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  • Importing a windows project into android using cocos2d-x

    - by Ef Es
    What I am trying to do today is to import a full project to Android, but no tutorials are available for that that I have seen. My approach was to create a new android project, copy all the classes and resources in the folders and calling ./build_native.sh but I get an error because most of the files are not being included in the project. I tried opening the Android.mk and I can see why "LOCAL_SRC_FILES := AppDelegate.cpp \ HelloWorldScene.cpp" are the only files linked. Should I manually modify the make file or can it be automated by some way I don't know? Thank you. UPDATE: I manually added all files and headers to the make file and I get errors linking Box2D or cocosdenshion libraries.

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  • How to create Executable Jar

    - by Siddharth
    When I try to create a jar file i found the following error, so please someone help me to out of this. Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: img/black_ring.png at com.badlogic.gdx.graphics.Pixmap.(Pixmap.java:137) at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:55) at com.badlogic.gdx.graphics.Texture.load(Texture.java:175) at com.badlogic.gdx.graphics.Texture.create(Texture.java:159) at com.badlogic.gdx.graphics.Texture.(Texture.java:133) at com.badlogic.gdx.graphics.Texture.(Texture.java:122) at com.badlogic.runningball.UserBall.(UserBall.java:19) at com.badlogic.runningball.GameScreen.(GameScreen.java:25) at com.badlogic.runningball.RunningBall.create(RunningBall.java:12) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:126) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: img/black_ring.png (Internal) at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:108) at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:364) at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:156) at com.badlogic.gdx.graphics.Pixmap.(Pixmap.java:134) ... 10 more

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  • Windows 8 SDK and Orca

    - by John Paul Cook
    The Windows 8 SDK has a new version of Orca for those of us who edit msi files. The download is for a small executable, sdksetup.exe which causes the following dialog box to appear. If you only want Orca and you don’t want to install the SDK, override the default and download all of the files to the location of your choice. In this example, the files are downloaded to D:\Media\Windows8\SDK Figure 1. Downloading the Windows 8 SDK to D:\Media\Windows8\SDK instead of installing it. Click the D ownload...(read more)

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  • Ubuntu Server 12 HD full

    - by julio
    I have a server with Ubuntu Server 12, today it stops some services and I found some comments about full disk, so I made a df -h S.files Size Used Disp Use% /dev/mapper/ubuntu-root 455G 434G 0 100% / udev 1,7G 4,0K 1,7G 1% /dev tmpfs 689M 4,2M 685M 1% /run none 5,0M 0 5,0M 0% /run/lock none 1,7G 0 1,7G 0% /run/shm /dev/sda1 228M 51M 166M 24% /boot overflow 1,0M 0 1,0M 0% /tmp Then I tried to delete some files but I made it from a windows remote computer just right clic and "delete" option on files, but HD still full. Is in Ubuntu Server any Trash file or what could be happeing?

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  • OM: Effective Troubleshooting Techniques to Debug Order Import

    - by ChristineS
    There is a new document available to help you debug Order Import in Order Management:  Effective Troubleshooting Techniques to Debug Order Import Issues (Doc ID 1558196.1) The white paper addresses debugging from a technical perspective. This approach is to assist users in understanding the actual issue, as well as help them in the early resolution of any order import issue. It will walk you through several cases, with supporting debug logs / trace files taken for each case. Educating you along the way for what debug logs / trace files should be gathered, as trace files are not always needed.  It will also walk you through the supporting documents so you will know what to look for in your case. Please refer to this note the next time you have an Order Import error. Or you could step through it now, so you are informed the next time you encounter an Order Import error.  Happy debugging!

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  • Ubuntu on a virtual machine

    - by Barry Miller
    I've installed Virtual Box and am trying to install Ubuntu 12.04 from a downloaded ISO. Everything is going fine but I come to a choice that says no operating system is dectected on this machine, what would you like to do? 1)Erase disk and install Ubuntu (this will erase any files on the disk) or 2) Something else (choose partition size, multiple partitions, etc). Does the first option mean erase all files on the VIRTUAL DISK--NOT THE COMPUTER? Is it just talking about the virtual machine or if I select this option will it erase my Windows operating system and other files on my hard drive?

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  • Flaws in my PHP development setup - sharing sources causing lags

    - by Wiktor
    I have following development setup for my PHP projects: Working station running on Windows 7 with PhpStorm IDE. GIT for version controlling. CentOS on virtual machine (VirtualBox) with Apache and MySQL (copy of production server). So far, I've been sharing project's source folders between host and guest systems and it was working quite well only really slow. The reason behind this is that Apache was reading files from remote folder (mounted locally). After doing some research, I found out that this set up can be improved by using disk mapping (Samba) instead of folder sharing. So I did that change. I configured my PhpStorm to automatically deploy files to mapped drive. Everything works like a charm now, except for one problem - when I change branches I need to synchronize project's local folder with the one on mapped drive and that takes time, a lot of time (like branching in SVN). Is there another way to handle this than just working on files directly on mapped drive?

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  • Defaulting the HLSL Vertex and Pixel Shader Levels to Feature Level 9_1 in VS 2012

    - by Michael B. McLaughlin
    I love Visual Studio 2012. But this is not a post about that. This is a post about tweaking one particular parameter that I’ve found a bit annoying. Disclaimer: You will be modifying important MSBuild files. If you screw up you will break your build tools. And maybe your computer will catch fire. I’m not responsible. No warranties or guaranties of any sort. This info is provided “as is”. By default, if you add a new vertex shader or pixel shader item to a project, it will be set to build with shader profile 4.0_level_9_3. If you need 9_3 functionality, this is all well and good. But (especially for Windows Store apps) you really want to target the lowest shader profile possible so that your game will run on as many computers as possible. So it’s a good idea to default to 9_1. To do this you could add in new HLSL files via “Add->New Item->Visual C++->HLSL->______ Shader File (.hlsl)” and then edit the shader files’ properties to set them manually to use 9_1 via “Properties->HLSL Compiler->General->Shader Model”. This is fine unless you forget to do this once and then submit your game with 9_3 shaders instead of 9_1 shaders to the Windows Store or to some other game store. Then you’d wind up with either rejection or angry “this doesn’t work on my computer! ripoff!” messages. There’s another option though. In “Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ItemTemplates\VC\HLSL\1033\VertexShader” (note the path might vary slightly for you if you are using a 32-bit system or have a non-ENU version of Visual Studio 2012) you will find a “VertexShader.vstemplate” file. If you open this file in a text editor (e.g. Notepad++), then inside the CustomParameters tag within the TemplateContent tag you should see a CustomParameter tag for the ShaderType, i.e.: <CustomParameter Name="$ShaderType$" Value="Vertex"/> On a new line, we are going to add another CustomParameter tag to the CustomParameters tag. It will look like this: <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/> such that we now have:     <CustomParameters>       <CustomParameter Name="$ShaderType$" Value="Vertex"/>       <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/>     </CustomParameters> You can then save the file (you will need to be an Administrator or have Administrator access). Back in the 1033 directory (or whatever the number is for your language), go into the “PixelShader” directory. Edit the “PixelShader.vstemplate” file and make the same change (note that this time $ShaderType$ is “Pixel” not “Vertex”; you shouldn’t be changing that line anyway, but if you were to just copy and replace the above four lines then you will wind up creating pixel shaders that the HLSL compiler would try to compile as vertex shaders, with all sort of weird errors as a result). Once you’ve added the $ShaderModel$ line to “PixelShader.vstemplate” and have saved it, everything should be done. Since Feature Level 9_1 and 9_3 don’t support any of the other shader types, those are set to default to their appropriate minimums already (Compute and Geometry are set to “4.0” and Domain and Hull are set to “5.0”, which are their respective minimums (though not all 4.0 cards support Compute shaders; they were an optional feature added with DirectX 10.1 and only became required for DirectX 11 hardware). In case you are wondering where these magic values come from, you can find them all in the “fxc.xml” file in the “\Program Files (x86)\MSBuild\Microsoft.CPP\v4.0\V110\1033” directory (or whatever your language number is; 1033 is ENU and various other product languages have their own respective numbers (see: http://msdn.microsoft.com/en-us/goglobal/bb964664.aspx ) such that Japanese is 1041 (for example), though for all I know MSBuild tasks might be 1033 for everyone). If, like me, you installed VS 2012 to a drive other than the C:\ drive, you will find the vstemplate files in the drive to which you installed VS 2012 (D:\ in my case) but you will find the fxc.xml file on the C:\ drive. You should not edit fxc.xml. You will almost definitely break things by doing that; it’s just something you can look through to see all the other options that the FXC task takes such that you could, if needed, add further CustomParameter tags if you wanted to default to other supported options. I haven’t tried any others though so I don’t have any advice on how to set them.

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  • Reading 'Index Status' graph in Google Webmaster tools

    - by sam
    I recently found a bunch of old files that had been ftp'ed to a live production server by mistake on a static (html / css / js) site. I manually deleted these files, but today when checking in Google Webmaster tools i found this graph below. The 'update' marker is from 3/9/14, what i can work out is what Google is trying to tell me, are they saying that : There was a ranking update like Penguin or Panda and they penalized my site and un-indexed a load of pages which they thought were junk.. OR Is this showing that I updated the site by deleting the files on the server on 3/9/14 OR Is this something else ?

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  • Google Open-Sources Their Book Scanner

    - by Jason Fitzpatrick
    Google has released the hardware and software source for their high speed/non-destructive book scanner–If you’re looking to scan a large volume of books, save yourself the design work and check out the Linear Book Scanner project. The design is pretty slick; the scanner uses vacuum pressure to automatically turn the pages as it works. Check out the video above to see a Google Tech Talk about the project and then hit up the link below to grab the hardware and software files. Linear Book Scanner [via Hack A Day] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Things to install on a new machine revisited

    as I prepare to get a new dev machine at work, I write the things I am going to install on it, before writing the first line of code on that machine: Control Freak Tools: Everything Search Engine a free and amazingly fast search engine for files all over your machine. (just file names, not inside files). This is so fast I use it almost as a replacement for my start menu, but its also great for finding those files that get hidden and tucked away in dark places on my system. Ever had a situation...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Ubuntu One messes up with my thunderbird folders

    - by xpanta
    I have added .thunderbird folder to my Ubuntu One's folders to be synced. This is to protect my mails and my thunderbird's settings and plugins. However, U1 constantly keeps messing up with my folders and a lot of .u1conflict files appear in various places in my .thunderbird folder. Some of them I see on my thunderbird application when I start it up. Why is that? Can't I just select my home folders files to be uploaded and not synced? Or set U1, in case of conflicts, to leave the home folder structure and files as is. PS: I have subscribed to U1 service and this is important to me.

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  • Microsoft Money alternative?

    - by torbengb
    I'm looking for something to replace my MS Money 2004 application. I've tried KMyMoney which seems pretty simple (that's good!) but it can't import the OFC files I get from my bank, so I would have to enter everything manually = not good. I've tried GnuCash which does import OFC files but I can't wrap my mind around this double-entry philosophy. It may be good for accounting but not for home use. I've tried to make MS Money run in Wine with some success but it was hard to make it work and I'd have to re-do that on my new machine. This is still a useful alternative for me though... Is there a similar tool that can import OFC files and that doesn't do double-entry accounting? Tax capability is not needed for me, I only do after-tax numbers. Some nice dashboard views (upcoming bills, future cash flow, total net worth) and some graphs would be a definite bonus!

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  • Is there an equivalent to the Max OS X software Hazel that runs on Ubuntu?

    - by Stuart Woodward
    Is there an equivalent to the Max OS X software Hazel that runs on Ubuntu? "Hazel watches whatever folders you tell it to, automatically organizing your files according to the rules you create. It features a rule interface [..]. Have Hazel move files around based on name, date, type, what site/email address it came from [..] and much more. Automatically put your music in your Music folder, movies in Movies. Keep your downloads off the desktop and put them where they are supposed to be." This question probably won't make sense unless you have used Hazel, but basically you can define rules via the GUI to move and rename files automatically to make an automated workflow.

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  • Is gettext appropriate for internationalizing user help documentation?

    - by Richard JP Le Guen
    On my project, we have po files to internationalize/translate various labels, error messages, button-text etc. We also have separate po files for the entirety of our help documentation, which is included in the product. Is this an appropriate use of gettext - putting entire documents in po files as opposed to just labels and messages? The format has been made all the more complicated because sometimes (for tooltips or "what's this" icons) only a small part of the help doc is needed, resulting in single phrases/paragraphs being entries in the po file, which are then concatenated together when the user views the help... making the actual act of translation challenging. Is there a better way to internationalize end user help documentation?

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  • Developing Schema Compare for Oracle (Part 2): Dependencies

    - by Simon Cooper
    In developing Schema Compare for Oracle, one of the issues we came across was the size of the databases. As detailed in my last blog post, we had to allow schema pre-filtering due to the number of objects in a standard Oracle database. Unfortunately, this leads to some quite tricky situations regarding object dependencies. This post explains how we deal with these dependencies. 1. Cross-schema dependencies Say, in the following database, you're populating SchemaA, and synchronizing SchemaA.Table1: SOURCE   TARGET CREATE TABLE SchemaA.Table1 ( Col1 NUMBER REFERENCES SchemaB.Table1(Col1));   CREATE TABLE SchemaA.Table1 ( Col1 VARCHAR2(100) REFERENCES SchemaB.Table1(Col1)); CREATE TABLE SchemaB.Table1 ( Col1 NUMBER PRIMARY KEY);   CREATE TABLE SchemaB.Table1 ( Col1 VARCHAR2(100) PRIMARY KEY); We need to do a rebuild of SchemaA.Table1 to change Col1 from a VARCHAR2(100) to a NUMBER. This consists of: Creating a table with the new schema Inserting data from the old table to the new table, with appropriate conversion functions (in this case, TO_NUMBER) Dropping the old table Rename new table to same name as old table Unfortunately, in this situation, the rebuild will fail at step 1, as we're trying to create a NUMBER column with a foreign key reference to a VARCHAR2(100) column. As we're only populating SchemaA, the naive implementation of the object population prefiltering (sticking a WHERE owner = 'SCHEMAA' on all the data dictionary queries) will generate an incorrect sync script. What we actually have to do is: Drop foreign key constraint on SchemaA.Table1 Rebuild SchemaB.Table1 Rebuild SchemaA.Table1, adding the foreign key constraint to the new table This means that in order to generate a correct synchronization script for SchemaA.Table1 we have to know what SchemaB.Table1 is, and that it also needs to be rebuilt to successfully rebuild SchemaA.Table1. SchemaB isn't the schema that the user wants to synchronize, but we still have to load the table and column information for SchemaB.Table1 the same way as any table in SchemaA. Fortunately, Oracle provides (mostly) complete dependency information in the dictionary views. Before we actually read the information on all the tables and columns in the database, we can get dependency information on all the objects that are either pointed at by objects in the schemas we’re populating, or point to objects in the schemas we’re populating (think about what would happen if SchemaB was being explicitly populated instead), with a suitable query on all_constraints (for foreign key relationships) and all_dependencies (for most other types of dependencies eg a function using another function). The extra objects found can then be included in the actual object population, and the sync wizard then has enough information to figure out the right thing to do when we get to actually synchronize the objects. Unfortunately, this isn’t enough. 2. Dependency chains The solution above will only get the immediate dependencies of objects in populated schemas. What if there’s a chain of dependencies? A.tbl1 -> B.tbl1 -> C.tbl1 -> D.tbl1 If we’re only populating SchemaA, the implementation above will only include B.tbl1 in the dependent objects list, whereas we might need to know about C.tbl1 and D.tbl1 as well, in order to ensure a modification on A.tbl1 can succeed. What we actually need is a graph traversal on the dependency graph that all_dependencies represents. Fortunately, we don’t have to read all the database dependency information from the server and run the graph traversal on the client computer, as Oracle provides a method of doing this in SQL – CONNECT BY. So, we can put all the dependencies we want to include together in big bag with UNION ALL, then run a SELECT ... CONNECT BY on it, starting with objects in the schema we’re populating. We should end up with all the objects that might be affected by modifications in the initial schema we’re populating. Good solution? Well, no. For one thing, it’s sloooooow. all_dependencies, on my test databases, has got over 110,000 rows in it, and the entire query, for which Oracle was creating a temporary table to hold the big bag of graph edges, was often taking upwards of two minutes. This is too long, and would only get worse for large databases. But it had some more fundamental problems than just performance. 3. Comparison dependencies Consider the following schema: SOURCE   TARGET CREATE TABLE SchemaA.Table1 ( Col1 NUMBER REFERENCES SchemaB.Table1(col1));   CREATE TABLE SchemaA.Table1 ( Col1 VARCHAR2(100)); CREATE TABLE SchemaB.Table1 ( Col1 NUMBER PRIMARY KEY);   CREATE TABLE SchemaB.Table1 ( Col1 VARCHAR2(100)); What will happen if we used the dependency algorithm above on the source & target database? Well, SchemaA.Table1 has a foreign key reference to SchemaB.Table1, so that will be included in the source database population. On the target, SchemaA.Table1 has no such reference. Therefore SchemaB.Table1 will not be included in the target database population. In the resulting comparison of the two objects models, what you will end up with is: SOURCE  TARGET SchemaA.Table1 -> SchemaA.Table1 SchemaB.Table1 -> (no object exists) When this comparison is synchronized, we will see that SchemaB.Table1 does not exist, so we will try the following sequence of actions: Create SchemaB.Table1 Rebuild SchemaA.Table1, with foreign key to SchemaB.Table1 Oops. Because the dependencies are only followed within a single database, we’ve tried to create an object that already exists. To fix this we can include any objects found as dependencies in the source or target databases in the object population of both databases. SchemaB.Table1 will then be included in the target database population, and we won’t try and create objects that already exist. All good? Well, consider the following schema (again, only explicitly populating SchemaA, and synchronizing SchemaA.Table1): SOURCE   TARGET CREATE TABLE SchemaA.Table1 ( Col1 NUMBER REFERENCES SchemaB.Table1(col1));   CREATE TABLE SchemaA.Table1 ( Col1 VARCHAR2(100)); CREATE TABLE SchemaB.Table1 ( Col1 NUMBER PRIMARY KEY);   CREATE TABLE SchemaB.Table1 ( Col1 VARCHAR2(100) PRIMARY KEY); CREATE TABLE SchemaC.Table1 ( Col1 NUMBER);   CREATE TABLE SchemaC.Table1 ( Col1 VARCHAR2(100) REFERENCES SchemaB.Table1); Although we’re now including SchemaB.Table1 on both sides of the comparison, there’s a third table (SchemaC.Table1) that we don’t know about that will cause the rebuild of SchemaB.Table1 to fail if we try and synchronize SchemaA.Table1. That’s because we’re only running the dependency query on the schemas we’re explicitly populating; to solve this issue, we would have to run the dependency query again, but this time starting the graph traversal from the objects found in the other database. Furthermore, this dependency chain could be arbitrarily extended.This leads us to the following algorithm for finding all the dependencies of a comparison: Find initial dependencies of schemas the user has selected to compare on the source and target Include these objects in both the source and target object populations Run the dependency query on the source, starting with the objects found as dependents on the target, and vice versa Repeat 2 & 3 until no more objects are found For the schema above, this will result in the following sequence of actions: Find initial dependenciesSchemaA.Table1 -> SchemaB.Table1 found on sourceNo objects found on target Include objects in both source and targetSchemaB.Table1 included in source and target Run dependency query, starting with found objectsNo objects to start with on sourceSchemaB.Table1 -> SchemaC.Table1 found on target Include objects in both source and targetSchemaC.Table1 included in source and target Run dependency query on found objectsNo objects found in sourceNo objects to start with in target Stop This will ensure that we include all the necessary objects to make any synchronization work. However, there is still the issue of query performance; the CONNECT BY on the entire database dependency graph is still too slow. After much sitting down and drawing complicated diagrams, we decided to move the graph traversal algorithm from the server onto the client (which turned out to run much faster on the client than on the server); and to ensure we don’t read the entire dependency graph onto the client we also pull the graph across in bits – we start off with dependency edges involving schemas selected for explicit population, and whenever the graph traversal comes across a dependency reference to a schema we don’t yet know about a thunk is hit that pulls in the dependency information for that schema from the database. We continue passing more dependent objects back and forth between the source and target until no more dependency references are found. This gives us the list of all the extra objects to populate in the source and target, and object population can then proceed. 4. Object blacklists and fast dependencies When we tested this solution, we were puzzled in that in some of our databases most of the system schemas (WMSYS, ORDSYS, EXFSYS, XDB, etc) were being pulled in, and this was increasing the database registration and comparison time quite significantly. After debugging, we discovered that the culprits were database tables that used one of the Oracle PL/SQL types (eg the SDO_GEOMETRY spatial type). These were creating a dependency chain from the database tables we were populating to the system schemas, and hence pulling in most of the system objects in that schema. To solve this we introduced blacklists of objects we wouldn’t follow any dependency chain through. As well as the Oracle-supplied PL/SQL types (MDSYS.SDO_GEOMETRY, ORDSYS.SI_COLOR, among others) we also decided to blacklist the entire PUBLIC and SYS schemas, as any references to those would likely lead to a blow up in the dependency graph that would massively increase the database registration time, and could result in the client running out of memory. Even with these improvements, each dependency query was taking upwards of a minute. We discovered from Oracle execution plans that there were some columns, with dependency information we required, that were querying system tables with no indexes on them! To cut a long story short, running the following query: SELECT * FROM all_tab_cols WHERE data_type_owner = ‘XDB’; results in a full table scan of the SYS.COL$ system table! This single clause was responsible for over half the execution time of the dependency query. Hence, the ‘Ignore slow dependencies’ option was born – not querying this and a couple of similar clauses to drastically speed up the dependency query execution time, at the expense of producing incorrect sync scripts in rare edge cases. Needless to say, along with the sync script action ordering, the dependency code in the database registration is one of the most complicated and most rewritten parts of the Schema Compare for Oracle engine. The beta of Schema Compare for Oracle is out now; if you find a bug in it, please do tell us so we can get it fixed!

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  • Unable to remove some unity lenses

    - by S Prasanth
    I removed the files, video, photos and friends lenses with the following command. sudo apt-get purge unity-lens-files unity-lens-video unity-lens-photos unity-lens-friends Although the corresponding results have disappeared from dash, only the friends tab has been removed. There still are tabs for files, video and photos, albeit empty. How do I remove these empty tabs? I use Ubuntu 13.10 Saucy Salamander. I understand that this issue didn't exist in 12.04. The directory structure of unity lenses seems to have changed from 12.04 to 13.10. Earlier the lenses were stored in /usr/share/unity/lenses/. That isn't the case now, rendering this answer inappropriate: http://askubuntu.com/a/120116/111720

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  • Best way to load rigid bodies from file

    - by Mel
    I'm trying to switch to bullet for physics simulation. Lemme just say first that I am so pleased with bullet's accuracy and performance. After messing around it for a bit, I'm now trying to load rigid bodies from files. Most of my models are in blender and with some searching, I was able to export them in .bullet format. However, loading the files into bullet doesn't look like an easy task. I've come across this page that points me to a sample application that loads bullet files. But then it goes and says that this loader is just a starting point. Is there any open source library out there that will allow me to load rigid bodies from a file? I don't really wanna spend that much time trying to create my own loader.

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  • Share Mulitple Classes as one dll or a lib with Mulitple Projects

    - by JNL
    Currently I have some shared class files(.cpp and .h) which I include them in around 20 Projects. Currently I have to include them in all of the projects. So if I get some business requirments and I change some of the shared(.cpp or .h) files I have to include them in all the 20 Projects which is kind of tedious. Is there a way where I can create a shared dll or library and include it all of my Projects. So if I have to change it, I just have to change it once and then just Add Reference to include that dll or library which contains all the shared(.cpp, .h) files. Any help/recommendations regarding the same, will be highly appreciated. I am using VS2012 for VC++.

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  • Infrared usb adapter not hot pluggable?

    - by A. Goossens
    For transferring exercise files from my Polar heart rate monitor i use the software Protrainer 5 with an external infrared usb adapter. Using Wine to run Protrainer 5 and some adjustments mentioned here (using irda-utils) i managed to make it work. Well, sort of: every time i want to transfer exercise files and the adapter is not plugged in i have to reboot my laptop with the usb adapter plugged in to make it work. Since i have a laptop it unfortunately is no option to just always leave the adapter in. It seems to me that the usb adapter isn't hot pluggable (which seems odd for a usb device) or there must be another problem. Polar WebLink (other software to transfer exercise files) experiences the same issue. Can anyone help me to fix this problem? Infrared usb adapter: Polar IRDA USB adapter OS: Ubuntu 12.10 (64-bit) Hardware: Lenovo Thinkpad T500

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  • How to merge two .iso images

    - by pgrytdal
    I am following this tutorial to install Android onto my computer VIA Virtual Box. My problem is, they want you to download liveandroidv0.3.iso.001 liveandroidv0.3.iso.002 then they want you to merge these two files with cat liveandroidv0.3.iso.001 liveandroidv0.3.iso.002 > liveandroidv0.3.iso in the Terminal. The problem is, when I run the command, I get the following output cat liveandroidv0.3.iso.001 liveandroidv0.3.iso.002 > liveandroidv0.3.iso cat: liveandroidv0.3.iso.001: No such file or directory cat: liveandroidv0.3.iso.002: No such file or directory So, I was wondering if there was an alternative way to merge these files? Or if you guy's could help me merge them this way? Extra info: OS: Ubuntu 12.10 I downloaded the files to my /downloads folder in my home directory.

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  • VMware sharing folders between Win7 (host) and Ubuntu (guest)

    - by Pawel Goscicki
    What is the best way to share a folder between Win7 64bit (host) and Ubuntu 10.10 (guest) in VMware player? I can setup the sharing just fine (using vmware-tools), but all shared files are root:root owned with 777 permission set. Which, well, sucks. What can I do to have shared files with preserved ownership and permissions? I'm guessing I would need some kind of a file container, that would get mounted in Ubuntu as a block device (if so, it would need to be dynamic, i.e. expand with size of contained files). But maybe there is a better solution?

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  • What does /dev/null mean in the shell?

    - by rishiag
    I've started learning bash scripting by using this guide: http://www.tldp.org/LDP/abs/abs-guide.pdf However I got stuck at the first script: cd /var/log cat /dev/null > messages cat /dev/null > wtmp echo "Log files cleaned up." What do lines 2 and 3 do in Ubuntu (I understand cat)? Is it only for other Linux distributions? After running this script as root, the output I get is Log files cleaned up. But /var/log still contains all the files.

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  • Consistency of DirectX models

    - by marc wellman
    Is there a way to check the consistency of a DirectX model (.x) ? Whilst compiling .x files with XNA GameStudio 3.1 compilation is aborted with the following error message: Error 2 Could not read the X file. The file is corrupt or invalid. Error code: D3DXFERR_PARSEERROR. C:\WFP\Browser\Content\m.x KiviBrowser Some models compile correctly without any error/warning and some abort as described. The files of each model have several thousand lines. I am creating the files in Googles SketchUp 8 where they all look fine and don't show any sign of corruption. Suppose I have such a model my XNA compiler won't compile because their is an inconsistency somewhere in the file - how could I identify this in order to correct it ?

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  • PLEASE HELP RECOVER MY MINT14 BOOT/GRUB [closed]

    - by C2940680
    Hi I have following from [bootinfoscript][1] v0.61 [1Apr-2012]: I tried to do several time to do a boot-repair from YannUbuntu. However, I get error rebooting into my Linux Mint 14 Cinnamon. I have partitioned /boot, /, /home partitions. Could I still use /home partition if I recover files on to external USB and then reformatting the whole hard drive, repartition and use /home from USB drive which I have saved before? Also, I tried to install Qubes 2beta and then deleted the partition where it was stored. Also, also {my bad} I tried to copy the BOOT.CFG from sda6 to sda1 and sda2. All answers appreciated in advance. sda1: __________________________________________ File system: ext2 Boot sector type: - Boot sector info: Operating System: Boot files: /grub/grub.cfg sda2: __________________________________________ File system: Extended Partition Boot sector type: - Boot sector info: sda5: __________________________________________ File system: swap Boot sector type: - Boot sector info: sda6: __________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Linux Mint 14 Nadia Boot files: /boot/grub/grub.cfg /etc/fstab

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