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  • cython setup.py gives .o instead of .dll

    - by alok1974
    Hi, I am a newbie to cython, so pardon me if I am missing something obvious here. I am trying to build c extensions to be used in python for enhanced performance. I have fc.py module with a bunch of function and trying to generate a .dll through cython using dsutils and running on win64: c:\python26\python c:\cythontest\setup.py build_ext --inplace I have the dsutils.cfg in C:\Python26\Lib\distutils. As required the disutils.cfg has the following config settings: [build] compiler = mingw32 My startup.py looks like this: from distutils.core import setup from distutils.extension import Extension from Cython.Distutils import build_ext ext_modules = [Extension('fc', [r'C:\cythonTest\fc.pyx'])] setup( name = 'FC Extensions', cmdclass = {'build_ext': build_ext}, ext_modules = ext_modules ) I have latest version mingw for target/host amdwin64 type builds. I have the latest version of cython for python26 for win64. Cython does give me an fc.c without errors, only a few warning for type conversions, which I will handle once I have it right. Further it produces fc.def an fc.o files Instead of giving a .dll. I get no errors. I find on threads that it will create the .so or .dll automatically as required, which is not happening.

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  • read files from directory and filter files from Java

    - by Adnan
    The following codes goes through all directories and sub-directories and outputs just .java files; import java.io.File; public class DirectoryReader { private static String extension = "none"; private static String fileName; public static void main(String[] args ){ String dir = "C:/tmp"; File aFile = new File(dir); ReadDirectory(aFile); } private static void ReadDirectory(File aFile) { File[] listOfFiles = aFile.listFiles(); if (aFile.isDirectory()) { listOfFiles = aFile.listFiles(); if(listOfFiles!=null) { for(int i=0; i < listOfFiles.length; i++ ) { if (listOfFiles[i].isFile()) { fileName = listOfFiles[i].toString(); int dotPos = fileName.lastIndexOf("."); if (dotPos > 0) { extension = fileName.substring(dotPos); } if (extension.equals(".java")) { System.out.println("FILE:" + listOfFiles[i] ); } } if(listOfFiles[i].isDirectory()) { ReadDirectory(listOfFiles[i]); } } } } } } Is this efficient? What could be done to increase the speed? All ideas are welcome.

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  • Problem validating an XSD file: The content type of a derived type and that of its base must both be mixed or both be element-only

    - by Paulo Tavares
    Hi, I have following XML schema: <?xml version="1.0" encoding="UTF-8"?> <schema xmlns:netconf="urn:ietf:params:xml:ns:netconf:base:1.0" targetNamespace="urn:ietf:params:xml:ns:netconf:base:1.0" ... <complexType name="dataInlineType"> <xs:complexContent> <xs:extension base="xs:anyType"/> </xs:complexContent> </complexType> <complexType name="get-config_output_type__" > <complexContent> <extension base="netconf:dataInlineType"> <sequence> <element name="data"> <complexType> <sequence> <element name="__.get-config.output.data.A__" minOccurs="0" maxOccurs="unbounded" /> </sequence> </complexType> </element> <element name="__.get-config.A__" minOccurs="0" maxOccurs="unbounded"/> </sequence> </extension> </complexContent> And I getting the folling error: cos-ct-extends.1.4.3.2.2.1.a: The content type of a derived type and that of its base must both be mixed or both be element-only. Type 'get-config_output_type__' is element only, but its base type is not. If I put both elements mixed="true" I get another error: cos-nonambig: WC[##any] and "urn:ietf:params:xml:ns:netconf:base:1.0":data (or elements from their substitution group) violate "Unique Particle Attribution". During validation against this schema, ambiguity would be created for those two particles. I using the Eclipse to validate my schema, so what can I do?

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  • Is there a way to detect Layout or Display changes in WPF?

    Hello! I am trying to check how fast the Frame control can display a FixedPage object when it is assigned to Frame.Content property. I plan to check the tick count before and after the assignment to the Content property. Example: int starttime = Environment.TickCount; frame1.Content = fixedpage; int endtime = Environment.TickCount; The problem is that the assignment to the Content property might be asynchronous and returns immediately therefore i get a zero amount of time. The rendering of the FixedPage however visually has a lag time from assignment of the Content property up to the point where the FixedPage appears on screen. The Frame.ContentChanged() event is no good either because it gets triggered even before the FixedPage appears on screen so it's not accurate. I'm thinking of detecting the change on the window or control's display instead in order to get the time when the FixedPage is actually displayed on screen. Is there a way to do this in WPF? Thanks!

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  • iPhone scrolling the view up when keyboard is open

    - by Rob
    I understand that this problem is incredibly common and I have read through quite a few answers but am having trouble understanding how the code works. This works: -(void)textFieldDidBeginEditing:(UITextField *)sender { if ([sender isEqual:txtLeaveAddyLine1]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } } In this example, txtLeaveAddy is the very first UITextField that is hidden by the keyboard and it works like a charm. As I cycle through the text fields on the screen it scrolls up when the user enters into that txtLeaveAddyLine1 field. However, when I try to add the fields below the txtLeaveAddyLine1 field - nothing happens. For example: -(void)textFieldDidBeginEditing:(UITextField *)sender { if ([sender isEqual:txtLeaveAddyLine1]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } if ([sender isEqual:txtLeaveAddyLine2]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } } Am I not using this function correctly?

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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  • How do you use glFrustrum in OpenGL ES1 on iPhone

    - by Paul
    So I am using Xcode 3.2.1 and am trying to make an iPhone OpenGL ES1 project. The default template for an opengl project is ok, but I have been trying to split the code up so not everything is done per frame on the drawView() call. I have a seperate setupRC method that sets the lighting, turns on depth test, turns on culling and sets the clear color. This is called on the init of the EAGLView and this works just fine. I have took the glViewport() and glFrustrum() calls and put them at the end of the resizeFromLayer() method in the ES1Renderer.m file. This gets hit when the app starts and when the app gets resized as it should. Now the problem is the frustrum's far seems to be messed up, as in all my objects get cut / clipped off. I tried adjusting the camera position and angle and it still all objects are cut / clipped. I increased the far from 1000.0f to 30000.0f and still get the same result. What is crazy is that if i call both the glViewport() and glFrustrum() calls in the drawView() every frame everything looks right. Nothing is clipped and looks like i want it. From everything I've been reading the frustrum and viewport calls only need to be called when the window / gets made and resizes, but If I don't call it every frame in my project it doesn't work. Any ideas? Thanks In Advance

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  • How to set the the height of cell progamatically without using nib file ?

    - by srikanth rongali
    This is my program - (void)viewDidLoad { [super viewDidLoad]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; // self.tableView.rowHeight = 80; } -(void)close:(id)sender { // } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; UILabel *dateLabel = [[UILabel alloc]init]; dateLabel.frame = CGRectMake(85.0f, 6.0f, 200.0f, 20.0f); dateLabel.tag = tag1; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; cell.contentView.frame = CGRectMake(0.0f, 0.0f, 320.0f, 80.0f); [cell.contentView addSubview:dateLabel]; [dateLabel release]; } // Set up the cell... //[(UILabel *)[cell viewWithTag:tag1] setText:@"Date"]; cell.textLabel.text = @"Date"; return cell; } I am setting the frame size of cell in tableView: but the cell is in default size only. I mean the height I set was 80 but it was not set as 80 height. How can I make it. Thank You

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  • How to clip and fill a canvas using an alpha mask

    - by Jay Koutavas
    I have some .png icons that are alpha masks. I need to render them as an drawable image using the Android SDK. On the iPhone, I use the following to get this result, converting the "image" alpha mask to the 'imageMasked' image using black as a fill: CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, thumbWidth, thumbHeight, 8, 4*thumbWidth, colorSpace, kCGImageAlphaPremultipliedFirst); CGRect frame = CGRectMake(0,0,thumbWidth,thumbHeight); CGContextClipToMask(context, frame, [image CGImage]); CGContextFillRect(context, frame); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); How do I accomplish the above in Android SDK? I've started to write the following: Drawable image = myPngImage; final int width = image.getMinimumWidth(); final int height = image.getMinimumHeight(); Bitmap imageMasked = Bitmap.createBitmap(width, height, Config.ARGB_8888); Canvas canvas = new Canvas(iconMasked); image.draw(canvas); ??? I'm not finding how to do the clipping on imageMasked using image.

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  • Navigating the timeline

    - by Dean 'Deacon' Beard
    O.K, being a little new to this, I have hit a brick wall, I'm using AS3 in Flash CS5. All I want to do is have a tweened animation which stops at a frame and which has a clickable button to access another part of the maintime line. Also there will be a button on the animation to skip it. How does one set this up? Obviously you need a stop(); at the stop frame of the time line and an event listener and function for both buttons right? Any more help besides that. I have it set up like this; totalSlides:Number = 60; currentSlideNumber:Number = 1; skipbutton.addEventListener(MouseEvent.CLICK,skipbuttonPress); function skipbuttonPress(evt:MouseEvent):void{ currentframelabel = currentframelabel+1; if(currentSlideNumber>=0){ currentframelabel = introstop; } framelabel.gotoAndStop(introstop); } and the frame it stops on is set up as follows stop(); totalSlides:Number = 60; currentSlideNumber:Number = 5; click01.addEventListener(MouseEvent.CLICK,click01Press); function click01Press( evt : MouseEvent ) : void { currentSlideNumber = currentSlideNumber+1; if (currentSlideNumber >= 0) { currentSlideNumber = 25; } framelabel.gotoAndStop(mainpage); } As I need this for a project, any help would be greatly valued. Many Thanks

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  • FLVs on timeline are glitching out

    - by TandemAdam
    I have a Movieclip with about five FLV movies embedded on its timeline, one after another. I am loading multiple instances (about 5-10) of this movieclip onto the stage. Once added to the stage, they each play there timelines in a loop. The problem is that when one of the instances switch over to playing a new FLV, then some of the other instances "glitch out"! See this image for what the glitch looks like: This glitch also happens when they first start playing (first load). More details of Flash: 24fps FlashPlayer 10 Actionscript 3 More details of the FLVs: Encoded with On2 VP6 24fps transparent background (alpha channel) dimensions 640x480 filesize are about 150KB each FLVs are imported using option: "Embed video in SWF and play in timeline" Has anyone seen this before? Does anyone have a reason for why this might be happening? And any possibly ways to stop it from happening. EDIT* It seems to only "glitch" when an FLV is started from a random frame (a frame that is not the first frame). I don't think it always does it, but it does it quite often.

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  • Loading more than 10 images on iPhone??

    - by SeniorLee
    I'm trying to add more than 10 pictures on ScrollView. NSUInteger i; for (i = 1; i <= numberOfImage; i++) { NSString *imageName = [NSString stringWithFormat:@"d%dimage%d.png", imageSection, i]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView addSubview:imageView]; [imageView release]; } This code is from Apple example and it works fine. But if the variable 'i' is bigger than 10, 'UIImage *image' is empty. The imageName seems to correct. But I don't know why it does not load image. Does anybody sees the problem?? And one more thing. If I do like that, does iOS controls memory automatically? I mean it's kind of wasting memory if all (more than 10) images are loaded on memory even they are not displayed. I've heard that iOS loads images only displayed on screen and free images those are not displayed. Is that right? Thanks for reading.

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  • Monotouch auto resizing views in iphone

    - by Tim Bassett
    I have created a view in interface builder that contains another view (content area) and a button bar at the bottom. The hierarchy is as: ->View --->mapContainer UIView ----->map MKMapView ----->OverlayView UIView --->ToolBar UIToolBar I would like the mapContainer to resize to full window when the ToolBar is hidden. I would like the map and the OverlayView to resize to the mapContainer size I have attempted the following code, but it has no effect. Please advise? public override void ViewDidLoad () { base.ViewDidLoad (); this.mapContainer.AutosizesSubviews = true ; this.View.AutosizesSubviews = true ; try { this.mapContainer.AutoresizingMask = UIViewAutoresizing.FlexibleHeight | UIViewAutoresizing.FlexibleWidth ; this.map.AutoresizingMask = UIViewAutoresizing.FlexibleHeight | UIViewAutoresizing.FlexibleWidth ; this.map.SizeToFit(); this.mapContainer.SizeToFit(); this.map.SizeToFit(); this.View.Frame = new System.Drawing.RectangleF(0,0,this.View.Frame.Width, this.View.Frame.Height ); this.mapContainer.LayoutSubviews(); } catch(Exception ex) { Console.Write(ex.ToString()); } }

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  • How to set the width of a cell in a UITableView in grouped style

    - by Tomen
    I have been working on this for about 2 days, so i thought i share my learnings with you. The question is: Is it possible to make the width of a cell in a grouped UITableView smaller? The answer is: No. But there are two ways you can get around this problem. Solution #1: A thinner table It is possible to change the frame of the tableView, so that the table will be smaller. This will result in UITableView rendering the cell inside with the reduced width. A solution for this can look like this: -(void)viewWillAppear:(BOOL)animated { CGFloat tableBorderLeft = 20; CGFloat tableBorderRight = 20; CGRect tableRect = self.view.frame; tableRect.origin.x += tableBorderLeft; // make the table begin a few pixels right from its origin tableRect.size.width -= tableBorderLeft + tableBorderRight // reduce the width of the table tableView.frame = tableRect; } Solution #2: Having cells rendered by images This solution is described here: http://cocoawithlove.com/2009/04/easy-custom-uitableview-drawing.html I hope this information is helpful to you. It took me about 2 days to try a lot of possibilities. This is what was left.

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  • Creating a new variable in C from only part of an existing u_char

    - by Alex Kloss
    I'm writing some C code to parse IEEE 802.11 frames, but I'm stuck trying to create a new variable whose length depends on the size of the frame itself. Here's the code I currently have: int frame_body_len = pkt_hdr->len - radio_hdr->len - wifi_hdr_len - 4; u_char *frame_body = (u_char *) (packet + radio_hdr->len + wifi_hdr_len); Basically, the frame consists of a header, a body, and a checksum at the end. I can calculate the length of the frame body by taking the length of the packet and subtracting the length of the two headers that appear before it (radio_hdr->len and wifi_hdr_len respectively), plus 4 bytes at the end for the checksum. However, how can I create the frame_body variable without the trailing checksum? Right now, I'm initializing it with the contents of the packet starting at the position after the two headers, but is there some way to start at that position and end 4 bytes before the end of packet? packet is a pointer to a u_char, if it helps. I'm a new C programmer, so any and all advice about my code you can give me would be much appreciated. Thanks!

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  • Reference properteries declared in a protocol and implemented in the anonymous category?

    - by Heath Borders
    I have the following protocol: @protocol MyProtocol @property (nonatomic, retain) NSObject *myProtocolProperty; -(void) myProtocolMethod; @end and I have the following class: @interface MyClass : NSObject { } @end I have a class extension declared, I have to redeclare my protocol properties here or else I can't implement them with the rest of my class. @interface()<MyProtocol> @property (nonatomic, retain) NSObject *myExtensionProperty; /* * This redeclaration is required or my @synthesize myProtocolProperty fails */ @property (nonatomic, retain) NSObject *myProtocolProperty; - (void) myExtensionMethod; @end @implementation MyClass @synthesize myProtocolProperty = _myProtocolProperty; @synthesize myExtensionProperty = _myExtensionProperty; - (void) myProtocolMethod { } - (void) myExtensionMethod { } @end In a consumer method, I can call my protocol methods and properties just fine. Calling my extension methods and properties produces a warning and an error respectively. - (void) consumeMyClassWithMyProtocol: (MyClass<MyProtocol> *) myClassWithMyProtocol { myClassWithMyProtocol.myProtocolProperty; // works, yay! [myClassWithMyProtocol myProtocolMethod]; // works, yay! myClassWithMyProtocol.myExtensionProperty; // compiler error, yay! [myClassWithMyProtocol myExtensionMethod]; // compiler warning, yay! } Is there any way I can avoid redeclaring the properties in MyProtocol within my class extension in order to implement MyProtocol privately?

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  • Using ddply() to Get Frequency of Certain IDs, by Appearance in Multiple Rows (in R)

    - by EconomiCurtis
    Goal If the following description is hard follow, please see the example "before" and "after" to see a straightforward example. I have bartering data, with unique trade ids, and two sides of the trade. Side1 and Side2 are baskets, lists of item ids that represent both sides of the barter transaction. I'd like to count the frequency each ITEM appears in TRADES. E.g, if item "001" appeared in 3 trades, I'd have a count of 3 (ignoring how many times the item appeared in each trade). Further, I'd like to do this with the plyr ddply function. (If you're interested as to my motivation, I working over many hundreds of thousands of transactions and am already using a ddply to calculate several other summary statistics. I'd like to add this to the ddply I'm already using, rather than calculate it after, and merge it into the ddply output.... sorry if that was difficult to follow.) In terms of pseudo code I'm working off of: merge each row of Side1 and Side2 by row, get unique() appearances of each item id apply table() function transpose and relabel output from table Example of the structure of my data, and the output I desire. Data Example (before): df <- data.frame(TradeID = c("01","02","03","04")) df$Side1 = list(c("001","001","002"), c("002","002","003"), c("001","004"), c("001","002","003","004")) df$Side2 = list(c("001"),c("007"),c("009"),c()) Desired Output (after): df.ItemRelFreq_byTradeID <- data.frame(ItemID = c("001","002","003","004","007","009"), RelFreq_byTrade = c(3,3,2,2,1,1)) One method to do this without ddply I've worked out one way to do this below. My problem is that I can't quite seem to get ddply to do this for me. temp <- table(unlist(sapply(mapply(c,df$Side1,df$Side2), unique))) df.ItemRelFreq_byTradeID <- data.frame(ItemID = names(temp), RelFreq_byTrade = temp[]) Thanks for any help you can offer! Curtis

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  • SharePoint 2010: CheckSuspiciousPhysicalPath exception

    - by Tommy Jakobsen
    I just installed SharePoint 2010 on my Windows Server 2008 R2 x64 server with SQL Server 2008. Everything is installed on this single server, and I configured SharePoint 2010 as described here: http://sharepoint.microsoft.com/blogs/fromthefield/Lists/Posts/Post.aspx?ID=112 Everything installed correct, and the SQL databases were created. But when I try to access the administration site through http://server:47632/_admin/adminconfigintro.aspx, I get the following exception: [HttpException] at System.Web.Util.FileUtil.CheckSuspiciousPhysicalPath(String physicalPath) at System.Web.CachedPathData.GetConfigPathData(String configPath) at System.Web.CachedPathData.GetConfigPathData(String configPath) at System.Web.CachedPathData.GetConfigPathData(String configPath) at System.Web.HttpContext.GetFilePathData() at System.Web.Configuration.CustomErrorsSection.GetSettings(HttpContext context, Boolean canThrow) at System.Web.HttpResponse.ReportRuntimeError(Exception e, Boolean canThrow, Boolean localExecute) at System.Web.HttpRuntime.FinishRequest(HttpWorkerRequest wr, HttpContext context, Exception e) The same error occurs when accessing http://server:47632/. Do you have any ideas whats causing this? I haven't been able to find anything about this issue. Edit 1: I just tried reinstalling SharePoint 2010 while monitoring the error log. When I run the configuration wizard, the following errors show up in the event log: The site /sites/Help could not be created. The following exception occurred: Dependency feature with id 5f3b0127-2f1d-4cfd-8dd2-85ad1fb00bfc for feature 'BaseSite' (id: b21b090c-c796-4b0f-ac0f-7ef1659c20ae) is not installed.. Safe mode did not start successfully. This page has encountered a critical error. Contact your system administrator if this problem persists. Safe mode did not start successfully. This page has encountered a critical error. Contact your system administrator if this problem persists. The site /sites/Help could not be created. The following exception occurred: Dependency feature with id 2ed1c45e-a73b-4779-ae81-1524e4de467a for feature 'BaseSite' (id: b21b090c-c796-4b0f-ac0f-7ef1659c20ae) is not installed.. The Execute method of job definition Microsoft.Office.InfoPath.Server.Administration.FormsMaintenanceJobDefinition (ID 59158daa-d0b6-458f-bd0a-7d1d713ac743) threw an exception. More information is included below. Access to the path 'C:\ProgramData\Microsoft\SharePoint\Config\319280433bd74178b6b1fd945c064698' is denied. The Execute method of job definition Microsoft.Office.InfoPath.Server.Administration.FormsMaintenanceJobDefinition (ID b3f45215-4d18-44f2-84bd-cc16bc339dd7) threw an exception. More information is included below. Access to the path 'C:\ProgramData\Microsoft\SharePoint\Config\319280433bd74178b6b1fd945c064698' is denied. Any ideas?

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  • How to solve this error that is shown on Windbg?

    - by aF
    Hello, I've loaded a .exe and it gave this error: Microsoft (R) Windows Debugger Version 6.12.0002.633 X86 Copyright (c) Microsoft Corporation. All rights reserved. CommandLine: "C:\Users\Public\SoundLog\Code\Código Python\SoundLog\dist\SoundLog.exe" Symbol search path is: *** Invalid *** **************************************************************************** * Symbol loading may be unreliable without a symbol search path. * * Use .symfix to have the debugger choose a symbol path. * * After setting your symbol path, use .reload to refresh symbol locations. * **************************************************************************** Executable search path is: ModLoad: 00400000 0061c000 image00400000 ModLoad: 771a0000 772dc000 ntdll.dll ModLoad: 76e10000 76ee4000 C:\Windows\system32\kernel32.dll ModLoad: 75460000 754aa000 C:\Windows\system32\KERNELBASE.dll ModLoad: 76550000 76619000 C:\Windows\system32\USER32.dll ModLoad: 76b30000 76b7e000 C:\Windows\system32\GDI32.dll ModLoad: 77310000 7731a000 C:\Windows\system32\LPK.dll ModLoad: 76ef0000 76f8d000 C:\Windows\system32\USP10.dll ModLoad: 75650000 756fc000 C:\Windows\system32\msvcrt.dll ModLoad: 65ee0000 65f83000 C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a\MSVCR90.dll (c8.704): Break instruction exception - code 80000003 (first chance) eax=00000000 ebx=00000000 ecx=0012fb0c edx=771e64f4 esi=fffffffe edi=00000000 eip=7723e60e esp=0012fb28 ebp=0012fb54 iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000246 *** ERROR: Symbol file could not be found. Defaulted to export symbols for ntdll.dll - ntdll!LdrVerifyImageMatchesChecksum+0x633: 7723e60e cc int 3 0:000> g Then I pressed F5 and while executing the program gave me this error (this one is what I need to solve): ModLoad: 6f980000 6ff11000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll ModLoad: 6f8e0000 6f97b000 C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4927_none_d08a205e442db5b5\MSVCR80.dll ModLoad: 752f0000 752fb000 C:\Windows\system32\profapi.dll ModLoad: 6e670000 6f168000 C:\Windows\assembly\NativeImages_v2.0.50727_32\mscorlib\8c1770d45c63cf5c462eeb945ef9aa5d\mscorlib.ni.dll ModLoad: 03d90000 03dac000 SoundLogC++WrapperDLL.dll ModLoad: 03db0000 03dcc000 SoundLogC++WrapperDLL.dll ModLoad: 6afa0000 6affb000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorjit.dll ModLoad: 04dd0000 04e13000 msvcm90.dll ModLoad: 04e20000 04e63000 msvcm90.dll ModLoad: 76aa0000 76b23000 C:\Windows\system32\CLBCatQ.DLL ModLoad: 75280000 752df000 C:\Windows\system32\sxs.dll ModLoad: 60340000 60348000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\culture.dll (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): CLR exception - code e0434f4d (first chance) (b78.9c8): CLR exception - code e0434f4d (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): CLR exception - code e0434f4d (!!! second chance !!!) eax=0012e2a4 ebx=e0434f4d ecx=00000001 edx=00000000 esi=0012e32c edi=002bada0 eip=75469617 esp=0012e2a4 ebp=0012e2f4 iopl=0 nv up ei pl nz ac po nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000212 *** ERROR: Symbol file could not be found. Defaulted to export symbols for C:\Windows\system32\KERNELBASE.dll - KERNELBASE!RaiseException+0x54: 75469617 c9 leave Can anyone tell me what is this and how can I solve it?

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  • Application Specific Paths for DLL Loading when DLL is loaded dynamically

    - by MartinHT
    Hi: I am building a program that uses a very simple plugin system. This is the code I'm using to load the possible plugins: public interface IPlugin { string Name { get; } string Description { get; } bool Execute(System.Windows.Forms.IWin32Window parent); } private void loadPlugins() { int idx = 0; string[] pluginFolders = getPluginFolders(); Array.ForEach(pluginFolders, folder => { string[] pluginFiles = getPluginFiles(folder); Array.ForEach(pluginFiles, file => { try { System.Reflection.Assembly assembly = System.Reflection.Assembly.LoadFile(file); Array.ForEach(assembly.GetTypes(), type => { if(type.GetInterface("PluginExecutor.IPlugin") != null) { IPlugin plugin = assembly.CreateInstance(type.ToString()) as IPlugin; if(plugin != null) lista.Add(new PluginItem(plugin.Name, plugin.Description, file, plugin)); } }); } catch(Exception) { } }); }); } When the user selects a particular plugin from the list, I launch the plugin's Execute method. So far, so good! As you can see the plugins are loaded from a folder, and within the folder are several dll's that are needed but the plugin. My problem is that I can't get the plugin to 'see' the dlls, it just searches the launching applications startup folder, but not the folder where the plugin was loaded from. I have tried several methods: 1. Changing the Current Directory to the plugins folder. 2. Using an inter-op call to SetDllDirectory 3. Adding an entry in the registry to point to a folder where I want it to look (see code below) None of these methods work. What am I missing? As I load the dll plugin dynamically, it does not seem to obey any of the above mentioned methods. What else can I try? Regards, MartinH. //HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths Microsoft.Win32.RegistryKey appPaths = Microsoft.Win32.Registry.LocalMachine.CreateSubKey( string.Format( @"SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\{0}", System.IO.Path.GetFileName(Application.ExecutablePath)), Microsoft.Win32.RegistryKeyPermissionCheck.ReadWriteSubTree); appPaths.SetValue(string.Empty, Application.ExecutablePath); object path = appPaths.GetValue("Path"); if(path == null) appPaths.SetValue("Path", System.IO.Path.GetDirectoryName(pluginItem.FileName)); else { string strPath = string.Format("{0};{1}", path, System.IO.Path.GetDirectoryName(pluginItem.FileName)); appPaths.SetValue("Path", strPath); } appPaths.Flush();

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  • Wix XmlFile is keeping SqlDatabase from creating databases

    - by Grandpappy
    I've got a Wix project made up of several fragments. One of those fragments has the database components, another has a component that manipulates xml files. When I include the XmlFile element to manipulate a file, the databases defined by the SqlDatabase do not get created. If I comment out the XmlFile, then the databases do get created. Here are the two wix files with fragments that are being used: Database: <Wix xmlns="http://schemas.microsoft.com/wix/2006/wi" xmlns:sql="http://schemas.microsoft.com/wix/SqlExtension"> <Fragment> <DirectoryRef Id="TARGETDIR"> <Component Id="Database1Creation" Guid="GUID_HERE"> <sql:SqlDatabase Id="Database1" Server="[DATABASE_SERVER]" Database="[DATABASE_NAME]" CreateOnInstall="yes" ConfirmOverwrite="no" DropOnUninstall="yes"> </sql:SqlDatabase> </Component> </DirectoryRef> </Fragment> </Wix> Xml Manipulation: <Wix xmlns="http://schemas.microsoft.com/wix/2006/wi" xmlns:sql="http://schemas.microsoft.com/wix/SqlExtension" xmlns:util="http://schemas.microsoft.com/wix/UtilExtension"> <Fragment> <Directory Id="TARGETDIR" Name="SourceDir"> <Directory Id="ProgramFilesFolder"> <Directory Id="INSTALLDIR" Name="MyDirectory"> <Component Id="ServiceExecutables" Guid="GUID_HERE"> <File Id="File1" Name="File1.xml" Source="Source/File1.xml" /> <util:XmlFile Id="UpdateFile1" File="[INSTALLDIR]File1.xml" Action="setValue" ElementPath="//SomeContainer/SomeElement" Value="[SOME_VALUE]" /> </Component> </Directory> </Directory> </Directory> </Fragment> </Wix> There are other things that are also installed, but they don't appear to have any influence on the issue (I've removed everything else and tested the install). When looking at the install logs when using XmlFile and when not, they are almost exact copies of each other, except that the SqlDatabase calls would be completely missing, and the XmlFile calls would be in their place. Is there a known bug here? Or am I doing something I shouldn't be? This isn't a killer for our app, since I can move the things I'm putting in the xml file into the registry, but I'd rather not do that. I am using Wix 3.5.

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  • Properly clean up excel interop objects revisited: Wrapper objects

    - by chiccodoro
    Hi all, Excel 2007 Hangs When Closing via .NET How to properly clean up Excel interop objects in C# How to properly clean up interop objects in C# All of these struggle with the problem that C# does not release the Excel COM objects properly after using them. There are mainly two directions of working around this issue: Kill the Excel process when Excel is not used anymore. Take care to assign each COM object used explicitly to a variable and to Marshal.ReleaseComObject all of these. Some have stated that 2 is too tedious and there is always some uncertainty whether you forget to stick to this rule at some places in the code. Still 1 seems dirty and dangerous to me, also I could imagine that in an environment with restricted access killing processes is not allowed. So I've been thinking about solving 2 by creating another proxy object model which mimics the Excel object model (for me, it would suffice to implement the objects I actually need). The principle would look as follows: Each Excel Interop class has its proxy which wraps an object of that class. The proxy releases the COM object in its destructor. The proxy mimics the interface of the Interop class (maybe by inheriting it). Any methods that usually return another COM object return a proxy instead. The other methods simply delegate the implementation to the inner COM object. This is a rough sketch of the code: public class Application : Microsoft.Office.Interop.Excel.Application { private Microsoft.Office.Interop.Excel.Application innerApplication = new Microsoft.Office.Interop.Excel.Application innerApplication(); ~Application() { Marshal.ReleaseCOMObject(innerApplication); } public Workbooks Workbooks { get { return new Workbooks(innerApplication.Workbooks); } } } public class Workbooks { private Microsoft.Office.Interop.Excel.Workbooks innerWorkbooks; Workbooks(Microsoft.Office.Interop.Excel.Workbooks innerWorkbooks) { this.innerWorkbooks = innerWorkbooks; } ~Workbooks() { Marshal.ReleaseCOMObject(innerWorkbooks); } } My questions to you are in particular: Who finds this a bad idea and why? Who finds this a gread idea? If so, why hasn't anybody implemented/published such a model yet? Just due to the effort, or am I missing a killing problem with that idea? Is it impossible/bad/dangerous to do the ReleaseCOMObject in the destructor? (I've only seen proposals to put it in a Dispose() rather than in a destructor - why?) If the approach makes sense, any suggestions to improve it?

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  • Add Silverlight Bing Maps Control to Windows Mobile 7 application

    - by Jacob
    I know the bits just came out today, but one of the first things I want to do with the newly released Windows Mobile 7 SDK is put a map up on the screen and mess around. I've downloaded the latest version of the Silverlight Maps Control and added the references to my application. As a matter of fact, the VS 2010 design view of the MainPage.xaml shows the map control after adding the namespace and placing the control. I'm using the provided VS 2010 Express version that comes with the Win Mobile 7 SDK and have just used the New Project - Windows Phone Application template. When I try to build I get two warnings related to the Microsoft.Maps.MapControl dll's. Warning 1 The primary reference "Microsoft.Maps.MapControl, Version=1.0.1.0, Culture=neutral, PublicKeyToken=498d0d22d7936b73, processorArchitecture=MSIL" could not be resolved because it has an indirect dependency on the framework assembly "System.Windows.Browser, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" which could not be resolved in the currently targeted framework. "Silverlight,Version=v4.0,Profile=WindowsPhone". To resolve this problem, either remove the reference "Microsoft.Maps.MapControl, Version=1.0.1.0, Culture=neutral, PublicKeyToken=498d0d22d7936b73, processorArchitecture=MSIL" or retarget your application to a framework version which contains "System.Windows.Browser, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e". Warning 2 The primary reference "Microsoft.Maps.MapControl.Common, Version=1.0.1.0, Culture=neutral, PublicKeyToken=498d0d22d7936b73, processorArchitecture=MSIL" could not be resolved because it has an indirect dependency on the framework assembly "System.Windows.Browser, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" which could not be resolved in the currently targeted framework. "Silverlight,Version=v4.0,Profile=WindowsPhone". To resolve this problem, either remove the reference "Microsoft.Maps.MapControl.Common, Version=1.0.1.0, Culture=neutral, PublicKeyToken=498d0d22d7936b73, processorArchitecture=MSIL" or retarget your application to a framework version which contains "System.Windows.Browser, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e". I'm leaning towards some way of adding the System.Windows.Browser to the targeted framework version. But I'm not even sure if that is possible. To be more specific; I'm looking for a way to get the Silverlight Maps Control up on a Windows Phone 7 series application. If possible. Thanks.

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  • Unity framework DependencyAttribute only works for public properties?

    - by rally25rs
    I was trying to clean up some accessability stuff in my code, and inadvertently broke Unity dependency injection. After a while I realized that I marked some public properties that I didn't really want exposed outside my DLLs to internal. Then I started getting exceptions. So it seems that using the [Dependency] attribute in Unity only works for public properties. I suppose that makes sense since the internal and private props wouldnt be visible to the Unity assembly, but feels really dirty to have a bunch of public properties that you never want anyone to set or be able to set, other than Unity. Is there a way to let unity set internal or private properties too? Here is the unit test I'd like to see pass. Currently only the public prop test passes: [TestFixture] public class UnityFixture { [Test] public void UnityCanSetPublicDependency() { UnityContainer container = new UnityContainer(); container.RegisterType<HasPublicDep, HasPublicDep>(); container.RegisterType<TheDep, TheDep>(); var i = container.Resolve<HasPublicDep>(); Assert.IsNotNull(i); Assert.IsNotNull(i.dep); } [Test] public void UnityCanSetInternalDependency() { UnityContainer container = new UnityContainer(); container.RegisterType<HasInternalDep, HasInternalDep>(); container.RegisterType<TheDep, TheDep>(); var i = container.Resolve<HasInternalDep>(); Assert.IsNotNull(i); Assert.IsNotNull(i.dep); } [Test] public void UnityCanSetPrivateDependency() { UnityContainer container = new UnityContainer(); container.RegisterType<HasPrivateDep, HasPrivateDep>(); container.RegisterType<TheDep, TheDep>(); var i = container.Resolve<HasPrivateDep>(); Assert.IsNotNull(i); Assert.IsNotNull(i.depExposed); } } public class HasPublicDep { [Dependency] public TheDep dep { get; set; } } public class HasInternalDep { [Dependency] internal TheDep dep { get; set; } } public class HasPrivateDep { [Dependency] private TheDep dep { get; set; } public TheDep depExposed { get { return this.dep; } } } public class TheDep { } Updated: I noticed the call stack to set the property passed from: UnityCanSetPublicDependency() --> Microsoft.Practices.Unity.dll --> Microsoft.Practices.ObjectBuilder2.dll --> HasPublicDep.TheDep.set() So in an attempt to at least make the internal version work, I added these to my assembly's properties: [assembly: InternalsVisibleTo("Microsoft.Practices.Unity")] [assembly: InternalsVisibleTo("Microsoft.Practices.Unity.Configuration")] [assembly: InternalsVisibleTo("Microsoft.Practices.ObjectBuilder2")] However, no change. Unity/ObjectBuilder still won't set the internal property

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  • IDataServiceMetadataProvider - Entities dont show up in $metadata.

    - by TomTom
    I am trying to write our own RIA services provider to expose data from a server that I access via ODBC. I follow th eguidelines set out at http://blogs.msdn.com/alexj/archive/2010/03/02/creating-a-data-service-provider-part-9-un-typed.aspx I have written our own IDataServiceMetadataProvider / IDataServiceQueryProvider pair and get no errors on what i do. I am putting in a resource set like this: ResourceType tableType = new ResourceType( typeof(Dictionary<string, object>), ResourceTypeKind.EntityType, null, "Martini", table_name, false ); tableType.CanReflectOnInstanceType = false; var prodKey = new ResourceProperty( "Key", ResourcePropertyKind.Key | ResourcePropertyKind.Primitive, ResourceType.GetPrimitiveResourceType(typeof(int)) ); prodKey.CanReflectOnInstanceTypeProperty = false; tableType.AddProperty(prodKey); var prodName = new ResourceProperty( "Name", ResourcePropertyKind.Primitive, ResourceType.GetPrimitiveResourceType(typeof(string)) ); prodName.CanReflectOnInstanceTypeProperty = false; tableType.AddProperty(prodName); _MetaDataProvider.AddResourceType(tableType); _MetaDataProvider.AddResourceSet(new ResourceSet(table_name, tableType)); I see the requests coming in for enumerating the resource sets. I check them there in a breakpoint, and the resource set and the type is there, with all properties. Still, the output I get is: <?xml version="1.0" encoding="utf-8" standalone="yes" ?> - <service xml:base="http://localhost:2377/MartiniData.svc/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:app="http://www.w3.org/2007/app" xmlns="http://www.w3.org/2007/app"> - <workspace> <atom:title>Default</atom:title> </workspace> </service> And for the $metadata version: <?xml version="1.0" encoding="utf-8" standalone="yes" ?> - <edmx:Edmx Version="1.0" xmlns:edmx="http://schemas.microsoft.com/ado/2007/06/edmx"> - <edmx:DataServices xmlns:m="http://schemas.microsoft.com/ado/2007/08/dataservices/metadata" m:DataServiceVersion="1.0"> - <Schema Namespace="Martini" xmlns:d="http://schemas.microsoft.com/ado/2007/08/dataservices" xmlns:m="http://schemas.microsoft.com/ado/2007/08/dataservices/metadata" xmlns="http://schemas.microsoft.com/ado/2007/05/edm"> <EntityContainer Name="Martini" m:IsDefaultEntityContainer="true" /> </Schema> </edmx:DataServices> </edmx:Edmx> The actual metadata for the types never shows up, no error is shown. pretty frustrating. Anyone any idea?

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