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  • Data Aggregation of CSV files java

    - by royB
    I have k csv files (5 csv files for example), each file has m fields which produce a key and n values. I need to produce a single csv file with aggregated data. I'm looking for the most efficient solution for this problem, speed mainly. I don't think by the way that we will have memory issues. Also I would like to know if hashing is really a good solution because we will have to use 64 bit hashing solution to reduce the chance for a collision to less than 1% (we are having around 30000000 rows per aggregation). For example file 1: f1,f2,f3,v1,v2,v3,v4 a1,b1,c1,50,60,70,80 a3,b2,c4,60,60,80,90 file 2: f1,f2,f3,v1,v2,v3,v4 a1,b1,c1,30,50,90,40 a3,b2,c4,30,70,50,90 result: f1,f2,f3,v1,v2,v3,v4 a1,b1,c1,80,110,160,120 a3,b2,c4,90,130,130,180 algorithm that we thought until now: hashing (using concurentHashTable) merge sorting the files DB: using mysql or hadoop or redis. The solution needs to be able to handle Huge amount of data (each file more than two million rows) a better example: file 1 country,city,peopleNum england,london,1000000 england,coventry,500000 file 2: country,city,peopleNum england,london,500000 england,coventry,500000 england,manchester,500000 merged file: country,city,peopleNum england,london,1500000 england,coventry,1000000 england,manchester,500000 The key is: country,city. This is just an example, my real key is of size 6 and the data columns are of size 8 - total of 14 columns. We would like that the solution will be the fastest in regard of data processing.

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  • Debugging/Logging Techniques for End Users

    - by James Burgess
    I searched a bit, but didn't find anything particularly pertinent to my problem - so please do excuse me if I missed something! A few months back I inherited the source to a fairly-popular indie game project and have been working, along with another developer, on the code-base. We recently made our first release since taking over the development but we're a little stuck. A few users are experiencing slowdowns/lagging in the current version, as compared to the previous version, and we are not able to reproduce these issues in any of our various development environments (debug, release, different OSes, different machines, etc.). What I'd like to know is how can we go about implementing some form of logging/debugging mechanism into the game, that users can enable and send the reports to us for examination? We're not able to distribute debug binaries using the MSVS 2010 runtimes, due to the licensing - and wouldn't want to, for a variety of reasons. We'd really like to get to the bottom of this issue, even if just to find out it's nothing to do with our code base but everything to do with their system configuration. At the moment, we just have no leads - and the community isn't a very technically-savvy one, so we're unable to rely on 'expert' bug reports or investigations. I've seen the debug logging mechanism used in other applications and games for everything from logging simple errors to crash dumps. We're really at a loss at this stage as to how to address these issues, having been over every commit to the repository from the previous to the current version and not finding any real issues.

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  • Designing a Database Application with OOP

    - by Tim C
    I often develop SQL database applications using Linq, and my methodology is to build model classes to represent each table, and each table that needs inserting or updating gets a Save() method (which either does an InsertOnSubmit() or SubmitChanges(), depending on the state of the object). Often, when I need to represent a collection of records, I'll create a class that inherits from a List-like object of the atomic class. ex. public class CustomerCollection : CoreCollection<Customer> { } Recently, I was working on an application where end-users were experiencing slowness, where each of the objects needed to be saved to the database if they met a certain criteria. My Save() method was slow, presumably because I was making all kinds of round-trips to the server, and calling DataContext.SubmitChanges() after each atomic save. So, the code might have looked something like this foreach(Customer c in customerCollection) { if(c.ShouldSave()) { c.Save(); } } I worked through multiple strategies to optimize, but ultimately settled on passing a big string of data to a SQL stored procedure, where the string has all the data that represents the records I was working with - it might look something like this: CustomerID:34567;CurrentAddress:23 3rd St;CustomerID:23456;CurrentAddress:123 4th St So, SQL server parses the string, performs the logic to determine appropriateness of save, and then Inserts, Updates, or Ignores. With C#/Linq doing this work, it saved 5-10 records / s. When SQL does it, I get 100 records / s, so there is no denying the Stored Proc is more efficient; however, I hate the solution because it doesn't seem nearly as clean or safe. My real concern is that I don't have any better solutions that hold a candle to the performance of the stored proc solution. Am I doing something obviously wrong in how I'm thinking about designing database applications? Are there better ways of designing database applications?

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  • Extreme Optimization –Mathematical Constants and Basic Functions

    - by JoshReuben
    Machine constants The MachineConstants class - contains constants for floating-point arithmetic because the CLS System.Single and Double floating-point types do not follow the standard conventions and are useless. machine constants for the Double type: machine precision: Epsilon , SqrtEpsilon CubeRootEpsilon largest possible value: MaxDouble , SqrtMaxDouble, LogMaxDouble smallest Double-precision floating point number that is greater than zero: MinDouble , SqrtMinDouble , LogMinDouble A similar set of constants is available for the Single Datatype  Mathematical Constants The Constants class contains static fields for many mathematical constants and common expressions involving small integers – if you are doing thousands of iterations, you wouldn't want to calculate OneOverSqrtTwoPi , Sqrt17 or Log17 !!! Fundamental constants E - The base for the natural logarithm, e (2.718...). EulersConstant - (0.577...). GoldenRatio - (1.618...). Pi - the ratio between the circumference and the diameter of a circle (3.1415...). Expressions involving fundamental constants: TwoPi, PiOverTwo, PiOverFour, LogTwoPi, PiSquared, SqrPi, SqrtTwoPi, OneOverSqrtPi, OneOverSqrtTwoPi Square roots of small integers: Sqrt2, Sqrt3, Sqrt5, Sqrt7, Sqrt17 Logarithms of small integers: Log2, Log3, Log10, Log17, InvLog10  Elementary Functions The IterativeAlgorithm<T> class in the Extreme.Mathematics namespace defines many elementary functions that are missing from System.Math. Hyperbolic Trig Functions: Cosh, Coth, Csch, Sinh, Sech, Tanh Inverse Hyperbolic Trig Functions: Acosh, Acoth, Acsch, Asinh, Asech, Atanh Exponential, Logarithmic and Miscellaneous Functions: ExpMinus1 - The exponential function minus one, ex-1. Hypot - The hypotenuse of a right-angled triangle with specified sides. LambertW - Lambert's W function, the (real) solution W of x=WeW. Log1PlusX - The natural logarithm of 1+x. Pow - A number raised to an integer power.

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  • Recent resources on Entity Framework 4

    - by Eric Nelson
    I just posted on the bits you need to install to explore all the features of Entity Framework 4 with the Visual Studio 2010 RC. I’ve also had a quick look (March 12th 2010) to see what new resources are out there on EF4. They appear a little thin on the ground – but there are some gems. The following all caught my attention: Julie Lerman has published 2 How-to-videos on EF4 on pluralsight.com. You need to create a free guest pass to watch them. Getting Started with Entity Framework 4.0 – Session given at Cairo CodeCamp 2010 . This includes ppt and demos. Entity Framework 4 providers – read through the comments What’s new with Entity Framework in Visual Studio 2010 RC Extending the design surface of EF4 using the Extension Starter Kit Persistence Ignorance and EF4 on geekSpeak on channel 9 (poor audio IMHO – I gave up) First of a series of posts on EF4 How to stop your dba having a heart attack with EF4 from Simon Sabin in the UK. This includes ppt and demos. And the biggy. You no longer have to depend on SQL Profiler to keep an eye on the generated SQL. There is now a commercial profiler for Entity Framework.  I am yet to try it – but I listened to a .NET rocks podcast which made it sound great. It is “hidden” in a session on DSLs in Boo –> Oren Eini on creating DSLs in Boo. This is a much richer experience than you would get from SQL Profiler – matching the SQL to the .NET code. And finally a momentous #fail to … drum roll… the Visual Studio 2010 and .NET Framework 4 Training Kit Feb release. This just contains one ppt on EF4 – and it is not even a good one. Real shame. P.S. I will update the 101 EF4 Resources with the above … but post devweek in case I find some more goodies. Related Links 101 EF4 Resources

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  • Here's your chance: MOS Feedback Sessions @OOW

    - by cwarticki
    Bring your questions, comments, concerns, opinions, recommendations, enhancement requests and any emotional outbursts!   As I travel the world and speak to thousands of customers, I receive plenty of feedback about My Oracle support.  Come hear directly from the source. Meet Dennis Reno, VP of Customer Portal Experience. The Customer Portal Experience team will host a My Oracle Support Tips and Techniques session and three roundtable feedback sessions at this year’s Oracle OpenWorld. The sessions will include a Hardware Support component, as well as best practices that are sure to benefit all My Oracle Support users. The events planned will give our users the opportunity to learn more about how the My Oracle Support customer portal adds value to the support process and to their business needs. The roundtable feedback sessions will allow customers to meet, give feedback, and share their experiences directly with the team responsible for the customer portal experience. Date Time (PT) Session Name Mon, Oct 1 01:45 PM My Oracle Support: Tips and Techniques for Getting the Best Hardware Support Possible (Session #CON9745) Tue, Oct 2 11:00 AM Roundtable - My Oracle Support General Feedback Wed, Oct 3 11:00 AM Roundtable - My Oracle Support Community Feedback Thr, Oct 4 11:00 AM Roundtable - My Oracle Support General Feedback Customers can find more information, including specific details about how to attend, by accessing My Oracle Support at OpenWorld (Article ID 1484508.1). Enjoy OpenWorld everyone! -Chris Warticki Global Customer Management

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  • How do I handle specific tile/object collisions?

    - by Thomas William Cannady
    What do I do after the bounding box test against a tile to determine whether there is a real collision against the contents of that tile? And if there is, how should I move the object in response to that collision? I have a small object, and test for collisions against the tiles that each corner of it is on. Here's my current code, which I run for each of those (up to) four tiles: // get the bounding box of the object, in world space objectBounds = object->bounds + object->position; if ( (objectBounds.right >= tileBounds.left) && (objectBounds.left <= tileBounds.right) && (objectBounds.top >= tileBounds.bottom) && (objectBounds.bottom <= tileBounds.top)) { // perform specific test to see if it's a left, top , bottom // or right collision. If so, I check to see the nature of it // and where I need to place the object to respond to that collision... // [THIS IS THE PART THAT NEEDS WORK] // if( lastkey==keydown[right] && ((objectBounds.right >= tileBounds.left) && (objectBounds.right <= tileBounds.right) && (objectBounds.bottom >= tileBounds.bottom) && (objectBounds.bottom <= tileBounds.top)) ) { object->position.x = tileBounds.left - objectBounds.width; } // etc.

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  • SQL SERVER – New Look for CodePlexProject – Hosting for Open Source Software

    - by pinaldave
    Codeplex is my favorite site. CodePlex is Microsoft’s free open source project hosting site. You can create projects to share with the world, collaborate with others on their projects, and download open source software. It is great place to find so many open source project available to explore. All the softwares are free and open source. I often go there at intervals to check what is new in SQL Server field as well on other technologies. Yesterday when I visited it, I had nice surprise as it has total makeover and looks very decent as well elegant at the same time. I have noticed that when I talk about Codeplex is user community, not everybody knows about it. The quickest way I explain what is codeplex is that I start naming few of the projects which are available there and suddenly I start noticing a few hands going up knowing the projects. This is indirect way to prove that many of us know CodePlex usability but do not pay special attention to what it is actually. Let me name a few popular projects of the CodePlex here. SQL Server Sample Database [link] Image Resizer for Windows [link] Ajax Control Toolkit [link] Skype Voice Changer [link] Silverlight Toolkit [link] Windows 7 USB/DBD Download Tool [link] Orchard Project [link] There are very interesting SQL Server projects available on Codeplex as well. I am listing few of them here for reference in listed in no particular order. SQL Server Sample Database [link] SQL Server Compact ToolBox [link] Microsoft Drivers for PHP for SQL Server [link] Internals Viewer for SQL Server [link] SQL Server Spatial Tooks [link] SQL Monitor – managing sql server performance [link] SQL Server 2008 Extended Events SSMS Addin [link] How many of above mentioned project have you come across earlier? Leave a comment it will be interesting to know what our community is familiar with. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • CodePlex Daily Summary for Saturday, October 20, 2012

    CodePlex Daily Summary for Saturday, October 20, 2012Popular ReleasesP1 Port monitoring with Netduino Plus: V0.3 New release with new features: This V0.3 release that is made public on the 20th of October 2012 Third public version V0.3 A lot of work in better code, some parts are documented in the code S0 Pulse counter logic added for logging use or production of electricity Send data to PV Output for production of electricity Extra fields for COSM.com for more information Ability to enable or disable certain functionality before deploying to Netduino PlusMCEBuddy 2.x: MCEBuddy 2.3.3: 1. MCEBuddy now supports PIPE (2.2.15 style) and the newer remote TCP communication. This is to solve problems with faulty Ceton network drivers and some issues with older system related to load. When using LOCALHOST, MCEBuddy uses PIPE communication otherwise it uses TCP based communication. 2. UPnP is now disabled by Default since it interferes with some TV Tuner cards (CETON) that represent themselves as Network devices (bad drivers). Also as a security measure to avoid external connection...Pulse: Pulse 0.6.2.0: This is a roll-up of a bunch of features I've been working on for a while. I wasn't planning to release it but Wallbase.cc is broken in any version earlier then this! - Fixed Wallbase.cc provider - Multi-provider options. Now you can specify multiple input providers with different search options. - Providers have little icons now - More! Check it out and report any bugs! Having issues? Check the Known Errors page for solutions to commonly encountered problems. If you don't see the ...Orchard Project: Orchard 1.6 RC: RELEASE NOTES This is the Release Candidate version of Orchard 1.6. You should use this version to prepare your current developments to the upcoming final release, and report problems. Please read our release notes for Orchard 1.6 RC: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you wil...Rawr: Rawr 5.0.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Yahoo! UI Library: YUI Compressor for .Net: Version 2.1.1.0 - Sartha (BugFix): - Revered back the embedding of the 2x assemblies.Visual Studio Team Foundation Server Branching and Merging Guide: v2.1 - Visual Studio 2012: Welcome to the Branching and Merging Guide What is new? The Version Control specific discussions have been moved from the Branching and Merging Guide to the new Advanced Version Control Guide. The Branching and Merging Guide and the Advanced Version Control Guide have been ported to the new document style. See http://blogs.msdn.com/b/willy-peter_schaub/archive/2012/10/17/alm-rangers-raising-the-quality-bar-for-documentation-part-2.aspx for more information. Quality-Bar Details Documentatio...D3 Loot Tracker: 1.5.5: Compatible with 1.05.Common Data Parameters Module: CommonParam0.3H: Common Param has now been updated for VS2012 and NUnit 2.6.1. Conformance with the latest StyleCop has been maintained. If you need a version for VS2010, please use the previous version.????: ???_V2.0.0: ?????????????Write Once, Play Everywhere: MonoGame 3.0 (BETA): This is a beta release of the up coming MonoGame 3.0. It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms. Windows, Linux, Android and Windows 8. If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet. The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. For those of you wish...WPUtils: WPUtils 1.3: Blend SDK for Silverlight provides a HyperlinkAction which is missing in Blend SDK for Windows Phone. This release adds such an action which makes use of WebBrowserTask to show web page. You can also bind the hyperlink to your view model. NOTE: Windows Phone SDK 7.1 or higher is required.Windawesome: Windawesome v1.4.1 x64: Fixed switching of applications across monitors Changed window flashing API (fix your config files) Added NetworkMonitorWidget (thanks to weiwen) Any issues/recommendations/requests for future versions? This is the 64-bit version of the release. Be sure to use that if you are on a 64-bit Windows. Works with "Required DLLs v3".CODE Framework: 4.0.21017.0: See change log in the Documentation section for details.Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.1: Add support for .net 4.0 to Magelia.Webstore.Client and StarterSite version 2.1.254.3 Scheduler Import & Export feature (for Professional and Entreprise Editions) UTC datetime and timezone support .net 4.5 and Visual Studio 2012 migration client magelia global refactoring release of a nugget package to help developers speed up development http://nuget.org/packages/Magelia.Webstore.Client optimization of the data update mechanism (a.k.a. "burst") Performance improvment of the d...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.2 For detailed release notes check the release notes. Revitalized IndexedDB providerNow you c...VFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.Droid Explorer: Droid Explorer 0.8.8.8 Beta: fixed the icon for packages on the desktop fixed the install dialog closing right when it starts removed the link to "set up the sdk for me" as this is no longer supported. fixed bug where the device selection dialog would show, even if there was only one device connected. fixed toolbar from having "gap" between other toolbar removed main menu items that do not have any menus Fiskalizacija za developere: FiskalizacijaDev 1.0: Prva verzija ovog projekta, još je uvijek oznacena kao BETA - ovo znaci da su naša testiranja prošla uspješno :) No, kako mi ne proizvodimo neki software za blagajne, tako sve ovo nije niti isprobano u "realnim" uvjetima - svaka je sugestija, primjedba ili prijava bug-a je dobrodošla. Za sve ovo koristite, molimo, Discussions ili Issue Tracker. U ovom trenutku runtime binary je raspoloživ kao Any CPU za .NET verzije 2.0. Javite ukoliko trebaju i verzije buildane za 32-bit/64-bit kao i za .N...Squiggle - A free open source LAN Messenger: Squiggle 3.2 (Development): NOTE: This is development release and not recommended for production use. This release is mainly for enabling extensibility and interoperability with other platforms. Support for plugins Support for extensions Communication layer and protocol is platform independent (ZeroMQ, ProtocolBuffers) Bug fixes New /invite command Edit the sent message Disable update check NOTE: This is development release and not recommended for production use.New ProjectsADFS 2.0 Attribute Store for SharePoint: ADFS 2.0 Attribute Store for SharePointALM Kickstarter: A simple Application Lifecycle Management Kickstart application written using ASP.NET MVC.Building iOS Apps with Team Foundation Server: An iPad sample project used for building iOS Xcode projects using a Team Foundation Server and the open source Jenkins build system. gyk-note: WTFHello World Fkollike: Test Project for fkollikeInnovacall ASP.net MVC 4 Azure Framework: Windows Azure Version of Innocacall ASP.net MVC 4 Framework. Intercom.Net: Intercom.Net is a C# library that provides easy tracking of customers to integration with the intercom.io CRM application. No need to learn yet another trackingjosephproject1: creating my first projectJust4Test: The project is just created for test.KBCruiser: KBCruiser helps developer to search reference or answers according to different resource categories: Forum/Blog/KB/Engine/Code/Downloadkp: store usernames/passwords from the commandline. ** Semi-secure, but by no means robust enough for production usage ** Troy Hunt would be disgusted.Neuron Operating System: Neuron Operating Systemnewelook: onesearch Pedestrian Simulation: Pedestrian simulationPTE: Using template Excel to generate UI for Prototyping.RequestModel: RequestModel is a simple implementation of typed access to a ASP.NET web forms request parametersSap: Sap is free, open-source web software that you can use to create a blog. Sap is made in ASP.NET MVC 4 (Razor). Sap is still pre-alpha and heavily in developmentSgart SharePoint 2010 Query Viewer: Windows application, based on the client object model of SharePoint 2010, that allows you to see the CAML query of a list view. Silverlight SuperLauncher: The Silverlight SuperLauncher project base on SL8.SL an Micosoft NESL.SL8.SL: The SL8.SL is a set of extension for silverlight. include mvvm,data validate,linq to sql, custom data page,oob helper etc. SL8.SL make easier to develop sl appSPDeployRetract: Easily Deploy and Retract SharePoint solutions using PowerShell. System Center Service Manager API: This API is for System Center Service Manager. It is written in C# and abstracts the more difficult aspects of service manager customization.TestingConf Utilities: This Framework will be helpful for testing and configuration purpose, so it has some methods that will be used as utilities that developers may need.The Veteran's Image Memory: his Project is been built for Educational purposes only . its not our Intention to offend anyone.Viking Effect: Viking Effect is a Brazilian website for the nerd people. We will offer news, tales and the Viking Scream, our take on the Podcast.Weather Report Widget: WPF-based application for displaying temperature, wind direction and speed for the selected city.WorldsCricket: WorldsCricket is a website which gives information on Cricket history with different cricket format, World’s cricketers, International Cricket Teams etc...XendApp - API: XendApp is a eco system for sending messages from a computer/application to a device. A device could be a phone or tablet for example.

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable? EDIT: To clarify, the display is 8x8 for a total of 64 pixels, not 64x64.

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  • apply non-hierarchial transforms to hierarchial skeleton?

    - by user975135
    I use Blender3D, but the answer might not API-exclusive. I have some matrices I need to assign to PoseBones. The resulting pose looks fine when there is no bone hierarchy (parenting) and messed up when there is. I've uploaded an archive with sample blend of the rigged models, text animation importer and a test animation file here: http://www.2shared.com/file/5qUjmnIs/sample_files.html Import the animation by selecting an Armature and running the importer on "sba" file. Do this for both Armatures. This is how I assign the poses in the real (complex) importer: matrix_bases = ... # matrix from file animation_matrix = matrix_basis * pose.bones['mybone'].matrix.copy() pose.bones[bonename].matrix = animation_matrix If I go to edit mode, select all bones and press Alt+P to undo parenting, the Pose looks fine again. The API documentation says the PoseBone.matrix is in "object space", but it seems clear to me from these tests that they are relative to parent bones. Final 4x4 matrix after constraints and drivers are applied (object space) I tried doing something like this: matrix_basis = ... # matrix from file animation_matrix = matrix_basis * (pose.bones['mybone'].matrix.copy() * pose.bones[bonename].bone.parent.matrix_local.copy().inverted()) pose.bones[bonename].matrix = animation_matrix But it looks worse. Experimented with order of operations, no luck with all. For the record, in the old 2.4 API this worked like a charm: matrix_basis = ... # matrix from file animation_matrix = armature.bones['mybone'].matrix['ARMATURESPACE'].copy() * matrix_basis pose.bones[bonename].poseMatrix = animation_matrix pose.update() Link to Blender API ref: http://www.blender.org/documentation/blender_python_api_2_63_17/bpy.types.BlendData.html#bpy.types.BlendData http://www.blender.org/documentation/blender_python_api_2_63_17/bpy.types.PoseBone.html#bpy.types.PoseBone

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  • Advice for Storing and Displaying Dates and Times Across Different Time Zones

    A common question I receive from clients, colleagues, and 4Guys readers is for recommendations on how best to store and display dates and times in a data-driven web application. One of the challenges in storing and displaying dates in a web application is that it is quite likely that the visitors arriving at your site are not in the same time zone as your web server; moreover, it's very likely that your site attracts visitors from many different time zones from around the world. Consider an online messageboard site, like ASPMessageboard.com, where each of 1,000,000+ posts includes the date and time it was made. Imagine a user from New York leaves a post on April 7th at 4:30 PM and that the web server hosting the site is located in Dallas, Texas, which is one hour earlier than New York. When storing that post to the database do you record the post's date and time relative to the visitor (4:30 PM), the relative to the web server (3:30 PM), or some other value? And when displaying this post how do you show that date and time to a reader in San Francisco, which is three hours earlier than New York? Do you show the time relative to the person who made the post (4:30 PM), relative to the web server (3:30 PM), or relative to the user (1:30 PM)? And if you decide to store or display the date based on the poster's or visitor's time zone then how do you know their time zone and its offset? How do you account for daylight savings, and so on? This article provides guidance on how to store and display dates and times for visitors across different time zones and includes a demo that gives a working example of some of these techniques. Read on to learn more! Read More >

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  • Feeling Old? Before Middleware, Gamification, and MacBook Airs

    - by ultan o'broin
    Think we're done with green screens in the enterprise apps world? Fusion User Experience Advocate Debra Lilley (@debralilley) drew my attention to this super retro iPad terminal emulator app being used by a colleague to connect to JDE. Yes, before Middleware, this is how you did it. Surely the ultimate in hipster retro coexistence? Mind you, I've had to explain to lots of people I showed this to just what Telnet and IBM AS/400 are (or were). MochaSoft TN5250 Terminal Emulator iPad App This OG way of connecting to apps is a timely reminder not to forget all those legacy apps out there and the UX aspect to adoption and change. If a solution already works well and there's an emotional attachment to it, then the path to upgrade needs to be very clear and have valuable and demonstrable ROI for users and decision makers, a path that spans emotion and business benefits. On a pure usability front, that old school charm of the character-based green glow look 'n' feel could be easily done as a skin, personalizing an application for the user so that they feel comfortable with it. Fun too particularly in the mobile and BYOD space! In fact, there is a thriving retro apps market out there as illustrated by this spiffy lunar lander app (hat tip: John Cartan), part of a whole set of Atari's greatest hits available for iOS. Lunar Lander App And of course, there's the iOS version of Pong. Check out this retro Apple Mac SE/30 too. I actually remember using one of these. I have an Apple Mac Plus somewhere in my parents' house. I tried it out recently, and it actually booted, although all it was good for was playing the onboard games. Looking at all these olde worlde things makes me feel very old, but kinda warm inside too. The latter is a key part of today's applications user experience too.

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • Why ADF Developers Should Attend ODTUG This Year

    - by shay.shmeltzer
    If you are using Oracle ADF or planning to pick it up in the next year, I would encourage you to try and attend this year's ODTUG K-Scope conference. If you are not familiar with it, ODTUG - the Oracle Development Tools User Groups - holds a yearly conference that is very technical in nature. It is not a huge conference in terms of the number of attendees, but this just means that you have more opportunities to interact with Oracle ACEs, Oracle Product Managers, and other developers. The conference is known to be a no-fluff, no-marketing, technical conference. This year however there is one key new thing that should be of interest to readers of this blog. A new track called the "Fusion Middleware" track has been formed and it has lots of sessions for any level of ADF developer. The track is run by several Oracle ACEs who are also involved in the ADF Enterprise Methodology Group. They have sessions for every level of ADF awareness - from the beginner to the expert, and you can also learn about related technologies such as WebCenter and SOA Suite. Most of the sessions are run by users who share their real world experience with the technology. And me and other PMs will also be running a few sessions and hands-on labs there. Check out the list of sessions in the Fusion Middleware track. And don't miss the Sunday symposium too.

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  • CodePlex Daily Summary for Saturday, May 24, 2014

    CodePlex Daily Summary for Saturday, May 24, 2014Popular ReleasesSimCityPak: SimCityPak 0.3.1.0: Main New Features: Fixed Importing of Instance Names (get rid of the Dutch translations) Added advanced editor for Decal Dictionaries Added possibility to import .PNG to generate new decals Added advanced editor for Path display entriesTiny Deduplicator: Tiny Deduplicator 1.0.1.0: Increased version number to 1.0.1.0 Moved all options to a separate 'Options' dialog window. Allows the user to specify a selection strategy which will help when dealing with large numbers of duplicate files. Available options are "None," "Keep First," and "Keep Last"C64 Studio: 3.5: Add: BASIC renumber function Add: !PET pseudo op Add: elseif for !if, } else { pseudo op Add: !TRACE pseudo op Add: Watches are saved/restored with a solution Add: Ctrl-A works now in export assembly controls Add: Preliminary graphic import dialog (not fully functional yet) Add: range and block selection in sprite/charset editor (Shift-Click = range, Alt-Click = block) Fix: Expression evaluator could miscalculate when both division and multiplication were in an expression without parenthesisSEToolbox: SEToolbox 01.031.009 Release 1: Added mirroring of ConveyorTubeCurved. Updated Ship cube rotation to rotate ship back to original location (cubes are reoriented but ship appears no different to outsider), and to rotate Grouped items. Repair now fixes the loss of Grouped controls due to changes in Space Engineers 01.030. Added export asteroids. Rejoin ships will merge grouping and conveyor systems (even though broken ships currently only maintain the Grouping on one part of the ship). Installation of this version wi...Player Framework by Microsoft: Player Framework for Windows and WP v2.0: Support for new Universal and Windows Phone 8.1 projects for both Xaml and JavaScript projects. See a detailed list of improvements, breaking changes and a general overview of version 2 ADDITIONAL DOWNLOADSSmooth Streaming Client SDK for Windows 8 Applications Smooth Streaming Client SDK for Windows 8.1 Applications Smooth Streaming Client SDK for Windows Phone 8.1 Applications Microsoft PlayReady Client SDK for Windows 8 Applications Microsoft PlayReady Client SDK for Windows 8.1 Applicat...TerraMap (Terraria World Map Viewer): TerraMap 1.0.6: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors (and fixed blurriness from 1.0.5 alpha). Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed inst...DotNet.Highcharts: DotNet.Highcharts 4.0 with Examples: DotNet.Highcharts 4.0 Tested and adapted to the latest version of Highcharts 4.0.1 Added new chart type: Heatmap Added new type PointPlacement which represents enumeration or number for the padding of the X axis. Changed target framework from .NET Framework 4 to .NET Framework 4.5. Closed issues: 974: Add 'overflow' property to PlotOptionsColumnDataLabels class 997: Split container from JS 1006: Series/Categories with numeric names don't render DotNet.Highcharts.Samples Updated s...Compile Mono With Visual Studio: 0.9 Beta 1 Release: exciting 0.9 Beta Release ( 0.9.0.2 )PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.3: Added CompressLogs option to the config file. Each Install / Uninstall creates a timestamped zip file with all MSI and PSAppDeployToolkit logs contained within Added variable expansion to all paths in the configuration file Added documentation for each of the Toolkit internal variables that can be used Changed Install-MSUpdates to continue if any errors are encountered when installing updates Implement /Force parameter on Update-GroupPolicy (ensure that any logoff message is ignored) ...WordMat: WordMat v. 1.07: A quick fix because scientific notation was broken in v. 1.06 read more at http://wordmat.blogspot.com????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.TBox - tool to make developer's life easier.: TBox 1.29: Bug fixing. Add LocalizationTool pluginYAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.13: Fixed a bug and added unit tests related to serializing path like aliases with one letter (e.g., './B'). Thanks go to CodeProject user B.O.B. for reporting this bug. Added `Bin/*.dll.mdb` to `.gitignore`. Fixed the issue with Indexer properties. Indexers must not be serialized/deserialized. YAXLib will ignore delegate (callback/function pointer) properties, so that the exception upon serializing them is prevented. Significant improve in cycling object reference detection Self Referr...SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixNew ProjectsA minimal UDP based logger: a minimal udp loggerApr-Jul-2014: Educational project for studying .NET and C#CliqSafe - Safe Email - An Add on for Microsoft Outlook & Windows Mobile Devices: CliqSafe - Safe Email - An Add on for Microsoft Outlook & Windows Mobile Devices:CodePlex Testing Project: Project for testing codeplex features.EF6: Project EF6electronixwebform: tesekkürü bir borc bilirizelektronix: tesekkuru bir borc bilirizI-Ching: This class can generate fortune telling phrases with the I-Ching book of changes.J-Processors: Various project to develop microprocessors based on FPGAs and a hardware decription language. Software environment for operation.Kart-Trie: Manage and search associative array with Kart tree.NewBreeze: NewBreeze - Fast and light-weight Qt4 based File ManagerOE Orchard Project: interactive educationPostal: Postal is a collection of open-source aspects for PostSharp.SoundCloud Downloader: SoundCloud Downloader for people who are searching for one!Ternary Search Tree: This class can insert and search text using ternary search trees.?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?? API C# ??: ??.NET,?? C# ????? API ????,????????? API。?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。

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  • How to Set Ubuntu 12.04 to it's factory settings like when u first installed it?

    - by Cameron
    Well, this is a simple answered question, from the title, but my real problem is hard af. I have set ubuntu to use root, then it wouldn't let me log into the admin account only root and guest I deleted the admin account, remade another, then attempted to disable root account. This failed - I messed up the password, the original password was "root" I also didn't set a password for my new admin account, so It says it has one, whats the default password for it? I can't moderate my ubuntu system at all now. I have tried to drop to cmd shell thing, it asks for the root password, i type 'root' and any other possible passwords, it doesn't work. To reset ubuntu to factory settings i have found that i could enter the following code: sudo dpkg-reconfigure -phigh -a sudo Requires admin password, that I cant find out without root password and I don;t know. My goal is to try to fix this without remaking a bootable usb for ubuntu, because I lost the one i made for this. so If i can't, please say so. If you can help thanks!

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  • How to have an improved relationship with recruiters?

    - by crosenblum
    I personally, always have problems with recruiter's and their constant spam.. I usually get tons of emails for jobs, not related to what I do. Or they have no idea what I do. Or they say they have a job in my field, but make me go thru hours of paperwork, only to find out they had no real job lead. Or my resume contained a keyword, that they searched for, but that keyword is like 1-10% of what I do, not my main job skill set. My point being is that I want to have a more polite, more accurate, less waste of each other's time. So I want to come up with a form letter, I can create in gmail to automatically send to all recruiter's, to help inform, educate and train them to deal better with me. That way, they know exactly what to send to me, so as to not waste my time. We don't play email/phone tag, just to find out they have no idea what I do, or how to find a job lead that matches that. I want this to be an improvement in my relationship and experience with recruiters, because honestly most of them waste my time. They call me at work, not considering I can't take phone call's at work, and they already had my email address. Mostly they annoy me, but I am tired of having to be rude to get my point across. I want them to immediately make sure they know what I can and have done, (Have you read my resume?) and have actual leads ready to be hired/interviewed soon or now. Any suggestions to how to improve the communication, to avoid wasting each other's time. I certainly hate having to come across as rude or improper, but when they just waste so much of my time, I don't know what else to do. So thank you for your time. Just to be clear, I want your help to write a form letter, that I can send to every recruiter that email's me, how to best work with me, and other people in IT/Web careers.

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  • Is a Model Driven Architecture in Language Oriented Programming (MPS) feasible at this time

    - by Steven Jeuris
    As a side project I am developing some sort of DSL where I describe a data model, and generate desired code files from it. I believe this is called Model Driven Architecture. My partial existing implementation uses C#, CodeDOM, XML and XSLT to do this manually. I discovered there already exist better environments to do this in. The one which fascinated me the most is called MPS, which follows the Language Oriented Programming paradigm. This article, written by a cofounder of JetBrains was a real eye opener for me. I truly believe LOP has a very good chance of becoming the next big programming paradigm once it has broader support. From my short experience with MPS, I noticed it is still mainly Java-oriented. My question is, how feasible is it to generate code files for other (multiple) languages instead of just Java. I don't need full language support from the start, so preferably, I need to be able to implement a language in a agile way. E.g. first support only one type, add access modifiers, ... Perhaps some other (free) environment already provides this out of the box. P.S.: I find it important to have a lot of control over the naming conventions and such of the generated code. This is one of the reasons why I started my own implementation.

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  • Learning to be a good developer: what parts can you skip over?

    - by Andrew M
    I have set myself the goal of becoming a decent developer by this time next year. By this I mean full experience of the development 'lifecycle,' a few good apps/sites/webapps under my belt, and most importantly being able to work at a steady pace without getting sidelined for hours by some should-know-this-already technique. I'm not starting from scratch. I've written a lot of html/css, SQL, javascript, python and VB.net, and studied other languages like C and Java. I know about things like OOP, design patterns, TDD, complexity, computational linguistics, pointers/references, functional programming, and other academic/theoretical matters. It's just I can't say I've really done these things yet. So I want to get up to speed, and I want to know what things I can leave till a later date. For instance, studying algorithms and the maths behind them is interesting and all, but so far I've hardly needed to write anything but the most basic nested loops. Investigating Assembly to have a clearer picture of low-level operations would be cool... but I imagine rarely infringes on daily work. On the other hand, looking at a functional programming language might help me write programs that are more comprehensible and less prone to hidden failures (at the moment I'm finding the biggest difficulty is when the complexity of the app exceeds my capacity to understand it - for instance passing data around was fine... until I had to start doing it with AJAX, which was a painful step up). I could spend time working through case studies of design patterns, but I'm not sure how many of them get used in 'real life.' I'm a programmer with basic abilities - what skills should I focus on developing? (also my Unix skills are very weak, and also knowledge of Windows configuration... not sure how much time I should spend on that)

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  • How to organize a programming course?

    - by Bogdan Gavril
    I've been given the task to train our manual testers to become developers in test (write test automation!). some have basic programing knowledge (either dabbling in PHP or reading stuff) and some who have no experience. Note that I do have teaching experience, but with real students, not employees, and one concern is that they will not put extra hours except the 20% management gave them for the transition. Language to be taught and used: C# We have 8 hours per week to do this and should decide if they will make it in 2 months. I am thinking of a combined approach: use a manual such as Head First C# (although I'm not happy with the labs, they're mostly games and I don't want to add UI complexities) have them read from the manual do labs with them, solving more and more difficult problems and explain the theoretical stuff as well have them do a bigger project towards the end Some questions: do you have a better suggestion as far as manuals go? do you have a better aproach? Focus less on labs? what kind of assesments should I use and how often? should I let them do a bigger project (bank system or small game) and how much time should I invest in that? ideeas on labs? other resources ? Any other tips would be most welcomed! Thanks!

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  • Why learning new things is not important on a job hunt? [closed]

    - by IAdapter
    I have just finished my job hunt. I think it was about 40 job interviews, I like to travel and get to know many companies. One thing I did not like is that they don't care about new technologies. I think only 2 persons asked me about new stuff in Java world. Most of them care if I know Java (certification and many years of experiance is not enough for them, they need to test me) For example in IBM they only cared what IBM products do I know. Have I ever used any custom extensions of WebSphere? I don't understand those questions. If I learn new frameworks every day then I can learn whatever technology they have very fast. So why it matters if I have ever used those "great" custom extensions of WebSphere? After those 40 interviews I have no reason to learn any new framework, because I see that they don't care. Why those "developers" don't ask questions about new technologies? are they so long at those comapnies that they don't care about new stuff?

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  • How do you avoid jumping to a solution when under pressure? [closed]

    - by GlenPeterson
    When under a particularly strict programming deadline (like an hour), if I panic at all, my tendency is to jump into coding without a real plan and hope I figure it out as I go along. Given enough time, this can work, but in an interview it's been pretty unsuccessful, if not downright counter-productive. I'm not always comfortable sitting there thinking while the clock ticks away. Is there a checklist or are there techniques to recognize when you understand the problem well enough to start coding? Maybe don't touch the keyboard for the first 5-10 minutes of the problem? At what point do you give up and code a brute-force solution with the hope of reasoning out a better solution later? A related follow-up question might be, "How do you ensure that you are solving the right problem?" Or "When is it most productive to think and design more vs. code some experiments to and figure out the design later?" EDIT: One close vote already, but I'm not sure why. I wrote this in the first person, but I doubt I'm the only programmer to ever choke in an interview. Here is a list of techniques for taking a math test and another for taking an oral exam. Maybe I'm not expressing myself well, but I'm asking if there is a similar list of techniques for handling a programming problem under pressure?

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  • Is this kind of Design by Contract useless?

    - by Charlie Pigarelli
    I've just started informatics university and I'm attending a programming course about C(++). The programming professor prefers to teach very few things (in 3 month we have just reached the functions topic) and connect every topic with a type of programming design that somehow is similar to the Design by Contract design. Basically what he ask us to do is to write every exercise with comments Pre-conditions, Post-conditions and Invariants that should prove the correctness of each program we write. But this doesn't make any sense to me. I mean, ok: maybe writing down your thoughts prevent you from doing some mistakes, but if this is all an abstract thing, then if your program intuition is wrong you'll write your program wrong and then you'll also write pre and post conditions wrong probably auto convincing your self about its correctness. Most of the time, both me and other students have written programs that seemed ok and that had correct pre and post condition too. But at the moment of testing it was just completely wrong. I had some experience before this course of programming and I had written a lot of line of code before and I found myself comfortably with just writing a program and unit test it. It take less time to accomplish and is less "abstract" than just thinking about what every single piece of your program should do in every case (which is kinda like mentally testing it). Finally, all this pre and post conditions takes me like 80% of the total time of the exercise. It's harder to think about putting down this pre and post correct than to write the program itself. Since we are like the only course of the only university probably in the entire world that makes this things, could someone please tell me how should I manage this thing? Am I right thinking that this doesn't worth anything? Should I change university? (there are like double of the people attending that course and it seems that usually very few people passes the exam the first year). Should I convince myself it's method is right?

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  • South Korea Upcoming Cap and Trade Legislation

    - by Evelyn Neumayr
    In my previous blogs I talked about climate change legislation trends in California, Australia and the European Union. In the next series of blogs, I am going to highlight how carbon trading and sustainability reporting legislation is evolving in other Asia Pacific countries, including South Korea, China, Japan, India and Taiwan - starting with South Korea. South Korea passed legislation to begin a national cap-and-trade program in May 2012. Korea is the 8th biggest source of GHG emissions in the world and has a national target of cutting them 30% by 2020. South Korea's program will cover about 60% of emissions and will affect big emitters across the economy, including utilities, major manufacturers and even large universities. Emissions trading is scheduled to begin in Korea in 2015, the same year as in Australia and China. Oracle Environmental Accounting and Reporting supports the needs of South Korea and helps ensure consistency across organizations in how data is collected, retained, controlled, consolidated and used in calculating and reporting emissions inventory. Learn more about the upcoming cap and trade legislation in South Korea and how to use Oracle Environmental Accounting and Reporting to meet those requirements here. By Elena Avesani, Principal Product Strategy Manager, Oracle

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