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  • Fixed-Function vs Shaders: Which for beginner?

    - by Rob Hays
    I'm currently going to college for computer science. Although I do plan on utilizing an existing engine at some point to create a small game, my aim right now is towards learning the fundamentals: namely, 3D programming. I've already done some research regarding the choice between DirectX and OpenGL, and the general sentiment that came out of that was that whether you choose OpenGL or DirectX as your training-wheels platform, a lot of the knowledge is transferrable to the other platform. Therefore, since OpenGL is supported by more systems (probably a silly reason to choose what to learn), I decided that I'm going to learn OpenGL first. After I made this decision to learn OpenGL, I did some more research and found out about a dichotomy that I was somewhere unaware of all this time: fixed-function OpenGL vs. modern programmable shader-based OpenGL. At first, I thought it was an obvious choice that I should choose to learn shader-based OpenGL since that's what's most commonly used in the industry today. However, I then stumbled upon the very popular Learning Modern 3D Graphics Programming by Jason L. McKesson, located here: http://www.arcsynthesis.org/gltut/ I read through the introductory bits, and in the "About This Book" section, the author states: "First, much of what is learned with this approach must be inevitably abandoned when the user encounters a graphics problem that must be solved with programmability. Programmability wipes out almost all of the fixed function pipeline, so the knowledge does not easily transfer." yet at the same time also makes the case that fixed-functionality provides an easier, more immediate learning curve for beginners by stating: "It is generally considered easiest to teach neophyte graphics programmers using the fixed function pipeline." Naturally, you can see why I might be conflicted about which paradigm to learn: Do I spend a lot of time learning (and then later unlearning) the ways of fixed-functionality, or do I choose to start out with shaders? My primary concern is that modern programmable shaders somehow require the programmer to already understand the fixed-function pipeline, but I doubt that's the case. TL;DR == As an aspiring game graphics programmer, is it in my best interest to learn 3D programming through fixed-functionality or modern shader-based programming?

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  • Static "LoD" hack opinions

    - by David Lively
    I've been playing with implementing dynamic level of detail for rendering a very large mesh in XNA. It occurred to me that (duh) the whole point of this is to generate small triangles close to the camera, and larger ones far away. Given that, rather than constantly modifying or swapping index buffers based on a feature's rendered size or distance from the camera, it would be a lot easier (and potentially quite a bit faster), to render a single "fan" or flat wedge/frustum-shaped planar mesh that is tessellated into small triangles close to the near or small end of the frustum and larger ones at the far end, sort of like this (overhead view) (Pardon the gap in the middle - I drew one side and mirrored it) The triangle sizes are chosen so that all are approximately the same size when projected. Then, that mesh would be transformed to track the camera so that the Z axis (center vertical in this image) is always aligned with the view direction projected into the XZ plane. The vertex shader would then read terrain heights from a height texture and adjust the Y coordinate of the mesh to match a height field that defines the terrain. This eliminates the need for culling (since the mesh is generated to match the viewport dimensions) and the need to modify the index and/or vertex buffers when drawing the terrain. Obviously this doesn't address terrain with overhangs, etc, but that could be handled to a certain extent by including a second mesh that defines a sort of "ceiling" via a different texture. The other LoD schemes I've seen aren't particularly difficult to implement and, in some cases, are a lot more flexible, but this seemed like a decent quick-and-dirty way to handle height map-based terrain without getting into geometry manipulation. Has anyone tried this? Opinions?

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  • How to pick a great working team?

    - by Javierfdr
    I've just finished my master and I'm starting to dig into the laboral world, i.e. learning how programming teams and technology companies work in the real world. I'm starting to design the idea of my own service or product based on free software, and I will require a well coupled, enthusiast and fluid team to build and the idea. My problem is that I'm not sure which would be the best skills to ask for a programming team of 4-5 members. I have many friends and acquaintances, with whom I've worked during my studies. Must of those ones I have in mind are very capable and smart people, with a good logic and programming base, although some of them have some characteristics that I believe that could influtiate negatively in the group: lack of communication, fear to debate ideas, hard to give when debating, lack of structured programming (testing, good commenting, previous design and analysis). Some of them have this negative characteristics, but must of them have a lot of enthusiasm, nice working skills (from an individual point of view), and ability to see the whole picture. The question is: how to pick the best team for a large scale project, with a lot of programming? Which of these negative skills do you think are just too influential? Which can be softened with good leadership? Wich good skills are to be expected? And any other opinion about social and programming skills of a programming team.

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  • Permanent death in a MUD (think command line MMORPG)

    - by Luke Laupheimer
    I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have always wanted, that my friends and strangers hated: permanent death. Now, the emotional response I get to this is visceral revulsion, every time. I'm pretty sure I am the only person that wants this, or if I'm not, I'm a tiny minority. Now, the reason I want it is because I want the actions of the players to matter. Unlike a lot of other MUDs, which have a set of static city-states and social institutions etc, I want the things my players do, should I get any, to actually change the situation. And that includes killing people. If you kill someone, you didn't send them to time out, you killed them. What happens when you kill people? They go away. They don't come back in half an hour to smack talk you some more. They're gone. Forever. By making death non-permanent, you make death not matter. It would be similar if a climax to a character's arc is getting a speeding ticket. It cheapens it. Non-permanent death cheapens death. How can I: 1) Convince my players (and random people!) that this is actually a good idea?, or 2) Find some other way to make death and violence matter as much as it does in real life (except within the game, of course) sans character deletion? What alternatives are there out there?

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  • Prevent oversteering catastrophe in racing games

    - by jdm
    When playing GTA III on Android I noticed something that has been annoying me in almost every racing game I've played (maybe except Mario Kart): Driving straight ahead is easy, but curves are really hard. When I switch lanes or pass somebody, the car starts swiveling back and forth, and any attempt to correct it makes it only worse. The only thing I can do is to hit the brakes. I think this is some kind of oversteering. What makes it so irritating is that it never happens to me in real life (thank god :-)), so 90% of the games with vehicles inside feel unreal to me (despite probably having really good physics engines). I've talked to a couple of people about this, and it seems either you 'get' racing games, or you don't. With a lot of practice, I did manage to get semi-good at some games (e.g. from the Need for Speed series), by driving very cautiously, braking a lot (and usually getting a cramp in my fingers). What can you do as a game developer to prevent the oversteering resonance catastrophe, and make driving feel right? (For a casual racing game, that doesn't strive for 100% realistic physics) I also wonder what games like Super Mario Kart exactly do differently so that they don't have so much oversteering? I guess one problem is that if you play with a keyboard or a touchscreen (but not wheels and pedals), you only have digital input: gas pressed or not, steering left/right or not, and it's much harder to steer appropriately for a given speed. The other thing is that you probably don't have a good sense of speed, and drive much faster than you would (safely) in reality. From the top of my head, one solution might be to vary the steering response with speed.

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  • Best practices for App Idea ownership and shares

    - by JOG
    I am developing apps on my sparetime. I am the sole developer, and two non-programmer friends of mine provide vision, content, algorithms and ideas. We always agree happily on all the features, todos and prioritizations. But naturally, coding it is the biggest part. When selling, we agree on splitting profit equally, that is 33% each. But version 1.0 naturally does not sell much. And I go on to try to make the app more viral. This includes tons of stuff where the others are of little help. Examples: Adding support for sharing, facebook connect, gameifying, letting users add content, home page, support, maintenance, server services to make it easier for to update content. The list is long. Suddenly I will be doing 100% of a lot of work but only "own" a third of the income. My friends may either "fade out" of the project after 1.0, or they continue to contribute, but with less value and I would rather exchange them for more programmers or graphic designers. The effort they made to version 1.0 is worth a lot to the app and I realize I would have never done it without them. But I am doing all the work in the end. It is hard to negotiate about splitting 90, 5, 5 instead of 33% each, because the idea is still theirs. How to solve this? What are the best practices to regard the ownership of the app? What kind of agreements could I make that make it beneficial and motivational for me to continue developing the app?

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  • What is a user-friendly solution to editing email templates with replacement variables?

    - by Daniel Magliola
    I'm working on a system where we rely a lot of "admins / managers" emailing users from the database. One of the key features is being able to email several people at the same time, with specific information relevant to each of them. Another key feature is to be able to hand-craft emails, because it tends to be be necessary to slightly modify them each time, but having a basic template saves a lot of time. For this, we have the typical "templates" solution, where we have a template that looks kind of like this: Hello {{recipient.full_name}}, Your application to {{activity.title}} has been accepted. You have requested to participate on dates {{application.dates}}, in role {{application.role}} Blah blah blah The problem we are having is obviously that (as we expected), managers don't get the whole "variables" idea, and they do things like overwriting them, which doesn't let them email more than one person at a time, assuming those are not going to get replaced and that the system is broken, or even inexplicable things like "Hello {{John}}". The big problem is that this isn't relegated, as usual, to an "admin" section where only a few power users have access to editing the templates that are automatically send out, and they're expected to know what they are doing. Every user of the system gets exposed to this problem. The obvious solution would be to replace the variables before showing this template for the user to edit, but that doesn't work when emailing several people. This seems like a reasonably common problem, and we are kind of hoping that someone has already solved it. Have you seen anywhere/created/can think of good solutions to this problem?

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  • Music While Coding [closed]

    - by inspectorG4dget
    Hi SO, Generally, while I'm coding, I prefer to listen to some background music. Nothing that'll get me distracted, but something that'll help keep the rhythm and isn't counterproductive when I need to stop coding to debug or to think of a way to solve a small problem that stands in the way of progress. Now, I have read some similar questions on reddit and on SO - specifically: which songs do you find most productive to listen to while coding, Music while programming and more. Sadly a lot of these questions were closed as off-topic, etc. But (1) I don't think this question is off-topic and I think that a lot of programmers can benefit from it. (2) It's a real question. I really want to know what music you guys would recommend because music helps when I'm coding. It's sad that SO: Music to listen to while coding cannot be found and this isn't of much help. I hope this doesn't get closed. PS: I want to turn this into a community wiki, but I don't seem to know how. I'd appreciate any help. Thank you, all. In response to kirk.burleson's comment: In case the question isn't already clear, I'm asking for recommendations/opinions of music to listen to while coding. I would like to know what you listen to when you code so that I can try it too. I am running out of good "coding music" and this is a problem for me because good "coding music" helps me code better.

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  • What every beginner should know about website development? [closed]

    - by user975234
    I am a novice at building websites and considering to make one. But there is a lot of confusion that's going on right now. I guess every beginner faces them. Few questions that come up are: I have an idea and a need a website. That's all i know right now. But how do i start ? HTML is for sure the basic language but there are a hell of other technologies too. What is actually asp, php, ruby etc? How do i choose the right one from them? Other than asp, php there is javascript and other languages under the same belt. What are they used for? Hosting. When i am choosing the host, what considerations i have to keep in mind ? What support do i need from them (other than getting some important space obviously!). I am considering of making the website in ruby on rails. I don't know about php and what effect it would have if i choose ruby over php. I thought about ruby just because its new and i dont want to learn some thing "not new"! :P Moreover what is a framework and how does a framework effect my development process? These three questions are just to explain my "confusion" better. There is obviously a lot more to it. Just to try to answer how the flow of website development goes keeping in mind my questions!

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  • Torrent, ISA Server 2006 and packet dropped due to TCP_NOT_SYNC

    - by Pascal
    Hi, I'm trying to get uTorrent 2.0.4 to work in a DMZ machine, protected by a ISA Server 2006. I've opened 1 inbound port (via publishing) and opened all the higher ports for that specific machine that runs uTorrent on my DMZ, and it's working almost fine. The problem is that I keep getting packets dropped with 0xc0040017 FWX_E_TCP_NOT_SYN_PACKET_DROPPED. Is there any way to disable this via registry? Is there any way around this? The download speed fluctuates a lot, and when I starts hitting the upper limit that I've defined in uTorrent, the errors start poping up a lot, and the download speed goes way down, and the process repeats on and on Tks Edit My outbound rules are: Port Range: TCP 10000-65535 Outbound Port Range: UDP 10000-65535 Send Edit It's probably a bug handling requests from Windows 7. When I installed the uTorrent on a XP machine, the problem went away

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  • Career opportunities for mid-20 .Net developer

    - by Valera Kolupaev
    Recently, I have moved to Toronto and started exploring career opportunities here. My first impressions about .net developer/architect career are really controversial. Here options that comes to my mind right now: Grow as a developer, lead and solution architect in large and well-known company, like Logitech or IBM. Doing .net development medium size (10-30) software shops Joining some start-up guys First one, seems very bureaucratic with kills all programming fun, that is such valuable to me. And there is not a lot of start ups, that are based on MS technology stack. Good mid-size company seems like a best fit to me, since I can have a lot of fun, doing new projects. Previously I have been working at large (5000+) outsourcing provider as a .Net developer. I was kind of a 'vanilla' time, because our team were always doing massive scale projects from scratch, on latest .Net stack. I would really appreciate if you share pros and cons of path, that you have chosen and what you value most in your current project. I'll start: Pros for Mid-size You are really close to business and application consumers, without all bureaucratic papers Cons It seems, that career oportunities of vertical growth is rather limited, once I have to switch to my own company or join development team of some big players.

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  • Benefits of classic OOP over Go-like language

    - by tylerl
    I've been thinking a lot about language design and what elements would be necessary for an "ideal" programming language, and studying Google's Go has led me to question a lot of otherwise common knowledge. Specifically, Go seems to have all of the interesting benefits from object oriented programming without actually having any of the structure of an object oriented language. There are no classes, only structures; there is no class/structure inheritance -- only structure embedding. There aren't any hierarchies, no parent classes, no explicit interface implementations. Instead, type casting rules are based on a loose system similar to duck-typing, such that if a struct implements the necessary elements of a "Reader" or a "Request" or an "Encoding", then you can cast it and use it as one. Does such a system obsolete the concept of OOP? Or is there something about OOP as implemented in C++ and Java and C# that is inherently more capable, more maintainable, somehow more powerful that you have to give up when moving to a language like Go? What benefit do you have to give up to gain the simplicity that this new paradigm represents?

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  • How do you KISS?

    - by Conor
    The KISS principle is a highly quoted design mantra. The aim of this principle is to stamp out unnecessary complexity on a project. This is a good thing, saving time, energy and money. It can lead to a relatively stress free implementation and a simple, elegant, maintainable end product. A lot of discussion on KISS provides mechanisms to simplify requirements, design and implementation. Things that spring to mind include: avoid scope creep; simple obvious design and code; minimal run-time dependencies; refactoring to maintain simplicity; etc. However there are a lot of implicit things that we do to KISS. Examples: small team sizes; minimal management layers; tidy desk; mastery of a single IDE; clear concise error messages; scripts to automate/encapsulate tasks; etc Why KISS practices do you apply? How have they been of benefit? I'm especially interested in non-obvious practices.

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  • Read only file system error on ubuntu after partitioning

    - by Ranjith R
    I am not sure if I am the root cause of this problem but this is what I did: I wanted latest ubuntu and latest linux mint together on my thinkpad laptop. Windows 7 was already there. I already had mint. So I put in the USB with ubuntu image and started installing ubuntu. I chose to install side by side. It was taking a long time to finish defragmenting and partitioning. I decided to give up as I became a little impatient and I pressed the skip button. After the skipping, I realized that the partitioning was complete and went ahead with installing ubuntu. Now the linux mint OS starts reporting the file system as read only at least once every day and I have restart and tell the OS to fix errors in hard disk. After I press F key, the system fixes the issues, restarts and all is well again. Is there some way to fix the issue permanently. I think reinstalling will solve the issues, but I can not do it as I have a lot of data and I will have reinstall and configure a lot of softwares that I use daily. I checked the smart check in disk utility and the hard disk seems to be fine Also I checked both the partitions for errors with disk utility and the report says they are fine. Is there something I can do before I reinstall?

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  • Algorithm to reduce calls to mapping API

    - by aidan
    A random distribution of points lies on a map. This data lies behind an API, and I want to grab the complete set of points within a given bounding box. I can query the API with the bounding box and the API will return the set of points that fall within that box. The problem is that the API will limit the result set to 10 items, with no pagination and no indication if there are more points that have been omitted. So I made a recursive algorithm that takes a bounding box and requests the points that lie within it. If the result set is exactly 10 items, then I split the bounding box into four quadrants and recurse. It works fine but my question is this: if want to minimize the number of API calls, what is the optimal way to split the bounding box? Splitting it into quadrants was just an arbitrary decision. When there are a lot of points on the map, I have to drill down many levels before I start getting meaningful results. So I imagine it might be faster to split the box into, say, 9, 16, or more sections. But if I do that, then I eventually get to a point where a lot of requests are returning 0 results which isn't so efficient. Also, does the size of the limit on the results set affect the answer? (This is all assuming that I have no prior knowledge of nominal point density in the bounding box)

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  • What do I need to know to design a language and write a interpreter for it?

    - by alFReD NSH
    I know this question has been asked and even there are thousands of books and articles about it. But the problem is that there are too many, and I don't know are they good enough, I have to design a language and write a interpreter for it. The base language is javascript (using nodejs) but it's ok if the compiler was written in another language that I can use from node. I had done a research about compiler compilers in JS, there is jison (Bison implementaion in JS), waxeye, peg.js. I decided to give jison a try, due to the popularity and its being used by coffee script, so it should be able to cover my language too. The grammar definition syntax is similar to bison. But when I tried read the bison manual it seemed very hard to understand for me. And I think it's because I don't know a lot of things about what I'm doing. Like I don't what is formal language theory. I am experienced in Javascript (I'm more talented in JS than most average programmers). And also know basic C and C++ (not much experience but can write a working code for basic things). I haven't had any formal education, so I may not be familiar with some software engineering and computer science principles. Though everyday I try to grasp a lot of articles and improve. So I'm asking if you know any good book or article that can help me. Please also write why the resource you're suggesting is good. --update-- The language I'm trying to create, is not really complicated. All it has is expressions (with or without units), comparisons and logical operators. There are no functions, loops, ... The goal is to create a language that non-programmers can easily learn. And to write customized validations and calculations.

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  • Migration of PowerBuilder application to multiplatform

    - by Alex Bibiano
    I developed a client/server application with PowerBuilder in the past for medical clinics and done maintenance for it until now. Now, some clients are asking me to develop a release for Mac/Linux and need some advice about what programming language/technology is best suited for it and the learning curve. It’s not a very very big program but I’m the only developer and have done it in my spare time. PowerBuilder is very productive for this kind of projects (database centric), but it’s not multiplatform and it’s hard to sell PowerBuilder application now days (web, .NET, java sells a lot better with his marketing). My programming skills: - I studied C and C++ in the past (university) but never used it on real projects - Have some Java experience but not in desktop applications - Some experience with Ruby on Rails for web projects - Good skills with PowerBuilder and C# (.NET) (there are my main developing languages) My first dilemma is if I change the desktop application to a web interface, but I think the user will lose some user-experience, and some doctors don’t have a clinic (they are alone at home with my software). I think installing a web application (with webserver) for one user will be overwhelming. If I continue developing desktop application, what is at the moment a good framework/toolset to learn having my skills? Somebody has had similar experiences? A lot of thanks

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  • Logging library for (c++) games

    - by Klaim
    I know a lot of logging libraries but didn't test a lot of them. (GoogleLog, Pantheios, the coming boost::log library...) In games, especially in remote multiplayer and multithreaded games, logging is vital to debugging, even if you remove all logs in the end. Let's say I'm making a PC game (not console) that needs logs (multiplayer and multithreaded and/or multiprocess) and I have good reasons for looking for a library for logging (like, I don't have time or I'm not confident in my ability to write one correctly for my case). Assuming that I need : performance ease of use (allow streaming or formating or something like that) reliable (don't leak or crash!) cross-platform (at least Windows, MacOSX, Linux/Ubuntu) Wich logging library would you recommand? Currently, I think that boost::log is the most flexible one (you can even log to remotely!), but have not good performance. Pantheios is often cited but I don't have comparison points on performance and usage. I've used my own lib for a long time but I know it don't manage multithreading so it's a big problem, even if it's fast enough. Google Log seems interesting, I just need to test it but if you already have compared those libs and more, your advice might be of good use. Games are often performance demanding while complex to debug so it would be good to know logging libraries that, in our specific case, have clear advantages.

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  • Use Those Schemas, People!

    - by BuckWoody
    Database Schemas are just containers – they aren’t users or anything else – think of a sub-directory on the hard drive. In early versions of SQL Server we “hid” schemas, placing all objects under “dbo”, which gave the erroneous perception that Schemas are users. In SQL Server 2005, we “un-hid” or re-introduced schemas within the database. Users can have a default schema (a place where their new objects go), you can add new schemas and transfer objects between them, and they have many other benefits. But I still see a lot of applications, developed by shops I know as well as vendors, that don’t make use of a Schema. Everything is piled under dbo. I completely understand this – since permissions can be granted to a schema, they feel a lot like a user, so it’s just easier not to worry about both users and schemas when you create a database. But if you’ll use them properly you can make your application more understandable and portable. You should at least take a few minutes and read more about them – you owe it to your users: http://msdn.microsoft.com/en-us/library/ms190387.aspx Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Are XML Comments Necessary Documentation?

    - by Bob Horn
    I used to be a fan of requiring XML comments for documentation. I've since changed my mind for two main reasons: Like good code, methods should be self-explanatory. In practice, most XML comments are useless noise that provide no additional value. Many times we simply use GhostDoc to generate generic comments, and this is what I mean by useless noise: /// <summary> /// Gets or sets the unit of measure. /// </summary> /// <value> /// The unit of measure. /// </value> public string UnitOfMeasure { get; set; } To me, that's obvious. Having said that, if there were special instructions to include, then we should absolutely use XML comments. I like this excerpt from this article: Sometimes, you will need to write comments. But, it should be the exception not the rule. Comments should only be used when they are expressing something that cannot be expressed in code. If you want to write elegant code, strive to eliminate comments and instead write self-documenting code. Am I wrong to think we should only be using XML comments when the code isn't enough to explain itself on its own? I believe this is a good example where XML comments make pretty code look ugly. It takes a class like this... public class RawMaterialLabel : EntityBase { public long Id { get; set; } public string ManufacturerId { get; set; } public string PartNumber { get; set; } public string Quantity { get; set; } public string UnitOfMeasure { get; set; } public string LotNumber { get; set; } public string SublotNumber { get; set; } public int LabelSerialNumber { get; set; } public string PurchaseOrderNumber { get; set; } public string PurchaseOrderLineNumber { get; set; } public DateTime ManufacturingDate { get; set; } public string LastModifiedUser { get; set; } public DateTime LastModifiedTime { get; set; } public Binary VersionNumber { get; set; } public ICollection<LotEquipmentScan> LotEquipmentScans { get; private set; } } ... And turns it into this: /// <summary> /// Container for properties of a raw material label /// </summary> public class RawMaterialLabel : EntityBase { /// <summary> /// Gets or sets the id. /// </summary> /// <value> /// The id. /// </value> public long Id { get; set; } /// <summary> /// Gets or sets the manufacturer id. /// </summary> /// <value> /// The manufacturer id. /// </value> public string ManufacturerId { get; set; } /// <summary> /// Gets or sets the part number. /// </summary> /// <value> /// The part number. /// </value> public string PartNumber { get; set; } /// <summary> /// Gets or sets the quantity. /// </summary> /// <value> /// The quantity. /// </value> public string Quantity { get; set; } /// <summary> /// Gets or sets the unit of measure. /// </summary> /// <value> /// The unit of measure. /// </value> public string UnitOfMeasure { get; set; } /// <summary> /// Gets or sets the lot number. /// </summary> /// <value> /// The lot number. /// </value> public string LotNumber { get; set; } /// <summary> /// Gets or sets the sublot number. /// </summary> /// <value> /// The sublot number. /// </value> public string SublotNumber { get; set; } /// <summary> /// Gets or sets the label serial number. /// </summary> /// <value> /// The label serial number. /// </value> public int LabelSerialNumber { get; set; } /// <summary> /// Gets or sets the purchase order number. /// </summary> /// <value> /// The purchase order number. /// </value> public string PurchaseOrderNumber { get; set; } /// <summary> /// Gets or sets the purchase order line number. /// </summary> /// <value> /// The purchase order line number. /// </value> public string PurchaseOrderLineNumber { get; set; } /// <summary> /// Gets or sets the manufacturing date. /// </summary> /// <value> /// The manufacturing date. /// </value> public DateTime ManufacturingDate { get; set; } /// <summary> /// Gets or sets the last modified user. /// </summary> /// <value> /// The last modified user. /// </value> public string LastModifiedUser { get; set; } /// <summary> /// Gets or sets the last modified time. /// </summary> /// <value> /// The last modified time. /// </value> public DateTime LastModifiedTime { get; set; } /// <summary> /// Gets or sets the version number. /// </summary> /// <value> /// The version number. /// </value> public Binary VersionNumber { get; set; } /// <summary> /// Gets the lot equipment scans. /// </summary> /// <value> /// The lot equipment scans. /// </value> public ICollection<LotEquipmentScan> LotEquipmentScans { get; private set; } }

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  • Is there a media/music player program that has a "biased" shuffle?

    - by Joel Coehoorn
    I know in iTunes and a few other apps you can get playlists for just "highly rated" songs, but that's not quite what I want. I want to hear the lower-rated stuff, too. If I didn't like the song at some level it wouldn't be in my library in the first place, and so even a one-star song is worth the occasional listen. However, I do want to hear five-star songs a lot more often than one-star songs, even though I think I have a lot more one-star songs in my music library. So does anyone know of media player software of plugin (preferrable free) that has a shuffle mode that is biased towards songs that are rated higher, without completely excluding those that are rated lower? Right now I prefer windows media player, so a plugin for that would be ideal, but I'm not married to media player, either. Any music software that will do this would be worth some attention.

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  • Keyboard layout for mathematical/Greek symbols

    - by David
    I've been wondering about this for a long time but never thought to ask: I do a lot of scientific work so there are many times it would be really handy to be able to type mathematical symbols or Greek letters which, for the most part, aren't part of the ASCII character set. Like "8 µ ? s t ? ? … v ? = = ±" and so on. Is there a keyboard layout (for Linux) that maps simple key combinations to these kinds of characters? (Assuming all the encoding and font issues are worked out properly) I know I could create one myself but it'd be a lot easier if someone's already done the work, or at least if there's a partial solution I could modify.

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  • Docker vs ESXi for Startup Projects - Deploying Code for Dev Testing

    - by JasonG
    Why hello there little programmer dude! I have a question for you and all of your experience and knowledge. I have an ESXi whitebox that I built which is an 8 dude that sits in the corner. I made a mistake recently and took the key that had ESXi, formatted it and used it for something else. No big deal because the last project I worked on had stalled out. I'm about to pick up another project and now I need to spin up a whole bunch of stuff for CI, qa + db, ticket tracker, wikis etc etc. I've been hearing a lot about Docker recently and as this is just a consumer grade machine, I'm wondering if it may make more sense for me to use Docker on OpenOS and then put everything there - bamboo or hudson, jira, confluence, postgress for the tools to use, then a qa env. I can't really seem to find any documents that directly compare traditional VM infrastructure vs docker solutions and I'm wondering if it is fair to compare. Is there any reason why CoreOS w/ containers would be a strictly worse solution? Or do you have any insight into why I may want to stick with ESXi? I've looked on multiple occasions and can't find a good reason not to. I'm not going to run a production env on the server so I don't need to have HA if updating security or OS for example where esxi would allow me to restart one vm at a time. I can just shut the thing down and bring it back up if I need a reboot no problem. So what's up with this container stuff? Is it a fair replacement for ESXi? I'm guessing the atlassian products would run much better and my ram would go a lot farther using docker. Probably the CPU would run much cooler too and my expensive HDD space would be better utilized.

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  • PHP safe_mode is a pain, looking for advice (Ubuntu 12.04 server, public webserver)

    - by user73279
    Maybe askUbuntu isn't the right forum or I haven't provided the right search query but I haven't seen anything in my searching of askUbuntu on PHP safe_mode. I get lots of Windows Safe Mode and Ubuntu Safe Mode results but not PHP safe_mode. So I keep running into one issue after another regarding PHP safe_mode. (I write a lot of my own PHP code for various site maintenance tools and such.) I know safe_mode is going away in the next version of PHP but I still see a fair amount of advice recommending that you leave it enabled. I've recently consolidated from 3 servers down to 1 and at least one of those old servers had safe_mode disabled without any issues. (The lack of issues may have simply been a matter of good luck.) None of the previous 3 gave me this much trouble so I'm guessing so additional php.ini/PHP safe_mode setting was turned on for the new server. I primarily run WordPress for my websites with a few MediaWiki sites sprinkled in. And I am currently running into an issue using WordPress's auto update feature as it doesn't seem to be able to use fopen. WordPress is not relaying the actual error message to me but since I was just able to update the plugins I'm using this is a safe_mode problem. I've had a lot of safe_mode issues since consolidating to this new server. Long story short, the advice I'd seen to use safe_mode was all at least 2 years old. Do I really need it? If I disable PHP safe_mode are there a good set of security measures I should implement - i.e. chmod 640 /var/www/..., add this to your .htaccess, etc - to protect my server/sites? Thanks

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  • Issue While uploading a image to share point 2010 picture library.

    - by Gino Abraham
    I was trying to upload a image to my picture library using sharepoint client object model. I Used the code from the below blog to upload a file to my picture library. http://blogs.msdn.com/b/sridhara/archive/2010/03/12/uploading-files-using-client-object-model-in-sharepoint-2010.aspx The image got uploaded sucessfully. But when we took the relative url to update in a different list, we were getting empty image symbol. After a lot of analysis we figured out that the issue was with the file we uploaded. An image file which is of jpeg quality was uploaded to an application with giff extension. Try this. Copy a JPG file from net and save it to your file system. Change the extension of the file from jpg to giff. When you change the file extension the image quality remains same but it will open in picture viewers. Upload the file to your picture library. Once uploaded you will get the file listed as thumbail in your picture library. Click on the thumbnail image it will open up a page showing a larger image with file details. Now click either on the image or the file name hyper link, it will open up an empty page with default no image symbol. I wasted a lot of time on this figuring out the issue, so thought of sharing here. Hope this helps some one.

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