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  • How do I fix my resolution after Directx install through Steam?

    - by Justin
    I'm a bit long-winded so see bottom for quick version and specs. Friendly Hello: Hello all on these askUbuntu pages, I just recently built my own computer and decided to switch to Ubuntu for the extra coolness. I've been learning a lot through all this, and mostly been trying to figure out issues on my own (read: Google searches). However, I couldn't seem to find others with this problem so I've come here for help. Detailed Recount: So I just used WINE and WINETRICKS to install Steam. All went well and it worked. Then I went to trying a game out. I remembered that Orcs Must Die! worked from http://www.steamgamesonlinux.com/ so I tried that out. After selecting to download it, that's when the problem occurred. The screen suddenly zoomed in!!! I think it's the resolution right? Half the screen is cut off and I can't see parts of the right side of windows. My theory is that this is due to Direct X being installed through Steam, as Steam automatically installed it as I chose to download the game. It didn't even ask me to install Direct X or not ): It all happened so fast. This all being said, the game works fine! It looks a little strange, as if the resolution was off, but it plays just fine. What I did so far: Restarted my computer. Didn't work -_- Researched Steam installing DirectX on Ubuntu then messing up resolution and couldn't really find anything. Researched uninstalling DirectX from Ubuntu but only found uninstalling DirectX after having been installed with Wine, not through Steam. Got mad and ate my feelings. Tried "xrandr -s 0" but it didn't do anything. Ran xrandr alone and terminal showed this: Screen 0: minimum 8 x 8, current 640 x 480, maximum 16384 x 16384 DVI-I-0 connected 640x480+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 640x480 59.9*+ 320x240 120.1 DVI-I-1 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) DP-0 disconnected (normal left inverted right x axis y axis) DVI-D-0 disconnected (normal left inverted right x axis y axis) DP-1 disconnected (normal left inverted right x axis y axis) About now I was mad so I played Odin's Sphere then took a nap. Back to it! I entered the following: xrandr --output DVI-I-0 --mode 1024x768 But I was met with this message: xrandr: cannot find mode 1024x768 I get the same messages for 800x600, 1400x1050, and seemingly any other combination of numbers. I then tried Going into System Settings then Displays, then playing around in there. My Resolution is set to 640x480 and there are no other options for me to choose from. Rotation has Normal, Clockwise, Counter Clockwise, and 180 Degrees. It's set to Normal and I haven't messed with that. Launcher Placement has Unknown and All Displays as its two options. It's set to Unknown, but moving it to All Displays doesn't seem to do anything. Finally, when I click Detect Displays, nothing seems to happen. Quick Version: Linux noob. Steam installed with Wine and Winetricks. Steam downloaded and installed game + DirectX. Resolution messed up now (I think; pretty sure), can't fix it, very annoying, no idea what's going on, halp! Specs: Ubuntu Version 12.04 Wine Version 1.4.1 Have not changed any settings in Wine Using Winetricks Graphics Card: http://www.gigabyte.com/products/pro...px?pid=4361#sp Drivers: Proprietary (Installing those were a LOT of fun) Also let it be known that I have a DVI to VGA cord running from my Graphics card to my monitor. If any more information is needed I am ready to report. Thank You: Thanks a lot for your help and all the work you do to support noob ubuntuers like me (:

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  • Silverlight Cream for March 23, 2010 -- #818

    - by Dave Campbell
    In this Issue: Max Paulousky, Jeremy Likness, Mark Tucker, Christian Schormann, Page Brooks, Brad Abrams(-2-), Jeff Wilcox, Unnir, Bea Stollnitz, John Papa and Adam Kinney, and Bill Reiss(-2-). Shoutouts: Ashish Shetty posted his material from his MIX10 presentation: Stepping outside the browser with Silverlight 4 Not Silverlight, but dang useful, Karl Shifflett posted a Visual Studio 2010 XAML Editor IntelliSense Presenter Extension Yavor Georgiev posted his MIX10 material: Two samples from today's MIX talk From SilverlightCream.com: GroupBox Sketching Control for WPF applications Using Blend Max Paulousky creates a GroupBox control for SketchFlow for WPF. He includes a link to an example of doing the same for Silverlight. Sequential Asynchronous Workflows in Silverlight using Coroutines Jeremy Likness' latest post begann with a post on the Silverlight.net forum and Rob Eisenburg's MVVM presentation from MIX10 resulting in the use of Wintellect's PowerThreading library (downloadable), and Coroutines. Windows Phone 7 UI Templates Mark Tucker has been putting a lot of thought into WP7 apps and produced 5 templates for building apps, downloadable in PowerPoint format. He's also looking to discuss this concept. Blend 4: About Path Layout, Part I Christian Schormann has a great tutorial up about Expression Blend 4 and path layout ... this is lots of great info, and it's only part 1! Custom Splash Screen for Windows Phone Page Brooks makes very quick work of showing how to add a splash screen to your WP7 app... very nice, Page! Silverlight 4 + RIA Services - Ready for Business: Exposing Data from Entity Framework Brad Abrams next post in the series is is on pulling your data from wherever it lives, and uses a DomainService to shape it for your Silverlight app. Silverlight 4 + RIA Services - Ready for Business: Consuming Data in the Silverlight Client Brad Abrams then discusses consuming that data in a Silverlight app. Not much code involvement at all.. great ROI :) Building Silverlight 3 and Silverlight 4 applications on a .NET 3.5 build machine Jeff Wilcox talks about building Silverlight 3 and Silverlight 4B both on a .NET 3.5 machine. He then adds in the Toolkit, and even WCF RIA Services. Expression Blend 4 - XAML generation tweaks Unnir demonstrates a few changes to Expression Blend 4 that produce more compact XAML. He's also asking for other examples you'd like to see tightened up. How can I sort a hierarchy? Bea Stollnitz posts plausible solutions to sorting data items at each level of a hierarchical UI, with descriptions of why they don't work, followed by the real deal... Silverlight and WPF. Silverlight Training Course (Silverlight 4) John Papa and Adam Kinney have posted a huge body of work to get us up-to-speed on Silverlight 4 -- a WhitePaper, hands-on labs, and an 8-unit course with 25 accompanying videos... geez... Silverlight game development on Windows Phone 7 Bill Reiss has a post up discussing game development on WP7 in general and then discusses his SilverSprite library, with a link to it. XNA or Silverlight for Windows Phone 7 game development? Bill Reiss next discusses the advantage of using Silverlight or XNA for your WP7 game development, and who better to discuss both? Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • How to Watch NCAA March Madness Online

    - by DigitalGeekery
    You’ve filled out your brackets and now you are ready for one of America’s most popular sporting events. But what if you are you stuck at work or away from your TV?  Or your local affiliate is showing a different game? Today we show how to catch all the March Madness online. March Madness on Demand You’ll need a broadband connection, 512 MB RAM or higher, with cookies and Javascript enabled in your browser. March Madness on Demand offers two viewing options, a Standard Player and a High Quality player. The High Quality player is not, unfortunately, high definition. Standard Player Requirements Windows XP/Vista/7 or Mac OS X IE 6+ (We also successfully tested it in Firefox, Chrome, & Opera) Adobe Flash Player 9 or higher High Quality Player Requirements 2.4 GHz Pentium 4 or Intel-based Macintosh Mac OS 10.4.8+ (Intel-based) Windows: XP SP2, Vista, Server 2003, Server 2008, Windows 7 Firefox 1.5+ or IE 6/7/8 Silverlight 3 browser plug-in Watching March Madness on Demand Go to the March Madness on Demand website. (Link below) Check the “Watch in High Quality” section to see if your browser is ready and compatible for the High Quality viewer. If not, you’ll see a message indicating either your browser and system are incompatible… Or that you need to install Silverlight. To install Silverlight, click on the “Get HQ” button and follow the prompts to download and install Silverlight. To launch the player, click the large red “Launch Player” button. At the top of the screen, you’ll see the current and upcoming games. Click on “Watch Now” below to begin watching. At the bottom left, is where you click to watch with the High Quality player. If to many people are watching the High Quality player, you’ll see the following message and have to go back to the Standard Player. At the lower right are volume controls, a “Full Screen” button, and a “Share” button which allows you to share the game you are watching on various social networking sites like Facebook and Twitter. Perhaps most importantly for those who want to steal a bit of viewing time while at work is the “Boss Button” at the top right. Clicking on the “Boss Button” will open a fake Office document so it may appear at first glance like you’re actually doing legitimate work. To return to the game, click anywhere on the screen with your mouse. You’ll be able to catch every single game of the tournament from the first round all the way through the championship with March Madness on Demand. If your computer and Internet connection can handle it, you can even watch multiple games at the same time by opening March Madness on Demand in multiple browser windows. Watch March Madness online Similar Articles Productive Geek Tips Weekend Fun: Watch Television on Your PC with AnyTVWatch NFL Sunday Night Football On Your PCWatch TV On Your PC with FreeZ Online TVGeek Fun: Download Favorite NBC Programs for FreeDitch the RealPlayer Bloat with Real Alternative TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional How to Browse Privately in Firefox Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet

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  • Windows 8 Apps with HTML5 and JavaScript

    - by Stephen.Walther
    Last week, I finished writing Windows 8 Apps with HTML5 and JavaScript – Yikes! That is a long title. This book is all about writing apps for Windows 8 which can be added to the Windows Store. The book focuses on building apps using HTML5 and JavaScript. If you are already comfortable building websites, then building Windows Store apps is not a huge leap.  I explain how you can create productivity apps, like a Task List app, and games, like a simple arcade game. I also explain how you can publish your app to the Windows Store and make money. To celebrate the release of Windows 8, my publisher is offering a huge 40% discount on the book until November 30, 2012. If you want to take advantage of this discount, follow the link below and enter the discount code WINDEV40 during checkout. http://www.informit.com/promotions/promotion.aspx?promo=139036&walther So what’s in the book?  Here’s an overview of each of the chapters: Chapter 1 – Building Windows Store Apps Contains a walkthrough of creating a super simple Windows app for taking pictures from your webcam. Explains how to publish your app to the Windows Store. Chapter 2 – WinJS Fundamentals Provides an overview of the Windows Library for JavaScript which is the Microsoft library for creating Windows Store apps with JavaScript. Chapter 3 – Observables, Bindings, and Templates You learn how to display a list of items using a template. For example, you learn how to create a template which can be used to display a list of products. Chapter 4 – Using WinJS Controls Overview of the core set of JavaScript controls included with the WinJS library. You learn how to use the Tooltip, ToggleSwitch, Rating, DatePicker, TimePicker, and FlipView controls. Chapter 5 – Creating Forms This chapter explains how to take advantage of HTML5 forms to display specialized keyboards and perform form validation. Chapter 6 – Menus and Flyouts You learn how to display popups, menus, and toolbars using the JavaScript controls included with the WinJS library. Chapter 7 – Using the ListView Control This entire chapter is devoted to the ListView control which is the most important control in the WinJS library. You can use the ListView control to display, sort, filter, and edit a list of items. Chapter 8 – Creating Data Sources Learn how to use a ListView control to display data from the file system, a web service, and IndexedDB. Chapter 9 – App Events and States This chapter explains the standard application events which are raised in a Windows Store app such as the activated and checkpoint events. You also learn how to build apps which adapt automatically to different view states such as portrait and landscape. Chapter 10 – Page Fragments and Navigation This chapter discusses two subjects: You learn how to create custom WinJS controls with Page Controls and you learn how to build apps with multiple pages.  Chapter 11 – Using the Live Connect API Learn how to use Windows Live Services to authenticate users, interact with SkyDrive, and retrieve user profile information (such as a user’s birthday or profile picture). Chapter 12 – Graphics and Games This chapter is devoted to building the Brain Eaters app which is a simple arcade game. Navigate a maze and eat all of the food pellets while avoiding the brain-eating zombies to win the game. Learn how to create the game using HTML5 Canvas.   If you want to buy the book, remember to use the magic discount code WINDEV40 and visit the following link: http://www.informit.com/promotions/promotion.aspx?promo=139036&walther

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  • Countdown of Top 10 Reasons to Never Ever Use a Pie Chart

    - by Tony Wolfram
      Pie charts are evil. They represent much of what is wrong with the poor design of many websites and software applications. They're also innefective, misleading, and innacurate. Using a pie chart as your graph of choice to visually display important statistics and information demonstrates either a lack of knowledge, laziness, or poor design skills. Figure 1: A floating, tilted, 3D pie chart with shadow trying (poorly)to show usage statistics within a graphics application.   Of course, pie charts in and of themselves are not evil. This blog is really about designers making poor decisions for all the wrong reasons. In order for a pie chart to appear on a web page, somebody chose it over the other alternatives, and probably thought they were doing the right thing. They weren't. Using a pie chart is almost always a bad design decision. Figure 2: Pie Chart from an Oracle Reports User Guide   A pie chart does not do the job of effectively displaying information in an elegant visual form.  Being circular, they use up too much space while not allowing their labels to line up. Bar charts, line charts, and tables do a much better job. Expert designers, statisticians, and business analysts have documented their many failings, and strongly urge software and report designers not to use them. It's obvious to them that the pie chart has too many inherent defects to ever be used effectively. Figure 3: Demonstration of how comparing data between multiple pie charts is difficult.   Yet pie charts are still used frequently in today's software applications, financial reports, and websites, often on the opening page as a symbol of how the data inside is represented. In an attempt to get a flashy colorful graphic to break up boring text, designers will often settle for a pie chart that looks like pac man, a colored spinning wheel, or a 3D floating alien space ship.     Figure 4: Best use of a pie chart I've found yet.   Why is the pie chart so popular? Through its constant use and iconic representation as the classic chart, the idea persists that it must be a good choice, since everyone else is still using it. Like a virus or an urban legend, no amount of vaccine or debunking will slow down the use of pie charts, which seem to be resistant to logic and common sense. Even the new iPad from Apple showcases the pie chart as one of its options.     Figure 5: Screen shot of new iPad showcasing pie charts. Regardless of the futility in trying to rid the planet of this often used poor design choice, I now present to you my top 10 reasons why you should never, ever user a pie chart again.    Number 10 - Pie Charts Just Don't Work When Comparing Data Number 9 - You Have A Better Option: The Sorted Horizontal Bar Chart Number 8 - The Pie Chart is Always Round Number 7 - Some Genius Will Make It 3D Number 6 - Legends and Labels are Hard to Align and Read Number 5 - Nobody Has Ever Made a Critical Decision Using a Pie Chart Number 4 - It Doesn't Scale Well to More Than 2 Items Number 3 - A Pie Chart Causes Distortions and Errors Number 2 - Everyone Else Uses Them: Debunking the "Urban Legend" of Pie Charts Number 1 - Pie Charts Make You Look Stupid and Lazy  

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  • Silverlight Cream for February 06, 2011 -- #1042

    - by Dave Campbell
    In this Issue: Mike Taulty, Timmy Kokke, Laurent Bugnion, Arik Poznanski, Deyan Ginev, Deborah Kurata(-2-), Johnny Tordgeman, Roy Dallal, Jaime Rodriguez, Samuel Jack(-2-), James Ashley. Above the Fold: Silverlight: "Customizing Silverlight properties for Visual Designers" Timmy Kokke WP7: "Back button press when using webbrowser control in WP7" Jaime Rodriguez Expression Blend: "Blend Bits 21–Importing from Photoshop & Illustrator…" Mike Taulty From SilverlightCream.com: Blend Bits 21–Importing from Photoshop & Illustrator… Mike Taulty is up to 21 episodes on his Blend Bits sequence now, and this one is about using Blend's import capability, such as a .psd file with all the layers intact. Customizing Silverlight properties for Visual Designers Timmy Kokke has part 1 of 2 parts on making your Silverlight control properties in design surfaces such as Visual Studio designer or Expression Blend. An error when installing MVVM Light templates for VS10 Express Laurent Bugnion has released a new version of MVVMLight that resolves a problem with VS2010 Express version of the templates... no problem with anything else. Reading RSS items on Windows Phone 7 Arik Poznanski has a post up about reading RSS on a WP7, but better yet, he also has code for a helper class that you can grab, plus explanation of wiring it up. Integrating your Windows Phone unit tests with MSBuild #4: The WP7 Unit Test Application Deyan Ginev has a post up about Telerik's WP7 test app that outputs test results in XML from the emulator so they can be integrated with the MSBuild log. Accessing Data in a Silverlight Application: EF I apprently missed this post by Deborah Kurata last week on bringing data into your Silverlight app via Entity Frameworks... good detailed tutorial in VB and C#. Updating Data in a Silverlight Application: EF In Deborah Kurata's latest post, she is continuing with Entity Frameworks by demonstrating updating to the database... full source code will be produced in a later post. Fun with Silverlight and SharePoint 2010 Ribbon Control - Part 2 - An In Depth Look At The Ribbon Control Johnny Tordgeman has Part 2 of his Silverlight and Sharepoint 2010 Ribbon up... taking a deep-dive into the ribbon... great explanation of the attributes, code included. Geographic Coordinates Systems Roy Dallal has some Geo code up that's not necessarily Silverlight, but very cool if you're doing any GIS programming... ya gotta know the coordinate systems! Back button press when using webbrowser control in WP7 Jaime Rodriguez has a post up discussing the much-lamented back-button action in the certification requirements and how to deal with that in a web browser app. Multiplayer-enabling my Windows Phone 7 game: Day 1 Samuel Jack challenged himself to build a WP7 game in 3 days... now he's challenging himself to make it multiplayer in 3 days... this first hour-to-hour post is research of networking and an azure server-side solution. Multiplayer-enabling my Windows Phone 7 game: Day 2–Building a UI with XPF Day 2 for Samuel Jack getting the multiplayer portion of his game working in 3 days.. this day involves getting up-to-speed with XPF. How to Hotwire your WP7 Phone Battery Did you realize if you run your WP7 battery completely down that you can't charge it? James Ashley reports that circumstance, and how he resolved it. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • 5 Ways to Celebrate the Release of Internet Explorer 9

    - by David Wesst
    The day has finally come: Microsoft has released a web browser that is awesome. On Monday night, Microsoft officially introduced the world to the latest edition to its product family: Internet Explorer 9. That makes March 14, 2011 (also known as PI day) the official birthday of Microsoft’s rebirth in the world of web browsing. Just like any big event, you take some time to celebrate. Here are a few things that you can do to celebrate the return of Internet Explorer. 1. Download It If you’re not a big partier, that’s fine. The one thing you can do (and definitely should) is download it and give it a shot. Sure, IE may have disappointed you in the past, but believe me when I say they really put the effort in this time. The absolute least you can do is give it a shot to see how it stands up against your favourite browser. 2. Get yourself an HTML5 Shirt One of the coolest, if not best parts of IE9 being released is that it officially introduces HTML5 as a fully supported platform from Microsoft. IE9 supports a lot of what is already defined in the HTML5 technical spec, which really demonstrates Microsoft’s support of the new standard. Since HTML5 is cool on the web, it means that it is cool to wear it too. Head over to html5shirt.com and get yourself, or your staff, or your whole family, an HTML5 shirt to show the real world that you are ready for the future of the web. 3. HTML5-ify Something Okay, so maybe a shirt isn’t enough for you. Maybe you need start using HTML5 for real. If you have a blog, or a website, or anything out there on the web, celebrate IE9 adding some HTML5 to your site. Whether that is updating old code, adding something new, or just changing your WordPress theme, definitely take a look at what HTML5 can do for you. 4. Help Kill Old IE and Upgrade your Organization See this? This is sad. Upgrading web browsers in an large enterprise or organization is not a trivial task. A lot of companies will use the excuse of not having the resources to upgrade legacy web applications they were built for a specific version of IE and it doesn’t render correctly in legacy browsers. Well, it’s time to stop the excuses. IE9 allows you to define what version of Internet Explorer you would like it to emulate. It takes minimal effort for the developer, and will get rid of the excuses. Show your IT manager or software development team this link and show them how easy it is to make old code render right in the latest and greatest from the IE team. 5. Submit an Entry for DevUnplugged So, you’ve made it to number five eh? Well then, you must be pretty hardcore to make it this far down the list. Fine, let’s take it to the next level and build an HTML5 game. That’s right. A game. Like a video game. HTML5 introduces some amazing new features that can let you build working video games using HTML5, CSS3, and JavaScript. Plus, Microsoft is celebrating the launch of IE9 with a contest where you can submit an HTML5 game (or audio application) and have a chance to win a whack of cash and other prizes. Head here for the full scoop and rules for the DevUnplugged. This post also appears at http://david.wes.st

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  • Is my class structure good enough?

    - by Rivten
    So I wanted to try out this challenge on reddit which is mostly about how you structure your data the best you can. I decided to challenge my C++ skills. Here's how I planned this. First, there's the Game class. It deals with time and is the only class main has access to. A game has a Forest. For now, this class does not have a lot of things, only a size and a Factory. Will be put in better use when it will come to SDL-stuff I guess A Factory is the thing that deals with the Game Objects (a.k.a. Trees, Lumberjack and Bears). It has a vector of all GameObjects and a queue of Events which will be managed at the end of one month. A GameObject is an abstract class which can be updated and which can notify the Event Listener The EventListener is a class which handles all the Events of a simulation. It can recieve events from a Game Object and notify the Factory if needed, the latter will manage correctly the event. So, the Tree, Lumberjack and Bear classes all inherits from GameObject. And Sapling and Elder Tree inherits from Tree. Finally, an Event is defined by an event_type enumeration (LUMBERJACK_MAWED, SAPPLING_EVOLUTION, ...) and an event_protagonists union (a GameObject or a pair of GameObject (who killed who ?)). I was quite happy at first with this because it seems quite logic and flexible. But I ended up questionning this structure. Here's why : I dislike the fact that a GameObject need to know about the Factory. Indeed, when a Bear moves somewhere, it needs to know if there's a Lumberjack ! Or it is the Factory which handles places and objects. It would be great if a GameObject could only interact with the EventListener... or maybe it's not that much of a big deal. Wouldn't it be better if I separate the Factory in three vectors ? One for each kind of GameObject. The idea would be to optimize research. If I'm looking do delete a dead lumberjack, I would only have to look in one shorter vector rather than a very long vector. Another problem arises when I want to know if there is any particular object in a given case because I have to look for all the gameObjects and see if they are at the given case. I would tend to think that the other idea would be to use a matrix but then the issue would be that I would have empty cases (and therefore unused space). I don't really know if Sapling and Elder Tree should inherit from Tree. Indeed, a Sapling is a Tree but what about its evolution ? Should I just delete the sapling and say to the factory to create a new Tree at the exact same place ? It doesn't seem natural to me to do so. How could I improve this ? Is the design of an Event quite good ? I've never used unions before in C++ but I didn't have any other ideas about what to use. Well, I hope I have been clear enough. Thank you for taking the time to help me !

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  • Why this not working in IE ?

    - by ankit vishwakarma
    <script> FB.init({ appId : '117680911578526', status : true, // check login status cookie : true, // enable cookies to allow the server to access the session xfbml : true // parse XFBML }); //alert(FB.getSession()); /*window.fbAsyncInit = function() { FB.Canvas.setAutoResize(); }*/ </script> <script type="text/javascript"> FB.ui( { // http://www.facebook.com/connect/prompt_feed.php?action_links=%5B%7B%22text%22%3A%22Movies%22%2C%22href%22%3A%22http%3A%2F%2Fapps.facebook.com%2Fhindi_movies%2F%22%7D%5D&api_key=117680911578526&attachment=%7B%22name%22%3A%22Raavan%20%22%2C%22href%22%3A%22http%3A%2F%2Fapps.facebook.com%2Fhindi_movies%2Fmovie%2F6%22%2C%22caption%22%3A%22I%20reviewed%20Raavan%20%20movie%20on%20HindiPix%22%2C%22media%22%3A%5B%7B%22type%22%3A%22image%22%2C%22src%22%3A%22http%3A%2F%2Fmovies.kewlsocial.com%2Fmovies%2Fuploads%2Fmovies%2FRaavna_movie_small_thumb.jpg%22%2C%22href%22%3A%22http%3A%2F%2Fapps.facebook.com%2Fhindi_movies%2Fmovie%2F6%22%7D%5D%7D&callback=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df1630e903ba2956%26origin%3Dhttp%253A%252F%252Fmovies.kewlsocial.com%252Ff33a89873048d9c%26relation%3Dparent%26transport%3Dflash%26frame%3Df1395ad7dcd52ce%26result%3D%2522xxRESULTTOKENxx%2522&channel_url=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Dfc544c0f809639%26origin%3Dhttp%253A%252F%252Fmovies.kewlsocial.com%252Ff33a89873048d9c%26relation%3Dparent.parent%26transport%3Dflash&display=dialog&locale=en_US&message=&method=stream.publish&sdk=joey&user_prompt_message=Share%20your%20thoughts%20about%20movie method: 'stream.publish', //auto_publish: true, display: 'dialog', message: '' , //some default msg in textbox attachment: { name: '<?=$movie['movie_title']?>', caption: 'I reviewed <?=$movie['movie_title']?> movie on HindiPix', href: 'http://apps.facebook.com/hindi_movies/movie/<?=$this->uri->segment(3)?>', media:[{ 'type':'image', 'src':'http://movies.kewlsocial.com/movies/uploads/movies/<?=$movie['movie_image']?>', 'href':'http://apps.facebook.com/hindi_movies/movie/<?=$this->uri->segment(3)?>' }] } , action_links: [{ text: 'Movies', href: 'http://apps.facebook.com/hindi_movies/' }], //user_message_prompt: 'Radhey' user_prompt_message: 'Share your thoughts about movie' }/*, function(response) { if (response && response.post_id) { alert('Post was published.'); } else { alert('Post was not published.'); } }*/ ); </script>

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  • XNA Reach profile with VMWare - Vertex Buffers not working?

    - by Nektarios
    Running XNA app, using Reach profile, in VMWare Fusion host OS Mac OSX, VM is Windows XP SP 3 (my dual-boot OS). Running on MacBook Pro w/NVidia 320M graphics card When I am booted in to XP natively, my code works. The code is drawing cubes that are set up using vertex buffers When another friend runs this same code on Windows 7, it also works for him just fine When I am running my code in the VM, it doesn't work. I have billboarding sprites running in a shader program and this part displays fine. I get no crashing or errors, the geometry just doesn't appear. I tried Debug and Release. This is very basic operation so I'm thinking VMWare isn't the problem, but it's my code.... My init code: var vertexArray = verts.ToArray(); var indexArray = indices.ToArray(); indexBuffer = new IndexBuffer(GraphicsDevice, typeof(Int16), indexArray.Length, BufferUsage.WriteOnly); indexBuffer.SetData(indexArray); vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionColor), vertexArray.Length, BufferUsage.WriteOnly); vertexBuffer.SetData(vertexArray); My Draw code: // problem isn't here, tried no cull GraphicsDevice.RasterizerState = RasterizerState.CullClockwise; GraphicsDevice.BlendState = BlendState.AlphaBlend; GraphicsDevice.DepthStencilState = new DepthStencilState() { DepthBufferEnable = true }; // Update View and Projection TileEffect.View = ((Game1)Game).Camera.View; TileEffect.Projection = ((Game1)Game).Camera.Projection; TileEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.SetVertexBuffer(vertexBuffer); GraphicsDevice.Indices = indexBuffer; GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, indices.Count, 0, indices.Count / 3); For LoadContent: TileEffect = new BasicEffect(GraphicsDevice) { World = Matrix.Identity, View = ((Game1)Game).Camera.View, Projection = ((Game1)Game).Camera.Projection, VertexColorEnabled = true };

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  • Attempting to find a formula for tessellating rectangles onto a board, where middle square can't be

    - by timemirror
    I'm working on a spatial stacking problem... at the moment I'm trying to solve in 2D but will eventually have to make this work in 3D. I divide up space into n x n squares around a central block, therefore n is always odd... and I'm trying to find the number of locations that a rectangle of any dimension less than n x n (eg 1x1, 1x2, 2x2 etc) can be placed, where the middle square is not available. So far I've got this.. total number of rectangles = ((n^2 + n)^2 ) / 4 ..also the total number of squares = (n (n+1) (2n+1)) / 6 However I'm stuck in working out a formula to find how many of those locations are impossible as the middle square would be occupied. So for example: [] [] [] [] [x] [] [] [] [] 3 x 3 board... with 8 possible locations for storing stuff as mid square is in use. I can use 1x1 shapes, 1x2 shapes, 2x1, 3x1, etc... Formula gives me the number of rectangles as: (9+3)^2 / 4 = 144/4 = 36 stacking locations However as the middle square is unoccupiable these can not all be realized. By hand I can see that these are impossible options: 1x1 shapes = 1 impossible (mid square) 2x1 shapes = 4 impossible (anything which uses mid square) 3x1 = 2 impossible 2x2 = 4 impossible etc Total impossible combinations = 16 Therefore the solution I'm after is 36-16 = 20 possible rectangular stacking locations on a 3x3 board. I've coded this in C# to solve it through trial and error, but I'm really after a formula as I want to solve for massive values of n, and also to eventually make this 3D. Can anyone point me to any formulas for these kind of spatial / tessellation problem? Also any idea on how to take the total rectangle formula into 3D very welcome! Thanks!

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  • Parsing XML with jQuery... problem retrieving elements

    - by Don
    An XML snippet: <results> <review> <api_detail_url>http://api.giantbomb.com/review/1/</api_detail_url> <game> <api_detail_url>http://api.giantbomb.com/game/20462/</api_detail_url> <id>20462</id> <name>SingStar</name> </game> <score>4</score> </review> </results> And here's my testing code, just to show whether data is being collected or not ('data' holds the XML): var element; $(data).find('review').each(function() { element = $(this).find('name').text(); }); alert(element); Now here's the problem, only this query actually returns data: $(this).find('score').text(); The alert box in this case would pop up with '4'. These two other queries don't return anything (the alert box is blank): $(this).find('api_detail_url').text(); $(this).find('name').text(); I've tried using jQuery selectors, like... $(this).find('game > name').text(); ...but that doesn't work, either, still get a blank alert box. Am I missing something? Testing is being done in Chrome.

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  • Beginner python - stuck in a loop

    - by Jeremy
    I have two begininer programs, both using the 'while' function, one works correctly, and the other gets me stuck in a loop. The first program is this; num=54 bob = True print('The guess a number Game!') while bob == True: guess = int(input('What is your guess? ')) if guess==num: print('wow! You\'re awesome!') print('but don\'t worry, you still suck') bob = False elif guess>num: print('try a lower number') else: print('close, but too low') print('game over')`` and it gives the predictable output of; The guess a number Game! What is your guess? 12 close, but too low What is your guess? 56 try a lower number What is your guess? 54 wow! You're awesome! but don't worry, you still suck game over However, I also have this program, which doesn't work; #define vars a = int(input('Please insert a number: ')) b = int(input('Please insert a second number: ')) #try a function def func_tim(a,b): bob = True while bob == True: if a == b: print('nice and equal') bob = False elif b > a: print('b is picking on a!') else: print('a is picking on b!') #call a function func_tim(a,b) Which outputs; Please insert a number: 12 Please insert a second number: 14 b is picking on a! b is picking on a! b is picking on a! ...(repeat in a loop).... Can someone please let me know why these programs are different? Thank you!

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  • event flow in action script 3

    - by Shay
    i try to dispatch a custom event from some component on the stage and i register other component to listen to it but the other component doesn't get the event here is my code what do i miss public class Main extends MovieClip //main document class { var compSource:Game; var compMenu:Menu; public function Main() { compSource = new Game; compMenu = new Menu(); var mc:MovieClip = new MovieClip(); addChild(mc); mc.addChild(compSource); // the source of the event - event dispatch when clicked btn mc.addChild(compMenu); //in init of that Movie clip it add listener to the compSource events } } public class Game extends MovieClip { public function Game() { btn.addEventListener(MouseEvent.CLICK, onFinishGame); } private function onFinishGame(e:MouseEvent):void { var score:Number = Math.random() * 100 + 1; dispatchEvent(new ScoreChanged(score)); } } public class Menu extends MovieClip { //TextField score public function Menu() { addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event):void { removeEventListener(Event.ADDED_TO_STAGE, init); //on init add listener to event ScoreChanged addEventListener(ScoreChanged.SCORE_GAIN, updateScore); } public function updateScore(e:ScoreChanged):void { //it never gets here! tScore.text = String(e._score); } } public class ScoreChanged extends Event { public static const SCORE_GAIN:String = "SCORE_GAIN"; public var _score:Number; public function ScoreChanged( score:Number ) { trace("new score"); super( SCORE_GAIN, true); _score = score; } } I don't want to write in Main compSource.addEventListener(ScoreChanged.SCORE_GAIN, compMenu.updateScore); cause i dont want the the compSource will need to know about compMenu its compMenu responsibility to know to what events it needs to listen.... any suggestions? Thanks!

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  • What is causing my HTTP server to fail with "exit status -1073741819"?

    - by Keeblebrox
    As an exercise I created a small HTTP server that generates random game mechanics, similar to this one. I wrote it on a Windows 7 (32-bit) system and it works flawlessly. However, when I run it on my home machine, Windows 7 (64-bit), it always fails with the same message: exit status -1073741819. I haven't managed to find anything on the web which references that status code, so I don't know how important it is. Here's code for the server, with redundancy abridged: package main import ( "fmt" "math/rand" "time" "net/http" "html/template" ) // Info about a game mechanic type MechanicInfo struct { Name, Desc string } // Print a mechanic as a string func (m MechanicInfo) String() string { return fmt.Sprintf("%s: %s", m.Name, m.Desc) } // A possible game mechanic var ( UnkillableObjects = &MechanicInfo{"Avoiding Unkillable Objects", "There are objects that the player cannot touch. These are different from normal enemies because they cannot be destroyed or moved."} //... Race = &MechanicInfo{"Race", "The player must reach a place before the opponent does. Like \"Timed\" except the enemy as a \"timer\" can be slowed down by the player's actions, or there may be multiple enemies being raced against."} ) // Slice containing all game mechanics var GameMechanics []*MechanicInfo // Pseudorandom number generator var prng *rand.Rand // Get a random mechanic func RandMechanic() *MechanicInfo { i := prng.Intn(len(GameMechanics)) return GameMechanics[i] } // Initialize the package func init() { prng = rand.New(rand.NewSource(time.Now().Unix())) GameMechanics = make([]*MechanicInfo, 34) GameMechanics[0] = UnkillableObjects //... GameMechanics[33] = Race } // serving var index = template.Must(template.ParseFiles( "templates/_base.html", "templates/index.html", )) func randMechHandler(w http.ResponseWriter, req *http.Request) { mechanics := [3]*MechanicInfo{RandMechanic(), RandMechanic(), RandMechanic()} if err := index.Execute(w, mechanics); err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) } } func main() { http.HandleFunc("/", randMechHandler) if err := http.ListenAndServe(":80", nil); err != nil { panic(err) } } In addition, the unabridged code, the _base.html template, and the index.html template. What could be causing this issue? Is there a process for debugging a cryptic exit status like this?

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  • django inner redirects

    - by Zayatzz
    Hello I have one project that in my own development computer (uses mod_wsgi to serve the project) caused no problems. In live server (uses mod_fastcgi) it generates 500 though. my url conf is like this: # -*- coding: utf-8 -*- from django.conf.urls.defaults import * # Uncomment the next two lines to enable the admin: from django.contrib import admin admin.autodiscover() urlpatterns = patterns('', url(r'^admin/', include(admin.site.urls)), url(r'^', include('jalka.game.urls')), ) and # -*- coding: utf-8 -*- from django.conf.urls.defaults import * from django.contrib.auth import views as auth_views urlpatterns = patterns('jalka.game.views', url(r'^$', view = 'front', name = 'front',), url(r'^ennusta/(?P<game_id>\d+)/$', view = 'ennusta', name = 'ennusta',), url(r'^login/$', auth_views.login, {'template_name': 'game/login.html'}, name='auth_login'), url(r'^logout/$', auth_views.logout, {'template_name': 'game/logout.html'}, name='auth_logout'), url(r'^arvuta/$', view = 'arvuta', name = 'arvuta',), ) and .htaccess is like that: Options +FollowSymLinks RewriteEngine on RewriteOptions MaxRedirects=10 # RewriteCond %{HTTP_HOST} . RewriteCond %{HTTP_HOST} ^www\.domain\.com RewriteRule (.*) http://domain.com/$1 [R=301,L] AddHandler fastcgi-script .fcgi RewriteCond %{HTTP_HOST} ^jalka\.domain\.com$ [NC] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*) cgi-bin/fifa2010.fcgi/$1 [QSA,L] RewriteCond %{HTTP_HOST} ^subdomain\.otherdomain\.eu$ [NC] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*) cgi-bin/django.fcgi/$1 [QSA,L] Notice, that i have also other project set up with same .htaccess and that one is running just fine with more complex urls and views fifa2010.fcgi: #!/usr/local/bin/python # -*- coding: utf-8 -*- import sys, os DOMAIN = "domain.com" APPNAME = "jalka" PREFIX = "/www/apache/domains/www.%s" % (DOMAIN,) # Add a custom Python path. sys.path.insert(0, os.path.join(PREFIX, "htdocs/django/Django-1.2.1")) sys.path.insert(0, os.path.join(PREFIX, "htdocs")) sys.path.insert(0, os.path.join(PREFIX, "htdocs/jalka")) # Switch to the directory of your project. (Optional.) os.chdir(os.path.join(PREFIX, "htdocs", APPNAME)) # Set the DJANGO_SETTINGS_MODULE environment variable. os.environ['DJANGO_SETTINGS_MODULE'] = "%s.settings" % (APPNAME,) from django.core.servers.fastcgi import runfastcgi runfastcgi(method="threaded", daemonize="false") Alan

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  • Building a formset dynamically

    - by vorpyg
    I initially wrote code to build a form dynamically, based on data from the DB, similar to what I described in my previous SO post. As SO user Daniel Roseman points out, he would use a formset for this, and now I've come to the realization that he must be completely right. :) My approach works, basically, but I can't seem to get validation across the entire form to be working properly (I believe it's possible, but it's getting quite complex, and there has to be a smarter way of doing it = Formsets!). So now my question is: How can I build a formset dynamically? Not in an AJAX way, I want each form's label to be populated with an FK value (team) from the DB. As I have a need for passing parameters to the form, I've used this technique from a previous SO post. With the former approach, my view code is (form code in previous link): def render_form(request): teams = Team.objects.filter(game=game) form_collection = [] for team in teams: f = SuggestionForm(request.POST or None, team=team, user=request.user) form_collection.append(f) Now I want to do something like: def render_form(request): teams = Team.objects.filter(game=game) from django.utils.functional import curry from django.forms.formsets import formset_factory formset = formset_factory(SuggestionForm) for team in teams: formset.form.append(staticmethod(curry(SuggestionForm, request.POST or None, team=team, user=request.user))) But the append bit doesn't work. What's the proper way of doing this? Thanks!

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  • Deleting a resource in a Cucumber (Capybara) step doesn't work

    - by Josiah Kiehl
    Here is my Scenario: Scenario: Delete a match Given pojo is logged in And there is a match with the following: | game_id | 1 | | name | Game del Pojo | | date_and_time | 2010-02-23 17:52:00 | | players | 2 | | teams | 2 | | comment | This is an awesome comment | | user_id | 1 | And I am on the show match 1 page And show me the page When I follow "Delete" And I follow "Yes, delete it" Then there should not be a match with the following: | game_id | 1 | | name | Game del Pojo | | date_and_time | 2010-02-23 17:52:00 | | players | 2 | | teams | 2 | | comment | This is an awesome comment | | user_id | 1 | If I walk through these steps manually, they work. When I click the confirmation: Yes, delete it, then the match is deleted. Cucumber, however, fails to delete the record and the last step fails. And I follow "Yes, delete it" # features/step_definitions/web_steps.rb:32 Then there should not be a match with the following: # features/step_definitions/match_steps.rb:8 | game_id | 1 | | name | Game del Pojo | | date_and_time | 2010-02-23 17:52:00 | | players | 2 | | teams | 2 | | comment | This is an awesome comment | | user_id | 1 | <nil> expected but was <#<Match id: 1, name: "Game del Pojo", date_and_time: "2010-02-23 17:52:00", teams: 2, created_at: "2010-03-02 23:06:33", updated_at: "2010-03-02 23:06:33", comment: "This is an awesome comment", players: 2, game_id: 1, user_id: 1>>. (Test::Unit::AssertionFailedError) /usr/lib/ruby/1.8/test/unit/assertions.rb:48:in `assert_block' /usr/lib/ruby/1.8/test/unit/assertions.rb:495:in `_wrap_assertion' /usr/lib/ruby/1.8/test/unit/assertions.rb:46:in `assert_block' /usr/lib/ruby/1.8/test/unit/assertions.rb:83:in `assert_equal' /usr/lib/ruby/1.8/test/unit/assertions.rb:172:in `assert_nil' ./features/step_definitions/match_steps.rb:22:in `/^there should (not)? be a match with the following:$/' features/matches.feature:124:in `Then there should not be a match with the following:' Any clue how to debug this? Thanks!

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  • Removing an array dimension where the elements sum to zero

    - by James
    Hi, I am assigning a 3D array, which contains some information for a number of different loadcases. Each row in the array defines a particular loadcase (of which there are 3) and I would like to remove the loadcase (i.e. the row) if ALL the elements of the row (in 3D) are equal to zero. The code I have at the moment is: Array = zeros(3,5) % Initialise array Numloadcases = 3; Array(:,:,1) = [10 10 10 10 10; 0 0 0 0 0; 0 0 0 0 0;]; % Expand to a 3D array Array(:,:,2) = [10 10 10 10 10; 0 0 0 0 0; 0 0 0 0 0;]; Array(:,:,3) = [10 10 10 10 10; 0 0 0 0 0; 0 0 20 0 0;]; Array(:,:,4) = [10 10 10 10 10; 0 0 0 0 0; 0 0 20 0 0;]; % I.e. the second row should be removed. for i = 1:Numloadcases if sum(Array(i,:,:)) == 0; Array(i,:,:) = [] end end At the moment, the for loop I have to remove the rows causes an indexing error, as the size of the array changes in the loop. Can anyone see a work around for this? Thanks

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  • How do I remove an array dimension where the elements sum to zero?

    - by James
    I am assigning a 3D array, which contains some information for a number of different loadcases. Each row in the array defines a particular loadcase (of which there are 3) and I would like to remove the loadcase (i.e. the row) if ALL the elements of the row (in 3D) are equal to zero. The code I have at the moment is: Array = zeros(3,5) %# Initialise array Numloadcases = 3; Array(:,:,1) = [10 10 10 10 10; 0 0 0 0 0; 0 0 0 0 0;]; %# Expand to a 3D array Array(:,:,2) = [10 10 10 10 10; 0 0 0 0 0; 0 0 0 0 0;]; Array(:,:,3) = [10 10 10 10 10; 0 0 0 0 0; 0 0 20 0 0;]; Array(:,:,4) = [10 10 10 10 10; 0 0 0 0 0; 0 0 20 0 0;]; %# And to remove the second row: for i = 1:Numloadcases if sum(Array(i,:,:)) == 0 Array(i,:,:) = []; end end At the moment, the for loop I have to remove the rows causes an indexing error, as the size of the array changes in the loop. Can anyone see a work around for this?

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  • Why does iOS 5 fail to connect to a server running JDK 1.6, but not JDK 1.5

    - by KC Baltz
    We have a Java Socket Server listening on an SSLSocket (port 443) and an iOS application that connects with it. When running on iOS 5.1, the application stopped working when we upgraded the Java version of the server from JDK 1.5 to 1.6 (or 1.7). The app connects just fine to JDK 5 and 6 when running on iOS 6. The iOS app is reporting an error: -9809 = errSSLCrypto. On the Java side, we get javax.net.ssl.SSLException: Received fatal alert: close_notify. On the Java server side, we have enabled all the available cipher suites. On the client side we have tested enabling several different suites, although we have yet to complete a test involving each one individually enabled. Right now, it is failing when we use TLS_DH_anon_WITH_AES_128_CBC_SHA although it has failed with others and we are starting to think it's not the suite. Here is the debug output. It makes it all the way to ServerHelloDone and then fails shortly thereafter: Is secure renegotiation: false [Raw read]: length = 5 0000: 16 03 03 00 41 ....A [Raw read]: length = 65 0000: 01 00 00 3D 03 03 50 83 1E 0B 56 19 25 65 C8 F2 ...=..P...V.%e.. 0010: AF 02 AD 48 FE E2 92 CF B8 D7 A6 A3 EA C5 FF 5D ...H...........] 0020: 74 0F 1B C1 99 18 00 00 08 00 FF 00 34 00 1B 00 t...........4... 0030: 18 01 00 00 0C 00 0D 00 08 00 06 05 01 04 01 02 ................ 0040: 01 . URT-, READ: Unknown-3.3 Handshake, length = 65 *** ClientHello, Unknown-3.3 RandomCookie: GMT: 1333992971 bytes = { 86, 25, 37, 101, 200, 242, 175, 2, 173, 72, 254, 226, 146, 207, 184, 215, 166, 163, 234, 197, 255, 93, 116, 15, 27, 193, 153, 24 } Session ID: {} Cipher Suites: [TLS_EMPTY_RENEGOTIATION_INFO_SCSV, TLS_DH_anon_WITH_AES_128_CBC_SHA, SSL_DH_anon_WITH_3DES_EDE_CBC_SHA, SSL_DH_anon_WITH_RC4_128_MD5] Compression Methods: { 0 } Unsupported extension signature_algorithms, data: 00:06:05:01:04:01:02:01 *** [read] MD5 and SHA1 hashes: len = 65 0000: 01 00 00 3D 03 03 50 83 1E 0B 56 19 25 65 C8 F2 ...=..P...V.%e.. 0010: AF 02 AD 48 FE E2 92 CF B8 D7 A6 A3 EA C5 FF 5D ...H...........] 0020: 74 0F 1B C1 99 18 00 00 08 00 FF 00 34 00 1B 00 t...........4... 0030: 18 01 00 00 0C 00 0D 00 08 00 06 05 01 04 01 02 ................ 0040: 01 . %% Created: [Session-1, TLS_DH_anon_WITH_AES_128_CBC_SHA] *** ServerHello, TLSv1 RandomCookie: GMT: 1333992972 bytes = { 100, 3, 56, 153, 7, 2, 251, 64, 41, 32, 66, 240, 227, 181, 55, 190, 2, 237, 146, 0, 73, 119, 70, 0, 160, 9, 28, 207 } Session ID: {80, 131, 30, 12, 241, 73, 52, 38, 46, 41, 237, 226, 199, 246, 156, 45, 3, 247, 182, 43, 223, 8, 49, 169, 188, 63, 160, 41, 102, 199, 50, 190} Cipher Suite: TLS_DH_anon_WITH_AES_128_CBC_SHA Compression Method: 0 Extension renegotiation_info, renegotiated_connection: <empty> *** Cipher suite: TLS_DH_anon_WITH_AES_128_CBC_SHA *** Diffie-Hellman ServerKeyExchange DH Modulus: { 233, 230, 66, 89, 157, 53, 95, 55, 201, 127, 253, 53, 103, 18, 11, 142, 37, 201, 205, 67, 233, 39, 179, 169, 103, 15, 190, 197, 216, 144, 20, 25, 34, 210, 195, 179, 173, 36, 128, 9, 55, 153, 134, 157, 30, 132, 106, 171, 73, 250, 176, 173, 38, 210, 206, 106, 34, 33, 157, 71, 11, 206, 125, 119, 125, 74, 33, 251, 233, 194, 112, 181, 127, 96, 112, 2, 243, 206, 248, 57, 54, 148, 207, 69, 238, 54, 136, 193, 26, 140, 86, 171, 18, 122, 61, 175 } DH Base: { 48, 71, 10, 213, 160, 5, 251, 20, 206, 45, 157, 205, 135, 227, 139, 199, 209, 177, 197, 250, 203, 174, 203, 233, 95, 25, 10, 167, 163, 29, 35, 196, 219, 188, 190, 6, 23, 69, 68, 64, 26, 91, 44, 2, 9, 101, 216, 194, 189, 33, 113, 211, 102, 132, 69, 119, 31, 116, 186, 8, 77, 32, 41, 216, 60, 28, 21, 133, 71, 243, 169, 241, 162, 113, 91, 226, 61, 81, 174, 77, 62, 90, 31, 106, 112, 100, 243, 22, 147, 58, 52, 109, 63, 82, 146, 82 } Server DH Public Key: { 8, 60, 59, 13, 224, 110, 32, 168, 116, 139, 246, 146, 15, 12, 216, 107, 82, 182, 140, 80, 193, 237, 159, 189, 87, 34, 18, 197, 181, 252, 26, 27, 94, 160, 188, 162, 30, 29, 165, 165, 68, 152, 11, 204, 251, 187, 14, 233, 239, 103, 134, 168, 181, 173, 206, 151, 197, 128, 65, 239, 233, 191, 29, 196, 93, 80, 217, 55, 81, 240, 101, 31, 119, 98, 188, 211, 52, 146, 168, 127, 127, 66, 63, 111, 198, 134, 70, 213, 31, 162, 146, 25, 178, 79, 56, 116 } Anonymous *** ServerHelloDone [write] MD5 and SHA1 hashes: len = 383 0000: 02 00 00 4D 03 01 50 83 1E 0C 64 03 38 99 07 02 ...M..P...d.8... 0010: FB 40 29 20 42 F0 E3 B5 37 BE 02 ED 92 00 49 77 .@) B...7.....Iw 0020: 46 00 A0 09 1C CF 20 50 83 1E 0C F1 49 34 26 2E F..... P....I4&. 0030: 29 ED E2 C7 F6 9C 2D 03 F7 B6 2B DF 08 31 A9 BC ).....-...+..1.. 0040: 3F A0 29 66 C7 32 BE 00 34 00 00 05 FF 01 00 01 ?.)f.2..4....... 0050: 00 0C 00 01 26 00 60 E9 E6 42 59 9D 35 5F 37 C9 ....&.`..BY.5_7. 0060: 7F FD 35 67 12 0B 8E 25 C9 CD 43 E9 27 B3 A9 67 ..5g...%..C.'..g 0070: 0F BE C5 D8 90 14 19 22 D2 C3 B3 AD 24 80 09 37 ......."....$..7 0080: 99 86 9D 1E 84 6A AB 49 FA B0 AD 26 D2 CE 6A 22 .....j.I...&..j" 0090: 21 9D 47 0B CE 7D 77 7D 4A 21 FB E9 C2 70 B5 7F !.G...w.J!...p.. 00A0: 60 70 02 F3 CE F8 39 36 94 CF 45 EE 36 88 C1 1A `p....96..E.6... 00B0: 8C 56 AB 12 7A 3D AF 00 60 30 47 0A D5 A0 05 FB .V..z=..`0G..... 00C0: 14 CE 2D 9D CD 87 E3 8B C7 D1 B1 C5 FA CB AE CB ..-............. 00D0: E9 5F 19 0A A7 A3 1D 23 C4 DB BC BE 06 17 45 44 ._.....#......ED 00E0: 40 1A 5B 2C 02 09 65 D8 C2 BD 21 71 D3 66 84 45 @.[,..e...!q.f.E 00F0: 77 1F 74 BA 08 4D 20 29 D8 3C 1C 15 85 47 F3 A9 w.t..M ).<...G.. 0100: F1 A2 71 5B E2 3D 51 AE 4D 3E 5A 1F 6A 70 64 F3 ..q[.=Q.M>Z.jpd. 0110: 16 93 3A 34 6D 3F 52 92 52 00 60 08 3C 3B 0D E0 ..:4m?R.R.`.<;.. 0120: 6E 20 A8 74 8B F6 92 0F 0C D8 6B 52 B6 8C 50 C1 n .t......kR..P. 0130: ED 9F BD 57 22 12 C5 B5 FC 1A 1B 5E A0 BC A2 1E ...W"......^.... 0140: 1D A5 A5 44 98 0B CC FB BB 0E E9 EF 67 86 A8 B5 ...D........g... 0150: AD CE 97 C5 80 41 EF E9 BF 1D C4 5D 50 D9 37 51 .....A.....]P.7Q 0160: F0 65 1F 77 62 BC D3 34 92 A8 7F 7F 42 3F 6F C6 .e.wb..4....B?o. 0170: 86 46 D5 1F A2 92 19 B2 4F 38 74 0E 00 00 00 .F......O8t.... URT-, WRITE: TLSv1 Handshake, length = 383 [Raw write]: length = 388 0000: 16 03 01 01 7F 02 00 00 4D 03 01 50 83 1E 0C 64 ........M..P...d 0010: 03 38 99 07 02 FB 40 29 20 42 F0 E3 B5 37 BE 02 .8....@) B...7.. 0020: ED 92 00 49 77 46 00 A0 09 1C CF 20 50 83 1E 0C ...IwF..... P... 0030: F1 49 34 26 2E 29 ED E2 C7 F6 9C 2D 03 F7 B6 2B .I4&.).....-...+ 0040: DF 08 31 A9 BC 3F A0 29 66 C7 32 BE 00 34 00 00 ..1..?.)f.2..4.. 0050: 05 FF 01 00 01 00 0C 00 01 26 00 60 E9 E6 42 59 .........&.`..BY 0060: 9D 35 5F 37 C9 7F FD 35 67 12 0B 8E 25 C9 CD 43 .5_7...5g...%..C 0070: E9 27 B3 A9 67 0F BE C5 D8 90 14 19 22 D2 C3 B3 .'..g......."... 0080: AD 24 80 09 37 99 86 9D 1E 84 6A AB 49 FA B0 AD .$..7.....j.I... 0090: 26 D2 CE 6A 22 21 9D 47 0B CE 7D 77 7D 4A 21 FB &..j"!.G...w.J!. 00A0: E9 C2 70 B5 7F 60 70 02 F3 CE F8 39 36 94 CF 45 ..p..`p....96..E 00B0: EE 36 88 C1 1A 8C 56 AB 12 7A 3D AF 00 60 30 47 .6....V..z=..`0G 00C0: 0A D5 A0 05 FB 14 CE 2D 9D CD 87 E3 8B C7 D1 B1 .......-........ 00D0: C5 FA CB AE CB E9 5F 19 0A A7 A3 1D 23 C4 DB BC ......_.....#... 00E0: BE 06 17 45 44 40 1A 5B 2C 02 09 65 D8 C2 BD 21 ...ED@.[,..e...! 00F0: 71 D3 66 84 45 77 1F 74 BA 08 4D 20 29 D8 3C 1C q.f.Ew.t..M ).<. 0100: 15 85 47 F3 A9 F1 A2 71 5B E2 3D 51 AE 4D 3E 5A ..G....q[.=Q.M>Z 0110: 1F 6A 70 64 F3 16 93 3A 34 6D 3F 52 92 52 00 60 .jpd...:4m?R.R.` 0120: 08 3C 3B 0D E0 6E 20 A8 74 8B F6 92 0F 0C D8 6B .<;..n .t......k 0130: 52 B6 8C 50 C1 ED 9F BD 57 22 12 C5 B5 FC 1A 1B R..P....W"...... 0140: 5E A0 BC A2 1E 1D A5 A5 44 98 0B CC FB BB 0E E9 ^.......D....... 0150: EF 67 86 A8 B5 AD CE 97 C5 80 41 EF E9 BF 1D C4 .g........A..... 0160: 5D 50 D9 37 51 F0 65 1F 77 62 BC D3 34 92 A8 7F ]P.7Q.e.wb..4... 0170: 7F 42 3F 6F C6 86 46 D5 1F A2 92 19 B2 4F 38 74 .B?o..F......O8t 0180: 0E 00 00 00 .... [Raw read]: length = 5 0000: 15 03 01 00 02 ..... [Raw read]: length = 2 0000: 02 00 .. URT-, READ: TLSv1 Alert, length = 2 URT-, RECV TLSv1 ALERT: fatal, close_notify URT-, called closeSocket() URT-, handling exception: javax.net.ssl.SSLException: Received fatal alert: close_notify FYI, this works in iOS 6.0

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  • Admob banner not getting remove from superview

    - by Gamer
    I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time game getting crash also. I am not getting how admob banner is comes in every class in fact i have not declare in Rootviewcontroller class. can any one suggest me how to integrate Admob in cocos2d game, i want Admob banner in particular classes not in every class, I am using latest google admob sdk, my code is below: Thanks in advance ` -(void)AdMob{ NSLog(@"ADMOB"); CGSize winSize = [[CCDirector sharedDirector]winSize]; // Create a view of the standard size at the bottom of the screen. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-364, size.height - GAD_SIZE_728x90.height, GAD_SIZE_728x90.width, GAD_SIZE_728x90.height)]; } else { // It's an iPhone bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-160, size.height - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; } if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { bannerView_.adUnitID =@"a15062384653c9e"; } else { bannerView_.adUnitID =@"a15062392a0aa0a"; } bannerView_.rootViewController = self; [[[CCDirector sharedDirector]openGLView]addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; GADRequest *request = [[GADRequest alloc] init]; request.testing = [NSArray arrayWithObjects: GAD_SIMULATOR_ID, nil]; // Simulator [bannerView_ loadRequest:request]; } //best practice for removing the barnnerView_ -(void)removeSubviews{ NSArray* subviews = [[CCDirector sharedDirector]openGLView].subviews; for (id SUB in subviews){ [(UIView*)SUB removeFromSuperview]; [SUB release]; } NSLog(@"remove from view"); } //this makes the refreshTimer count -(void)targetMethod:(NSTimer *)theTimer{ //INCREASE OF THE TIMER AND SECONDS elapsedTime++; seconds++; //INCREASE OF THE MINUTOS EACH 60 SECONDS if (seconds>=60) { seconds=0; minutes++; [self removeSubviews]; [self AdMob]; } NSLog(@"TIME: %02d:%02d", minutes, seconds); } `

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  • Creating Mobile Cross-Platform Scripting Solution

    - by Aplomb
    I am having the dream to design a Mobile cross-platform scripting solution to achieve Developer only need to code once by scripting language(it's possible be Javascript or others need further investigation), then the solution will be able to generate the installation files for multiple mobile platforms like J2me, Android, Symbian, BlackBerry, Palm, Windows Mobile/Phone, iPhone, etc. Using the scripting language, developer can code with unified platform API. And other extension frameworks under scripting language, like, 1. 2D UI framework Most probably using for Mobile Applications, the UI style will compete with native UI framework and no longer every application in particular platform looks similar. 2. 3D UI framework Provide the platforms who has 3D capability can represent their Mobile Application with more fashion 3D style which will be much more abstractive. 3. Variable game engine Developers can can use it for easily and high-quality build games. 4. etc This Mobile solution is providing three points, 1. Cross-Platform 2. Scripting 3. Middleware So guys, what do you think about this idea, is it good for Developers? is it profitable? where is the better direction for this idea?

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  • How can I improve this search usability?

    - by Craig Whitley
    This is the first real programming attempt of mine, and theres some major flaws. It's a learning project, and I'm currently re-writing the entire thing as my php is is really messy. I really want to get an idea on how I can improve the actual usability and accesibility of the site at the same time though - so I know how to implement it correctly. The website is basically a comparison website for gameserver hosting. As I mentioned, its a learning project and I don't actually expect any revenue from it. At the moment theres only test data in it, so in the game input box select either 'Battlefied Bad Company 2' or 'Call of Duty 4: Modern Warfare' and ignore the actual search results. http://www.laglessfrag.com I wasn't really sure how to work the search functionality. Basically when you click a game in the drop down box, it sends an ajax request and finds all the locations available to that specific game in the database. After selecting the country theres another ajax to find all the citys available to the game in that country - which gives me the two unique identifiers I need to create the search results. One major and fundamental flaw is that without javascript enabled, the site ceases to function. I'll overcome that in the next re-write, but without the ajax functionality stopping the user 'going wrong' - how can I implement a search that requires two fields without creating extra steps in new pages after form submissions? I'm also no designer so my whole layout and css is a bit rubbish, but this was mainly a learning project as I'm interested in applications / programming rather than design. It's also slow as its on shared hosting, but if I can get it to work correctly then I'm not impartial to chucking a bit of money at it for faster hosting and maybe a bit of advertising and seeing where it goes (if anywhere!). Any info appreciated.

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  • How to simplify this code or a better design?

    - by Tattat
    I am developing a game, the game have different mode. Easy, Normal, and Difficult. So, I'm thinking about how to store the game mode. My first idea is using number to represent the difficulty. Easy = 0 Normal = 1 Difficult = 2 So, my code will have something like this: switch(gameMode){ case 0: //easy break; case 1: //normal break; case 3: //difficult break; } But I think it have some problems, if I add a new mode, for example, "Extreme", I need to add case 4... ... it seems not a gd design. So, I am thinking making a gameMode object, and different gameMode is sub class of the super class gameMode. The gameMode object is something like this: class GameMode{ int maxEnemyNumber; int maxWeaponNumber; public static GameMode init(){ GameMode gm = GameMode(); gm.maxEnemyNumber = 0; gm.maxWeaponNumber = 0; return gm; } } class EasyMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 10; gm.maxWeaponNumber = 100; return gm; } } class NormalMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 20; gm.maxWeaponNumber = 80; return gm; } } But I think it seems too "bulky" to create an object to store gameMode, my "gameMode" only store different variables for game settings.... Is that any simple way to store data only instead of making an Object? thz u.

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