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  • Visual Studio 2010 Pro Power Tools Screencast

    - by Steve Michelotti
    Microsoft just released the Visual Studio 2010 Pro Power Tools extension and it is awesome. A summary of all the features can be found here and it is available in the Visual Studio Gallery here. There are a bunch of great features but, in my opinion, the best one is the replacement for the Add Reference dialog. This gives sub-string search capabilities as well as the ability to add multiple references without having to continually re-open the dialog. For this feature alone, you should install the Pro Power Tools right now. There are a few blogs posts that do a good job describing all the features but what I wanted to do here was to post a quick screencast (7 minutes) that shows the features that I think are really cool. I show most (but not all) of the features focusing on the ones I think are the best. The features I cover are: Installation with the Extension Manager Add Reference Dialog replacement Tab Well including pinned tabs, pinned tabs in second row, fixed close button, colorized tabs, dirty indicator Highlight current line Triple Click for full-line selection Ctrl + Click for Go To Definition Colorized Parameter Help Enjoy! (Right-click and Zoom to view in full screen)

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  • Wired connection problem through router

    - by tommypincha
    I'm having trouble to connect my Ubuntu 11.10 to internet through ethernet. I installed a router to get Wi-Fi and now (by a wired connection) I can't have internet with ubuntu (but I can with Windows 7). I see several attempts per minute of the network-manager to get a connection, but after a minute it stops trying. Here are a couple of outputs from key files: cat /etc/network/interfaces auto lo iface lo inet loopback and ifconfig -a eth0 Link encap:Ethernet HWaddr 00:16:76:e4:a6:e8 inet6 addr: fe80::216:76ff:fee4:a6e8/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:0 errors:117 dropped:0 overruns:0 frame:117 TX packets:50 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:12221 (12.2 KB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:582 errors:0 dropped:0 overruns:0 frame:0 TX packets:582 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:46024 (46.0 KB) TX bytes:46024 (46.0 KB) I tried reconnecting the modem and the router and reconnecting the ethernet cable but nothing... I tried other solutions from other posts (this one has a similar issue Wired connection not working) but again nothing. My IP is dynamic. A couple of things I see and did: I see no inet addr, only inet6. I ignored ipv6 from the internet connections, and restarted the network-manager service and nothing. A difference with the post I mentioned is the RX packets with errors I have, is this a clue of the problem? Any help would be appreciated, Thanks!

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  • Book Review: Professional ASP.Net MVC4

    - by Sam Abraham
    The past few weeks have been particularly busy as I continue to dedicate a bigger portion of my free time to refreshing my memory and enhancing my knowledge of best practices pertaining to technologies we plan on using for a major upcoming project. In this blog post, I will be providing a brief overview of my latest reading “Professional ASP.Net MVC4” by Jon Galloway, Phil Haack, Brad Wilson and K. Scott Allen. This book is a must read for web developers looking to enhance their MVC expertise with best practices and tips shared from recognized industry experts. This book takes the reader on a 16-chapter long journey towards being a better ASP.NET MVC developer with chapter 16 putting all information covered in practical context by dissecting the implementation of Nuget.org, a real-life open-source, ASP.NET MVC project.  All code samples referenced in this book are conveniently accessible via NuGet, a free, open-source Library package manager that installs as a Visual Studio Extension. Chapters 2, 3 and 4 thoroughly cover MVC’s various components: Controllers “C”, Views “V” and Models “M” respectively. Chapter 5 covers additional extension methods (Helpers) provided to speed and ease the use of common HTML elements such as forms, textboxes, grids, to name a few… Chapter 6 tackles built-in validation while providing examples and use cases on implementing custom validation that plugs into the MVC framework. Chapters 7 thru 13 discusses the latest on Membership, Ajax, Routing, NuGet and the ASP.Net Web API. Chapters 12 (Dependency Injection) and 13 (Unit Testing) demonstrate a big competitive advantage of MVC with its ease of test-ability and plug-ability. Chapters 14 and 15 targets the advanced developer showcasing how to extend MVC to customize and replace every piece in the framework.In conclusion, I strongly recommend Professional ASP.NET MVC 4 as an excellent read for both developers already using MVC as well as those getting started with the framework.   Many thanks to the Wiley/Wrox User Group Program for their support of our West Palm Beach Developers’ Group.  You can access my reviews of books I recently read: Professional ASP.NET Design Patterns Professional WCF 4.0 Inside Windows Communication Foundation Inside Microsoft SQL Server 2008 series

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  • A "tinkered" PC can ping by IP, not by hostname. How to fix?

    - by aitchnyu
    Like this: root@tis-server:~# ping www.google.com ping: unknown host www.google.com root@tis-server:~# ping 8.8.8.8 PING 8.8.8.8 (8.8.8.8) 56(84) bytes of data. 64 bytes from 8.8.8.8: icmp_req=1 ttl=55 time=50.3 ms 64 bytes from 8.8.8.8: icmp_req=2 ttl=55 time=65.4 ms It was tinkered by somebody else and I (and him!) cant trace his actions. The graphical connection manager also refuses to work thanks to the tinkering. It also makes route add default gw 192.168.0.1 necessary for each reboot to atleast ping by IP. How do I fix this? It is Ubuntu 11.10 As requested: Output of ifconfig: eth0 Link encap:Ethernet HWaddr 48:5b:39:ae:21:98 inet addr:192.168.0.100 Bcast:0.0.0.0 Mask:255.255.255.0 inet6 addr: fe80::4a5b:39ff:feae:2198/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:13194 errors:0 dropped:0 overruns:0 frame:0 TX packets:5156 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1420596 (1.4 MB) TX bytes:827295 (827.2 KB) Interrupt:42 Base address:0x2000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:4817 errors:0 dropped:0 overruns:0 frame:0 TX packets:4817 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:377732 (377.7 KB) TX bytes:377732 (377.7 KB) Output of resolv.conf: Output of /etc/network/interfaces: GNU nano 2.2.6 File: /etc/network/interfaces auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 192.168.0.100 netmask 255.255.255.0

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  • Static IP Address on Ubuntu 12.04 Virtual Machine

    - by chrisnankervis
    I've setup a VM running Ubuntu 12.04 specifically for local web development and am having some problems ensuring it has a static IP address. A static IP address is important as I'm using the IP address in my hosts file to assign a .local suffix to addresses used both in browser and to connect to the correct database on the VM. Currently, every time I connect to a new network or my VM is assigned a new IP address I need to reconfigure my whole environment which is becoming quite a pain. It also probably doesn't help that the default-lease-time on the Ubuntu VM is set to 1800 by default. At the moment I'm using VMWare Fusion and the Network Adapter is enabled and set to "Autodetect" under Bridged Networking. I've tried to set a static IP address within the dhcpd.conf using the code below: host ubuntu { hardware ethernet 00:50:56:35:0f:f1; fixed-address: 192.168.100.100; } The fixed-address that I've used is also outside the range specified in the subnet block (which in this case is 192.168.100.128 to 192.168.100.254). I've tried adding and removing the network adapter and restarting my Mac after each time to no avail. Below is an ifconfig of the VM that might be of some help: eth0 Link encap:Ethernet HWaddr 00:50:56:35:0f:f1 inet addr:192.168.0.25 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::250:56ff:fe35:ff1/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1624 errors:0 dropped:0 overruns:0 frame:0 TX packets:416 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:147348 (147.3 KB) TX bytes:41756 (41.7 KB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Are there any specific issues with 12.04 that I'm missing? Otherwise has anyone else got any ideas? Thanks in advance.

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  • How to use mount points in MilkShape models?

    - by vividos
    I have bought the Warriors & Commoners model pack from Frogames and the pack contains (among other formats) two animated models and several non-animated objects (axe, shield, pilosities, etc.) in MilkShape3D format. I looked at the official "MilkShape 3D Viewer v2.0" (msViewer2.zip at http://www.chumba.ch/chumbalum-soft/ms3d/download.html) source code and implemented loading the model, calculating the joint matrices and everything looks fine. In the model there are several joints that are designated as the "mount points" for the static objects like axe and shield. I now want to "put" the axe into the hand of the animated model, and I couldn't quite figure out how. I put the animated vertices in a VBO that gets updated every frame (I know I should do this with a shader, but I didn't have time to do this yet). I put the static vertices in another VBO that I want to keep static and not updated every frame. I now tried to render the animated vertices first, then use the joint matrix for the "mount joint" to calculate the location of the static object. I tried many things, and what about seems to be right is to transpose the joint matrix, then use glMatrixMult() to transform the modelview matrix. For some objects like the axe this is working, but not for others, e.g. the pilosities. Now my question: How is this generally implemented when using bone/joint models, and especially with MilkShape3D models? Am I on the right track?

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  • Adding delay between damage

    - by iQue
    I have a bunch of enemies chasing my main-character, and if they intersect I want them to damage him and that's all good. The problem is that right now they damage him as long as they stand around him, every frame! and since it gets called every frame my character's HP reaches 0 almost instantly. I've tried adding delay and I've tried a timertask, but can't get it to work. This is the code I use to check for intersection: private void checkCollision(Canvas canvas) { synchronized (getHolder()) { Rect h1 = happy.getBounds(); for (int i = 0; i < enemies.size(); i++) { for (int j = 0; j < bullets.size(); j++) { Rect b1 = bullets.get(j).getBounds(); Rect e1 = enemies.get(i).getBounds(); if (b1.intersect(e1)) { enemies.get(i).damageHP(5); bullets.remove(j); } if(e1.intersect(h1)){ happy.damageHP(5); // this is the statement that needs some sort of delay, I want them to damage him every 2 seconds they intersect him. } if(enemies.get(i).getHP() <= 0){ enemies.get(i).death(canvas, enemies); score.incScore(5); break; } if(happy.getHP() <= 0){ score.incScore(-50); //end-screen } } } } } If anyone knows the logic to do this please do tell.

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  • Estimate angle to launch missile, maths question

    - by Jonathan
    I've been working on this for an hour or two now and my maths really isn't my strong suit which is definitely not a good thing for a game programmer but that shouldn't stop me enjoying a hobby surely? After a few failed attempts I was hoping someone else out there could help so here's the situation. I'm trying to implement a bit of faked intelligence when the A.I fires it's missiles at a target in a 2D game world. By predicting the likely position the target will be in given it's current velocity and the time it will take the missile to reach it's target. I created an image to demonstrate my thinking: http://i.imgur.com/SFmU3.png which also contains the logic I use for accelerating the missile after launch. The ship that fires the missile can fire within a total of 40 degree angle, 20 either side of itself, but this could likely become variable. My current attempt was to break the space between the two lines into segments which match the targets width. Then calculate the time it would take the missile to get to that location using the formula. So for each iteration of this we total up the values and that tells us the distance travelled, ad it would then just need compared to distance to the segment. startVelocity * ((startVelocity * acceleration)^(currentframe-1) So for example. If we start at a velocity of 1f/frame with an acceleration of 0.1f the formula, at frame 4, would be 1 * (1.1^3) = 1.331 But I quickly realized I was getting lost when trying to put this into practice. Does this seem like a correct starting point or am I going completely the wrong way about it? Any pointers would help me greatly. Maths really isn't my strong suit so I get easily lost in these matters and don't even really know a good phrase to search for with this. So I guess in summary my question is more about the correct way to approach this problem and any additional code samples on top of that would be great but I'm not averse to working out the complete code from helpful pointers.

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  • Alternative to NV Occlusion Query - getting the number of fragments which passed the depth test

    - by Etan
    In "modern" environments, the "NV Occlusion Query" extension provide a method to get the number of fragments which passed the depth test. However, on the iPad / iPhone using OpenGL ES, the extension is not available. What is the most performant approach to implement a similar behaviour in the fragment shader? Some of my ideas: Render the object completely in white, then count all the colors together using a two-pass shader where first a vertical line is rendered and for each fragment the shader computes the sum over the whole row. Then, a single vertex is rendered whose fragment sums all the partial sums of the first pass. Doesn't seem to be very efficient. Render the object completely in white over a black background. Downsample recursively, abusing the hardware linear interpolation between textures until being at a reasonably small resolution. This leads to fragments which have a greyscale level depending on the number of white pixels where in their corresponding region. Is this even accurate enough? ... ?

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  • How to Change the Cmd+Q Shortcut Key in OS X (to Stop Accidentally Closing Apps)

    - by The Geek
    If you’ve spent any time using Mac OS X, you’ve figured out that the Cmd+W shortcut key closes a window or tab, while the Cmd+Q key quits the entire app. The problem? The keys are right next to each other, and way too easy to accidentally hit! Here’s how to change it. This problem is compounded even more when you’re using an application like Google Chrome, Safari, or Firefox, where you’re opening or closing tabs all the time, and probably using the Cmd+W key to close just the current tab. If you aren’t careful, you’ll accidentally hit Cmd+Q instead, and your entire browser gets closed. Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Awesome WebGL Demo – Flight of the Navigator from Mozilla Sunrise on the Alien Desert Planet Wallpaper Add Falling Snow to Webpages with the Snowfall Extension for Opera [Browser Fun] Automatically Keep Up With the Latest Releases from Mozilla Labs in Firefox 4.0 A Look Back at 2010 Through Infographics Monitor the Weather with the Weather Forecast Extension for Opera

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  • Problem with missing JSON functions on PHP 5.2.6 / Plesk 8.4

    - by Drachenviech
    I have a vserver running openSuse 10.3, Apache 2 and Plesk 8.4. I can update/upgrade neither, as it is apparently not recommended to upgrade openSuse 10.3 (and an update to the EOL 10.4 does not seem to make much sense) and Plesk fails to update no matter what version I try (even fails to upgrade to 8.4.1). Still I can live with that somehow, primarily because I don’t have the time to do a fresh remote install on the vserver. What really is a problem is, that though the installed PHP is 5.2.6 it has no zip library and no json functions. The first is probably because PHP was not compiled with --enable-zip. The second is a big mystery though. As I understand it, it always comes with PHP unless its compiled with the --disable-json configure option. This is however not the case. And the json extension module is just not there. I even tried to enable it with extension=json.so with no luck either. the configure options of my PHP are (as shipped with Plesk 8.4) '../configure' '--prefix=/usr' '--datadir=/usr/share/php5' '--mandir=/usr/share/man' '--bindir=/usr/bin' '--with-libdir=lib' '--includedir=/usr/include' '--sysconfdir=/etc/php5/apache2' '--with-config-file-path=/etc/php5/apache2' '--with-config-file-scan-dir=/etc/php5/conf.d' '--enable-libxml' '--enable-session' '--with-mm' '--with-pcre-regex=/usr' '--enable-xml' '--enable-simplexml' '--enable-spl' '--enable-filter' '--disable-debug' '--enable-inline-optimization' '--disable-rpath' '--disable-static' '--enable-shared' '--program-suffix=5' '--with-pic' '--with-gnu-ld' '--with-system-tzdata=/usr/share/zoneinfo' '--with-apxs2=/usr/sbin/apxs2' '--disable-all' '--disable-cli' As I understand it, PECL is not an option with 5.2.6. Or am I mistaken? Even if I was not, the openSuse repository only goes as far as PHP 5.2.4. The openSuse install even came without zypper, which I had to manually install. So is there a way to get ziplib and json running in PHP 5.2.6 without having to recompile the binary?

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  • Entiity System with C++

    - by Dono
    I'm working on a game engine using the Entity System and I have some questions. How i see Entity System : Components : A class with attributs, set and get. Sprite Physicbody SpaceShip ... System : A class with a list of components. (Component logic) EntityManager Renderer Input Camera ... Entity : Just a empty class with a list of components. What i've done : Currently, i've got a program who allow me to do that : // Create a new entity/ Entity* entity = game.createEntity(); // Add some components. entity->addComponent( new TransformableComponent() ) ->setPosition( 15, 50 ) ->setRotation( 90 ) ->addComponent( new PhysicComponent() ) ->setMass( 70 ) ->addComponent( new SpriteComponent() ) ->setTexture( "name.png" ) ->addToSystem( new RendererSystem() ); My questions Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ? Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ?

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  • Places to store basic data

    - by Ella
    I am using PHP. I'm building a fully modular CMS, which is destined for the public. Some people might view this as a framework, but I intend to write a set of extensions for it, extensions that will make it a CMS :P Because it's completely modular I have a problem figuring out how to load extensions. Practically I need to get the list of active extensions, so I can load them inside my base class. I load them by reading some file headers, which contain a "dependency" field. That field decides the order in which I have to instantiate the objects. The problem is that when the CMS starts I have no database interface, because that's an extension too, so I can't store the active extensions list in the database :) You might ask how are extensions activated in the first place. Well - in the administration interface, which is an extension as well (obviously on first install of the CMS there will be some extensions active by default). Could writing that list inside a text file be a solution? The problem is that a lot of hosts are not very nice with scripts when they write files. And since this CMS is public I might have a problem here?

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  • Blocking popups and ads

    - by user74364
    I'm having a fight with ads, popups and tracking cookies. But i'm having some issues. Software used: Chromium 18.0.1025.168 Extensions used: Adblock Plus (Beta)1.2 AdBlock+ Element Hiding Helper1.1.9.18 Better Pop Up Blocker2.1.6 Ghostery3.0.0 With this configuration, i'm always getting this error: Warning: This extension failed to modify a network request because the modification conflicted with another extension. I know if i disable "better popup", this goes away. It's perfectly normal, due to those extensions trying to block the same things. Problem is, i can't live without all of them! Can anyone advise me about some good configuration? Can't live without adblock plus, because i hate ads. Betterpopup blocker is essential too (believe me, chrome doesn't block a lot of popups, and i have a website or 2 that can proove that.) And ghostery is a must... i can't bare the idea of being tracked all the time by some companies. So i'm kinda lost here! everything is needed, but they conflict with each other. i mean, it has to exist a perfect combination out there, i know i'm not the only one hating the privacy issues nowadays! really thankful for any tips guys

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  • Internet slow on one router only [the problem only in Ubuntu] [on hold]

    - by mrSuperEvening
    Internet works perfectly on every other router, but browsing sucks at home (slow browsing and slow loading times). I changed DNS servers to 8.8.0.0, still doesn't help. And funnily, download speed is extremely high on this network (meaning torrents for example), but using browsers and loading websites is extremely slow (only on this network). Do I need to change something in router settings or what can I try? By the way, I use wired connection to router. EDIT: There's no problems when using Windows. EDIT: ifconfig: eth0 Link encap:Ethernet HWaddr f2:4d:a0:c0:3f:4c inet addr:192.168.11.8 Bcast:192.168.11.255 Mask:255.255.255.0 inet6 addr: fe80::f24d:a2ff:fec6:3f4c/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:206798 errors:0 dropped:0 overruns:0 frame:0 TX packets:219570 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:76680734 (76.6 MB) TX bytes:21738160 (21.7 MB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:160 errors:0 dropped:0 overruns:0 frame:0 TX packets:160 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:11094 (11.0 KB) TX bytes:11094 (11.0 KB)` ping -c 2 4.2.2.2 PING 4.2.2.2 (4.2.2.2) 56(84) bytes of data. --- 4.2.2.2 ping statistics --- 2 packets transmitted, 0 received, 100% packet loss, time 1007ms ping -c 2 google.com PING google.com (213.159.32.147) 56(84) bytes of data. 64 bytes from lan-213-159-32-147.kns.skynet.lv (213.159.32.147): icmp_seq=1 ttl=61 time=0.936 ms 64 bytes from lan-213-159-32-147.kns.skynet.lv (213.159.32.147): icmp_seq=2 ttl=61 time=0.937 ms --- google.com ping statistics --- 2 packets transmitted, 2 received, 0% packet loss, time 1001ms rtt min/avg/max/mdev = 0.936/0.936/0.937/0.030 ms

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  • Implementing AS 2.0 with FSM?

    - by Up2u
    i have seen many of references of AI and FSM like : http://www.richardlord.net/blog/fini...n-actionscript and sadly im still can't understand the point of the FSM on AS2.0 is it a must to create a class of each state ? i have a project of game and also it has an AI, the AI has 3 state n i said the state is distanceCheck, ChaseTarget, and Hit the target, the game that i create is FPS game and play via by mouse so what i mean is i have create an AI ( and is success ) but i want to convert it to FSM method ... i create : function of CheckDistanceState() and in that function i have to locked the target with an array, and sort it with the nearest distance and locked it and it trigger the function ChaseState(), and in the ChaseState() i insert the Hit() function to destroy the enemy, the 3 function that i created , i call it in the AI_cursor.onEnterframe, ( FPS game that only have a cursor in stage ) is there any chance to implement FSM to my code without to create a class ?? from what i read before , to create a class mean to create an external code outside of the frame ( i used to code in frame) and i stil dont understand about it. sorry if my explaination not clear ...

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  • Dealing with numerous, simultaneous sounds in unity

    - by luxchar
    I've written a custom class that creates a fixed number of audio sources. When a new sound is played, it goes through the class, which creates a queue of sounds that will be played during that frame. The sounds that are closer to the camera are given preference. If new sounds arrive in the next frame, I have a complex set of rules that determines how to replace the old ones. Ideally, "big" or "important" sounds should not be replaced by small ones. Sound replacement is necessary since the game can be fast-paced at times, and should try to play new sounds by replacing old ones. Otherwise, there can be "silent" moments when an old sound is about to stop playing and isn't replaced right away by a new sound. The drawback of replacing old sounds right away is that there is a harsh transition from the old sound clip to the new one. But I wonder if I could just remove that management logic altogether, and create audio sources on the fly for new sounds. I could give "important" sounds more priority (closer to 0 in the corresponding property) as opposed to less important ones, and let Unity take care of culling out sound effects that exceed the channel limit. The only drawback is that it requires many heap allocations. I wonder what strategy people use here?

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  • What is a good Foxit reader equivalent (or other PDF editor)?

    - by Yanick Rochon
    On Windows, I have found Foxit Reader to be quite handy when I need to highlight texts in PDF document, make annotations, etc. etc. Unfortunately, I have not yet found product as user friendly (which also does not corrupt PDF files...) and full-featured as Foxit software... Any recommendations? ** UPDATE ** I just tried the Open Office PDF import extension. It seems to work ok... If anyone used it for a while, I'd appreciate your feedback on that one. Thanks! ** UPDATE ** You can't highlight text with OpenOffice's PDF extension. Doesn't matter, I was reading this thread and found out about Xournal . As it turns out, it's in the repository. It does not natively save in PDF, but once all edits are done, the document can be exported to PDF (and overwrite the old one, just like Gimp with the native .XCE format and original PNG file, for example) I realize that this question is no longer a question in itself, but could be migrated to community wiki. However, feedbacks are still welcome! ** EDIT ** So... to close up this question, I have to say that I adopted Xournal . It is light and works pretty well, even on multi-page PDF documents. Thank you all for your answers!

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  • How to make ip Address static (eth0)

    - by Jordan Angelucci
    I'm having a really hard time configuring ubuntu 13.04 to have a static ip address. I have tried multiple solutions but everytime I reboot (can't do the network reset command because ubuntu freezes) I end up with no connection. Here is what I get when i type ifconfig into the terminal: eth0 Link encap:Ethernet HWaddr 10:bf:48:bc:07:cb inet addr:192.168.0.8 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::12bf:48ff:febc:7cb/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1763067 errors:0 dropped:0 overruns:0 frame:0 TX packets:1024326 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:2284491220 (2.2 GB) TX bytes:136809317 (136.8 MB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:1840 errors:0 dropped:0 overruns:0 frame:0 TX packets:1840 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:185688 (185.6 KB) TX bytes:185688 (185.6 KB) I have also tried this: auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 192.168.0.160 netmask 255.255.255.0 broadcast 192.168.0.255 gateway 192.168.0.1 dns-nameservers 24.222.0.94 dns-nameservers 24.222.0.95 If anyone could help me it would be very much appreciated.

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  • Realistic Jumping

    - by Seth Taddiken
    I want to make the jumping that my character does more realistic. This is what I've tried so far but it doesn't seem very realistic when the player jumps. I want it to jump up at a certain speed then slow down as it gets to the top then eventually stopping (for about one frame) and then slowly going back down but going faster and faster as it goes back down. I've been trying to make the speed at which the player jumps up slow down by one each frame then become negative and go down faster... but it doesn't work very well public bool isPlayerDown = true; public bool maxJumpLimit = false; public bool gravityReality = false; public bool leftWall = false; public bool rightWall = false; public float x = 76f; public float y = 405f; if (Keyboard.GetState().IsKeyDown(up) && this.isPlayerDown == true && this.y <= 405f) { this.isPlayerDown = false; } if (this.isPlayerDown == false && this.maxJumpLimit == false) { this.y = this.y - 6; } if (this.y <= 200) { this.maxJumpLimit = true; } if (this.isPlayerDown == true) { this.y = 405f; this.isPlayerDown = true; this.maxJumpLimit = false; } if (this.gravityReality == true) { this.y = this.y + 2f; this.gravityReality = false; } if (this.maxJumpLimit == true) { this.y = this.y + 2f; this.gravityReality = true; } if (this.y > 405f) { this.isPlayerDown = true; }

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  • How to run around another football player

    - by Lumis
    I have finished a simple 2D one-on-one indoor football Android game. The thing that it seemed so simple to me, a human being, turned out to be difficult for a computer: how to go around the opponent … At the moment the game logic of the computer player is that if it hits into the human player will step back few points on the pixel greed and then try again to go towards the ball. The problem is if the human player is in-between then the computer player will oscillate in one place, which does not look very nice and the human opponent can use this weakness to control the game. You can see this in the photo – at the moment the computer will go along the red line indefinitely. I tried few ideas but it proved not easy to do it when both the human player and the ball are constantly moving so at each step computer would change directions and “oscillate” again. Once when the computer player reaches the ball it will kick it with certain amount of random strength and direction towards the human’s goal. The question here is how to formulate the logic of going around the ever moving human opponent and how to translate it into the co-ordinate system and frame by frame animation… any suggestions welcome.

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  • Nullable types and ?? operator C# [en-US]

    - by ruimachado
    Nullable types vs Non-nullable types   While developing our C# projects its frequent the null comparison operation to avoid null exceptions. This simple operation is mainly coded using the "var x = null" code example inside an if clause. However not all types of variables are nullable, which means that setting a variable to null is not allowed in every cases, it depends on what kind of type are you defining. But what if there was an extension to your non-nullable type that would convert your variable types to nullable? This extension really exists. As I said before in C# you have nullable types which represent all the values of an underlying type, and an additional null value and can be declared easily using "T?", where T is the type of the variable and for example the normal int type cannot be null, so its a non-nullable type, however if you define a "int?" your variable can be null, what you do is convert a non-nullable type to a nullable type. Example: int x=null;     Not allowed     int? x=null;   Allowed     While using nullable types you can check if a variable is null the same way you do it with nullable types:     But what about setting a default value when a certain variable is null?   In this cases the c# .net framework let you set a default value when you try to assign a nullable type to a non-nullable type, using the ?? operator. If you don't use this operator you can still catch the InvalidOperationException which is throw in this cases. For example  without the ?? operator :     Using the ?? operator your code becomes cleaner and more easy to read and you get a bonus, you can set a default value for multiple variables using the ?? in a chain set.     That’s it,   Thanks, Rui Machado rpmachado.wordpress.com

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  • Wired Connection Problem

    - by Dave
    After upgrading to 12.04 my interent connection no longer works. More precisely it is really, really, slow, and occasionally will connect, but do so only for a few moments and then disappear again. I am on a Lenovo Workstation e20. Output of ifconfig: eth0 Link encap:Ethernet HWaddr 70:f3:95:00:64:3e inet addr:192.168.1.20 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::72f3:95ff:fe00:643e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:7398 errors:0 dropped:74 overruns:0 frame:0 TX packets:6684 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:5407828 (5.4 MB) TX bytes:854343 (854.3 KB) Interrupt:20 Memory:fb120000-fb140000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1587 errors:0 dropped:0 overruns:0 frame:0 TX packets:1587 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:152089 (152.0 KB) TX bytes:152089 (152.0 KB) I am really at a loss for what to do. I am relatively new to Ubuntu, searched the other user questions and couldn't figure this out.

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  • @staticmethod vs module-level function

    - by darkfeline
    This is not about @staticmethod and @classmethod! I know how staticmethod works. What I want to know is the proper use cases for @staticmethod vs. a module-level function. I've googled this question, and it seems there's some general agreement that module-level functions are preferred over static methods because it's more pythonic. Static methods have the advantage of being bound to its class, which may make sense if only that class uses it. However, in Python functionality is usually organized by module not class, so usually making it a module function makes sense too. Static methods can also be overridden by subclasses, which is an advantage or disadvantage depending on how you look at it. Although, static methods are usually "functionally pure" so overriding it may not be smart, but it may be convenient sometimes (though this may be one of those "convenient, but NEVER DO IT" kind of things only experience can teach you). Are there any general rule-of-thumbs for using either staticmethod or module-level functions? What concrete advantages or disadvantages do they have (e.g. future extension, external extension, readability)? If possible, also provide a case example.

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  • Part 3 of 4 : Tips/Tricks for Silverlight Developers.

    - by mbcrump
    Part 1 | Part 2 | Part 3 | Part 4 I wanted to create a series of blog post that gets right to the point and is aimed specifically at Silverlight Developers. The most important things I want this series to answer is : What is it?  Why do I care? How do I do it? I hope that you enjoy this series. Let’s get started: Tip/Trick #11) What is it? Underline Text in a TextBlock. Why do I care? I’ve seen people do some crazy things to get underlined text in a Silverlight Application. In case you didn’t know there is a property for that. How do I do it: On a TextBlock you have a property called TextDecorations. You can easily set this property in XAML or CodeBehind with the following snippet: <UserControl x:Class="SilverlightApplication19.MainPage" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <TextBlock Name="txtTB" Text="MichaelCrump.NET" TextDecorations="Underline" /> </Grid> </UserControl> or you can do it in CodeBehind… txtTB.TextDecorations = TextDecorations.Underline;   Tip/Trick #12) What is it? Get the browser information from a Silverlight Application. Why do I care? This will allow you to program around certain browser conditions that otherwise may not be aware of. How do I do it: It is very easy to extract Browser Information out a Silverlight Application by using the BrowserInformation class. You can copy/paste this code snippet to have access to all of them. string strBrowserName = HtmlPage.BrowserInformation.Name; string strBrowserMinorVersion = HtmlPage.BrowserInformation.BrowserVersion.Minor.ToString(); string strIsCookiesEnabled = HtmlPage.BrowserInformation.CookiesEnabled.ToString(); string strPlatform = HtmlPage.BrowserInformation.Platform; string strProductName = HtmlPage.BrowserInformation.ProductName; string strProductVersion = HtmlPage.BrowserInformation.ProductVersion; string strUserAgent = HtmlPage.BrowserInformation.UserAgent; string strBrowserVersion = HtmlPage.BrowserInformation.BrowserVersion.ToString(); string strBrowserMajorVersion = HtmlPage.BrowserInformation.BrowserVersion.Major.ToString(); Tip/Trick #13) What is it? Always check the minRuntimeVersion after creating a new Silverlight Application. Why do I care? Whenever you create a new Silverlight Application and host it inside of an ASP.net website you will notice Visual Studio generates some code for you as shown below. The minRuntimeVersion value is set by the SDK installed on your system. Be careful, if you are playing with beta’s like “Lightswitch” because you will have a higher version of the SDK installed. So when you create a new Silverlight 4 project and deploy it your customers they will get a prompt telling them they need to upgrade Silverlight. They also will not be able to upgrade to your version because its not released to the public yet. How do I do it: Open up the .aspx or .html file Visual Studio generated and look for the line below. Make sure it matches whatever version you are actually targeting. Tip/Trick #14) What is it? The VisualTreeHelper class provides useful methods for involving nodes in a visual tree. Why do I care? It’s nice to have the ability to “walk” a visual tree or to get the rendered elements of a ListBox. I have it very useful for debugging my Silverlight application. How do I do it: Many examples exist on the web, but say that you have a huge Silverlight application and want to find the parent object of a control.  In the code snippet below, we would get 3 MessageBoxes with (StackPanel first, Grid second and UserControl Third). This is a tiny application, but imagine how helpful this would be on a large project. <UserControl x:Class="SilverlightApplication18.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <StackPanel> <Button Content="Button" Height="23" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" /> </StackPanel> </Grid> </UserControl> private void button1_Click(object sender, RoutedEventArgs e) { DependencyObject obj = button1; while ((obj = VisualTreeHelper.GetParent(obj)) != null) { MessageBox.Show(obj.GetType().ToString()); } } Tip/Trick #15) What is it? Add ChildWindows to your Silverlight Application. Why do I care? ChildWindows are a great way to direct a user attention to a particular part of your application. This could be used when saving or entering data. How do I do it: Right click your Silverlight Application and click Add then New Item. Select Silverlight Child Window as shown below. Add an event and call the ChildWindow with the following snippet below: private void button1_Click(object sender, RoutedEventArgs e) { ChildWindow1 cw = new ChildWindow1(); cw.Show(); } Your main application can still process information but this screen forces the user to select an action before proceeding. The code behind of the ChildWindow will look like the following: namespace SilverlightApplication18 { public partial class ChildWindow1 : ChildWindow { public ChildWindow1() { InitializeComponent(); } private void OKButton_Click(object sender, RoutedEventArgs e) { this.DialogResult = true; //TODO: Add logic to save what the user entered. } private void CancelButton_Click(object sender, RoutedEventArgs e) { this.DialogResult = false; } } } Thanks for reading and please come back for Part 4.  Subscribe to my feed CodeProject

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