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  • Loading .png image from array of uint8_t into OpenGL ES texture

    - by unknownthreat
    Normally, when we want to load a texture for OpenGL ES with .png, we simply add the .png images into XCode. The .png files will be altered for optimization by XCode and these altered png files can loaded into OpenGL ES texture during the runtime. However, what I am trying to do is quite different. I am trying to load a .png file that is not from the prebuilt/compile. The png file will be transmitted externally from UDP, and it will be in the form of array of bytes. I am very sure that the png is transferred correctly, but when it comes to displaying the png image in the form of the OpenGL ES texture, the image somehow shows incorrectly. The colors that are being sent are presented but the positions are somehow very incorrect. However, the position of the colors still retain some aspects of the original position. Here: The left image shows the original .png, while the right shows the png being displayed on iPhone using OpenGL ES Texture. It looks more like the png data is not being decoded or incorrectly processed. Below is OpenGL ES code for turning the image into texture: - (void) setTextureFromImageByte: (uint8_t*)imageByte{ if (self = [super init]){ NSData* imageData = [[NSData alloc] initWithBytes: imageByte length: imageLength]; UIImage* img = [[UIImage alloc] initWithData: imageData]; CGImageRef image = img.CGImage; int width = 512; int height = 512; if (image){ int tempWidth = (int)width, tempHeight = (int)height; if ((tempWidth & (tempWidth - 1)) != 0 ){ NSLog(@"CAUTION! width is not power of 2. width == %d", tempWidth); }else if ((tempHeight & (tempHeight - 1)) != 0 ){ NSLog(@"CAUTION! height is not power of 2. height == %d", tempHeight); }else{ void *spriteData = calloc(width * 4, height * 4); CGContextRef spriteContext = CGBitmapContextCreate(spriteData, width, height, 8, width*4, CGImageGetColorSpace(image), kCGImageAlphaPremultipliedLast); CGContextDrawImage(spriteContext, CGRectMake(0.0, 0.0, width, height), image); CGContextRelease(spriteContext); glBindTexture(GL_TEXTURE_2D, 1); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 435, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); } }else NSLog(@"ERROR: Image not loaded..."); [img release]; [imageData release]; } } So does anyone knows how to deal with this? Is it because of iPhone only accepts altered png from XCode? What can we do in this case in order to make the png image be able to display correctly?

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  • [Android] For-Loop Performance Oddity

    - by Jack Holt
    I just noticed something concerning for-loop performance that seems to fly in the face of the recommendations given by the Google Android team. Look at the following code: package com.jackcholt; import android.app.Activity; import android.os.Bundle; import android.util.Log; public class Main extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); loopTest(); finish(); } private void loopTest() { final long loopCount = 1228800; final int[] image = new int[8 * 320 * 480]; long start = System.currentTimeMillis(); for (int i = 0; i < (8 * 320 * 480); i++) { image[i] = i; } for (int i = 0; i < (8 * 320 * 480); i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (recompute loop limit): " + (System.currentTimeMillis() - start)); start = System.currentTimeMillis(); for (int i = 0; i < 1228800; i++) { image[i] = i; } for (int i = 0; i < 1228800; i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (literal loop limit): " + (System.currentTimeMillis() - start)); start = System.currentTimeMillis(); for (int i = 0; i < loopCount; i++) { image[i] = i; } for (int i = 0; i < loopCount; i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (precompute loop limit): " + (System.currentTimeMillis() - start)); } } When I run this code I get the following output in logcat: I/loopTest( 726): Elapsed time (recompute loop limit): 759 I/loopTest( 726): Elapsed time (literal loop limit): 755 I/loopTest( 726): Elapsed time (precompute loop limit): 1317 As you can see the code that seems to recompute the loop limit value on every iteration of the loop compares very well to the code that uses a literal value for the loop limit. However, the code that uses a variable which contains the precomputed value for the loop limit is significantly slower than either of the others. I'm not surprised that accessing a variable should be slower that using a literal but why does code that looks like it should be using two multiply instructions on every iteration of the loop so comparable in performance to a literal? Could it be that because literals are the only thing being multiplied, the Java compiler is optimizing out the multiplication and using a precomputed literal?

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  • How can i get the value of a session variable inside a static method in c#?

    - by Pandiya Chendur
    I am using asp.net pagemethods with jquery.... How to get the value of a session variable inside static method in c#... protected void Page_Load(object sender, EventArgs e) { Session["UserName"] = "Pandiya"; } [WebMethod] public static string GetName() { string s = Session["UserName"].ToString(); return s; } when i compile this i get the error An object reference is required for the non-static field, method, or property 'System.Web.UI.Page.Session.get' Any suggestion or any alternative...

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  • How to make and use first object in Objective C to store sender tag

    - by dbonneville
    I started with a sample program that simply sets up a UIView with some buttons on it. Works great. I want to access the sender tag from each button and save it. My first thought was to save it to a global variable but I couldn't get it to work right. I thought the best way would be to create an object with one property and synthesize it so I can get or set it as needed. First, I created GlobalGem.h: #import <Foundation/Foundation.h> @interface GlobalGem : NSObject { int gemTag; } @property int gemTag; -(void) print; @end Then I created GlobalGem.m: #import "GlobalGem.h" @implementation GlobalGem @synthesize gemTag; -(void) print { NSLog(@"gemTag value is %i", gemTag); } @end The sample code I worked from doesn't do anything I can see in "main" where the program initializes. They just have their methods and are set up to handle IBOutlet actions. I want to use this object in the IBOutlet methods. But I don't know where to create the object. In the viewDidLoad, I tried this: GlobalGem *aGem = [[GlobalGem alloc]init]; [aGem print]; I added reference to the .h file of course. The print method works. In the nslog I get "gemTag value is 0". But now I want to use the instance aGem in some of the IBOutlet actions. For instance, if I put this same method in one of the outlet actions like this: - (IBAction)touchButton:(id)sender { [aGem print]; } ...I get a build error saying that "aGem is undeclared". Yes, I'm new to objective c and am very confused. Is the instance I created, aGem, in the viewDidLoad not accessible outside of that method? How would I create an instance of a Class that I can store a variable value that any of the IBOutlet methods can access? All the buttons need to be able to store their sender tag in the instance aGem and I'm stuck. As I mentioned earlier, I was able to write the sender tag to a global variable I declared in the UIView .h file that came with the program, but I ran into issues using it. Where am I off?

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  • asp.net gridview set format for unbound field

    - by Iulian
    i have a gridview populated by the code below: protected void CautaProiect_Click(object sender, EventArgs e) { wipDBTableAdapters.GetSummaryProiectTableAdapter proiecte = new wipDBTableAdapters.GetSummaryProiectTableAdapter(); SummaryGrid.DataSource = proiecte.GetData(CodProiect.Text); SummaryGrid.DataBind(); } The gridview will be populated with some columns with values. The problem is that the values are formated like this 1234.5600 and i want them to be like 1,234.56 How ca i do this ?

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  • NSScrollView - pattern background - how to start from top-left corner?

    - by dzolanta
    To fill NSScrollview with pattern image I use - (void)setBackgroundColor:(NSColor *)aColor method where aColor is created with + (NSColor *)colorWithPatternImage:(NSImage *)image method. Despite of what isFlipped returns for NSScrollView and its content view, pattern start repeat from bottom-left corner while I want it to start from top-left corner. How can I achieve that?

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  • java memory management

    - by pavlos
    i have the following code snapshot: public void getResults( String expression, String collection ){ ReferenceList list; Vector lists = new Vector(); list = invertedIndex.get( 1 )//invertedIndex is class member lists.add(list); } when the method is finished, i supose that the local objects ( list, lists) are "destroyed". Can you tell if the memory occupied by list stored in invertedIndex is released as well? Or does java allocate new memory for list when assigning list = invertedIndex.get( 1 );

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  • DataGrid - launch JS function on ItemDataBound

    - by Faruz
    Is there any way to launch a JS function after a dataGrid launches its ItemDataBound event? I've tried adding a JS block to the ItemDataBound function like: protected void itemDataBound (e sender, arguments args) { ClientScript.RegisterStartupScript(typeof(string),"test","alert('testing');",true); } but it did nothing. Am I missing something?

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  • How do I set values for a class without using any setter methods?

    - by fari
    Please can anyone help me public class KalaGameState implements Cloneable { // your code goes here public KalaGameState(int startingStones) throws InvalidStartingStonesException { // your code goes here } public int getTurn() { // your code goes here } public int getKala(int playerNum) throws IllegalPlayerNumException { // your code goes here } public int getNumStones(int sidePitNum) throws IllegalSidePitNumException { // your code goes here } public int getNumStones(int playerNum, int sidePitNum) throws IllegalPlayerNumException, IllegalSidePitNumException { // your code goes here } public int getScore(int playerNum) throws IllegalPlayerNumException { // your code goes here } private int getSidePitArrayIndex(int sidePitNum) throws IllegalSidePitNumException { // your code goes here } public boolean gameOver() { // your code goes here } public void makeMove(int sidePitNum) throws IllegalSidePitNumException, IllegalMoveException { // your code goes here } }

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  • Why does Font.registerFont throw an error the second time a swf is loaded?

    - by Al Brown
    I've found an issue (in flash cs5) when using TLFTextfields and fonts shared at runtime, and I wondered if anyone has a solution. Here's the scenario. Fonts.swf: library for fonts (runtime shared DF4) Popup.swf: popup with a TLFTextfield (with text in it) using a font from Fonts.swf Main.swf : the main swf with a button that loads and unloads Popup.swf (using Loader or SafeLoader give the same results) Nice and simple, Run main.swf, click button and the popup appears with the text. Click the button again to remove the popup. All well and good now click the button again and I get the following error. ArgumentError: Error #1508: The value specified for argument font is invalid. at flash.text::Font$/registerFont() at Popup_fla::MainTimeline()[Popup_fla.MainTimeline::MainTimeline:12] I'm presuming it's happening because the font is already registered (checked when clicking before the load). Does anyone know how to get past this? If you are wondering here's my Main.as package { import fl.controls.Button; import flash.display.Loader; import flash.display.Sprite; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.MouseEvent; import flash.events.UncaughtErrorEvent; import flash.net.URLRequest; import flash.text.Font; public class Main extends Sprite { public var testPopupBtn:Button; protected var loader:Loader; public function Main() { trace("Main.Main()"); testPopupBtn.label = "open"; testPopupBtn.addEventListener(MouseEvent.CLICK, testClickHandler); } protected function testClickHandler(event:MouseEvent):void { trace("Main.testClickHandler(event)"); if(loader) { testPopupBtn.label = "open"; this.removeChild(loader); //loader.unloadAndStop(); loader = null; }else{ testPopupBtn.label = "close"; trace("Registered Fonts -->"); var fonts:Array = Font.enumerateFonts(false); for each (var font:Font in fonts) { trace("\t",font.fontName, font.fontStyle, font.fontType); } trace("<--"); loader = new Loader(); loader.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, uncaughtErrorHandler); this.addChild(loader); try{ loader.load(new URLRequest("Popup.swf")); }catch(e:*){ trace(e); } } } private function uncaughtErrorHandler(event:UncaughtErrorEvent):void { trace("Main.uncaughtErrorHandler(event)", event); } } }

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  • problem with reload data from table view after come back from another view

    - by user129677
    I have a problem in my application. Any help will be greatly appreciated. Basically it is from view A to view B, and then come back from view B. In the view A, it has dynamic data loaded in from the database, and display on the table view. In this page, it also has the edit button, not on the navigation bar. When user tabs the edit button, it goes to the view B, which shows the pick view. And user can make any changes in here. Once that is done, user tabs the back button on the navigation bar, it saves the changes into the NSUserDefaults, goes back to the view A by pop the view B. When coming back to the view A, it should get the new data from the UIUserDefaults, and it did. I user NSLog to print out to the console and it shows the correct data. Also it should invoke the viewWillAppear: method to get the new data for the table view, but it didn't. It even did not call the tableView:numberOfRowsInSection: method. I place a NSLog statement inside this method but didn't print out in the console. as the result, the view A still has the old data. the only way to get the new data in the view A is to stop and start the application. both view A and view B are the subclass of UIViewController, with UITableViewDelegate and UITableViewDataSource. here is my code in the view A : - (void)viewWillAppear:(BOOL)animated { NSLog(@"enter in Schedule2ViewController ..."); // load in data from database, and store into NSArray object //[self.theTableView reloadData]; [self.theTableView setNeedsDisplay]; //[self.theTableView setNeedsLayout]; } in here, the "theTableView" is a UITableView variable. And I try all three cases of "reloadData", "setNeedsDisplay", and "setNeedsLayout", but didn't seem to work. in the view B, here is the method corresponding to the back button on the navigation bar. - (void)viewDidLoad { UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemSave target:self action:@selector(savePreference)]; self.navigationItem.leftBarButtonItem = saveButton; [saveButton release]; } - (IBAction) savePreference { NSLog(@"save preference."); // save data into the NSUSerDefaults [self.navigationController popViewControllerAnimated:YES]; } Am I doing in the right way? Or is there anything that I missed? Many thanks.

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  • How to decode an encoded string?

    - by Madan Mohan
    While decoding,I am getting NSData bytes by decoding a string.I am converting NSData bytes as string then I am getting the following out put. -(void)decodeAction:(NSString*)str { NSData *data=[NSData base64DataFromString:str]; NSString *stt=[NSString stringWithFormat:@"%@",data]; printf("\n stt %s",[stt UTF8String]); } <4f7c204d 6c204d61 604d6164 61616461 6164616e 24616e20 4d6e204d 6e204d6f 604d6f68 616f6861 6f68616e 28616e

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  • Searching over a templated tree

    - by floatingfrisbee
    So I have 2 interfaces: A node that can have children public interface INode { IEnumeration<INode> Children { get; } void AddChild(INode node); } And a derived "Data Node" that can have data associated with it public interface IDataNode<DataType> : INode { DataType Data; IDataNode<DataType> FindNode(DataType dt); } Keep in mind that each node in the tree could have a different data type associated with it as its Data (because the INode.AddChild function just takes the base INode) Here is the implementation of the IDataNode interface: internal class DataNode<DataType> : IDataNode<DataType> { List<INode> m_Children; DataNode(DataType dt) { Data = dt; } public IEnumerable<INode> Children { get { return m_Children; } } public void AddChild(INode node) { if (null == m_Children) m_Children = new List<INode>(); m_Children.Add(node); } public DataType Data { get; private set; } Question is how do I implement the FindNode function without knowing what kinds of DataType I will encounter in the tree? public IDataNode<DataType> FindNode(DataType dt) { throw new NotImplementedException(); } } As you can imagine something like this will not work out public IDataNode<DataType> FindNode(DataType dt) { IDataNode<DataType> result = null; foreach (var child in Children) { if (child is IDataNode<DataType>) { var datachild = child as IDataNode<DataType>; if (datachild.Data.Equals(dt)) { result = child as IDataNode<DataType>; break; } } else { // What?? } } return result; } Is my only option to do this when I know what kinds of DataType a particular tree I use will have? Maybe I am going about this in the wrong way, so any tips are appreciated. Thanks!

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  • Streaming webcam video in Flash using MP4 encoding

    - by Herms
    One of the features of the Flash app I'm working on is to be able to stream a webcam to others. We're just using the built-in webcam support in Flash and sending it through FMS. We've had some people ask for higher quality video, but we're already using the highest quality setting we can in Flash (setting quality to 100%). My understanding is that in the newer flash players they added support for MPEG-4 encoding for the videos. I created a simple test Flex app to try and compare the video quality of the MP4 vs FLV encodings. However, I can't seem to get MP4 to work at all. According to the Flex documentation the only thing I need to do to use MP4 instead of FLV is prepend "mp4:" to the name of the stream when calling publish: Specify the stream name as a string with the prefix mp4: with or without the filename extension. The prefix indicates to the server that the file contains H.264-encoded video and AAC-encoded audio within the MPEG-4 Part 14 container format. When I try this nothing happens. I don't get any events raised on the client side, no exceptions thrown, and my logging on the server side doesn't show any streams starting. Here's the relevant code: // These are all defined and created within the class. private var nc:NetConnection; private var sharing:Boolean; private var pubStream:NetStream; private var format:String; private var streamName:String; private var camera:Camera; // called when the user clicks the start button private function startSharing():void { if (!nc.connected) { return; } if (sharing) { return; } if(pubStream == null) { pubStream = new NetStream(nc); pubStream.attachCamera(camera); } startPublish(); sharing = true; } private function startPublish():void { var name:String; if (this.format == "mp4") { name = "mp4:" + streamName; } else { name = streamName; } //pubStream.publish(name, "live"); pubStream.publish(name, "record"); }

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  • Matlab N-Queen Problem

    - by Kay
    main.m counter = 1; n = 8; board = zeros(1,n); back(0, board); disp(counter); sol.m function value = sol(board) for ( i = 1:(length(board))) for ( j = (i+1): (length(board)-1)) if (board(i) == board(j)) value = 0; return; end if ((board(i) - board(j)) == (i-j)) value = 0; return; end if ((board(i) - board(j)) == (j-i)) value = 0; return; end end end value = 1; return; back.m function back(depth, board) disp(board); if ( (depth == length(board)) && (sol2(board) == 1)) counter = counter + 1; end if ( depth < length(board)) for ( i = 0:length(board)) board(1,depth+1) = i; depth = depth + 1; solv2(depth, board); end end I'm attempting to find the maximum number of ways n-queen can be placed on an n-by-n board such that those queens aren't attacking eachother. I cannot figure out the problem with the above matlab code, i doubt it's a problem with my logic since i've tested out this logic in java and it seems to work perfectly well there. The code compiles but the issue is that the results it produces are erroneous. Java Code which works: public static int counter=0; public static boolean isSolution(final int[] board){ for (int i = 0; i < board.length; i++) { for (int j = i + 1; j < board.length; j++) { if (board[i] == board[j]) return false; if (board[i]-board[j] == i-j) return false; if (board[i]-board[j] == j-i) return false; } } return true; } public static void solve(int depth, int[] board){ if (depth == board.length && isSolution(board)) { counter++; } if (depth < board.length) { // try all positions of the next row for (int i = 0; i < board.length; i++) { board[depth] = i; solve(depth + 1, board); } } } public static void main(String[] args){ int n = 8; solve(0, new int[n]); System.out.println(counter); }

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  • How to add action related to a business object in Metawidget?

    - by Gulcan
    I use Netbeans 6.8 and try to obtain user interface by using metawidget and JPA. I cannot say @Action public void save( ActionEvent event ) { mSearchMetawidget.save(); } This annotation gives "incompatible types" error when I add following import. import org.metawidget.inspector.impl.actionstyle.Action; What to do? How can I add an action related to my User entity. I want to do "register" action. Thanks in advance

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  • Can I append to a preprocessor macro?

    - by JCSalomon
    Is there any way in standard C—or with GNU extensions—to append stuff to a macro definition? E.g., given a macro defined as #define quux_list X(foo) X(bar) can I append X(bas) so that it now expands as if I’d defined it #define quux_list X(foo) X(bar) X(bas)? I’m playing with discriminated/tagged unions along these lines: struct quux_foo { int x; }; struct quux_bar { char *s; }; struct quux_bas { void *p; }; enum quux_type {quux_foo, quux_bar, quux_bas}; struct quux { enum quux_type type; union { struct quux_foo foo; struct quux_bar bar; struct quux_bas bas; } t; }; I figure this is a good place for the X-macro. If I define a macro #define quux_table X(foo) X(bar) X(bas) the enumeration & structure can be defined thus, and never get out of sync: #define X(t) quux_ ## t, enum quux_type {quux_table}; #undef X #define X(t) struct quux_ ## t t; struct quux { enum quux_type type; union {quux_table} t; }; #undef X Of course, the quux_* structures can get out of sync, so I’d like to do something like this, only legally: struct quux_foo { int x; }; #define quux_table quux_table X(foo) struct quux_bar { char *s; }; #define quux_table quux_table X(bar) struct quux_bas { void *p; }; #define quux_table quux_table X(bas) (Well, what I really want to be able to do is something like member_struct(quux, foo) { int x; }; but I’m well aware that macros cannot be (re)defined from within macros.) Anyhow, that’s my motivating example. Is there a way to accomplish this? Boost.Preprocessor examples are fine, if you can show me how to make the X-macro technique work with that library.

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  • c# beginner problem

    - by Yehonatan
    I am trying to learning C# and I have problem with following code using System; class IfSelect { public static void Main() { string myInput; int myInt; Console.Write("Please enter a number: "); myInput = Console.ReadLine(); myInt = Int32.Parse(myInput); if (myInt = 10) { Console.WriteLine("Your number is 10.", myInt); } } }

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  • Entity Framework Reusing Connection

    - by LB
    in a using block for a connection to the entities, How am I to reuse the connection when calling another method? so I have: using (SampleEntities entities = new SampleEntities()) { entities.Connection.Open(); SomeMethod(); ... } void SomeMethod() { using (SampleEntities entities = new SampleEntities()) { // I want to be able to use the existing connection before the method call, any ideas? } }

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  • Need help in using getScrollY() of ListView

    - by michael
    Hi, I have the following code which recording the scroll Y position in my ListView whenever my activity is paused. protected void onSaveInstanceState (Bundle outState) { super.onSaveInstanceState(outState); int scroll = mListView.getScrollY(); System.out.println (" scrollY" + scroll); } But regardless where I scroll my ListView vertically, the value of getScrollY() always return 0. Can anyone please help me? Thank you.

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  • How to extract the word and line wrapping information from JTextArea for text with given font

    - by Gábor Lipták
    I have to convert styled text to wrapped simple text (for SVG word wrapping). I cannot beleive that the word wrapping information (how many lines are there, where are the line breaks) cannot be extracted from the JTextArea. So I created a small frame program: package bla; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Font; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.util.ArrayList; import java.util.List; import javax.swing.JTextArea; public class Example1 extends WindowAdapter { private static String content = "01234567890123456789\n" + "0123456 0123456 01234567 01234567"; JTextArea text; public Example1() { Frame f = new Frame("TextArea Example"); f.setLayout(new BorderLayout()); Font font = new Font("Serif", Font.ITALIC, 20); text = new JTextArea(); text.setFont(font); text.setForeground(Color.blue); text.setLineWrap(true); text.setWrapStyleWord(true); f.add(text, BorderLayout.CENTER); text.setText(content); // Listen for the user to click the frame's close box f.addWindowListener(this); f.setSize(100, 511); f.show(); } public static List<String> getLines( JTextArea text ) { //WHAT SHOULD I WRITE HERE return new ArrayList<String>(); } public void windowClosing(WindowEvent evt) { List<String> lines = getLines(text); System.out.println( "Number of lines:" + lines.size()); for (String line : lines) { System.out.println( line ); } System.exit(0); } public static void main(String[] args) { Example1 instance = new Example1(); } } If you run it you will see this: And what I expect as output: Number of lines:6 0123456789 0123456789 0123456 0123456 01234567 01234567 What should I write in place of the comment?

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  • Ellipsis notation in C#?

    - by Joshua
    Where can I get info about implementing my own methods that have the ellipsis notation, e.g. static void my_printf(char* format, ...) { } Also is that called ellipsis notation or is there a fancier name?

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  • How can the DataView object reference not be set?

    - by dboarman-FissureStudios
    I have the following sample where the SourceData class would represent a DataView resulting from an Sql query: class MainClass { private static SourceData Source; private static DataView View; private static DataView Destination; public static void Main (string[] args) { Source = new SourceData(); View = new DataView(Source.Table); Destination = new DataView(); Source.AddRowData("Table1", 100); Source.AddRowData("Table2", 1500); Source.AddRowData("Table3", 1300324); Source.AddRowData("Table4", 1122494); Source.AddRowData("Table5", 132545); Console.WriteLine(String.Format("Data View Records: {0}", View.Count)); foreach(DataRowView drvRow in View) { Console.WriteLine(String.Format("Source {0} has {1} records.", drvRow["table"], drvRow["records"])); DataRowView newRow = Destination.AddNew(); newRow["table"] = drvRow["table"]; newRow["records"] = drvRow["records"]; } Console.WriteLine(); Console.WriteLine(String.Format("Destination View Records: {0}", Destination.Count)); foreach(DataRowView drvRow in Destination) { Console.WriteLine(String.Format("Destination {0} has {1} records.", drvRow["table"], drvRow["records"])); } } } class SourceData { public DataTable Table { get{return dataTable;} } private DataTable dataTable; public SourceData() { dataTable = new DataTable("TestTable"); dataTable.Columns.Add("table", typeof(string)); dataTable.Columns.Add("records", typeof(int)); } public void AddRowData(string tableName, int tableRows) { dataTable.Rows.Add(tableName, tableRows); } } My output is: Data View Records: 5 Source Table1 has 100 records. Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at System.Data.DataView.AddNew () [0x0003e] in /usr/src/packages/BUILD/mono-2.4.2.3 /mcs/class/System.Data/System.Data/DataView.cs:344 at DataViewTest.MainClass.Main (System.String[] args) [0x000e8] in /home/david/Projects/DataViewTest/SourceData.cs:29 I did some reading here: DataView:AddNew Method... ...and it would appear that I am doing this the right way. How come I am getting the Object reference not set?

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