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  • CodePlex Daily Summary for Saturday, January 08, 2011

    CodePlex Daily Summary for Saturday, January 08, 2011Popular ReleasesExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)AutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...VidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffEnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...DbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...New Projects2011 Scripting Games: Track Changes for the 2011 Scripting Games to be hosted on PoshCode by the Microsoft Scripting Guys and the PowerShell community. ADO.NET Unit Testable Repository Generator: Generates a strongly-typed Object Context and POCO Entities from your EDMX file. Additionally a Repository and an abstract Unit Test for the Repository is created (with a mock for the ObjectContext and mock for the ObjectSets). Bases on the "ADO.NET C# POCO Entity Generator".AshpazKhone: ???AVAilable Rooms: AVAilable Rooms Can be used to show and book rooms on an exchange serverContentManager: Content Manger for SAP Kpro exports the data pool of a content-server by PHIOS-Lists (txt-files) into local binary files. Afterwards this files can be imported in a SAP content-repository . The whole List of the PHIOS Keys can also be downloaded an splitted in practical units.CSLauncher: CSLauncher is a small application providing a launching interface similar to Counter Strike's weapons selection menu. You can organize your favorite applications in CSLauncher in the order you wish, then launch them by remembering their numbers.DbMetadata: A simple lightweight library used to retrieve database metadata.DotNetSiemensPLCToolBoxLibrary: DotNetSiemensPLCToolBoxLibrary A Library for working with Siemens Step5 and Step7 Projects, connecting to S5 or S7 PLC's.EmptyX: EmptyX is a game developped with c# and xna for the XNA CHALLENGE in AlgeriaERASMUS: Erasmus šitFaceDeBouc: Simplebook, le nouveau Facebook CPE! Technlogies .NET Serveur: - BDD SQLServer - Logique métier - Web services Clients: - client lourd WPF - client léger ASP.NETFunction resolver: Application using .NET Expression trees to resolve a function for a set of numbersMLRobotic: Programme de gestion MLRobotic 2011 Sissa ProjectMS CRM Multiple Attachment Download Application: Microsoft Dynamics CRM 4.0 currently does not have a built in way for CRM Administrators to Export multiple attachments from the database and store it on a local directory on the Server or the local PC. This application allows you to do so.Open Data Publisher: Open Data Publisher is a C# MVC application that allows you to quickly and easily publish data from SQL Server tables and views using the OData protocol, and present data from OData and static sources to the public for download and exploration.OttawaZagreb1: Test projectPrague: ????? ?? ???? ??????PSSplunk: PSSplunk is a set of Powershell cmdlets that use the RESTFUL API provided by www.splunk.com The goal is provide access to all of Splunks configuration and search features from the CLI without having to have Splunk installed locally.Reactive C#: Reactive language extensions for C#SemanaWebcasts: Projeto para semana de webcasts.Steward: Personal StewardSVNUG.Tracker: SVNUG.Tracker is an example task tracking application used as a presentation project for the Sangamon Valley .NET User Group (svnug.com). The purpose of SVNUG.Tracker is to be a common problem domain for exercising new .NET technology. SVNUG.Tracker is written in C# 4.The Silverlight Cookbook - A Reference Application for Silverlight 4 LOB Apps: The Silverlight Cookbook is a .NET example application that demonstrates how to build a full-blown line-of-business app using the reference architecture explained at: http://www.dennisdoomen.net/search/label/Silverlight Vkontakte Wpf Client: This is a simple client for social network Vkontakte. It can send message to your friends, download audio files or play it,list user video. Also you can view user status and change yours.Windows Phone Multilingual Keyboard: Multilingual keyboard for Windows Phone 7WPF Controls & MVVM Practices: WPF Controls contains various controls that can be used in applications. Currently Featured * FilteredListBox (filter and selected items notification) * IsDirty functionality for a ViewModel model

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  • SharePoint: Problem with BaseFieldControl

    - by Anoop
    Hi All, In below code in a Gird First column is BaseFieldControl from a column of type Choice of SPList. Secound column is a text box control with textchange event. Both the controls are created at rowdatabound event of gridview. Now the problem is that when Steps: 1) select any of the value from BaseFieldControl(DropDownList) which is rendered from Choice Column of SPList 2) enter any thing in textbox in another column of grid. 3) textchanged event fires up and in textchange event rebound the grid. Problem: the selected value becomes the first item or the default value(if any). but if i do not rebound the grid at text changed event it works fine. Please suggest what to do. using System; using Microsoft.SharePoint; using Microsoft.SharePoint.WebControls; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; namespace SharePointProjectTest.Layouts.SharePointProjectTest { public partial class TestBFC : LayoutsPageBase { GridView grid = null; protected void Page_Load(object sender, EventArgs e) { try { grid = new GridView(); grid.ShowFooter = true; grid.ShowHeader = true; grid.AutoGenerateColumns = true; grid.ID = "grdView"; grid.RowDataBound += new GridViewRowEventHandler(grid_RowDataBound); grid.Width = Unit.Pixel(900); MasterPage holder = (MasterPage)Page.Controls[0]; holder.FindControl("PlaceHolderMain").Controls.Add(grid); DataTable ds = new DataTable(); ds.Columns.Add("Choice"); //ds.Columns.Add("person"); ds.Columns.Add("Curr"); for (int i = 0; i < 3; i++) { DataRow dr = ds.NewRow(); ds.Rows.Add(dr); } grid.DataSource = ds; grid.DataBind(); } catch (Exception ex) { } } void tx_TextChanged(object sender, EventArgs e) { DataTable ds = new DataTable(); ds.Columns.Add("Choice"); ds.Columns.Add("Curr"); for (int i = 0; i < 3; i++) { DataRow dr = ds.NewRow(); ds.Rows.Add(dr); } grid.DataSource = ds; grid.DataBind(); } void grid_RowDataBound(object sender, GridViewRowEventArgs e) { if (e.Row.RowType == DataControlRowType.DataRow) { SPWeb web = SPContext.Current.Web; SPList list = web.Lists["Source for test"]; SPField field = list.Fields["Choice"]; SPListItem item=list.Items.Add(); BaseFieldControl control = (BaseFieldControl)GetSharePointControls(field, list, item, SPControlMode.New); if (control != null) { e.Row.Cells[0].Controls.Add(control); } TextBox tx = new TextBox(); tx.AutoPostBack = true; tx.ID = "Curr"; tx.TextChanged += new EventHandler(tx_TextChanged); e.Row.Cells[1].Controls.Add(tx); } } public static Control GetSharePointControls(SPField field, SPList list, SPListItem item, SPControlMode mode) { if (field == null || field.FieldRenderingControl == null || field.Hidden) return null; try { BaseFieldControl webControl = field.FieldRenderingControl; webControl.ListId = list.ID; webControl.ItemId = item.ID; webControl.FieldName = field.Title; webControl.ID = "id_" + field.InternalName; webControl.ControlMode = mode; webControl.EnableViewState = true; return webControl; } catch (Exception ex) { return null; } } } }

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  • Why a graphics overflow problem as a result of a for loop?

    - by sonny5
    using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Drawing.Imaging; using System.Drawing.Drawing2D; public class Form1 : System.Windows.Forms.Form { public static float WXmin; public static float WYmin; public static float WXmax; public static float WYmax; public static int VXmin; public static int VYmin; public static int VXmax; public static int VYmax; public static float Wx; public static float Wy; public static float Vx; public static float Vy; public Form1() { InitializeComponent(); } private void InitializeComponent() { this.ClientSize = new System.Drawing.Size(400, 300); this.Text="Pass Args"; this.Paint += new System.Windows.Forms.PaintEventHandler(this.doLine); //this.Paint += new System.PaintEventHandler(this.eachCornerPix); //eachCornerPix(out Wx, out Wy, out Vx, out Vy); } static void Main() { Application.Run(new Form1()); } private void doLine(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; g.FillRectangle(Brushes.White, this.ClientRectangle); Pen p = new Pen(Color.Black); g.DrawLine(p, 0, 0, 100, 100); // draw DOWN in y, which is positive since no matrix called eachCornerPix(sender, e, out Wx, out Wy, out Vx, out Vy); p.Dispose(); } private void eachCornerPix (object sender, System.EventArgs e, out float Wx, out float Wy, out float Vx, out float Vy) { Wx = 0.0f; Wy = 0.0f; Vx = 0.0f; Vy = 0.0f; Graphics g = this.CreateGraphics(); Pen penBlu = new Pen(Color.Blue, 2); SolidBrush redBrush = new SolidBrush(Color.Red); int width = 2; // 1 pixel wide in x int height = 2; float [] Wxc = {0.100f, 5.900f, 5.900f, 0.100f}; float [] Wyc = {0.100f, 0.100f, 3.900f, 3.900f}; Console.WriteLine("Wxc[0] = {0}", Wxc[0]); Console.WriteLine("Wyc[3] = {0}", Wyc[3]); /* for (int i = 0; i<3; i++) { Wx = Wxc[i]; Wy = Wyc[i]; Vx = ((Wx - WXmin)*((VXmax-VXmin)+VXmin)/(WXmax-WXmin)); Vy = ((Wy - WYmin)*(VYmax-VYmin)/(WYmax-WYmin)+VYmin); Console.WriteLine("eachCornerPix Vx= {0}", Vx); Console.WriteLine("eachCornerPix Vy= {0}", Vy); g.FillRectangle(redBrush, Vx, Vy, width, height); } */ // What is there about this for loop that will not run? // When the comments above and after the for loop are removed, it gets an overflow? g.Dispose(); } }

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  • How do I catch this WPF Bitmap loading exception?

    - by mmr
    I'm developing an application that loads bitmaps off of the web using .NET 3.5 sp1 and C#. The loading code looks like: try { CurrentImage = pics[unChosenPics[index]]; bi = new BitmapImage(CurrentImage.URI); // BitmapImage.UriSource must be in a BeginInit/EndInit block. bi.DownloadCompleted += new EventHandler(bi_DownloadCompleted); AssessmentImage.Source = bi; } catch { System.Console.WriteLine("Something broke during the read!"); } and the code to load on bi_DownloadCompleted is: void bi_DownloadCompleted(object sender, EventArgs e) { try { double dpi = 96; int width = bi.PixelWidth; int height = bi.PixelHeight; int stride = width * 4; // 4 bytes per pixel byte[] pixelData = new byte[stride * height]; bi.CopyPixels(pixelData, stride, 0); BitmapSource bmpSource = BitmapSource.Create(width, height, dpi, dpi, PixelFormats.Bgra32, null, pixelData, stride); AssessmentImage.Source = bmpSource; Loading.Visibility = Visibility.Hidden; AssessmentImage.Visibility = Visibility.Visible; } catch { System.Console.WriteLine("Exception when viewing bitmap."); } } Every so often, an image comes along that breaks the reader. I guess that's to be expected. However, rather than being caught by either of those try/catch blocks, the exception is apparently getting thrown outside of where I can handle it. I could handle it using global WPF exceptions, like this SO question. However, that will seriously mess up the control flow of my program, and I'd like to avoid that if at all possible. I have to do the double source assignment because it appears that many images are lacking in width/height parameters in the places where the microsoft bitmap loader expects them to be. So, the first assignment appears to force the download, and the second assignment gets the dpi/image dimensions happen properly. What can I do to catch and handle this exception? Stack trace: at MS.Internal.HRESULT.Check(Int32 hr) at System.Windows.Media.Imaging.BitmapFrameDecode.get_ColorContexts() at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation() at System.Windows.Media.Imaging.BitmapImage.OnDownloadCompleted(Object sender, EventArgs e) at System.Windows.Media.UniqueEventHelper.InvokeEvents(Object sender, EventArgs args) at System.Windows.Media.Imaging.LateBoundBitmapDecoder.DownloadCallback(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.TranslateAndDispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Application.RunInternal(Window window) at LensComparison.App.Main() in C:\Users\Mark64\Documents\Visual Studio 2008\Projects\LensComparison\LensComparison\obj\Release\App.g.cs:line 48 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

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  • Need Help Setting Transparent Image to Clipboard

    - by AMissico
    I need help setting a transparent image to the clipboard. I keep getting "handle is invalid". Following is the specific code with the complete working project at ftp://missico.net/ImageVisualizer.zip. This is an image Debug Visualizer class library, but I made to run as executable for testing. (Note that window is a toolbox window and show in taskbar is set to false.) I was tired of having to perform a screen capture on the toolbox window, open with an image editor, and then deleting the background added due to the screen capture. So I thought I would quickly put the transparent image onto the clipboard. Well, the problem is...no transparency support for Clipboard.SetImage. Google to the rescue...not quite. This is what I have so far pulled from a number of sources. See the code for the main reference. My problem is the "invalid handle" when using CF_DIBV5. I imagine the problem is related to BITMAPV5HEADER and CreateDIBitmap. Any help from you GDI/GDI+ Wizards would be greatly appreciated. public static void SetClipboardData(Bitmap bitmap, IntPtr hDC) { const uint SRCCOPY = 0x00CC0020; const int CF_DIBV5 = 17; const int CF_BITMAP = 2; //'reference //'http://social.msdn.microsoft.com/Forums/en-US/winforms/thread/816a35f6-9530-442b-9647-e856602cc0e2 IntPtr memDC = CreateCompatibleDC(hDC); IntPtr memBM = CreateCompatibleBitmap(hDC, bitmap.Width, bitmap.Height); SelectObject(memDC, memBM); using (Graphics g = Graphics.FromImage(bitmap)) { IntPtr hBitmapDC = g.GetHdc(); IntPtr hBitmap = bitmap.GetHbitmap(); SelectObject(hBitmapDC, hBitmap); BitBlt(memDC, 0, 0, bitmap.Width, bitmap.Height, hBitmapDC, 0, 0, SRCCOPY); if (!OpenClipboard(IntPtr.Zero)) { throw new System.Runtime.InteropServices.ExternalException("Could not open Clipboard", new Win32Exception()); } if (!EmptyClipboard()) { throw new System.Runtime.InteropServices.ExternalException("Unable to empty Clipboard", new Win32Exception()); } //IntPtr hClipboard = SetClipboardData(CF_BITMAP, memBM); //works but image is not transparent //all my attempts result in SetClipboardData returning hClipboard = IntPtr.Zero IntPtr hClipboard = SetClipboardData(CF_DIBV5, memBM); //because if (hClipboard == IntPtr.Zero) { // InnerException: System.ComponentModel.Win32Exception // Message="The handle is invalid" // ErrorCode=-2147467259 // NativeErrorCode=6 // InnerException: throw new System.Runtime.InteropServices.ExternalException("Could not put data on Clipboard", new Win32Exception()); } if (!CloseClipboard()) { throw new System.Runtime.InteropServices.ExternalException("Could not close Clipboard", new Win32Exception()); } g.ReleaseHdc(hBitmapDC); } } private void __copyMenuItem_Click(object sender, EventArgs e) { //'Applications that I have verified can paste the clipboard custom data format PNG are: //' Word 2003 //' Excel 2003 using (Graphics g = __pictureBox.CreateGraphics()) { IntPtr hDC = g.GetHdc(); MemoryStream ms = new MemoryStream(); __pictureBox.Image.Save(ms, ImageFormat.Png); ms.Seek(0, SeekOrigin.Begin); Image imag = Image.FromStream(ms); // Derive BitMap object using Image instance, so that you can avoid the issue //"a graphics object cannot be created from an image that has an indexed pixel format" Bitmap img = new Bitmap(new Bitmap(imag)); SetClipboardData(img, hDC); g.ReleaseHdc(); } }

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  • Why are there 3 conflicting OpenCV camera calibration formulas?

    - by John
    I'm having a problem with OpenCV's various parameterization of coordinates used for camera calibration purposes. The problem is that three different sources of information on image distortion formulae apparently give three non-equivalent description of the parameters and equations involved: (1) In their book "Learning OpenCV…" Bradski and Kaehler write regarding lens distortion (page 376): xcorrected = x * ( 1 + k1 * r^2 + k2 * r^4 + k3 * r^6 ) + [ 2 * p1 * x * y + p2 * ( r^2 + 2 * x^2 ) ], ycorrected = y * ( 1 + k1 * r^2 + k2 * r^4 + k3 * r^6 ) + [ p1 * ( r^2 + 2 * y^2 ) + 2 * p2 * x * y ], where r = sqrt( x^2 + y^2 ). Assumably, (x, y) are the coordinates of pixels in the uncorrected captured image corresponding to world-point objects with coordinates (X, Y, Z), camera-frame referenced, for which xcorrected = fx * ( X / Z ) + cx and ycorrected = fy * ( Y / Z ) + cy, where fx, fy, cx, and cy, are the camera's intrinsic parameters. So, having (x, y) from a captured image, we can obtain the desired coordinates ( xcorrected, ycorrected ) to produced an undistorted image of the captured world scene by applying the above first two correction expressions. However... (2) The complication arises as we look at OpenCV 2.0 C Reference entry under the Camera Calibration and 3D Reconstruction section. For ease of comparison we start with all world-point (X, Y, Z) coordinates being expressed with respect to the camera's reference frame, just as in #1. Consequently, the transformation matrix [ R | t ] is of no concern. In the C reference, it is expressed that: x' = X / Z, y' = Y / Z, x'' = x' * ( 1 + k1 * r'^2 + k2 * r'^4 + k3 * r'^6 ) + [ 2 * p1 * x' * y' + p2 * ( r'^2 + 2 * x'^2 ) ], y'' = y' * ( 1 + k1 * r'^2 + k2 * r'^4 + k3 * r'^6 ) + [ p1 * ( r'^2 + 2 * y'^2 ) + 2 * p2 * x' * y' ], where r' = sqrt( x'^2 + y'^2 ), and finally that u = fx * x'' + cx, v = fy * y'' + cy. As one can see these expressions are not equivalent to those presented in #1, with the result that the two sets of corrected coordinates ( xcorrected, ycorrected ) and ( u, v ) are not the same. Why the contradiction? It seems to me the first set makes more sense as I can attach physical meaning to each and every x and y in there, while I find no physical meaning in x' = X / Z and y' = Y / Z when the camera focal length is not exactly 1. Furthermore, one cannot compute x' and y' for we don't know (X, Y, Z). (3) Unfortunately, things get even murkier when we refer to the writings in Intel's Open Source Computer Vision Library Reference Manual's section Lens Distortion (page 6-4), which states in part: "Let ( u, v ) be true pixel image coordinates, that is, coordinates with ideal projection, and ( u ~, v ~ ) be corresponding real observed (distorted) image coordinates. Similarly, ( x, y ) are ideal (distortion-free) and ( x ~, y ~ ) are real (distorted) image physical coordinates. Taking into account two expansion terms gives the following: x ~ = x * ( 1 + k1 * r^2 + k2 * r^4 ) + [ 2 p1 * x * y + p2 * ( r^2 + 2 * x^2 ) ] y ~ = y * ( 1 + k1 * r^2 + k2 * r^4 ] + [ 2 p2 * x * y + p2 * ( r^2 + 2 * y^2 ) ], where r = sqrt( x^2 + y^2 ). ... "Because u ~ = cx + fx * u and v ~ = cy + fy * v , … the resultant system can be rewritten as follows: u ~ = u + ( u – cx ) * [ k1 * r^2 + k2 * r^4 + 2 * p1 * y + p2 * ( r^2 / x + 2 * x ) ] v ~ = v + ( v – cy ) * [ k1 * r^2 + k2 * r^4 + 2 * p2 * x + p1 * ( r^2 / y + 2 * y ) ] The latter relations are used to undistort images from the camera." Well, it would appear that the expressions involving x ~ and y ~ coincided with the two expressions given at the top of this writing involving xcorrected and ycorrected. However, x ~ and y ~ do not refer to corrected coordinates, according to the given description. I don't understand the distinction between the meaning of the coordinates ( x ~, y ~ ) and ( u ~, v ~ ), or for that matter, between the pairs ( x, y ) and ( u, v ). From their descriptions it appears their only distinction is that ( x ~, y ~ ) and ( x, y ) refer to 'physical' coordinates while ( u ~, v ~ ) and ( u, v ) do not. What is this distinction all about? Aren't they all physical coordinates? I'm lost! Thanks for any input!

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  • How to directly rotate CVImageBuffer image in IOS 4 without converting to UIImage?

    - by Ian Charnas
    I am using OpenCV 2.2 on the iPhone to detect faces. I'm using the IOS 4's AVCaptureSession to get access to the camera stream, as seen in the code that follows. My challenge is that the video frames come in as CVBufferRef (pointers to CVImageBuffer) objects, and they come in oriented as a landscape, 480px wide by 300px high. This is fine if you are holding the phone sideways, but when the phone is held in the upright position I want to rotate these frames 90 degrees clockwise so that OpenCV can find the faces correctly. I could convert the CVBufferRef to a CGImage, then to a UIImage, and then rotate, as this person is doing: Rotate CGImage taken from video frame However that wastes a lot of CPU. I'm looking for a faster way to rotate the images coming in, ideally using the GPU to do this processing if possible. Any ideas? Ian Code Sample: -(void) startCameraCapture { // Start up the face detector faceDetector = [[FaceDetector alloc] initWithCascade:@"haarcascade_frontalface_alt2" withFileExtension:@"xml"]; // Create the AVCapture Session session = [[AVCaptureSession alloc] init]; // create a preview layer to show the output from the camera AVCaptureVideoPreviewLayer *previewLayer = [AVCaptureVideoPreviewLayer layerWithSession:session]; previewLayer.frame = previewView.frame; previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill; [previewView.layer addSublayer:previewLayer]; // Get the default camera device AVCaptureDevice* camera = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]; // Create a AVCaptureInput with the camera device NSError *error=nil; AVCaptureInput* cameraInput = [[AVCaptureDeviceInput alloc] initWithDevice:camera error:&error]; if (cameraInput == nil) { NSLog(@"Error to create camera capture:%@",error); } // Set the output AVCaptureVideoDataOutput* videoOutput = [[AVCaptureVideoDataOutput alloc] init]; videoOutput.alwaysDiscardsLateVideoFrames = YES; // create a queue besides the main thread queue to run the capture on dispatch_queue_t captureQueue = dispatch_queue_create("catpureQueue", NULL); // setup our delegate [videoOutput setSampleBufferDelegate:self queue:captureQueue]; // release the queue. I still don't entirely understand why we're releasing it here, // but the code examples I've found indicate this is the right thing. Hmm... dispatch_release(captureQueue); // configure the pixel format videoOutput.videoSettings = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA], (id)kCVPixelBufferPixelFormatTypeKey, nil]; // and the size of the frames we want // try AVCaptureSessionPresetLow if this is too slow... [session setSessionPreset:AVCaptureSessionPresetMedium]; // If you wish to cap the frame rate to a known value, such as 10 fps, set // minFrameDuration. videoOutput.minFrameDuration = CMTimeMake(1, 10); // Add the input and output [session addInput:cameraInput]; [session addOutput:videoOutput]; // Start the session [session startRunning]; } - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // only run if we're not already processing an image if (!faceDetector.imageNeedsProcessing) { // Get CVImage from sample buffer CVImageBufferRef cvImage = CMSampleBufferGetImageBuffer(sampleBuffer); // Send the CVImage to the FaceDetector for later processing [faceDetector setImageFromCVPixelBufferRef:cvImage]; // Trigger the image processing on the main thread [self performSelectorOnMainThread:@selector(processImage) withObject:nil waitUntilDone:NO]; } }

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  • CodePlex Daily Summary for Thursday, August 23, 2012

    CodePlex Daily Summary for Thursday, August 23, 2012Popular ReleasesARSoft.Tools.Net - C#/.Net DNS client/server, SPF and SenderID Library: 1.7.0: New Features:Strong name for binary release LLMNR client One-shot Multicast DNS client Some new IPAddress extensions Response validation as described in draft-vixie-dnsext-dns0x20-00 Added support for Owner EDNS option (draft-cheshire-edns0-owner-option) Added support for LLQ EDNS option (draft-sekar-dns-llq) Added support for Update Lease EDNS option (draft-sekar-dns-ul) Changes:Updated to latest IANA parameters Adapted RFC6563 - Moving A6 to Historic Status Use IPv6 addre...7zbackup - PowerShell Script to Backup Files with 7zip: 7zBackup v. 1.8.1 Stable: Do you like this piece of software ? It took some time and effort to develop. Please consider a helping me with a donation Or please visit my blog Code : New work switch maxrecursionlevel to limit recursion depth while searching files to backup Code : rotate argument switch can now be set in selection file too Code : prefix argument switch can now be set in selection file too Code : prefix argument switch is checked against invalid file name chars Code : vars script file has now...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.62: Fix for issue #18525 - escaped characters double-escaped in identifiers if the character immediately after the backslash is not normally allowed in an identifier. fixed symbol problem with nuget package. 4.62 should have nuget symbols available again.Game of Life 3D: GameOfLife3D Version 0.5.2: Support Windows 8nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.65: As some of you may know we were planning to release version 2.70 much later (the end of September). But today we have to release this intermediate version (2.65). It fixes a critical issue caused by a third-party assembly when running nopCommerce on a server with .NET 4.5 installed. No major features have been introduced with this release as our development efforts were focused on further enhancements and fixing bugs. To see the full list of fixes and changes please visit the release notes p...MyRouter (Virtual WiFi Router): MyRouter 1.2.9: . Fix: Some missing changes for fixing the window subclassing crash. · Fix: fixed bug when Run MyRouter at the first Time. · Fix: Log File · Fix: improve performance speed application · fix: solve some Exception.Smart Thread Pool: SmartThreadPool 2.2.2: Release Changes Added set name to threads Fixed the WorkItemsQueue.Dequeue. Replaced while(!Monitor.TryEnter(this)); with lock(this) { ... } Fixed SmartThreadPool.Pipe Added IsBackground option to threads Added ApartmentState to threads Fixed thread creation when queuing many work items at the same time.ZXing.Net: ZXing.Net 0.8.0.0: sync with rev. 2393 of the java version improved API, direct support for multiple barcode decoding, wrapper for barcode generating many other improvements and fixes encoder and decoder command line clients demo client for emguCV dev documentation startedScintillaNET: ScintillaNET 2.5.1: This release has been built from the 2.5 branch. Issues closed: Issue # Title 32524 32524 32550 32550 32552 32552 25148 25148 32449 32449 32551 32551 32711 32711 MFCMAPI: August 2012 Release: Build: 15.0.0.1035 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeDocument.Editor: 2013.2: Whats new for Document.Editor 2013.2: New save as Html document Improved Traslate support Minor Bug Fix's, improvements and speed upsPulse: Pulse Beta 5: Whats new in this release? Well to start with we now have Wallbase.cc Authentication! so you can access favorites or NSFW. This version requires .NET 4.0, you probably already have it, but if you don't it's a free and easy download from Microsoft. Pulse can bet set to start on Windows startup now too. The Wallpaper setter has settings now, so you can change the background color of the desktop and the Picture Position (Tile/Center/Fill/etc...) I've switched to Windows Forms instead of WPF...Metro Paint: Metro Paint: Download it now , don't forget to give feedback to me at maitreyavyas@live.com or at my facebook page fb.com/maitreyavyas , Hope you enjoy it.MiniTwitter: 1.80: MiniTwitter 1.80 ???? ?? .NET Framework 4.5 ?????? ?? .NET Framework 4.5 ????????????? "&" ??????????????????? ???????????????????????? 2 ??????????? ReTweet ?????????????????、In reply to ?????????????? URL ???????????? ??????????????????????????????Droid Explorer: Droid Explorer 0.8.8.6 Beta: Device images are now pulled from DroidExplorer Cloud Service refined some issues with the usage statistics Added a method to get the first available value from a list of property names DroidExplorer.Configuration no longer depends on DroidExplorer.Core.UI (it is actually the other way now) fix to the bootstraper to only try to delete the SDK if it is a "local" sdk, not an existing. no longer support the "local" sdk, you must now select an existing SDK checks for sdk if it was ins...Path Copy Copy: 11.0.1: Bugfix release that corrects the following issue: 11365 If you are using Path Copy Copy in a network environment and use the UNC path commands, it is recommended that you upgrade to this version.ExtAspNet: ExtAspNet v3.1.9.1: +2012-08-18 v3.1.9 -??other/addtab.aspx???JS???BoundField??Tooltip???(Dennis_Liu)。 +??Window?GetShowReference???????????????(︶????、????、???、??~)。 -?????JavaScript?????,??????HTML????????。 -??HtmlNodeBuilder????????????????JavaScript??。 -??????WindowField、LinkButton、HyperLink????????????????????????????。 -???????????grid/griddynamiccolumns2.aspx(?????)。 -?????Type??Reset?????,??????????????????(e??)。 -?????????????????????。 -?????????int,short,double??????????(???)。 +?Window????Ge...AcDown????? - AcDown Downloader Framework: AcDown????? v4.0.1: ?? ●AcDown??????????、??、??????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ...Fluent Validation for .NET: 3.4: Changes since 3.3: Make ValidationResut.IsValid virtual Add private no-arg ctor to ValidationFailure to help with serialization Add Turkish error messages Work-around for reflection bug in .NET 4.5 that caused VerificationExceptions Assemblies are now unsigned to ease with versioning/upgrades (especially where other frameworks depend on FV) (Note if you need signed assemblies then you can use the following NuGet packages: FluentValidation-signed, FluentValidation.MVC3-signed, FluentV...DotNetNuke® Feedback: 06.02.01: Official Release - 17th August 2012 Please look at the Release Notes file included in the module packages or available on this page as a separate download for a listing of the bug fixes and enhancements found in this version. NOTE: Feedback v 06.02.00 REQUIRES a minimum DotNetNuke framework version of 06.02.00 as well as ASP.Net 3.5 SP1 and MS SQL Server 2005 or 2008 (Express or standard versions). This release brings some enhancements to the module as well as fixing all known bugs. Bug Fi...New ProjectsAD FS 2.0 RelayState Generator: HTML file for generating the RelayState URL string for use with Microsoft's AD FS 2.0 Rollup 2 and higherAtomic: A graphical, reactive, synchronous software development environment that dramatically reduces programming effort and improves team communication.Depixelizing Pixel Arts: This project is an attempt to implement the following Microsoft Research Paper in C#: http://research.microsoft.com/en-us/um/people/kopf/pixelart/Dynamics CRM 2011 Dummy Entity: Using a "Dummy" Entity, this Dynamics 2011 solution provides authenticated REST style calls from a Web Resource to a plug-in to reach back-end resources.ESPAM7mo: Solución q controla el ingreso y salida de bodega de los suministros, realizado por los alumnos del septimo semestre de la carrera de informatica de la ESPAMExisto: Existo is a project aimed at creating an enterprise business collaboration system.Fiddler2 OAuth: Allows for easy OAuth debugging with Fiddler2gView GIS OS Data - ArcMap Extension: Display and edit gView data sources in ArcMap. For example: edit PostGIS data in ArcMap...IronBoard: ReviewBoard Visual Studio extensionJulaDB: C# implementation of an in-memory database engine.JumpingBalls: a wp gameKimola Cloud Search API Client Library for .NET: A C# library that encapsulates all the internal work and let you work with concrete C# objects while developing your search enabled applications.message elgg: It is a plugin for elggTamarillo - OSGI like Service Platform for .NET: This project is based on the OSGI-Framework for Java TFS Project Test Migrator: The goal of this project is to offer a solution to migrate a test plan from a TFS project to another.TFSIntegrate with Outlook: Tool is used to integrate the outlook with TFS. It will attach the emails to the TFS.Time Controller App: ...touch_cloud_game: ?w??w???

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  • Custom Geo Tagging. Name to position and position to name

    - by Toni Michel Caubet
    Hello there i am implementing a custom geo tagging system, ok Array where i store the cordenades of each place /* ******Opciones del etiquetado del mapa*** */ var TagSpeed = 800; //el tiempo de la animacion var animate = true; //false = fadeIn / true = animate var paises = { "isora": { leftX: '275', topY: '60', name: 'Gran Melia Palacio de Isora' }, "pepe": { leftX: '275', topY: '60', name: 'Gran Melia de Don Pepe' }, "australia": { leftX: '565', topY: '220', name: 'Gran Melia Uluru' }, "otro": { // ejemplo leftX: '565', // cordenada x topY: '220', // cordenada y name: 'soy otro' // nombre a mostrar } /* <==> <span class="otro mPointer">isora</span> */ } /**/ this is how i check with js function escucharMapa(){ /*fOpciones*/ $('.mPointer').bind('mouseover',function(){ var clase = $(this).attr('class').replace(" mPointer", ""); var left_ = paises[clase].leftX; var top_ = paises[clase].topY; var name_ = paises[clase].name; $('.arrow .text').html(name_); /*Esta linea centra la etiqueta del hotel con la flecha. Si cambia el tamaño de fuente o la typo, habrá que cambiar el 3.3*/ $('.arrow .text').css({'marginLeft':'-'+$('.arrow .text').html().length*3.3+'px'}); $('.arrow').css({top:'-60px',left:left_+'px'}); if(animate) $('.arrow').show().stop().animate({'top':top_},TagSpeed,'easeInOutBack'); else $('.arrow').css({'top':top_+'px'}).fadeIn(500); }); $('.mPointer').bind('mouseleave',function(){ if(animate) $('.arrow').stop().animate({'top':'0px'},100,function(){ $('.arrow').hide() }); else $('.arrow').hide(); }); } /*Inicio gestion geoEtiquetado*/ $(document).ready(function(){ escucharMapa(); }); HTML <div style="float:left;height:500px;"> <div class="map"> <div class="arrow"> <div class="text"></div> <img src="img/flecha.png"/> </div> <!--mapa--> <img src="http://www.freepik.es/foto-gratis/mapa-del-mundo_17-903095345.jpg" id="img1"/> <br/> <br/> <span class="isora mPointer">isora</span> <span class="pepe mPointer">Pepe</span> <span class="australia mPointer">Australia</span> </div> </div> OK so you have vew items and when you hover one, it gets the classname, it checks the cordinades in the object and displays a cursor in those cordinades of the image, right? ok so how can i do the opposite? lets say if user hovers +-30px error margin (top and left) an area in the map the item is highlighted??? i was considering -on map image mouse over - get the offset of the mouse - if is in the margin error area -show else -no show But that does not look really efficient as long as it would have to caculate each pixel movement, no?

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  • how to run this qt script? (newbie question)

    - by GB_J
    I have a qt script(barchart.qs) that creates a graph for me. I don't know how i can incorporate(ie show the graph) in my qt mainwindow. Can some one please help me look at the code and what its outputs are? I tried engine.evaluate, but i do not know what is the QScriptValue i'm getting in return. Thanks sooo much. This is the script: BarChart.prototype = new QWidget; BarChart.prototype.suffix = ""; function BarChart(parent) { QWidget.call(this, parent); } // find the maximum value and widest (pixel-wise) label and suffix BarChart.prototype.showEvent = function(event) { var fm = new QFontMetrics(this); this.margin = 20; this.titleHeight = fm.height(); this.barHeight = 1.5 * fm.height(); this.barSpacing = 0.6 * fm.height(); this.maxValue = this.suffixWidth = this.labelWidth = 0; var count = 0; for (d in this.data) { this.labelWidth = Math.max(this.labelWidth, fm.width(d)); this.maxValue = Math.max(this.maxValue, this.data[d]); this.suffixWidth = Math.max(this.suffixWidth, fm.width(String(this.data[d]) + " " + this.suffix)); count++; } this.startHue = 15; this.hueDelta = 360 / count; this.size = new QSize(640, this.titleHeight + 2 * this.margin + (this.barHeight + this.barSpacing) * count); } BarChart.prototype.paintEvent = function(event) { var p = new QPainter; p.begin(this); // background and title p.fillRect(this.rect, new QBrush(new QColor(255, 255, 255))); p.drawText(0, 0, this.width, this.margin + this.titleHeight, Qt.AlignCenter, this.windowTitle, 0); var ofs = this.labelWidth + this.margin; var ww = this.width - this.suffixWidth - ofs - 2 * this.margin; var hue = this.startHue; var y = 0; p.translate(this.margin, this.titleHeight + 1.5 * this.margin); for (d in this.data) { // label on the left side p.setPen(new QColor(Qt.black)); p.drawText(0, y, this.labelWidth, this.barHeight, Qt.AlignVCenter + Qt.AlignRight, d, 0); // the colored bar var gradient = new QLinearGradient(new QPoint(ofs, y), new QPoint(ofs, y + this.barHeight)); gradient.setColorAt(0, QColor.fromHsv(hue, 255, 240)); gradient.setColorAt(1, QColor.fromHsv(hue, 255, 92)); p.setBrush(new QBrush(gradient)); p.setPen(new QColor(96, 96, 96)); var bw = this.data[d] * ww / this.maxValue; p.drawRect(ofs, y, bw, this.barHeight); // extra text at the end of the bar var text = new String(this.data[d] + " " + this.suffix); p.setPen(new QColor(Qt.black)); p.drawText(ofs + bw + this.margin/2, y, this.suffixWidth, this.barHeight, Qt.AlignVCenter + Qt.AlignLeft, text, 0); // for the next bar y += (this.barHeight + this.barSpacing); hue += this.hueDelta; if (hue >= 360) hue -= 360; } p.end(); } BarChart.prototype.wheelEvent = function(event) { this.startHue += event.delta() / 8 / 5; if (this.startHue = 360) this.startHue -= 360; if (this.startHue < 0) this.startHue += 360; this.update(); event.ignore(); } BarChart.prototype.mousePressEvent = function(event) { var fname = QFileDialog.getSaveFileName(this, "Save", ".", "*.png", 0, 0); if (fname.length > 0) { var img = new QImage(this.size, QImage.Format_ARGB32_Premultiplied); this.render(img); img.save(new QFile(fname)); } } var chart = new BarChart; chart.windowTitle = "Monthly"; chart.suffix = "reports"; chart.data = { "September" : 45, "October" : 60, "November" : 56, "December" : 0 }; chart.show(); QCoreApplication.exec();

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  • Making a non-trivial Image and Video Gallery with a really nice interface

    - by Cawas
    Short part: I'm starting to build an Image and Video Gallery for our intranet. It's pretty much like an image gallery with video thumbnails that play on click. It's just good to keep that in mind because caching and streaming happen in very different ways there. It will serve to browse our reference database, which will also contain searching, tagging and voting. There are 3 features that I need to begin with: Quick preview of thumbnails from each Gallery Fast zoom in / out Animated scrolling Now to the long part, since I can't seem to reduce this: I hope this question belongs here. Maybe people can read this through and identify with it, specially since I expect answers to be pretty specific. The first plan was getting Apple's mobile me gallery as base, because it just so happens to have all those 3 features. If you've never seem it, you should check it out. Move the mouse over each collection and you'll get a nice preview "per pixel". Carousel got a really good scrolling, not just because of the pretty effect. I like it much more than cooliris, but it would be nice to have it in several rows, maybe without the magnifying effect... Then it could be all in the same place with the zoom. The more the features blend-in together, the better. Zooming out with the mouse, scrolling by dragging, once the zoom is really out it becomes a browsing through galleries, with the quick-show preview of each, all properly cached and fast. That'd be perfect. A very compelling interface will be important in this project. Well, my point here is just describing what I need and hope to hear from people with more experience in all that stuff of what's already done and what I'd have to do myself. And how (i.e. which framework to use) to do it. To begin with, I've found a gallery demo and its source code (I think it was from here, but the link seems broken now). I guess it was made in SproutCore, which is what mobileme was based upon. Definitely with JQuery (which already seems a little slow). But I'm still missing two features there: the carousel and the fast zoom (it's just not as slow as the zoom in this demo with cappuccino). Then I've found a supposedly better one with a pretty good and similar zoom, that I'm not sure if it's using any framework and is already in php. Right now it'd be better having just the HTML, no server-side, since I'm building interface first. So, can anyone point directions? There are way too many options! Should I look for another solution closer to what I need, or try and tweak this one? I'm not familiar with any framework at all. Sorry for bringing this question that I will have to answer myself anyway sooner or later and sorry that I couldn't make this smaller. Thanks.

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  • My pay pal button will not link to pay pal. It only refreshes page, why?

    - by JPJedi
    I have the following code in my registration page to go to a paypal button. But when I click on the button it just refreshes the page. Is their something I am missing? I should be able to include a paypal button on an aspx page right? <asp:Content ID="Content1" ContentPlaceHolderID="head" Runat="Server"> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <asp:Panel runat="server" ID="pnlRegisterPage" CssClass="registerPage"> <table> <tr> <td><p>Plain text</p></td> <td> <form action="https://www.paypal.com/cgi-bin/webscr" method="post"> <input type="hidden" name="cmd" value="_s-xclick"> <input type="hidden" name="hosted_button_id" value="Z8TACKRHQR722"> <table> <tr><td><input type="hidden" name="on0" value="Registration Type">Registration Type</td></tr><tr><td><select name="os0"> <option value="Team">Team $80.00</option> <option value="Individual">Individual $40.00</option> </select> </td></tr> </table> <input type="hidden" name="currency_code" value="USD"> <input type="image" src="https://www.paypal.com/en_US/i/btn/btn_buynowCC_LG.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!"> <img alt="" border="0" src="https://www.paypal.com/en_US/i/scr/pixel.gif" width="1" height="1"> </form> </td> </tr> </table> </asp:Panel> </asp:Content> Master Page <body> <form id="form1" runat="server"> <asp:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server"> </asp:ToolkitScriptManager> <div class="masterbody"> <center> <asp:Image runat="server" ID="imgLogo" ImageUrl="" /></center> <div class="menubar"> <div class="loginview"> <asp:LoginView ID="MenuBar" runat="server"> <AnonymousTemplate> </AnonymousTemplate> <LoggedInTemplate> </LoggedInTemplate> </asp:LoginView> </div> </div> <div> <asp:ContentPlaceHolder ID="ContentPlaceHolder1" runat="server"> </asp:ContentPlaceHolder> </div> </div> <div class="footer"></div> </form> </body>

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  • CodePlex Daily Summary for Sunday, January 09, 2011

    CodePlex Daily Summary for Sunday, January 09, 2011Popular ReleasesEnhSim: EnhSim 2.2.10 BETA: 2.2.10 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Removed the part...TweetSharp: TweetSharp v2.0.0.0 - Preview 7: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 7 ChangesFixes the regression issue in OAuth from Preview 6 Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Third Party Library VersionsHammock v1.0.6: http://hammock.codeplex.com Json.NET 3.5 Release 8: http://json.codeplex.comExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)AutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffAllNewsManager.NET: AllNewsManager.NET 1.2.1: AllNewsManager.NET 1.2.1 It is a minor update from version 1.2xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...ASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...New Projects[OOBL] Projekt: Projekt iz kolegija Objektno Oblikovanje na Fakultetu Elektrotehnike i Racunarstva u Zagrebu.Aikido Glossary Reader: The Aikido Glossary Reader application makes it easier for Aikido students to search for Japanese terms used in martial arts training.AsyncFunc: AsyncFunc makes it easy to implement Event-based Asynchronous Pattern in .NET.BeijingAgricultureScience: ???????????BizTalk 5010 999 Generation: Create 5010 999 acknowledgement from the default 997 Generated by BizTalk ServerCheck if Knowledge Base fix is installed script: A handy script that checks if a knowledge base fix is installed or not.Coproject - rich project management: Coproject is a sample Silverlight application built on WCF RIA Services and Caliburn.Micro framework. It should demonstrate typical scenarios in business applications.DeskNote: DeskNote, makes taking and displaying a notes a lot easier. Have your notes on your desktop, write your notes in a text file and it will be automatically displayed on the desktop. DriveBackup: Are you tired of losing data? And do you sometimes forget to backup your data? Then this program is right for you, one-time setup with each new removable disk and after that Drive Backup instantly backs up your data in the background, without you pushing a button.ELSEngine XNA Game OS Engine: XNA Game Operating System Engine, designed to handle and make easy to use Interface, Interface assets, game screens, menus, controls, and more. Designed to be adaptable to XBOX or Windows, and to ANY style game.FermaProject: Team Ferma ProjectHalfNetworkNET: HalfNetworkNET makes it easier for <target user group> to <activity>. You'll no longer have to <activity>. It's developed in C++/CLILFS Record: LFS Record is a camera animation and video recording tool for Live for Speed users. It doesn't replace programs like Fraps 100%, but in most cases you'll find LFS Record allows a lot more freedom and control. It's developed in C# using WPF .net 4.MPC HC Web remote: A Web interface for Media Player Classic Home Cinema. Designed especialy for smart phones. Tested on Nokia 5800, but in theory it works on all smart phones with wifi & a browser.MSMS2CMP: Very simple application to swap particular strings (MSMS and CMPD number) in .mgf files (results from Mascot search engine used to identify proteins by mass spectrometry data). This might be a kind of example of using Regex and Text File I/OMy Now Playing to Twitter: A Simple WinForm Program that can get what user is playing in Winamp and send a status to Twitter. It's wrote in VB.Net but some source code is port of MiniTwitter(http://minitwitter.codeplex.com)and uses tagLib-sharp library(https://github.com/mono/taglib-sharp)RPM Header for .NET: RPM Header for .NET allows a developer to access the headers of RPM Package Manager files. It's developed in C#.SilverMenu: SilverMenu brings some of the menu functionality of Silverlight for Windows Phone 7 to the XNA world.Smartgrid Smartmeter GRYD: The GRYD smartgrid and Smartmeter project shows features and capabilities like Demand Response, Smart Home Appliance Load Curtailments, DMS integration with SCADA etc. GRYD, Gryd.org is to teach you the technology, this is only for personal use and not commercial use.WakeMeQt: WakeMeQt is a smart alarm for the Nokia n810 (and probably n800) internet tablets. Using a Nintendo Wii remote as the sensor it monitors your movements during sleep and chooses the optimal time to wake you. It's developed in C++ using the Qt framework.WPF SplitButton & MenuButton: This WPF SplitButton and MenuButton implementation aims to be more robust and visual attractive than the other WPF split buttons available on CodePlex and elsewhere. The code is based on David Anson's implementation made available on his blog.Y2XMas: Merry Chirstmas - Happy New Year 2011 software

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  • get eigenvalue pca with java

    - by Muhamad Burhanudin
    I try use PCA to reduce dimention, and i use jama for help me using matrix. but, i got problem when get eigenvalue with jama. for example i hava 2 image dimention 100x100, then i create single matrix 2 image x (100x100). there is 20.000 pixel. and how to get reduction with eigenvalue? this is sample my code : public static void main(String[] args) { BufferedImage bi; int[] rgb; int R, G, B; // int[] jum; double[][] gray = new double[500][500] ; String[] baris = new String[1000]; try { //bi = ImageIO.read(new File("D:\\c.jpg")); int[][] pixelData = new int[bi.getHeight() * bi.getWidth()][3]; int counter = 0; for (int i = 0; i < bi.getHeight(); i++) { for (int j = 0; j < bi.getWidth(); j++) { gray[i][j] = getPixelData(bi, i, j); // R = getR(bi, i, j); //G = getG(bi, i, j); //B = getB(bi, i, j); //jum = R + G + B; // gray[counter] = Double.toString(R + G + B / 3); // System.out.println("Gray " +gray); //for (int k = 0; k < rgb.length; k++) { // pixelData[counter][k] = rgb[k]; // } counter++; } } } catch (IOException e) { e.printStackTrace(); } Matrix matrix = new Matrix(gray); PCA pca = new PCA(matrix); pca.getEigenvalue(6); String n = pca.toString(); System.err.println("nilai n "+n); //double dete = pcadete(matrix,3600); } private static int getPixelData(BufferedImage bi, int x, int y) { int argb = bi.getRGB(y, x); int r, g, b; int gray; int rgb[] = new int[]{ (argb >> 16) & 0xff, //red (argb >> 8) & 0xff, //green (argb) & 0xff //blue }; r = rgb[0]; g = rgb[1]; b = rgb[2]; gray = (r + g + b) / 3; System.out.println("gray: " + gray); return gray; } when i show eigenvalue in this code : PCA pca = new PCA(matrix); pca.getEigenvalue(6); String n = pca.toString(); System.err.println("nilai n "+n); Result is : nilai n PCA@c3e9e9 Can, u tell me what way to get eigenvalue and reduction dimension.

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  • background image disappears when position relative used in firefox

    - by toomanyairmiles
    So I'm trying to add a badge to the top right corner of a site I'm doing some work on. z-index works to float the object above the page content but each time i try to use position relative the background image disappears only position absolute shows the image. I don't really want to use absolute as the image needs to be positioned on the right hand side of the sites menu bar not the right hand side of the viewport. Any thoughts or advice appreciated <div class="badge-box"> <a href="http://www.google.com" class="badge">Book Now!</a> </div> <div id="header"> <a href="index.php"><img src="images/pixel.gif" width="378" height="31" alt="Welcome to Gwynfryn Farm Cottages" /></a> </div> <div id="main-menu"> <div> <a href="/">Home</a> <a href="/cottages.php">Our Cottages</a> <a href="/gwynfryn.php">Bed &amp; Breakfast</a> <a href="/rates.php">Price Guide</a> <a href="/llanbedr.php">Location &amp; Local Attractions</a> <a href="/news.php">News &amp; Special Offers</a> <a href="/contact.php">Contact Us</a> </div> </div> .badge-box { width: 1030px; margin-left: auto; margin-right: auto; border: 0px solid red; } .badge { background: url(../images/badge.png) 0px 0px no-repeat; width: 148px; height: 148px; text-indent: -10000px; position: relative; z-index: 999; } #header { width: 960px; height: 40px; margin-left:auto; margin-right:auto; margin-top:20px; padding: 20px 0px 0px 20px; background: #58564f url(../images/header-top-background.png); } #main-menu { width: 980px; margin-left: auto; margin-right: auto; height: 35px; /*background: red;*/ background: #58564f url(../images/header-bottom-background.png); font-family: Georgia, "Times New Roman", Times, serif; } #main-menu div { width: 776px; height: 35px; margin-left: auto; margin-right: auto; background: blue; } #main-menu div a { display: block; float: left; padding: 5px 10px 0px 10px; height: 30px; color: #FFFFFF; font-size: 1.2em; text-align: center; background: green; } #main-menu div a:hover { background-color: #333333; }

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  • ActionScript Gradient Banding Problem

    - by TheDarkIn1978
    i'm having a strange issue with banding between certain colors of a gradient. to create the gradient, i'm drawing evenly spaced circle wedges from the center to the border, and filling each circle wedge from a bitmap line gradient pixel in a loop. public class ColorWheel extends Sprite { private static const DEFAULT_RADIUS:Number = 100; private static const DEFAULT_BANDING_QUALITY:int = 3600; public function ColorWheel(nRadius:Number = DEFAULT_RADIUS) { init(nRadius); } public function init(nRadius:Number = DEFAULT_RADIUS):void { var nRadians : Number; var nColor : Number; var objMatrix : Matrix = new Matrix(); var nX : Number; var nY : Number; var previousX : Number = nRadius; var previousY : Number = 0; var leftToRightColors:Array = new Array(0xFF0000, 0xFFFF00, 0x00FF00, 0x00FFFF, 0x0000FF, 0xFF00FF); leftToRightColors.push(leftToRightColors[0]); var leftToRightAlphas:Array = new Array(); var leftToRightRatios:Array = new Array(); var leftToRightPartition:Number = 255 / (leftToRightColors.length - 1); //Push arrays for (var j:int = 0; j < leftToRightColors.length; j++) { leftToRightAlphas.push(1); leftToRightRatios.push(j * leftToRightPartition); } var leftToRightColorsMatrix:Matrix = new Matrix(); leftToRightColorsMatrix.createGradientBox(DEFAULT_BANDING_QUALITY, 1); //Produce a horizontal leftToRightLine sprite var leftToRightLine:Sprite = new Sprite(); leftToRightLine.graphics.lineStyle(1, 0, 1, false, LineScaleMode.NONE, CapsStyle.NONE); leftToRightLine.graphics.lineGradientStyle(GradientType.LINEAR, leftToRightColors, leftToRightAlphas, leftToRightRatios, leftToRightColorsMatrix); leftToRightLine.graphics.moveTo(0, 0); leftToRightLine.graphics.lineTo(DEFAULT_BANDING_QUALITY, 0); //Assign bitmapData to the leftToRightLine var leftToRightLineBitmapData:BitmapData = new BitmapData(leftToRightLine.width, leftToRightLine.height); leftToRightLineBitmapData.draw(leftToRightLine); for(var i:int = 1; i < (DEFAULT_BANDING_QUALITY + 1); i++) { // Convert the degree to radians. nRadians = i * (Math.PI / (DEFAULT_BANDING_QUALITY / 2)); // OR the individual color channels together. nColor = leftToRightLineBitmapData.getPixel(i-1, 0); // Calculate the coordinate in which the line should be drawn to. nX = nRadius * Math.cos(nRadians); nY = nRadius * Math.sin(nRadians); // Create a matrix for the wedges gradient color. objMatrix.createGradientBox(nRadius * 2, nRadius * 2, nRadians, -nRadius, -nRadius); graphics.beginGradientFill(GradientType.LINEAR, [nColor, nColor], [1, 1], [127, 255], objMatrix); graphics.moveTo( 0, 0 ); graphics.lineTo( previousX, previousY ); graphics.lineTo( nX, nY ); graphics.lineTo( 0, 0 ); graphics.endFill(); previousX = nX; previousY = nY; } } } i'm creating a circle with 3600 wedges, although it doesn't look like it based on the screen shot within the orange color that is produced from gradating from red to yellow numbers. adding a orange number between red and yellow doesn't help. but if i create the circle with only 360 wedges, the gradient banding is much more obvious. 3600 is probably overkill, and doesn't really add more detail over, say, making the circle of 1440 wedges, but i don't know any other way to slightly elevate this banding issue. any ideas how i can fix this, or what i'm doing wrong? could it be caused by the circleMatrix rotation?

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  • Java code optimization leads to numerical inaccuracies and errors

    - by rano
    I'm trying to implement a version of the Fuzzy C-Means algorithm in Java and I'm trying to do some optimization by computing just once everything that can be computed just once. This is an iterative algorithm and regarding the updating of a matrix, the clusters x pixels membership matrix U, this is the update rule I want to optimize: where the x are the element of a matrix X (pixels x features) and v belongs to the matrix V (clusters x features). And m is a parameter that ranges from 1.1 to infinity. The distance used is the euclidean norm. If I had to implement this formula in a banal way I'd do: for(int i = 0; i < X.length; i++) { int count = 0; for(int j = 0; j < V.length; j++) { double num = D[i][j]; double sumTerms = 0; for(int k = 0; k < V.length; k++) { double thisDistance = D[i][k]; sumTerms += Math.pow(num / thisDistance, (1.0 / (m - 1.0))); } U[i][j] = (float) (1f / sumTerms); } } In this way some optimization is already done, I precomputed all the possible squared distances between X and V and stored them in a matrix D but that is not enough, since I'm cycling througn the elements of V two times resulting in two nested loops. Looking at the formula the numerator of the fraction is independent of the sum so I can compute numerator and denominator independently and the denominator can be computed just once for each pixel. So I came to a solution like this: int nClusters = V.length; double exp = (1.0 / (m - 1.0)); for(int i = 0; i < X.length; i++) { int count = 0; for(int j = 0; j < nClusters; j++) { double distance = D[i][j]; double denominator = D[i][nClusters]; double numerator = Math.pow(distance, exp); U[i][j] = (float) (1f / (numerator * denominator)); } } Where I precomputed the denominator into an additional column of the matrix D while I was computing the distances: for (int i = 0; i < X.length; i++) { for (int j = 0; j < V.length; j++) { double sum = 0; for (int k = 0; k < nDims; k++) { final double d = X[i][k] - V[j][k]; sum += d * d; } D[i][j] = sum; D[i][B.length] += Math.pow(1 / D[i][j], exp); } } By doing so I encounter numerical differences between the 'banal' computation and the second one that leads to different numerical value in U (not in the first iterates but soon enough). I guess that the problem is that exponentiate very small numbers to high values (the elements of U can range from 0.0 to 1.0 and exp , for m = 1.1, is 10) leads to ver y small values, whereas by dividing the numerator and the denominator and THEN exponentiating the result seems to be better numerically. The problem is it involves much more operations. Am I doing something wrong? Is there a possible solution to get both the code optimized and numerically stable? Any suggestion or criticism will be appreciated.

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  • OpenGL texture misaligned on quad

    - by user308226
    I've been having trouble with this for a while now, and I haven't gotten any solutions that work yet. Here is the problem, and the specifics: I am loading a 256x256 uncompressed TGA into a simple OpenGL program that draws a quad on the screen, but when it shows up, it is shifted about two pixels to the left, with the cropped part appearing on the right side. It has been baffling me for the longest time, people have suggested clamping and such, but somehow I think my problem is probably something really simple, but I just can't figure out what it is! Here is a screenshot comparing the TGA (left) and how it appears running in the program (right) for clarity. Also take note that there's a tiny black pixel on the upper right corner, I'm hoping that's related to the same problem. Here's the code for the loader, I'm convinced that my problem lies in the way that I'm loading the texture. Thanks in advance to anyone who can fix my problem. bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; }

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  • Making CSS Render in a simialr way on FireFox 3.0.15/IE 6.0 & 7.0

    - by R.R
    Following css renders differently depends on the browser (mainly with Firefox) Firefox: the border-left-style:dashed does not seem to take effect as desired and black lines are shown instead. Also font seems to be another issue using em as they respond relatively better in cross browser. When i used pixel its a mess but not sure em is better or not. I am not a CSS expert and working with CSS makes me feel worse than dealing with a second hand car dealer. .Main { font-family: Arial, "Trebuchet MS", Sans-Serif; font-size: 0.8em; border:0px; } .Header { font-family: Arial, "Trebuchet MS", Sans-Serif; font-size: 1.2em; color:#666; background : url("../images/header.jpg") repeat-x top left; padding-left: 10px; padding:4px; text-transform:uppercase; border:1px; border-left-style:dashed; border-bottom-width:thin; border-collapse:collapse } .Footer { color:#666; font-family: Arial, "Trebuchet MS", Sans-Serif; font-size: 0.7em; } .Footer td { border-style:none; text-align:center; } .Footer span { color:#666; font-family: Arial, "Trebuchet MS", Sans-Serif; font-size: 0.7em; font-weight:bold; text-decoration:underline; border-style:none; } .Footer a { font-family: Arial, "Trebuchet MS", Sans-Serif; font-size: 0.7em; color:#666; } .Results-Item td { margin-left: 10px; vertical-align:middle; color:#666; background-color: white; font-size: 1.2em; padding:4px; font-family: Arial, "Trebuchet MS", Sans-Serif; padding-left: 10px; line-height: 20px; border:1px; border-left-style:dashed; border-bottom-width:thin; border-collapse:collapse; } .Results-AltItem td { margin-left: 10px; vertical-align:middle; color:#666; font-size: 1.2em; /* _font-size: 1.2em; /* IE6 hack */ padding:4px; font-family: Arial, "Trebuchet MS", Sans-Serif; background-color: #ccc; padding-left: 10px; line-height: 20px; border:1px; border:1px; border-left-style:dashed; border-bottom-width:thin; border-collapse:collapse; } Amount { text-align:right; }

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  • Data Formatters temporarily unavailable

    - by iphone newbie
    I'm currently working on an iPhone app. This app has a login screen, also a signup screen. After the user has successfully signed up, I dismiss the signup view, then the app automatically logs in using the created account. After which, the login view is dismissed, showing the main view. I'm trying to modify this by immediately dismissing the login view, since I already have the account details of the user when the signup is successful. Basically, the ideal flow is: after the user successfully signs up, I save the username and password in a singleton class, then dismiss the signup view. When I get to the parent view (which is the login screen), I have a variable that checks if there was a successful signup. If that variable is true, I want to immediately dismiss the login view. However, I come across this error message: Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib") I'm not really sure why this happens. I have no problems dismissing the login view when I go through the actual login procedure - which of course also dismisses the login view if the user inputs a correct username and password. I'm not exactly sure, but I'm starting to think that the iPhone cannot handle dismissing 2 view controllers almost at the same time. Is it possible that I'm dismissing the login view too quickly? Is that a factor? Is there anyway for me to be able to dismiss 2 view controllers almost simultaneously without coming across this error message?

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  • Cannot import the following keyfile: blah.pfx. The keyfile may be password protected.

    - by JasonD
    We just upgraded our Visual Studio 2008 projects to VS2010. All of our assemblies were strong signed using a Verisign code signing certificate. Since the upgrade we continuously get the following error: Cannot import the following key file: companyname.pfx. The key file may be password protected. To correct this, try to import the certificate again or manually install the certificate to the Strong Name CSP with the following key container name: VS_KEY_3E185446540E7F7A This happens on some developer machines and not others. Some methods used to fix this that worked some of the time include: re-installing the key file from Windows Explorer (right click on the PFX file and click Install) installing VS2010 on a fresh machine for the first time prompts you for the password the first time you open the project, and then it works. On machines upgraded from VS2008, you don't get this option. I've tried using the SN.EXE utility to register the key with the Strong Name CSP as the error message suggests, but whenever I run the tool with any options using the version that came with VS2010, SN.EXE just lists its command line arguments instead of doing anything. This happens regardless of what arguments I supply. Does anyone know WHY this is happening, and have clear steps to fix it? I'm about to give up on Click Once installs and Microsoft Code Signing. Thanks for any help!

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  • HintPath vs ReferencePath in Visual Studio

    - by toasteroven
    What exactly is the difference between the HintPath in a .csproj file and the ReferencePath in a .csproj.user file? We're trying to commit to a convention where dependency DLLs are in a "releases" svn repo and all projects point to a particular release. Since different developers have different folder structures, relative references won't work, so we came up with a scheme to use an environment variable pointing to the particular developer's releases folder to create an absolute reference. So after a reference is added, we manually edit the project file to change the reference to an absolute path using the environment variable. I've noticed that this can be done with both the HintPath and the ReferencePath, but the only difference I could find between them is that HintPath is resolved at build-time and ReferencePath when the project is loaded into the IDE. I'm not really sure what the ramifications of that are though. I have noticed that VS sometimes rewrites the .csproj.user and I have to rewrite the ReferencePath, but I'm not sure what triggers that. I've heard that it's best not to check in the .csproj.user file since it's user-specific, so I'd like to aim for that, but I've also heard that the HintPath-specified DLL isn't "guaranteed" to be loaded if the same DLL is e.g. located in the project's output directory. Any thoughts on this?

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  • Using Perl WWW::Facebook::API to Publish To Facebook Newsfeed

    - by Russell C.
    We use Facebook Connect on our site in conjunction with the WWW::Facebook::API CPAN module to publish to our users newsfeed when requested by the user. So far we've been able to successfully update the user's status using the following code: use WWW::Facebook::API; my $facebook = WWW::Facebook::API->new( desktop => 0, api_key => $fb_api_key, secret => $fb_secret, session_key => $query->cookie($fb_api_key.'_session_key'), session_expires => $query->cookie($fb_api_key.'_expires'), session_uid => $query->cookie($fb_api_key.'_user') ); my $response = $facebook->stream->publish( message => qq|Test status message|, ); However, when we try to update the code above so we can publish newsfeed stories that include attachments and action links as specified in the Facebook API documentation for Stream.Publish, we have tried about 100 different ways without any success. According to the CPAN documentation all we should have to do is update our code to something like the following and pass the attachments & action links appropriately which doesn't seem to work: my $response = $facebook->stream->publish( message => qq|Test status message|, attachment => $json, action_links => [@links], ); For example, we are passing the above arguments as follows: $json = qq|{ 'name': 'i\'m bursting with joy', 'href': ' http://bit.ly/187gO1', 'caption': '{*actor*} rated the lolcat 5 stars', 'description': 'a funny looking cat', 'properties': { 'category': { 'text': 'humor', 'href': 'http://bit.ly/KYbaN'}, 'ratings': '5 stars' }, 'media': [{ 'type': 'image', 'src': 'http://icanhascheezburger.files.wordpress.com/2009/03/funny-pictures-your-cat-is-bursting-with-joy1.jpg', 'href': 'http://bit.ly/187gO1'}] }|; @links = ["{'text':'Link 1', 'href':'http://www.link1.com'}","{'text':'Link 2', 'href':'http://www.link2.com'}"]; The above, nor any of the other representations we tried seem to work. I'm hoping some other perl developer out there has this working and can explain how to create the attachment and action_links variables appropriately in Perl for posting to the Facebook news feed through WWW::Facebook::API. Thanks in advance for your help!

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  • Cannot convert lambda expression to type 'string' because it is not a delegate type

    - by RememberME
    I have the following code written by another developer on 2 pages of my site. This used to work just fine, but now is giving the error "Cannot convert lambda expression to type 'string' because it is not a delegate type" on the Delete line with Ajax.ThemeRollerActionLink. I don't go into this section of the site often, and we recently upgraded from MVC 1.0 to 2.0. I'm guessing that's probably when it stopped working. I've looked up this error and the recommended fix seems to be add using System.Linq However, the page already has <%@ Import Namespace="System.Linq" %> <% Html.Grid(Model).Columns(col => { col.For(c => "<a href='" + Url.Action("Edit", new { userName = c }) + "' class=\"fg-button fg-button-icon-solo ui-state-default ui-corner-all\"><span class=\"ui-icon ui-icon-pencil\"></span></a>").Named("Edit").DoNotEncode(); col.For(c => Ajax.ThemeRollerActionLink("fg-button fg-button-icon-solo ui-state-default ui-corner-all", "ui-icon ui-icon-close", "Delete", new { userName = c }, new AjaxOptions { Confirm = "Delete User?", HttpMethod = "Delete", InsertionMode = InsertionMode.Replace, UpdateTargetId = "gridcontainer", OnSuccess = "successDeleteAssignment", OnFailure = "failureDeleteAssignment" })).Named("Delete").DoNotEncode(); col.For(c => c).Named("User"); }).Attributes(id => "userlist").Render(); %>

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  • Android beginner: Touch events in android gridview

    - by jja
    I am using the following code to do things with gridview(slightly modified from http://developer.android.com/resources/tutorials/views/hello-gridview.html). I want to replace the onClicklistener and the onClick() method with their "touch" equivalents i.e. touchlistener and onTouch() so that when i touch an element in the gridview the image of the element changes and a double touch on the same element takes it back to the orginal state. How do I do this? I can't get my code to do this. The clicklistener works to some extent but the touch isn't. Please help. public class ImageAdapter extends BaseAdapter { private Context mContext; public ImageAdapter(Context c) { mContext = c; } public int getCount() { return mThumbIds.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } // create a new ImageView for each item referenced by the Adapter public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView; if (convertView == null) { // if it's not recycled, initialize some attributes imageView = new ImageView(mContext); imageView.setLayoutParams(new GridView.LayoutParams(85, 85)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(8, 8, 8, 8); imageView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { if(position==0) { //do this } else { //do this } } }); } else { imageView = (ImageView) convertView; } imageView.setImageResource(mThumbIds[position]); return imageView; } // references to our images private Integer[] mThumbIds = { R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7, R.drawable.sample_0, R.drawable.sample_1, R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7, R.drawable.sample_0, R.drawable.sample_1, R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7 }; }

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