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  • How can i sort dictionary ?

    - by Ankit
    i have a dictionary.Inside the dictionary there is an array.i want to sort the dictionary and display it's value in acceding order so please any one help me how can i get sorted data?

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  • Rails: Easy way to add more than one flash[:notice] at a time.

    - by Josh Pinter
    I thought every time you do a flash[:notice]="Message" it would add it to the array which would then get displayed during the view but the following just keeps the last flash: flash[:notice] = "Message 1" flash[:notice] = "Message 2" Now I realize it's just a simple hash with a key (I think :)) but is there a better way to do multiple flashes than the following: flash[:notice] = "Message 1<br />" flash[:notice] = "Message 2" Thanks. Josh

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  • Extending Zend DB Table to include BETWEEN and LIMIT.

    - by davykiash
    Am looking for how I can extend the Zend_DB_Table below to accomodate a BETWEEN two dates syntax and LIMIT syntax My current construct is class Model_DbTable_Tablelist extends Zend_Db_Table_Abstract { protected $_name = 'mytable'; $select = $this->select() ->setIntegrityCheck(false) ->from('mytable', array('MyCol1', 'MyDate')); } I want it extended to be equivalent to the query below SELECT MyCol1,MyDate FROM mytable WHERE MyDate BETWEEN '2008-04-03' AND '2009-01-02' LIMIT 0,20 Any ideas?

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  • How Do I Prevent Rails From Treating Edit Fields_For Differently From New Fields_For

    - by James
    I am using rails3 beta3 and couchdb via couchrest. I am not using active record. I want to add multiple "Sections" to a "Guide" and add and remove sections dynamically via a little javascript. I have looked at all the screencasts by Ryan Bates and they have helped immensely. The only difference is that I want to save all the sections as an array of sections instead of individual sections. Basically like this: "sections" => [{"title" => "Foo1", "content" => "Bar1"}, {"title" => "Foo2", "content" => "Bar2"}] So, basically I need the params hash to look like that when the form is submitted. When I create my form I am doing the following: <%= form_for @guide, :url => { :action => "create" } do |f| %> <%= render :partial => 'section', :collection => @guide.sections %> <%= f.submit "Save" %> <% end %> And my section partial looks like this: <%= fields_for "sections[]", section do |guide_section_form| %> <%= guide_section_form.text_field :section_title %> <%= guide_section_form.text_area :content, :rows => 3 %> <% end %> Ok, so when I create the guide with sections, it is working perfectly as I would like. The params hash is giving me a sections array just like I would want. The problem comes when I want edit guide/sections and save them again because rails is inserting the id of the guide in the id and name of each form field, which is screwing up the params hash on form submission. Just to be clear, here is the raw form output for a new resource: <input type="text" size="30" name="sections[][section_title]" id="sections__section_title"> <textarea rows="3" name="sections[][content]" id="sections__content" cols="40"></textarea> And here is what it looks like when editing an existing resource: <input type="text" value="Foo1" size="30" name="sections[cd2f2759895b5ae6cb7946def0b321f1][section_title]" id="sections_cd2f2759895b5ae6cb7946def0b321f1_section_title"> <textarea rows="3" name="sections[cd2f2759895b5ae6cb7946def0b321f1][content]" id="sections_cd2f2759895b5ae6cb7946def0b321f1_content" cols="40">Bar1</textarea> How do I force rails to always use the new resource behavior and not automatically add the id to the name and value. Do I have to create a custom form builder? Is there some other trick I can do to prevent rails from putting the id of the guide in there? I have tried a bunch of stuff and nothing is working. Thanks in advance!

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  • Specify database engine to use in fixtures

    - by deceze
    Is there a way to specify the database engine to be used for fixtures in CakePHP test fixtures? Some of my models depend on database transactions, and I would like to write some tests for their correct behavior. Currently I'm simply auto-importing the schema, but the tables get created with MySQL's standard MyISAM engine, which doesn't support transactions. class FooFixture extends CakeTestFixture { public $name = 'Foo'; public $import = 'Foo'; public $records = array(...); }

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  • What does an empty run queue entry points to?

    - by EpsilonVector
    I'm trying to figure out the technicalities of scheduling in Linux. What I can't figure out is what happens with those entries in the run_queue where there are no running processes. In the run_queue we have a bitmap, a counter, and the array of lists themselves. For a list that is empty because there are no running tasks with its priority, what do the next and prev pointers point to?

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  • Load a 6 MB binary file in a SQL Server 2005 VARBINARY(MAX) column using ADO/VC++?

    - by Feroz Khan
    How to load a binary file(.bin) of size 6 MB in a varbinary(MAX) column of SQL Server 2005 database using ADO in a VC++ application. This is the code I am using to load the file which I used to load a .bmp file: BOOL CSaveView::PutECGInDB(CString strFilePath, FieldPtr pFileData) { //Open File CFile fileImage; CFileStatus fileStatus; fileImage.Open(strFilePath,CFile::modeRead); fileImage.GetStatus(fileStatus); //Alocating memory for data ULONG nBytes = (ULONG)fileStatus.m_size; HGLOBAL hGlobal = GlobalAlloc(GPTR,nBytes); LPVOID lpData = GlobalLock(hGlobal); //Putting data into file fileImage.Read(lpData,nBytes); HRESULT hr; _variant_t varChunk; long lngOffset = 0; UCHAR chData; SAFEARRAY FAR *psa = NULL; SAFEARRAYBOUND rgsabound[1]; try { //Create a safe array to store the BYTES rgsabound[0].lLbound = 0; rgsabound[0].cElements = nBytes; psa = SafeArrayCreate(VT_UI1,1,rgsabound); while(lngOffset<(long)nBytes) { chData = ((UCHAR*)lpData)[lngOffset]; hr = SafeArrayPutElement(psa,&lngOffset,&chData); if(hr != S_OK) { return false; } lngOffset++; } lngOffset = 0; //Assign the safe array to a varient varChunk.vt = VT_ARRAY|VT_UI1; varChunk.parray = psa; hr = pFileData->AppendChunk(varChunk); if(hr != S_OK) { return false; } } catch(_com_error &e) { //get info from _com_error _bstr_t bstrSource(e.Source()); _bstr_t bstrDescription(e.Description()); _bstr_t bstrErrorMessage(e.ErrorMessage()); _bstr_t bstrErrorCode(e.Error()); TRACE("Exception thrown for classes generated by #import"); TRACE("\tCode= %08lx\n",(LPCSTR)bstrErrorCode); TRACE("\tCode Meaning = %s\n",(LPCSTR)bstrErrorMessage); TRACE("\tSource = %s\n",(LPCSTR)bstrSource); TRACE("\tDescription = %s\n",(LPCSTR)bstrDescription); } catch(...) { TRACE("***Unhandle Exception***"); } //Free Memory GlobalUnlock(lpData); return true; } But when I read the same file using Getchunk function it gives me all 0s but the size of the file I get is same as the one uploaded. Your help will be highly appreciated.

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  • General ORM design question

    - by Calvin
    Suppose you have 2 classes, Person and Rabbit. A person can do a number of things to a rabbit, s/he can either feed it, buy it and become its owner, or give it away. A rabbit can have none or at most 1 owner at a time. And if it is not fed for a while, it may die. Class Person { Void Feed(Rabbit r); Void Buy(Rabbit r); Void Giveaway(Person p, Rabbit r); Rabbit[] rabbits; } Class Rabbit { Bool IsAlive(); Person pwner; } There are a couple of observations from the domain model: Person and Rabbit can have references to each other Any actions on 1 object can also change the state of the other object Even if no explicit actions are invoked, there can still be a change of state in the objects (e.g. Rabbit can be starved to death, and that causes it to be removed from the Person.rabbits array) As DDD is concerned, I think the correct approach is to synchronize all calls that may change the states in the domain model. For instance, if a Person buys a Rabbit, s/he would need to acquire a lock in Person to make a change to the rabbits array AND also another lock in Rabbit to change its owner before releasing the first one. This would prevent a race condition where 2 Persons claim to be the owner of the little Rabbit. The other approach is to let the database to handle all these synchronizations. Who makes the first call wins, but then the DB needs to have some kind of business logics to figure out if it is a valid transaction (e.g. if a Rabbit already has an owner, it cannot change its owner unless the Person gives it away). There are both pros/cons in either approach, and I’d expect the “best” solution would be somewhere in-between. How would you do it in real life? What’s your take and experience? Also, is it a valid concern that there can be another race condition the domain model has committed its change but before it is fully committed in the database? And for the 3rd observation (i.e. state change due to time factor). How will you do it?

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  • Base32 Decoding

    - by trampster
    I have a base32 string which I need to convert to a byte array. And I'm having trouble finding a conversion method in the .net framework. I can find methods for base64 but not for base32. Convert.FromBase64String – something like this for base32 would be perfect. Is there such a method in the framework or do I have to roll my own?

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  • How can I manage a fork pool in Perl?

    - by user301087
    I'm setting something up to SSH out to several servers in 'batches'. I basically want to maintain 5 connections at a time, and when one finishes open up another (following an array of server IPs). I'm wondering for something like this should I be using fork()? If so, what logic can I use to ensure that the I maintain 5 children at a time?

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  • How can I get started with PHPUnit, where my class construct requires a preconfigured db connection?

    - by Ben Dauphinee
    I have a class that uses a lot of database internally, so I built the constructor with a $db handle that I am supposed to pass to it. I am just getting started with PHPUnit, and I am not sure how I should go ahead and pass the database handle through setup. public function setUp(/*do I pass a database handle through here, using a reference? aka &$db*/){ $this->_acl = new acl; } public function __construct(Zend_Db_Adapter_Abstract $db, $config = array()){

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  • Need some constructive criticism on my SSE/Assembly attempt

    - by Brett
    Hello, I'm working on converting a bit of code to SSE, and while I have the correct output it turns out to be slower than standard c++ code. The bit of code that I need to do this for is: float ox = p2x - (px * c - py * s)*m; float oy = p2y - (px * s - py * c)*m; What I've got for SSE code is: void assemblycalc(vector4 &p, vector4 &sc, float &m, vector4 &xy) { vector4 r; __m128 scale = _mm_set1_ps(m); __asm { mov eax, p //Load into CPU reg mov ebx, sc movups xmm0, [eax] //move vectors to SSE regs movups xmm1, [ebx] mulps xmm0, xmm1 //Multiply the Elements movaps xmm2, xmm0 //make a copy of the array shufps xmm2, xmm0, 0x1B //shuffle the array subps xmm0, xmm2 //subtract the elements mulps xmm0, scale //multiply the vector by the scale mov ecx, xy //load the variable into cpu reg movups xmm3, [ecx] //move the vector to the SSE regs subps xmm3, xmm0 //subtract xmm3 - xmm0 movups [r], xmm3 //Save the retun vector, and use elements 0 and 3 } } Since its very difficult to read the code, I'll explain what I did: loaded vector4 , xmm0 _ p = [px , py , px , py ] mult. by vector4, xmm1 _ cs = [c , c , s , s ] _____________mult---------------------------- result,______ xmm0 = [px*c, py*c, px*s, py*s] reuse result, xmm0 = [px*c, py*c, px*s, py*s] shuffle result, xmm2 = [py*s, px*s, py*c, px*c] ___________subtract---------------------------- result, xmm0 = [px*c-py*s, py*c-px*s, px*s-py*c, py*s-px*c] reuse result, xmm0 = [px*c-py*s, py*c-px*s, px*s-py*c, py*s-px*c] load m vector4, scale = [m, m, m, m] ______________mult---------------------------- result, xmm0 = [(px*c-py*s)*m, (py*c-px*s)*m, (px*s-py*c)*m, (py*s-px*c)*m] load xy vector4, xmm3 = [p2x, p2x, p2y, p2y] reuse, xmm0 = [(px*c-py*s)*m, (py*c-px*s)*m, (px*s-py*c)*m, (py*s-px*c)*m] ___________subtract---------------------------- result, xmm3 = [p2x-(px*c-py*s)*m, p2x-(py*c-px*s)*m, p2y-(px*s-py*c)*m, p2y-(py*s-px*c)*m] then ox = xmm3[0] and oy = xmm3[3], so I essentially don't use xmm3[1] or xmm3[4] I apologize for the difficulty reading this, but I'm hoping someone might be able to provide some guidance for me, as the standard c++ code runs in 0.001444ms and the SSE code runs in 0.00198ms. Let me know if there is anything I can do to further explain/clean this up a bit. The reason I'm trying to use SSE is because I run this calculation millions of times, and it is a part of what is slowing down my current code. Thanks in advance for any help! Brett

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  • BFS algorithm problem

    - by Gorkamorka
    The problem is as follows: A wanderer begins on the grid coordinates (x,y) and wants to reach the coordinates (0,0). From every gridpoint, the wanderer can go 8 steps north OR 3 steps south OR 5 steps east OR 6 steps west (8N/3S/5E/6W). How can I find the shortest route from (X,Y) to (0,0) using breadth-first search? Clarifications: Unlimited grid Negative coordinates are allowed A queue (linked list or array) must be used No obstacles present

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  • Ideas for a C/C++ library

    - by Mohit Deshpande
    I thought one of the best ways to familiarise myself with C/C++, is to make a helpful library. I was maybe thinking like a geometry library, like to calculate areas, surface area, etc. It would be useful in game programming. Or maybe an algebra library, like for different formulas like the distance formula, quadratic formula, etc. Or maybe like a standard library for very simple functions, like calculating the number of items in an array.

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  • JQuery Datepicker Date highlight Issue

    - by Isola Olufemi
    I have an in-line date picker in which I want to highlight some dates based on array of strings from the server side. I found out the on load of the page with the datepicker, events the matches in the current month will not be highlighted. when I click the next month button the events on the next moth will be highlighted. What I discovered that i the matching only get highlighted when I click to the next month and not when I click back to the previous month. Below is my script: var actionCalDates = new Array(); function getDates(month, year) { $.ajax({ url: "/Index/GetAllAlerts", data: { month: month, year: year }, success: function (result) { var date = new Date(); var i = new Number(date.getMonth()); i += 1; actionCalDates = result.split(","); } }); } function getTitle(ar, d) { var result = ""; for (var i = 0; i < ar.length; i++) { if (ar[i].indexOf(d) != -1) { var e = actionCalDates[i].split(";"); result += e[0] + "\n"; } } return result; } $('#calendar').datepicker({ numberOfMonths: [1, 1], showCurrentAtPos: 0, dateFormat: 'dd/mm/y', beforeShowDay: function (thedate) { var theday = thedate.getDate(); var x = new Number(thedate.getMonth()); x += 1; var date = thedate.getDate() + "/" + x + "/" + thedate.getFullYear(); getDates(x, thedate.getFullYear()); for (var i = 0; i < actionCalDates.length; i++) { var entry = actionCalDates[i].split(";"); if (date == entry[1]) { return [true, "highlight", getTitle(actionCalDates, date)]; } } return [true, "", ""]; }, onChangeMonthYear: function (year, month, inst) { getDates(month, year); }, onSelect: function (d, instance) { $.ajax({ url: '/Index/AlertConvertDate', datatype: 'text', data: { dateString: d }, error: function (xhr, ajaxOptions, thrownError) { alert(xhr.statusText); alert(thrownError); }, success: function (data) { window.SetHomeContent(data); } }); } }); Please can someone point out where I went wrong? Thank you all.

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  • How to Take whitespace in Input in C

    - by itsaboutcode
    I wanted to take character array from console and it also include white spaces, the only method i know in C is scanf, but it miss stop taking input once it hit with white space. What i should do? Here is what i am doing. char address[100]; scanf("%s", address);

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  • factory girl - know when an attribute is overridden in factory

    - by carlos
    Is there any way to determine if attributes are overridden in a factory and adjust the behavior of the factory based on those overrides? The evaluator passed into the callbacks contains a __override_names__ method. Unfortunately, by the time it is passed to the callback, every attribute configured by the factory is included in the array returned. Moreover, the Evaluator is marked as api private.

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  • How to skip to next iteration in jQuery.each() util?

    - by Josh
    I'm trying to iterate through an array of elements. jQuery's documentation says: jquery.Each() documentation Returning non-false is the same as a continue statement in a for loop, it will skip immediately to the next iteration. I've tried calling 'return non-false;' and 'non-false;' (sans return) neither of which skip to the next iteration. Instead, they break the loop. What am i missing?

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • vb.net vs. framework

    - by Joe
    What reasons are there to migrate from vb.net specific language to .net framework language? Examples: VB.net ubound msgBox .Net Framework array.getUpperBound(0) messageBox

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  • Extract points within a shape from a raster

    - by user308827
    Hi, I have a raster file (basically 2D array) with close to a million points. I am trying to extract a circle from the raster (and all the points that lie within the circle. Using ArcGIS is exceedingly slow for this. Can anyone suggest any image processing library that is both easy to learn and powerful and quick enough for something like this? Thanks!

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