Search Results

Search found 22043 results on 882 pages for 'int ua'.

Page 389/882 | < Previous Page | 385 386 387 388 389 390 391 392 393 394 395 396  | Next Page >

  • How to do client callback for each item in a foreach statement using c#?

    - by Mike108
    I want to show each item Id that is doing now dynamically in a foreach statement. How to do some kind of client callback to show the item Id in a foreach statement? <asp:Label ID="Label1" runat="server" Text="Label"></asp:Label> <asp:Button ID="Button1" runat="server" onclick="Button1_Click" Text="Button" /> . protected void Button1_Click(object sender, EventArgs e) { List<int> list = new List<int>() { 1,2,3,4,5 }; foreach (var item in list) { Label1.Text = string.Format("I'm doing item {0} now.", item.ToString()); Page.RegisterStartupScript("", string.Format("<script>alert('doing item {0} now')</script>", item.ToString())); Thread.Sleep(1 * 1000); } }

    Read the article

  • How to serialize Java primitives using Jersey REST

    - by Olvagor
    In my application I use Jersey REST to serialize complex objects. This works quite fine. But there are a few method which simply return an int or boolean. Jersey can't handle primitive types (to my knowledge), probably because they're no annotated and Jersey has no default annotation for them. I worked around that by creating complex types like a RestBoolean or RestInteger, which simply hold an int or boolean value and have the appropriate annotations. Isn't there an easier way than writing these container objects?

    Read the article

  • How to delete VB code from an Excel sheet using C#?

    - by Bashir Magomedov
    Does anyone know how to delete all VB code form an Excel workbook using C#? This code doesn’t work. It removes first (last one) VBComponent, but rises ArgumentException on second one. VBProject project = workbook.VBProject; int componentsCount = project.VBComponents.Count; for (int i = componentsCount; i >= 1; i--) { VBComponent component = project.VBComponents.Item(i); project.VBComponents.Remove(component); } Any suggestions? :)

    Read the article

  • Can someone explain this "endian-ness" function for me?

    - by Mike
    Write a program to determine whether a computer is big-endian or little-endian. bool endianness() { int i = 1; char *ptr; ptr = (char*) &i; return (*ptr); } So I have the above function. I don't really get it. ptr = (char*) &i, which I think means a pointer to a character at address of where i is sitting, so if an int is 4 bytes, say ABCD, are we talking about A or D when you call char* on that? and why? Would some one please explain this in more detail? Thanks. So specifically, ptr = (char*) &i; when you cast it to char*, what part of &i do I get?

    Read the article

  • An interesting case of delete and destructor (C++)

    - by Viet
    I have a piece of code where I can call destructor multiple times and access member functions even the destructor was called with member variables' values preserved. I was still able to access member functions after I called delete but the member variables were nullified (all to 0). And I can't double delete. Please kindly explain this. Thanks. #include <iostream> using namespace std; template <typename T> void destroy(T* ptr) { ptr->~T(); } class Testing { public: Testing() : test(20) { } ~Testing() { printf("Testing is being killed!\n"); } int getTest() const { return test; } private: int test; }; int main() { Testing *t = new Testing(); cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; delete t; cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; //delete t; // <======== Don't do it! Double free/delete! cout << "t->getTest() = " << t->getTest() << endl; return 0; }

    Read the article

  • Good input validation loop using cin - C++

    - by Alex
    Hi there, I'm in my second OOP class, and my first class was taught in C#, so I'm new to C++ and currently I am practicing input validation using cin. So here's my question: Is this loop I constructed a pretty good way of validating input? Or is there a more common/accepted way of doing it? Thanks! Code: int taxableIncome; int error; // input validation loop do { error = 0; cout << "Please enter in your taxable income: "; cin >> taxableIncome; if (cin.fail()) { cout << "Please enter a valid integer" << endl; error = 1; cin.clear(); cin.ignore(80, '\n'); } }while(error == 1);

    Read the article

  • Tables with no Primary Key

    - by Matt Hamilton
    I have several tables whose only unique data is a uniqueidentifier (a Guid) column. Because guids are non-sequential (and they're client-side generated so I can't use newsequentialid()), I have made a non-primary, non-clustered index on this ID field rather than giving the tables a clustered primary key. I'm wondering what the performance implications are for this approach. I've seen some people suggest that tables should have an auto-incrementing ("identity") int as a clustered primary key even if it doesn't have any meaning, as it means that the database engine itself can use that value to quickly look up a row instead of having to use a bookmark. My database is merge-replicated across a bunch of servers, so I've shied away from identity int columns as they're a bit hairy to get right in replication. What are your thoughts? Should tables have primary keys? Or is it ok to not have any clustered indexes if there are no sensible columns to index that way?

    Read the article

  • Should I throw my own ArgumentOutOfRangeException or let one bubble up from below?

    - by Neil N
    I have a class that wraps List< I have GetValue by index method: public RenderedImageInfo GetValue(int index) { list[index].LastRetrieved = DateTime.Now; return list[index]; } If the user requests an index that is out of range, this will throw an ArgumentOutOfRangeException . Should I just let this happen or check for it and throw my own? i.e. public RenderedImageInfo GetValue(int index) { if (index >= list.Count) { throw new ArgumentOutOfRangeException("index"); } list[index].LastRetrieved = DateTime.Now; return list[index]; } In the first scenario, the user would have an exception from the internal list, which breaks mt OOP goal of the user not needing to know about the underlying objects. But in the second scenario, I feel as though I am adding redundant code. Edit: And now that I think of it, what about a 3rd scenario, where I catch the internal exception, modify it, and rethrow it?

    Read the article

  • What does subl do here?

    - by drozzy
    So... I'm compiling into assembler, with gcc -S -O2 -m32: void h(int y){int x; x=y+1; f(y); f(2); } And it gives me the following: .file "sample.c" .text .p2align 4,,15 .globl h .type h, @function h: pushl %ebp movl %esp, %ebp subl $24, %esp movl 8(%ebp), %eax movl %eax, (%esp) call f movl $2, 8(%ebp) leave jmp f .size h, .-h .ident "GCC: (GNU) 4.4.3 20100127 (Red Hat 4.4.3-4)" .section .note.GNU-stack,"",@progbits Now I know what pushl and movel: they store the current frame pointer onto the stack and then set the value of the frame pointer register to the value of the Stack Pointer. But I have no idea what the subl $24, %esp is. Thanks!

    Read the article

  • Code optimization on minutes pr hour calculation

    - by corger
    Hi All, The following code takes a timeframe in minutes since midnight and creates an array with minutes pr hour. But, it's slow. Any better suggestions out there? (no, changing language is not an option :-) ) Const clDeparture As Long = 123 Const clArrival As Long = 233 Dim lHour As Long Dim lMinute As Long Dim alHour(25) As Long For lMinute = 0 To 1440 If lMinute >= clDeparture And lMinute < clArrival Then alHour(Int(lMinute / 60)) = alHour(Int(lMinute / 60)) + 1 End If Next The array should now contain: (0,0) (1,0) (2,57) (3,53) (4,0) ..... Regards

    Read the article

  • SML/NJ incomplete match

    - by dimvar
    I wonder how people handle nonexhaustive match warnings in the SML/NJ compiler. For example, I may define a datatype datatype DT = FOO of int | BAR of string and then have a function that I know only takes FOOs fun baz (FOO n) = n + 1 The compiler will give a warning stdIn:1.5-1.24 Warning: match nonexhaustive FOO n = ... val baz = fn : DT - int I don't wanna see warnings for incomplete matches I did on purpose, because then I have to scan through the output to find a warning that might actually be a bug. I can write the function like this fun baz (FOO n) = n + 1 | baz _ = raise Fail "baz" but this clutters the code. What do people usually do in this situation?

    Read the article

  • Understanding the workings of equals and hashCode in a HashMap

    - by andandandand
    I have this test code: import java.util.*; class MapEQ { public static void main(String[] args) { Map<ToDos, String> m = new HashMap<ToDos, String>(); ToDos t1 = new ToDos("Monday"); ToDos t2 = new ToDos("Monday"); ToDos t3 = new ToDos("Tuesday"); m.put(t1, "doLaundry"); m.put(t2, "payBills"); m.put(t3, "cleanAttic"); System.out.println(m.size()); } } class ToDos{ String day; ToDos(String d) { day = d; } public boolean equals(Object o) { return ((ToDos)o).day == this.day; } // public int hashCode() { return 9; } } When // public int hashCode() { return 9; } is uncommented m.size() returns 2, when it's left commented it returns three. Why?

    Read the article

  • What could cause a Labwindows/CVI C program to hate the number 2573?

    - by Adam Bard
    Using Windows So I'm reading from a binary file a list of unsigned int data values. The file contains a number of datasets listed sequentially. Here's the function to read a single dataset from a char* pointing to the start of it: function read_dataset(char* stream, t_dataset *dataset){ //...some init, including setting dataset->size; for(i=0;i<dataset->size;i++){ dataset->samples[i] = *((unsigned int *) stream); stream += sizeof(unsigned int); } //... } Where read_dataset in such a context as this: //... char buff[10000]; t_dataset* dataset = malloc( sizeof( *dataset) ); unsigned long offset = 0; for(i=0;i<number_of_datasets; i++){ fseek(fd_in, offset, SEEK_SET); if( (n = fread(buff, sizeof(char), sizeof(*dataset), fd_in)) != sizeof(*dataset) ){ break; } read_dataset(buff, *dataset); // Do something with dataset here. It's screwed up before this, I checked. offset += profileSize; } //... Everything goes swimmingly until my loop reads the number 2573. All of a sudden it starts spitting out random and huge numbers. For example, what should be ... 1831 2229 2406 2637 2609 2573 2523 2247 ... becomes ... 1831 2229 2406 2637 2609 0xDB00000A 0xC7000009 0xB2000008 ... If you think those hex numbers look suspicious, you're right. Turns out the hex values for the values that were changed are really familiar: 2573 -> 0xA0D 2523 -> 0x9DB 2247 -> 0x8C7 So apparently this number 2573 causes my stream pointer to gain a byte. This remains until the next dataset is loaded and parsed, and god forbid it contain a number 2573. I have checked a number of spots where this happens, and each one I've checked began on 2573. I admit I'm not so talented in the world of C. What could cause this is completely and entirely opaque to me.

    Read the article

  • GDB hardware watchpoint very slow - why?

    - by Laurynas Biveinis
    On a large C application, I have set a hardware watchpoint on a memory address as follows: (gdb) watch *((int*)0x12F5D58) Hardware watchpoint 3: *((int*)0x12F5D58) As you can see, it's a hardware watchpoint, not software, which would explain the slowness. Now the application running time under debugger has changed from less than ten seconds to one hour and counting. The watchpoint has triggered three times so far, the first time after 15 minutes when the memory page containing the address was made readable by sbrk. Surely during those 15 minutes the watchpoint should have been efficient since the memory page was inaccessible? And that still does not explain, why it's so slow afterwards. The GDB is $ gdb --version GNU gdb (GDB) 7.0-ubuntu [...] Thanks in advance for any ideas as what might be the cause or how to fix/work around it.

    Read the article

  • Constructor Injection and when to use a Service Locator

    - by Simon
    I'm struggling to understand parts of StructureMap's usage. In particular, in the documentation a statement is made regarding a common anti-pattern, the use of StructureMap as a Service Locator only instead of constructor injection (code samples straight from Structuremap documentation): public ShippingScreenPresenter() { _service = ObjectFactory.GetInstance<IShippingService>(); _repository = ObjectFactory.GetInstance<IRepository>(); } instead of: public ShippingScreenPresenter(IShippingService service, IRepository repository) { _service = service; _repository = repository; } This is fine for a very short object graph, but when dealing with objects many levels deep, does this imply that you should pass down all the dependencies required by the deeper objects right from the top? Surely this breaks encapsulation and exposes too much information about the implementation of deeper objects. Let's say I'm using the Active Record pattern, so my record needs access to a data repository to be able to save and load itself. If this record is loaded inside an object, does that object call ObjectFactory.CreateInstance() and pass it into the active record's constructor? What if that object is inside another object. Does it take the IRepository in as its own parameter from further up? That would expose to the parent object the fact that we're access the data repository at this point, something the outer object probably shouldn't know. public class OuterClass { public OuterClass(IRepository repository) { // Why should I know that ThingThatNeedsRecord needs a repository? // that smells like exposed implementation to me, especially since // ThingThatNeedsRecord doesn't use the repo itself, but passes it // to the record. // Also where do I create repository? Have to instantiate it somewhere // up the chain of objects ThingThatNeedsRecord thing = new ThingThatNeedsRecord(repository); thing.GetAnswer("question"); } } public class ThingThatNeedsRecord { public ThingThatNeedsRecord(IRepository repository) { this.repository = repository; } public string GetAnswer(string someParam) { // create activeRecord(s) and process, returning some result // part of which contains: ActiveRecord record = new ActiveRecord(repository, key); } private IRepository repository; } public class ActiveRecord { public ActiveRecord(IRepository repository) { this.repository = repository; } public ActiveRecord(IRepository repository, int primaryKey); { this.repositry = repository; Load(primaryKey); } public void Save(); private void Load(int primaryKey) { this.primaryKey = primaryKey; // access the database via the repository and set someData } private IRepository repository; private int primaryKey; private string someData; } Any thoughts would be appreciated. Simon

    Read the article

  • How to check function parameters in Go

    - by deamon
    Guava Preconditions allows to check method parameters in Java easily. public void doUsefulThings(Something s, int x, int position) { checkNotNull(s); checkArgument(x >= 0, "Argument was %s but expected nonnegative", x); checkElementIndex(position, someList.size()); // ... } These check methods raise exceptions if the conditions are not met. Go has no exceptions but indicates errors with return values. So I wonder how an idiomatic Go version of the above code would look like.

    Read the article

  • background colour in opengl

    - by lego69
    I want to change background color of the window after pressing the button, but my program doesn't work, can somebody tell me why, thanks in advance int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(800, 600); glutInitWindowPosition(300,50); glutCreateWindow("GLRect"); glClearColor(1.0f, 0.0f, 0.0f, 1.0f); <--- glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); glutMainLoop(); system("pause"); glClearColor(0.0f, 1.0f, 0.0f, 1.0f); <--- return 0; }

    Read the article

  • Need help with SQL query on SQL Server 2005

    - by Avinash
    We're seeing strange behavior when running two versions of a query on SQL Server 2005: version A: SELECT otherattributes.* FROM listcontacts JOIN otherattributes ON listcontacts.contactId = otherattributes.contactId WHERE listcontacts.listid = 1234 ORDER BY name ASC version B: DECLARE @Id AS INT; SET @Id = 1234; SELECT otherattributes.* FROM listcontacts JOIN otherattributes ON listcontacts.contactId = otherattributes.contactId WHERE listcontacts.listid = @Id ORDER BY name ASC Both queries return 1000 rows; version A takes on average 15s; version B on average takes 4s. Could anyone help us understand the difference in execution times of these two versions of SQL? If we invoke this query via named parameters using NHibernate, we see the following query via SQL Server profiler: EXEC sp_executesql N'SELECT otherattributes.* FROM listcontacts JOIN otherattributes ON listcontacts.contactId = otherattributes.contactId WHERE listcontacts.listid = @id ORDER BY name ASC', N'@id INT', @id=1234; ...and this tends to perform as badly as version A.

    Read the article

  • Histogram matching - image processing - c/c++

    - by Raj
    Hello I have two histograms. int Hist1[10] = {1,4,3,5,2,5,4,6,3,2}; int Hist1[10] = {1,4,3,15,12,15,4,6,3,2}; Hist1's distribution is of type multi-modal; Hist2's distribution is of type uni-modal with single prominent peak. My questions are Is there any way that i could determine the type of distribution programmatically? How to quantify whether these two histograms are similar/dissimilar? Thanks

    Read the article

  • How come BraceMatch() doesn't work when a lexer is set in wxStyledTextCtrl?

    - by George Edison
    I have the following chunk of C++ code that gets called when } is pressed: int iCurPos = GetCurrentPos(); InsertText(iCurPos,wxT("}")); int iPos = BraceMatch(iCurPos); This works fine (iPos gets the position of the matching brace) except when I call SetLexer(...) beforehand. Then it returns -1? How can I get it to work? Edit: I should point out that the above code is being called from the EVT_KEY_DOWN handler in a wxStyledTextCtrl-derived class.

    Read the article

  • Reworking my singly linked list

    - by Stradigos
    Hello everyone, thanks for taking the time to stop by my question. Below you will find my working SLL, but I want to make more use of C# and, instead of having two classes, SLL and Node, I want to use Node's constructors to do all the work (To where if you pass a string through the node, the constructor will chop it up into char nodes). The problem is, after an a few hours of tinkering, I'm not really getting anywhere... using System; using System.Collections.Generic; using System.Text; using System.IO; namespace PalindromeTester { class Program { static void Main(string[] args) { SLL mySLL = new SLL(); mySLL.add('a'); mySLL.add('b'); mySLL.add('c'); mySLL.add('d'); mySLL.add('e'); mySLL.add('f'); Console.Out.WriteLine("Node count = " + mySLL.count); mySLL.reverse(); mySLL.traverse(); Console.Out.WriteLine("\n The header is: " + mySLL.gethead); Console.In.ReadLine(); } class Node { private char letter; private Node next; public Node() { next = null; } public Node(char c) { this.data = c; } public Node(string s) { } public char data { get { return letter; } set { letter = value; } } public Node nextNode { get { return next; } set { next = value; } } } class SLL { private Node head; private int totalNode; public SLL() { head = null; totalNode = 0; } public void add(char s) { if (head == null) { head = new Node(); head.data = s; } else { Node temp; temp = new Node(); temp.data = s; temp.nextNode = head; head = temp; } totalNode++; } public int count { get { return totalNode; } } public char gethead { get { return head.data; } } public void traverse() { Node temp = head; while(temp != null) { Console.Write(temp.data + " "); temp = temp.nextNode; } } public void reverse() { Node q = null; Node p = this.head; while(p!=null) { Node r=p; p=p.nextNode; r.nextNode=q; q=r; } this.head = q; } } } } Here's what I have so far in trying to work it into Node's constructors: using System; using System.Collections.Generic; using System.Text; using System.IO; namespace PalindromeTester { class Program { static void Main(string[] args) { //Node myList = new Node(); //TextReader tr = new StreamReader("data.txt"); //string line; //while ((line = tr.ReadLine()) != null) //{ // Console.WriteLine(line); //} //tr.Close(); Node myNode = new Node("hello"); Console.Out.WriteLine(myNode.count); myNode.reverse(); myNode.traverse(); // Console.Out.WriteLine(myNode.gethead); Console.In.ReadLine(); } class Node { private char letter; private Node next; private Node head; private int totalNode; public Node() { head = null; totalNode = 0; } public Node(char c) { if (head == null) { head = new Node(); head.data = c; } else { Node temp; temp = new Node(); temp.data = c; temp.nextNode = head; head = temp; } totalNode++; } public Node(string s) { foreach (char x in s) { new Node(x); } } public char data { get { return letter; } set { letter = value; } } public Node nextNode { get { return next; } set { next = value; } } public void reverse() { Node q = null; Node p = this.head; while (p != null) { Node r = p; p = p.nextNode; r.nextNode = q; q = r; } this.head = q; } public void traverse() { Node temp = head; while (temp != null) { Console.Write(temp.data + " "); temp = temp.nextNode; } } public int count { get { return totalNode; } } } } } Ideally, the only constructors and methods I would be left with are Node(), Node(char c), Node(string s), Node reserve() and I'll be reworking traverse into a ToString overload. Any suggestions?

    Read the article

  • Clarification on signals (sighup), jobs, and the controlling terminal

    - by asolberg
    So I've read two different perspectives and I'm trying to figure out which one is right. 1) Some sources online say that signals sent from the controlling terminal are ONLY sent to the foreground process group. That means if want a process to continue running in the background when you logout it is sufficient to simply suspend the job (ctrl-Z) and resume it in the background (bg). Then you can log out and it will continue to run because SIGHUP is only sent to the foreground job. See: http://blog.nelhage.com/2010/01/a-brief-introduction-to-termios-signaling-and-job-control/ ...In addition, if any signal-generating character is read by a terminal, it generates the appropriate signal to the foreground process group.... 2) Other sources claim you need to use the "nohup" command at the time the program is executed, or failing that, issue a "disown" command during execution to remove it from the jobs table that listens for SIGHUP. They say if you don't do this when you logout your process will also exit even if its running in a background process group. For example: http://docstore.mik.ua/orelly/unix3/upt/ch23_11.htm ...If I log out anyway, the shell sends my background job a HUP signal... In my own experiments with Ubuntu linux it seems like 1) is correct. I executed a command: "sleep 20 &" then logged out, logged back in and pressed did a "ps aux". Sure enough the sleep command was still running. So then why is it that so many people seem to believe number 2? And if all you have to do is place a job in the background to keep it running why do so many people use "nohup" and "disown?"

    Read the article

  • Throw of a dice in Java

    - by Arkapravo
    The throw of a dice is a popular program in Java, public class Dice { /* This program simulates rolling a dice */ public static void main(String[] args) { int dice; // The number on the dice. dice = (int) (Math.random() * 6 + 1); System.out.println (dice); } } What I wish to do is make it repeat, 500 times. I have not been able to put this program into a loop of 500. I usually program in Python, thus I guess my Java has rusted ! Any help is most welcome !

    Read the article

  • LevelToVisibilityConverter in silverligt 4

    - by prince23
    <UserControl x:Class="SLGridImage.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400" xmlns:sdk="http://schemas.microsoft.com/winfx/2006/xaml/presentation/sdk"> <UserControl.Resources> <local:LevelToVisibilityConverter x:Key="LevelToVisibility" /> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <sdk:DataGrid x:Name="dgMarks" CanUserResizeColumns="False" SelectionMode="Single" AutoGenerateColumns="False" VerticalAlignment="Top" ItemsSource="{Binding MarkCollection}" IsReadOnly="True" Margin="13,44,0,0" RowDetailsVisibilityMode="Collapsed" Height="391" HorizontalAlignment="Left" Width="965" VerticalScrollBarVisibility="Visible" > <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Click="myButton_Click"> <StackPanel Orientation="Horizontal"> <Image Margin="2, 2, 2, 2" x:Name="imgMarks" Stretch="Fill" Width="12" Height="12" Source="Images/test.png" VerticalAlignment="Center" HorizontalAlignment="Center" Visibility="{Binding Level, Converter={StaticResource LevelToVisibility}}" /> <TextBlock Text="{Binding Level}" TextWrapping="NoWrap" ></TextBlock> </StackPanel> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Name" > <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <Border> <TextBlock Text="{Binding Name}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Marks" Width="80"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Border> <TextBlock Text="{Binding Marks}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> </Grid> </UserControl> in .cs using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.ObjectModel; using System.ComponentModel; namespace SLGridImage { public partial class MainPage : UserControl { private MarksViewModel model = new MarksViewModel(); public MainPage() { InitializeComponent(); this.DataContext = model; } private void myButton_Click(object sender, RoutedEventArgs e) { } } public class MarksViewModel : INotifyPropertyChanged { public MarksViewModel() { markCollection.Add(new Mark() { Name = "ABC", Marks = 23, Level = 0 }); markCollection.Add(new Mark() { Name = "XYZ", Marks = 67, Level = 1 }); markCollection.Add(new Mark() { Name = "YU", Marks = 56, Level = 0 }); markCollection.Add(new Mark() { Name = "AAA", Marks = 89, Level = 1 }); } private ObservableCollection<Mark> markCollection = new ObservableCollection<Mark>(); public ObservableCollection<Mark> MarkCollection { get { return this.markCollection; } set { this.markCollection = value; OnPropertyChanged("MarkCollection"); } } public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string propName) { if (PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(propName)); } } public class Mark { public string Name { get; set; } public int Marks { get; set; } public int Level { get; set; } } public class LevelToVisibilityConverter : System.Windows.Data.IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Visibility isVisible = Visibility.Collapsed; if ((value == null)) return isVisible; int condition = (int)value; isVisible = condition == 1 ? Visibility.Visible : Visibility.Collapsed; return isVisible; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } #endregion } } when i run getting error The type 'local:LevelToVisibilityConverter' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. what i am i missing here looking forward for an solution thank you

    Read the article

  • Boost Regex throwing an error

    - by Srinivasa Varadan
    Hi ALL, I have the following error when I try to compile my code in g+ compiler using eclipse In function `ZSt19__iterator_categoryIPKSsENSt15iterator_traitsIT_E17iterator_categoryERKS3_': C:/Program Files (x86)/mingw/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/bits/stl_algobase.h:(.text$_ZN5boost11basic_regexIcNS_12regex_traitsIcNS_16cpp_regex_traitsIcEEEEE6assignEPKcS7_j[boost::basic_regex<char, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::assign(char const*, char const*, unsigned int)]+0x22): undefined reference to `boost::basic_regex<char, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::do_assign(char const*, char const*, unsigned int)' collect2: ld returned 1 exit status Build error occurred, build is stopped All I have done is this statement boost::regex re("\s+"); along with the header #inlucde Could you kindly tell me how to proceed ?

    Read the article

< Previous Page | 385 386 387 388 389 390 391 392 393 394 395 396  | Next Page >