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  • What is the difference between a restful route method for getting an index vs. creating a new object

    - by Jason
    According to rake routes, there's the same path for getting an index of objects as there is for creating a new object: cars GET /cars(.:format) {:controller=>"plugs", :what=>"car", :action=>"index"} POST /cars(.:format) {:controller=>"plugs", :what=>"car", :action=>"create"} Obviously, the HTTP verb is what distinguishes between them. I want the "create" version of the cars_path method, not the "index" version. My question is what route method do you invoke to choose the one you want? I'm telling cucumber what path to generate with this: when /the car plug preview page for "(.+)"/ cars_path(:action => :create, :method => :post) ...but it always chooses the "index" action, not "create". I've tried lots of combinations for the hash argument following cars_path and nothing changes it from choosing "index" instead of "create". I'll get an error like this: cars_url failed to generate from {:controller=>"plugs", :method=>:post, :what=>"car", :action=>"create"}, expected: {:controller=>"plugs", :what=>"car", :action=>"index"}, diff: {:method=>:post, :action=>"index"} (ActionController::RoutingError) This seems like a very simple question but I've had no luck googling for it, so could use some advice. Thanks.

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  • IE 7 activex object (or xmlhttprequest?) open method using POST takes 20-30 seconds to return

    - by Toddeman
    i have a problem that only shows itself in IE7. its a simple ajax call. i got my object (accounting for the browser) so in 7 i SHOULD have an ActiveXObject. when i call open with POST, it takes 20-30 seconds to return. i am using a TON of GET calls to populate information and all of these work (finally, after some bug fixing), but i am NOT a web developer so much like the other bugs i had to fix, i figured i was just missing another IE anomaly. this is not a consistent bug either, which makes it harder to find for me. most times the POST functions like it does in Firefox or Chrome, but maybe 1 out of 4 or 5 will take 20-30 seconds to return. it DOES return correctly when it returns, it just takes a long time. am i missing something simple? or is there a smarter way for me to find out exactly what is going on (like the equivalent of the firebug 'net' tab for windows?).

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  • How to get address the object of an related entity with CoreData ?

    - by eemceebee
    Hi Ok, after I ran into a dead end modifieing an existing Apple example for CoreData, I started completely new creating my own project and that worked fine,..... until I tried to access a related entity. So here is what I did. I created 2 entities, where one is just the detail information of the other one, so there is a one-2-one relationship. Entity #1, Stocks: name value details -- relationship to Entity #2 Entity #2, StockDetails: bank published stock -- relationship to Entity #1 Now, I created the "Managed Object Class" for both of the Entities. Then I created a few lines to put some data into it NSManagedObjectContext *context = [self managedObjectContext]; Stocks *stockinfo= [NSEntityDescription insertNewObjectForEntityForName:@"Stocks" inManagedObjectContext:context]; stockinfo.name = @"Apple"; stockinfo.value = [NSNumber numberWithInt:200]; StockDetails *thestockdetails = [NSEntityDescription insertNewObjectForEntityForName:@"StockDetails" inManagedObjectContext:context]; thestockdetails.bank = @"Bank of America"; thestockdetails.published = [NSDate date]; thestockdetails.stock = stocks_; stockinfo.details = thestockdetails ; NSError *error; if (![context save:&error]) { NSLog(@"A Problem occured, couldn't save: %@", [error localizedDescription]); } Just want to mention here, that I do not get an error with this. Next I put everything into a UITableViewController for a preview and another for a detail view. The preview just shows infos form Entity #1 (Stocks) and when selected it shows the detail view. Now here I also display the infos form Entity #1 (Stocks) but I want to show the Entity #2 (StockDetails) aswell. This is how I try to access the data : StockDetails *details_ = [stockinfo details]; And this gives me a EXC_BAD_ACCESS. So any idea what I am doing wrong here ? Thanks

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  • LINQ .Cast() extension method fails but (type)object works.

    - by Ben Robinson
    To convert between some LINQ to SQL objects and DTOs we have created explicit cast operators on the DTOs. That way we can do the following: DTOType MyDTO = (LinqToSQLType)MyLinq2SQLObj; This works well. However when you try to cast using the LINQ .Cast() extension method it trows an invalid cast exception saying cannot cast type Linq2SQLType to type DTOType. i.e. the below does not work List<DTO.Name> Names = dbContact.tNames.Cast<DTO.Name>() .ToList(); But the below works fine: DAL.tName MyDalName = new DAL.tName(); DTO.Name MyDTOName = (DTO.Name)MyDalName; and the below also works fine List<DTO.Name> Names = dbContact.tNames.Select(name => (DTO.Name)name) .ToList(); Why does the .Cast() extension method throw an invalid cast exception? I have used the .Cast() extension method in this way many times in the past and when you are casting something like a base type to a derived type it works fine, but falls over when the object has an explicit cast operator.

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  • Why don't I need to bind my vertex buffer object before calling glDrawArrays?

    - by valmo
    I'm a bit confused why this still renders. I thought you need to bind a vertex buffer object so that glDrawArrays knows which vertex buffer to use. Here is my initialisation code.. // Create and bind vertex array to store vertex attribute states. glGenVertexArraysOES(NUM_VERTEX_ARRAYS, &m_vertexArray); glBindVertexArrayOES(m_vertexArray); // Create and bind vertex buffer to store vertex data. glGenBuffers(NUM_VERTEX_BUFFERS, &m_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * 36, &m_vertices[0], GL_STATIC_DRAW); glEnableVertexAttribArray(VertexAttribPosition); glVertexAttribPointer(VertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 24, BUFFER_OFFSET(0)); glEnableVertexAttribArray(VertexAttribNormal); glVertexAttribPointer(VertexAttribNormal, 3, GL_FLOAT, GL_FALSE, 24, BUFFER_OFFSET(12)); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArrayOES(0); Here is my render code. I'm confused why glDrawArrays still works when I bind 0 to GL_ARRAY_BUFFER. glBindVertexArrayOES(m_vertexArray); glBindBuffer(GL_ARRAY_BUFFER, 0); glDrawArrays(GL_TRIANGLES, 0, 36); glBindVertexArrayOES(0);

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  • Why does JavaScript's getElementsByClassName provide an object that is NOT an array?

    - by Paragon
    I'm trying to get a list in JavaScript (not using jQuery) of all the elements on the page with a specific class name. I therefore employ the getElementsByClassName() function as follows: var expand_buttons = document.getElementsByClassName('expand'); console.log(expand_buttons, expand_buttons.length, expand_buttons[0]); Note that I have three anchor elements on my page with the class 'expand'. This console.log() outputs [] 0 undefined Next, for kicks, I threw expand_buttons into its own array as follows: var newArray = new Array(expand_buttons); console.log(newArray, newArray.length); This suddenly outputs [NodeList[3]] 1 and I can click through the nodelist and see the attributes of the three 'expand' anchor elements on the page. It's also worth noting that I was able to get my code working in a w3schools test page. It may also be of note that my use of document.getElementsByName actually does output (to the console) an array of elements, but when I ask for its length, it tells me 0. Similarly, if I try to access an array element using array_name[0] as normal, it outputs 'undefined', despite there clearly being an element inside of an array when I print the object to the console. Does anybody have any idea why this might be? I just want to loop through DOM elements, and I'm avoiding jQuery at the moment because I'm trying to practice coding with vanilla JavaScript. Thanks, ParagonRG

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  • How do i find if an object is before or after a waypoint?

    - by BoMann Andersen
    Im working on a racing game for a school project. Using Visual studio 10 pro, and Irrlicht. Sorry for bad grammar ., and its my first question so not sure if its done right. How i want it to work is that i make waypoints at different points on the track, and then i run my waypoint check to see if a car is past its next waypoint (the next it "needs" to go past), if yes then it updates the next waypoint, else nothing. The way i hope this will work is, i make a vector from n to n+1, then find the vector that is perpendicular to the first vector at n. Then i see if the object is in front or behind that vector. I found a Gamedev.net forumpost that helped me make this function: void Engine::checkWaypoint(Vehicle* vehicle) { btVector3 vector = waypoints[vehicle->nextWaypoint]; // n btVector3 nextVector = waypoints[vehicle->nextWaypoint + 1]; // n+1 vector = nextVector - vector; // First vector btVector3 pos = btVector3(vehicle->position.X,vehicle->position.Y,vehicle->position.Z); float product = vector.dot(pos - waypoints[vehicle->nextWaypoint]); // positiv = before, negative = behind if(product < 0) vehicle->nextWaypoint += 1; } Current bugs with this is: Updates the nextwaypoint more then ones without going past a new point. When it gets to the end and resets, it stops triggering on the first waypoints. So my questions: Is this an good way to do this? Did i do it right?

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  • What collection object is appropriate for fixed ordering of values?

    - by makerofthings7
    Scenario: I am tracking several performance counters and have a CounterDescription[] correlate to DataSnapshot[]... where CounterDescription[n] describes the data loaded within DataSnapshot[n]. I want to expose an easy to use API within C# that will allow for the easy and efficient expansion of the arrays. For example CounterDescription[0] = Humidity; DataSnapshot[0] = .9; CounterDescription[1] = Temp; DataSnapshot[1] = 63; My upload object is defined like this: Note how my intent is to correlate many Datasnapshots with a dattime reference, and using the offset of the data to refer to its meaning. This was determined to be the most efficient way to store the data on the back-end, and has now reflected itself into the following structure: public class myDataObject { [DataMember] public SortedDictionary<DateTime, float[]> Pages { get; set; } /// <summary> /// An array that identifies what each position in the array is supposed to be /// </summary> [DataMember] public CounterDescription[] Counters { get; set; } } I will need to expand each of these arrays (float[] and CounterDescription[] ), but whatever data already exists must stay in that relative offset. Which .NET objects support this? I think Array[] , LinkedList<t>, and List<t> Are able to keep the data fixed in the right locations. What do you think?

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  • Is it okay for multiple objects to retain the same object in Objective-C/Cocoa?

    - by Andrew Arrow
    Say I have a tableview class that lists 100 Foo objects. It has: @property (nonatomic, retain) NSMutableArray* fooList; and I fill it up with Foos like: self.fooList = [NSMutableArray array]; while (something) { Foo* foo = [[Foo alloc] init]; [fooList addObject:foo]; [foo release]; } First question: because the NSMutableArray is marked as retain, that means all the objects inside it are retained too? Am I correctly adding the foo and releasing the local copy after it's been added to the array? Or am I missing a retain call? Then if the user selects one specific row in the table and I want to display a detail Foo view I call: FooView* localView = [[FooView alloc] initWithFoo:[self.fooList objectAtIndex:indexPath.row]]; [self.navigationController pushViewController:localView animated:YES]; [localView release]; Now the FooView class has: @property (nonatomic, retain) Foo* theFoo; so now BOTH the array is holding on to that Foo as well as the FooView. But that seems okay right? When the user hits the back button dealloc will be called on FooView and [theFoo release] will be called. Then another back button is hit and dealloc is called on the tableview class and [fooList release] is called. You might argue that the FooView class should have: @property (nonatomic, assign) Foo* theFoo; vs. retain. But sometimes the FooView class is called with a Foo that's not also in an array. So I wanted to make sure it was okay to have two objects holding on to the same other object.

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  • SFINAE and detecting if a C++ function object returns void.

    - by Tom Swirly
    I've read the various authorities on this, include Dewhurst and yet haven't managed to get anywhere with this seemingly simple question. What I want to do is to call a C++ function object, (basically, anything you can call, a pure function or a class with ()), and return its value, if that is not void, or "true" otherwise. #include <stdio.h> struct Foo { void operator()() {} }; struct Bar { bool operator()() { return false; } }; Foo foo; Bar bar; bool baz() { return false; } void bang() {} const char* print(bool b) { printf(b ? "true, " : "false, "); } template <typename Functor> bool magicCallFunction(Functor f) { return true; // lots of template magic occurs here... } int main(int argc, char** argv) { print(magicCallFunction(foo)); print(magicCallFunction(bar)); print(magicCallFunction(baz)); print(magicCallFunction(bang)); printf("\n"); }

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  • How to display in a form the next object of a collection?

    - by user359706
    I have a list of objects produced. after click on next I want to display the next product in the form my products list: Private List listProduct; listProduits = new List<Product>(); Product objProduit_1 = new Produit; objProduct_1.ref = "001"; objProduct_1.article = "G900"; objProduct_1.quantity = 30; listProducts.Add(objProduct_1); ProductobjProduit_2 = new Product; objProduct_2.ref = "002"; objProduct_2.article = "G900"; objProduct_2.quantity = 35; listProduits.Add(objProduct_2); in my asp page I have the following form: <form id="formNF" runat="server"> <asp:TextBox ID="txtRef" runat="server"></asp:TextBox> <asp:TextBox ID="txtArticle" runat="server"></asp:TextBox> <asp:TextBox ID="txtQauntity" runat="server"></asp:TextBox> <asp:Button ID="ButtonNext" runat="server" Text="Next product" OnClick="ButtonNext_Click"/> </form> In my code-behind: protected void ButtonNext_Click(object sender, EventArgs e) { // I do not know how to retrieve the following product // How to stop and continue after click on next button? foreach (Product prd in listProduct){ txtRef.Text = prd.ref; txtRef.Text = prd.article; txtRef.Text = prd.quantity; } } Thank you in advance.

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  • What is the fastest (to access) struct-like object in Python?

    - by DNS
    I'm optimizing some code whose main bottleneck is running through and accessing a very large list of struct-like objects. Currently I'm using namedtuples, for readability. But some quick benchmarking using 'timeit' shows that this is really the wrong way to go where performance is a factor: Named tuple with a, b, c: >>> timeit("z = a.c", "from __main__ import a") 0.38655471766332994 Class using __slots__, with a, b, c: >>> timeit("z = b.c", "from __main__ import b") 0.14527461047146062 Dictionary with keys a, b, c: >>> timeit("z = c['c']", "from __main__ import c") 0.11588272541098377 Tuple with three values, using a constant key: >>> timeit("z = d[2]", "from __main__ import d") 0.11106188992948773 List with three values, using a constant key: >>> timeit("z = e[2]", "from __main__ import e") 0.086038238242508669 Tuple with three values, using a local key: >>> timeit("z = d[key]", "from __main__ import d, key") 0.11187358437882722 List with three values, using a local key: >>> timeit("z = e[key]", "from __main__ import e, key") 0.088604143037173344 First of all, is there anything about these little timeit tests that would render them invalid? I ran each several times, to make sure no random system event had thrown them off, and the results were almost identical. It would appear that dictionaries offer the best balance between performance and readability, with classes coming in second. This is unfortunate, since, for my purposes, I also need the object to be sequence-like; hence my choice of namedtuple. Lists are substantially faster, but constant keys are unmaintainable; I'd have to create a bunch of index-constants, i.e. KEY_1 = 1, KEY_2 = 2, etc. which is also not ideal. Am I stuck with these choices, or is there an alternative that I've missed?

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  • Why does Java think my object is a variable?

    - by user2896898
    Ok so I'm trying to make a simple pong game. I have a paddle that follows the mouse and a ball that bounces around. I wrote a method collidesWith(Sprite s) inside of my Sprite class that checks if the ball collides with the paddle (this works and isn't the problem). I have two objects extending my sprite class, a ball and a paddle object. So inside of my ball class I'm trying to check if it collides with the paddle. So I've tried if(this.collidesWith(paddle) == true){ System.out.println("They touched"); } I've also tried ball.collidesWith(paddle) and other combinations but it always says the same thing about the paddle (and the ball when I use ball.collidesWith) "Cannot find symbol. Symbol: variable paddle(or ball). Location: class Ball" So if I'm reading this right, it thinks that the paddle (and ball) are variables and it's complaining because it can't find them. How can I make it understand I am passing in objects, not variables? For extra information, an earlier assignment had me make two boxes and for them to change colors when they were colliding. In that assignment I used very similar code to above with if(boxOne.collidesWith(boxTwo) == true){ System.out.println("yes"); } And in this code it worked just fine. The program knew that boxOne and boxTwo were child classes of my Sprite class. Anyone know why they wouldn't work the same?

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  • What happens when you create an instance of an object containing no state in C#?

    - by liquorice
    I am I think ok at algorithmic programming, if that is the right term? I used to play with turbo pascal and 8086 assembly language back in the 1980s as a hobby. But only very small projects and I haven't really done any programming in the 20ish years since then. So I am struggling for understanding like a drowning swimmer. So maybe this is a very niave question or I'm just making no sense at all, but say I have an object kind of like this: class Something : IDoer { void Do(ISomethingElse x) { x.DoWhatEverYouWant(42); } } And then I do var Thing1 = new Something(); var Thing2 = new Something(); Thing1.Do(blah); Thing2.Do(blah); does Thing1 = Thing2? does "new Something()" create anything? Or is it not much different different from having a static class, except I can pass it around and swap it out etc. Is the "Do" procedure in the same location in memory for both the Thing1(blah) and Thing2(blah) objects? I mean when executing it, does it mean there are two Something.Do procedures or just one?

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  • Doing a global count of an object type (like Users), best practice?

    - by user246114
    Hi, I know keeping global counters is frowned upon in app engine. I am interested in getting some stats though, like once every 24 hours. For example, I'd like to count the number of User objects in the system once every 24 hours. So how do we do this? Do we simply keep a set of admin tool functions which do something like: SELECT FROM com.me.project.server.User; and just see what the size of the returned List is? This is kind of a bummer because the datastore would have to deserialize every single User instance to create the returned list, right? I could optimize this possibly by asking for only the keys to be returned, so the whole User object doesn't have to be deserialized. Then again, a global counter for # of users probably would create too much contention, because there probably won't be hundreds of signups a minute for the service I'm creating. How should we go about doing this? Getting my total number of users once a day is probably a pretty typical operation? Thank you

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  • What's wrong (or right) with this JS Object Pattern?

    - by unsane1
    Here's an example of the pattern I'm using in my javascript objects these days (this example relies on jQuery). http://pastie.org/private/ryn0m1gnjsxdos9onsyxg It works for me reasonably well, but I'm guessing there's something wrong, or at least sub-optimal about it, I'm just curious to get people's opinions. Here's a smaller, inline example of it: sample = function(attach) { // set internal reference to self var self = this; // public variable(s) self.iAmPublic = true; // private variable(s) var debug = false; var host = attach; var pane = { element: false, display: false } // public function(s) self.show = function() { if (!pane.display) { position(); $(pane.element).show('fast'); pane.display = true; } } self.hide = function() { if (pane.display) { $(pane.element).hide('fast'); pane.display = false; } } // private function(s) function init () { // do whatever stuff is needed on instantiation of this object // like perhaps positioning a hidden div pane.element = document.createElement('div'); return self; } function position() { var h = { 'h': $(host).outerHeight(), 'w': $(host).outerWidth(), 'pos': $(host).offset() }; var p = { 'w': $(pane.element).outerWidth() }; $(pane.element).css({ top: h.pos.top + (h.h-1), left: h.pos.left + ((h.w - p.w) / 2) }); } function log () { if (debug) { console.log(arguments); } } // on-instantiation let's set ourselves up return init(); } I'm really curious to get people's thoughts on this.

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  • Why can't I display same object in multiple viewports?

    - by user288973
    Hi, I'm pretty new to OpenGL. Was playing around with some code but can't figure out why the following will not produce two viewports with the same object view. Heres the code: glViewport(0, windowHeight/2, windowWidth/2, windowHeight); glScissor(0, windowHeight/2, windowWidth/2, windowHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective( 45.0, (GLfloat)(windowWidth/2)/(GLfloat)(windowHeight/2), 0.1f, 500.0 ); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); drawParticleView(); glViewport(windowWidth/2, 0, windowWidth, windowHeight/2); glScissor(windowWidth/2, 0, windowWidth, windowHeight/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective( 45.0, (GLfloat)(windowWidth/2)/(GLfloat)(windowHeight/2), 0.1f, 500.0 ); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); drawParticleView(); drawParticleView() just draws an array of rectangles. The problem is that the second viewport is a squashed representation of the first. My window width is 1280 and height 960. I'm obviously doing something wrong but what? Thanks

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  • When my object is no longer referenced why do its events continue to run?

    - by Ryan Peschel
    Say I am making a game and have a base Buff class. I may also have a subclass named ThornsBuff which subscribes to the Player class's Damaged event. The Player may have a list of Buffs and one of them may be the ThornsBuff. For example: Test Class Player player = new Player(); player.ActiveBuffs.Add(new ThornsBuff(player)); ThornsBuff Class public ThornsBuff(Player player) { player.DamageTaken += player_DamageTaken; } private void player_DamageTaken(MessagePlayerDamaged m) { m.Assailant.Stats.Health -= (int)(m.DamageAmount * .25); } This is all to illustrate an example. If I were to remove the buff from the list, the event is not detached. Even though the player no longer has the buff, the event is still executed as if he did. Now, I could have a Dispel method to unregister the event, but that forces the developer to call Dispel in addition to removing the Buff from the list. What if they forget, increased coupling, etc. What I don't understand is why the event doesn't detatch itself automatically when the Buff is removed from the list. The Buff only existed in the list and that is its one reference. After it is removed shouldn't the event be detached? I tried adding the detaching code to the finalizer of the Buff but that didn't fix it either. The event is still running even after it has 0 references. I suppose it is because the garbage collector had not run yet? Is there any way to make it automatic and instant so that when the object has no references all its events are unregisted? Thanks.

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  • How to break an object into chunks based on some property?

    - by CurlyFro
    public class InvestorMailing { public string To { get; set; } public IEnumerable<string> Attachments { get; set; } public int AttachmentCount { get; set; } public long AttachmentSize { get; set; } } i have an IList<InvestorMailing> mailingList. if the attachment size is greater than x, then i need to split my object into chunks. is there an easy linq-y way to do this? Edited: this is how i'm generating my mailings: var groupedMailings = mailingList.GroupBy(g => g.GroupBy); var investorMailings = groupedMailings.Select( g => new DistinctInvestorMailing { Id = g.Select(x => x.Id).FirstOrDefault(), To = g.Key.Trim(), From = g.Select(x => x.From).FirstOrDefault(), FromName = g.Select(x => x.FromName).FirstOrDefault(), Bcc = g.Select(x => x.Bcc).FirstOrDefault(), DeliveryCode = g.Select(x => x.DeliveryCode).FirstOrDefault(), Subject = g.Select(x => x.Subject).FirstOrDefault(), Body = g.Select(x => x.Body).FirstOrDefault(), CommentsOnStatus = g.Select(x => x.CommentsOnStatus).FirstOrDefault(), Attachments = g.Select(x => x.AttachmentPath), AttachmentCount = g.Select(x => x.AttachmentPath).Count(), AttachmentSize = g.Sum(x => x.AttachmentSize), MailType = g.Select(x => x.MessageType).FirstOrDefault() } ).ToList();

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  • TypeError: Error #1009: Cannot access a property or method of a null object reference. at RECOVER_fyp1_fla::MainTimeline/abc1()

    - by user2643323
    TypeError: Error #1009: Cannot access a property or method of a null object reference. at RECOVER_fyp1_fla::MainTimeline/abc1() Hi, what does this mean? Can anybody figure it out? Thanks. Code: swatter.addEventListener(Event.ENTER_FRAME,abc1); Mouse.hide(); function abc1(e:Event) { swatter.x = mouseX; swatter.y = mouseY; enter code here mosq1.y = mosq1.y + 2; mosq2.y = mosq2.y + 3; mosq3.y = mosq3.y + 4; mosq4.y = mosq4.y + 5; mosq5.y = mosq5.y + 6; if (mosq1.y > 640) { mosq1.y = -50; } if (mosq2.y > 640) { mosq2.y = -50; } if (mosq3.y > 640) { mosq3.y = -50; } if (mosq4.y > 640) { mosq4.y = -50; } if (mosq5.y > 640) { mosq5.y = -50; } if(swatter.hitTestObject(mosq1)) { //SoundMixer.stopAll(); //three_start_sound1.play(); mosq1.parent.removeChild(mosq1); } if(swatter.hitTestObject(mosq2)) { //SoundMixer.stopAll(); //three_start_sound1.play(); mosq2.parent.removeChild(mosq2); } if(swatter.hitTestObject(mosq3)) { //SoundMixer.stopAll(); //three_start_sound1.play(); mosq3.parent.removeChild(mosq3); } if(swatter.hitTestObject(mosq4)) { //SoundMixer.stopAll(); //three_start_sound1.play(); mosq4.parent.removeChild(mosq4); } if(swatter.hitTestObject(mosq5)) { //SoundMixer.stopAll(); //three_start_sound1.play(); mosq5.parent.removeChild(mosq5); } } enter code here

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  • Refactoring multiple interfaces to a common interface using MVVM, MEF and Silverlight4

    - by Brian
    I am just learning MVVM with MEF and already see the benefits but I am a little confused about some implementation details. The app I am building has several Models that do the same with with different entities (WCF RIA Services exposing a Entity framework object) and I would like to avoid implementing a similar interface/model for each view I need and the following is what I have come up with though it currently doesn't work. The common interface has a new completed event for each model that implements the base model, this was the easiest way I could implement a common class as the compiler did not like casting from a child to the base type. The code as it currently sits compiles and runs but the is a null IModel being passed into the [ImportingConstructor] for the FaqViewModel class. I have a common interface (simplified for posting) defined as follows, this should look familiar to those who have seen Shawn Wildermuth's RIAXboxGames sample. public interface IModel { void GetItemsAsync(); event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; } A base method that implements the interface public class ModelBase : IModel { public virtual void GetItemsAsync() { } public virtual event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; protected void PerformQuery<T>(EntityQuery<T> qry, EventHandler<EntityResultsArgs<T>> evt) where T : Entity { Context.Load(qry, r => { if (evt == null) return; try { if (r.HasError) { evt(this, new EntityResultsArgs<T>(r.Error)); } else if (r.Entities.Count() > 0) { evt(this, new EntityResultsArgs<T>(r.Entities)); } } catch (Exception ex) { evt(this, new EntityResultsArgs<T>(ex)); } }, null); } private DomainContext _domainContext; protected DomainContext Context { get { if (_domainContext == null) { _domainContext = new DomainContext(); _domainContext.PropertyChanged += DomainContext_PropertyChanged; } return _domainContext; } } void DomainContext_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { switch (e.PropertyName) { case "IsLoading": AppMessages.IsBusyMessage.Send(_domainContext.IsLoading); break; case "IsSubmitting": AppMessages.IsBusyMessage.Send(_domainContext.IsSubmitting); break; } } } A model that implements the base model [Export(ViewModelTypes.FaqViewModel, typeof(IModel))] public class FaqModel : ModelBase { public override void GetItemsAsync() { PerformQuery(Context.GetFaqsQuery(), GetFaqsComplete); } public override event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; } A view model [PartCreationPolicy(CreationPolicy.NonShared)] [Export(ViewModelTypes.FaqViewModel)] public class FaqViewModel : MyViewModelBase { private readonly IModel _model; [ImportingConstructor] public FaqViewModel(IModel model) { _model = model; _model.GetFaqsComplete += Model_GetFaqsComplete; _model.GetItemsAsync(); // Load FAQS on creation } private IEnumerable<faq> _faqs; public IEnumerable<faq> Faqs { get { return _faqs; } private set { if (value == _faqs) return; _faqs = value; RaisePropertyChanged("Faqs"); } } private faq _currentFaq; public faq CurrentFaq { get { return _currentFaq; } set { if (value == _currentFaq) return; _currentFaq = value; RaisePropertyChanged("CurrentFaq"); } } public void GetFaqsAsync() { _model.GetItemsAsync(); } void Model_GetFaqsComplete(object sender, EntityResultsArgs<faq> e) { if (e.Error != null) { ErrorMessage = e.Error.Message; } else { Faqs = e.Results; } } } And then finally the Silverlight view itself public partial class FrequentlyAskedQuestions { public FrequentlyAskedQuestions() { InitializeComponent(); if (!ViewModelBase.IsInDesignModeStatic) { // Use MEF To load the View Model CompositionInitializer.SatisfyImports(this); } } [Import(ViewModelTypes.FaqViewModel)] public object ViewModel { set { DataContext = value; } } }

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  • How do I use constructor dependency injection to supply Models from a collection to their ViewModels

    - by GraemeF
    I'm using constructor dependency injection in my WPF application and I keep running into the following pattern, so would like to get other people's opinion on it and hear about alternative solutions. The goal is to wire up a hierarchy of ViewModels to a similar hierarchy of Models, so that the responsibility for presenting the information in each model lies with its own ViewModel implementation. (The pattern also crops up under other circumstances but MVVM should make for a good example.) Here's a simplified example. Given that I have a model that has a collection of further models: public interface IPerson { IEnumerable<IAddress> Addresses { get; } } public interface IAddress { } I would like to mirror this hierarchy in the ViewModels so that I can bind a ListBox (or whatever) to a collection in the Person ViewModel: public interface IPersonViewModel { ObservableCollection<IAddressViewModel> Addresses { get; } void Initialize(); } public interface IAddressViewModel { } The child ViewModel needs to present the information from the child Model, so it's injected via the constructor: public class AddressViewModel : IAddressViewModel { private readonly IAddress _address; public AddressViewModel(IAddress address) { _address = address; } } The question is, what is the best way to supply the child Model to the corresponding child ViewModel? The example is trivial, but in a typical real case the ViewModels have more dependencies - each of which has its own dependencies (and so on). I'm using Unity 1.2 (although I think the question is relevant across the other IoC containers), and I am using Caliburn's view strategies to automatically find and wire up the appropriate View to a ViewModel. Here is my current solution: The parent ViewModel needs to create a child ViewModel for each child Model, so it has a factory method added to its constructor which it uses during initialization: public class PersonViewModel : IPersonViewModel { private readonly Func<IAddress, IAddressViewModel> _addressViewModelFactory; private readonly IPerson _person; public PersonViewModel(IPerson person, Func<IAddress, IAddressViewModel> addressViewModelFactory) { _addressViewModelFactory = addressViewModelFactory; _person = person; Addresses = new ObservableCollection<IAddressViewModel>(); } public ObservableCollection<IAddressViewModel> Addresses { get; private set; } public void Initialize() { foreach (IAddress address in _person.Addresses) Addresses.Add(_addressViewModelFactory(address)); } } A factory method that satisfies the Func<IAddress, IAddressViewModel> interface is registered with the main UnityContainer. The factory method uses a child container to register the IAddress dependency that is required by the ViewModel and then resolves the child ViewModel: public class Factory { private readonly IUnityContainer _container; public Factory(IUnityContainer container) { _container = container; } public void RegisterStuff() { _container.RegisterInstance<Func<IAddress, IAddressViewModel>>(CreateAddressViewModel); } private IAddressViewModel CreateAddressViewModel(IAddress model) { IUnityContainer childContainer = _container.CreateChildContainer(); childContainer.RegisterInstance(model); return childContainer.Resolve<IAddressViewModel>(); } } Now, when the PersonViewModel is initialized, it loops through each Address in the Model and calls CreateAddressViewModel() (which was injected via the Func<IAddress, IAddressViewModel> argument). CreateAddressViewModel() creates a temporary child container and registers the IAddress model so that when it resolves the IAddressViewModel from the child container the AddressViewModel gets the correct instance injected via its constructor. This seems to be a good solution to me as the dependencies of the ViewModels are very clear and they are easily testable and unaware of the IoC container. On the other hand, performance is OK but not great as a lot of temporary child containers can be created. Also I end up with a lot of very similar factory methods. Is this the best way to inject the child Models into the child ViewModels with Unity? Is there a better (or faster) way to do it in other IoC containers, e.g. Autofac? How would this problem be tackled with MEF, given that it is not a traditional IoC container but is still used to compose objects?

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  • Business rule validation of hierarchical list of objects ASP.NET MVC

    - by SergeanT
    I have a list of objects that are organized in a tree using a Depth property: public class Quota { [Range(0, int.MaxValue, ErrorMessage = "Please enter an amount above zero.")] public int Amount { get; set; } public int Depth { get; set; } [Required] [RegularExpression("^[a-zA-Z]+$")] public string Origin { get; set; } // ... another properties with validation attributes } For data example (amount - origin) 100 originA 200 originB 50 originC 150 originD the model data looks like: IList<Quota> model = new List<Quota>(); model.Add(new Quota{ Amount = 100, Depth = 0, Origin = "originA"); model.Add(new Quota{ Amount = 200, Depth = 0, Origin = "originB"); model.Add(new Quota{ Amount = 50, Depth = 1, Origin = "originC"); model.Add(new Quota{ Amount = 150, Depth = 1, Orinig = "originD"); Editing of the list Then I use Editing a variable length list, ASP.NET MVC 2-style to raise editing of the list. Controller actions QuotaController.cs: public class QuotaController : Controller { // // GET: /Quota/EditList public ActionResult EditList() { IList<Quota> model = // ... assigments as in example above; return View(viewModel); } // // POST: /Quota/EditList [HttpPost] public ActionResult EditList(IList<Quota> quotas) { if (ModelState.IsValid) { // ... save logic return RedirectToAction("Details"); } return View(quotas); // Redisplay the form with errors } // ... other controller actions } View EditList.aspx: <%@ Page Title="" Language="C#" ... Inherits="System.Web.Mvc.ViewPage<IList<Quota>>" %> ... <h2>Edit Quotas</h2> <%=Html.ValidationSummary("Fix errors:") %> <% using (Html.BeginForm()) { foreach (var quota in Model) { Html.RenderPartial("QuotaEditorRow", quota); } %> <% } %> ... Partial View QuotaEditorRow.ascx: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<Quota>" %> <div class="quotas" style="margin-left: <%=Model.Depth*45 %>px"> <% using (Html.BeginCollectionItem("Quotas")) { %> <%=Html.HiddenFor(m=>m.Id) %> <%=Html.HiddenFor(m=>m.Depth) %> <%=Html.TextBoxFor(m=>m.Amount, new {@class = "number", size = 5})%> <%=Html.ValidationMessageFor(m=>m.Amount) %> Origin: <%=Html.TextBoxFor(m=>m.Origin)%> <%=Html.ValidationMessageFor(m=>m.Origin) %> ... <% } %> </div> Business rule validation How do I implement validation of business rule: Amount of quota and sum of amounts of nested quotas should equal (e.a. 200 = 50 + 150 in example)? I want to appropriate inputs Html.TextBoxFor(m=>m.Amount) be highlighted red if the rule is broken for it. In example if user enters not 200, but 201 - it should be red on submit. Using sever validation only. Thanks a lot for any advise.

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  • Can I retrieve objects from a complex query that limits results to fields from a single table?

    - by Sean Redmond
    I have a model whose rows I always want to sort based on the values in another associated model and I was thinking that the way to implement this would be to use set_dataset in the model. This is causing query results to be returned as hashes rather than objects, though, so none of the methods from the class can be used when iterating over the dataset. I basically have two classes class SortFields < Sequel::Model(:sort_fields) set_primary_key :objectid end class Items < Sequel::Model(:items) set_primary_key :objectid one_to_one :sort_fields, :class => SortFields, :key => :objectid end Some backstory: the data is imported from a legacy system into mysql. The values in sort_fields are calculated from multiple other associated tables (some one-to-many, some many-to-many) according to some complicated rules. The likely solution will be to just add the values in sort_fields to items (I want to keep the imported data separate from the calculated data, but I don't have to). First, though, I just want to understand how far you can go with a dataset and still get objects rather than hashes. If I set the dataset to sort on a field in items like so class Items < Sequel::Model(:items) set_primary_key :objectid one_to_one :sort_fields, :class => SortFields, :key => :objectid set_dataset(order(:sortnumber)) end then the expected clause is added to the generated SQL, e.g.: >> Items.limit(1).sql => "SELECT * FROM `items` ORDER BY `sortnumber` LIMIT 1" and queries still return objects: >> Items.limit(1).first.class => Items If I order it by the associated fields though... class Items < Sequel::Model(:items) set_primary_key :objectid one_to_one :sort_fields, :class => SortFields, :key => :objectid set_dataset( eager_graph(:sort_fields). order(:sort1, :sort2, :sort3) ) end ...I get hashes ?> Items.limit(1).first.class => Hash My first thought was that this happens because all fields from sort_fields are included in the results and maybe if selected only the fields from items I would get Items objects again: class Items < Sequel::Model(:items) set_primary_key :objectid one_to_one :sort_fields, :class => SortFields, :key => :objectid set_dataset( eager_graph(:sort_fields). select(:items.*). order(:sort1, :sort2, :sort3) ) end The generated SQL is what I would expect: >> Items.limit(1).sql => "SELECT `items`.* FROM `items` LEFT OUTER JOIN `sort_fields` ON (`sort_fields`.`objectid` = `items`.`objectid`) ORDER BY `sort1`, `sort2`, `sort3` LIMIT 1" It returns the same rows as the set_dataset(order(:sortnumber)) version but it still doesn't work: >> Items.limit(1).first.class => Hash Before I add the sort fields to the items table so that they can all live happily in the same model, is there a way to tell Sequel to return on object when it wants to return a hash?

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  • What is wrong with my SQL syntax here?

    - by CT
    I'm trying to create a IT asset database with a web front end. I've gathered some data from forms using POST as well as one variable that had already written to a cookie. This is the first time I have tried to enter the data into the database. Here is the code: <?php //get data $id = $_POST['id']; $company = $_POST['company']; $location = $_POST['location']; $purchase_date = $_POST['purchase_date']; $purchase_order = $_POST['purchase_order']; $value = $_POST['value']; $type = $_COOKIE["type"]; $notes = $_POST['notes']; $manufacturer = $_POST['manufacturer']; $model = $_POST['model']; $warranty = $_POST['warranty']; //set cookies setcookie('id', $id); setcookie('company', $company); setcookie('location', $location); setcookie('purchase_date', $purchase_date); setcookie('purchase_order', $purchase_order); setcookie('value', $value); setcookie('type', $type); setcookie('notes', $notes); setcookie('manufacturer', $manufacturer); setcookie('model', $model); setcookie('warranty', $warranty); //checkdata //start database interactions // connect to mysql server and database "asset_db" mysql_connect("localhost", "asset_db", "asset_db") or die(mysql_error()); mysql_select_db("asset_db") or die(mysql_error()); // Insert a row of information into the table "asset" mysql_query("INSERT INTO asset (id, company, location, purchase_date, purchase_order, value, type, notes) VALUES('$id', '$company', '$location', '$purchase_date', $purchase_order', '$value', '$type', '$notes') ") or die(mysql_error()); echo "Asset Added"; // Insert a row of information into the table "server" mysql_query("INSERT INTO server (id, manufacturer, model, warranty) VALUES('$id', '$manufacturer', '$model', '$warranty') ") or die(mysql_error()); echo "Server Added"; //destination url //header("Location: verify_submit_server.php"); ?> The error I get is: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '', '678 ', 'Server', '789')' at line 2 That data is just test data I was trying to throw in there, but it looks to be the at the $value, $type, $notes. Here are the table create statements if they help: <?php // connect to mysql server and database "asset_db" mysql_connect("localhost", "asset_db", "asset_db") or die(mysql_error()); mysql_select_db("asset_db") or die(mysql_error()); // create asset table mysql_query("CREATE TABLE asset( id VARCHAR(50) PRIMARY KEY, company VARCHAR(50), location VARCHAR(50), purchase_date VARCHAR(50), purchase_order VARCHAR(50), value VARCHAR(50), type VARCHAR(50), notes VARCHAR(200))") or die(mysql_error()); echo "Asset Table Created.</br />"; // create software table mysql_query("CREATE TABLE software( id VARCHAR(50) PRIMARY KEY, software VARCHAR(50), license VARCHAR(50))") or die(mysql_error()); echo "Software Table Created.</br />"; // create laptop table mysql_query("CREATE TABLE laptop( id VARCHAR(50) PRIMARY KEY, manufacturer VARCHAR(50), model VARCHAR(50), serial_number VARCHAR(50), esc VARCHAR(50), user VARCHAR(50), prev_user VARCHAR(50), warranty VARCHAR(50))") or die(mysql_error()); echo "Laptop Table Created.</br />"; // create desktop table mysql_query("CREATE TABLE desktop( id VARCHAR(50) PRIMARY KEY, manufacturer VARCHAR(50), model VARCHAR(50), serial_number VARCHAR(50), esc VARCHAR(50), user VARCHAR(50), prev_user VARCHAR(50), warranty VARCHAR(50))") or die(mysql_error()); echo "Desktop Table Created.</br />"; // create server table mysql_query("CREATE TABLE server( id VARCHAR(50) PRIMARY KEY, manufacturer VARCHAR(50), model VARCHAR(50), warranty VARCHAR(50))") or die(mysql_error()); echo "Server Table Created.</br />"; ?> Running a standard LAMP stack on Ubuntu 10.04. Thank you.

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