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  • Navigant Consulting Implements Oracle's PeopleSoft Enterprise 9.1 to Integrate Financial and HR Information

    - by jay.richey
    Integration to Help Global Consultancy Increase Business Productivity and Streamline Operations Redwood Shores, Calif. - Dec. 15, 2010 "Our business is based on the seamless execution and expertise of our highly-trained consultants and we're always seeking ways to improve processes so they can focus on providing excellent client service," said Changappa Kodendera, CIO, Navigant Consulting. "Our phased implementation of Oracle's PeopleSoft Enterprise 9.1 will provide us with a solid technology foundation that we can rely on to support our global consulting business, with a scalable platform that facilitates further improvement." Read the press release Watch their video

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  • Turn Your Browser Pane into a Game of Katamari Damacy

    - by Jason Fitzpatrick
    If you’re a fan of Katamari Damacy, a quirky and fun Japanese puzzle game made popular on the PlayStation, you’ll love this Javas script hack that turns your browser pane and its contents into a giant HTML-collecting game of Katamari Damacy. Katamari Damacy, for the unfamiliar, is a addictive game based on the premise that a galactic prince is on a mission to rebuild stars, constellations, and moons accidentally destroyed by his father. You roll around and collect objects (making yourself an increasingly larger ball in the process). This script hack puts a ball on your web browser pane (works best in Chrome) that you can roll around collecting elements from the web page. At first you can only grab links but as you grow you can grab increasingly large objects like photo elements off the page. It doesn’t have the sophisticated graphics of the Playstation version, of course, nor the detailed back story, but it’s a clever little hack that is sure to delight fans of Katamari Damacy. Katamari Hack [KatHack] Internet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?How To Make a Youtube Video Into an Animated GIF

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  • Stuck on Ubuntu Startup Screen

    - by Pietro
    Since yesterday, my system won't get past the startup screen (the Ubuntu logo with the blinking red dots). I left it for over an hour and didn't get the login screen. It was working normally before that and I don't recall any changes (no new software, etc). I can login through the terminal with ALT+F1 but I don't know what to do to get the graphic mode. The command startx fails. I'm running Ubuntu 12.10 64 bits on a Core I5 with Intel motherboard. No video card or sound card.

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  • OPN Knowledge Zones: Have you Signed Up for Specific Updates?

    - by Meghan Fritz-Oracle
    Hi there, partners! Do you want access to OPN resources, tools and product updates? Want to receive customized information relevant to your personal interests? You can now easily manage your communication preferences for the Oracle product Knowledge Zones you consider informative and useful by checking your Oracle Partner Store (OPS) account and specifying your preferences. Even better, you can come back at any time to update your preferences to receive only what’s relevant for your business. It’s easy to do and the benefits are endless! Just follow these simple steps in this video: There is a lot of great information you may be missing out on if you haven’t signed up for the OPN Knowledge Zone, partners. So what are you waiting for?Cheers,Your always-on OPN Communications team

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  • Applications: The Mathematics of Movement, Part 3

    - by TechTwaddle
    Previously: Part 1, Part 2 As promised in the previous post, this post will cover two variations of the marble move program. The first one, Infinite Move, keeps the marble moving towards the click point, rebounding it off the screen edges and changing its direction when the user clicks again. The second version, Finite Move, is the same as first except that the marble does not move forever. It moves towards the click point, rebounds off the screen edges and slowly comes to rest. The amount of time that it moves depends on the distance between the click point and marble. Infinite Move This case is simple (actually both cases are simple). In this case all we need is the direction information which is exactly what the unit vector stores. So when the user clicks, you calculate the unit vector towards the click point and then keep updating the marbles position like crazy. And, of course, there is no stop condition. There’s a little more additional code in the bounds checking conditions. Whenever the marble goes off the screen boundaries, we need to reverse its direction.  Here is the code for mouse up event and UpdatePosition() method, //stores the unit vector double unitX = 0, unitY = 0; double speed = 6; //speed times the unit vector double incrX = 0, incrY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = e.X - marble1.x;     double y = e.Y - marble1.y;     //calculate distance between click point and current marble position     double lenSqrd = x * x + y * y;     double len = Math.Sqrt(lenSqrd);     //unit vector along the same direction (from marble towards click point)     unitX = x / len;     unitY = y / len;     timer1.Enabled = true; } private void UpdatePosition() {     //amount by which to increment marble position     incrX = speed * unitX;     incrY = speed * unitY;     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     } } So whenever the user clicks we calculate the unit vector along that direction and also the amount by which the marble position needs to be incremented. The speed in this case is fixed at 6. You can experiment with different values. And under bounds checking, whenever the marble position goes out of bounds along the x or y direction we reverse the direction of the unit vector along that direction. Here’s a video of it running;   Finite Move The code for finite move is almost exactly same as that of Infinite Move, except for the difference that the speed is not fixed and there is an end condition, so the marble comes to rest after a while. Code follows, //unit vector along the direction of click point double unitX = 0, unitY = 0; //speed of the marble double speed = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = 0, y = 0;     double lengthSqrd = 0, length = 0;     x = e.X - marble1.x;     y = e.Y - marble1.y;     lengthSqrd = x * x + y * y;     //length in pixels (between click point and current marble pos)     length = Math.Sqrt(lengthSqrd);     //unit vector along the same direction as vector(x, y)     unitX = x / length;     unitY = y / length;     speed = length / 12;     timer1.Enabled = true; } private void UpdatePosition() {     marble1.x += speed * unitX;     marble1.y += speed * unitY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     }     //reduce speed by 3% in every loop     speed = speed * 0.97f;     if ((int)speed <= 0)     {         timer1.Enabled = false;     } } So the only difference is that the speed is calculated as a function of length when the mouse up event occurs. Again, this can be experimented with. Bounds checking is same as before. In the update and draw cycle, we reduce the speed by 3% in every cycle. Since speed is calculated as a function of length, speed = length/12, the amount of time it takes speed to reach zero is directly proportional to length. Note that the speed is in ‘pixels per 40ms’ because the timeout value of the timer is 40ms.  The readability can be improved by representing speed in ‘pixels per second’. This would require you to add some more calculations to the code, which I leave out as an exercise. Here’s a video of this second version,

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  • DVD Drive Burner Not Working

    - by TheLastStego
    I'm attempting to burn Bodhi Linux to a blank DVD. It's a dual-layered DVD+R DL disc and my drive has burned to these discs before. I know bodhi will fit on a regular DVD or a CD but all I have at the moment is the dual layered DVDs. The computer I'm putting bodhi on doesn't support booting from USB either. When I try to write the bodhi iso to the DVD with xfburn, I get this error: http://i.stack.imgur.com/lxs0O.png I was able to burn to these exact DVDs about a week ago, preparing a video compilation using devede and xfburn. Using k3bm, I get an error saying "Failed To Write" and when using brasero (as a last attempt) I received the same error as with xfburn.

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  • Google I/O 2012 - High Performance HTML5

    Google I/O 2012 - High Performance HTML5 For years we built web apps that far outpaced the capabilities of the browsers they ran in. Just as the browsers were catching up HTML5 came on the scene - video and audio, canvas, SVG, app cache, localStorage, @font-face, and more. Now the browsers are racing to stay ahead of the wave that's building as developers adopt these new capabilities. Is your HTML5 app going to ride the wave or be dashed on the rocks leaving users stranded? Learn which HTML5 features to seek out and which to avoid when it comes to building fast HTML5 web apps. This session will be live captioned. From: GoogleDevelopers Views: 91 1 ratings Time: 01:02:07 More in Science & Technology

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  • How do I render terrain in a 2.5D perspective, like in the game Don't Starve?

    - by Hamdan
    I have experience in making 2D side scroller games such as Terraria, but now I want to challenge myself and make a game that has a 2.5D perspective. The game I am trying to mimic is Don't Starve. Right now my focus is on figuring out how to render the ground. I am having a hard time figuring out how they generated the ground, and then rendered it. The way I think they rendered the ground is by first painting the ground in some paint program, and then somehow manipulating that flat image so that it appears to have depth. I am completely confused by how you would actually render that type of terrain. I want the terrain to have the following features: Look like the terrain in Don't Starve, here is a video showing the terrain in Don't Starve The terrain will be flat, and the camera's angle and perspective will be fixed Any tips and hints will be appreciated, Thank you in advance. (I am working in Java, using the Light Weight Java Game Library (LWJGL).)

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  • Reflective practice in programming using keystroke playback

    - by Graham
    I'm thinking of applying Reflective Practice to improving my programming skills. To that end, I want to be able to watch myself writing code. In general, what is a good method for applying Reflective Practice to the craft of programming? In particular, if it's a good idea, is there an editor that records keystrokes then plays them back at a later time - possibly running the keys together without delays, or replaying at a 2x/4x/8x accelerated rate? Screencasting with RecordMyDesktop is an option, but has downsides of waiting for encoding and ending up with a big video file instead of a list of keystrokes.

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  • C to C++ Conversion [closed]

    - by Annalyne
    Can someone convert this code to C++, pretty please? :( #include <stdio.h> #include <stdlib.h> #include <time.h> #define WEAPON_ROPE 10 #define WEAPON_REVOLVER 20 #define WEAPON_LEADPIPE 30 #define WEAPON_CANDLESTICK 40 #define WEAPON_KNIFE 50 #define WEAPON_WRENCH 60 #define PEOPLE_MRGREEN 100 #define PEOPLE_MSSCARLET 200 #define PEOPLE_CONLMUSTARD 300 #define PEOPLE_PROFPLUM 400 #define PEOPLE_MISPEACOCK 500 #define PEOPLE_MISWHITE 600 #define PLACE_KITCHEN 1 #define PLACE_HALL 2 #define PLACE_POOLROOM 3 #define PLACE_STUDY 4 #define PLACE_LOUNG 5 #define PLACE_LIBRARY 6 #define PLACE_CONSERVATORY 7 #define PLACE_DINING 8 #define PLACE_BILLIARDS 9 int main() { int die = 0; int players[6][9] = {{0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}}; int allCards[] = {WEAPON_ROPE, WEAPON_REVOLVER, WEAPON_LEADPIPE, WEAPON_CANDLESTICK, WEAPON_CANDLESTICK, WEAPON_KNIFE, WEAPON_WRENCH, PEOPLE_MRGREEN, PEOPLE_MSSCARLET, PEOPLE_CONLMUSTARD, PEOPLE_CONLMUSTARD, PEOPLE_PROFPLUM, PEOPLE_MISPEACOCK, PEOPLE_MISWHITE, PLACE_KITCHEN, PLACE_HALL, PLACE_POOLROOM, PLACE_STUDY, PLACE_LOUNG, PLACE_LIBRARY, PLACE_CONSERVATORY, PLACE_DINING, PLACE_BILLIARDS}; int deckSize = 23; // number of cards in allCards array int count; for (count = 0; count < deckSize; ++count) { printf(", %d", allCards[count]); } // End for // These three array's are so you can put a card back, if need be... int weaponCards[] = {WEAPON_ROPE, WEAPON_REVOLVER, WEAPON_LEADPIPE, WEAPON_CANDLESTICK, WEAPON_CANDLESTICK, WEAPON_KNIFE, WEAPON_WRENCH}; int weaponDeckSize = 7; int peopleCards[] = {PEOPLE_MRGREEN, PEOPLE_MSSCARLET, PEOPLE_CONLMUSTARD, PEOPLE_CONLMUSTARD, PEOPLE_PROFPLUM, PEOPLE_MISPEACOCK, PEOPLE_MISWHITE}; int peopleDeckSize = 7; int placeCards[] = {PLACE_KITCHEN, PLACE_HALL, PLACE_POOLROOM, PLACE_STUDY, PLACE_LOUNG, PLACE_LIBRARY, PLACE_CONSERVATORY, PLACE_DINING, PLACE_BILLIARDS}; int placeDeckSize = 9; srand(clock()); // seed rand() using clock() which gives // the current tick your processor is at... int killer[3]; // no need to initialize yet. killer[0-2] will initialize int deckShuffle = rand() % weaponDeckSize; // picks one number out of the deck killer[0] = weaponCards[deckShuffle]; allCards[deckShuffle] = 0; // Card drawn. No longer exists in deck deckShuffle = rand() % peopleDeckSize; // picks another random card out of the deck killer[1] = peopleCards[deckShuffle]; allCards[deckShuffle + weaponDeckSize] = 0; // Card drawn. No longer exists in deck deckShuffle = rand() % placeDeckSize; // randomly picks the last card needed killer[2] = placeCards[deckShuffle]; allCards[deckShuffle + weaponDeckSize + peopleDeckSize] = 0; // Card drawn. No longer exists in deck int numberOfCards = 0; printf("CLUE\n"); printf("written by John Schintone\n"); printf("Origonal game delvoped by Hasbro\n"); int numberOfPlayers = 0; while ((numberOfPlayers < 3) || (numberOfPlayers > 6)) { printf("How many players are Going to play :\n"); printf("[number] > "); scanf("%d",&numberOfPlayers); // A very fast if statement which only uses integers/char's switch(numberOfPlayers) { case 6: { numberOfCards = 3; } break; case 5: { numberOfCards = 4; } break; case 4: { numberOfCards = 5; } break; case 3: { numberOfCards = 6; } break; default: { printf("You must enter a number between 3 and 6...\n"); } // End default } // End switch } // End while int index1, index2; // Note: ++index1; is faster than index1++; and will almost always // produce better code (index1++ happens after this statement line. // ++index1 increments index1 before this statement line) for (index1 = 0; index1 < numberOfPlayers; ++index1) { printf("Player %d", index1); for (index2 = 0; index2 < numberOfCards; ++index2) { // Remember that allCards[deckShuffle] == 0 because we removed that // card ages ago... works out well, just don't forget you did that : ) while (allCards[deckShuffle] == 0) { deckShuffle = rand() % deckSize; } // End while players[index1][index2] = allCards[deckShuffle]; allCards[deckShuffle] = 0; // Card removed for after loop... printf(", %d", players[index1][index2]); switch(players[index1][index2]) { case WEAPON_ROPE: { } break; // Add more... case PEOPLE_MRGREEN: { } break; // Add more... case PLACE_KITCHEN: { } break; // Add more... default: { printf("Program has caught player %d cheating...", index1); } // End default } // End switch } // End for printf("\n"); } // End for printf("The killer is %d, with the %d, and in the %d \n\n", killer[0], killer[1], killer[2]); printf("Type h for this help... \n"); printf("Type e to escape... \n"); printf("Type r to roll the die... \n"); char command = '\0'; // \0 represents zero, or the null character while (command != 'e') { printf("[one character] > "); scanf("%c", &command); if (command == 'r') { die = rand() % 6 + 1; printf("Your number is: %d \n", die); } // end while if (command == 'h') { printf("Type h for this help... \n"); printf("Type e to escape... \n"); printf("Type r to roll the die... \n"); } // End if printf("\n"); } // End while return(0); // Success. Program worked ok } // End main() Function

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  • Friday Fun: E7 (Mission to Save Earth)

    - by Asian Angel
    It has been another long week at work and you should take a few minutes to relax and have some fun. In this week’s game you journey to E7 in an attempt to find and destroy the deadly bomb that is aimed at planet Earth. Can you survive the journey across the planet and complete your mission? Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • How to do fluid dynamics like “Where's My Water”?

    - by Edgar Miranda
    There is a game on the app store called "Where's My Water" that is really fun and uses fluid dynamics in its gameplay. You can check out a video of the gameplay... You use your finger to remove dirt from the screen, and then the water just flows to the new area. Anyone knows what engine this was made in and how they where able to get the fluid dynamics in there? I'm using the Corona SDK for mobile development and want to do something similar like this (a game with fluid dynamics).

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  • Silverlight 4 + RIA Services - Ready for Business: Index

    With Silverlight 4 and RIA Services all-but done, I thought it would be worthwhile to highlight some of the key features of the platform and tools that make Silverlight a fantastic platform for building business applications.    Ill avoid gratuitous video and dancing hippos and focus on just the bread and butter of business applications:  Querying, Updating, Validating and securing your important business-data.  Ill also use this to refresh a few of the posts from my Silverlight...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SilverlightShow for 20-26 Dec 2010

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for last week (20 - 26 Dec 2010). The most popular news for last week is Ryan Alford's solution on handling an error in Silverlight 4 when using Entity Framework 4, followed by Jeremy Likness' video on building an RSS Feed Reader in Silverlight. Here is SilverlightShow's weekly top 5: Silverlight 4 - Productivity Power Tools and EF4 A Silverlight MVVM Feed Reader from Scratch in 30 Minutes Resizable Grid Using Thumb Controls A Simplified Grid Markup for Silverlight and WPF Announcing the Winner of Telerik Silverlight controls in SilverlightShow Post-webinar Survey Visit and bookmark SilverlightShow. Stay in the 'Light

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  • Announcing Oracle Enterprise Manager 12c Release 4

    - by Javier Puerta
    Oracle Delivers Latest Release of Oracle Enterprise Manager 12c. Richer Service Catalog for Database and Middleware as a Service; Enhanced Database and Middleware Management Help Drive Enterprise-Scale Private Cloud Adoption. Oracle Enterprise Manager 12c Release 4, available today, lets organizations rapidly adopt Oracle-based, enterprise-scale private clouds. New capabilities provide advanced technology stack management, secure database administration, and enterprise service governance, enabling Oracle customers and partners to maximize database and application performance and drive innovation using self-service IT platforms. The enhancements have been driven by customers and the growing Oracle Enterprise Manager Ecosystem, comprised of more than 750 Oracle PartnerNetwork (OPN) Specialized partners. Oracle and its partners and customers have built over 140 plug-ins and connectors for Oracle Enterprise Manager. Watch Dan Koloski introducing Enterprise Manager 12c Release 4 in this video

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  • Announcing Oracle Enterprise Manager 12c Release 4

    - by Javier Puerta
    Oracle Delivers Latest Release of Oracle Enterprise Manager 12c. Richer Service Catalog for Database and Middleware as a Service; Enhanced Database and Middleware Management Help Drive Enterprise-Scale Private Cloud Adoption. Oracle Enterprise Manager 12c Release 4, available today, lets organizations rapidly adopt Oracle-based, enterprise-scale private clouds. New capabilities provide advanced technology stack management, secure database administration, and enterprise service governance, enabling Oracle customers and partners to maximize database and application performance and drive innovation using self-service IT platforms. The enhancements have been driven by customers and the growing Oracle Enterprise Manager Ecosystem, comprised of more than 750 Oracle PartnerNetwork (OPN) Specialized partners. Oracle and its partners and customers have built over 140 plug-ins and connectors for Oracle Enterprise Manager. Watch Dan Koloski introducing Enterprise Manager 12c Release 4 in this video

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  • How to split a string with negative numbers using ActionScript 3.0

    - by inzombiak
    I'm having trouble loading my level. I'm using Ogmo to create my level then I import it. I have no problem converting 0's and 1's into an Array, but I can't figure out how to do the same for -1's. It separates the "-" and the "1". Any help would be great. I've posted my code and the XML files below levelXML = new XML(e.target.data); playerX = int(levelXML.Entities.Player.@x); playerY = int(levelXML.Entities.Player.@y); levelGrid = levelXML.Grid; levelGrid = levelGrid.split("\n").join(""); levelTiles = levelXML.Tiles; levelTiles = levelTiles.split("\n").join(""); levelTiles = levelTiles.split(",").join(""); tileArray = levelTiles.split(""); gridArray = levelGrid.split(""); for(i = 0; i <= 34; i++) { levelArray[i] = new Array(); for(j = 0; j <= 34; j++) { if(tileArray[j*35 + i] == 0) { gridArray[j*35+i] = -1; } var currentSymbol = gridArray[j*35+i]; levelArray[i][j] = currentSymbol; if(gridArray[j*35 + i] == 1) { wall = new Wall; addChild(wall); wall.x = i*20 + 10; wall.y = j*20 + 10; } else if(gridArray[j*35 + i] == -1) { pellet = new Pellet; addChild(pellet); pellet.x = i*20 + 10; pellet.y = j*20 + 10; } } } I know the code is very dirty, but I needed a quick fix. 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  • Verizon va lancer un réseau 4G : les autres opérateurs vont-ils devoir suivre ?

    Mise à jour du 09.03.2010 par Katleen Verizon atteint les 50Mbps avec son réseau 4G, en service à la fin de l'année Verizon vient d'annoncer que son réseau 4G LTE (Long Term Evolution) avait passé une série de tests à Boston et à Seattle (depuis août 2009), afin de définir ses performances. Ainsi, des pics de 5O Mb/s ont été atteints en téléchargement, même si dans le monde réel, les chiffres avoisineront les 5-12 Mbps pour le downlink et les 2-5 Mbps pour l'uplink. Diverses actions ont ainsi été testées et réalisées avec succès sur le réseau 4G : le streaming video, le transfert et le téléchargement de fichiers, la navigation en ligne, les appels par VoIP, etc. Le service devr...

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  • Why doesn't Ubuntu nvidia-current support the later proprietary drivers for LTS releases?

    - by keepitsimpleengineer
    e.g. in my Lucid 10.04 LTS system I had to uninstall the ubuntu proprietary drivers and manually install drivers from nvidia.com for an upgraded video adapter to get the system to work. This does not seem to be in agreement with MS's policy or with the Ubuntu wiki "nvidia-graphics-drivers" versions published in Ubuntu… Precise (295.20-0ubuntu1): restricted/misc Lucid-updates (195.36.24-0ubuntu1~10.04.1): restricted/misc Oneiric (280.13-0ubuntu6): restricted/misc Natty (270.41.06-0ubuntu1): restricted/misc Maverick (260.19.06-0ubuntu1): restricted/misc Lucid (195.36.15-0ubuntu2): restricted/misc This list seems to be out of date, my maverick system has 295.20-0ubuntu1~maverick~xup1 installed.

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  • Announcement: How-To Series Explaining Customizations Step By Step

    - by Oliver Steinmeier
    Yesterday we officially launched our new YouTube channel.  Today we are announcing another initiative that we have been working on for a while: to help you learn common customization tasks, we are going to publish a series of detailed How-To documents with lots of screenshots.  Many of these will also be the script for a YouTube video, giving you the choice to see it in action or go through the steps yourself guided by a PDF document. The focus of the initial set of How-Tos will be JDeveloper/ADF customizations, but over time we will expand into other areas.  Today's first document is meant to get everyone up to the point where a JDeveloper environment is up and running: a white paper that shows you how to set up JDeveloper, configure the integrated WLS domain, and make a very, very simple customization work. As always we are looking for your feedback.  Please let us know whether this is helpful for your work or learning, and what use cases you would like to see us document in these How-Tos.

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  • Online Learning Library free BPM training for everybody partners, customers and freelancer!

    - by JuergenKress
    BPM Product Library - Special Topics Tab A portal to free resources to help you learn about Oracle BPM Employee Onboarding Process Accelerator Demo All organizations hire new employees, and helping new hires become productive immediately is important for the organization’s ROI and for the individual’s motivation as well. To do that, an organization needs to have a process in place to help determine what services the new hire needs, and to track that all of the activities needed to prepare for the new hire are performed on time. This video demonstrates how the Oracle BPM Employee Onboarding Process Accelerator helps ensure that new hires hit the ground running from their first day on the job SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: BPM training,BPM education,process accelerator,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Publishing Websites From VS.NET 2013 to Azure

    - by D'Arcy Lussier
    Originally posted on: http://geekswithblogs.net/dlussier/archive/2013/10/24/154459.aspxScott Gu recently announced the release of the Azure SDK 2.2. This includes a tonne of new features for accessing Azure resources from within Visual Studio 2013. You can read Scott’s blog post here. One feature is integrated Windows Azure sign in from within Visual Studio. I put a short video together showing how easy it is to publish a web application to Azure Websites. You can check it out here: http://youtu.be/eiuhJbwhZsQ (I couldn’t get it to display properly by embedding, definitely needs the wide-screen 720p view for best viewing) And yes, you can access James Chambers Karaoke Fansite live on Azure! Resources: Azure SDK 2.2 https://www.windowsazure.com/en-us/develop/net/ VS.NET 2013 Express http://www.microsoft.com/visualstudio/eng/downloads#d-2013-express

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  • Finding graphical help? [duplicate]

    - by Jim Hurley
    This question already has an answer here: Where can I go to find a game graphic artist? [on hold] 4 answers If I am making an amateur video game team to design and produce a project, where would I go to find someone to make 3D models? So far, I have my own story design and programming, someone doing engine programming, someone doing the sound, and someone possibly doing texture design. However, there is no one creating meshes. What would be the best course of action to find help?

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  • Issues with nVidia GeForce 210 while watching movies

    - by David ???
    Ever since 10.04 I have been trying to resolve an issue with my graphics card - nVidia GeForce 210. I'm having issues when I watch movies - they are jumping all the time, even with Compiz disabled and when that is the only thing I am doing. I have tried the solution to How to get NVidia GeForce GT 210 drivers working on Lucid Lynx? but it didn't work. How can I fix this? Here are the steps I took: apt-get --purge remove xserver-xorg-video-nouveau edit /etc/default/grub to add the line GRUB_CMDLINE_LINUX="nouveau.modeset=0" sudo update-grub Reboot Download official Linux drivers from nVidia site. sh filename-of-downloaded-driver-package

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  • How to document and teach others "optimized beyond recognition" computationally intensive code?

    - by rwong
    Occasionally there is the 1% of code that is computationally intensive enough that needs the heaviest kind of low-level optimization. Examples are video processing, image processing, and all kinds of signal processing, in general. The goals are to document, and to teach the optimization techniques, so that the code does not become unmaintainable and prone to removal by newer developers. (*) (*) Notwithstanding the possibility that the particular optimization is completely useless in some unforeseeable future CPUs, such that the code will be deleted anyway. Considering that software offerings (commercial or open-source) retain their competitive advantage by having the fastest code and making use of the newest CPU architecture, software writers often need to tweak their code to make it run faster while getting the same output for a certain task, whlist tolerating a small amount of rounding errors. Typically, a software writer can keep many versions of a function as a documentation of each optimization / algorithm rewrite that takes place. How does one make these versions available for others to study their optimization techniques?

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