Search Results

Search found 27682 results on 1108 pages for 'display none'.

Page 375/1108 | < Previous Page | 371 372 373 374 375 376 377 378 379 380 381 382  | Next Page >

  • Java.lang.NullPointerException when using retreived Image (Unless method is used statically!)

    - by Emdiesse
    Hi there, This has been doing my head in all day and I have finally decided to resort to asking for help! In my MIDLet I have an instance of the java class ImageFetcher called anImg. Also within my MIDLet I have a command that simply say's fetch, a CommandListener that when detects fetch was clicked runs the function below. This function should simply run public getImage() from the anImg instance of class ImageFetcher which returns an image and then appends/sets this Image onto the form on the display. (You may recognise the getImage() function from the Nokia JavaME Wiki!!!) Instead of any image being displayed this is written to the output terminal in netbeans: Msg: Java.lang.NullPointerException HOWEVER, If I change public getImage() to public static getImage() and replace anImg.getImage() with ImageFetcher.getImage() the image is successfully displayed!!! Thank you for your replies on this issue :) I look forward to going my hair back after this ordeal! FetchImageApp.java ... ... ... private doThis(){ try { Image im; if ((im = anImg.getImage()) != null) { ImageItem ii = new ImageItem(null, im, ImageItem.LAYOUT_DEFAULT, null); // If there is already an image, set (replace) it if (form.size() != 0) { form.set(0, ii); } else // Append the image to the empty form { form.append(ii); } } else { form.append("Unsuccessful download."); } // Display the form with the image display.setCurrent(form); } catch (Exception e) { System.err.println("Msg: " + e.toString()); } } ... ... ... ImageFetcher.java ... ... ... /*-------------------------------------------------- * Open connection and download png into a byte array. *-------------------------------------------------*/ public Image getImage() throws IOException { String url = "http://kenai.com/attachments/wiki_images/chessgame/java-duke-logo.png"; ContentConnection connection = (ContentConnection) Connector.open(url); // * There is a bug in MIDP 1.0.3 in which read() sometimes returns // an invalid length. To work around this, I have changed the // stream to DataInputStream and called readFully() instead of read() // InputStream iStrm = connection.openInputStream(); DataInputStream iStrm = connection.openDataInputStream(); ByteArrayOutputStream bStrm = null; Image im = null; try { // ContentConnection includes a length method byte imageData[]; int length = (int) connection.getLength(); if (length != -1) { imageData = new byte[length]; // Read the png into an array // iStrm.read(imageData); iStrm.readFully(imageData); } else // Length not available... { bStrm = new ByteArrayOutputStream(); int ch; while ((ch = iStrm.read()) != -1) { bStrm.write(ch); } imageData = bStrm.toByteArray(); bStrm.close(); } // Create the image from the byte array im = Image.createImage(imageData, 0, imageData.length); } finally { // Clean up if (iStrm != null) { iStrm.close(); } if (connection != null) { connection.close(); } if (bStrm != null) { bStrm.close(); } } return (im == null ? null : im); } ... ... ...

    Read the article

  • How to use value from primary accessdatasource control as parameter in select query for secondary ac

    - by weedave
    Hi, I'm trying to display all orders placed and I have a primary accessdatasource control that has a select query to get the customer information and the orderID. I want to use the orderID value from this first query as a parameter for the secondary accessdatasource control that selects the product information of the products in the order. In plain english, I want to:- select product info from product table where orderID = ? (where ? is the orderID value from the first query) I have tried the <%#Eval("OrderID")% but I get a "server tag not well formed" error, but I do get results returned when I just type the order ID in, but obviously every result (order) just contains the same product info... <asp:Repeater ID="Repeater1" runat="server" DataSourceID="AccessDataSource1"> <ItemTemplate> <asp:AccessDataSource ID="AccessDataSource2" runat="server" DataFile="~/App_Data/project.mdb" SelectCommand="SELECT orderDetails.OrderID, album.Artist, album.Album, album.Cost, album.ImageURL, orderDetails.Quantity, orderDetails.Total FROM (album INNER JOIN orderDetails ON album.AlbumID = orderDetails.AlbumID) WHERE (orderDetails.OrderID = ? )"> <SelectParameters> // Error is on this line <asp:Parameter Name="OrderID" DefaultValue="<%#Eval ("OrderID")%>" /> </SelectParameters> </asp:AccessDataSource> <div class="viewAllOrdersOrderArea"> <div class="viewAllOrdersOrderSummary"> <p><b>Order ID: </b><%#Eval("OrderID")%></p> <h4>Shipping Details</h4> <p><b>Shipping Address: </b><%#Eval("ShippingName")%>, <%#Eval("ShippingAddress")%>, <%#Eval("ShippingTown")%>, <%#Eval("ShippingPostcode")%></p> <h4>Payment Details</h4> <p><b>Cardholder's Address: </b><%#Eval("CardHolder")%>, <%#Eval("BillingAddress")%>, <%#Eval("BillingTown")%>, <%#Eval("BillingPostcode")%></p> <p><b>Payment Method: </b><%#Eval("CardType")%></p> <p><b>Card Number: </b><%#Eval("CardNumber")%></p> <p><b>Start Date: </b><%#Eval("StartDate")%>, Expiry Date: <%#Eval("ExpiryDate")%></p> <p><b>Security Digits: </b><%#Eval("SecurityDigits")%></p> <h4>Ordered items:</h4> <asp:Repeater ID="Repeater2" runat="server" DataSourceID="AccessDataSource2"> <ItemTemplate> <div style="display: block; float: left;"> <div class="viewAllOrdersProductImage"> <img width="70px" height="70px" alt="<%# Eval("Artist") %> - <%# Eval("Album") %>" src="assets/images/thumbs/<%# Eval("ImageURL") %>" /> </div> <div style="display:block; float:left; padding-top:15px; padding-right:20px;"><p><b><%# Eval("Artist") %> - <%# Eval("Album") %></b></p> <p>£<%# Eval("Cost") %> x <%# Eval("Quantity") %> = £<%#Eval("Total")%></p></div> </div> </ItemTemplate> </asp:Repeater> </div> </div> </ItemTemplate> </asp:Repeater>

    Read the article

  • Best way to program a call to php

    - by hairdresser-101
    I've recently posted here http://stackoverflow.com/questions/2627645/accessing-session-when-using-file-get-contents-in-php about a problem I was having and the general consensus is that I'm not doing it right... while I generally think "as long as it works..." I thought I'd get some feedback on how I could do it better... I was to send the exact same email in the exact same format from multiple different areas. When a job is entered (automatically as a part of the POST) Manually when reviewing jobs to re-assign to another installer The original script is a php page which is called using AJAX to send the work order request - this worked by simply calling a standard php page, returning the success or error message and then displaying within the calling page. Now I have tried to use the same page within the automated job entry so it accepts the job via a form, logs it and mails it. My problem is (as you can see from the original post) the function file_get_contents() is not good for this cause in the automated script... My problem is that from an AJAX call I need to do things like include the database connection initialiser, start the session and do whatever else needs to be done in a standalone page... Some or all of these are not required if it is an include so it makes the file only good for one purpose... How do I make the file good for both purposes? I guess I'm looking for recommendations for the best file layout and structure to cater for both scenarios... The current file looks like: <?php session_start(); $order_id = $_GET['order_id']; include('include/database.php'); function getLineItems($order_id) { $query = mysql_query("SELECT ...lineItems..."); //Print rows with data while($row = mysql_fetch_object($query)) { $lineItems .= '...Build Line Item String...'; } return $lineItems; } function send_email($order_id) { //Get data for current job to display $query = mysql_query("SELECT ...Job Details..."); $row = mysql_fetch_object($query); $subject = 'Work Order Request'; $email_message = '...Build Email... ...Include Job Details... '.getLineItems($order_id).' ...Finish Email...'; $headers = '...Create Email Headers...'; if (mail($row->primary_email, $subject, $email_message, $headers)) { $query = mysql_query("...log successful send..."); if (mysql_error()!="") { $message .= '...display mysqlerror()..'; } $message .= '...create success message...'; } else { $query = mysql_query("...log failed send..."); if (mysql_error()!="") { $message .= '...display mysqlerror()..'; } $message .= '...create failed message...'; } return $message; } // END send_email() function //Check supplier info $query = mysql_query("...get suppliers info attached to order_id..."); if (mysql_num_rows($query) > 0) { while($row = mysql_fetch_object($query)) { if ($row->primary_email=="") { $message .= '...no email message...'; } else if ($row->notification_email=="") { $message .= '...no notifications message...'; } else { $message .= send_email($order_id); } } } else { $message .= '...no supplier matched message...'; } print $message; ?>

    Read the article

  • How I can add JScroll bar to NavigableImagePanel which is an Image panel with an small navigation vi

    - by Sarah Kho
    Hi, I have the following NavigableImagePanel, it is under BSD license and I found it in the web. What I want to do with this panel is as follow: I want to add a JScrollPane to it in order to show images in their full size and let the users to re-center the image using the small navigation panel. Right now, the panel resize the images to fit them in the current panel size. I want it to load the image in its real size and let users to navigate to different parts of the image using the navigation panel. Source code for the panel: import java.awt.AWTEvent; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsEnvironment; import java.awt.Image; import java.awt.Point; import java.awt.Rectangle; import java.awt.RenderingHints; import java.awt.Toolkit; import java.awt.event.ComponentAdapter; import java.awt.event.ComponentEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; import java.awt.event.MouseWheelEvent; import java.awt.event.MouseWheelListener; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.util.Arrays; import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JPanel; import javax.swing.SwingUtilities; /** * @author pxt * */ public class NavigableImagePanel extends JPanel { /** * <p>Identifies a change to the zoom level.</p> */ public static final String ZOOM_LEVEL_CHANGED_PROPERTY = "zoomLevel"; /** * <p>Identifies a change to the zoom increment.</p> */ public static final String ZOOM_INCREMENT_CHANGED_PROPERTY = "zoomIncrement"; /** * <p>Identifies that the image in the panel has changed.</p> */ public static final String IMAGE_CHANGED_PROPERTY = "image"; private static final double SCREEN_NAV_IMAGE_FACTOR = 0.15; // 15% of panel's width private static final double NAV_IMAGE_FACTOR = 0.3; // 30% of panel's width private static final double HIGH_QUALITY_RENDERING_SCALE_THRESHOLD = 1.0; private static final Object INTERPOLATION_TYPE = RenderingHints.VALUE_INTERPOLATION_BILINEAR; private double zoomIncrement = 0.2; private double zoomFactor = 1.0 + zoomIncrement; private double navZoomFactor = 1.0 + zoomIncrement; private BufferedImage image; private BufferedImage navigationImage; private int navImageWidth; private int navImageHeight; private double initialScale = 0.0; private double scale = 0.0; private double navScale = 0.0; private int originX = 0; private int originY = 0; private Point mousePosition; private Dimension previousPanelSize; private boolean navigationImageEnabled = true; private boolean highQualityRenderingEnabled = true; private WheelZoomDevice wheelZoomDevice = null; private ButtonZoomDevice buttonZoomDevice = null; /** * <p>Defines zoom devices.</p> */ public static class ZoomDevice { /** * <p>Identifies that the panel does not implement zooming, * but the component using the panel does (programmatic zooming method).</p> */ public static final ZoomDevice NONE = new ZoomDevice("none"); /** * <p>Identifies the left and right mouse buttons as the zooming device.</p> */ public static final ZoomDevice MOUSE_BUTTON = new ZoomDevice("mouseButton"); /** * <p>Identifies the mouse scroll wheel as the zooming device.</p> */ public static final ZoomDevice MOUSE_WHEEL = new ZoomDevice("mouseWheel"); private String zoomDevice; private ZoomDevice(String zoomDevice) { this.zoomDevice = zoomDevice; } public String toString() { return zoomDevice; } } //This class is required for high precision image coordinates translation. private class Coords { public double x; public double y; public Coords(double x, double y) { this.x = x; this.y = y; } public int getIntX() { return (int)Math.round(x); } public int getIntY() { return (int)Math.round(y); } public String toString() { return "[Coords: x=" + x + ",y=" + y + "]"; } } private class WheelZoomDevice implements MouseWheelListener { public void mouseWheelMoved(MouseWheelEvent e) { Point p = e.getPoint(); boolean zoomIn = (e.getWheelRotation() < 0); if (isInNavigationImage(p)) { if (zoomIn) { navZoomFactor = 1.0 + zoomIncrement; } else { navZoomFactor = 1.0 - zoomIncrement; } zoomNavigationImage(); } else if (isInImage(p)) { if (zoomIn) { zoomFactor = 1.0 + zoomIncrement; } else { zoomFactor = 1.0 - zoomIncrement; } zoomImage(); } } } private class ButtonZoomDevice extends MouseAdapter { public void mouseClicked(MouseEvent e) { Point p = e.getPoint(); if (SwingUtilities.isRightMouseButton(e)) { if (isInNavigationImage(p)) { navZoomFactor = 1.0 - zoomIncrement; zoomNavigationImage(); } else if (isInImage(p)) { zoomFactor = 1.0 - zoomIncrement; zoomImage(); } } else { if (isInNavigationImage(p)) { navZoomFactor = 1.0 + zoomIncrement; zoomNavigationImage(); } else if (isInImage(p)) { zoomFactor = 1.0 + zoomIncrement; zoomImage(); } } } } /** * <p>Creates a new navigable image panel with no default image and * the mouse scroll wheel as the zooming device.</p> */ public NavigableImagePanel() { setOpaque(false); addComponentListener(new ComponentAdapter() { public void componentResized(ComponentEvent e) { if (scale > 0.0) { if (isFullImageInPanel()) { centerImage(); } else if (isImageEdgeInPanel()) { scaleOrigin(); } if (isNavigationImageEnabled()) { createNavigationImage(); } repaint(); } previousPanelSize = getSize(); } }); addMouseListener(new MouseAdapter() { public void mousePressed(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e)) { if (isInNavigationImage(e.getPoint())) { Point p = e.getPoint(); displayImageAt(p); } } } public void mouseClicked(MouseEvent e){ if (e.getClickCount() == 2) { resetImage(); } } }); addMouseMotionListener(new MouseMotionListener() { public void mouseDragged(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e) && !isInNavigationImage(e.getPoint())) { Point p = e.getPoint(); moveImage(p); } } public void mouseMoved(MouseEvent e) { //we need the mouse position so that after zooming //that position of the image is maintained mousePosition = e.getPoint(); } }); setZoomDevice(ZoomDevice.MOUSE_WHEEL); } /** * <p>Creates a new navigable image panel with the specified image * and the mouse scroll wheel as the zooming device.</p> */ public NavigableImagePanel(BufferedImage image) throws IOException { this(); setImage(image); } private void addWheelZoomDevice() { if (wheelZoomDevice == null) { wheelZoomDevice = new WheelZoomDevice(); addMouseWheelListener(wheelZoomDevice); } } private void addButtonZoomDevice() { if (buttonZoomDevice == null) { buttonZoomDevice = new ButtonZoomDevice(); addMouseListener(buttonZoomDevice); } } private void removeWheelZoomDevice() { if (wheelZoomDevice != null) { removeMouseWheelListener(wheelZoomDevice); wheelZoomDevice = null; } } private void removeButtonZoomDevice() { if (buttonZoomDevice != null) { removeMouseListener(buttonZoomDevice); buttonZoomDevice = null; } } /** * <p>Sets a new zoom device.</p> * * @param newZoomDevice specifies the type of a new zoom device. */ public void setZoomDevice(ZoomDevice newZoomDevice) { if (newZoomDevice == ZoomDevice.NONE) { removeWheelZoomDevice(); removeButtonZoomDevice(); } else if (newZoomDevice == ZoomDevice.MOUSE_BUTTON) { removeWheelZoomDevice(); addButtonZoomDevice(); } else if (newZoomDevice == ZoomDevice.MOUSE_WHEEL) { removeButtonZoomDevice(); addWheelZoomDevice(); } } /** * <p>Gets the current zoom device.</p> */ public ZoomDevice getZoomDevice() { if (buttonZoomDevice != null) { return ZoomDevice.MOUSE_BUTTON; } else if (wheelZoomDevice != null) { return ZoomDevice.MOUSE_WHEEL; } else { return ZoomDevice.NONE; } } //Called from paintComponent() when a new image is set. private void initializeParams() { double xScale = (double)getWidth() / image.getWidth(); double yScale = (double)getHeight() / image.getHeight(); initialScale = Math.min(xScale, yScale); scale = initialScale; //An image is initially centered centerImage(); if (isNavigationImageEnabled()) { createNavigationImage(); } } //Centers the current image in the panel. private void centerImage() { originX = (int)(getWidth() - getScreenImageWidth()) / 2; originY = (int)(getHeight() - getScreenImageHeight()) / 2; } //Creates and renders the navigation image in the upper let corner of the panel. private void createNavigationImage() { //We keep the original navigation image larger than initially //displayed to allow for zooming into it without pixellation effect. navImageWidth = (int)(getWidth() * NAV_IMAGE_FACTOR); navImageHeight = navImageWidth * image.getHeight() / image.getWidth(); int scrNavImageWidth = (int)(getWidth() * SCREEN_NAV_IMAGE_FACTOR); int scrNavImageHeight = scrNavImageWidth * image.getHeight() / image.getWidth(); navScale = (double)scrNavImageWidth / navImageWidth; navigationImage = new BufferedImage(navImageWidth, navImageHeight, image.getType()); Graphics g = navigationImage.getGraphics(); g.drawImage(image, 0, 0, navImageWidth, navImageHeight, null); } /** * <p>Sets an image for display in the panel.</p> * * @param image an image to be set in the panel */ public void setImage(BufferedImage image) { BufferedImage oldImage = this.image; this.image = image; //Reset scale so that initializeParameters() is called in paintComponent() //for the new image. scale = 0.0; firePropertyChange(IMAGE_CHANGED_PROPERTY, (Image)oldImage, (Image)image); repaint(); } /** * <p>resets an image to the centre of the panel</p> * */ public void resetImage() { BufferedImage oldImage = this.image; this.image = image; //Reset scale so that initializeParameters() is called in paintComponent() //for the new image. scale = 0.0; firePropertyChange(IMAGE_CHANGED_PROPERTY, (Image)oldImage, (Image)image); repaint(); } /** * <p>Tests whether an image uses the standard RGB color space.</p> */ public static boolean isStandardRGBImage(BufferedImage bImage) { return bImage.getColorModel().getColorSpace().isCS_sRGB(); } //Converts this panel's coordinates into the original image coordinates private Coords panelToImageCoords(Point p) { return new Coords((p.x - originX) / scale, (p.y - originY) / scale); } //Converts the original image coordinates into this panel's coordinates private Coords imageToPanelCoords(Coords p) { return new Coords((p.x * scale) + originX, (p.y * scale) + originY); } //Converts the navigation image coordinates into the zoomed image coordinates private Point navToZoomedImageCoords(Point p) { int x = p.x * getScreenImageWidth() / getScreenNavImageWidth(); int y = p.y * getScreenImageHeight() / getScreenNavImageHeight(); return new Point(x, y); } //The user clicked within the navigation image and this part of the image //is displayed in the panel. //The clicked point of the image is centered in the panel. private void displayImageAt(Point p) { Point scrImagePoint = navToZoomedImageCoords(p); originX = -(scrImagePoint.x - getWidth() / 2); originY = -(scrImagePoint.y - getHeight() / 2); repaint(); } //Tests whether a given point in the panel falls within the image boundaries. private boolean isInImage(Point p) { Coords coords = panelToImageCoords(p); int x = coords.getIntX(); int y = coords.getIntY(); return (x >= 0 && x < image.getWidth() && y >= 0 && y < image.getHeight()); } //Tests whether a given point in the panel falls within the navigation image //boundaries. private boolean isInNavigationImage(Point p) { return (isNavigationImageEnabled() && p.x < getScreenNavImageWidth() && p.y < getScreenNavImageHeight()); } //Used when the image is resized. private boolean isImageEdgeInPanel() { if (previousPanelSize == null) { return false; } return (originX > 0 && originX < previousPanelSize.width || originY > 0 && originY < previousPanelSize.height); } //Tests whether the image is displayed in its entirety in the panel. private boolean isFullImageInPanel() { return (originX >= 0 && (originX + getScreenImageWidth()) < getWidth() && originY >= 0 && (originY + getScreenImageHeight()) < getHeight()); } /** * <p>Indicates whether the high quality rendering feature is enabled.</p> * * @return true if high quality rendering is enabled, false otherwise. */ public boolean isHighQualityRenderingEnabled() { return highQualityRenderingEnabled; } /** * <p>Enables/disables high quality rendering.</p> * * @param enabled enables/disables high quality rendering */ public void setHighQualityRenderingEnabled(boolean enabled) { highQualityRenderingEnabled = enabled; } //High quality rendering kicks in when when a scaled image is larger //than the original image. In other words, //when image decimation stops and interpolation starts. private boolean isHighQualityRendering() { return (highQualityRenderingEnabled && scale > HIGH_QUALITY_RENDERING_SCALE_THRESHOLD); } /** * <p>Indicates whether navigation image is enabled.<p> * * @return true when navigation image is enabled, false otherwise. */ public boolean isNavigationImageEnabled() { return navigationImageEnabled; } /** * <p>Enables/disables navigation with the navigation image.</p> * <p>Navigation image should be disabled when custom, programmatic navigation * is implemented.</p> * * @param enabled true when navigation image is enabled, false otherwise. */ public void setNavigationImageEnabled(boolean enabled) { navigationImageEnabled = enabled; repaint(); } //Used when the panel is resized private void scaleOrigin() { originX = originX * getWidth() / previousPanelSize.width; originY = originY * getHeight() / previousPanelSize.height; repaint(); } //Converts the specified zoom level to scale. private double zoomToScale(double zoom) { return initialScale * zoom; } /** * <p>Gets the current zoom level.</p> * * @return the current zoom level */ public double getZoom() { return scale / initialScale; } /** * <p>Sets the zoom level used to display the image.</p> * <p>This method is used in programmatic zooming. The zooming center is * the point of the image closest to the center of the panel. * After a new zoom level is set the image is repainted.</p> * * @param newZoom the zoom level used to display this panel's image. */ public void setZoom(double newZoom) { Point zoomingCenter = new Point(getWidth() / 2, getHeight() / 2); setZoom(newZoom, zoomingCenter); } /** * <p>Sets the zoom level used to display the image, and the zooming center, * around which zooming is done.</p> * <p>This method is used in programmatic zooming. * After a new zoom level is set the image is repainted.</p> * * @param newZoom the zoom level used to display this panel's image. */ public void setZoom(double newZoom, Point zoomingCenter) { Coords imageP = panelToImageCoords(zoomingCenter); if (imageP.x < 0.0) { imageP.x = 0.0; } if (imageP.y < 0.0) { imageP.y = 0.0; } if (imageP.x >= image.getWidth()) { imageP.x = image.getWidth() - 1.0; } if (imageP.y >= image.getHeight()) { imageP.y = image.getHeight() - 1.0; } Coords correctedP = imageToPanelCoords(imageP); double oldZoom = getZoom(); scale = zoomToScale(newZoom); Coords panelP = imageToPanelCoords(imageP); originX += (correctedP.getIntX() - (int)panelP.x); originY += (correctedP.getIntY() - (int)panelP.y); firePropertyChange(ZOOM_LEVEL_CHANGED_PROPERTY, new Double(oldZoom), new Double(getZoom())); repaint(); } /** * <p>Gets the current zoom increment.</p> * * @return the current zoom increment */ public double getZoomIncrement() { return zoomIncrement; } /** * <p>Sets a new zoom increment value.</p> * * @param newZoomIncrement new zoom increment value */ public void setZoomIncrement(double newZoomIncrement) { double oldZoomIncrement = zoomIncrement; zoomIncrement = newZoomIncrement; firePropertyChange(ZOOM_INCREMENT_CHANGED_PROPERTY, new Double(oldZoomIncrement), new Double(zoomIncrement)); } //Zooms an image in the panel by repainting it at the new zoom level. //The current mouse position is the zooming center. private void zoomImage() { Coords imageP = panelToImageCoords(mousePosition); double oldZoom = getZoom(); scale *= zoomFactor; Coords panelP = imageToPanelCoords(imageP); originX += (mousePosition.x - (int)panelP.x); originY += (mousePosition.y - (int)panelP.y); firePropertyChange(ZOOM_LEVEL_CHANGED_PROPERTY, new Double(oldZoom), new Double(getZoom())); repaint(); } //Zooms the navigation image private void zoomNavigationImage() { navScale *= navZoomFactor; repaint(); } /** * <p>Gets the image origin.</p> * <p>Image origin is defined as the upper, left corner of the image in * the panel's coordinate system.</p> * @return the point of the upper, left corner of the image in the panel's coordinates * system. */ public Point getImageOrigin() { return new Point(originX, originY); } /** * <p>Sets the image origin.</p> * <p>Image origin is defined as the upper, left corner of the image in * the panel's coordinate system. After a new origin is set, the image is repainted. * This method is used for programmatic image navigation.</p>

    Read the article

  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

    Read the article

  • Axis2 embedded in my web app is not working

    - by Shamik
    OKay I lost alsmost the whole day on this. I have a webapp where I would like to add AXIS2 and start working. I added AxisServlets in the web.xml file like - <servlet> <servlet-name>AxisServlet</servlet-name> <display-name>Apache-Axis Servlet</display-name> <servlet-class>org.apache.axis2.transport.http.AxisServlet</servlet-class> <load-on-startup>2</load-on-startup> </servlet> <servlet-mapping> <servlet-name>AxisServlet</servlet-name> <url-pattern>/services/*</url-pattern> </servlet-mapping> I also added Services.xml file like <service name="ReportViewerService"> <description> This is a sample Web Service for illustrating Attachments API of Axis2 </description> <parameter name="ServiceClass">myclass</parameter> <operation name="getReport"> <actionMapping>urn:getReport</actionMapping> <messageReceiver class="org.apache.axis2.rpc.receivers.RPCMessageReceiver"/> </operation> </service> The directory structure is as mentioned here WEB-ING | - conf | |- axis2.xml |-lib | |- all libs |-services |-ReportViewerService | - META-INF |-services.xml |- web.xml The problem is - after all of these, the service endpoint will not come, I can not see the WSDL file http://localhost:8080/BOReportingServer/services/ReportViewerService?wsdl -- this gives an exception like - Throwable occurred: javax.servlet.ServletException: File &quot;/axis2-web/listSingleService.jsp&quot; not found

    Read the article

  • WPF Dynamic Layout with ItemsControl and Grid

    - by Jason Williams
    I am creating a WPF form. One of the requirements is that it have a sector-based layout so that a control can be explicitly placed in one of the sectors/cells. I have created a tic-tac-toe example below to convey my problem: There are two types and one base type: public class XMoveViewModel : MoveViewModel { } public class OMoveViewModel : MoveViewModel { } public class MoveViewModel { public int Row { get; set; } public int Column { get; set; } } The DataContext of the form is set to an instance of: public class MainViewModel : ViewModelBase { public MainViewModel() { Moves = new ObservableCollection<MoveViewModel>() { new XMoveViewModel() { Row = 0, Column = 0 }, new OMoveViewModel() { Row = 1, Column = 0 }, new XMoveViewModel() { Row = 1, Column = 1 }, new OMoveViewModel() { Row = 0, Column = 2 }, new XMoveViewModel() { Row = 2, Column = 2} }; } public ObservableCollection<MoveViewModel> Moves { get; set; } } And finally, the XAML looks like this: <Window.Resources> <DataTemplate DataType="{x:Type vm:XMoveViewModel}"> <Image Source="XMove.png" Grid.Row="{Binding Path=Row}" Grid.Column="{Binding Path=Column}" Stretch="None" /> </DataTemplate> <DataTemplate DataType="{x:Type vm:OMoveViewModel}"> <Image Source="OMove.png" Grid.Row="{Binding Path=Row}" Grid.Column="{Binding Path=Column}" Stretch="None" /> </DataTemplate> </Window.Resources> <Grid> <ItemsControl ItemsSource="{Binding Path=Moves}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Grid ShowGridLines="True"> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition /> <ColumnDefinition /> </Grid.ColumnDefinitions> </Grid> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> </Grid> What was not so obvious to me when I started was that the ItemsControl element actually wraps each item in a container, so my Grid.Row and Grid.Column bindings are ignored since the images are not directly contained within the grid. Thus, all of the images are placed in the default Row and Column (0, 0). What is happening: The desired result: So, my question is this: how can I achieve the dynamic placement of my controls in a grid? I would prefer a XAML/Data Binding/MVVM-friendly solution. Thanks.

    Read the article

  • Column Header for a WPF TreeView

    - by nareshbhatia
    I am using the WPF TreeView to display some hierarchical information. Each item in the TreeView consists of several attributes, so I am using a Grid within my HierarchicalDataTemplate to display these attributes: <HierarchicalDataTemplate x:Key="ArtistTemplate" ItemsSource="{Binding XPath=Title}" ItemTemplate="{StaticResource TitleTemplate}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition SharedSizeGroup="NameColumn" /> <ColumnDefinition SharedSizeGroup="GenreColumn" /> <ColumnDefinition SharedSizeGroup="BornColumn" /> <ColumnDefinition SharedSizeGroup="DiedColumn" /> </Grid.ColumnDefinitions> <TextBlock Grid.Column="0" Text="{Binding XPath=@Name}" /> <TextBlock Grid.Column="1" Text="{Binding XPath=@Genre}" /> <TextBlock Grid.Column="2" Text="{Binding XPath=@Born}" /> <TextBlock Grid.Column="3" Text="{Binding XPath=@Died}" /> </Grid> </HierarchicalDataTemplate> This displays as a nice TreeView with 4 columns - so far so good! The only additional thing I need is a header above the TreeView that displays column names. The header column widths should be synchronized with TreeViewItems and also the header styles should be customizable. What's the easiest way to do this? P.S. I found two solutions that came close: 1) A TreeListView here, but this requires me to implement a custom interface (ITreeModel) to my model. Also the approach in this solution is to start with a ListView and to implement a RowExpander manually. In my case, the TreeView is sufficiently close to what I need, so I am hoping that putting a header on it should be very simple. 2) A TreeListView here. This one indeed starts with a TreeView, but I can't figure out how to customize the header. I suspect that I have to customize the GridViewHeaderRowPresenter in the generic.xaml, but this element does not seem to have its own ControlTemplate.

    Read the article

  • Visual Studio build fails: unable to copy exe-file from obj\debug to bin\debug

    - by Nailuj
    This is a question asked before, both here on Stack Overflow and other places, but none of the suggestions I've found this far has helped me, so I just have to try asking a new question. Scenario: I have a simple Windows Forms application (C#, .NET 4.0, Visual Studio 2010). It has a couple of base forms that most other forms inherit from, it uses Entity Framework (and POCO classes) for database access. Nothing fancy, no multi-threading or anything. Problem: All was fine for a while. Then, all out of the blue, Visual Studio failed to build when I was about to launch the application. I got the warning "Unable to delete file '...bin\Debug\[ProjectName].exe'. Access to the path '...bin\Debug\[ProjectName].exe' is denied." and the error "Unable to copy file 'obj\x86\Debug\[ProjectName].exe' to 'bin\Debug\[ProjectName].exe'. The process cannot access the file 'bin\Debug\[ProjectName].exe' because it is being used by another process." (I get both the warning and the error when running Rebuild, but only the error when running Build - don't think that is relevant?) I understand perfectly fine what the warning and error message says: Visual Studio is obviously trying to overwrite the exe-file while it the same time has a lock on it for some reason. However, this doesn't help me find a solution to the problem... The only thing I've found working is to shut down Visual Studio and start it again. Building and launching then works, untill I make a change in some of the forms, then I have the same problem again and have to restart... Quite frustrating! As I mentioned above, this seems to be a known problem, so there are lots of suggested solutions. I'll just list what I've already tried here, so people know what to skip: Creating a new clean solution and just copy the files from the old solution. Adding the following to the following to the project's pre-build event: if exist "$(TargetPath).locked" del "$(TargetPath).locked"   if not exist "$(TargetPath).locked" if exist "$(TargetPath)" move "$(TargetPath)" "$(TargetPath).locked" Adding the following to the project properties (.csproj file): <GenerateResourceNeverLockTypeAssembliestrue</GenerateResourceNeverLockTypeAssemblies However, none of them worked for me, so you can probably see why I'm starting to get a bit frustrated. I don't know where else to look, so I hope somebody has something to give me! Is this a bug in VS, and if so is there a patch? Or has I done something wrong, do I have a circular reference or similar, and if so how could I find out? Any suggestions are highly appreciated :)

    Read the article

  • Can't connect to local IP address on OSX

    - by Alex Worden
    I'm trying to connect to a webserver that's running on my mac OSX 1.6. I'm able to connect to it locally using http://127.0.0.1:8888/myapp but when I attempt to connect to it using my machine's local IP address (http://192.168.1.15:8888/myapp IP shown below) from the same machine (or another on the network) I cannot connect. I can ping the LAN IP address. I've tried adding IP forwarding to my router for port 8888 but it didn't help. I've checked and the OSX firewall is disabled Can anyone suggest what else is blocking the connection? Here's what I get when I run ifconfig: ~ :ifconfig lo0: flags=8049<UP,LOOPBACK,RUNNING,MULTICAST> mtu 16384 inet6 ::1 prefixlen 128 inet6 fe80::1%lo0 prefixlen 64 scopeid 0x1 inet 127.0.0.1 netmask 0xff000000 gif0: flags=8010<POINTOPOINT,MULTICAST> mtu 1280 stf0: flags=0<> mtu 1280 en0: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 1500 ether 00:1f:5b:e8:16:4d media: autoselect status: inactive supported media: autoselect 10baseT/UTP <half-duplex> 10baseT/UTP <full-duplex> 10baseT/UTP <full-duplex,hw-loopback> 10baseT/UTP <full-duplex,flow-control> 100baseTX <half-duplex> 100baseTX <full-duplex> 100baseTX <full-duplex,hw-loopback> 100baseTX <full-duplex,flow-control> 1000baseT <full-duplex> 1000baseT <full-duplex,hw-loopback> 1000baseT <full-duplex,flow-control> none en1: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 1500 inet6 fe80::21e:c2ff:febf:4809%en1 prefixlen 64 scopeid 0x5 inet 192.168.1.15 netmask 0xffffff00 broadcast 192.168.1.255 ether 00:1e:c2:bf:48:09 media: autoselect status: active supported media: autoselect fw0: flags=8802<BROADCAST,SIMPLEX,MULTICAST> mtu 4078 lladdr 00:1f:5b:ff:fe:2b:b3:3c media: autoselect <full-duplex> status: inactive supported media: autoselect <full-duplex> en5: flags=8822<BROADCAST,SMART,SIMPLEX,MULTICAST> mtu 1500 ether 00:1e:c2:8e:0f:45 media: autoselect status: inactive supported media: none autoselect 10baseT/UTP <half-duplex> en2: flags=8922<BROADCAST,SMART,PROMISC,SIMPLEX,MULTICAST> mtu 1500 ether 00:1c:42:00:00:00 media: autoselect status: inactive supported media: autoselect en3: flags=8922<BROADCAST,SMART,PROMISC,SIMPLEX,MULTICAST> mtu 1500 ether 00:1c:42:00:00:01 media: autoselect status: inactive supported media: autoselect

    Read the article

  • Pyglet OpenGL drawing anti-aliasing

    - by Jared Forsyth
    I've been looking around for a way to anti-alias lines in OpenGL, but none of them seem to work... here's some example code: import pyglet from pyglet.gl import * window = pyglet.window.Window(resizable=True) @window.event def on_draw(): window.clear() pyglet.gl.glColor4f(1.0,0,0,1.0) glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) glEnable (GL_BLEND) glEnable (GL_LINE_SMOOTH); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE) glLineWidth (3) pyglet.graphics.draw(2, pyglet.gl.GL_LINES, ('v2i', (10, 15, 300, 305)) ) pyglet.app.run() Can anyone see what I am doing wrong?

    Read the article

  • bind a WPF datagrid to a datatable

    - by Jim Thomas
    I have used the marvelous example posted at: http://www.codeproject.com/KB/WPF/WPFDataGridExamples.aspx to bind a WPF datagrid to a datatable. The source code below compiles fine; it even runs and displays the contents of the InfoWork datatable in the wpf datagrid. Hooray! But the WPF page with the datagrid will not display in the designer. I get an incomprehensible error instead on my design page which is shown at the end of this posting. I assume the designer is having some difficulty instantiating the dataview for display in the grid. How can I fix that? XAML Code: xmlns:local="clr-namespace:InfoSeeker" <Window.Resources> <ObjectDataProvider x:Key="InfoWorkData" ObjectType="{x:Type local:InfoWorkData}" /> <ObjectDataProvider x:Key="InfoWork" ObjectInstance="{StaticResource InfoWorkData}" MethodName="GetInfoWork" /> </Window.Resources> <my:DataGrid DataContext="{Binding Source={StaticResource InfoWork}}" AutoGenerateColumns="True" ItemsSource="{Binding}" Name="dataGrid1" xmlns:my="http://schemas.microsoft.com/wpf/2008/toolkit" /> C# Code: namespace InfoSeeker { public class InfoWorkData { private InfoTableAdapters.InfoWorkTableAdapter infoAdapter; private Info infoDS; public InfoWorkData() { infoDS = new Info(); infoAdapter = new InfoTableAdapters.InfoWorkTableAdapter(); infoAdapter.Fill(infoDS.InfoWork); } public DataView GetInfoWork() { return infoDS.InfoWork.DefaultView; } } } Error shown in place of the designer page which has the grid on it: An unhandled exception has occurred: Type 'MS.Internal.Permissions.UserInitiatedNavigationPermission' in Assembly 'PresentationFramework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' is not marked as serializable. at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type) at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context) at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo() at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter) ...At:Ms.Internal.Designer.DesignerPane.LoadDesignerView()

    Read the article

  • becoming a video editor, which pc is good!?

    - by basit.
    i want to know what pc is good for video editing, following is two of them which i was looking at and thought they are good for the video editing, but im not sure, cause im not professional and i dont want to buy something which will give me problem in feature and dont want to endup buying pc again. http://www.pcworld.co.uk/gbuk/alienware-aurora-2436swa-23-6-widescreen-lcd-monitor-04216436-pdt.html http://www.pcworld.co.uk/gbuk/hp-pavilion-p6360uk-04144097-pdt.html which one of them, if none, then do you have any links for me to see or any info..

    Read the article

  • Epson OPOS ADK for .NET drivers for windows 7

    - by Xience
    Has anyone used Epson OPOS ADK for .NET for windows 7. i tried to install windows vista drivers on windows 7, since there are none available for windows 7, but it did not work. Please share any suggestions or ideas that might have worked for you. I am using a TM-88IV receipt printer

    Read the article

  • Sharepoint xsl ddwrt FormatDateTime issue

    - by mahumba
    I use the ddwrt:FormatDateTime function to format the output like yyyyMMdd. inputs like 01/01/2010 work fine but when the day gets over the number 12 the output is an emtpy string. ddwrt:FormatDate(string(@myDate), 1033, 'yyyyMMdd') At first I thought it could be a language specific problem but even none of those combinations work: 13/01/2010 01/13/2010 13.01.2010

    Read the article

  • How to use multiple DisplayName attribute using Entity Framework and ASP.Net Mvc 2

    - by Picflight
    Depending on where I use my Class, I want to be able to show a different DisplayName. I have the following class: [MetadataType(typeof(PortalMetaData))] [System.Web.Mvc.Bind(Exclude = "PortalId")] public partial class Portal { public Portal() { this.Created = DateTime.Now; } } public class PortalMetaData { [Required(ErrorMessage = "Portal name is required")] [StringLength(50, ErrorMessage = "Portal name must be under 50 characters")] public object PortalName { get; set; } [Required(ErrorMessage = "Description is required")] public object Description { get; set; } } I have a corresponding Table in the database Portal I use the Portal table with a PortalController for the Site Admin to update the records in the Portal Table. I want another user with a different Role (AsstAdmin) to be able to update this table as well. To facilitate that I am thinking of creating a separate partial class that somehow links back to the Portal Model. This would allow me to display limited Fields for update by the AsstAdmin and I can display a different name for the Field as well. How can I accomplish this task? If I add the following class which inherits from Portal than I get an exception: Unable to cast object of type 'Project1.Mvc.Models.Portal' to type 'Prpject1.Mvc.Models.Site'. [MetadataType(typeof(SiteMetaData))] public class Site : Portal { public Site() { } } public class SiteMetaData { [Required(DisplayName = "Site Description")] public object Description { get; set; } }

    Read the article

  • WinForms ComboBox DropDown and Autocomplete window both appear

    - by Clyde
    I've got a combobox on a winforms app with this code: comboBox1.AutoCompleteMode = AutoCompleteMode.SuggestAppend; comboBox1.AutoCompleteSource = AutoCompleteSource.ListItems; DataTable t = new DataTable(); t.Columns.Add("ID", typeof(int)); t.Columns.Add("Display", typeof(string)); for (int i = 1; i < 2000; i++) { t.Rows.Add(i, i.ToString("N0")); } comboBox1.DataSource = t; comboBox1.ValueMember = "ID"; comboBox1.DisplayMember = "Display"; I then follow these steps when the window opens: Click the combobox drop down button -- this displays the list of items and selects the text in the combobox Type '5', '1' ... i.e. I'm looking to use autocomplete to search for 515, 516, etc. You'll see that the autocomplete window now appears ON TOP of the drop down list. However if I mouse over, it's the obscured drop down window behind the autocomplete window that's receiving the mouse events, including the click. So I think I'm clicking on an autocomplete item but actually clicking on something totally random that I can't see. Is this a bug in the ComboBox? I'm using Windows 7 if that matters. Am I configuring the ComboBox wrong somehow? Note also that using the KEYBOARD uses the autocomplete drop down. So up/down arrow keys are using the front window, but the mouse is using the back window.

    Read the article

  • How do you code against CSRF malicious requests?

    - by user355950
    how to Decline malicious requests.... Cross-Site Request Forgery Severity: Medium Test Type: Application Remediation Tasks: Decline malicious requests Reasoning: The same request was sent twice in different sessions and the same response was received. This shows that none of the parameters are dynamic (session identifiers are sent only in cookies) and therefore that the application is vulnerable to this issue.

    Read the article

  • [.NET] Not able to use HTMLWorker or HtmlParser in iTextSharp

    - by Steven
    I'm trying to create a PDF file of a web page using iTextSharp. In order to parse the HTML, I need to use HTMLWorker or HtmlParser. But none of them "exists" in the namespaces I'm using. I'm using the following namespaces: using iTextSharp.text; using iTextSharp.text.html; using iTextSharp.text.pdf; Am I missing something obvious?

    Read the article

  • Need to override drawrect if your UIView is merely a container?

    - by Greg Maletic
    According to Apple's docs, "Subclasses need not override -[UIView drawRect:] if the subclass is a container for other views." I have a custom UIView subclass that is indeed merely a container for other views. Yet the contained views aren't getting drawn. Here's the pertinent code that sets up the custom UIView subclass: - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { // Consists of both an "on" light and an "off" light. We flick between the two depending upon our state. self.onLight = [[[LoyaltyCardNumberView alloc] initWithFrame:frame] autorelease]; self.onLight.backgroundColor = [UIColor clearColor]; self.onLight.on = YES; [self addSubview:self.onLight]; self.offLight = [[[LoyaltyCardNumberView alloc] initWithFrame:frame] autorelease]; self.offLight.backgroundColor = [UIColor clearColor]; self.offLight.on = NO; [self addSubview:self.offLight]; self.on = NO; } return self; } When I run the code that displays this custom UIView, nothing shows up. But when I add a drawRect method... - (void)drawRect:(CGRect)rect { [self.onLight drawRect:rect]; [self.offLight drawRect:rect]; } ...the subviews display. (Clearly, this isn't the right way to be doing this, not only because it's contrary to what the docs say, but because it -always- displays both subviews, completely ignoring some other code in my UIView that sets the hidden property of one of the views, it ignores the z-ordering, etc.) Anyway, the main question: why don't my subviews display when I'm not overriding drawRect:? Thanks!

    Read the article

  • IE7 not digesting JSON: "parse error" [resolved]

    - by Kenny Leu
    While trying to GET a JSON, my callback function is NOT firing. $.ajax({ type:"GET", dataType:'json', url: myLocalURL, data: myData, success: function(returned_data){alert('success');} }); The strangest part of this is that my JSON(s) validates on JSONlint this ONLY fails on IE7...it works in Safari, Chrome, and all versions of Firefox, (EDIT: and even in IE8). If I use 'error', then it reports "parseError"...even though it validates! Is there anything that I'm missing? Does IE7 not process certain characters, data structures (my data doesn't have anything non-alphanumeric, but it DOES have nested JSONs)? I have used tons of other AJAX calls that all work (even in IE7), but with the exception of THIS call. An example data return (EDIT: This is a structurally-complete example, meaning it is only missing a few second-tier fields, but follows this exact hierarchy)here is: {"question":{ "question_id":"19", "question_text":"testing", "other_crap":"none" }, "timestamp":{ "response":"answer", "response_text":"the text here" } } I am completely at a loss. Hopefully someone has some insight into what's going on...thank you! EDIT Here's a copy of the SIMPLEST case of dummy data that I'm using...it still doesn't work in IE7. { "question":{ "question_id":"20", "question_text":"testing :", "adverse_party":"none", "juris":"California", "recipients":"Carl Chan" } } EDIT 2 I am starting to doubt that it is a JSON issue...but I have NO idea what else it could be. Here are some other resources that I've found that could be the cause, but they don't seem to work either: http://firelitdesign.blogspot.com/2009/07/jquerys-getjson.html (Django uses Unicode by default, so I don't think this is causing it) Anybody have any other ideas? ANSWER I finally managed to figure it out...mostly via tedious trial-and-error. I want to thank everyone for their suggestions...as soon as I have 15 rep, I'll upvote you, I promise. :) There was basically no way that you guys could have figured it out, because the issue turned out to be a strange bug between IE7 and Django (my research didn't bring up any similar issues). We were basically using Django template language to generate our JSON...and in the midst of this particular JSON, we were using custom template tags: {% load customfilter %} { "question":{ "question_id":"{{question.id}}", "question_text":"{{question.question_text|customfilterhere}}" } } As soon as I deleted anything related to the customfilter, IE7 was able to parse the JSON perfectly! We still don't have a workaround yet, but at least we now know what's causing it. Has anyone seen any similar issues? Once again, thank you everyone for your contributions.

    Read the article

  • How * tag can be used in CSS?

    - by php html
    I'm trying to understand how a background image is used in a css button. It seems the image is much larger than the button, still the corners are matched to the button(resulting a rounded corner button). It seems it is related to .btn *. I couldn't find any reference about how * can be used. Can you explain how the image is rendered in the button, using the * tag? I assume * will match any element. However I don't get it how in this case the image is rendered like this. .btn { display: block; position: relative; background: #aaa; padding: 5px; float: left; color: #fff; text-decoration: none; cursor: pointer; } .btn * { font-style: normal; background-image: url(btn2.png); background-repeat: no-repeat; display: block; position: relative; } full example here: http://monc.se/kitchen/59/scalable-css-buttons-using-png-and-background-colors/

    Read the article

  • Working with XML...

    - by gsvirdi
    I'm planning to create a news item which uses xml as it's backend and the Display should be like: Date: 08/Mar/2010 Title | News News 4 | Some news News 3 | Some news News 2 | Some news News 1 | Some news Date: 07/Mar/2010 Title | News News 5 | Some news News 4 | Some news News 3 | Some news News 2 | Some news News 1 | Some news Display should be sorted on Date (descending) Then news items should be sorted on time (descending) Today's news item should be on top, then titles should be sorted-decending (timewise), later will come previous day's news items. I'm not able to come up with the logic of xml which should be used in this case. moreover I'm not able to figure out how should I check "Today's date" in xml's "if" statement. ---- Previous Question ------------------------------------------------------------------ How can I export a data from textBox1, textBox2 & textBox3 on my winform (visual studio C#) so that it can automatically create an xml file with proper placing of these data???? Let's say: textBox1 = Name: textBox2 = Age: textBox3 = Roll No It would be great if the exported xml can be appended (add the new data in the EOF) if we export the data again. Any idea plz.....

    Read the article

  • cannot load JSTL taglib within embedded Jetty server

    - by fthompson
    I am writing a web application that runs within an embedded Jetty instance. When I attempt to execute a JSTL statement, I receive the following exception: org.apache.jasper.JasperException: /index.jsp(1,63) PWC6188: The absolute uri: http://java.sun.com/jsp/jstl/core cannot be resolved in either web.xml or the jar files deployed with this application I have the following jars on the classpath ant-1.6.5.jar ant-1.7.1.jar ant-launcher-1.7.1.jar core-3.1.1.jar jetty-6.1.22.jar jetty-util-6.1.22.jar jsp-2.1-6.1.14.jar jsp-api-2.1.jar jstl-1.2.jar servlet-api-2.5-20081211.jar servlet-api-2.5-6.1.14.jar standard-1.1.2.jar My web.xml looks like this: <?xml version="1.0" encoding="ISO-8859-1"?> <web-app xmlns="http://java.sun.com/xml/ns/j2ee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/j2ee h77p://java.sun.com/xml/ns/j2ee/web-app_2_4.xsd" version="2.4"> <display-name>test</display-name> </web-app> My code looks like this: <%@ taglib prefix="c" uri="http://java.sun.com/jsp/jstl/core" %> <html> <body> <h2>Hello World!</h2> <%= new java.util.Date() %><br/> ${1+2}<br/> <c:out var="${5+9}"/><br/> </body> </html> I started my embedded Jetty server like this: Server server = new Server(80); WebAppContext context = new WebAppContext("pig-1.0-SNAPSHOT.war","/"); server.addHandler(context); server.start(); I spent the past two days experimenting with various combinations of jar files, web.xml configurations, and tag library declarations, but to no avail. How can I get an embedded Jetty server up and running with full JSTL support?

    Read the article

< Previous Page | 371 372 373 374 375 376 377 378 379 380 381 382  | Next Page >