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  • Matching unmatched strings based on a unknown pattern

    - by Polity
    Alright guys, i really hurt my brain over this one and i'm curious if you guys can give me any pointers towards the right direction i should be taking. The situation is this: Lets say, i have a collection of strings (let it be clear that the pattern of this strings is unknown. For a fact, i can say that the string contain only signs from the ASCII table and therefore, i dont have to worry about weird Chinese signs). For this example, i take the following collection of strings (note that the strings dont have to make any human sence so dont try figguring them out :)): "[001].[FOO].[TEST] - 'foofoo.test'", "[002].[FOO].[TEST] - 'foofoo.test'", "[003].[FOO].[TEST] - 'foofoo.test'", "[001].[FOO].[TEST] - 'foofoo.test.sample'", "[002].[FOO].[TEST] - 'foofoo.test.sample'", "-001- BAR.[TEST] - 'bartest.xx1", "-002- BAR.[TEST] - 'bartest.xx1" Now, what i need to have is a way of finding logical groups (and subgroups) of these set of strings, so in the above example, just by rational thinking, you can combine the first 3, the 2 after that and the last 2. Also the resulting groups from the first 5 can be combined in one main group with 2 subgroups, this should give you something like this: { { "[001].[FOO].[TEST] - 'foofoo.test'", "[002].[FOO].[TEST] - 'foofoo.test'", "[003].[FOO].[TEST] - 'foofoo.test'", } { "[001].[FOO].[TEST] - 'foofoo.test.sample'", "[002].[FOO].[TEST] - 'foofoo.test.sample'", } { "-001- BAR.[TEST] - 'bartest.xx1", "-002- BAR.[TEST] - 'bartest.xx1" } } Sorry for the layout above but indenting with 4 spaces doesnt seem to work correctly (or im frakk'n it up). Anyways, I'm not sure how to approach this problem (how to get the result desired as indicated above). First of, i thought of creating a huge set of regexes which would parse most known patterns but the amount of different patterns is just to huge that this isn't realistic. Another think i thought of was parsing each indidual word within a string (so strip all non alphabetic or numeric characters and split by those), and if X% matches, i can assume the strings belong to the same group. (where X wil probably be around 80/90). However, i find the area of speculation kinda big. For example, when matching strings with each 20 words, the change of hitting above 80% is kinda big (that means that 4 words can differ), however when matching only 8 words, 2 words at most can differ. My question to you is, what would be a logical approach in the above situation? Thanks in advance!

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  • Routed Command Question

    - by Andrew
    I'd like to implement a custom command to capture a Backspace key gesture inside of a textbox, but I don't know how. I wrote a test program in order to understand what's going on, but the behaviour of the program is rather confusing. Basically, I just need to be able to handle the Backspace key gesture via wpf commands while keyboard focus is in the textbox, and without disrupting the normal behaviour of the Backspace key within the textbox. Here's the xaml for the main window and the corresponding code-behind, too (note that I created a second command for the Enter key, just to compare its behaviour to that of the Backspace key): <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Grid> <TextBox Margin="44,54,44,128" Name="textBox1" /> </Grid> </Window> And here's the corresponding code-behind: using System.Windows; using System.Windows.Input; namespace WpfApplication1 { /// <summary> /// Interaction logic for EntryListView.xaml /// </summary> public partial class Window1 : Window { public static RoutedCommand EnterCommand = new RoutedCommand(); public static RoutedCommand BackspaceCommand = new RoutedCommand(); public Window1() { InitializeComponent(); CommandBinding cb1 = new CommandBinding(EnterCommand, EnterExecuted, EnterCanExecute); CommandBinding cb2 = new CommandBinding(BackspaceCommand, BackspaceExecuted, BackspaceCanExecute); this.CommandBindings.Add(cb1); this.CommandBindings.Add(cb2); KeyGesture kg1 = new KeyGesture(Key.Enter); KeyGesture kg2 = new KeyGesture(Key.Back); InputBinding ib1 = new InputBinding(EnterCommand, kg1); InputBinding ib2 = new InputBinding(BackspaceCommand, kg2); this.InputBindings.Add(ib1); this.InputBindings.Add(ib2); } #region Command Handlers private void EnterCanExecute(object sender, CanExecuteRoutedEventArgs e) { MessageBox.Show("Inside EnterCanExecute Method."); e.CanExecute = true; } private void EnterExecuted(object sender, ExecutedRoutedEventArgs e) { MessageBox.Show("Inside EnterExecuted Method."); e.Handled = true; } private void BackspaceCanExecute(object sender, CanExecuteRoutedEventArgs e) { MessageBox.Show("Inside BackspaceCanExecute Method."); e.Handled = true; } private void BackspaceExecuted(object sender, ExecutedRoutedEventArgs e) { MessageBox.Show("Inside BackspaceExecuted Method."); e.Handled = true; } #endregion Command Handlers } } Any help would be very much appreciated. Thanks! Andrew

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  • Annoying Captcha >> How to programm a form that can SMELL difference between human and robot?

    - by Sam
    Hi folks. On the comment of my old form needing a CAPTHA, I felt I share my problem, perhaps you recognize it and find its time we had better solutions: FACTUAL PROBLEM I know most of my clients (typical age= 40~60) hate CAPTCHA things. Now, I myself always feel like a robot, when I have to sueeze my eyes and fill in the strange letters from the Capcha... Sometimes I fail! Go back etc. Turnoff. I mean comon its 2011, shouldnt the forms have better A.I. by now? MY NEW IDEA (please dont laugh) Ive thought about it and this is my idea's to tell difference between human and robot: My idea is to give credibility points. 100 points = human 0% = robot. require real human mouse movements require mousemovements that dont follow any mathematical pattern require non-instantaneous reading delays, between load and first input in form when typing in form, delays are measured between letters and words approve as human when typical human behaviour measured (deleting, rephrasing etc) dont allow instant pasting or all fields give points for real keyboard pressures retract points for credibility when hyperlinks in form Test wether fake email field (invisible by human) is populated (suggested by Tomalak) when more than 75% human cretibility, allow to be sent without captcha when less than 25% human crecibility, force captcha puzzle to be sure Could we write a A.I. PHP that replaces the human-annoying capthas, meanwhile stopping most spamservers filing in the data? Not only for the fun of it, but also actually to provide a 99% better alternative than CAPTHCA's. Imagine the userfriendlyness of your forms! Your site distinguishing itself from others, showing your audience your sites KNOWS the difference between a robot and a human. Imagine the advangage. I am trying to capture the essense of that distinguishing edge. PROGRAMMING QUESTION: 1) Are such things possible to programm? 2) If so how would you start such programm? 3) Are there already very good working solutions available elsewhere? 4) If it isn't so hard, your are welcome to share your answer/solutions below. 5) upon completion of hints and new ideas, could this page be the start of a new AI captcha, OR should I forget about it and just go with the flow, forget about the whole AI dream, and use captcha like everyone else.

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  • WP7 silverlight custom control using popup

    - by Miloud B.
    Hi guys, I'm creating a custom datepicker, I have a textbox, once clicked it opens a calendar within a popup. What I want to do is change the size of the popup so it shows my whole calendar, but I can't manage to change it..., I've tried using Height, Width, MinHeight, MinWidth... but it doesn't work, the popup keep showing with a fixed size. The thing is that my popup's parent property isn't evaluated since it has expression issues (according to debugger), so I'm sure my popup's parent isn't the main screen( say layout grid). How can I for example make my popup open within a specific context ? This part of my code isn't XAML, it's C# code only and it looks like: using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Controls.Primitives; namespace CalendarBranch.components { public class wpDatePicker:TextBox { private CalendarPopup calendar; private Popup popup; public wpDatePicker() { this.calendar = new CalendarPopup(); this.popup = new Popup(); this.popup.Child = this.calendar; this.popup.Margin = new Thickness(0); this.MouseLeftButtonUp += new MouseButtonEventHandler(wpDatePicker_MouseLeftButtonUp); this.calendar.onDateSelect += new EventHandler(onDateSelected); this.IsReadOnly = true; } protected void wpDatePicker_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { this.popup.Height = this.calendar.Height; this.popup.Width = this.calendar.Width; this.popup.HorizontalAlignment = HorizontalAlignment.Center; this.popup.VerticalAlignment = VerticalAlignment.Center; this.popup.HorizontalOffset = 0; this.popup.VerticalOffset = 0; this.popup.MinHeight = this.calendar.Height; this.popup.MinWidth = this.calendar.Width; this.popup.IsOpen = true; } private void onDateSelected(Object sender, EventArgs ea) { this.Text = this.calendar.SelectedValue.ToShortDateString(); this.popup.IsOpen = false; } } } PS: the class Calendar is simply a UserControl that contains a grid with multiple columns, HyperLinkButtons and TextBlocks, so nothing special. Thank you in advance guys ;) Cheers Miloud B.

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  • Simple reminder for Android

    - by anta40
    I'm trying to make a simple timer. package com.anta40.reminder; import java.util.Timer; import java.util.TimerTask; import android.app.Activity; import android.os.Bundle; import android.widget.RadioGroup; import android.widget.TabHost; import android.widget.TextView; import android.widget.RadioGroup.OnCheckedChangeListener; import android.widget.TabHost.TabSpec; public class Reminder extends Activity{ public final int TIMER_DELAY = 1000; public final int TIMER_ONE_MINUTE = 60000; public final int TIMER_ONE_SECOND = 1000; Timer timer; TimerTask task; TextView tv; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); timer = new Timer(); task = new TimerTask() { @Override public void run() { tv = (TextView) findViewById(R.id.textview1); tv.setText("BOOM!!!!"); tv.setVisibility(TextView.VISIBLE); try { this.wait(TIMER_DELAY); } catch (InterruptedException e){ } tv.setVisibility(TextView.INVISIBLE); } }; TabHost tabs=(TabHost)findViewById(R.id.tabhost); tabs.setup(); TabSpec spec = tabs.newTabSpec("tag1"); spec.setContent(R.id.tab1); spec.setIndicator("Clock"); tabs.addTab(spec); spec=tabs.newTabSpec("tag2"); spec.setContent(R.id.tab2); spec.setIndicator("Settings"); tabs.addTab(spec); tabs.setCurrentTab(0); RadioGroup rgroup = (RadioGroup) findViewById(R.id.rgroup); rgroup.setOnCheckedChangeListener(new OnCheckedChangeListener() { @Override public void onCheckedChanged(RadioGroup group, int checkedId) { if (checkedId == R.id.om){ timer.schedule(task, TIMER_DELAY, 3*TIMER_ONE_SECOND); } else if (checkedId == R.id.twm){ timer.schedule(task, TIMER_DELAY, 6*TIMER_ONE_SECOND); } else if (checkedId == R.id.thm){ timer.schedule(task, TIMER_DELAY, 9*TIMER_ONE_SECOND); } } }); } } Each time I click a radio button, the timer should start, right? But why it doesn't start?

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  • Android Application Crashel

    - by deewangan
    hello everyone, i am trying to run an application on an android emulator, but it crashes. i am following a howto i don't know what to do, it just crashes. other applications are running fine, can anyone tell me what i am doing wrong.here is the code: public class Finder extends Activity { /** Called when the activity is first created. */ private LocationManager myLocationManager; private LocationListener myLocationListener; private TextView myLatitude, myLongitude; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); myLatitude = (TextView)findViewById(R.id.Latitude); myLongitude = (TextView)findViewById(R.id.Longitude); myLocationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); myLocationListener = new MyLocationListener(); myLocationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER,0,0,myLocationListener); myLatitude.setText(String.valueOf( myLocationManager.getLastKnownLocation( LocationManager.GPS_PROVIDER).getLatitude())); myLongitude.setText(String.valueOf( myLocationManager.getLastKnownLocation( LocationManager.GPS_PROVIDER).getLongitude())); } private class MyLocationListener implements LocationListener{ public void onLocationChanged(Location argLocation) { // TODO Auto-generated method stub myLatitude.setText(String.valueOf( argLocation.getLatitude())); myLongitude.setText(String.valueOf( argLocation.getLongitude())); } public void onProviderDisabled(String provider) { // TODO Auto-generated method stub } public void onProviderEnabled(String provider) { // TODO Auto-generated method stub } public void onStatusChanged(String provider, int status, Bundle extras) { // TODO Auto-generated method stub } }; } i looked in the logcat after running the application, it seems that the following lines are cause of the problem but i don't understand it:( 01-18 22:12:46.017: WARN/dalvikvm(1091): threadid=3: thread exiting with uncaught exception (group=0x4001aa28) 01-18 22:12:46.017: ERROR/AndroidRuntime(1091): Uncaught handler: thread main exiting due to uncaught exception 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): java.lang.RuntimeException: Unable to start activity ComponentInfo{pro.googleLocation/pro.googleLocation.Finder}: java.lang.NullPointerException 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2401) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.os.Handler.dispatchMessage(Handler.java:99) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.os.Looper.loop(Looper.java:123) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.app.ActivityThread.main(ActivityThread.java:4203) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at java.lang.reflect.Method.invokeNative(Native Method) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at java.lang.reflect.Method.invoke(Method.java:521) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at dalvik.system.NativeStart.main(Native Method) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): Caused by: java.lang.NullPointerException 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at pro.googleLocation.Finder.onCreate(Finder.java:28) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364) 01-18 22:12:46.037: ERROR/AndroidRuntime(1091): ... 11 more

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  • Android - MapView contained within a Listview

    - by Ryan
    Hello, Currently I am trying to place a MapView within a ListView. Has anyone had any success with this? Is it even possible? Here is my code: ListView myList = (ListView) findViewById(android.R.id.list); List<Map<String, Object>> groupData = new ArrayList<Map<String, Object>>(); Map<String, Object> curGroupMap = new HashMap<String, Object>(); groupData.add(curGroupMap); curGroupMap.put("ICON", R.drawable.back_icon); curGroupMap.put("NAME","Go Back"); curGroupMap.put("VALUE","By clicking here"); Iterator it = data.entrySet().iterator(); while (it.hasNext()) { //Get the key name and value for it Map.Entry pair = (Map.Entry)it.next(); String keyName = (String) pair.getKey(); String value = pair.getValue().toString(); if (value != null) { //Add the parents -- aka main categories curGroupMap = new HashMap<String, Object>(); groupData.add(curGroupMap); //Push the correct Icon if (keyName.equalsIgnoreCase("Phone")) curGroupMap.put("ICON", R.drawable.phone_icon); else if (keyName.equalsIgnoreCase("Housing")) curGroupMap.put("ICON", R.drawable.house_icon); else if (keyName.equalsIgnoreCase("Website")) curGroupMap.put("ICON", R.drawable.web_icon); else if (keyName.equalsIgnoreCase("Area Snapshot")) curGroupMap.put("ICON", R.drawable.camera_icon); else if (keyName.equalsIgnoreCase("Overview")) curGroupMap.put("ICON", R.drawable.overview_icon); else if (keyName.equalsIgnoreCase("Location")) curGroupMap.put("ICON", R.drawable.map_icon); else curGroupMap.put("ICON", R.drawable.icon); //Pop on the Name and Value curGroupMap.put("NAME", keyName); curGroupMap.put("VALUE", value); } } curGroupMap = new HashMap<String, Object>(); groupData.add(curGroupMap); curGroupMap.put("ICON", R.drawable.back_icon); curGroupMap.put("NAME","Go Back"); curGroupMap.put("VALUE","By clicking here"); //Set up adapter mAdapter = new SimpleAdapter( mContext, groupData, R.layout.exp_list_parent, new String[] { "ICON", "NAME", "VALUE" }, new int[] { R.id.photoAlbumImg, R.id.rowText1, R.id.rowText2 } ); myList.setAdapter(mAdapter); //Bind the adapter to the list Thanks in advance for your help!!

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Corner Cases, Unexpected and Unusual Matlab

    - by Mikhail
    Over the years, reading others code, I encountered and collected some examples of Matlab syntax which can be at first unusual and counterintuitive. Please, feel free to comment or complement this list. I verified it r2006a. set([], 'Background:Color','red') Matlab is very forgiving sometimes. In this case, setting properties to an array of objects works also with nonsense properties, at least when the array is empty. myArray([1,round(end/2)]) This use of end keyword may seem unclean but is sometimes very handy instead of using length(myArray). any([]) ~= all([]) Surprisigly any([]) returns false and all([]) returns true. And I always thought that all is stronger then any. EDIT: with not empty argument all() returns true for a subset of values for which any() returns true (e.g. truth table). This means that any() false implies all() false. This simple rule is being violated by Matlab with [] as argument. Loren also blogged about it. Select(Range(ExcelComObj)) Procedural style COM object method dispatch. Do not wonder that exist('Select') returns zero! [myString, myCell] Matlab makes in this case an implicit cast of string variable myString to cell type {myString}. It works, also if I would not expect it to do so. [double(1.8), uint8(123)] => 2 123 Another cast example. Everybody would probably expect uint8 value being cast to double but Mathworks have another opinion. a = 5; b = a(); It looks silly but you can call a variable with round brackets. Actually it makes sense because this way you can execute a function given its handle. a = {'aa', 'bb' 'cc', 'dd'}; Surprsisingly this code neither returns a vector nor rises an error but defins matrix, using just code layout. It is probably a relict from ancient times. set(hobj, {'BackgroundColor','ForegroundColor'},{'red','blue'}) This code does what you probably expect it to do. That function set accepts a struct as its second argument is a known fact and makes sense, and this sintax is just a cell2struct away. Equvalence rules are sometimes unexpected at first. For example 'A'==65 returns true (although for C-experts it is self-evident). About which further unexpected/unusual Matlab features are you aware?

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  • startActivityForResult to an activity that only displays a progressdialog

    - by Alxandr
    I'm trying to make an activity that is asked for some result. This result is normally returned instantly (in the onCreate), however, sometimes it is nesesary to wait for some internet-content to download which causes the "loader"-activity to show. What I want is that the loader-activity don't display anything more than a progressdialog (and that you can still se the old activity calling the loader-activity in the background) and I'm wondering wheather or not this is possible. The code I'm using as of now is: //ListComicsActivity.java public class ListComicsActivity extends Activity { private static final int REQUEST_COMICS = 1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list_comics); Button button = (Button)findViewById(R.id.Button01); button.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(); intent.setAction(Intents.ACTION_GET_COMICS); startActivityForResult(intent, REQUEST_COMICS); } }); } /** Called when an activity called by using startActivityForResult finishes. */ @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { Toast toast = Toast.makeText(this, "The activity finnished", Toast.LENGTH_SHORT); toast.show(); } } //LoaderActivity.java (answers to Intents.ACTION_GET_COMICS action-filter) public class LoaderActivity extends Activity { private Intent result = null; private ProgressDialog pg = null; private Runnable returner = new Runnable() { public void run() { if(pg != null) pg.dismiss(); LoaderActivity.this.setResult(Activity.RESULT_OK, result); LoaderActivity.this.finish(); } }; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); String action = getIntent().getAction(); if(action.equals(Intents.ACTION_GET_COMICS)) { Runnable loader = new Runnable() { public void run() { WebProvider.DownloadComicList(); Intent intent = new Intent(); intent.setDataAndType(ComicContentProvider.COMIC_URI, "vnd.android.cursor.dir/vnd.mymir.comic"); returnResult(intent); } }; pg = ProgressDialog.show(this, "Downloading", "Please wait, retrieving data...."); Thread thread = new Thread(null, loader, "LoadComicList"); thread.start(); } else { setResult(Activity.RESULT_CANCELED); finish(); } } private void returnResult(Intent intent) { result = intent; runOnUiThread(returner); } }

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  • how to align floats in IE6

    - by rei
    Good day! I am having problems displaying floated paragraphs and images in IE6. There was no problem displaying those in Opera and Firefox,though. I have three divs inside a container. Each div has its own paragraph and image either floated to the left or right. In order for me to achieve a desired layout, I set negative margins on most of the paragraphs and images. Here is how I aligned the floats: ----- CSS code for the first div ----- .row1 { float:left; width:790px; height:460px; margin:5px 0 0 40px; } .pic1 { float:right; height:460px; width:382px; margin:-100px -50px 0 -60px; } h2, p { font-family:Arial, Helvetica, sans-serif; } .row1 p { font-size:12px; text-indent:20px; font-weight:bold; text-align:justify; margin:-10px -25px 0 0; position:relative; } ----------- code for the 2nd div ------------- .row2 { float:left; width:790px; height:234px; margin:-185px 0 0 28px; position:relative; } .row2 p { float:right; font-size:12px; font-weight:bold; text-align:justify; text-indent:20px; margin:-195px 258px 0 175px; position:relative; } .pic2 { float:left; } --------- code for the 3rd div --------------- .row3 { float:left; width:790px; height:203px; margin:-10px 0 0 40px; position:relative; } .row3 p { float:left; font-size:12px; font-weight:bold; text-indent:20px; text-align:justify; margin:-180px 265px 0 10px; position:relative; } .pic3 { float:right; } ///////// The paragraphs seem to be far away from the images when viewed in IE6. Some paragraphs are overlapping with other images. I hope you can help me with this one. Thanks, Rei

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  • Pass HTML-DOM to Flex's actionscript.

    - by raj
    Hi, All i want is to pass a HTML-Form (DOM object) from javascript to Actionscript. i saw this article on the net and tried a similar code. But when i execute the code in IE, it alerts : "Out of memory at line 18". I'm stuck here from yesterday. i'll post the mxml and html here.. The MXML : <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()"> <mx:Script> <![CDATA[ public function init() : void { if (ExternalInterface.available) { try { ExternalInterface.addCallback("populateFlashFile", populateFlashFile); } catch (error:SecurityError) { } catch (error:Error) { } } } public function populateFlashFile(window:*) : void { log.text = window.toString(); // just for checking if window has come to the function. window.document.write("Hello"); } ]]> </mx:Script> <mx:TextArea x="10" y="23" width="712" height="581" id="log"/> </mx:Application> The HTML : <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> </head> <body scroll="no"> <input type="button" onclick="document.getElementById('Test').populateFlashFile(window);"/> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="Test" width="100%" height="100%" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"> <param name="movie" value="Test.swf" /> <param name="quality" value="high" /> <param name="bgcolor" value="#869ca7" /> <param name="allowScriptAccess" value="sameDomain" /> </object> </body> </html> The problem occors only when i pass some DOM object, if i pass some String it works.!!! i.e : <input type="button" onclick="document.getElementById('Test').populateFlashFile('some text here');"/> works great!

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  • Add inner-marging to a 4 columns CSS

    - by Martín Marconcini
    I am not a CSS expert (mainly because I haven’t had the need to use much HTML/CSS stuff lately), so I came up with the following style/divs to create a 4 column layout: <style type="text/css"> <!-- .columns:after { content: "."; display: block; height: 0; clear: both; visibility: hidden; } * html .columns {height: 1%;} .columns{ display:inline-block; } .columns{ display:block; } .columns .column{ float:left; overflow:hidden; display:inline; } .columns .last{ float:right; } .col4 .first{ left: auto;width:25%; } .col4 .second{ left: auto;width:25%; } .col4 .third{ left: auto;width:25%; } .col4 .last{ left: auto;width:25%; } --> </style> note: most of this stuff comes from this google result, I just adapted it to 4 columns. The HTML then looks like this: <div class="columns col4"> <div class="column first”> SOME TEXT </div><!-- /.first -—> <div class="column second”> MORE TEXT</div><!—- /.second -—> <div class="column third”> SOME MORE TEXT </div><!—- /.third --> <div class="column last”> SOME LAST TEXT </div><!-- /.last -—> </div><!-- /.columns --> Ok, I’ve simplified that a bit (there’s a small image and some < h2 text in there too) but the thing is that I’d like to add some space between the columns. Here’s how it looks now: Do you have any idea what CSS property should I touch? note: If I add margin or padding, one column shifts down because (as I understand it) it doesn’t fit. There might be other CSSs as well, since this came in a template (I have been asked for this change, but I didn’t do any of this, as usual). Thanks for any insight.

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  • problem about gridview and baseadapter? Pls help

    - by flybirdtt
    I need a gridview to place 9 items. And i write a custom baseadapter. But find a problem about the position in the getView method.it looks like this gridview miss the 7th item.The code like this:` public View getView(int position, View convertView, ViewGroup parent) { LayoutDTO lDto = menuHashtable.get(Integer.toString(position)); ViewHolder vHolder = new ViewHolder(); if (lDto != null) { String titleString = lDto.getTitle(); Log.v("title...........", titleString + " " + Integer.toString(position) ); Bitmap iconBitmap = lDto.getIcon(); convertView = mInflater.inflate(R.layout.custombutton, null); vHolder.icon = (ImageView) convertView .findViewById(R.id.imageicon); vHolder.icon.setImageBitmap(iconBitmap); vHolder.text = (TextView) convertView .findViewById(R.id.icontitle); int index = titleString.indexOf("\u0026"); if (index != -1) { String title1 = titleString.substring(0, index + 1).trim(); String title2 = titleString.substring(index + 1, titleString.length()).trim(); vHolder.text.setLines(2); String newtitle = title1 + "\n" + title2; vHolder.text.setText(newtitle); } else { vHolder.text.setLines(2); String newtitle = titleString + "\n" + " "; vHolder.text.setText(newtitle); } convertView.setTag(vHolder); } return convertView; }` The log show this: 05-20 21:37:16.066: VERBOSE/title...........(158): Dining 0 05-20 21:37:16.105: VERBOSE/title...........(158): Dining 0 05-20 21:37:16.125: VERBOSE/title...........(158): Dining 0 05-20 21:37:16.135: VERBOSE/title...........(158): Dining 0 05-20 21:37:16.166: VERBOSE/title...........(158): Dining 0 05-20 21:37:16.185: VERBOSE/title...........(158): Entertainment 1 05-20 21:37:16.195: VERBOSE/title...........(158): Shopping 2 05-20 21:37:16.195: VERBOSE/title...........(158): Fashion 3 05-20 21:37:16.205: VERBOSE/title...........(158): Health & Beauty 4 05-20 21:37:16.215: VERBOSE/title...........(158): Supermarkets 5 05-20 21:37:16.226: VERBOSE/title...........(158): Auto Services 6 05-20 21:37:16.236: VERBOSE/title...........(158): Travel & Accommodation 8 05-20 21:37:16.316: VERBOSE/title...........(158): Dining 0 05-20 21:37:16.326: VERBOSE/title...........(158): Dining 0 05-20 21:37:16.336: VERBOSE/title...........(158): Dining 0 05-20 21:37:16.345: VERBOSE/title...........(158): Dining 0

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  • Is there any "modern" text editor with command-line/minibuffer?

    - by Pedro Morte Rolo
    A command line in a text editor is a wonderful feature. It allows the user to explore the editor's functionality and learn it's shortcuts in a textual way. It's much faster than using the mouse, and it is much easier to memorise "shortcuts" this way. Emacs and VI provide this, though, emacs and vi are not "modern". By "modern", I mean one that is original built to cope with the modern de-facto standards of selecting, copying, pasting, cutting, undoing, redoing and auto-completing. Cream/vi or Emacs/CUA are not valid options, since there are loads of things built over them that conflict with the mentioned stuff. It would be nice if there was an editor that would cope with the modern de-facto standards out-off-the-box, but still provide a command-line/minibuffer to perform/explore the commands and learn its shortcuts. Is there such a thing? I do not intend to use the "modern" term as derrogatory. I love both Emacs and VI, but I hate their keyboard-shortcut historical baggage. When I reffer to de-facto standards, I am not talking about Windows vs Whatever. Kate, gedit, Eclipse, Intelij or Textmate also follow the norm I am talking about and are not Windows editors. Please do not advertise Vim and Emacs, that's not answering the question. I am asking for alternatives. Why don't I like emacs and vi: Emacs: Despite CUA mode, emacs has loads of modes that conflict with this (e.g. slime, ruby-mode, etc...) It would be nice to have something that would work out-off-the-box. VI: I do not like that it is Visual/Insert-based. I do not know how to browse the text-editor's commands. I do not like that it is so much tought for the terminal. I believe that it has the same problem that I mentioned for emacs. This question is starting to look like requirement analysis.. As de-facto standards I mean: Ctrol-XCV for cut-copy-paste Ctrol-A for select-all Contrl-Z for Undo Ctrol-Y for Redo Control-F for Searching Contrl-Space for auto-complete Shift-arrow for selection Control-arrow for word-navigation Alt-Arrow for moving

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  • MVC Rendered Partial, how to get partial/view model in main model post to controller

    - by user1475788
    I have a text file and when users upload the file, the controller action method parses that file using state machine and uses a generic list to store some values. I pass this back to the view in the form of an IEnumerable. Within my main view, based on this ienumerable list I render a partail view to iterate items and display labels and a textarea. Users could add their input in the text area. When the users hit the save button this ienumrable list from the partial view rendered is null. so please advice any solutions. here is my main view @model RunLog.Domain.Entities.RunLogEntry @{ ViewBag.Title = "Create"; Layout = "~/Views/Shared/_Layout.cshtml"; } @using (Html.BeginForm("Create", "RunLogEntry", FormMethod.Post, new { enctype = "multipart/form-data" })) { <div id="inputTestExceptions" style="display: none;"> <table class="grid" style="width: 450px; margin: 3px 3px 3px 3px;"> <thead> <tr> <th> Exception String </th> <th> Comment </th> </tr> </thead> <tbody> @if (Model.TestExceptions != null) { foreach (var p in Model.TestExceptions) { Html.RenderPartial("RunLogTestExceptionSummary", p); } } </tbody> </table> </div> } partial view as follows: @model RunLog.Domain.Entities.RunLogEntryTestExceptionDisplay <tr> <td> @Model.TestException@ </td> <td>@Html.TextAreaFor(Model.Comment, new { style = "width: 200px; height: 80px;" }) </td> </tr> Controller action [HttpPost] public ActionResult Create(RunLogEntry runLogEntry, String ServiceRequest, string Hour, string Minute, string AMPM, string submit, IEnumerable<HttpPostedFileBase> file, String AssayPerformanceIssues1, IEnumerable<RunLogEntryTestExceptionDisplay> models) { } The problem is test exceptions which contains exception string and comment is comming back null.

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  • NfcAdapter.getDefaultAdapter(this) returns null in emulator

    - by DixieFlatline
    I am trying to test ForegroundDispatch (http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/nfc/ForegroundDispatch.html) in emulator API 10 (Android 2.3.3). When i call NfcAdapter.getDefaultAdapter(this), i get null. Why is this so? Code: public class ForegroundDispatch extends Activity { private NfcAdapter mAdapter; private PendingIntent mPendingIntent; private IntentFilter[] mFilters; private String[][] mTechLists; private TextView mText; private int mCount = 0; @Override public void onCreate(Bundle savedState) { super.onCreate(savedState); setContentView(R.layout.foreground_dispatch); mText = (TextView) findViewById(R.id.text); mText.setText("Scan a tag"); mAdapter = NfcAdapter.getDefaultAdapter(this); // Create a generic PendingIntent that will be deliver to this activity. The NFC stack // will fill in the intent with the details of the discovered tag before delivering to // this activity. mPendingIntent = PendingIntent.getActivity(this, 0, new Intent(this, getClass()).addFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP), 0); // Setup an intent filter for all MIME based dispatches IntentFilter ndef = new IntentFilter(NfcAdapter.ACTION_NDEF_DISCOVERED); try { ndef.addDataType("*/*"); } catch (MalformedMimeTypeException e) { throw new RuntimeException("fail", e); } mFilters = new IntentFilter[] { ndef, }; // Setup a tech list for all NfcF tags mTechLists = new String[][] { new String[] { NfcF.class.getName() } }; } @Override public void onResume() { super.onResume(); mAdapter.enableForegroundDispatch(this, mPendingIntent, mFilters, mTechLists); //CRASHES HERE BECAUSE mAdapter IS NULL } @Override public void onNewIntent(Intent intent) { Log.i("Foreground dispatch", "Discovered tag with intent: " + intent); mText.setText("Discovered tag " + ++mCount + " with intent: " + intent); } @Override public void onPause() { super.onPause(); mAdapter.disableForegroundDispatch(this); } } My manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.neka.znacka" android:versionCode="1" android:versionName="1.0"> <uses-sdk android:minSdkVersion="10" /> <uses-permission android:name="android.permission.NFC"></uses-permission> <uses-feature android:name="android.hardware.nfc" android:required="true" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".Uvodna" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="Simulator"> </activity> </application> Any ideas?

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  • Problem accessing updated variables within OnTouch

    - by Jay Smith
    I have an OnTouch and a setOnTouchListener that updates varibles which contain screen coord info. The problem is it doesnt seem to ever update them. On line 78, RGB.setText(test); it never changes from 0.0. If i were to move that line and the line above it into the onTouch it updates. any idea what is wrong? Thank you. package com.evankimia.huskybus; import com.test.huskybus.R; import android.app.Activity; import android.os.Bundle; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.TextView; public class HuskyBus extends Activity { TextView RGB; private CampusMap mCampusMap; private float startX = 0; //track x from one ACTION_MOVE to the next private float startY = 0; //track y from one ACTION_MOVE to the next float scrollByX = 0; //x amount to scroll by float scrollByY = 0; //y amount to scroll by /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); RGB = (TextView) findViewById(R.id.coordBox); mCampusMap = (CampusMap) findViewById(R.id.map); mCampusMap.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub switch (event.getAction()) { case MotionEvent.ACTION_DOWN: // Remember our initial down event location. startX = event.getRawX(); startY = event.getRawY(); break; case MotionEvent.ACTION_MOVE: float x = event.getRawX(); float y = event.getRawY(); // Calculate move update. This will happen many times // during the course of a single movement gesture. scrollByX = x - startX; //move update x increment scrollByY = y - startY; //move update y increment startX = x; //reset initial values to latest startY = y; mCampusMap.invalidate(); break; }//end switch return false; } ; }); //end onDraw? String test = "" + scrollByX; RGB.setText(test); } }

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  • JavaScript Resource Management Design Pattern

    - by Adam
    As a web developer, a common problem I find myself tackling is waiting for something to load before doing something else. In particular, I often hide (using either display: none; or visibility: hidden; depending on the situation) elements while waiting for a background image or a CSS file to load. Consider this example from Last.FM. They overlay a semi-transparant PNG over each album art image so that it looks like it's inside a jewel-case. They let it load when it loads, so depending on your internet speed, you may see the art image by itself (without the overlay) temporarily. In this case, the album art looks fine without the jewel-case effect. But in similar situations, I have found that I don't want the user to see the site's design mangled as resources incrementally load. So, in rare cases I have hidden everything from the user until the whole kit and kaboodle has loaded. But this is often a pain to write out, and may force the user to wait for a pretty long time to see anything (besides "loading..." text). I can think of (and have used on occasion) some obvious solutions/compromises: Use some inline CSS so that as certain parts of the DOM load and render, they will immediately have the correct size/position/etc. Immediately render the navigation part of the site, so that if the user wanted to use the current page purely to get somewhere else, they don't have to wait for the rest to load. Load pixelated images first as placeholders for layout while lazy-loading higher quality images as replacements. Something quirky like using a cute animated gif to distract the user during a "loading..." phase. Show useful information as a reference while loading the full UI. (Something akin to Gmail Inbox Preview, etc.) (Sorry if my question was basically just asked and answered...) Despite all of these ideas, I still find myself hoping there are better ways of doing some of these things. So I guess what I'm looking for is some inspiration and/or any creative ways of dealing with this problem that you guys may have seen out in the wild.

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  • retrieving information from web service calls

    - by Monte Chan
    Hi all, I am trying to retrieve information from a web service call. The following is what I have so far. In my text view, it is showing Map {item=anyType{key=TestKey; value=2;}; item=anyType{key=TestField; value=adsfasd; };} When I ran that in the debugger, I can see the information above in the variable, tempvar. But the question is, how do I retrieve the information (i.e. the actual values of "key" and "value" in each of the array positions)? Yes, I know there is a lot going on in onCreate and I will fix it later. Thanks in advance, Monte My codes are as follows, import java.util.Vector; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; import org.ksoap2.SoapEnvelope; import org.ksoap2.serialization.SoapObject; import org.ksoap2.serialization.SoapSerializationEnvelope; import org.ksoap2.transport.AndroidHttpTransport; public class ViewHitUpActivity extends Activity { private static final String SOAP_ACTION = "test_function"; private static final String METHOD_NAME = "test_function"; private static final String NAMESPACE = "http://www.monteandjanicechan.com/"; private static final String URL = "http://www.monteandjanicechan.com/ws/test_ws.cfc?wsdl"; // private Object resultRequestSOAP = null; private TextView tv; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); tv = (TextView)findViewById(R.id.people_view); //SoapObject request.addProperty("test_item", "1"); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.setOutputSoapObject(request); AndroidHttpTransport androidHttpTransport = new AndroidHttpTransport(URL); try { androidHttpTransport.call(SOAP_ACTION, envelope); /* resultRequestSOAP = envelope.getResponse(); Vector tempResult = (Vector) resultRequestSOAP("test_functionReturn"); */ SoapObject resultsRequestSOAP = (SoapObject) envelope.bodyIn; Vector tempResult = (Vector) resultsRequestSOAP.getProperty("test_functionReturn"); int testsize = tempResult.size(); // SoapObject test = (SoapObject) tempResult.get(0); //String[] results = (String[]) resultRequestSOAP; Object tempvar = tempResult.elementAt(1); tv.setText(tempvar.toString()); } catch (Exception aE) { aE.printStackTrace (); tv.setText(aE.getClass().getName() + ": " + aE.getMessage()); } } }

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  • Form value not passed to Seam bean after a4j reRender

    - by Casper
    I'm making a webapp in Seam but ran into a problem I can't seem to fix. I have a JSF form where the customer can select a reservation type through a combobox. Based on the selected value, other form components gets rendered. For example: the customer selects Hours as reservation type, a panelGroup gets rendered where the customer can select a start- and an end hour. But if the customer would select 'part of the day' as reservation type, a selectOneMenu gets rendered where the customer can select a part of the day (morning, afternoon, evening) The rerendering well but the values of the components with a rendered conditional won't get passed to the bean. They stay null values. This is the code i'm talking about: <h:panelGrid columns="2"> <h:outputText value="Reservation Type" /> <h:selectOneMenu value="#{selectedPeriodPart}"> <s:selectItems value="#{productManager.getAvailableDayPartsSpot()}" var="daypart" label="#{daypart.label}"></s:selectItems> <s:convertEnum /> <a4j:support ajaxSingle="true" event="onchange" action="#" reRender="spot"></a4j:support> </h:selectOneMenu> <h:outputText id="date_spot" value="Date" /> <a4j:outputPanel id="calendar_spot" layout="block"> <rich:calendar value="#{reservation.reservationPeriod.startDate}" locale="en" cellWidth="24px" cellHeight="22px" style="width:200px" /> </a4j:outputPanel> <h:outputText rendered="#{selectedPeriodPart eq 'DAY_PART'}" value="Daypart" /> <h:selectOneMenu value="#{selectedDaypart}" rendered="#{selectedPeriodPart eq 'DAY_PART'}"> <f:selectItem id="si_morning" itemLabel="Morning (6:00 - 12:00)" itemValue="morning" /> <f:selectItem id="si_afternoon" itemLabel="Afternoon (12:00 - 18:00)" itemValue="afternoon" /> <f:selectItem id="si_evening" itemLabel="Evening (18:00 - 00:00)" itemValue="evening" /> </h:selectOneMenu> <h:outputText rendered="#{selectedPeriodPart eq 'HOURS'}" value="Hours" /> <h:panelGroup id="hours_spot" rendered="#{selectedPeriodPart eq 'HOURS'}"> <ui:include src="/includes/reservation/select_hours.xhtml" /> </h:panelGroup> </h:panelGrid> </s:div></code> Note: The calendar value do get passed back to the bean but the value of this piece of code doesn't (it does if you remove the rendered conditional):

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  • uninitialized constant Active Scaffold rails 2.3.5

    - by Kiva
    Hi guy, I update my rails application 2.0.2 to 2.3.5. I use active scaffold for the administration part. I change nothing in my code but a problem is coming with the update. I have a controller 'admin/user_controller' to manage users. Here is the code of the controller: class Admin::UserController < ApplicationController layout 'admin' active_scaffold :user do |config| config.columns.exclude :content, :historique_content, :user_has_objet, :user_has_arme, :user_has_entrainement, :user_has_mission, :mp, :pvp, :user_salt, :tchat, :notoriete_by_pvp, :invitation config.list.columns = [:user_login, :user_niveau, :user_mail, :user_bloc, :user_valide, :group_id] #:user_description, :race, :group, :user_lastvisited, :user_nextaction, :user_combats_gagner, :user_combats_perdu, :user_combats_nul, :user_password, :user_salt, :user_combats, :user_experience, :user_mana, :user_vie config.create.link.page = true config.update.link.page = true config.create.columns.add :password, :password_confirmation config.update.columns.add :password, :password_confirmation config.create.columns.exclude :user_password, :user_salt config.update.columns.exclude :user_password, :user_salt config.list.sorting = {:user_login => 'ASC'} config.subform.columns = [] end end This code hasn't change with the update, but when I go in this page, I got this error: uninitialized constant Users /Users/Kiva/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:443:in `load_missing_constant' /Users/Kiva/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:80:in `const_missing' /Users/Kiva/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:92:in `const_missing' /Users/Kiva/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/inflector.rb:361:in `constantize' /Users/Kiva/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/inflector.rb:360:in `each' /Users/Kiva/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/inflector.rb:360:in `constantize' /Users/Kiva/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/string/inflections.rb:162:in `constantize' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/extensions/reverse_associations.rb:28:in `reverse_matches_for' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/extensions/reverse_associations.rb:24:in `each' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/extensions/reverse_associations.rb:24:in `reverse_matches_for' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/extensions/reverse_associations.rb:11:in `reverse' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/active_scaffold/data_structures/column.rb:117:in `autolink?' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/active_scaffold.rb:107:in `links_for_associations' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/active_scaffold/data_structures/columns.rb:62:in `each' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/active_scaffold/data_structures/columns.rb:62:in `each' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/active_scaffold.rb:106:in `links_for_associations' /Users/Kiva/Documents/Projet-rpg/jeu/vendor/plugins/active_scaffold/lib/active_scaffold.rb:59:in `active_scaffold' /Users/Kiva/Documents/Projet-rpg/jeu/app/controllers/admin/user_controller.rb:11 I search since 2 days but I don't find the problem, can you help me please.

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  • Do you feel underappreciated or resent the geek/nerd stigma?

    - by dotnetdev
    At work we have a piece of A4 paper with the number of everyone in the office. The structure of this document is laid out in rectangles, by department. I work for the department that does all the technical stuff. That includes support—bear in mind that the support staff isn't educated in IT but just has experience in PC maintenance and providing support to a system we resell but don't have source code access to, project manager, team leader, a network administrator, a product manager, and me, a programmer. Anyway, on this paper, we are labelled as nerds and geeks. I did take a little offence to this, as much as it is light hearted (but annoying and old) humour. I have a vivid image that a geek is someone who doesn't go out but codes all day. I code all day at home and at work (when I have something to code...), but I keep balance by going out. I don't know why it is only people who work with computers that get such a stigma. No other profession really gets the same stigma—skilled, technical, or whatever. An account manager (and this is hardly a skilled job) says, "Perhaps [MY NAME HERE] could write some geeky code tomorrow to add this functionality to the website." It is funny how I get such an unfair stigma but I am so pivotal. In fact, if it wasn't for me, the company would have nothing to sell so the account managers would be redundant! I make systems, they get sold, and this is what pays the wages. It's funny how the account managers get a commission for how many systems they sell, or manage to make clients resubscribe to. Yet I built the thing in the first place! On top of that, my brother says all I do is type stuff on a keyboard all day. Surely if I did, I'd be typing at my normal typing speed of 100wpm+ as if I am writing a blog entry. Instead, I plan as I code along on the fly if commercial pressures and time prohibit proper planning. I never type as if I'm writing normal English. There is more to our jobs than just typing code. And my brother is a pipe fitter with no formal qualifications in his name. I could easily, and perhaps more justifiably, say he just manipulates a spanner or something. Does you feel underappreciated or that a geek/nerd stigma is undeserved or unfair?

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  • Cannot access new product attributes in grid display

    - by russjman
    I added a couple new attribute to my products(a boolean "yes/no" fields). They are variables to enable/disable the price from displaying on the product detail page, and grid view. I managed to get it work on the product info page. But on product grid page I cant seem to access those variable. Specifically, the template i am working with is catalog/product/list.phtml. Ive tried adding them in the xml file like this layout/catalog.xml: <block type="catalog/product_list" name="product_list" template="catalog/product/list.phtml"> <action method="addAttribute"><name>DisplayPrice</name></action> <action method="addAttribute"><name>CustomOrder</name></action> </block> and I am trying to access the attributes like so in catalog/product/list.phtml: <?php echo $_product->getDisplayPriceName()? "Yes" : "No" ; echo $_product->getCustomOrderName()? "Yes" : "No" ;?> ive also added in the Mage config file app/code/core/Catalog/etc/config.xml: <frontend> <!---- stuff before this --> <product> <collection> <attributes> <name /> <url_key /> <price /> <special_price /> <custom_order /> <!--new attribute --> <display_price /> <!--new attribute --> <special_from_date /> <special_to_date /> <short_description /> <thumbnail /> <small_image /> <image_label /> <thumbnail_label /> <small_image_label /> <tax_class_id /> <status /> <news_from_date /> <news_to_date /> <created_at /> <updated_at /> </attributes> </collection> </product> </frontend> At this point im shooting in the dark. I dont know enough about the Magento backend to know where else i need to go or look. ANY feed back will be greatly appreciated. thanks in advance.

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  • is it possible to extract certain strings based off a predefined white-space count?

    - by s2xi
    So after several Advil's I think I need help I am trying to make a script that lets the user upload a .txt file, the file will look like this as an example EXT. DUNKIN' DONUTS - DAY Police vehicles remain in the parking lot. The determined female reporter from the courthouse steps, MELINDA FUENTES (32), interviews Comandante Chitt, who holds a napkin to his jaw, like he cut himself shaving. MELINDA < Comandante Chitt, how does it feel to get shot in the face? > COMANDANTE CHITT < Not too different than getting shot in the arm or leg. > MELINDA < Tell us what happened. > COMANDANTE CHITT < I parked my car. (indicates assault vehicle in donut shop) He aimed his weapon at my head. I fired seven shots. He stopped aiming his weapon at my head. > Melinda waits for more, but Chitt turns and walks away into the roped-off crime scene. Melinda is confused for a second, then resumes smiling. MELINDA < And there you have it... A man of few words. > Ok, so based off of this what I want to do is this: The PHP script looks at the file and counts 35 white spaces, since all files will have the same layout and never differ in white spaces I chose this as the best way to go. for every 35 white spaces extract character 36 until the end of line. Then tally up $character++ so in the end the output would look like ----------------------------------- It looks like you have 2 characters in your script Melinda Commandante Chitt ----------------------------------- using PHP to select distinct names, and use the strtolower() to lower case the strings and ucfirst() to make the first letter upper-case thats my project, I'm at the stage where I'm going crazy trying to figure out how to count white-spaces and everything after that white space until the first white-space after the word IS a character name

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