Search Results

Search found 12598 results on 504 pages for 'beta testing'.

Page 372/504 | < Previous Page | 368 369 370 371 372 373 374 375 376 377 378 379  | Next Page >

  • How to quantify your "slow" development machine?

    - by lance
    ( Please provide the question this one duplicates. I'm disappointed I couldn't find it. ) My development machine is "slow". I wait on it "a lot". I've been asked by decision makers who want to help to fairly and accurately measure that time. How do you quantify the amount of time you spend waiting on the computer (during compiles, waiting for apps to open every day, etc). Is there software which effectively reports on this sort of thing? Is there an OS metric (I/O something something, pagefile swapping frequency, etc, etc) that captures and communicates this particularly well? Some sort of benchmark you'd recommend me testing against?

    Read the article

  • JQuery code does not work not understanding the markup

    - by Andrae Browne
    I am trying to make a simple animation using JQuery. I have tried adding the script externally(external file) and internally(within script tags). I have testing if the page is recognizing the script using the alert function, but the script is not executing. I am thinking that is has something to do with the syntax. $("#container5").hover(function() { //hover in $(#container5).animate({ height: "250", width: "250", left: "-=50", top: "-=50", }, "fast"); }, function() { //hover out $(#container5).animate({ height: "200", width: "200", left: "+=50", top: "+=50", }, "fast"); } })(jQuery);

    Read the article

  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

    Read the article

  • C# Asynchronous Sockets questions.

    - by ccppjava
    Based on my reading and testing, with asynchronous sockets, the socket itself can be passed using state object (IAsyncResult result), also if store the socket as a private field, it would be captured by the callback methods. I am wondering how the IAysnResult is kepted between the BeginXXX and ReceiveXXX? It looks to me that after the BeginXXX call and the method ends, the state object would be disposed by GC if there is no reference to it. In the case of private field, how the private field is shared between threads? (As far as I know, a callback is executed using a thread from the default thread pool, which would be considered as a new thread.) Many thanks, hope the questions themselves are clear.

    Read the article

  • HTTP Download very Big File

    - by Luca
    I'm working at a web application in Python/Twisted. I want the user to be able to download a very big file ( 100 Mb). I don't want to load all the file in memory (of the server), of course. server side I have this idea: ... request.setHeader('Content-Type', 'text/plain') fp = open(fileName, 'rb') try: r = None while r != '': r = fp.read(1024) request.write(r) finally: fp.close() request.finish() I expected this to work, but I have problems: I'm testing with FF... It seems the browser make me wait until the file is completed downloaded, and then I have the open/save dialog box. I expected the dialog box immediately, and then the progress bar in action... Maybe I have to add something in the Http header... Something like the size of the file?

    Read the article

  • Converting VS 2008 Project to VS 2010 - now .aspx won't load

    - by coffeeaddict
    I converted all my other projects fine from VS 2008 to 2010 and they run great. There is one project however for some reason after converting, when I try to run one of the .aspx pages in it, I get nothing...no error, just that it cannot display the page. Nothing has changed. The path is still the same, and the IIS website is still the same. I even recreated the site in IIS using the VS option to create it in the web project properties. This is a testing project..only has like one .aspx in it. Not sure why I get nothing after converting this. I did not convert it to .NET 4.0, it's still in v3.5 in VS 2010.

    Read the article

  • Need a very simple bash-based webserver for logging XML in HTTP POST

    - by Syffys
    As in title, it's for testing purpose and I need it to be extremely light (1 line to 1 single light file). Here is a XML query sample: XML_QUERY=$(cat <<EOF <?xml version='1.0' encoding='UTF-8'?> <Test></Test> EOF ) curl -H "Content-type: text/xml; charset=utf-8" -H "Soapaction: \"\"" -k -d "${XML_QUERY}" http://localhost:8088 Here are some of the tracks I have found so far even if I wasnt able to adapt them to work as I expect: Netcat minimal webserver: Problem is that my nc does not have the -q option, so the connection is closing before delivering the XML content Netcat Only webserver: Same as above Python based: But does not handle POST Thanks in advance!

    Read the article

  • Hierarchy of modules in guice

    - by Niko
    Hi, I'd like to run a unit test where a constant is slightly different than in the standard version. That is, in my default module, the following is bindConstant().annotatedWith(Names.named("number of players")).to(4); but in testing, I'd like to try this line instead: bindConstant().annotatedWith(Names.named("number of players")).to(2); Id like to achieve that without copying all of the rest of the module. What I really want is a "default" module that is "below" a more specialized module, such that in case of conflict, the specialized module wins (instead of throwing an exception, which is what guice does). In essence, my question is: how does anybody arrange for more than one module without lots of code duplication?

    Read the article

  • asp.net mvc cookies not persisting on local server (aspnetserve)

    - by DW
    Hi. Trying to run an MVC app on the 'portable' web server. Software is aspnetserve. (http://www.ohloh.net/p/aspNETserve) Cookies do not persist. They do fine when I run from visual studio debug. Code is fine, seemingly. Only are dead (fail to persist from page to page) when I use this server. My solution requires deploying a portable local solution like this for the app. (this isn't just being done for purposes of testing) Rather stumped right now. Any bright ideas? Thank you.

    Read the article

  • APNS Sending Frequent Notifications to Device

    - by user564447
    I'm trying to mimic a pager with my app by sending push notifications to the user until he or she responds. My thought was to send a push every few seconds and play the default sound on arrival. Not perfect, but better than nothing. It's working all right. However, I am finding that the sound starts to stutter/interrupt a bit after a few notifications have been sent -- as if it's trying to play the sound more than once. This happens even if I only send the push every 10 seconds. I just tested it at 20 second intervals and even then it starts to sound interrupted after about 10 times. Any idea how to resolve this so each message plays the sound crisply? p.s. Testing performed on an iPad.

    Read the article

  • How do I alter the Epitwitter scripts to post to twitter from a web form?

    - by waterfallrain
    Hello, I am trying to update my twitter status with php and outh using the Epitwitter scripts. The following is the textarea of the web form I created to allow me to update twitter. <textarea name="updatestatus" cols="50" rows="4" id="updatestatus"> </textarea> Do I change this line in my confirm.php script from $status = 'Testing API'; To this $status=$_POST["updatestatus"]; I am wanting to know if I at least got that right so I can look at other possible problems with this form not being able to update twitter. As it stands now I am manually editing the status each time and it works that way perfectly but have not yet figured out how to get a webform to do this.

    Read the article

  • Can I add an existing 2008 build server to new TFS 2010 server ?

    - by driis
    My scenario is this: I am currently testing out a new Team Foundation Server 2010 installation; which we will be moving to shortly. Upgrading builds to work with TFS 2010 and the new MSBuild seems like a lot of work (it does not work out-of-the-box, at least). So what I would like to do, is to repurpose our old TFS Server to be a build server for TFS 2010. It already has build services installed. I cannot figure out how to add an existing TFS 2008 Build Server to my new TFS 2010 installation, so I can use the old server to run old builds. Is this possible ? How can I do it ?

    Read the article

  • Is there a slick way to deploy my silverlight app and change settings programmatically?

    - by MIke S.
    I am fairly new to web development. I am at the point of deployment (for testing). I have a few places (maybe 4 places) where I had to add a URI that was non-relative into the appliation. So now, at deployment, those need to be changed. Is there a slick way of handling this? By slick I mean not manually going through the app and changing the URIs or a blanket find and replace (too risky). I only have 4 places to change now, but this could easily change and cause deployment issues. I am using a Microsoft technology stack. Silverlight, ASP.NET, RIA, etc. Development is done in Visual Studio 2010. I noticed that the web projects have a nifty transformation for the web.config...which is nice. Is there an equivalent mechanism for silverlight resources? Any other ways? Any thoughts?

    Read the article

  • Why is there a margin at the top of my browser?

    - by fmz
    I have a web page that is displays differently in Firefox and Safari (IE testing yet to come). The page displays as expected in Safari, but there is a 50px margin between the body and the HTML that I can't determine what is causing it. Here is the CSS for the body: body { font-size: 13px; line-height: 1.333em; background: #f6eaae url(../_images/parchment-big.jpg) no-repeat center top; font-family: "Lucida Grande", Lucida, Verdana, sans-serif; color: #323232; } I would really appreciate some assistance in finding what is causing this difference. Ideally the Firefox version is better because it gives that extra breathing room at the top. Thanks.

    Read the article

  • Hosting an NServiceBus subscriber in the same application as the producer.

    - by Jack Ryan
    Is it possible to use NServiceBus to publish and consume messages in the same application, specifically a web application? In the future we will almost certainly need to maintain a separate long running service to process messages generated by this application, and this is why we are hoping to use NServiceBus from the start, but right now it would be nice to just start up the consumer and the publisher when the web application starts. This will make testing and deployment far easier for us. I presume I will need to reference the NServiceBus.Host.exe and start up the process in the global.asax, but need help on what exactly I need to call to do this.

    Read the article

  • .NET Ascertaining mouse is on line drawn between two arbitrary points

    - by johnc
    I have an arrow drawn between two objects on a Winform. What would be the simplest way to determine that my mouse is currently hovering over, or near, this line. I have considered testing whether the mouse point intersects a square defined and extrapolated by the two points, however this would only be feasible if the two points had very similar x or y values. I am thinking, also, this problem is probably more in the realms of linear algebra rather than simple trigonometry, and whilst I do remember the simpler aspects of matrices, this problem is beyond my knowledge of linear algebra. On the other hand, if a .NET library can cope with the function, even better.

    Read the article

  • FastCGI has to be restarted for new content to be displayed on my Django site

    - by vorpyg
    I'm currently testing serving my Django site with Nginx, FastCGI and Flup. The server is configured roughly as described in the Django Advent article. I had to do some minor modifications in order to make it work in Ubuntu 9.10. The problem is that when I add new content it doesn't show up on the page before I restart the FastCGI process. I haven't enabled any caching functionality in Django, and when I query the DB from the Django shell it works as expected. Anybody got ideas to what's causing this?

    Read the article

  • Chrome extension - Message Passing

    - by Felipe Barreiros
    Hey there. I'm trying to get the info that is set on the Options Page to alter the behavior of my extension. Basically, if a checkbox on OptionsPage is set to true, the extension runs, otherwise it doesn't. I'm returning true on the background.html for testing purposes, but still, it doesn't work. Would you guys help me out? Thanks! Code being injected to the page: if(chrome.extension.sendRequest() == 'true') alert("checkbox set to true"); else alert("it is disabled"); background.html <script> chrome.extension.onRequest.addListener(function(){ return true; } </script>

    Read the article

  • Developing web app, question for mobile developers

    - by Stephen Kellett
    I'm going to develop a web app that I expect some people will also end up wanting to view on their phones. The UI will be fairly straightforward (no frames, just CSS/HTML). May have a bit of Flash, but not for the first version. My question is, for testing viewing of the web app on mobile devices what devices would you recommend that I test on (and thus, most likely, have to purchase)? Windows Mobile iPhone Android Other? or can I use emulators for any/all of these? Note that I'm not developing a platform (android, iPhone) specific app, just a web application that I expect will also be accessed from a mobile phone. I apologise if this seems like a niave/stupid question, but this hobby project is totally away from my commercial experience and I just don't know the answers to these questions, hence asking here. Thanks for reading.

    Read the article

  • Basic Python: Exception raising and local variable scope / binding

    - by SuperJdynamite
    I have a basic "best practices" Python question. I see that there are already StackOverflow answers tangentially related to this question but they're mired in complicated examples or involve multiple factors. Given this code: #!/usr/bin/python def test_function(): try: a = str(5) raise b = str(6) except: print b test_function() what is the best way to avoid the inevitable "UnboundLocalError: local variable 'b' referenced before assignment" that I'm going to get in the exception handler? Does python have an elegant way to handle this? If not, what about an inelegant way? In a complicated function I'd prefer to avoid testing the existence of every local variable before I, for example, printed debug information about them.

    Read the article

  • ondevicemotion in Chrome desktop returns true

    - by Martin Klasson
    I am using a "shake" function from github - and it has a detection that is browser-based javascript. //feature detect this.hasDeviceMotion = 'ondevicemotion' in window; This though yields true even on Chrome on OS X. It feels strange, since I am not willing to shake my monitor on my desktop. Safari on OS X gives me "false" in return when testing. I have searched but not been able to find out why Chrome decided to take this path. It bugs me. Is there a better way to make this detection? Not all "mobile devices" has shake as well.. or does not let the browser have that capability, as it does not seem to work in windows phones.

    Read the article

  • Remove anchor from URL in C#

    - by kcoppock
    I'm trying to pull in an src value from an XML document, and in one that I'm testing it with, the src is: <content src="content/Orwell - 1984 - 0451524934_split_2.html#calibre_chapter_2"/> That creates a problem when trying to open the file. I'm not sure what that #(stuff) suffix is called, so I had no luck searching for an answer. I'd just like a simple way to remove it if possible. I suppose I could write a function to search for a # and remove anything after, but that would break if the filename contained a # symbol (or can a file even have that symbol?) Thanks!

    Read the article

  • mx.core::BitmapAsset could not be found

    - by asksuperuser
    I tried the code EmbedAssets.as below found in sample here: http://www.senocular.com/flash/tutorials/as3withmxmlc/ I got this error when building with mxmlc.exe and testing the ouput EmbedAssets.swf in Flash Player 9: VerifyError: Error #1014: mx.core::BitmapAsset could not be found package { import flash.display.Sprite; public class EmbedAssets extends Sprite { [Embed(source="images/trophy.png")] private var TrophyImage:Class; [Embed(source="swfs/satdish.swf")] private var SatelliteAnimation:Class; public function EmbedAssets() { addChild(new SatelliteAnimation()); addChild(new TrophyImage()); } } } satdish.swf is not corrupted so I don't understand why this error message.

    Read the article

  • C++ DWORD* to BYTE*

    - by NomeSkavinski
    My issue, i am trying to convert and array of dynamic memory of type DWORD to a BYTE. Fair enough i can for loop through this and convert the DWORD into a BYTE per entry. But is their a faster way to do this? to take a pointer to DWORD data and convert the whole piece of data into a pointer to BYTE data? such as using a memcpy operation? I feel this is not possible, im not requesting an answer just an experienced opinion on my approach, as i have tried testing both approaches but seem to fail getting to a solution on my second solution. Thanks for any input, again no answers just a point in the right direction. Nor is this a homework question, i felt that had to be mentioned.

    Read the article

  • Microphone input

    - by George
    I'm trying to build a gadget that detects pistol shots using Android. It's a part of a training aid for pistol shooters that tells how the shots are distributed in time and I use a HTC Tattoo for testing. I use the MediaRecorder and its getMaxAmplitude method to get the highest amplitude during the last 1/100 s but it does not work as expected; speech gives me values from getMaxAmplitude in the range from 0 to about 25000 while the pistol shots (or shouting!) only reaches about 15000. With a sampling frequency of 8kHz there should be some samples with considerably high level. Anyone who knows how these things work? Are there filters that are applied before registering the max amplitude. If so, is it hardware or software? Thanks, /George

    Read the article

< Previous Page | 368 369 370 371 372 373 374 375 376 377 378 379  | Next Page >