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  • Using JQuery getJSON method

    - by nav
    Hi, I am attempting to pase a a JSON data using the JQuery getJSON function. The REST query is: http://query.yahooapis.com/v1/public/yql?q=select%20woeid%20from%20geo.places%20where%20text%20%3D%20%22london%22&format=json&jsoncallback=? The script I'm using to parse 'data' to obtain the WOEID value doesnt seem to work below: $.getJSON("http://query.yahooapis.com/v1/public/yql?"+ "q=select%20woeid%20from%20geo.places%20where%20text%20%3D%20%22"+ "london"+ "%22&format=json&jsoncallback=?", function(data){ console.log("json: " + data); var datatmp = data; if(data.results[0]){ var data = filterData(data.results.place[0]); } } ); Can anyone say what I'm doing wrong? link text

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  • Perspective Rotation about Y axis

    - by N.A.Reddy
    Hello Experts, I have a 2D image and I want to create a anaglyph image for this single 2D image. To do this I need to create Left and Right views. I will considar my 2D image as Left view and I want to create Right View now. I came to know that the perspective rotation (about Y axis) and perspective skews will give the right image. I know that the perspective projection is related to 3D. Basically I am new to 3D programming. Can you plz explain how to do perspective rotation abuout Y-axis. And how can I apply this to my 2D image.I am using C++. Thank you verymuch N.A.Reddy.

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  • Can I directly use JAVA-sourcecode directly in SCILAB, or Is there another way to connect both?

    - by Andreas Hornig
    Hi, a friend of mine uses SCILAB for doing his mathematicall "homework" for his studies and he told me, that it should be possible to use JAVA-sourcecode diretly in SCILAB. The background is that I presented my current JAVA project and I would like to plot this in 3d, but I haven't done graphical output so far. And he proposed to let SCILAB do the 3d plotting, because there are some ready to use plot scemes implented. But he couldn't tell me how to achive this, so that's why I'm here :). So my first question is, IF this is possible to directly use JAVA-Source code in SCILAB or at least to some kind of connection between both? And how this is done! :) Thank you in advance, Andreas

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  • Java GUI Overlay

    - by seurimas
    Hey, I want to make an little window like the sort of thing used by Teamspeak/Ventrillo or Steam/xFire where a window can be shown while still in a fullscreen game using Java. There was a similar question/answer ("How to create an overlay window in Java?") but that doesn't work for the particular game (EVE) whereas the previously mentioned overlays work just fine. What's the missing element? Or is it an entirely different method?

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  • Can't setup Facebook Login on my website..

    - by Mark
    I am trying to experiment with the new facebook authentication system, and I can't getthe login to work. I'm getting the following error message: API Error Code: 100 API Error Description: Invalid parameter Error Message: next is not owned by the application. The url that is being sent to facebook is: http://www.facebook.com/connect/uiserver.php?app_id=444444444444444&next=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df357eceb0361a8a%26origin%3Dhttp%253A%252F%252Fwww.mysite.com%252Ff38fea4f9ea573%26relation%3Dopener%26transport%3Dpostmessage%26frame%3Df23b800f8a78%26result%3DxxRESULTTOKENxx&display=popup&channel=http%3A%2F%2Fwww.mysite.com%2Ffbtester.php&cancel=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df6095a98598be8%26origin%3Dhttp%253A%252F%252Fwww.mysite.com%252Ff38fea4f9ea573%26relation%3Dopener%26transport%3Dpostmessage%26frame%3Df23b800f8a78%26result%3DxxRESULTTOKENxx&locale=en_US&return_session=1&session_version=3&fbconnect=1&canvas=0&legacy_return=1&method=permissions.request Note that the 'Next' variable in the url is: next=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df357eceb0361a8a%26origin%3Dhttp%253A%252F%252Fwww.mysite.com%252Ff38fea4f9ea573%26relation%3Dopener%26transport%3Dpostmessage%26frame%3Df23b800f8a78%26result%3DxxRESULTTOKENxx Any ideas what could be going wrong? All I've done is copy and paste the facebook login demo code from facebook's website: define('FACEBOOK_APP_ID', 'your application id'); define('FACEBOOK_SECRET', 'your application secret'); function get_facebook_cookie($app_id, $application_secret) { $args = array(); parse_str(trim($COOKIE['fbs' . $app_id], '\"'), $args); ksort($args); $payload = ''; foreach ($args as $key = $value) { if ($key != 'sig') { $payload .= $key . '=' . $value; } } if (md5($payload . $application_secret) != $args['sig']) { return null; } return $args; } $cookie = get_facebook_cookie(FACEBOOK_APP_ID, FACEBOOK_SECRET); ? Your user ID is <div id="fb-root"></div> <script src="http://connect.facebook.net/en_US/all.js"></script> <script> FB.init({appId: '<?= FACEBOOK_APP_ID ?>', status: true, cookie: true, xfbml: true}); FB.Event.subscribe('auth.login', function(response) { window.location.reload(); }); </script> Thanks for the help!

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  • HMAC SHA1 ColdFusion

    - by Chris
    Please help! I have been pulling out my hair over this one. :) I have a site that I need to HMAC SHA1 for authentication. It currently works with another language but now I need to move it to ColdFusion. For the life of me I cannot get the strings to match. Any assistance would be much appreciated. Data: https%3A%2F%2Fwww%2Etestwebsite%2Ecom%3Fid%3D5447 Key: 265D5C01D1B4C8FA28DC55C113B4D21005BB2B348859F674977B24E0F37C81B05FAE85FB75EA9CF53ABB9A174C59D98C7A61E2985026D2AA70AE4452A6E3F2F9 Correct answer: WJd%2BKxmFxGWdbw4xQJZXd3%2FHkFQ%3d My answer: knIVr6wIt6%2Fl7mBJPTTbwQoTIb8%3d Both are Base64 encoded and then URL encoded.

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  • Possible to use Python with Intel's Atom Developer SDK (C/C++)?

    - by Jordan Magnuson
    So I've made a game in Python and PyGame. Now I'm interested in submitting the game to Intel's March Developer Challenge. However, the developer challenge requires use of Intel's Atom Developer SDK (http://appdeveloper.intel.com/en-us/sdk), which only has API's for C and C++. I'm new to Python and PyGame, and have no experience in C or C++. My question is, would it be possible to somehow implement Intel's Atom SDK through/with/from a Python application (as the first link above suggests)? I've read up a little bit on embedding/extending Python into/with C, but I'm not entirely sure what to embed or where. I mean, I know I can do things like this in C: #include <Python.h> int main(int argc, char *argv[]) { Py_Initialize(); PyRun_SimpleString("from time import time,ctime\n" "print 'Today is',ctime(time())\n"); Py_Finalize(); return 0; } But what do I do about all my dependencies on Python and Pygame, for people that don't have those installed on their machines? Normally Py2Exe takes care of compacting the required dependencies (I've managed to package my game into an exe/zip), but how do I take care of that stuff in the context of embedding within C? Can I somehow work with py2exe on this, or do I need to do something entirely different for embedding within C? It seems like it would be a lot easier to go the route of extending Python with the C validation code, rather than trying to embed my whole game within C, but I think that's not an option, "because the library provided is currently only available as a Visual Studio 2008 '.lib'", meaning the application has to be compiled with Visual Studio...? Any help, thoughts, or ideas are much appreciated! You can find the complete SDK Developer's Guide on the intel site above, but here is their "Hello World" using the C Language API: #include <stdio.h> #include “adpcore.h” int main( int argc, char* argv[] ) { ADP_RET_CODE ret_code; const ADP_APPLICATIONID myApplicationID = {{ 0x12345678,0x11112222,0x33331234,0x567890ab}}; if ((ret_code = ADP_Initialize()) != ADP_SUCCESS ){ printf( “ERROR: exiting” ); exit( -1 ); } if (( ret_code = ADP_IsAuthorized( myApplicationId )) == ADP_AUTHORIZED ) printf( “Hello World” ); else printf( “Not authorized to run” ); exit 0; } 35 Page SDK Developer Guide: http:// appdeveloper.intel.com/sites/files/pages/SDK%20Developer%20Guide.pdf

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  • One entityManger finds entity , the other does not.

    - by Pitelk
    Hi all, I have a very strange behavior in my program. I have 2 classes (class LogIn and CreateGame) where i have injected an EntityManager in each using the annotation @PersistenceContext(unitName="myUnitPU") EntityManager entitymanger; In some point i remove an object called "user" from the database using entitymanger.remove(user) from a method in LogIn class. The business logic is that a user can host and join games ( in the same time) so removing the user all the entries in database about the games the user has created are removed and all the entries showing in which games the user has joined are removed also. After that, i call another function which checks if the user exists using a method in the LogIn class entitymanager.find(user) which surprisingly enough, finds the user. After that I call a method in CreateGame class which tries to find the user by using again entitymanger.find(user) the entitymanger in that class fails to find the user (which is the expected result as the user is removed and it's not in the database) So the question is : Why the entitymanager in one class finds the user (which is wrong) where the other doesn't find it? Does anyone has ever the same problem? PS : This "bug" occurs when the user has hosted a game which is joined by another user (lets call him Buser) and the Buser has made a game which is joined by the current user. GAME | HOST | CLIENTS game1 | user | userB game2 | userB | user where in this case by removing the user, the game1 is deleted and the user is removed from game2 so the result is GAME | HOST | CLIENTS game2 | userB | PS2 : The Beans are EJB3.0. The methods are called from a delegate class. The beans in the delegate class are instantiated using the InitialContext.lookup() method. Note that for logging in ,creating , joining games the appropriate delegate class calls the correspondent EJB which does the transactions. In the case of logOut, the delegate calls an EJB to logout the user but becuase other stuff must be done (as said above) this EJB calls other EJB (again using lookup() ) which has methods like removegame(), removeUserFromGame() etc. After those methods are executed the user is then logged out. Maybe it has something to do with the fact the the first entity manager is called by a delegate but the second from inside an EJb and thats why the one entitymanger can see the non-existent user while the other cannot? Also all the methods have TRANSACTIONTYPE.REQUIRED Thank you in advance

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  • Jagged Edge Arrays in PHP

    - by chriscct7
    I want to store some data in (I guess a semi-2, semi-3d array) in PHP (5.3) What I need to do is store data about each floor like this: Floor Num of Spots Handicap Motorcyle Other 1 100 array(15,16,17) array (47,62) array (99,100) 2 100 array(15,16,17) array (47,62) array (99,100) and on The problem is, is if the Handicap+Motorcyle+Other were ints, I could just store the data in a 2d array. However, they aren't. So I was thinking I could make something almost like a 3D array, with the first two columns only being in 2D. The other thought I had was making a 2D array and for columns 3,4, and 5 instead of saving as array(15,16) //save like 1516 And then split at two digits (1 digit array numbers would be prefaced with a 0). However, I am wondering about the limit of the length of a string, because if I decide to move to a 3 digit length number in the array, like array(100, 104), and I need to store alot of numbers, I am thinking I am going to quickly exceed the max.

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  • which euler rotations can i use ?

    - by melis
    i have two cartesian coordinates. There are xyz and BIG XYZ. I want to make these are paralel each other.forexample , x paralel to X ,y paralel to Y and z paralel to Z. I use rotation matris but I have a lot of different rotation matris . for example I have 3D point in xyz cartesien coordinates and its called A. and I want to change cartesien coordinate to BIG XYZ and find the same 3D point in this coordinates its called B.Until now it is okay. But when I used different rotational matris , points were changed.what can I do? Which Euler rotations can i use?

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  • OpenMP + SSE gives no speedup

    - by Sayan Ghosh
    Hi, My Professor found out this interesting experiment of 3D Linearly separable Kernel Convolution using SSE and OpenMP, and gave the task to me to benchmark the statistics on our system. The author claims a crazy 18 fold speedup from the serial approach! Might not be always, but we were expecting at least a 2-4 times speedup running this on a Dual Core Intel. http://software.intel.com/en-us/articles/16bit-3d-convolution-sse4openmp-implementation-on-penryn-cpu/#comment-41994 Alas, we could find exactly no speedup. The serial code performs always better, with or without OpenMP. I am using Linux, and observed a certain trend...when no other processes are running on the system, after a while the loadavg starts increasing, and the the %CPU utilization falls down. Another probable false positive which I ran into accidentally...I started the program, then immediately paused it. Then I ran it on background with bg, and saw a speedup of more than 2. This happens all the time! Any advice would be great. Thanks, Sayan

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  • Debugging embedded Lua

    - by Caspin
    How do you debug lua code embedded in a c++ application? From what I gather, either I need to buy a special IDE and link in their special lua runtime (ugh). Or I need to build a debug console in to the game engine, using the lua debug API calls. I am leaning toward writing my own debug console, but it seems like a lot of work. Time that I could better spend polishing the other portions of the game.

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  • NSMutableArray Vs Stack

    - by Chandan Shetty SP
    I am developing 2D game for iphone in Objectice-C.In this project I need to use stack, I can do it using STL(Standard template library) stacks or NSMutableArray, since this stack is widely used in the game which one is more efficient? @interface CarElement : NSObject { std::stack<myElement*> *mBats; } or @interface CarElement : NSObject { NSMutableArray *mBats; } Thanks,

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  • Block users using auto-clickers

    - by James Simpson
    I'm having some problems with users cheating my online game by using macros to automatically click certain spots on the screen in a certain order to automate various tasks without having to actually be playing the game. Are there any methods that can be used to block this kind of activity without having to plaster CAPTCHAs all over the site and ruin the experience for the honest users?

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  • Animating an Image

    - by Viral
    hi friends, I m creating a game, in that i want to use some animation, but i m new to animations. I want to create an image ,as soon as i click on imageview, the image should come in bouncing manner as if it is a Ball, so is it possible to do so??? The image is predefined for the game.and it must come after touch begin event occures, can any one help me??? regards viral.

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  • How do web browser games access temporary files

    - by Phenom
    There is a web game that I play and I used fiddler to see what temporary files it downloaded. While I was playing I deleted all those temporary files including the sounds and flash files. But it didn't affect the game at all. Why is that? I checked in fiddler and it doesn't look like the files were redownloaded.

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  • What are some techniques to create scrollable areas?

    - by Omega
    I'm getting started with OpenGL ES on Android and I'd looking to learn some techniques to have a game map larger than the visible area. I'm assuming I've somehow got to ensure that the system isn't rendering the entire scene, including what's outside of the visible area. I'm just not sure how I'd go about designing this! This is for simple 2D top-down tile based rendering. No real 3D except what's inherent in OpenGL ES itself. Would anyone be able to get me started on the right path? Are there options that might scale nicely when I decide to start tilting my perspective and doing 3D?

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  • Is MacBook powerful enough to do Ipad development? or do I need a MacBook Pro?

    - by ronaldwidha
    The title probably says it all. Considering an ipad's processor is nothing compared to a macbook, I would think a Macbook should be more than capable to run the simulator. However, not knowing much about iphone/ipad development, I'd like to get some opinions on this. for e.g. how many apps are typically need to be run for ipad dev (editor, debugger, perf monitor, trace log, etc). are these apps resource (memory, cpu) intensive? please do not take into consideration the actual image, 3d, video, sound development. I understand one would need quite a beefy machine to produce these type of creative assets. What I'm looking at is a machine to do code development, physics, putting together the produced assets (images, vector graphics, 3d video, sound, etc).

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  • Is There Something Wrong With My Computer Or The Website Server?

    - by thewarspk
    Recently I've been playing one new game which is called THE WARS, it's so fucking interesting that has become the routine work of my life. Yesterday i carelessly downloaded some files with virus, now my computer can't work properly, i just found i couldn't open the game page! Im so mad now, im wondering is there something wrong with my computer or website server, if it's mine, i will find someone to fix my PC, please check out for me...thank you very much, here is the address http://wars.swagblack.com/webgamethewars.aspx

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  • Calculating a Sample Covariance Matrix for Groups with plyr

    - by John A. Ramey
    I'm going to use the sample code from http://gettinggeneticsdone.blogspot.com/2009/11/split-apply-and-combine-in-r-using-plyr.html for this example. So, first, let's copy their example data: mydata=data.frame(X1=rnorm(30), X2=rnorm(30,5,2), SNP1=c(rep("AA",10), rep("Aa",10), rep("aa",10)), SNP2=c(rep("BB",10), rep("Bb",10), rep("bb",10))) I am going to ignore SNP2 in this example and just pretend the values in SNP1 denote group membership. So then, I may want some summary statistics about each group in SNP1: "AA", "Aa", "aa". Then if I want to calculate the means for each variable, it makes sense (modifying their code slightly) to use: > ddply(mydata, c("SNP1"), function(df) data.frame(meanX1=mean(df$X1), meanX2=mean(df$X2))) SNP1 meanX1 meanX2 1 aa 0.05178028 4.812302 2 Aa 0.30586206 4.820739 3 AA -0.26862500 4.856006 But what if I want the sample covariance matrix for each group? Ideally, I would like a 3D array, where the I have the covariance matrix for each group, and the third dimension denotes the corresponding group. I tried a modified version of the previous code and got the following results that have convinced me that I'm doing something wrong. > daply(mydata, c("SNP1"), function(df) cov(cbind(df$X1, df$X2))) , , = 1 SNP1 1 2 aa 1.4961210 -0.9496134 Aa 0.8833190 -0.1640711 AA 0.9942357 -0.9955837 , , = 2 SNP1 1 2 aa -0.9496134 2.881515 Aa -0.1640711 2.466105 AA -0.9955837 4.938320 I was thinking that the dim() of the 3rd dimension would be 3, but instead, it is 2. Really this is a sliced up version of the covariance matrix for each group. If we manually compute the sample covariance matrix for aa, we get: [,1] [,2] [1,] 1.4961210 -0.9496134 [2,] -0.9496134 2.8815146 Using plyr, the following gives me what I want in list() form: > dlply(mydata, c("SNP1"), function(df) cov(cbind(df$X1, df$X2))) $aa [,1] [,2] [1,] 1.4961210 -0.9496134 [2,] -0.9496134 2.8815146 $Aa [,1] [,2] [1,] 0.8833190 -0.1640711 [2,] -0.1640711 2.4661046 $AA [,1] [,2] [1,] 0.9942357 -0.9955837 [2,] -0.9955837 4.9383196 attr(,"split_type") [1] "data.frame" attr(,"split_labels") SNP1 1 aa 2 Aa 3 AA But like I said earlier, I would really like this in a 3D array. Any thoughts on where I went wrong with daply() or suggestions? Of course, I could typecast the list from dlply() to a 3D array, but I'd rather not do this because I will be repeating this process many times in a simulation. As a side note, I found one method (http://www.mail-archive.com/[email protected]/msg86328.html) that provides the sample covariance matrix for each group, but the outputted object is bloated. Thanks in advance.

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  • weird characters in HTML email

    - by sims
    Hi stackers! I'm reading email from a maildir and some emails have weird sets of characters in them: =3D =09 I think =3D is = and =09 is a space. There are some others, but I'm not sure: =E2 =80 =93 Does anyone know what these are and what encoding issues I'm dealing with here? BTW, I tried fetching these email via POP3 and it's the same thing. The reason I'm posting this on SO is not because I'm using a regular mail client to read the data. I'm reading via PHP out of maildir files. Perhaps a regular email client would detect what encoding this is and deal with it. Thanks!

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  • YII Mail Generate unwanted ascii character in HTML mail

    - by CedSha
    I use YII-Mail just by copying the sample but I always get some ascii charcters in my generated links Where they come from and how to avoid them ? $message = new YiiMailMessage; $message->view = 'mail'; $message->setBody(array('model'=>$model), 'text/html'); $message->subject = Yii::t('tr','my subject'); $message->addTo('[email protected]'); $message->from = '[email protected]'; Yii::app()->mail->send($message); and in view file 'mail' <h1><?php echo(Yii::t('tr','This is HTML mail')); ?></h1> <?php echo CHtml::link('Mylink', array('controller/view', 'id'=>$model->id)); ?> The resulted email source looks like this <h1>This is HTML mail</h1> <a href=3D"/testdrive/index.php?r=3D ....

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  • iphone cocos2d sprites disappearing

    - by jer
    I've been working on a game and implementing the physics stuff with chipmunk. All was going fine on the cocos2d part until the integration with chipmunk. A bit of background: The game is a game with blocks. Levels are defined in a property list, where positions, size of the blocks, gravitational forces, etc., are all defined for each block to be shown in the level. The problem is with the blocks showing up. I have a method on my BlockLayer class which is part of my game's main scene. Upon creation of the layer, the property list is read, and all the blocks are created. The following method is called to create the blocks: - (void)createBlock:(Block*)block withAssets:(NSBundle*)assets { Sprite* sprite; switch(block.blockColour) { case kBlockColourGreen: sprite = [Sprite spriteWithFile:[assets pathForResource:@"green" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourOrange: sprite = [Sprite spriteWithFile:[assets pathForResource:@"orange" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourRed: sprite = [Sprite spriteWithFile:[assets pathForResource:@"red" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourBlue: sprite = [Sprite spriteWithFile:[assets pathForResource:@"blue" ofType:@"png" inDirectory:@"Blocks"]]; break; } sprite.position = block.bounds.origin; [self addChild:sprite]; if(block.blockColour == kBlockColourGreen || block.blockColour == kBlockColourRed) space-gravity = cpvmult(cpv(0, 10), 1000); cpVect verts[] = { cpv(-block.bounds.size.width, -block.bounds.size.height), cpv(-block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, -block.bounds.size.height) }; cpBody* blockBody = cpBodyNew([block.mass floatValue], INFINITY); blockBody-p = cpv(block.bounds.origin.x, block.bounds.origin.y); blockBody-v = cpvzero; cpSpaceAddBody(space, blockBody); cpShape* blockShape = cpPolyShapeNew(blockBody, 4, verts, cpvzero); blockShape-e = 0.9f; blockShape-u = 0.9f; blockShape-data = sprite; cpSpaceAddShape(space, blockShape); } With the above code, the sprites never show up. However, if I comment out the "cpSpaceAddBody(space, blockBody);" line, the sprites show up. The position and size of the blocks are stored in the "bounds" property of instances of the Block class, which is a CGRect. Not sure if it's important, but the orientation of the app is in landscape left, and all the coordinates are based on that orientation. Any help would be greatly appreciated.

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  • Is it possible to access variable of subclass using object of superclass in polymorphism

    - by fari
    how can i access state varibale of class keyboard with object of class kalaplayer /** * An abstract class representing a player in Kala. Extend this class * to make your own players (e.g. human players entering moves at the keyboard * or computer players with programmed strategies for making moves). */ public abstract class KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public abstract int chooseMove(KalaGameState gs) throws NoMoveAvailableException; } public class KeyBoardPlayer extends KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public KalaGameState state; public KeyBoardPlayer() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); state=new KalaGameState(key); //key=player1.state.turn; } catch(IOException e) { System.out.println(e); } } public int chooseMove(KalaGameState gs) throws NoMoveAvailableException{ return 0; } } import java.io.IOException; import java.io.BufferedReader; import java.io.InputStreamReader; public class KalaGame { KalaPlayer player1,player2; public KalaGame(KeyBoardPlayer Player1,KeyBoardPlayer Player2) { //super(0); player1=new KeyBoardPlayer(); player2 = new KeyBoardPlayer(); //player1=Player1; //player2=Player2; //player1.state ****how can i access the stae variable from Keyboard CLass using object from KalaPlayer key=player1.state.turn; } public void play() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); System.out.println(key); KalaGameState state=new KalaGameState(key); printGame(); } catch(IOException e) { System.out.println(e); } }

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  • Draw a textured triangle (patch) in Matlab

    - by Petter
    I have a triangle in (u,v) coordinates in an image. I would like to draw this triangle at 3D coordinates (X,Y,Z) texture-mapped with the triangle in the image. Here, u,v,X,Y,Z are all vectors with three elements representing the three corners of the triangle. I have a very ugly, slow and insatisfactory solution in which I (1) extract a rectangular part of the image, (2) transform it to 3D space with the transformation defined by the three points, (3) draw it with surface, and (4) finally masking out everything that is not part of the triangle with AlphaData. Surely there must be an easier way of doing this?

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