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  • Visual Studio 2010 is not allowing me to debug my code

    - by Tejs
    So, this interesting issue has been plaguing me for the past couple of hours. Visual Studio 2010 Ultimate no longer attaches the debugger and lets me debug my code. If I use the built in development server, then everything works fine. If I switch to Use Local IIS Web Server (http://localhost/), then all it does it attach to w3wp.exe, but no DLLs or PDBs are loaded for anything. I can go to Debug Windows Modules, and literally nothing is loaded in this window. Conversely, when using the built in development server, the Modules window displays all the DLLs and shows that the symbols for my DLLs have been loaded. Something is obviously amiss. The VS installation is completely bone stock. In IIS, my website is configured with ASP.NET 2.0 (because no 3.5 exists to select from the drop down), along with read / log visits / index this resource options checked on the "Home Directory" tab. Some of my failed ideas: 1) If I attach to process on the iexplore.exe instance where the website is displayed, it loads Internet Explorer's DLLs, but not mine. 2) I've restarted the computer multiple times 3) I've invoked devenv.exe /resetuserdata once 4) I've confirmed that every project is indeed set to debug and not release. 5) Deleted all \bin contents and rebuilt the solution. 6) Deleted entire solution and repulled from Source Control. Can someone tell me what is wrong with this thing? I'm going to have an aneurism from the headache this is causing me.

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  • JSON to display text -- Freezes UI

    - by Adam Storr
    Hi everyone, I currently have a very simple view which displays info from a JSON feed. The problem I'm facing is the few second pause I encounter once I press this tab. How can I make this view load instantly and then have the label.text areas load after? Preferable with an activity indicator? Should I use threads? Thanks in advance! Code: - (NSString *)stringWithUrl:(NSURL *)url { NSURLRequest *urlRequest = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadRevalidatingCacheData timeoutInterval:30]; NSData *urlData; NSURLResponse *response; NSError *error; urlData = [NSURLConnection sendSynchronousRequest:urlRequest returningResponse:&response error:&error]; return [[NSString alloc] initWithData:urlData encoding:NSUTF8StringEncoding]; } - (id)objectWithUrl:(NSURL *)url { SBJsonParser *jsonParser = [SBJsonParser new]; NSString *jsonString = [self stringWithUrl:url]; return [jsonParser objectWithString:jsonString error:NULL]; } - (NSDictionary *)downloadStats { id response = [self objectWithUrl:[NSURL URLWithString:@"http://www.example.com/JSON"]]; NSDictionary *feed = (NSDictionary *)response; return feed; [feed release]; } - (void)viewDidLoad { [super viewDidLoad]; [GlobalStatsScrollView setScrollEnabled:YES]; [GlobalStatsScrollView setContentSize:CGSizeMake(320, 360)]; } - (void)viewWillAppear:(BOOL)animated { NSLog(@"View appears"); // Download JSON Feed NSDictionary *feed = [self downloadStats]; totalproduced.text = [feed valueForKey:@"Produced"]; totalno.text = [feed valueForKey:@"Total"]; mostcommon.text = [feed valueForKey:@"Most Common"]; }

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  • when i set property(retain), one "self" = one "retain"?

    - by Walter
    although I'm about to finish my first app, I'm still confused about the very basic memory management..I've read through many posts here and apple document, but I'm still puzzled.. For example..I'm currently doing things like this to add a label programmatically: @property (retain, nonatomic) UILabel *showTime; @sythesize showTime; showTime = [[UILabel alloc] initWithFrame:CGRectMake(45, 4, 200, 36)]; [self.showTime setText:[NSString stringWithFormat:@"%d", time]]; [self.showTime setFont:[UIFont fontWithName:@"HelveticaRoundedLT-Bold" size:23]]; [self.showTime setTextColor:numColor]; self.showTime.backgroundColor = [UIColor clearColor]; [self addSubview:self.showTime]; [showTime release]; this is my current practice, for UILabel, UIButton, UIImageView, etc... [Alloc init] it without self., coz I know this will retain twice.. but after the allocation, I put back the "self." to set the attributes.. My gut feel tells me I am doing wrong, but it works superficially and I found no memory leak in analyze and instruments.. can anyone give my advice? when I use "self." to set text and set background color, does it retain one automatically? THX so much!

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  • is there any way to terminate UIImagePickerViewController while taking video?

    - by wadelim
    Hello! It's the first time to ask a question! until now, I don't need to ask qestion about my problem because Here is the rellay good place to share and solve my programming error(problem?)! now, I'm having a big problem at UIImagePickerViewController Fisrt, while My app is enconding Video Image on pckerViewcontroller, If I push the home button to go background, My app is terminated T_T(EXC_BAD_ACCESS) I want to keep my app alive(living) or close safely pickerview controller to be back I'm going crazy if there is anyone to help me, I would really appreciated Thank you! // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // in Init Method [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(enterBackgound:) name:UIApplicationDidEnterBackgroundNotification object:nil]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// UIImagePickerController *pickerController = [UIImagePickerController new]; i_pc = pickerController; // "i_pc" is member instance .... [self presentModalViewController:pickerController animated:YES]; [pickerController release]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// while encoding some video in pckerview Contrller, Push homeButton! and return back then my app is killed // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // this is my code to try to solve above problem.. But It's not working -(void)enterBackground:(NSNotification *)notification{ [self dismissModalViewControllerAnimated:YES]; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//

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  • Tools for debugging when debugger can't get you there?

    - by brian1001
    I have a fairly complex (approx 200,000 lines of C++ code) application that has decided to crash, although it crashes a little differently on a couple of different systems. The trick is that it doesn't crash or trap out in debugger. It only crashes when the application .EXE is run independently (either the debug EXE or the release EXE - both behave the same way). When it crashes in the debug EXE, and I get it to start debugging, the call stack is buried down into the windows/MFC part of things, and isn't reflecting any of my code. Perhaps I'm seeing a stack corruption of some sort, but I'm just not sure at the moment. My question is more general - it's about tools and techniques. I'm an old programmer (C and assembly language days), and a relative newcomer (couple/few years) to C++ and Visual Studio (2003 for this projecT). Are there tricks or techniques anyone's had success with in tracking down crashing issues when you cannot make the software crash in a debugger session? Stuff like permission issues, for example? The only thing I've thought of is to start plugging in debug/status messages to a logfile, but that's a long, hard way to go. Been there, done that. Any better suggestions? Am I missing some tools that would help? Is VS 2008 better for this kind of thing? Thanks for any guidance. Some very smart people here (you know who you are!). cheers.

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  • Conditional compilation hackery in C# - is there a way to pull this off?

    - by Chris
    I have an internal API that I would like others to reference in their projects as a compiled DLL. When it's a standalone project that's referenced, I use conditional compilation (#if statements) to switch behavior of a key web service class depending on compilation symbols. The problem is, once an assembly is generated, it appears that it's locked into whatever the compilation symbols were when it was originally compiled - for instance, if this assembly is compiled with DEBUG and is referenced by another project, even if the other project is built as RELEASE, the assembly still acts as if it was in DEBUG as it doesn't need recompilation. That makes sense, just giving some background. Now I'm trying to work around that so I can switch the assembly's behavior by some other means, such as scanning the app/web config file for a switch. The problem is, some of the assembly's code I was switching between are attributes on methods, for example: #if PRODUCTION [SoapDocumentMethodAttribute("https://prodServer/Service_Test", RequestNamespace = "https://prodServer", ResponseNamespace = "https://prodServer")] #else [SoapDocumentMethodAttribute("https://devServer/Service_Test", RequestNamespace = "https://devServer", ResponseNamespace = "https://devServer")] #endif public string Service_Test() { // test service } Though there might be some syntactical sugar that allows me to flip between two attributes of the same type in another fashion, I don't know it. Any ideas? The alternative method would be to reference the entire project instead of the assembly, but I'd rather stick with just referencing the compiled DLL if I can. I'm also completely open to a whole new approach to solve the problem if that's what it takes.

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  • managedObjectContext question...

    - by treasure
    Hello, I have an app which is a UITabBarController, I have defined two subviews Both tabs have their Class attribute in the Identity Inspector set to UINavigationController. Now i have managed to get this far with my coding after VERY LONG trials. - (void)viewDidLoad { [super viewDidLoad]; myAppDelegate *appDelegate = (myAppDelegate *)[[UIApplication sharedApplication] delegate]; self.managedObjectContext = appDelegate.managedObjectContext; { NSError *error = nil; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:[NSEntityDescription entityForName:@"User" inManagedObjectContext:self.managedObjectContext]]; NSArray *fetchedItems = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; NSEntityDescription *entityDesc = [NSEntityDescription entityForName:@"User" inManagedObjectContext:self.managedObjectContext]; // replace the old data with new. this DOESNT WORK if (fetchedItems.count > 0) { Usr *newUsr; for (newUsr in fetchedItems) { if ([newUsr.name isEqualToString:@"Line One"]) { newUsr.uName = @"Line One (new)"; } } } //add a new default data. THIS ADDS DATA TO MY TABLEVIEW BUT IT DOESNT SAVE THEM TO THE SQLITE User *addedDefaultdata = nil; addedDefaultdata = [[User alloc] initWithEntity:entityDesc insertIntoManagedObjectContext:self.managedObjectContext]; addedDefaultdata.name = @"Added new 1"; [addedDefaultdata release]; } NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } } and my appdelegate looks like this: - (void)applicationDidFinishLaunching:(UIApplication *)application { [application setStatusBarStyle:UIStatusBarStyleBlackOpaque]; [window addSubview:navigationController.view]; [window makeKeyAndVisible]; } now I cannot quire the "User" at all! although i get no errors or warnings! Any suggestions would be much appreciated! Thanks

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  • NSInvocation making app crash

    - by neha
    Hi all, I'm using NSInvocation as follows: In my init, I'm writing this in my viewDidLoad: SEL mySelector; mySelector = @selector(initParsersetId:type:); NSMethodSignature * sig = nil; sig = [[self class] instanceMethodSignatureForSelector:mySelector]; myInvocation = nil; myInvocation = [NSInvocation invocationWithMethodSignature:sig]; [myInvocation setTarget:self]; [myInvocation setSelector:mySelector]; SEL mySelector; mySelector = @selector(initParsersetId:type:); NSMethodSignature * sig = nil; sig = [[self class] instanceMethodSignatureForSelector:mySelector]; myInvocation = nil; myInvocation = [NSInvocation invocationWithMethodSignature:sig]; [myInvocation setTarget:self]; [myInvocation setSelector:mySelector]; And I'm calling it like this: Idea *tempIdea = [[Idea alloc]init]; tempIdea = [genericArray objectAtIndex:indexPath.row]; idea.ideaId = tempIdea.ideaId; [tempIdea release]; NSNumber *_id_ = [NSNumber numberWithInt:idea.ideaId]; [myInvocation setArgument:_id_ atIndex:2]; //CRASHING AT THIS LINE My application is crashing at the indicated line. Can anybody please help me?

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  • Why is my view controllers view not quadratic?

    - by mystify
    I created an UIViewController subclass, and figured out that the default implementation of -loadView in UIViewController will ignore my frame size settings in a strange way. To simplify it and to make sure it's really not the fault of my code, I did a clean test with a plain instance of UIViewController directly, rather than making a subclass. The result is the same. I try to make an exactly quadratic view of 320 x 320, but the view appears like 320 x 200. iPhone OS 3.0, please check this out: UIViewController *ts = [[UIViewController alloc] initWithNibName:nil bundle:nil]; ts.view.frame = CGRectMake(0.0f, 0.0f, 320.0f, 320.0f); ts.view.backgroundColor = [UIColor cyanColor]; [self.view addSubview:ts.view]; like you can see, I do this: 1) Create a UIViewController instance 2) Set the frame of the view to a quadratic dimension of 320 x 320 3) Give it a color, so I can see it 4) Added it as a subview. Now the part, that's even more strange: When I make my own implementation of -loadView, i.e. if I put this code in there like this: - (void)loadView { UIView *v = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 320.0f)]; v.backgroundColor = [UIColor cyanColor]; self.view = v; [v release]; } then it looks right. Now lets think about that: In the first example, I do pretty much exactly the same, just that I let UIViewController create the view on it's own, and then take it over in order to change it's frame. Right? So why do I get this strange error? Right now I see no other way of messing around like that to correct this wrong behavior. I did not activate anything like clipsToBounds and there's no other code touching this.

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  • Best workflow with Git & Github

    - by Tom Schlick
    Hey guys, im looking for some advice on how to properly structure the workflow for my team with git & github. we are recent svn converts and its kind of confusing on how we should best setup our day-to-day workflow. Here is a little background, im comfortable with command line and my team is pretty new to it but can follow use commands. We all are working on the same project with 3 environments (development, staging, and production). We are a mix of developers & designers so some use the Git GUI and some command line. Our setup in svn went something like this. We had a branch for development, staging and production. When people were confident with code they would commit and then merge it into the staging. The server would update itself and on a release day (weekly) we would do a diff and push the changes to the production server. Now i setup those branches and got the process with the server running but its the actual workflow that is confusing the hell out of me. It seems like overkill that every time someone makes a change on a file they would create a new branch, commit, merge, and delete that branch... from what i have read they would be able to do it on a specific commit (using the hash), do i have that right? is this an acceptable way to go about things with git? any advice would be greatly appreciated.

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  • loading record into detailview

    - by summer
    please please i need help..i think i am lost somewhere..basically i followed the example http://www.iphonesdkarticles.com/2008/10/sqlite-tutorial-loading-data-as.html, but i was stuck with error on reading description..something must had gone wrong some well but i am not very sure how should i solve it. this is my code, actually i dun really have an idea on wat's really going in this code..help please..2days!! no solution!! - (void) hydrateDetailViewData { //if detail view is hydrated then do not get it from database if(isDetailViewHydrated) return; if(detailStmt == nil) { const char *sql = "select snapTitle, snapDesc from Snap where snapID =?"; if(sqlite3_prepare_v2(database, sql, -1, &detailStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating detail view statement. '%s'", sqlite3_errmsg(database)); NSLog(@"SQLite= %d", sqlite3_step(detailStmt)); } if(SQLITE_DONE != sqlite3_step(detailStmt)) { // NSString *descStr = [[NSString alloc] //initWithString:sqlite3_column_text(detailStmt, 2)]; NSString *descStr = [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt,2)]; self.snapDescription = descStr; [descStr release]; } else NSAssert1(0, @"Error getting description of snap2play. '%s'", sqlite3_errmsg(database)); sqlite3_reset(detailStmt); isDetailViewHydrated = YES; //if hydrated, make sure do not get from database again. } }

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  • Mathematics errors in basic C++ program

    - by H Bomb1013
    I am working with a basic C++ program to determine the area and perimeter of a rectangle. My program works fine for whole numbers but falls apart when I use any number with a decimal. I get the impression that I am leaving something out, but since I'm a complete beginner, I have no idea what. Below is the source: #include <iostream> using namespace std; int main() { // Declared variables int length; // declares variable for length int width; // declares variable for width int area; // declares variable for area int perimeter; // declares variable for perimeter // Statements cout << "Enter the length and the width of the rectangle: "; // states what information to enter cin >> length >> width; // user input of length and width cout << endl; // closes the input area = length * width; // calculates area of rectangle perimeter = 2 * (length + width); //calculates perimeter of rectangle cout << "The area of the rectangle = " << area << " square units." <<endl; // displays the calculation of the area cout << "The perimeter of the rectangle = " << perimeter << " units." << endl; // displays the calculation of the perimeter system ("pause"); // REMOVE BEFORE RELEASE - testing purposes only return 0; }

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  • Problem with cyrillic symbols in console

    - by woto
    Hi everyone, sorry for bad English. It's Ruby code. s = "???????" `touch #{s}` `cat #{s}` `cat < #{s}` Can anybody tell why it's code fails? With sh: cannot open ???????: No such file But thic code works fine s = "????????" `touch #{s}` `cat #{s}` `cat < #{s}` Problem is only when Russian symbol '?' in the word and with symobol '<' woto@woto-work:/tmp$ locale LANG=ru_RU.UTF-8 LC_CTYPE="ru_RU.UTF-8" LC_NUMERIC="ru_RU.UTF-8" LC_TIME="ru_RU.UTF-8" LC_COLLATE="ru_RU.UTF-8" LC_MONETARY="ru_RU.UTF-8" LC_MESSAGES="ru_RU.UTF-8" LC_PAPER="ru_RU.UTF-8" LC_NAME="ru_RU.UTF-8" LC_ADDRESS="ru_RU.UTF-8" LC_TELEPHONE="ru_RU.UTF-8" LC_MEASUREMENT="ru_RU.UTF-8" LC_IDENTIFICATION="ru_RU.UTF-8" LC_ALL= woto@woto-work:/tmp$ ruby -v ruby 1.8.7 (2010-01-10 patchlevel 249) [x86_64-linux] woto@woto-work:/tmp$ uname -a Linux woto-work 2.6.32-26-generic #48-Ubuntu SMP Wed Nov 24 10:14:11 UTC 2010 x86_64 GNU/Linux woto@woto-work:/tmp$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 10.04.1 LTS Release: 10.04 Codename: lucid

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  • Help adding a backgroundView to UITableViewCell

    - by Alex
    I'm getting really desperate trying to add a UIImageView to UITableViewCell.backgroundView. All my efforts have resulted in this crappy rendering: It looks like the cell's label's white background is sitting on top of cell's background and covering portions of it. I tried setting the label's background color to clear, or some other color and it does not have any event. It is always white. The reason I know it's the text label's background causing this white area is that if I don't do [cell setText:@"Cell text here"]; the white area is gone and I see just the cell's background image. Here's the code that I'm using. The table view is added in the .xib file and UITableView is added to UIViewController: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [myCollection.items count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger rowIndex = indexPath.row; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; cell.selectedBackgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; } [cell setText:@"Cell text here"]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; } - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return NO; } I'm sure I'm doing something wrong but cant quite figure out what.

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  • C++ map performance - Linux (30 sec) vs Windows (30 mins) !!!

    - by sonofdelphi
    I need to process a list of files. The processing action should not be repeated for the same file. The code I am using for this is - using namespace std; vector<File*> gInputFileList; //Can contain duplicates, File has member sFilename map<string, File*> gProcessedFileList; //Using map to avoid linear search costs void processFile(File* pFile) { File* pProcessedFile = gProcessedFileList[pFile->sFilename]; if(pProcessedFile != NULL) return; //Already processed foo(pFile); //foo() is the action to do for each file gProcessedFileList[pFile->sFilename] = pFile; } void main() { size_t n= gInputFileList.size(); //Using array syntax (iterator syntax also gives identical performance) for(size_t i=0; i<n; i++){ processFile(gInputFileList[i]); } } The code works correctly, but... My problem is that when the input size is 1000, it takes 30 minutes - HALF AN HOUR - on Windows/Visual Studio 2008 Express (both Debug and Release builds). For the same input, it takes only 40 seconds to run on Linux/gcc! What could be the problem? The action foo() takes only a very short time to execute, when used separately. Should I be using something like vector::reserve for the map?

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  • Paged UIScrollView with UIImageViews only showing first UIImageVIew

    - by Jonathan Brown
    I am working on a paged UIScrollView, but it only wants to show the first UIImageView within it. I add each UIImageView at an offset of the width of the scroll view, so that should create each page. When run, it says the scroll view is the right number of pages, but the images don't show. Any help would be much appreciated! int numSlides = NUM_TUTORIAL_SLIDES; NSString *fileName; UIImageView *slideImageView; CGRect slideFrame; for (int i = 1; i <= numSlides; i++) { slideFrame.origin.x = self.tutorialScrollView.frame.size.width * (i-1); slideFrame.origin.y = 0; slideFrame.size = self.tutorialScrollView.frame.size; slideImageView = [[UIImageView alloc] initWithFrame:slideFrame]; if([[AppManager sharedManager] is4inchScreen]) { fileName = [NSString stringWithFormat:@"Slide%[email protected]", i]; } else { fileName = [NSString stringWithFormat:@"Slide%[email protected]", i]; } slideImageView.image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:fileName ofType:nil]]; [self.tutorialScrollView addSubview:slideImageView]; [slideImageView release]; } self.tutorialScrollView.contentSize = CGSizeMake(self.tutorialScrollView.frame.size.width * numSlides, self.tutorialScrollView.frame.size.height); self.tutorialScrollView.delegate = self;

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  • Pass NSURL from One Class To Another

    - by user717452
    In my appDelegate in didFinishLaunchingWithOptions, I have the following: NSURL *url = [NSURL URLWithString:@"http://www.thejenkinsinstitute.com/Journal/"]; NSString *content = [NSString stringWithContentsOfURL:url]; NSString * aString = content; NSMutableArray *substrings = [NSMutableArray new]; NSScanner *scanner = [NSScanner scannerWithString:aString]; [scanner scanUpToString:@"<p>To Download the PDF, " intoString:nil]; // Scan all characters before # while(![scanner isAtEnd]) { NSString *substring = nil; [scanner scanString:@"<p>To Download the PDF, <a href=\"" intoString:nil]; // Scan the # character if([scanner scanUpToString:@"\"" intoString:&substring]) { // If the space immediately followed the #, this will be skipped [substrings addObject:substring]; } [scanner scanUpToString:@"" intoString:nil]; // Scan all characters before next # } // do something with substrings NSString *URLstring = [substrings objectAtIndex:0]; self.theheurl = [NSURL URLWithString:URLstring]; NSLog(@"%@", theheurl); [substrings release]; The console printout for theheurl gives me a valid URL ending in .pdf. In the class I would like to load the URL, I have the following: - (void)viewWillAppear:(BOOL)animated { _appdelegate.theheurl = currentURL; NSLog(@"%@", currentURL); NSLog(@"%@", _appdelegate.theheurl); [worship loadRequest:[NSURLRequest requestWithURL:currentURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60.0]]; timer = [NSTimer scheduledTimerWithTimeInterval:(1.0/2.0) target:self selector:@selector(tick) userInfo:nil repeats:YES]; [super viewWillAppear:YES]; } However, both NSLogs in that class come back null. What am I Doing wrong in getting the NSURL from the AppDelegate to the class to load it?

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  • [iphone] method created in a seperate class returns "out of scope"

    - by Dror Sabbag
    Hey, I have created a Class (subclass of NSObject) which will hold all my SQLs/dbConnections etc.. in a seperate viewcontroller, i have instantiated the SQL's class and performed some actions, all went trough OK. but. one of my methods in the SQL's class is a method defined as follows: -(NSString *)queryTable:(NSUInteger *)fieldnum //query from db, and assign the field value into "fieldName" dbEntity = fieldName; [fieldName release]; } sqlite3_finalize(statement); } return dbEntity; } dbEntity is defined as NSString, and i have set it as a nonatoimc-retain property @property (nonatomic,retain) NSString *dbEntity; when ever i call this method out from my viewController and debug step by step, i see that the method is running, it is quering from the db as expected, but when it passes the value into dbEntity the values in dbEntity are suddenly "out of scope" that is... if i browse this specific action: dbEntity = fieldName; i can see values inside fieldName, but see "out of scope" in dbEntity. Why is that?!? what is wrong with dbEntity definitions? Any help will be appriciated.

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  • Unexpected crash while using looking phone numbers in iPhone address book

    - by FX
    I have a rather unexpected result with the following code: ABAddressBookRef addressBook = ABAddressBookCreate(); CFArrayRef people = ABAddressBookCopyArrayOfAllPeople(addressBook); CFIndex nPeople = ABAddressBookGetPersonCount(addressBook); NSLog (@"npeople = %d = %d", nPeople, CFArrayGetCount(people)); for (CFIndex i = 0; i < nPeople; i++) { ABRecordRef record = CFArrayGetValueAtIndex(people,i); ABMultiValueRef numbers = ABRecordCopyValue(record, kABPersonPhoneProperty); CFIndex count = ABMultiValueGetCount(numbers); NSLog (@"%d %d", i, count); } I never reach the second NSLog, it crashes on the call to ABMultiValueGetCount with: : * -[NSCFString count]: unrecognized selector sent to instance 0x383e72f4 : Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[NSCFString count]: unrecognized selector sent to instance 0x383e72f4' In short, it's behaving as if my "numbers" variable was an NSString. While I wrote the code above myself, the same can be found in many examples on the web. Does someone here spot anything wrong with it? Oh, and also: it only crashes in Release mode (in debug mode, all is fine).

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  • How to synchronize access to many objects

    - by vividos
    I have a thread pool with some threads (e.g. as many as number of cores) that work on many objects, say thousands of objects. Normally I would give each object a mutex to protect access to its internals, lock it when I'm doing work, then release it. When two threads would try to access the same object, one of the threads has to wait. Now I want to save some resources and be scalable, as there may be thousands of objects, and still only a hand full of threads. I'm thinking about a class design where the thread has some sort of mutex or lock object, and assigns the lock to the object when the object should be accessed. This would save resources, as I only have as much lock objects as I have threads. Now comes the programming part, where I want to transfer this design into code, but don't know quite where to start. I'm programming in C++ and want to use Boost classes where possible, but self written classes that handle these special requirements are ok. How would I implement this? My first idea was to have a boost::mutex object per thread, and each object has a boost::shared_ptr that initially is unset (or NULL). Now when I want to access the object, I lock it by creating a scoped_lock object and assign it to the shared_ptr. When the shared_ptr is already set, I wait on the present lock. This idea sounds like a heap full of race conditions, so I sort of abandoned it. Is there another way to accomplish this design? A completely different way?

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  • How to explain to client that you can't give them some of the source

    - by Bo
    We have a number of AS/Flex components that we've built over time and improved upon. They've been turned into components so they can be reused in different projects and save us time. So you can think of them as part of an in-house framework of sorts. We're now realizing that it doesn't make sense to release the source code for these components to the various clients as part of the project, because technically this code isn't really owned by the clients. So my question When a client comes to you, how do you explain to them that you can't give them the full source code for those components. The client doesn't understand the difference, he just expects you to give them all the code for the site that he paid you to do. He doesn't understand that this code has taken you a lot longer to write than what he's paying for his site. But since he doesn't understand, he would get turned off and thinks you're ripping him off or something. How do you handle this situation? What do you tell clients upfront? Do you advertise it on your site from the very beginning? How do you handle their objections so they still hire you? As a side question, how often do you give AS and Flex source code to your clients? In the case when the code doesn't have any in-house components that you reuse in several projects, and in the case when it does have in-house components.

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  • How to select "child" entities in subview?

    - by Andy
    I am trying to manage a drill-down list of data. I've got an entity, Contact, that has a to-many relationship with another entity, Rule. In my root view controller, I use a fetched results controller to manage and display the list of Contacts. When a Contact is tapped, I push a new view controller onto the stack with a list of the Contact's Rules. I have not been able to figure out how to use a second fetched results controller to display the Rules, so I'm using the following: // create a set of the contact's rules rules = [NSMutableSet set]; rules = [self.contact mutableSetValueForKey:@"rule"]; // create an array of rules from the set arrayOfRules = [NSMutableArray arrayWithCapacity:[rules count]]; for (id oneObject in rules) [arrayOfRules addObject:oneObject]; // sort the array of rules NSSortDescriptor *descriptor = [[NSSortDescriptor alloc] initWithKey:@"phoneLabel" ascending:YES]; [arrayOfRules sortUsingDescriptors:[NSArray arrayWithObject:descriptor]]; [descriptor release]; I create a set of Rules, then use that to create an array of Rules for sorting. I then use these two collections to populate the grouped table view. All of this appears to be working correctly. Here's my problem: There are several different actions a user can take in this view, and most of them require that I know which Rule was tapped. But I can't figure out how to get that. For instance, say a user wants to delete a Rule. It seems to me the proper approach is something like... [rules removeObject:ruleObjectToBeRemoved] ...but I can't figure out how to specifiy ruleObjectToBeRemoved. I hope all of this makes sense. As usual, thanks in advance for any advice you can offer.

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  • Linking Error Building 64bit Qt app on 32bit XP machine.

    - by photo_tom
    I'm trying to build a 64 bit version of my application (and yes I really do need the memory) on my 32bit xp dev box for production testing on our Vista64 server. Previously, I have built w/o any errors the Qt 4.6.2 DLL's in 64 bit mode. That step went vary smooth. Just to get started in building production, I'm trying to rebuild Qt's Star Delegate demo in 64bit mode. I converted the 32bit to 64bit app by changing the application configuration and adjusting the library's to the 64bit venisons. Now, when I go to link, I'm getting the following error when I link 1>------ Build started: Project: stardelegate, Configuration: Release x64 ------ 1>Linking... 1>MSVCRT.lib(crtexew.obj) : error LNK2001: unresolved external symbol WinMain 1>release64\stardelegate.exe : fatal error LNK1120: 1 unresolved externals Suggestions? edit - After some more searching, discovered if I link as a console app it will work and run. But not as a windows app. And I don't have this problem in 32 bit mode.

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  • How to check whether data is stored in core data ?

    - by Warrior
    i am new to iphone development. I am trying to save a static values in to core data database.I want to check whether the data is stored to the database, i am not able to retrieve the data from the database, so i want to check myself whether i made mistake in retrieving the data or in storing the data itself. NSManagedObjectContext *context = [self managedObjectContext]; NSManagedObject *event = [NSEntityDescription insertNewObjectForEntityForName:@"Event" inManagedObjectContext:context]; [event setValue:fname forKey:@"firstname"]; [event setValue:lname forKey:@"lastname"]; i put the above code in the submit button of my formclass. when i restart the app i fetch the data in main view class using this code NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Event" inManagedObjectContext:self.managedObjectContext]; [fetchRequest setEntity:entity]; NSError *error; NSArray *items = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; for (Event *info in items) { NSLog(@"the selected value is : %@", [info valueForKey:@"firstname"]); } [fetchRequest release]; i dont know where i am going wrong.Please help me out.Thanks.

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  • Picture.writeToStream() not writing out all bitmaps

    - by quickdraw mcgraw
    I'm using webview.capturePicture() to create a Picture object that contains all the drawing objects for a webpage. I can successfully render this Picture object to a bitmap using the canvas.drawPicture(picture, dst) with no problems. However when I use picture.writeToStream(fos) to serialize the picture object out to file, and then Picture.createFromStream(fis) to read the data back in and create a new picture object, the resultant bitmap when rendered as above is missing any larger images (anything over around 20KB! by observation). This occurs on all the Android OS platforms that I have tested 1.5, 1.6 and 2.1. Looking at the native code for Skia which is the underlying Android graphics library and the output file produced from the picture.writeToStream() I can see how the file format is constructed. I can see that some of the images in this Skia spool file are not being written out (the larger ones), the code that appears to be the problem is in skBitmap.cpp in the method void SkBitmap::flatten(SkFlattenableWriteBuffer& buffer) const; It writes out the bitmap fWidth, fHeight, fRowBytes, FConfig and isOpaque values but then just writes out SERIALIZE_PIXELTYPE_NONE (0). This means that the spool file does not contain any pixel information about the actual image and therefore cannot restore the picture object correctly. Effectively this renders the writeToStream and createFromStream() APIs useless as they do not reliably store and recreate the picture data. Has anybody else seen this behaviour and if so am I using the API incorrectly, can it be worked around, is there an explanation i.e. incomplete API / bug and if so are there any plans for a fix in a future release of Android? Thanks in advance.

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