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  • Will Ubuntu 12.04 work on an Acer Aspire One D257-1682?

    - by Avid
    Is it possible to install Ubuntu 12.04 on an Acer Aspire One D257-1682? I have a disc that I used to run Ubuntu 12.04 on my desktop without incident. When trying to run it on my Aspire One, using an external DVD drive via USB, I get a ton of errors about missing files while it tries to load Ubuntu. I found a list of which versions of Ubuntu to run depending on which Aspire One model you have, but the D257 was not listed at all. I want to have Ubuntu on my Aspire One for coding Java and C++ since I don't have to sit at my desk for hours. Please help! -Avid

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  • Methodology for Documenting Existing Code Base

    - by George Stocker
    I work as part of a team on an existing application that has no inline documentation, nor does it have technical documentation. As I've been working on various bug reports on the application, I've written a sort of breadcrumb trail for myself - bug numbers in various places so that the next developer can refer to that bug number to see what was going on. My question is thus: What is the most effecient method for documenting this code? Should I document as I touch the area (the virus method, if you will), or should I document from each section on its own, and not follow paths that branch out into other areas of the application? Should I insert inline comments where none previously existed (with the fear that I may end up incorrectly identifying what the code does)? What method would you use to accurately and quickly document a rather large application that has no existing inline documentation, nor inline references to external documentation?

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  • Only One GPU Detected in the Nvidia Quadra NVS 450

    - by Kyle Brandt
    I just built myself an new workstation and now only 2 of 3 monitors are working. I built the nvidia driver by downloading it and installing with ./Nvidia... Before when I ran nvidia-settings I saw two GPUs listed but now I only see one. Xorg Config (Not sure how I ended up with 3 devices in there): # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 256.35 (buildmeister@builder101) Wed Jun 16 19:25:39 PDT 2010 Section "ServerLayout" # Removed Option "Xinerama" "1" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" RightOf "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "DELL E207WFP" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor1" VendorName "Unknown" ModelName "DELL E207WFP" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor2" VendorName "Unknown" ModelName "DELL E207WFP" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro NVS 450" BusID "PCI:6:0:0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro NVS 450" BusID "PCI:5:0:0" EndSection Section "Device" Identifier "Device2" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro NVS 450" BusID "PCI:3:0:0" EndSection Section "Screen" # Removed Option "TwinView" "0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+275, DFP-3: nvidia-auto-select +1680+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "DFP-3" Option "metamodes" "DFP-0: nvidia-auto-select +0+0, DFP-3: nvidia-auto-select +1680+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" # Removed Option "metamodes" "DFP-3: nvidia-auto-select +0+0" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Device2" Monitor "Monitor2" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection lscpi: 00:00.0 Host bridge: Intel Corporation 5520/5500/X58 I/O Hub to ESI Port (rev 13) 00:01.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 1 (rev 13) 00:02.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 2 (rev 13) 00:03.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 3 (rev 13) 00:10.0 PIC: Intel Corporation 5520/5500/X58 Physical and Link Layer Registers Port 0 (rev 13) 00:10.1 PIC: Intel Corporation 5520/5500/X58 Routing and Protocol Layer Registers Port 0 (rev 13) 00:11.0 PIC: Intel Corporation 5520/5500 Physical and Link Layer Registers Port 1 (rev 13) 00:11.1 PIC: Intel Corporation 5520/5500 Routing & Protocol Layer Register Port 1 (rev 13) 00:13.0 PIC: Intel Corporation 5520/5500/X58 I/O Hub I/OxAPIC Interrupt Controller (rev 13) 00:14.0 PIC: Intel Corporation 5520/5500/X58 I/O Hub System Management Registers (rev 13) 00:14.1 PIC: Intel Corporation 5520/5500/X58 I/O Hub GPIO and Scratch Pad Registers (rev 13) 00:14.2 PIC: Intel Corporation 5520/5500/X58 I/O Hub Control Status and RAS Registers (rev 13) 00:15.0 PIC: Intel Corporation 5520/5500/X58 Trusted Execution Technology Registers (rev 13) 00:1a.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #4 00:1a.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #5 00:1a.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #6 00:1a.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #2 00:1b.0 Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller 00:1c.0 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Root Port 1 00:1c.1 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 2 00:1c.3 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Root Port 4 00:1c.4 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Root Port 5 00:1d.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #1 00:1d.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #2 00:1d.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #3 00:1d.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #1 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 90) 00:1f.0 ISA bridge: Intel Corporation 82801JIR (ICH10R) LPC Interface Controller 00:1f.2 IDE interface: Intel Corporation 82801JI (ICH10 Family) 4 port SATA IDE Controller #1 00:1f.3 SMBus: Intel Corporation 82801JI (ICH10 Family) SMBus Controller 00:1f.5 IDE interface: Intel Corporation 82801JI (ICH10 Family) 2 port SATA IDE Controller #2 01:00.0 IDE interface: Device 1b4b:91a3 (rev 11) 02:00.0 USB Controller: NEC Corporation Device 0194 (rev 03) 03:00.0 PCI bridge: nVidia Corporation PCI express bridge for Quadro Plex S4 / Tesla S870 / Tesla S1070 (rev a3) 04:00.0 PCI bridge: nVidia Corporation PCI express bridge for Quadro Plex S4 / Tesla S870 / Tesla S1070 (rev a3) 04:02.0 PCI bridge: nVidia Corporation PCI express bridge for Quadro Plex S4 / Tesla S870 / Tesla S1070 (rev a3) 05:00.0 3D controller: nVidia Corporation G98 [Quadro NVS 450] (rev a1) 06:00.0 VGA compatible controller: nVidia Corporation G98 [Quadro NVS 450] (rev a1) 08:00.0 SATA controller: JMicron Technology Corp. JMB362/JMB363 Serial ATA Controller (rev 02) 08:00.1 IDE interface: JMicron Technology Corp. JMB362/JMB363 Serial ATA Controller (rev 02) 09:00.0 SATA controller: JMicron Technology Corp. JMB362/JMB363 Serial ATA Controller (rev 03) 09:00.1 IDE interface: JMicron Technology Corp. JMB362/JMB363 Serial ATA Controller (rev 03) 0a:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) 0b:06.0 FireWire (IEEE 1394): Texas Instruments TSB43AB23 IEEE-1394a-2000 Controller (PHY/Link)

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  • Need new developers-laptop, with ubuntu. Multiple ext displays, ssd, dock, NO DVD [closed]

    - by Ole Morten Amundsen
    I'm having a really hard time finding a great alternative for Macbook Pro (I have a MB pro '08). I'd like to return to ubuntu and need a kick-ass laptop. If you help, you've lead me back to linux :) Req: ubuntu friendly lots of memory 8G+ ssd 160GB+ great processor (intel sandy?) connect up to three external displays. this triple display looks cool No optical drive, NO DVD 13-17" dock. In place of the ridiculous optical drive (It's like having a floppy drive IMO): extra battery? 2nd ssd? extra graphics card? your suggestion The laptop should be designed for not having dvd. I can't find many, unless they are tiny 11"... I'm exited to know your answers!

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  • GPS feature big on mobile phones, oh yeah, they can make voice calls and text too

    - by hinkmond
    Here's a Web article stating the oh-so-obvious: One of the most useful things a cell phone can do is give you GPS location. See: Cell Phones Give Location Here's a quote: Now, majority of GPS receivers are built into mobile phones, with varying degrees of coverage and user accessibility. Commercial navigation software is available for most 21st century smartphones as well as some Java-enabled phones that allows them to use an internal or external GPS receiver. Wow. That's really big news. (face palm) Next thing we know, the Web site at stating-the-obvious.com, is going to tell us that the Internets will bring us news, sports, and entertainment right to our fingertips. Hinkmond

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  • Using a particular font in a commercial game

    - by RCIX
    I'm working on a game I intend to sell, and I want to use this font. The license says: "You may NOT copy or distribute the font outside of the licensed household, company, school or institution. Please ask external contacts who want to use the font to purchase their own license at www.CheapProFonts.com." However, my plans are to use a tool to output a texture using this font to use as a bitmap font in my game. Does this mean I can do so, and sell my game with the font in it?

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  • What is the difference between these senior software engineer titles?

    - by stackoverflowuser2010
    I'm currently a senior research software engineer at a large company and am being offered a "senior staff engineer" position somewhere else. I am not sure if the new position's title conveys a sideways move or an advancement. So, all other things being roughly equal (salary, domain of expertise, etc.), what is the external difference between these software engineer titles (in general and regardless of any particular company, if possible): senior engineer senior research engineer senior staff engineer member of technical staff principal engineer Edit: Let me elaborate on "member of technical staff" since it's kind of uncommon. I think it's a high title, commonly associated with research. I know that Oracle, VMWare, and the old Bell Labs have these titles. See: Member of Technical Staff . I know what it means, but I don't know how it stacks up against the other titles, which is why I asked.

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  • How do I connect a Nexus 7 to transfer files?

    - by gotqn
    I want to move some files from my PC to Nexus 7. The tablet is connected to my PC's USB port and it is successfully charging. Unfortunately, the PC is not detecting the devices - what I expected is to be shown the Nexus 7 tablet as external devices (like my USB flash memory). As the tablet is connected to the my home internet network, I have checked if it will appear in the "Networks" section but it does not. I am using Ubuntu 12.4 LTS. Is there a easy way to connect the devices to my PC and move some information between them?

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  • Infrared usb adapter not hot pluggable?

    - by A. Goossens
    For transferring exercise files from my Polar heart rate monitor i use the software Protrainer 5 with an external infrared usb adapter. Using Wine to run Protrainer 5 and some adjustments mentioned here (using irda-utils) i managed to make it work. Well, sort of: every time i want to transfer exercise files and the adapter is not plugged in i have to reboot my laptop with the usb adapter plugged in to make it work. Since i have a laptop it unfortunately is no option to just always leave the adapter in. It seems to me that the usb adapter isn't hot pluggable (which seems odd for a usb device) or there must be another problem. Polar WebLink (other software to transfer exercise files) experiences the same issue. Can anyone help me to fix this problem? Infrared usb adapter: Polar IRDA USB adapter OS: Ubuntu 12.10 (64-bit) Hardware: Lenovo Thinkpad T500

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • Volume setting isn't remembered after restart/shutdown

    - by Iulian
    This is my first time here and I'm new to linux and also to Ubuntu. I've installed first version 11.10 and there was some problems with the unity dock and also the problem with the volume not being remembered after restart or shutdown. I'm using dualboot with Windows 7. Ubuntu was installed after windows. I have 2 sound cards. One is onboard, on the motherboard, and the other is external, an E-MU 0404 USB 2.0 sound card. The last one is my primary sound card and I've choosed it as default output sound card. I've upgraded to 12.04 hopeing that this was fiex but even in this version the OS doesn't keep the volume where it was last time. The big problem is that sometimes I forget about this problem and start music and it starts at full volume and soon I think I will die of heart attack. Is there a way to make it remember or at least to tell him to start at a specific volume not at 100%?

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  • cannot add movie file to pitivi

    - by niku
    when i try adding this movie file to pitivie i get the error as follows (i can play the file in mplayer just fine tho): Problem: An internal error occurred while analyzing this file: Could not find GStreamer caps mapping for FFmpeg codec 'h264', and you are using an external libavcodec. This is most likely due to a packaging problem and/or libavcodec having been upgraded to a version that is not compatible with this version of gstreamer-ffmpeg. Make sure your gstreamer-ffmpeg and libavcodec packages come from the same source/repository. Extra information: gstffmpegdec.c(1336): gst_ffmpegdec_negotiate (): /GstPipeline:Discoverer-file:///media/Data/pitivi/taw2.mkv/GstDecodeBin2:dbin/ffdec_h264:ffdec_h2645 Also, my system language is English, but regional format is set to German. mplayer installed in German, I want it in English tho... Thanks a lot for your help :) I know I'm a noob .

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  • How to configure Google Analytics experiments manually

    - by John
    I wish to run multivariate tests on an e-commerce site that run across all product pages. I will be setting and deciding the variations myself all I need to do is track the results in GA. I think may be possible (although only A/B testing is available via the GA UI): https://developers.google.com/analytics/devguides/platform/features/experiments#serving-framework EXTERNAL – You will choose variations, handle experiment optimization, and only report the chosen variation to Google Analytics. For example, this should be used by 3rd-party optimization platforms that want to integrate with Google Analytics for reporting purposes. In this case, the Google Analytics statistical engine will not run. However how do I configure this and push the data to GA in my page?

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  • Changelog Management

    - by Gnial0id
    I'm currently developing a WinForm application. In order to inform the client about the improvements and corrections made during the last version, I would like to manage and display a changelog. I mostly found existing changelog on website (the term changelog is pretty used) or explanation on how to manage the release numbers, which I don't care. So, these are my questions: How do I manage a changelog (using XML, pure text in the app, etc.) in a desktop application? How do I present it to the user (external website, inside the winform application)?

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  • Unable to mount samsung galaxy S3 via USB

    - by dez93_2000
    Connecting as either MTP or PTP: neither allows one to see pictures saved as default by phone camera to DCIM folder on external SD card. Similar problems with previous models (e.g. S2) were solvable by 'usb utilities' in wireless & networking settings, but this is no longer present. Other suggestions have mentioned uninstalling various libraries... but i don't wanna just start cutting stuff without knowing it'll help. Any thoughts? Seems like a pretty epic fail from google & samsung. There's not even a linux section on the relevant google site... despite android's usb driver being part of the linux kernel which powers android. Boo!

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  • Oracle Solaris at OpenWorld SF 2012

    - by Markus Weber
    SAVE THE DATE !Oracle OpenWorld will be from Sep 30 to Oct 4 in San Francisco this year.Register paying early bird prices, plan for your travel, and plan for your hotel !Get ready to learn about the latest of Oracle Solaris, Oracle Solaris Cluster, and Oracle Solaris Studio. The external Call For Papers just closed, which means many people will work hard over the next few weeks to make sure you will get the best possible sessions, demos, hands on labs, etc.Early signs show that we will have great Solaris coverage, similar to last year. Read this nice recap about it, or to refresh your memory of what we managed to cover last year even more, check out the 2011 Focus On Oracle Solaris document (pdf). So stay tuned. As it's true for all other Oracle products, we will keep you posted on OpenWorld 2012 news as they become available.

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  • Maximize, minimize and close buttons are either not present or not working in Lubuntu

    - by jimirings
    As the title indicates, the maximize, minimize, and close buttons are either not present or not working on my Lubuntu desktop. In fact, it only seems to be Google Chrome that displays the buttons at all, and only the close button works in Chrome, maximize and minimize don't do anything. When I use regular Ubuntu, they're all there just fine but not on Lubuntu. This all seemed to occur after I hooked my netbook up to an external monitor while using Lubuntu. Not sure if that had anything to do with it or not, but it seemed too big of a coincidence to not mention. Any ideas what the cause and a fix might be? Thanks in advance.

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  • Complete Guide/Tutorials on LWJGL?

    - by user43353
    Dont get me wrong, I finished these tutorials on http://lwjgl.org/wiki/index.php?title=Main_Page. I finished The Basics section, OpenGL 3.2 and newer section, and I looked at the Example Code section. They were great tutorials, and I have looked at the external tutorials as well. I don't know where to go from here, and OpenGL is not my strong point. Some one suggested Learning Modern 3D Graphics Programming, and I didnt learn much. I looked at the port to LWJGL, but the book was on C and I couldn't really understand what the OpenGL meant. I am trying to learn 2D gaming, not 3D. Maybe later. Is there any tutorials that aren't C/C++ heavy and teach you 2D OpenGL?

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  • How do I fool 12.10 to think it uses Unity2d in order to get the resolution my screen can use?

    - by Konstapel Kask
    On a laptop (model older) I have two screens (one built in, one external). I wish to use them both at the same time, but the settings app complains: Requested size (2944, 1080) exceeds 3D hardware limit (2048, 2048). You must either rearrange the displays so that they fit within a (2048, 2048) square or select the Ubuntu 2D session at login. The problem though, Unity 2D has been discontinued. I have forced Ubuntu to render Unity in 2D mode (with the help of echo export UNITY_LOW_GFX_MODE=1 >> .xprofile in accordance to this askubuntu post. But the error message still remains. How can one get the resolution that my computer supports? Or, how can I assure Ubuntu that it truly does use a 2D session?

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  • Ubuntu 13.04 on UEFI system with Windows Boot Manager as the main loader

    - by Mehrdad
    On my old laptop (legacy BIOS, MBR disk), this was perfectly possible to get working: I turn on the computer and see the Windows Boot Manager I use EasyBCD (or BootPart, or something else) to add an option to the BCD menu which allows me to boot into GRUB, and then into Ubuntu I can't figure how to do this on my new laptop (UEFI, GPT disk), whether in UEFI or legacy mode. Currently I've installed (and even booted!) Ubuntu on my laptop, but only with the help of an external GRUB (on a USB flash drive). How can I add GRUB as an option in the Windows Boot Manager on a UEFI laptop? (No, I don't want to change my primary boot loader. So no, I don't want to overwrite the Windows boot loader with GRUB.)

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  • Moving My Blog

    - by Hirt
    Oracle has, unfortunately, moved to a new blogging platform. For security reasons, it is no longer possible to use external tools, such as Windows Live Writer. Since this makes it too time consuming for me to blog, I've decided to only use my private blog, even for work related blog entries. This is where you can find my blog entries, from now on:http://hirt.se/blog/ Note that it is hosted on the poor server in my garage, hooked up to an ADSL-modem. It will probably be dog slow. Sorry for that.

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  • Why do we keep using CSV?

    - by Stephen
    Why do we keep using CSV? I recently made a shift to working the health domain and despite the wonderful work in data transfer standards, all data transfer is in CSV, both for reporting to external organisations, and for data migrations when implementing new systems. Unfortunately the use of CSV is the cause of the endless repetition of the same stupid errors, with the same waste of developer time. (bad escaping, failing to handle null fields etc.) I know we can do better, and anything between JSON and XML (depending on the instance) would be fine. (Most of the time this is data going from one MS SQLserver 2005 to another!) I feel as if each time I see this happening I am literally watching one developer waste anothers time. So why do we keep shafting each other? When will we stop?

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  • failure to restore backup from deja dup

    - by Layla Kosakov
    I had ubuntu 12.04.1 and I made a backup with deja dup of the home folder in an external hard disk. Today I installed ubuntu 14.4 and erased the ubuntu 12.04.1. Now I'm trying to restore my back up. First it ask where is the back up to restore, then it ask of what date to restore, and then it starts, after a wile ask for the password. I put the password and it says Restoring and stays in preparing with out any advancement. Don't show any error, just stays preparing. The window of details is in white. I had all my documents... it's very bad for me, all my personal data... lost? Thanks for any help, Layla.

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  • Product Support Webcast for Existing Customers: Security Scenarios with Oracle WebCenter Content

    - by John Klinke
    Learn how user authentication and authorization is now implemented in Oracle WebCenter Content by attending this 1-hour Advisor Webcast "Security Scenarios with WebCenter Content" on September 27, 2012 at 11:00am Eastern (16:00 UK / 17:00 CET / 8:00am Pacific / 9:00am Mountain) This 1-hour session is recommended for technical and functional users of Oracle WebCenter Content. In this session, we will explain how user authentication and authorization is implemented in WebCenter Content 11g as well as ways that single sign-on (SSO) can be used. Topics will include: - How authentication and authorization was handled in previous WebCenter Content Server versions - The WebLogic Server mechanisms now used to provide user access and content security - Dealing with external and internal users - Overview of the WebLogic Server LDAP provider configuration - How to differentiate Roles and Accounts - WebCenter Content credential mapping - Single Sign-on (SSO) - SAML and Kerberos Register now at http://bit.ly/PH7zDj

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  • Disable outbound links without letting others know that

    - by tadoman
    Is there a way I can tell google not to follow external links ( pointing to other sites) without letting other know. I know you can disable outbound links by putting rel=nofollow or something in robots.txt. But that's something others can see as well. I'm just wondering if there's a way to tell google not to follow those links without letting others know that... like a setting in webmaster tools or something similar ( there's definetly one way. I could set an exception in my conf file for my server to check the user agent to be "googlebot" and then serve a different version of robots.txt. So that when a different user would check that link it would return a different robots.txt thant the one served to googlebot. However I'm not too sure google would be too happy about this) Thank you

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