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  • Is it possible to partition more than one way at a time in SQL Server?

    - by meeting_overload
    I'm considering various ways to partition my data in SQL Server. One approach I'm looking at is to partition a particular huge table into 8 partitions, then within each of these partitions to partition on a different partition column. Is this even possible in SQL Server, or am I limited to definining one parition column+function+scheme per table? I'm interested in the more general answer, but this strategy is one I'm considering for Distributed Partitioned View, where I'd partition the data under the first scheme using DPV to distribute the huge amount of data over 8 machines, and then on each machine partition that portion of the full table on another parition key in order to be able to drop (for example) sub-paritions as required.

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  • A maximum character limit on the preg functions?

    - by animuson
    On my site I use output buffering to grab all the output and then run it through a process function before sending it out to the browser (I don't replace anything, just break it into more manageable pieces). In this particular case, there is a massive amount of output because it is listing out a label for every country in the database (around 240 countries). The problem is that in full, my preg_match functions seems to get skipped over, it does absolutely nothing and returns no matches. However, if I remove parts of the labels (no particular part, just random pieces to reduce characters) then the preg_match functions works again. It doesn't seem to matter what I remove from the label, it just seems to be that as long as I remove so many characters. Is there some sort of cap on what the preg functions can handle or will it time out if there is too much data to be scanned over?

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  • Best way to implement keywords for image upload gallery

    - by Dan Berlyoung
    I'm starting to spec out an image gallery type system similar to Facebook's. Members of the site will be able to create image galleries and upload images for others to view. Images will have keywords the the uploader can specify. Here's the question, what's the best way to model this? With image and keyword tables linked vi a HABTM relation? Or a single image table with the keywords saved as comma delimited values in a text field in the image record? Then search them using a LIKE or FULL TEXT index function? I want to be able to pull up all images containing a given keyword as well as generate a keyword cloud. I'm leaning toward the HABTM setup but I wanted to see what everyone else though. Thanks!!

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  • Recommend an algorithms exercise book?

    - by Parappa
    I have a little book called Problems on Algorithms by Ian Parberry which is chock full of exercises related to the study of algorithms. Can anybody recommend similar books? What I am not looking for are recommendations of good books related to algorithms or the theory of computation. Introduction to Algorithms is a good one, and of course there's the Knuth stuff. Ideally I want to know of any books that are light on instructional material and heavy on sample problems. In a nutshell, exercise books. Preferably dedicated to algorithms rather than general logic or other math problems. By the way, the Parberry book does not seem to be in print, but it is available as a PDF dowload.

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  • How to reduce java concurrent mode failure and excessive gc

    - by jimx
    In Java, the concurrent mode failure means that the concurrent collector failed to free up enough memory space form tenured and permanent gen and has to give up and let the full stop-the-world gc kicks in. The end result could be very expensive. I understand this concept but never had a good comprehensive understanding of A) what could cause a concurrent mode failure and B) what's the solution?. This sort of unclearness leads me to write/debug code without much of hints in mind and often has to shop around those performance flags from Foo to Bar without particular reasons, just have to try. I'd like to learn from developers here how your experience is. If you had previous encountered such performance issue, what was the cause and how you addressed it? If you have coding recommendations, please don't be too general. Thanks!

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  • Algorithm for Source Control System?

    - by Michael Stum
    I need to write a simple source control system and wonder what algorithm I would use for file differences? I don't want to look into existing source code due to license concerns. I need to have it licensed under MPL so I can't look at any of the existing systems like CVS or Mercurial as they are all GPL licensed. Just to give some background, I just need some really simple functions - binary files in a folder. no subfolders and every file behaves like it's own repository. No Metadata except for some permissions. Overall really simple stuff, my single concern really is how to store only the differences of a file from revision to revision without wasting too much space but also without being too inefficient (Maybe store a full version every X changes, a bit like Keyframes in Videos?)

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  • How did Perl gain a reputation for being a write-only language?

    - by Andrew Grimm
    How did Perl gain a reputation (deserved, undeserved, or used to be deserved, no longer so) of being a "write only language"? Was it The syntax of the language Specific features that were available in the language Specific features not being available in the language (or at least old versions of it) The kind of tasks Perl was being used for The kind of people who use Perl (people who aren't full-time programmers) Criticism from people committed to another language Something else? Background: I'd like to know if some aspects that gave Perl the reputation of being write-only also apply to other languages (specifically ruby). Disclaimer: I recognise that Perl doesn't force people to do write-only code (can any language?), and that you can write bad code in any language.

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  • show loading gif of image only if it is really loading it for the first time

    - by Y.G.J
    i have 2 img elements. 2 id's for them: rimg and limg. limg is the loading gif and rimg is the reloaded full vertsion of the image. the is the code to show the loading before image finish to load: $("#limg").fadeIn("fast"); $("#rimg").attr("src",$(that).attr("bsrc")).load(function(){ $("#limg").fadeOut("fast",function () { $("#rimg").attr("alt",$(that).attr("alt")); $("#rimg").fadeIn("normal"); }); }); if i log into the site for the first time, it shows me the loading gif. if it is not my first time it is still showing that but i need the loading to be smooth without that loading how can i check if the image is loaded and cached before showing the loading gif?

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  • Determining a location's side of the road position with MapKit

    - by idStar
    Is there a way to use MapKit in iOS7 to not only get geocoding for an address, but determine what side of the road it is on? I'm not trying to build a full function navigation app, but similar to navigation apps that tell you things like "Your destination is in 100 feet on the right", I'd like to be able to obtain this information. Does MapKit give one a way to do this? Do I need to adopt routing privileges to access such, or is this just not available in the SDK period? If not available in the iOS7 SDK, knowing what options exist as services, would be a helpful pointer.

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  • Capture String from Array, C#

    - by Dan Snyder
    I'm trying to figure out how to get a string from an array starting at some given position. Say we have an array that's arbitrarily long and my string starts at location 1000. If I wanted to get a string from a file I would simply use something like getc or scanf or something. How do I carry out these same functions on an array instead of a file? *oh, keep in mind that the array is of type int and is full of numerical representations of ASCII characters.

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  • Use of (non) qualified names

    - by AProgrammer
    If I want to use the name baz defined in package foo|bar|quz, I've several choices: provide fbq as a short name for foo|bar|quz and use fbq|baz use foo|bar|quz|baz import baz from foo|bar|quz|baz and then use baz (or an alias given in the import process) import all public symbols from foo|bar|quz|baz and then use baz For the languages I know, my perception is that the best practice is to use the first two ways (I'll use one or the other depending on the specific package full name and the number of symbols I need from it). I'd use the third only in a language which doesn't provide the first and hunt for supporting tools to write the import statements. And in my opinion the fourth should be reserved to package designed with than import in mind, for instance if all exported symbols start with a prefix or contains the name of the package. My questions: what is in your opinion the best practice for your favorite languages? what would you suggest in a new language? what would you suggest in an old language adding such a feature?

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  • How to make software which will work like torrent?

    - by Nitz
    Hey guys How to make software work like torrent work? Bcz always when i see that torrent software then i am really amazed by their sizes and what they do in that sizes? How they managed the download by parts and then all together as soon as u downloaded full part? and as soon as you had great speed then your download speed automatically goes up? How to make software which will work like torrent means peer-to-peer? how to make this kind of software which can download from different servers and managed to know each users download and upload? and how they have pretty small size? which tech. they have used in that kind of software? Sorry i had asked many question. I know how downloading is happening means peer-to-peer all that.. but i don't know how they have built that kind of thing?

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  • [ASP.NET] Problems with error: "Access to the path <path> is denied."

    - by Tony
    Hi, I was looking for the the trick to resolve that error (google, stackoverflow.com etc) and every nothing works. I need to dinamically create an .aspx file via the asp.net application. What I've done to try fix it: 1) In the folder's Properties - Security, I've added IUSR_TONY and also IIS_IUSRS and allow them the Full control to the folder. Just to check if that will help. Nope, it won't. 2) in the IIS Manager, I tried to change the Application's Pool Defaults Identity (based on that) I checked all options, with no success I don't know what to do more to fix it. Any ideas ?

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  • msysGit: Why does git log output blank lines?

    - by Sam
    It appears to insert less blank lines the closer I type the command to the bottom of the terminal window. If I type it at the top of the terminal window, it inserts nearly a full window height of blank lines; if I type it at the very bottom, no blank lines are inserted. It seems like the pager program is pushing output to the bottom of the terminal window, but I want the output to be right below my command or at the top, like in Linux git. I can get expected behavior by using git --no-pager log, but what if I want to use a pager?

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  • How do I limit access to a subdomain?

    - by Michael
    I can set up the following: mydomain.com (ex m.com) CNAME points to: mysubdomain.hostingprovider.com (ex s1.h.com) subdomain.mydomain.com (ex s2.m.com) CNAME points to: www.anotherdomain.com (ex a.com) There are files in www.anotherdomain.com/mysubfolder/ that I want mydomain.com to be able to access through the subdomain, but I don't want any of the files on the subdomain to be accessable directly. I have full direct access (ftp) to mydomain.com, but I have opono direct access to www.anotherdomain.com (online booking & shopping cart). Is there anyway to make it so access to subdomain.mydomain.com can only be accessed by mydomain.com?

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  • Can a 32-bit RHEL4 userland work with a 64-bit kernel?

    - by James
    Is there a way to change an i386 RHEL4 machine to run an amd64 kernel, but ensure that it still builds software into same i386 binaries? On Debian this seems quite straightforward: just install an amd64 kernel (worst case, build one like this guy: http://www.debian-administration.org/users/jonesy/weblog/1) and prefix everything with "linux32". Then everything that considers uname -m will be unchanged, I just need to handle the few cases that consider uname -r. What is the Red Hat equivalent? Is the only way a full 64-bit installation on another disk and then chrooting back to the 32-bit system before anyone builds anything? (Even the best examples of that seem to be Debian-based.) Background: We make a large system that runs on (a variant of) i386 RHEL4. However, some of the larger RHEL build machines now have enough RAM that they might benefit from going 64-bit (for the kernel and maybe some of the bigger build steps). Our build system doesn't support cross-compilation.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • SSH Password/User problem with Cygwin sshd service

    - by Supernovah
    hello I just set up SSHd through Cygwin on a Windows XP Pro box overseas using a RAT and discluded the openssh package from the install. I ran the cywin shell (from c:\cywin) and ran Now, It's under a port I know is safe and fowarded properly, but I won't share it's number. It's not a common port, but it's under 40000. Firewalls are off etc etc. I'm on the first Admin account made on the box. (It's full admin) I've run the following commands chmod +r /etc/passwd chmod +r /etc/group hmod 777 /var /*Created New Admin User Account To Be Used via SSH*/ mkpasswd -cl > /etc/passwd mkgroup --local > /etc/group I can connect locally, but not externally. I know my ports etc are fine. Any possible problems, as i really need this tunnel up :P

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  • Index on column with only 2 distinct values

    - by Will
    I am wondering about the performance of this index: I have an "Invalid" varchar(1) column that has 2 values: NULL or 'Y' I have an index on (invalid), as well as (invalid, last_validated) Last_validated is a datetime (this is used for a unrelated SELECT query) I am flagging a small amount of items (1-5%) of rows in the table with this as 'to be deleted'. This is so when i DELETE FROM items WHERE invalid='Y' it does not perform a full table scan for the invalid items. A problem seems to be, the actual DELETE is quite slow now, possibly because all the indexes are being removed as they are deleted. Would a bitmap index provide better performance for this? or perhaps no index at all?

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  • Who is preventing the release of Java 1.7

    - by Shawn
    I recently attended a talk by a Sun engineer Charlie Hunt regarding performance. The talk was interesting enough but one question was regarding release date of 1.7. He said it's delayed as there are parties who are refusing to sign off JSRs they own and thus preventing the 1.7 release. It apparently has something to do with the cost of determining your Sun compliance. I would be interested to know the full story if anyone knows or can point me in the right direction. What triggered my question was the amazing long release notes for 6u18. Thanks

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  • How to track different button clicks with Google Analytics and AJAX?

    - by citronas
    I have several pages, let's call them A, B and C. Each of these pages has a form where the user can type in some information and click a button to send those information to the server. This button click is performed in an UpdatePanel to prevent a full postback. A customer of ours now wants to know how many % of the using visiting each site (A, B and C have different URLs) use this form. (Meaning I need seperate values for A, B and C) How to I track this in Google Analytics? It seems that I have to create a conversion(??) for each page. Is that correct? How must I modify the existing web application to let Google Analytics know, that a user submitted the form. (without the need to redirect thank to xy amount of different thank you pages) The only piece of information I've found so far is this: http://www.google.com/support/googleanalytics/bin/answer.py?hl=en&answer=55519 Unfortunately, this FAQ entry does not cover my answer.

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  • How do I fix "error 1004, 0, Unable to find property" in an Entity Framework 4 WinForms application?

    - by Ivan
    I've designed an EF4 model (quite complex inheritance, lots of small tables incl. multiple self-referencing), generated (table-per-type) a database and inserted some basic data manually. It works fine in an ASP.Net Dynamic Data Entities web application with full automatic scaffolding. But when in a WinForms application using the same model (I share it as a part of a class library) I construct a query and bind a combo box to it (the way it's shown here), I get an InnerException {"Internal .NET Framework Data Provider error 1004, 0, Unable to find property... I've found a question about the same problem here (incl. a sample to reproduce the error) but no answer. I use final Visual Studio 2010, no beta.

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  • Using SQL Server for WSS 3.0 instead of Windows Internal database

    - by val
    Hi Folks, There are actually two related questions: is it possible or advisable to use a full blown stand-alone SQL server for SharePoint Services WSS3.0 instead of the supplied windows internal database it comes with? The client I am working for is asking to utilize their existent SQL server for all WSS content databases to possibly minimize admin effort and improve performance. As well, would you advise to install WSS on one physical server and the content database on another server? Any gain in performace? Practicality? ect. The default is WSS and all of its databases are installed on the same single server. We don't really need a farm setup of MOSS, because the WSS capabilities are enough for our needs. Thanks, Val

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  • ASP.NET: CSS friendly calendar control

    - by pbz
    I'm using the built-in Calendar control. It works, but in a few places the way the HTML is rendered is broken or not CSS-friendly and unfortunately cannot be changed (it's hard coded). I was hoping they would fix this in .NET 4.0, but as far as I can tell the Calendar control hasn't been changed at all. Also, as far as I know, there's no CSS adapter for the Calendar control. So, I would need a control that would: Allow me to customize the content of each cell (like OnDayRender works) Allow me to assign CSS classes to any HTML it may render Not render anything automatically that cannot be turned off, except layout code No auto-postback or auto-JS code (I can handle these by hand using simple links or custom JS calls) Basically a simple calendar view control that would give me full rendering control. What would you recommend? Thanks!

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  • Steps in subclassing UINavigationController

    - by RickiG
    Hello I would like to subclass the UINavigationController to get some more freedom in regards to the appearance of the controller. I have some graphics for the different parts, bars, buttons, text etc. Looking at the UINavigationController header file I get little help, I don't know where to start out. I have never subclassed/overridden a UIKit component before, it seems it is a bit like playing Sherlock Holmes. What is the approach? How do I know what to override to get a a specific piece of graphics "injected" the correct place? Do I need to subclass UINavigationBar, UIBarButtonItem etc. etc to get the complete customized look? How do I know if something is off limits in regards to being approved by Apple? Hope someone can point me in the right direction, I have only been able to find examples of changing small parts of the controller, not a full customization by subclassing. Am I going about this the wrong way? Thanks:)

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