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  • DisplayObject snapshot in flex 3

    - by simplemagik
    i'm creating a visual editor in flex and need to let users export thier projects into Image format. But i have one problem: size of the canvas is fixed and when user add element which is out of these sizes some scroll bars added. And user continue working on the project. but when he want to take snapshot of the canvas he just get the visible part ot the canvas with scrollbars. how to get image of the fullsize canvas? The only solution i found is to check the positions and sizes of canvas child objects and rezise it to fit them. then take snap and resize back. But it hmmmm... too complicated i think. Is there some "easy methods"? <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical"> <mx:Script> <![CDATA[ import mx.graphics.ImageSnapshot; private function SnapshotButtonHandler():void { var snapshot:ImageSnapshot = ImageSnapshot.captureImage(AppCanvas); var file:FileReference = new FileReference(); file.save(snapshot.data, "canvas.png"); } ]]> </mx:Script> <mx:Canvas id="AppCanvas" width="800" height="300" backgroundColor="0xFFFFFF"> <mx:Box x="750" y="100" width="100" height="100" backgroundColor="0xCCCCCC" /> </mx:Canvas> <mx:Button id="SnapshotButton" label="take snapshot" click="SnapshotButtonHandler()" /> </mx:Application>

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  • Java For-Each Loop to Deal to multiple Hands

    - by qwertyRocker
    I'm trying to find a good way to 'deal' cards to 4 difference hands. System.out.println("Deal to 4 Hands: "); Hand hand1 = new Hand(); Hand hand2 = new Hand(); Hand hand3 = new Hand(); Hand hand4 = new Hand(); hand1.addSingleCard(Deck.deal()); hand2.addSingleCard(Deck.deal()); hand3.addSingleCard(Deck.deal()); hand4.addSingleCard(Deck.deal()); hand1.addSingleCard(Deck.deal()); hand2.addSingleCard(Deck.deal()); hand3.addSingleCard(Deck.deal()); hand4.addSingleCard(Deck.deal()); System.out.println("Cards left in deck: " + Deck.size()); System.out.println("Player 1's Hand: \n" + hand1.getHand()); System.out.println("Player 2's Hand: \n" + hand2.getHand()); System.out.println("Player 3's Hand: \n" + hand3.getHand()); System.out.println("Player 4's Hand: \n" + hand4.getHand()); Is there an easier way to deal to hands? For example using a For-Each loop? I tried this: but it doesn't work. I haven't really used this type of loop very must... for(Hand card : hand1){ System.out.println("Player 1's Hand: \n" + hand1); } By the way, this deals 2 cards to 4 difference hands, then prints each hand.

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  • What are the most time consuming checks performed by .NET when executing a managed appplication?

    - by ltorje
    I've developed a .NET based Windows service that uses part managed (C#) and unmanaged code (C/C++ libraries). In some domain environments (e.g. Win 2k3 32bit server inside domain abc.com) sometimes the service takes more than 30 seconds to start (especially on OS restart), thus failing to start the service. I suspect that it has something to do with enterprise level security but I do not know for sure. http://msdn.microsoft.com/en-us/library/aa720255%28VS.71%29.aspx I've tried the following without success: - delay loading references by moving the using directives as far as possible from the servicebase implementation (especially the xml namespace - know to cause delays in loading) - delay loading and configuring log4net - precompiling the code by using ngen - delaying the start of the worker thread - add/remove manifest + decencies set inside - sign/unsign the binaries - use the configuration settings (there are a lot of settings and the scope level for all is set to application ) as later as possible - add all dependencies to GAC I didn't tried yet to add security demands for the class that has the Main method implemented. I didn't tries to implement my own configuration loader because after inspecting the autogenerated code, I've noticed that the setting class is a singletone and it gets its instance on call. By completely removing the log4net dependency it worked, but this is not an option. When the network card is disabled the service starts immediately. Any suggestions/comments/solution you have would be most welcomed.

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  • Can't get RDFlib to work on windows

    - by john
    I have installed RDFlib 3.0 and everything that is needed, but when I run the following code I get an error. The code below is from: http://code.google.com/p/rdflib/wiki/IntroSparql. I have tried for hours to fix this but with no success. Can please someone help? import rdflib rdflib.plugin.register('sparql', rdflib.query.Processor, 'rdfextras.sparql.processor', 'Processor') rdflib.plugin.register('sparql', rdflib.query.Result, 'rdfextras.sparql.query', 'SPARQLQueryResult') from rdflib import ConjunctiveGraph g = ConjunctiveGraph() g.parse("http://bigasterisk.com/foaf.rdf") g.parse("http://www.w3.org/People/Berners-Lee/card.rdf") from rdflib import Namespace FOAF = Namespace("http://xmlns.com/foaf/0.1/") g.parse("http://danbri.livejournal.com/data/foaf") [g.add((s, FOAF['name'], n)) for s,_,n in g.triples((None, FOAF['member_name'], None))] for row in g.query( """SELECT ?aname ?bname WHERE { ?a foaf:knows ?b . ?a foaf:name ?aname . ?b foaf:name ?bname . }""", initNs=dict(foaf=Namespace("http://xmlns.com/foaf/0.1/"))): print "%s knows %s" % row The error I get is: Traceback (most recent call last): File "...", line 18 in <module> initNs=dict(foaf=Namespace("http://xmlns.com/foaf/0.1/"))): TypeError: query() got an unexpected keyword argument 'initNS'

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  • 'Bank Switching' Sprites on old NES applications

    - by Jeffrey Kern
    I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics. In a nutshell, the NES could hold two bitmaps worth of graphical information, each with the dimensions of 128x128. These are called the PPU tables. One was for BG tiles and the other was for sprites. The data had to be in this memory for it to be drawn on-screen. Now, if a game had more graphical data then these two banks, it could write portions of this new information to these banks -overwriting what was there - at the end of each frame, and use it from the next frame onward. So, in old games how did the programmers 'bank switch'? I mean, within the level design, how did they know which graphic set to load? I've noticed that Mega Man 2 bankswitches when the screen programatically scrolls from one portion of the stage to the next. But how did they store this information in the level - what sprites to copy over into the PPU tables, and where to write them at? Another example would be hitting pause in MM2. BG tiles get over-written during pause, and then get restored when the player unpauses. How did they remember which tiles they replaced and how to restore them? If I was lazy, I could just make one huge static bitmap and just grab values that way. But I'm forcing myself to limit these values to create a more authentic experience. I've read the amazing guide on how M.C. Kids was made, and I'm trying to be barebones about how I program this game. It still just boggles my mind how these programmers accomplisehd what they did with what they had. EDIT: The only solution I can think of would be to hold separate tables that state what tiles should be in the PPU at what time, but I think that would be a huge memory resource that the NES wouldn't be able to handle.

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  • Java swing app can't find image

    - by KáGé
    Hello, I'm making a torpedo game for school in java with swing gui, please see the zipped source HERE. I use custom button icons and mouse cursors of images stored in the /bin/resource/graphics/default folder's subfolders, where the root folder is the program's root folder (it will be the root in the final .jar as well I suppose) which apart from "bin" contains a "main" folder with all the classes. The relative path of the resources is stored in MapStruct.java's shipPath and mapPath variables. Now Battlefield.java's PutPanel class finds them all right and sets up its buttons' icons fine, but every other class fail to get their icons, e.g. Table.java's setCursor, which should set the mouse cursor for all its elements for the selected ship's image or Field.java's this.button.setIcon(icon); in the constructor, which should set the icon for the buttons of the "water". I watched with debug what happens, and the images stay null after loading, though the paths seem to be correct. I've also tried to write a test file in the image folder but the method returns a filenotfound exception. I've tried to get the path of the class to see if it runs from the supposed place and it seems it does, so I really can't find the problem now. Could anyone please help me? Thank you.

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  • Suggested (simple) approach for drawing large numbers of visual elements in WPF?

    - by Ender
    I'm writing an interface that features a large (~50000px width) "canvas"-type area that is used to display a lot of data in a fairly novel way. This involves lots of lines, rectangles, and text. The user can scroll around to explore the entire canvas. At the moment I'm just using a standard Canvas panel with various Shapes placed on it. This is nice and easy to do: construct a shape, assign some coordinates, and attach it to the Canvas. Unfortunately, it's pretty slow (to construct the children, not to do the actual rendering). I've looked into some alternatives, it's a bit intimidating. I don't need anything fancy - just the ability to efficiently construct and place objects in a coordinate plane. If all I get are lines, colored rectangles, and text, I'll be happy. Do I need Geometry instances inside of Geometry Groups inside of GeometryDrawings inside of some Panel container? Note: I'd like to include text and graphics (i.e. colored rectangles) in the same space, if possible.

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  • jQuery "growl-like" effect in VB.net

    - by StealthRT
    Hey all, i have made a simple form that mimiks the jQuery "GROWL" effect seen here http://www.sandbox.timbenniks.com/projects/jquery-notice/ However, i have ran into a problem. If i have more than one call to the form to display a "Growl" then it just refreshes the same form with whatever call i send it. In other words, i can only display one form at a time instead of having one drop down and a new one appear above it. Here is my simple form code for the "GROWL" form: Public Class msgWindow Public howLong As Integer Public theType As String Private loading As Boolean Protected Overrides Sub OnPaint(ByVal pe As System.Windows.Forms.PaintEventArgs) Dim pn As New Pen(Color.DarkGreen) If theType = "OK" Then pn.Color = Color.DarkGreen ElseIf theType = "ERR" Then pn.Color = Color.DarkRed Else pn.Color = Color.DarkOrange End If pn.Width = 2 pe.Graphics.DrawRectangle(pn, 0, 0, Me.Width, Me.Height) pn = Nothing End Sub Public Sub showMessageBox(ByVal typeOfBox As String, ByVal theMessage As String) Me.Opacity = 0 Me.Show() Me.SetDesktopLocation(My.Computer.Screen.WorkingArea.Width - 350, 15) Me.loading = True theType = typeOfBox lblSaying.Text = theMessage If typeOfBox = "OK" Then Me.BackColor = Color.FromArgb(192, 255, 192) ElseIf typeOfBox = "ERR" Then Me.BackColor = Color.FromArgb(255, 192, 192) Else Me.BackColor = Color.FromArgb(255, 255, 192) End If If Len(theMessage) <= 30 Then howLong = 4000 ElseIf Len(theMessage) >= 31 And Len(theMessage) <= 80 Then howLong = 7000 ElseIf Len(theMessage) >= 81 And Len(theMessage) <= 100 Then howLong = 12000 Else howLong = 17000 End If Me.opacityTimer.Start() End Sub Private Sub opacityTimer_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles opacityTimer.Tick If Me.loading Then Me.Opacity += 0.07 If Me.Opacity >= 0.8 Then Me.opacityTimer.Stop() Me.opacityTimer.Dispose() Pause(howLong) Me.loading = False Me.opacityTimer.Start() End If Else Me.Opacity -= 0.08 If Me.Opacity <= 0 Then Me.opacityTimer.Stop() Me.Close() End If End If End Sub Public Sub Pause(ByVal Milliseconds As Integer) Dim dTimer As Date dTimer = Now.AddMilliseconds(Milliseconds) Do While dTimer > Now Application.DoEvents() Loop End Sub End Class I call the form by this simple call: Call msgWindow.showMessageBox("OK", "Finished searching images.") Does anyone know a way where i can have the same setup but would allow me to add any number of forms without refreshing the same form over and over again? Like always, any help would be great! :) David

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  • Android SDK: hello world does not run

    - by Alex
    I have installed Java x64, Eclipse Classic Judo x64 + ADT Pluggin. OS win 7 x64. I did installation everything according to the manual. Then created first application and launched it. Emulator was launched but hello world was not. I have not idea what doing wrong. Do anyone knows of such error and my problem as a whole? thx Console log: [2012-10-06 13:35:42 - test] ------------------------------ [2012-10-06 13:35:42 - test] Android Launch! [2012-10-06 13:35:42 - test] adb is running normally. [2012-10-06 13:35:42 - test] Performing com.example.test.MainActivity activity launch [2012-10-06 13:35:42 - test] Automatic Target Mode: launching new emulator with compatible AVD 'AVD_41' [2012-10-06 13:35:42 - test] Launching a new emulator with Virtual Device 'AVD_41' [2012-10-06 13:35:42 - Emulator] Failed to create Context 0x3005 [2012-10-06 13:35:42 - Emulator] emulator: WARNING: Could not initialize OpenglES emulation, using software renderer. [2012-10-06 13:35:42 - Emulator] WARNING: Data partition already in use. Changes will not persist! [2012-10-06 13:35:42 - Emulator] WARNING: SD Card image already in use: C:\Users\Zewisa\.android\avd\AVD_41.avd/sdcard.img [2012-10-06 13:35:42 - Emulator] WARNING: Cache partition already in use. Changes will not persist! [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] emulator: warning: opening audio input failed [2012-10-06 13:35:42 - Emulator]

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  • Is there a workaround for Linux mono's refusal to acknowledge that I have resized the columns of my

    - by fantius
    When I resize a column, it does not redraw the data with the updated alignment. I've tried Invalidating, Refreshing, and a few other things. Nothing has worked. Does anyone know a workaround? I have not tried this in mono for Windows. To see what I mean, drop this control on a form, and run it in mono for Linux: using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; using System.Drawing; class MyListView : ListView { private readonly List<ListViewItem> items_ = new List<ListViewItem>(); public MyListView() { VirtualMode = true; Columns.Add("Col 1"); Columns.Add("Col 2"); Columns.Add("Col 3"); Add(new ListViewItem(new[] { "a", "b", "c" })); Add(new ListViewItem(new[] { "a", "b", "c" })); Add(new ListViewItem(new[] { "a", "b", "c" })); Add(new ListViewItem(new[] { "a", "b", "c" })); Add(new ListViewItem(new[] { "a", "b", "c" })); } protected override void OnRetrieveVirtualItem(RetrieveVirtualItemEventArgs e) { e.Item = items_[e.ItemIndex]; base.OnRetrieveVirtualItem(e); } public void Add(ListViewItem item) { items_.Add(item); VirtualListSize = items_.Count; } protected override void OnDrawColumnHeader(DrawListViewColumnHeaderEventArgs e) { e.DrawText(); base.OnDrawColumnHeader(e); } protected override void OnDrawSubItem(DrawListViewSubItemEventArgs e) { var text = ((ListViewItem.ListViewSubItem)e.SubItem).Text; using (var brush = new SolidBrush(e.SubItem.ForeColor)) { e.Graphics.DrawString(text, Font, brush, e.Bounds); } base.OnDrawSubItem(e); } protected override void OnColumnWidthChanged(ColumnWidthChangedEventArgs e) { base.OnColumnWidthChanged(e); Invalidate(true); // Nope, that didn't work Refresh(); // Nope, that didn't work } }

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  • JFrame that has multiple layers

    - by phunehehe
    Hello, I have a window that has two layers: a static background and a foreground that contains moving objects. My idea is to draw the background just once (because it's not going to change), so I make the changing panel transparent and add it on top of the static background. Here is the code for this: public static void main(String[] args) { JPanel changingPanel = new JPanel() { @Override public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.RED); g.fillRect(100, 100, 100, 100); } }; changingPanel.setOpaque(false); JPanel staticPanel = new JPanel(); staticPanel.setBackground(Color.BLUE); staticPanel.setLayout(new BorderLayout()); staticPanel.add(changingPanel); JFrame frame = new JFrame(); frame.add(staticPanel); frame.setSize(800, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } This piece of code gives me the correct image I want, but every time I repaint changingPanel, staticPanel gets repainted as well (which is obviously against the whole idea of painting the static panel just once). Can somebody show me what's wrong? FYI I am using the javax.swing.Timer to recalculate and repaint the changing panel 24 times every second.

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  • Creating ODT and PDF files as end result

    - by Bill Zimmerman
    Hello, I've been working on an app to create various document formats for a while now, and I've had limited success. Ideally, I'd like to dynamically create a fairly simple ODT/PDF/DOC file. I've been focusing my efforts on ODT, because it is editable, and open enough that there are several tools which will convert it to any of the other formats I need. The problem is that the ODT XML files are NOT simple, and there aren't any good-quality API's I could find (especially in python). So far, I've had the most success creating a template ODT file, and then manipulating the DOM in python as needed. This is ok generally, but is quickly becoming inadequate and requires too much tweaking every single time I need to alter one of the templates. The requirements are: 1) Produce a simple document that will have lists, paragraphs, and the ability to draw simple graphics on the page (boxes, circles, etc...) 2) The ability to specify page size, and the different formats should generally print the exact same output when sent to a printer My questions: 1) Are there any other ways I can produce ODT/PDF/DOC files? 2) Would LaTeX be acceptable? I've never really used it, does anyone have experience converting LaTeX files into other formats? 3) Would it be possible to use HTML? There are a lot of converters online. Technically you can specify dimensions in mm/cm, etc..., but I am worried that the printed output will differ between browsers/converters.... Any other ideas?

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  • JUnit Test method with randomized nature

    - by Peter
    Hey, I'm working on a small project for myself at the moment and I'm using it as an opportunity to get acquainted with unit testing and maintaining proper documentation. I have a Deck class with represents a deck of cards (it's very simple and, to be honest, I can be sure that it works without a unit test, but like I said I'm getting used to using unit tests) and it has a shuffle() method which changes the order of the cards in the deck. The implementation is very simple and will certainly work: public void shuffle() { Collections.shuffle(this.cards); } But, how could I implement a unit test for this method. My first thought was to check if the top card of the deck was different after calling shuffle() but there is of course the possibility that it would be the same. My second thought was to check if the entire order of cards has changed, but again they could possibly be in the same order. So, how could I write a test that ensures this method works in all cases? And, in general, how can you unit test methods for which the outcome depends on some randomness? Cheers, Pete

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  • Have any software engineers gotten math degrees later in their careers?

    - by vin
    I have a bachelors in computer science and worked the last 12 years as a software engineer. I'm bored with doing general development work, so I want to specialize. I'm thinking about getting a master's degree in math so I can build math models and write algorithms to implement them. I'm unsure what type of work I'd do (financial, gaming, graphics, science, research, etc) but I'm open minded. I would need to refresh my undergrad math skills (which are old and faded), but I loved algebra and calculus. I've been working with couple statisticians so I've been finding myself more interested in statistics. Since I'm a parent supporting a household, I would have to continue working while studying. Have any software engineers taken this route? (Specifically, going from BS in comp sci to MS in math.) If so, what advice do you have for coursework, financing, and getting a job that combines programming with advanced math? How abundant are these kinds of jobs? I'm not sure where one starts. Also, how do you hop from a BS to an MS in a different subject?

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  • How to create platform independent 3D video on 3D TV via HDMI 1.4?

    - by artif
    I am writing a real-time, interactive 3D visualization program and at each point in the program, I can compute 2 images (bitmaps) that are meant to look 3D together by means of stereoscopy. How do I get my program to display the image pairs such that they look 3D on a 3D TV? Is there a platform independent way of accomplishing it? (By platform I mean independent of GPU brand, operating system, 3D TV vendor, etc.) If not, which is preferable-- to lock in by GPU, OS, or 3D TV? I suppose I need to be using an HDMI 1.4 cable with the 3D TV? HDMI 1.4 can encode stereoscopy via side-by-side method. But how do I send such an encoded signal to the monitor? What kind of libraries do I use for this sort of thing? Windows DirectShow? If DirectShow is correct, is there a cross platform equivalent available? If anyone asks, yes I have seen this question: http://stackoverflow.com/questions/2811350/generating-3d-tv-stereoscopic-output-programmatically. However, correct me if I am wrong, it does not appear to be what I'm looking for. I do not have an OpenGL or Direct3D program that generates polygons, for which a Nvidia card can do ad-hoc impromptu stereoscopy simply by rendering the scene from 2 slightly offset points of view and then displaying those 2 images on the monitor-- my program already has those image pairs and needs to display them (and they are not the result of rendering polygons). Btw, I have never done any major multimedia programming before and know very little about HDMI, Direct Show, 3D TVs, etc so pardon me if any parts of this question did not make any sense at all.

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  • wxGraphicsContext dreadfully slow on Windows

    - by Jonatan
    I've implemented a plotter using wxGraphicsContext. The development was done using wxGTK, and the graphics was very fast. Then I switched to Windows (XP) using wxWidgets 2.9.0. And the same code is extremely slow. It takes about 350 ms to render a frame. Since the user is able to drag the plotter with the mouse to navigate it feels very sluggish with such a slow update rate. I've tried to implement some parts using wxDC and benchmarked the difference. With wxDC the code runs just about 100 times faster. As far as I know both Cairo and GDI+ are implemented in software at this point, so there's no real reason Cairo should be so much faster than GDI+. Am I doing something wrong? Or is the GDI+ implementation just not up on par with Cairo? One small note: I'm rendering to a wxBitmap now, with the wxGraphicsContext created from a wxMemoryDC. This is to avoid flicker on XP, since double buffering doesn't work there.

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  • How to call functions inside a C dll which take pointers as arguments from C#

    - by AndrejaKo
    Hi people, this is my first post here! I'm trying to make a windows forms program using C# which will use a precompiled C library. It will access a smart card and provide output from it. For the library, I have a .dll, .lib and .h and no source. In the .h file there are several structs defined. Most interesting functions of the .dll expect pointers to allocated structs as arguments. I've been calling functions inside the .dll like this: For example function EID_API int WINAPI EidStartup(int nApiVersion); would be called like this [DllImport("CelikApi.dll")]//the name of the .dll public static extern int EidStartup(int nApiVersion); Now my problem is that I can't find equivalent of C's pointers which point to dynamically allocated structures in memory in C#, so I don't know what to pass as argument to functions which take C pointers. I don't have much experience in C#, but to me its use looked as the easiest way of making the program I need. I tried with C++, but Visual Studio 2010 doesn't have IntelliSense for C++/CLR. If you can point me to something better, feel free to do so.

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  • How to eliminate tearing from animation?

    - by MusiGenesis
    I'm running an animation in a WinForms app at 18.66666... frames per second (it's synced with music at 140 BPM, which is why the frame rate is weird). Each cel of the animation is pre-calculated, and the animation is driven by a high-resolution multimedia timer. The animation itself is smooth, but I am seeing a significant amount of "tearing", or artifacts that result from cels being caught partway through a screen refresh. When I take the set of cels rendered by my program and write them out to an AVI file, and then play the AVI file in Windows Media Player, I do not see any tearing at all. I assume that WMP plays the file smoothly because it uses DirectX (or something else) and is able to synchronize the rendering with the screen's refresh activity. It's not changing the frame rate, as the animation stays in sync with the audio. Is this why WMP is able to render the animation without tearing, or am I missing something? Is there any way I can use DirectX (or something else) in order to enable my program to be aware of where the current scan line is, and if so, is there any way I can use that information to eliminate tearing without actually using DirectX for displaying the cels? Or do I have to fully use DirectX for rendering in order to deal with this problem? Update: forgot a detail. My app renders each cell onto a PictureBox using Graphics.DrawImage. Is this significantly slower than using BitBlt, such that I might eliminate at least some of the tearing by using BitBlt?

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  • Should I choose <button> element or css buttons?

    - by Kenny Bones
    Ok, here's the thing. I've done a webpage which contains forms and so I added buttons as elements and this works great. I created their own css classes and use graphics as background images for each of them. All working great (these are submit buttons btw) Anyway, I've also got a jQuery script from before that takes all a href hyperlinks and add content from a set div from an external file and adds to a div in my current page, all in one animation. But this would probably not work with form buttons? In any case I need to be able to have these buttons work as traditional hyperlinks anyway. So what do I do? I thought about using css-buttons alltogether, but I'm not able to have them stack vertically. Using float left or right just put the buttons outside of their parent containers (probably a different fix for that). But in any case, using css buttons, that wouldn't work as a submit button for the forms anyway would it? Should I perhaps use both form buttons and css buttons? What do you do?

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  • Secure web module for paid subscribtion

    - by DarkJaff
    Hello everyone, I'm building a website (a community web site like digg) but we will soon release a new feature that people will need to pay for. Right now, our website is in pure C# in .NET, very simple pages with some AJAX. When the member log in, there is no HTTPS. Everything is check with session and the internal validation that I do. What we need, is that when the people are logged in, they can click on a link a proceed to a payment (Paypal, credit card, etc). After the payment is done, the "billing module" will return a value to my site to validate that the payment is done so the account will be flagged as "paying member". I'm guessing this is the way to do, maybe I'm wrong! So my questions are: -What is the name of this kind of billing module? (I will do some research on that) -Do you know any ready to go module that does this kind of thing? -(I push my luck) Do you know any FREE module that do this kind of things. If something is not clear, don't hesitate to ask question :) Thanks a lot! DarkJaff

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  • How to scale JPEG images with a non-standard sampling factor in Java?

    - by HRJ
    I am using Java AWT for scaling a JPEG image, to create thumbnails. The code works fine when the image has a normal sampling factor ( 2x2,1x1,1x1 ) However, an image which has this sampling factor ( 1x1, 1x1, 1x1 ) creates problem when scaled. The colors get corrupted though the features are recognizable. The original and the thumbnail: The code I am using is roughly equivalent to: static BufferedImage awtScaleImage(BufferedImage image, int maxSize, int hint) { // We use AWT Image scaling because it has far superior quality // compared to JAI scaling. It also performs better (speed)! System.out.println("AWT Scaling image to: " + maxSize); int w = image.getWidth(); int h = image.getHeight(); float scaleFactor = 1.0f; if (w > h) scaleFactor = ((float) maxSize / (float) w); else scaleFactor = ((float) maxSize / (float) h); w = (int)(w * scaleFactor); h = (int)(h * scaleFactor); // since this code can run both headless and in a graphics context // we will just create a standard rgb image here and take the // performance hit in a non-compatible image format if any Image i = image.getScaledInstance(w, h, hint); image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g = image.createGraphics(); g.drawImage(i, null, null); g.dispose(); i.flush(); return image; } (Code courtesy of this page ) Is there a better way to do this? Here's a test image with sampling factor of [ 1x1, 1x1, 1x1 ].

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  • android upload progressbarr not working

    - by pieter
    I'm a beginner in Android programming and I was tryinh to upload an image to a server. I found some code here on stackoverflow, I adjusted it and it still doesn't work. The problem is my image still won't upload. edit I solved the problem, I had no rights on the folder on the server. Now I have a new problem. the progresbarr doesn't work. it keeps saying 0 % transmitted does anyone sees an error in my code? import android.app.Activity; import android.app.AlertDialog; import android.app.Dialog; import android.app.ProgressDialog; import android.content.Context; import android.content.DialogInterface; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.location.Location; import android.location.LocationListener; import android.location.LocationManager; import android.os.AsyncTask; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.Window; import android.widget.Button; import android.widget.ImageView; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.File; import java.io.FileInputStream; import java.io.IOException; import java.net.HttpURLConnection; import java.net.URL; public class PreviewActivity extends Activity { /** The captured image file. Get it's path from the starting intent */ private File mImage; public static final String EXTRA_IMAGE_PATH = "extraImagePath" /** Log tag */ private static final String TAG = "DFH"; /** Progress dialog id */ private static final int UPLOAD_PROGRESS_DIALOG = 0; private static final int UPLOAD_ERROR_DIALOG = 1; private static final int UPLOAD_SUCCESS_DIALOG = 2; /** Handler to confirm button */ private Button mConfirm; /** Handler to cancel button */ private Button mCancel; /** Uploading progress dialog */ private ProgressDialog mDialog; /** * Called when the activity is created * * We load the captured image, and register button callbacks */ @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_INDETERMINATE_PROGRESS); setContentView(R.layout.preview); setResult(RESULT_CANCELED); // Import image Bundle extras = getIntent().getExtras(); String imagePath = extras.getString(FotoActivity.EXTRA_IMAGE_PATH); Log.d("DFHprev", imagePath); mImage = new File(imagePath); if (mImage.exists()) { setResult(RESULT_OK); loadImage(mImage); } registerButtonCallbacks(); } @Override protected void onPause() { super.onPause(); } /** * Register callbacks for ui buttons */ protected void registerButtonCallbacks() { // Cancel button callback mCancel = (Button) findViewById(R.id.preview_send_cancel); mCancel.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { PreviewActivity.this.finish(); } }); // Confirm button callback mConfirm = (Button) findViewById(R.id.preview_send_confirm); mConfirm.setEnabled(true); mConfirm.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { new UploadImageTask().execute(mImage); } }); } /** * Initialize the dialogs */ @Override protected Dialog onCreateDialog(int id) { switch(id) { case UPLOAD_PROGRESS_DIALOG: mDialog = new ProgressDialog(this); mDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); mDialog.setCancelable(false); mDialog.setTitle(getString(R.string.progress_dialog_title_connecting)); return mDialog; case UPLOAD_ERROR_DIALOG: AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle(R.string.upload_error_title) .setIcon(android.R.drawable.ic_dialog_alert) .setMessage(R.string.upload_error_message) .setCancelable(false) .setPositiveButton(getString(R.string.retry), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { PreviewActivity.this.finish(); } }); return builder.create(); case UPLOAD_SUCCESS_DIALOG: AlertDialog.Builder success = new AlertDialog.Builder(this); success.setTitle(R.string.upload_success_title) .setIcon(android.R.drawable.ic_dialog_info) .setMessage(R.string.upload_success_message) .setCancelable(false) .setPositiveButton(getString(R.string.success), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { PreviewActivity.this.finish(); } }); return success.create(); default: return null; } } /** * Prepare the progress dialog */ @Override protected void onPrepareDialog(int id, Dialog dialog) { switch(id) { case UPLOAD_PROGRESS_DIALOG: mDialog.setProgress(0); mDialog.setTitle(getString(R.string.progress_dialog_title_connecting)); } } /** * Load the image file into the imageView * * @param image */ protected void loadImage(File image) { Bitmap bm = BitmapFactory.decodeFile(image.getPath()); ImageView view = (ImageView) findViewById(R.id.preview_image); view.setImageBitmap(bm); } /** * Asynchronous task to upload file to server */ class UploadImageTask extends AsyncTask<File, Integer, Boolean> { /** Upload file to this url */ private static final String UPLOAD_URL = "http://www.xxxx.x/xxxx/fotos"; /** Send the file with this form name */ private static final String FIELD_FILE = "file"; /** * Prepare activity before upload */ @Override protected void onPreExecute() { super.onPreExecute(); setProgressBarIndeterminateVisibility(true); mConfirm.setEnabled(false); mCancel.setEnabled(false); showDialog(UPLOAD_PROGRESS_DIALOG); } /** * Clean app state after upload is completed */ @Override protected void onPostExecute(Boolean result) { super.onPostExecute(result); setProgressBarIndeterminateVisibility(false); mConfirm.setEnabled(true); mDialog.dismiss(); if (result) { showDialog(UPLOAD_SUCCESS_DIALOG); } else { showDialog(UPLOAD_ERROR_DIALOG); } } @Override protected Boolean doInBackground(File... image) { return doFileUpload(image[0], "UPLOAD_URL"); } @Override protected void onProgressUpdate(Integer... values) { super.onProgressUpdate(values); if (values[0] == 0) { mDialog.setTitle(getString(R.string.progress_dialog_title_uploading)); } mDialog.setProgress(values[0]); } private boolean doFileUpload(File file, String uploadUrl) { HttpURLConnection connection = null; DataOutputStream outputStream = null; DataInputStream inputStream = null; String pathToOurFile = file.getPath(); String urlServer = "http://www.xxxx.x/xxxx/upload.php"; String lineEnd = "\r\n"; String twoHyphens = "--"; String boundary = "*****"; // log pathtoourfile Log.d("DFHinUpl", pathToOurFile); int bytesRead, bytesAvailable, bufferSize; byte[] buffer; int maxBufferSize = 1*1024*1024; int sentBytes = 0; long fileSize = file.length(); // log filesize String files= String.valueOf(fileSize); String buffers= String.valueOf(maxBufferSize); Log.d("fotosize",files); Log.d("buffers",buffers); try { FileInputStream fileInputStream = new FileInputStream(new File(pathToOurFile) ); URL url = new URL(urlServer); connection = (HttpURLConnection) url.openConnection(); // Allow Inputs & Outputs connection.setDoInput(true); connection.setDoOutput(true); connection.setUseCaches(false); // Enable POST method connection.setRequestMethod("POST"); connection.setRequestProperty("Connection", "Keep-Alive"); connection.setRequestProperty("Content-Type", "multipart/form-data;boundary="+boundary); outputStream = new DataOutputStream( connection.getOutputStream() ); outputStream.writeBytes(twoHyphens + boundary + lineEnd); outputStream.writeBytes("Content-Disposition: form-data; name=\"uploadedfile\";filename=\"" + pathToOurFile +"\"" + lineEnd); outputStream.writeBytes(lineEnd); bytesAvailable = fileInputStream.available(); bufferSize = Math.min(bytesAvailable, maxBufferSize); buffer = new byte[bufferSize]; // Read file bytesRead = fileInputStream.read(buffer, 0, bufferSize); while (bytesRead > 0) { outputStream.write(buffer, 0, bufferSize); bytesAvailable = fileInputStream.available(); bufferSize = Math.min(bytesAvailable, maxBufferSize); bytesRead = fileInputStream.read(buffer, 0, bufferSize); sentBytes += bufferSize; publishProgress((int)(sentBytes * 100 / fileSize)); bytesAvailable = fileInputStream.available(); bufferSize = Math.min(bytesAvailable, maxBufferSize); bytesRead = fileInputStream.read(buffer, 0, bufferSize); } outputStream.writeBytes(lineEnd); outputStream.writeBytes(twoHyphens + boundary + twoHyphens + lineEnd); // Responses from the server (code and message) int serverResponseCode = connection.getResponseCode(); String serverResponseMessage = connection.getResponseMessage(); fileInputStream.close(); outputStream.flush(); outputStream.close(); try { int responseCode = connection.getResponseCode(); return responseCode == 200; } catch (IOException ioex) { Log.e("DFHUPLOAD", "Upload file failed: " + ioex.getMessage(), ioex); return false; } catch (Exception e) { Log.e("DFHUPLOAD", "Upload file failed: " + e.getMessage(), e); return false; } } catch (Exception ex) { String msg= ex.getMessage(); Log.d("DFHUPLOAD", msg); } return true; } } } the PHP code that handles this upload is following: <?php $date=getdate(); $urldate=$date['year'].$date['month'].$date['month'].$date['hours'].$date['minutes'].$date[ 'seconds']; $target_path = "./"; $target_path = $target_path . basename( $_FILES['uploadedfile']['name']) . $urldate; if(move_uploaded_file($_FILES['uploadedfile']['tmp_name'], $target_path)) { echo "The file ". basename( $_FILES['uploadedfile']['name']). " has been uploaded"; } else{ echo "There was an error uploading the file, please try again!"; } ?> would really appreciate it if someone could help me.

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  • How to pass dynamic values using MVC AJax.BeginForm

    - by Arthur
    I'm using MVC and AJax.BeginForm to do some ajax updating of my page. The BeginForm code looks something like: using (Ajax.BeginForm("HandleCrop", "Card", new { accept = true, id = Model.ImageUpload.ID, file = Model.ImageUpload.File, imageCropX = Model.CropInfo.X, imageCropY = Model.CropInfo.Y, imageCropWidth = Model.CropInfo.Width, imageCropHeight = Model.CropInfo.Height }, new AjaxOptions { HttpMethod = "POST", OnComplete = "ConfirmCompleted", OnSuccess = "ReloadUpload", OnFailure = "Failure" }, null)) The Model.CropInfo is being put in as hidden fields like so: <%=Html.HiddenFor(m => m.CropInfo.X) %> <%=Html.HiddenFor(m => m.CropInfo.Y) %> <%=Html.HiddenFor(m => m.CropInfo.Width) %> <%=Html.HiddenFor(m => m.CropInfo.Height) %> However, these values are being dynamically modified by some client side javascript, and these values need to be posted through the Ajax call back to the server. The above code will obviously not work as the imageCrop.. parameters in the Ajax form are being filled when the page is rendered (therefore being all 0). My question is: what is the correct way to approach this situation?

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  • How to: Simulating keystroke inputs in shell to an app running in an embedded target

    - by fzkl
    I am writing an automation script that runs on an embedded linux target. A part of the script involves running an app on the target and obtaining some data from the stdout. Stdout here is the ssh terminal connection I have to the target. However, this data is available on the stdout only if certain keys are pressed and the key press has to be done on the keyboard connected to the embedded target and not on the host system from which I have ssh'd into the target. Is there any way to simulate this? Edit: Elaborating on what I need - I have an OpenGL app that I run on the embedded linux (works like regular linux) target. This displays some graphics on the embedded system's display device. Pressing f on the keyboard connected to the target outputs the fps data onto the ssh terminal from which I control the target. Since I am automating the process of running this OpenGL app and obtaining the fps scores, I can't expect a keyboard to be connected to the target let alone expect a user to input a keystroke on the embedded target keyboard. How do I go about this? Thanks.

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  • Which Stroustrup book should I use?

    - by Chris Simmons
    I'm a C# programmer that is looking to branch out. I'm bored of writing business software and want to start getting into graphics programming and games/simulators. So I figured, although writing that stuff isn't impossible in managed code, the "right" way to do that would be to look to C++, of course focussing on the language first, then getting into OpenGL or DirectX (or whatever). Way way back ('98? '99?) I had tried and failed to really grasp Stroustrup's The C++ Programming Language. I know that this book is often not recommended for the beginner. Anyway, I picked it back up (in a much more recent printing) and I'm actually getting it and enjoying it. I also have a copy of his textbook, Programming: Principles and Practice Using C++, which, as I understand it, is really geared toward teaching programming, not necessarily C++. I'm certainly not arrogant enough to claim I don't have anything more to learn about programming, data structures, algoriths, etc., however I'm not a novice there either. So my question is, with the goal of gaining the broader and more real-world-useful understanding of C++ and given my background, on which should I focus? The denser (as I perceive it) TCPPPL or the gentler Programming? EDIT: I thank everyone for the responses. However, I've got a personal choice here to make between these two books. Granted there are other very good books out there, but I'm already a good length into both of the books I mention and I'd like to finish one. So, can anyone respond on which would be the better and why? Time is not an issue; I'm not looking (at this point) at an "accelerated" read.

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