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  • using cin and cout in textmate [migrated]

    - by That Guy
    I am usually a Java programmer, and have used textmate for that almost exclusively, but lately I started using C++ with it. but when i use even the most basic programs and incorporate the cin keyword, and run the program, I dont get an oppurtunity to put in anything during runtime and sometimes it inserts random values by itself! for example, if i ran this in textmate: #include <iostream> int stonetolb(int); int main() { using namespace std; int stone; cout << "enter the weight in stone"; cin >> stone; int pounds = stonetolb(stone); cout << stone << "stone = "; cout << pounds <<" pounds."; return 0; } int stonetolb(int sts) { return 14 * sts; } I would come out with the output: enter the weight in stone32767stone = 458738 pounds. Why is this happening, and how do I stop it?

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  • Intercept method calls in Groovy for automatic type conversion

    - by kerry
    One of the cooler things you can do with groovy is automatic type conversion.  If you want to convert an object to another type, many times all you have to do is invoke the ‘as’ keyword: def letters = 'abcdefghijklmnopqrstuvwxyz' as List But, what if you are wanting to do something a little fancier, like converting a String to a Date? def christmas = '12-25-2010' as Date ERROR org.codehaus.groovy.runtime.typehandling.GroovyCastException: Cannot cast object '12-25-2010' with class java.lang.String' to class 'java.util.Date' No bueno! I want to be able to do custom type conversions so that my application can do a simple String to Date conversion. Enter the metaMethod. You can intercept method calls in Groovy using the following method: def intercept(name, params, closure) { def original = from.metaClass.getMetaMethod(name, params) from.metaClass[name] = { Class clazz -> closure() original.doMethodInvoke(delegate, clazz) } } Using this method, and a little syntactic sugar, we create the following ‘Convert’ class: // Convert.from( String ).to( Date ).using { } class Convert { private from private to private Convert(clazz) { from = clazz } static def from(clazz) { new Convert(clazz) } def to(clazz) { to = clazz return this } def using(closure) { def originalAsType = from.metaClass.getMetaMethod('asType', [] as Class[]) from.metaClass.asType = { Class clazz -> if( clazz == to ) { closure.setProperty('value', delegate) closure(delegate) } else { originalAsType.doMethodInvoke(delegate, clazz) } } } } Now, we can make the following statement to add the automatic date conversion: Convert.from( String ).to( Date ).using { new java.text.SimpleDateFormat('MM-dd-yyyy').parse(value) } def christmas = '12-25-2010' as Date Groovy baby!

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  • How do you keep from running into the same problems over and over?

    - by Stephen Furlani
    I keep running into the same problems. The problem is irrelevant, but the fact that I keep running into is completely frustrating. The problem only happens once every, 3-6 months or so as I stub out a new iteration of the project. I keep a journal every time, but I spend at least a day or two each iteration trying to get the issue resolved. How do you guys keep from making the same mistakes over and over? I've tried a journal but it apparently doesn't work for me. [Edit] A few more details about the issue: Each time I make a new project to hold the files, I import a particular library. The library is a C++ library which imports glew.h and glx.h GLX redefines BOOL and that's not kosher since BOOL is a keyword for ObjC. I had a fix the last time I went through this. I #ifndef the header in the library to exclude GLEW and GLX and everything worked hunky-dory. This time, however, I do the same thing, use the same #ifndef block but now it throws a bunch of errors. I go back to the old project, and it works. New project no-worky. It seems like it does this every time, and my solution to it is new each time for some reason. I know #defines and #includes are one of the trickiest areas of C++ (and cross-language with Objective-C), but I had this working and now it's not.

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  • Syntax logic suggestions

    - by Anna
    This syntax will be used inside HTML attributes. Here are a few examples of what I have so far: <input name="a" conditions="!b, c" /> <input name="b" /> <input name="c" /> This will make input "a" do something if b is not checked and c is checked (b and c are assumed to be checkboxes if they don't have a :value defined) <input name="a" conditions="!b:foo|bar, c:foo" /> <input name="b" /> <input name="c" /> This will make input "a" do something if bdoesn't have foo or bar values, and if c has the foo value. <input name="a" conditions="!b:EMPTY" /> <input name="b" /> Makes input "a" do something if b has a value assigned. So, essentially , acts as logical AND, : as equals (=), ! as NOT, and | as OR. The | (OR) is only needed between values (at least I think so), and AND is not needed between values for obvious reasons :) EMPTY means empty value, like <input value="" /> Do you have any suggestions on improving this syntax, like making it more human friendly? For example I think the "EMPTY" keyword is not really appropriate and should be replaced with a character, but I don't know which one to choose.

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  • The next next C++ [closed]

    - by Roger Pate
    It's entirely too early for speculation on what C++ will be like after C++0x, but idle hands make for wild predictions. What features would you find useful and why? Is there anything in another language that would fit nicely into the state of C++ after 0x? What should be considered for the next TC and TR? (Mostly TR, as the TC would depend more on what actually becomes the next standard.) Export was removed, rather than merely deprecated, in 0x. (It remains a keyword.) What other features carry so much baggage to also be more harmful than helpful? ISO Standards' process I'm not involved in the C++ committee, but it's also a mystery, unfortunately, to most programmers using C++. A few things worth keeping in mind: There will be 10 years between standards, barring extremely exceptional circumstances. The standard can get "bug fixes" in the form of a Technical Corrigendum. This happened to C++98 with TC1, named C++03. It fixed "simple" issues such as making the explicit guarantee that std::vector stores items contiguously, which was always intended. The committee can issue reports which can add to the language. This happened to C++98/03 with TR1 in 2005, which introduced the std::tr1 namespace.

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  • #altnetseattle &ndash; MEF, What is it?

    - by GeekAgilistMercenary
    I dived into the MEF session with Glenn Block, Sourabh Mathur, Brian Henderson, and others.  Glenn covered the basic architectural ideas of MEF and then dived into a few examples. Is a framework around decoupling components. Built around the idea of discoverable type systems. Traditional extensibility mechanisms have a host and the respective extensions, commonly linking these two aspects with a form of registration. MEF removes the need for the registration part of the architecture and uses a contract. At some point with MEF you get down to parts, which removes even the complexity of a host or extensions, but a truly evolvable architecture based on natural growth of parts. Also referred to as the framework that removes the "new" keyword. The idea is that parts pull together other parts that they need.  Between each part is a contract. Each part has imports or exports for the parts it needs or the things it offers. If one checks out the MEF Codeplex Site you will find a host of additional information.  The framework download also has some decent examples that help one get kick started.

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  • Integrating with Oracle Fusion Applications: Discovering Integration Artifacts

    - by Lionel Dubreuil
    Oracle Enterprise Repository serves as the core element to the Oracle SOA Governance solution. An industry-leading metadata repository, Oracle Enterprise Repository provides a solid foundation for delivering governance throughout the service-oriented architecture (SOA) lifecycle by acting as the single source of truth for information surrounding SOA assets and their dependencies. For Fusion Applications, the use of OER has been extended to include other integration asset types such as interface tables and other technical information such as data models, tables, views, lookups, profile options, et cetera. E-Business Suite users familiar with iRepository or eTRM will recognize the functionality in Fusion Applications OER. Oracle Enterprise Repository for Fusion Applications provides a common catalog of technical information, searchable using many different mechanisms. Customers can locate technical information by the name, description or keyword of the information they are looking for. They can also search by the type of asset they are trying to locate and/or where the asset sits in the product taxonomy. They can also see the how the asset dances in the choreography of some illustrative co-existence scenarios. These scenarios are laid out as both functional flow diagrams as well as technical interaction diagrams. Rajesh Raheja, software architect at Oracle, has recently posted an article on this topic: visibility and control are the key tenets to SOA governance, and the first step in integrating with Oracle Fusion Applications is to find out what are the integration options available. Oracle Enterprise Repository, an industry-leading metadata repository, provides this visibility. You can find his full blog post here.

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  • Is creating a separate pool for each individual png image in the same class appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • MyMessageBox for Phone and Store apps

    - by Daniel Moth
    I am sharing a class I use for both my Windows Phone 8 and Windows Store app projects. Background and my requirements For my Windows Phone 7 projects two years ago I wrote an improved custom MessageBox class that preserves the well-known MessageBox interface while offering several advantages. I documented those and shared it for Windows Phone 7 here: Guide.BeginShowMessageBox wrapper. Aside: With Windows Phone 8 we can now use the async/await feature out of the box without taking a dependency on additional/separate pre-release software. As I try to share code between my existing Windows Phone 8 projects and my new Windows Store app projects, I wanted to preserve the calling code, so I decided to wrap the WinRT MessageDialog class in a custom class to present the same MessageBox interface to my codebase. BUT. The MessageDialog class has to be called with the await keyword preceding it (which as we know is viral) which means all my calling code will also have to use await. Which in turn means that I have to change my MessageBox wrapper to present the same interface to the shared codebase and be callable with await… for both Windows Phone projects and Windows Store app projects. Solution The solution is what the requirements above outlined: a single code file with a MessageBox class that you can drop in your project, regardless of whether it targets Windows Phone 8, or Windows 8 Store apps or both. Just call any of its static Show functions using await and dependent on the overload check the return type to see which button the user chose.// example from http://www.danielmoth.com/Blog/GuideBeginShowMessageBox-Wrapper.aspx if (await MyMessageBox.Show("my message", "my caption", "ok, got it", "that sucks") == MyMessageBoxResult.Button1) { // Do something Debug.WriteLine("OK"); } The class can be downloaded from the bottom of my older blog post. Comments about this post by Daniel Moth welcome at the original blog.

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  • KeyRef &ndash; A Keyboard Shortcut Reference Site

    - by Liam McLennan
    The mouse is like computer training wheels. It makes using a computer easier – but it slows you down. Like many of my peers I am making a effort to learn keyboard shortcuts to reduce my dependence on the mouse. So I have started accumulating browser bookmarks to websites listing keyboard shortcuts for vim and resharper etc. Based on the assumption that I am not the only person who finds this untenable I am considering building the ultimate keyboard shortcut reference site. This is an opportunity for me to improve my rails skills and hopefully contribute something useful to the anti-mouse community. Mockups Shortcuts will be grouped by application, so the first thing a user needs to do is find their application. They do this by typing the application name into a textbox and then selecting from a reducing list of applications. This interface will work like the stackoverflow tags page. Selecting an application will take the user to a page that lists the shortcuts for that application. This page will have a permalink for bookmarking. Shortcuts can be searched by keyword or by using the shortcut.

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  • Real world pitfalls of introducing F# into a large codebase and engineering team

    - by nganju
    I'm CTO of a software firm with a large existing codebase (all C#) and a sizable engineering team. I can see how certain parts of the code would be far easier to write in F#, resulting in faster development time, fewer bugs, easier parallel implementations, etc., basically overall productivity gains for my team. However, I can also see several productivity pitfalls of introducing F#, namely: 1) Everyone has to learn F#, and it's not as trivial as switching from, say, Java to C#. Team members that have not learned F# will be unable to work on F# parts of the codebase. 2) The pool of hireable F# programmers, as of now (Dec 2010) is non-existent. Search various software engineer resume databases for "F#", way less than 1% of resumes contain the keyword. 3) Community support as of now (Dec 2010) is less available. You can google almost any problem in C# and find someone that has already dealt with it, not so with F#. Third party tool support (NUnit, Resharper etc) is also sketchy. I realize that this is a bit Catch-22, i.e. if people like me don't use F# then the community and tools will never materialize, etc. But, I've got a company to run, and I can be cutting edge but not bleeding edge. Any other pitfalls I'm not considering? Or anyone care to rebut the pitfalls I've mentioned? I think this is an important discussion and would love to hear your counter-arguments in this public forum that may do a lot to increase F# adoption by industry. Thanks.

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  • Sneaky Javascript For Loop Bug

    - by Liam McLennan
    Javascript allows you to declare variables simply by assigning a value to an identify, in the same style as ruby: myVar = "some text"; Good javascript developers know that this is a bad idea because undeclared variables are assigned to the global object, usually window, making myVar globally visible. So the above code is equivalent to: window.myVar = "some text"; What I did not realise is that this applies to for loop initialisation as well. for (i = 0; i < myArray.length; i += 1) { } // is equivalent to for (window.i = 0; window.i < myArray.length; window.i += 1) { } Combine this with function calls nested inside of the for loops and you get some very strange behaviour, as the value of i is modified simultaneously by code in different scopes. The moral of the story is to ALWAYS declare javascript variables with the var keyword, even when intialising a for loop. for (var i = 0; i < myArray.length; i += 1) { }

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  • What follows after lexical analysis?

    - by madflame991
    I'm working on a toy compiler (for some simple language like PL/0) and I have my lexer up and running. At this point I should start working on building the parse tree, but before I start I was wondering: How much information can one gather from just the string of tokens? Here's what I gathered so far: One can already do syntax highlighting having only the list of tokens. Numbers and operators get coloured accordingly and keywords also. Autoformatting (indenting) should also be possible. How? Specify for each token type how many white spaces or new line characters should follow it. Also when you print tokens modify an alignment variable (when the code printer reads "{" increment the alignment variable by 1, and decrement by 1 for "}". Whenever it starts printing on a new line the code printer will align according to this alignment variable) In languages without nested subroutines one can get a complete list of subroutines and their signature. How? Just read what follows after the "procedure" or "function" keyword until you hit the first ")" (this should work fine in a Pascal language with no nested subroutines) In languages like Pascal you can even determine local variables and their types, as they are declared in a special place (ok, you can't handle initialization as well, but you can parse sequences like: "var a, b, c: integer") Detection of recursive functions may also be possible, or even a graph representation of which subroutine calls who. If one can identify the body of a function then one can also search if there are any mentions of other function's names. Gathering statistics about the code, like number of lines, instructions, subroutines EDIT: I clarified why I think some processes are possible. As I read comments and responses I realise that the answer depends very much on the language that I'm parsing.

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  • Change X settings to boot into laptop with non working screen using an external monitor

    - by dassouki
    My laptop committed suicide. Is there a way I can boot into my ubuntu using an external screen? Ubuntu 10.10 video: Nvidia 9500 gm i think I can get dual screen upto and until the ubuntu login screen at which point it goes back into laptop display only. Then I can just type and enter my password. The system (i assume boots into ubuntu) but I got no way of going onto the x or nvidia settings to change my display to external monitor EDIT well I booted into terminal using control shift F1 i think, and now I'm trying to reporgram x.org, but strangely it seems bland with not a lot of settings in it EDIT 2 xrandr returns "Can't open display" EDit 3 after some messing around with xrandr and xinit ... my x.org only displays one monitor instead of two in its settings although both, i.e. the laptop and external screens are both connected. EDIT 4 it seems that x.org now has a "screen" and "monitor" section, I can't seem to be able to boot linux into monitor. I get a "Monitor is not a valid keyword" in this subsection

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  • How to SEO Optimize Javascript Image Loader?

    - by skibulk
    I am building an image-centric catalog website. It catalogs collectible gaming cards numbering 100,000+ pages. Competitor sites recieve millions of hits each month, so with the possibility of excessive traffic, I need to moderate image bandwidth while also optimizing for image SEO. I'm looking for some tips on doing so. Each page on the site features one card with appropriate tags and descriptions. There are however four images for each card - one on matte cardstock, one on foil cardstock, one digital, and one digital foil. In a world with unlimited bandwidth and no-wait page loads, I'd simply embed all four images on the main product page with titles, alt tags, and captions to rank them according to their version keyword. In reality a javascript gallery image loader seems appropriate. Here is a simplified example of my current code. Would this affect SEO in any way? Should I be doing anything differently? Note that I don't want to create a page for each image as I'd have to duplicate the card tags and descriptions on each one, diluting PR for the main page. Thanks for any insight! <script type="text/javascript"> document.write(' <img src="thumbnail1.jpg" data-src="version1.jpg"> <img src="thumbnail2.jpg" data-src="version2.jpg"> <img src="thumbnail3.jpg" data-src="version3.jpg"> <img src="thumbnail4.jpg" data-src="version4.jpg"> '); </script> <noscript> <img src="version1.jpg"> <img src="version2.jpg"> <img src="version3.jpg"> <img src="version4.jpg"> </noscript>

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  • Design for object with optional and modifiable attributtes?

    - by Ikuzen
    I've been using the Builder pattern to create objects with a large number of attributes, where most of them are optional. But up until now, I've defined them as final, as recommended by Joshua Block and other authors, and haven't needed to change their values. I am wondering what should I do though if I need a class with a substantial number of optional but non-final (mutable) attributes? My Builder pattern code looks like this: public class Example { //All possible parameters (optional or not) private final int param1; private final int param2; //Builder class public static class Builder { private final int param1; //Required parameters private int param2 = 0; //Optional parameters - initialized to default //Builder constructor public Builder (int param1) { this.param1 = param1; } //Setter-like methods for optional parameters public Builder param2(int value) { param2 = value; return this; } //build() method public Example build() { return new Example(this); } } //Private constructor private Example(Builder builder) { param1 = builder.param1; param2 = builder.param2; } } Can I just remove the final keyword from the declaration to be able to access the attributes externally (through normal setters, for example)? Or is there a creational pattern that allows optional but non-final attributes that would be better suited in this case?

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  • Google results show .info domain instead of .com

    - by user481913
    I am on shared hosting currently and i registered this account with a .info domain as the main domain.... say MyDomain.info . However, the site runs from MyDomain.com . This is a cpanel based shared hosting account. MyDomain.info has nothing hosted at all... i.e no content files... MyDomain.com is setup as an Add On Domain and run from /public_html/MyDomain under MyDomain.info The problem is that when i type MyDomain as the keyword for search in Google , it shows result(s)for Mydomain.info although this is not the intended site and has no content hosted on itself. I tried to solve the issue by issuing a 301 permanent redirect from MyDomain.info to MyDomain.com, however Google keeps on displaying results as mydomain.info as the main site even after 1 month of the redirect. I want google to index MyDomain.com as the main site and remove MyDomain.info from the results. Also is this harmful from the seo point of view? How can i improve the seo if it is?

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  • Lightning fast forum based around metadata / tags? [closed]

    - by Dan W
    Possible Duplicate: What Forum Software should I use? I wonder if anything like this exists. I'd like to add a forum to my site, but instead of the usual forum/subforum/sub-subforum structure, I'd like to use a metadata/tag approach where everything exists as a single directory, and where there's a search field at the top which instantly (<0.5 sec) filters the threads to a particular keyword or keywords. Also, as the admin, I would be able to add highly visible buttons at the top, which can be clicked on for the main categories I choose for the forum (nevertheless, users can also add tags to their own threads outside of these default main tags I supply if they wish). This approach, if done properly, is more powerful, efficient, maintenance free, scalable and friendly than a standard forum, so I was hoping someone had the same idea and made something out of it. It couldn't be that hard. I'd want the speed to be up to (or near) the standard of this: http://forum.dlang.org/ Other forums (e.g.: phpBB) are orders of magnitude worse than that in terms of latency (posting or browsing), and I think that is wrong, even in principle ;)

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  • Understanding Asynchronous Programming with .NET Reflector

    - by Nick Harrison
    When trying to understand and learn the .NET framework, there is no substitute for being able to see what is going on behind at the scenes inside even the most confusing assemblies, and .NET Reflector makes this possible. Personally, I never fully understood connection pooling until I was able to poke around in key classes in the System.Data assembly. All of a sudden, integrating with third party components was much simpler, even without vendor documentation!With a team devoted to developing and extending Reflector, Red Gate have made it possible for us to step into and actually debug assemblies such as System.Data as though the source code was part of our solution. This maybe doesn’t sound like much, but it dramatically improves the way you can relate to and understand code that isn’t your own.Now that Microsoft has officially launched Visual Studio 2012, Reflector is also fully integrated with the new IDE, and supports the most complex language feature currently at our command: Asynchronous processing.Without understanding what is going on behind the scenes in the .NET Framework, it is difficult to appreciate what asynchronocity actually bring to the table and, without Reflector, we would never know the Arthur C. Clarke Magicthat the compiler does on our behalf.Join me as we explore the new asynchronous processing model, as well as review the often misunderstood and underappreciated yield keyword (you’ll see the connection when we dive into how the CLR handles async).Read more here

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  • Is creating a separate pool for each individual image created from a png appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • Do you think Scala will be the dominant JVM langauge, ie be the next Java? [on hold]

    - by user1037729
    From what I've read about Scala do far I think it has some nice features but I do not think it should be "the next Java". It might however end up being the next Java (due to fashion rather than fact) but lets not hope it does not... To me adds a lot of complexity over Java which is a simple and scalable language. Scala Pattern matching allows you to perform some type/value checking in a more concise way, this is possible in Java, Scala's pattern matching has a limit to it, you cannot continuously match deeper and deeper down the object graph, so why not just stick to Java and use decent invariants? Scala provides tuples, easy enough to make in Java, create a static factory method and it all reads nicely too. Scala provides mixins, why not just use composition? I believe Scala implicit's are bad, they can lead to code becoming complex and hard to maintain, explicitness is good. Scala provides closures, well they will be in Java 8 too. Scala has lazy keyword for lazy instantiation, this is easy enough to do in Java by calling a getter which creates the instance when needed, no hidden magic here. Scala can be used with AKKA, well so can Java, there is an Java AKKA implementation. Scala offers addition functional features but these can all be created in Java, there are many frameworks with have implemented functional features in Java. All in all Scala seems to offer is addition complexity and thats it...

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  • How exactly to implement multiple threads in a game

    - by xerwin
    So I recently started learning Java, and having a interest in playing games as well as developing them, naturally I want to create game in Java. I have experience with games in C# and C++ but all of them were single-threaded simple games. But now, I learned how easy it is to make threads in Java, I want to take things to the next level. I started thinking about how would I actually implement threading in a game. I read couple of articles that say the same thing "Usually you have thread for rendering, for updating game logic, for AI, ..." but I haven't (or didn't look hard enough) found example of implementation. My idea how to make implementation is something like this (example for AI) public class AIThread implements Runnable{ private List<AI> ai; private Player player; /*...*/ public void run() { for (int i = 0; i < ai.size(); i++){ ai.get(i).update(player); } Thread.sleep(/* sleep until the next game "tick" */); } } I think this could work. If I also had a rendering and updating thread list of AI in both those threads, since I need to draw the AI and I need to calculate the logic between player and AI(But that could be moved to AIThread, but as an example) . Coming from C++ I'm used to do thing elegantly and efficiently, and this seems like neither of those. So what would be the correct way to handle this? Should I just keep multiple copies of resources in each thread or should I have the resources on one spot, declared with synchronized keyword? I'm afraid that could cause deadlocks, but I'm not yet qualified enough to know when a code will produce deadlock.

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  • Can I improve my AdWords quality scores with better landing pages?

    - by Eric
    I noticed that I have some keywords in my AdWords that are totally applicable to my site but the quality score of the keyword is 4 or 5. I'd like to get it up higher by creating custom versions of my site's home page (landing page) targeted specifically for people searching on those keywords. So for example, if we pretend my site sells pet food, my current home page has the phrase "dog food." I have a specific AdWords campaign for people searching on cat food (with cat food-specific ads). I'm thinking about changing the URL on those ads to something like http://mysite.com/cat.html, so a different home page comes up with the phrase "cat food." My thinking is that will help Google see that this new landing page is appropriate for the keywords and will raise my quality score for the "cat food" keywords. (Note that none of what I'm doing is shady or misleading; nobody would disagree that all of the keywords and ads I've created are perfect and appropriate for what my site offers.) Question: is what I describe the correct way to raise poor quality scores on keywords, and will it help?

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  • Player & Level class structure in 2D python console game?

    - by Markus Meskanen
    I'm trying to create a 2D console game, where I have a player who can freely move around in a level (~map, but map is a reserved keyword) and interfere with other objects. Levels construct out of multiple Blocks, such as player(s), rocks, etc. Here's the Block class: class Block(object): def __init__(self, x=0, y=0, char=' ', solid=False): self.x = x self.y = y self.char = char self.solid = solid As you see, each block has a position (x, y) and a character to represent the block when it's printed. Each block also has a solid attribute, defining whether it can overlap with other solids or not. (Two solid blocks cannot overlap) I've now created few subclasses from Block (Rock might be useless for now) class Rock(Block): def __init__(self, x=0, y=0): super(Rock, self).__init__(x, y, 'x', True) class Player(Block): def __init__(self, x=0, y=0): super(Player, self).__init__(x, y, 'i', True) def move_left(self, x=1): ... # How do I make sure Player wont overlap with rocks? self.x -= x And here's the Level class: class Level(object): def __init__(self, name='', blocks=None): self.name = name self.blocks = blocks or [] Only way I can think of is to store a Player instance into Level's attributes (self.player=Player(), or so) and then give Level a method: def player_move_left(self): for block in self.blocks: if block.x == self.player.x - 1 and block.solid: return False But this doesn't really make any sense, why have a Player class if it can't even be moved without Level? Imo. player should be moved by a method inside Player. Am I wrong at something here, if not, how could I implement such behavior?

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  • sudoers - simple explanation requested

    - by Redsandro
    Everytime I want to be able to run something that requires me to be a sudoer too many times, I need to google for the formatting of /etc/sudoers to remind me again what exactly is the proper way to write it. Now I see different writing styles in my sudoers file, which is the consequence of different google results over the months. I've also noticed that the second example (below) seems to work in XFCE, but not in Cinnamon (Gnome 3). This could be totally unrelated, but nontheless I'd like to know once and for all, what is the correct grammar of the sudoer line, and what is the difference between the given examples? redsandro ALL=NOPASSWD:/path/to/command redsandro ALL=(ALL) NOPASSWD:/path/to/command redsandro ALL=(ALL:ALL) NOPASSWD:/path/to/command Also, what are all the ALL's for? One user, one command, yet I need to use the ALL keyword up to three times? Am I doing this wrong? Of course, omitting NOPASSWD: makes you enter your password before you are permitted to run the command, but one point of confusion is the usage of = and :, for the final command that is the subject of the line can be prepended by either =, :, , or ), confusing grammar for similar semantics.

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