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  • Is it possible to start an additional X server after the system boots in 12.04?

    - by jackweirdy
    I'd like to have 2 VT's running, one on VT7 with the standard lightdm + unity interface and another on VT8 running a custom script which will launch a virtual machine in full screen. At the moment I've tried writing an init.d script with no luck and I can't find any details on a configuration file which will allow me to start 2 servers. I suppose my ideal answer would be one which points me to a config file I can edit to start up an additional server. Edit - I forgot to mention in the text that I already know how to start another X session: I'd like this to start automatically at boot.

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  • Upgrade to Ubuntu 13.10 disabled track pad, brightness, sound on Lenovo Z570

    - by Vizir
    I just upgraded to Ubuntu 13.10 using Ubuntu's software update. It seemed to go all right, however after the system restarted and booted up Ubuntu 13.10, it began experiencing several problems. Some of them were due to expected conflicts with the updated OS, however right now I cannot figure out why certain hardware functions are now "broken" and how to fix them. As far as I can tell, these are the sound (permanently muted), mic (picks up no sound), brightness (set at maximum brightness regardless of using keyboard shortcuts or moving the screen brightness slider) and trackpad (mouse does not move, however plugged-in USB mouse does) This sounds to me like a driver issue, however I cannot figure out how to re-enable my drivers, re-install them, or whatever I have to do here. This did not happen durring my upgrades from 12.04 to 12.10, or 12.10 to 13.04, so I'm at a total loss as to why this happened this time around. My computer is a Lenovo Z570, dual-booting Ubuntu and Windows 7 from GRUB 2. Windows is working fine as far as I can tell.

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  • returning correct multiTouch id

    - by Max
    I've spent countless hours on reading tutorials and looking at every question related to multiTouch from here and Stackoverflow. But I just cannot figure out how to do this correctly. I use a loop to get my pointerId, I dont see alot of people doing this but its the only way I've managed to get it somewhat working. I have two joysticks on my screen, one for moving and one for controlling my sprites rotation and the angle he shoots, like in Monster Shooter. Both these work fine. My problem is that when I Move my sprite at the same time as Im shooting, my touchingPoint for my movement is set to the touchingPoint of my shooting, since the x and y is higher on the touchingPoint of my shooting (moving-stick on left side of screen, shooting-stick on right side), my sprite speeds up, this creates an unwanted change in speed for my sprite. I will post my entire onTouch method here with some variable-changes to make it more understandable. Since I do not know where Im going wrong. public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int pointerCount = event.getPointerCount(); for (int i = 0; i < pointerCount; i++) { int x = (int) event.getX(i); int y = (int) event.getY(i); int id = event.getPointerId(i); int action = event.getActionMasked(); int actionIndex = event.getActionIndex(); String actionString; switch (action) { case MotionEvent.ACTION_DOWN: actionString = "DOWN"; break; case MotionEvent.ACTION_UP: shooting=false; // when shooting is true, it shoots dragging=false; // when dragging is true, it moves actionString = "UP"; break; case MotionEvent.ACTION_POINTER_DOWN: actionString = "PNTR DOWN"; break; case MotionEvent.ACTION_POINTER_UP: shooting=false; dragging=false; actionString = "PNTR UP"; break; case MotionEvent.ACTION_CANCEL: shooting=false; dragging=false; actionString = "CANCEL"; break; case MotionEvent.ACTION_MOVE: try{ if((int) event.getX(id) > 0 && (int) event.getX(id) < touchingBox && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ movingPoint.x = (int) event.getX(id); movingPoint.y = (int) event.getY(id); dragging = true; } else if((int) event.getX(id) > touchingBox && (int) event.getX(id) < view.getWidth() && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ shootingPoint.x = (int) event.getX(id); shootingPoint.y = (int) event.getY(id); shooting=true; }else{ shooting=false; dragging=false; } }catch(Exception e){ } actionString = "MOVE"; break; default: actionString = ""; } Wouldnt post this much code if I wasnt at an absolute loss of what I'm doing wrong. I simply can not get a good understanding of how multiTouching works. basicly movingPoint changes for both my first and second finger. I bind it to a box, but aslong as I hold one finger within this box, it changes its value based on where my second finger touches. It moves in the right direction and nothing gives an error, the problem is the speed-change, its almost like it adds up the two touchingPoints.

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  • Chrome Mobile: The Mobile Web Developers Toolkit (Part 2)

    Chrome Mobile: The Mobile Web Developers Toolkit (Part 2) Building for mobile web requires a different mindset than desktop web development, and a different set of tools. The tools we're used to using often aren't available or would take up too much screen real estate. And going back to the dark ages of tweak/save/deploy/test/repeat isn't exactly optimal, so what can we do? Thankfully there are a number of great options - from remote debugging to emulation, mobile browsers are offering more and more tools to make our lives easier. We'll take a look at a couple of tools that you can use today to make cross platform mobile web development easier and then peer into the crystal ball to see what tools may bring in the future. Join us for Part 2 - as we take a look at a some of the many tools to make testing the mobile web easier. From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

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  • Native mobile app development - how do I structure my user stories?

    - by richsage
    I'm about to start on a project which will involve developing prototype native mobile apps (iOS and Android initially) as well as a web-based admin interface and an API for these apps to communicate with. We've got a list of stories already drafted up, however a lot of them are in the format: As a mobile user I want to be able to view a login screen so that I can sign into the app If this were targeted for a single platform, I wouldn't see a problem. However, since we're targeting multiple platforms, I'm not sure whether these should now be duplicated eg "As an Android user" or similar. This seems like duplication, but it's work that will need to be completed separately for each platform. This is the first mobile project we've gone native on - previously it was Phonegap and we lumped all stories in under "As a mobile user". Since essentially this was a web-based app wrapped in native code, this didn't present too much of an issue, but I'm conscious that wholly-native apps are a different ballgame!

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  • Scrolling background with changing textures

    - by Simran kaur
    I have the 2 cubic structures that are my tracks and are scrolling basically to give effect of movement on object. In my OnBecameInvisible() method, I have changed their Tiling using mainTextureScale void OnBecameInvisible() { renderer.material.mainTextureScale = new Vector2(1, numberOfLanes); this.transform.position = new Vector3(this.transform.position.x, this.transform.position.y, 20.0f); } The tiling works fine. But the alternative tracks have their Tiling set to 0 which is giving an undesirable effect. Requirement: I want to be able to set the Tiling of every track that is visible on the screen. How do I do it?

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  • ASP.NET Combo Box and List Box Performance Improvements - v2010 vol 1

    Check out this great new performance feature of our ASP.NET combo box and list box controls for the DXperience v2010.1 release. You can now manually populate lists with items based on the currently applied filter criteria. This means that you can significantly decrease web server workload by loading only a subset of all items when working with large datasets. For instance, when using a large data source, you can only request a few records to be visible on the screen. The rest of the items can...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Simple moving object jitters every couple of seconds [on hold]

    - by Liam
    I'm trying to get smooth movement in my game, right now every couple of seconds the moving square jitters. I'm using C++ with SDL2. I made a very simple project to test different methods so all that's happening is a box moves across the screen. Here's a pastebin of the code http://pastebin.com/7YxxSw0D Here's a link to a dropbox folder containing the 'game' https://www.dropbox.com/sh/0ygntl140qv8iv0/AABVuuk6khArOJmdBi1OaFlua?dl=0 Any input would be greatly appreciated, and let me know if you need any more info. Thanks!

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  • What good free forum engines are out there? [closed]

    - by user1306322
    I'm looking for a forum engine for my website, which will look modern, easy to use and follow lengthy discussions. Most of the times people hear "forum" they imagine unresponsive phpBB with terrible color scheme and unnecessarily huge user info sections (avatar, signature) about 600px high each, which make it impossible to see more than 5 posts on a really big screen. I'd like it to be the other way around with my future forum. Features I'd like to see: Clean, transparent section/thread selection, Must not have "message posted, you will be redirected to wherever" screens, 1-click message posting (captchas are ok, but not the ones that erase the whole post when you mistype), Tree hierarchy for comments to posts

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  • After reinstalling ATI graphics drivers, my keyboard and mouse aren't working anymore

    - by Lifelike27
    On Ubuntu 11.04 I tried to install the open source drivers for my laptops ATI Mobility Radeon 5470M but I messed that up a bit and lost xserver. Now I've managed to solve that problem with this and by downloading the ATI proprietary drivers and install those manually. Now, when Ubuntu loads up I get to the login screen but I can't use my mouse or my keyboard (usb keyboard and mouse doesn't work either). If I use the recovery console, then login with that and then run 'startx'. I can login fine (though Unity doesn't show, the graphics seem to be working because it shows the fading animation of libnotify), but I can't type or move my mouse.

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  • How to have an emacs function called when display size changes?

    - by Alex K
    I'm trying to define an emacs function that will be called when the display size changes, currently I'm not finding any hooks that I can use for this. I an NOT trying to notice when the emacs window changes size. My use case is that I have emacs open on my laptop, then I close it and bring it to work and plug it into a bigger monitor and turn it on via the keyboard. After logging in my windows are all in the top left corner. I want emacs to notice the screen size change and call my function allow me to reposition the window and change the font size. yes, I know about stay but I also want to change the font size. I'm running emacs 24.3.1 from emacsformacosx.com under OSX Mavericks

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  • Windows 8 on my new i7 Macbook Pro

    - by Bob Hardister
    Using bootcamp I installed Windows 8 on my new Macbook Pro 15" (not a retina screen version), which has OS X 10.8.2, 2.6 Ghz Core i7 with 8 GB RAM.  I followed the simple procedure outlined here. The only problem I had was the wireless device driver wasn't provided. I had to find and download it myself. Even so it only provided 5G not 2G protocol support. I downloaded a Broadcom driver.   I was able to enable the Hyper-V features on Windows 8 and look forward to using VMs. So far so good :)

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  • Where is EasUS coming from?

    - by Malcolm Lawrie
    I have downloaded the Universal USB Installer and Ubuntu 12.04 Desktop as described on your site. I installed it to a 16Gb USB stick including the format option. Now when I try to boot from the stick into Ubuntu I get a couple of lines of script then a screen with EasUS Todo Backup with Backup. Recovery, Clone and Tools options, but no sign of Ubuntu starting. Where is the start Ubuntu option please? I can find no reference to EaseUS on your help pages.

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  • Can't install Ubuntu 13.04

    - by Beaker1210
    I am trying to install Ubuntu 13.04 on a Dell Mini 10 that is currently running Qimo. I want to replace the old operating system entirely. When I turn on the computer and boot from the USB stick it brings up a black screen that says: Boot: I have no idea where to go from here. I created the bootable USB stick using Universal USB installer. I've used the same process for installing Ubuntu on other machines in the past have never had this issue. Thanks in advance for the help. :)

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  • ASP.NET Pivot Grid Supports Horizontal ScrollBar v2010 vol 1

    The ASPxPivotGrid is coming out with a very useful horizontal scrollbar that gives you more screen space and removes the need to use the browsers horizontal scrollbar. Heres the details of the new property and its behavior: A new Boolean property called, ASPxPivotGrid.OptionsView.ShowHorzScrollBar was added to ASPxPivotGrid for the v2010.1 release. The horizontal scrollbar will not be automatically shown because the default value is set to False. This way, your users will not be surprised...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Unable to empty the rubbish bin

    - by gman
    When I attempt to empty the rubbish bin the preparing window opens but nothing happens. In testing I tried to delete 1 file from the rubbish bin and received a time-out error. No files are removed from the rubbish bin after this. I have added a screen shot that includes a display of system monitor that shows high CPU usage for trash and Nautilus; not sure whether it is related. Click for a full-resolution image. Also, on a separated note, Bleachbit was also freezing on me, which may or may not be related?

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  • Fresh install of 12.04 Kernel panic

    - by user70260
    I am attempting to install Ubuntu 12.04 on my computer. After the Ubuntu splash screen, the computer throws up this error: sr 2:0:1:0: [sr0] Unhandled error code Kernel panic - not syncing: Attempted to kill init! PID: 1, comm: run-init Not Tainted 3.2.0-23-generic #36-Ubuntu The computer hardware is as follows: Core 2 quad 9400, 8gb RAM, GTX 275, 3 Mech HD, 2 SSD, Win 7 install. I would like to dual boot Ubuntu on this computer if possible. I did try placing this disk in my laptop and booted successfully which leads me to believe the fault lies with the desktop. Under windows all hardware seems to work ok. Any ideas?

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  • Just installed 12.10 with WUBI and get error

    - by John
    Goes to the terminal screen and says: [drm:drm_crtc_helper_set_config] ERROR failed to set mode on 'crtc:10] From what I gather, this is an issue with my monitor. Not sure. I am really new to this. I have a Compaq Presario running XP SP3 and am using a Sony Bravia 32" LCD TV as a monitor. Downloaded Ubuntu from, well,... Ubuntu. Used WUBI to install. I suppose it created its own partition because install never asked. Is there a work-around for this? I have tried everything I know of, given my very limited experience. Thanks in advance.

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  • What techniques can I use to render very large numbers of objects more efficiently in OpenGL?

    - by Luke
    You can think of my application as drawing a very large ball-and-stick diagram (or graph). At times, this graph can get very large, where the number of elements even outnumbers the pixels on the screen. Currently I am simply passing all of my textures (as GL_POINTS) and lines to the graphics card using VBO's. When the number of elements outnumbers the number of pixels, is this the most efficient way to do this? Or should I do some calculations on the CPU side before handing everything over to the GPU? If it matters, I do use GL_DEPTH_TEST and GL_ALPHA_TEST. I do some alpha blending, but probably not enough to make a huge performance difference. My scene can be static at times, but the user has control over a typical arc-ball camera and can pan, rotate, or zoom. It is during these operations that performance degradation is noticeable.

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  • How do you ensure consistent experience across multiple graphics cards (or even driver versions)?

    - by Grigory Javadyan
    So I was writing a simple 2D game with OpenGL and SDL and had this problem when there was awful tearing when running in windowed mode (even though I explicitly asked SDL_SetVideoMode to use double buffering). Didn't worry about it all too much because most of the time the game grabs the entire screen, windowed mode is just for debugging. Anyway, yesterday I updated my nVidia drivers and tearing disappeared, the game runs smooth and looks nice in windowed mode too. I can see how the problem may be in the graphics driver, but this leads to a question. Obviously, professional game developers have to deal with a lot of different hardware/software configurations. What are the techniques they use to make sure the game looks the roughly the same on different graphics cards or even the same model of graphics card, but with different driver versions?

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  • Double X-screens on one monitor

    - by user75226
    I have two monitors connected currently, my laptop display and an old dell monitor. For some reason one monitor (the dell) has double everything (it will make sense when you see the image). I think it came about when one day I tried using separate x-screen instead of just twin view for a specific reason I don't remember why (I was trying to get the Menu bar to show on my laptop monitor instead of the Dell I believe, it only shows up on the left-most monitor it seems) but anyhow I was wondering if anyone can help me fix this issue. Thanks.

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  • Automatic login option is missing in 12.04

    - by grossogrossum
    Automatic login option is missing from System Settings User Accounts, how can I solve this? I either can't set the automatic login by editing /etc/lightdm/lightdm.conf [SeatDefaults] autologin-user=x autologin-user-timeout=0 user-session=ubuntu greeter-session=unity-greeter After restart login screen asks for my password. There is a thread in Ubuntu forums http://ubuntuforums.org/showthread.php?p=11889259 . It's in lubuntu forum, but there are ubuntu users afected too. I'm runing 12.04 (precise) 64-bit with Kernel Linux 3.2.0-24-generic. Excuse my bad english, please.

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  • After installing Ubuntu I can't boot Windows 8 anymore

    - by Gian Luca Scoccia
    I just bought a new laptop (a lenovo ideapad Z500) and it came installed with Windows 8. I wanted to have Ubuntu on it too, therefore I resized the Win8 partition from the control panel and installed Ubuntu on the free space I created. Ubuntu works perfectly, Windows does not load anymore... I tried the recommended repair with Boot-Repair but it did not fix, now I get a "Windows boot loader failed to start" on startup and then I get the GRUB screen. The partition summery created by Boot-Repair is here: http://paste.ubuntu.com/1444837/. How can I fix this? Thanks in advance for your help.

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  • Quantal upgrade broke my gnome-shell!

    - by hwjp
    Just updated to quantal 12.10, and Unity works fine, but and I can't get gnome-shell to work :( Some symptoms: when using gdm as the default, it decided to display everything in chinese. When attempting to log in, it accepts the password, and then seems to crash when trying to load my desktop, and seems to restart gdm and send me back to the login screen when switching to lightdm as the window manager, it gets a little further (and in english), bringing up a desktop, but a broken one -- the propeller key doesn't bring up a menu, there's no menubar or notifactions area. i can do a few things, like bring up a terminal with ctrl+alt+t, and launch eg firefox from there, but not much else. I have tried uninstalling gnome-shell, deleting /etc/gdm, and reinstalling Any other suggestions? Which log files to look at for example?

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  • Making video from 3D gaphics in OpenGL

    - by MVTC
    What are some of the preferred methods or libraries for creating video from an OpenGL graphics simulation? For example, I want to create a visualization(video) of an N-Body gravity simulation by rendering non-real-time OpenGL frames. The simulation is already coded, I just don't know how to convert it to video. EDIT: I am also interested in providing the described functionality: The user can adjust parameters including the time step between captured frames and then initiate the simulation. The user waits for the simulation to complete, and then can watch the results. The user is able to increase or decrease the playback speed of the simulation whereas in slow motion, more frames are used i.e., you see higher resolution time steps, and when the speed is increased, you see lower resolution time steps at a higher rate, but the frames per second flashing on the screen is constant.

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