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  • Time Machine vs Source Control?

    - by Blub
    Finally got convinced to start using some kind of version control for my code instead of zipping down a copy of the project at the end of each day. Downloaded Tortoise SVN and used it to create a repository localy on my hdd. I've been using it for 2 days now but I have to say that using it is actually more hassle than just copying the project manually in explorer. Sure, you only store incremental changes but with the cheap disks of today I can't really say that's an argument when you only have small projects. I haven't realy found a quick way to browse the older versions of my files eighter. What I want is an infinite undo that is completely transparent while I code, if I save the file I want a backup. I don't want to check out, check in and don't even get me started on moving files. I haven't tried Time Machine for OS X but it looks like it's exactly what I'm looking for. Does such a program exist for windows? Preferably free and with some kind of tagging-system so I can tag a timestamp when the project is working etc. Maybe should add that I mostly work alone on a single computer. Update: Some of you asked why I want backup. Since I work alone it's mostly to allow me to quickly hack up a solution without worrying that something will screw up.

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  • How to handle files that don't need version control in mercurial

    - by richardh
    I am new to mercurial, and for the most part do LaTeX reports and statistical calculations in R using .csv and/or .sqlite files. Re LaTeX, all I really care is the .tex file. Re R, I don't need version control on the .csv or .sqlite files because they are static. When I do 'hg add' for a repo with a .csv and/or .sqlite file, I get a warning like: rev2.sqlite: up to 3070 MB of RAM may be required to manage this file (use 'hg revert rev2.sqlite' to cancel pending addition) So I revert and subsequently use adds like hg add -X *.sqlite. I guess I really have two questions: (1) Should I ignore these warnings? Because these large files are static, can I just add to the repo knowing that the diff files will always be empty and not worry about wasted resources? (2) If I should keep excluding these files from the repo, is there away that I can fix this option? I.E., add to my .hgrc file something that always appends an option like -I *.tex -I *.R to my 'hg add' commands? Thanks!

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  • How to handle files that don't need version control in mercurial

    - by richardh
    I am new to mercurial, and for the most part do LaTeX reports and statistical calculations in R using .csv and/or .sqlite files. Re LaTeX, all I really care is the .tex file. Re R, I don't need version control on the .csv or .sqlite files because they are static. When I do 'hg add' for a repo with a .csv and/or .sqlite file, I get a warning like: rev2.sqlite: up to 3070 MB of RAM may be required to manage this file (use 'hg revert rev2.sqlite' to cancel pending addition) So I revert and subsequently use adds like hg add -X *.sqlite. I guess I really have two questions: (1) Should I ignore these warnings? Because these large files are static, can I just add to the repo knowing that the diff files will always be empty and not worry about wasted resources? (2) If I should keep excluding these files from the repo, is there away that I can fix this option? I.E., add to my .hgrc file something that always appends an option like -I *.tex -I *.R to my 'hg add' commands? Thanks!

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  • Security Level for WebBrowser control in C#

    - by jaywon
    I am trying to migrate an .hta application to a C# executable. Of course, since it's an .hta the code is all HTML and Jscript, with calls to local ActiveX objects. I created a C# executable project and am just using the WebBrowser control to display the HTML content. Simply renamed the .hta to an .html and took out the HTA declarations. Everything works great, except that when I make calls to the ActiveX objects, I get a security popup warning of running an ActiveX control on the page. I understand why this is happening since the WebBrowser control is essentially IE and uses the Internet Options security settings, but is there any way to get the WebBrowser control to bypass security popups, or a way to register the executable or DLLs as being trusted without having to change settings in Internet Options? Even a way to do on a deployment package would work as well.

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • WinForms Control.BeginInvoke asynchronous callback

    - by Darran
    I have a number of Janus grid controls that need to be populated on an application startup. I'd like to load these grids on different threads to speed startup time and the time it takes to refresh these grids. Each grid is on a seperate tab. Ideally I'd like to use Control.BeginInvoke on each grid and on the grid load completing the tabs will become enabled. I know with Delegates you can do a Asynchronous callback when using BeginInvoke, so I could enable the tabs in the asynchronous callback, however when using Control.BeginInvoke this is not possible. Is there a way to do asynchronous callbacks using Control.BeginInvoke or possibly a better solution? So far I have: public delegate void BindDelegate(IMyGrid grid); private IAsyncResult InvokeBind(IMyGrid grid) { return ((Control)grid).BeginInvoke( new BindDelegate(DoBind), new object[] { grid } ); } private void DoBind(IMyGrid grid) { grid.Bind(); // Expensive operation } private void RefreshComplete() { IAsyncResult grid1Asynch = InvokeBind(grid1); IAsyncResult grid2Asynch = InvokeBind(grid2); IAsyncResult grid3Asynch = InvokeBind(grid2); IAsyncResult grid4Asynch = InvokeBind(grid3); IAsyncResult grid5Asynch = InvokeBind(grid4); IAsyncResult grid6Asynch = InvokeBind(grid5); } Now I could spin off a separate thread and keep checking to see if the IAsynchResults have completed and depending on which one completes I could re-enable the Tab control that the grid is contained in. Is there a better way of doing this?

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  • Chart Control in ASP.Net 4 – Second Part

    - by sreejukg
      Couple of weeks before, I have written an introduction about the chart control available in .Net framework. In that article, I explained the basic usage of the chart control with a simple example. You can read that article from the url http://weblogs.asp.net/sreejukg/archive/2010/12/31/getting-started-with-chart-control-in-asp-net-4-0.aspx. In this article I am going to demonstrate how one can generate various types of charts that can be generated easily using the ASP.Net chart control. Let us recollect the data sample we were working in the previous sample. The following is the data I used in the previous article. id SaleAmount SalesPerson SaleType SaleDate CompletionStatus (%) 1 1000 Jack Development 2010-01-01 100 2 300 Mills Consultancy 2010-04-14 90 3 4000 Mills Development 2010-05-15 80 4 2500 Mike eMarketting 2010-06-15 40 5 1080 Jack Development 2010-07-15 30 6 6500 Mills Consultancy 2010-08-24 65 In this article I am going to demonstrate various graphical reports generated from this data with the help of chart control. The following are the reports I am going to generate 1. Representation of share of Sales by each Sales person. 2. Representation of share of sales data according to sale type 3. Representation of sales progress over time period I am going to demonstrate how to bind the chart control programmatically. In order to facilitate this, I created an aspx page named “SalesAnalysis.Aspx” to my project. In the page I added the following controls 1. Dropdownlist control – with id ddlAnalysisType, user will use this to choose the type of chart they want to see. 2. A Button control – with id btnSubmit , by clicking this button, the chart based on the dropdownlist selection will be shown to the user 3. A label Control – with id lblMessage, to display the message to the user, initially this will ask the user to select an option and click on the button. 4. Chart control – with id chrtAnalysis, by default, I set visible = false so that during the page load the chart will be hidden to the users. The following is the initial output of the page. Generating chart for salesperson share Now from Visual Studio, I have double clicked on the button; it created the event handler btnSubmit_Click. In the button Submit event handler, I am using a switch case to execute the corresponding SQL statement and bind it to the chart control. The below is the code for generating the sales person share chart using a pie chart. The above code produces the following output The steps for creating the above chart can be summarized as follows. You specify a chart area, then a series and bind the chart to some x and y values. That is it. If you want to control the chart size and position, you can set the properties for the ChartArea.Position element. For e.g. in the previous code, after instantiating the chart area, setting the below code will give you a bigger pie chart. c.Position.Width = 100; c.Position.Height = 100; The width and height values are in percentage. In this case the chart will be generated by utilizing all the width and height of the chart object. See the output updated with the width and height set to 100% each. Generate Chart for sales type share Now for generating the chart according to the sales type, you just need to change the SQL query and x and y values of the chart. The Sql query used is “SELECT SUM(saleAmount) amount, SaleType from SalesData group by SaleType” and the X-Value is amount and Y-Values is SaleType. s.XValueMember = "SaleType"; s.YValueMembers = "amount"; After modifying the above code with these, the following output is generated. Generate Chart for sales progress over time period For generating the progress of sale chart against sales amount / period, line chart is the ideal tool. In order to facilitate the line chart, you can use Chart Type as System.Web.UI.DataVisualization.Charting.SeriesChartType.Line. Also we need to retrieve the amount and sales date from the data source. I have used the following query to facilitate this. “SELECT SaleAmount, SaleDate FROM SalesData” The output for the line chart is as follows Now you have seen how easily you can build various types of charts. Chart control is an excellent one that helps you to bring business intelligence to your applications. What I demonstrated in only a small part of what you can do with the chart control. Refer http://msdn.microsoft.com/en-us/library/dd456632.aspx for further reading. If you want to get the project files in zip format, post your email below. Hope you enjoyed reading this article.

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  • WebBrowser control not submitting form, IE 7 works

    - by Joel Cunningham
    We are using a WebBrowser control in our win forms application which is running in terminal services. IE 7 is the browser that is installed for the session. We are using WebForms to generate the web pages. If we try and submit a web page in the WebBrowser control it does not work. The submit button does not push down. If we try and submit a web page in IE 7 that is installed on the same machine it works as expected. This is only an issue for one person. The WebBrowser control is working for other users. Any thoughts on how I can debug why the submit button is not submitting for the WebBrowser control? Thanks in advance.

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  • Security Level for WebBrowser control

    - by jaywon
    I am trying to migrate an .hta application to a C# executable. Of course, since it's an .hta the code is all HTML and Jscript, with calls to local ActiveX objects. I created a C# executable project and am just using the WebBrowser control to display the HTML content. Simply renamed the .hta to an .html and took out the HTA declarations. Everything works great, except that when I make calls to the ActiveX objects, I get a security popup warning of running an ActiveX control on the page. I understand why this is happening since the WebBrowser control is essentially IE and uses the Internet Options security settings, but is there any way to get the WebBrowser control to bypass security popups, or a way to register the executable or DLLs as being trusted without having to change settings in Internet Options? Even a way to do on a deployment package would work as well.

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  • Version control for PHP Developement

    - by Vinod Mohan
    Hello, I have been hearing a lot about the advantages of using a version control system and would like to try one. I was doing freelance web development in PHP for the past 2 years, two months back I hired two more programmer to help me. I will be hiring one more person soon. We maintain 4 websites, all of which are my own, which are continuously being edited by one of us. I learned PHP by myself and have never worked in any other firms. Hence I am new to version control, unit testing and all. Currently, we have development servers on our workstations. When we edit a particular section of a site, we download the code for that particular section (say /news/ or /movies/ or /wallpapers/ ) from the production server to the dev server, makes the changes locally and uploads to the production server (no code review / testing). Because of this, our dev server is always out of date from our prod server. Occasionally, this also create problem when one of us forgets to download the latest copy from prod and overwrites the last change. I know this is very very foolish, but currently our prod server is the only copy that has all the updates and latest changes. Can anyone please suggest which is the best version control system for me? I am more interested in distributed version control, since we don't have a central backup for all our code. I read about Mercurial and Git and found that Mercurial is used in several large open source projects by Mozilla, Sun, Symbian etc. So which one do you think is better for me? Not only version control, if there are any other package that I can use to make my current setup better, please mention that too :) Thanks and Regards, Vinod Mohan

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  • Source control products that support linked/shared files?

    - by Ian Boyd
    We're interested in moving from a source control system that supports the concept of shared or linked files. A shared file means: a file modified in one project, is automatically updated changed in every other project that uses that same file. It does this without a developer having to request it, reverse-integrate it, ask for it, or even want it. We're trying to see if any other commonly used source-control systems can meet our needs, and include linked or shared files. My limited research shows that: Team Foundation Server doesn't support sharing files Subversion doesn't support sharing files (including Externals) CVS doesn't support sharing files (including Modules) Anything else? (besides our current source control product, obviously) References Subversion and shared files across repositories/projects? How to share files between CVS projects? Will TFS ever support shared files for projects under source control?

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  • Oracle Enterprise Data Quality Adds Global Address Verification Capabilities for Greater Accuracy and Broader Location Coverage

    - by Mala Narasimharajan
    Data quality – has many flavors to it.  Product, Customer – you name the data domain and there’s data quality associated with it.  Address verification and data quality are a little different.  in that there is a tremendous amount of variation as well as nuance attached to it.  Specifically, what makes address verification challenging is that more often than not, addresses are incomplete, riddled with misspellings, incorrect postal codes are assigned to locations or non-address items are present.  Almost all data has locations, and accurate locations power a wealth of business processes: Customer Relationship Management, data quality, delivery of materials, goods or services, fraud detection, insurance risk assessment, data analytics, store and territory planning, and much more. Oracle Address Verification Server provides location-based services as well as deeper parsing and analysis capabilities for Oracle Enterprise Data Quality.  Specifically, Pre-integrated with the EDQ platform, Oracle Address Verification Server provides robust parsing, validation, as well as specialized location information for over 240 countries – all populated countries on Earth.  Oracle Enterprise Data Quality (EDQ) is a data quality platform, dedicated to address the distinct challenges of customer and product data quality, and performs advanced data profiling to identify and measure poor quality data and identify rule requirements, as well as semantic and pattern-based recognition to accurately parse and standardize data that is poorly structured.   EDQ is integrated with Oracle Master Data Management, including Oracle Customer Hub and Oracle Product Hub, as well as Oracle Data Integrator Enterprise Edition and Oracle CRM.  Address Verification Server provides key address verification services for Oracle CRM and Oracle Customer Hub.  In addition, Address Verification Server provides greater accuracy when handling address data due to its expanded sources and extensible knowledge repository, solid parsing across locales and countries as well as  adept handling of extraneous data in address fields.  For more information on Oracle Address Verification Server visit:  http://bit.ly/GMUE4H and http://bit.ly/GWf7U6

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  • Alternative to WebBrowser control on Windows CE

    - by Grzegorz
    Welcome, Has anyone know any alternative to WeBrowser control from .NET Compact Framework, which may be used with Windows CE? Unfortunately standard web control from .NET CF 2.0 doesn't work on WinCE. Is any way to present formatted text in embedded control in .NET CF application targeted to Windows CE? Regards, Grzegorz

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  • Running Activex control and Maintaining security

    - by Shyju
    Hi Techies, In my a web application, I have a part to invoke an activex control .The Activex control is available in all the client PCs who are accessing my web application from web server. But When trying to run this ActiveX control from the browser in client machine (using Wshell), It was not getting invoked since "Run Activex Controls and Pluggins" are disabled in my browser. So I changed the browser settings to enable mode and Then the Activex control gave me the expected output. I afraid that this change in browser settings would allow any other website to harm my system. How could I get rid of this problem? Any thoughts? Thanks in advance

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  • How does one set multiple cache-control directives in ASP.NET

    - by strongopinions
    I have to have several certain cache-control directives set on an ASP.NET page in order to pass a Hailstorm security scan. For example, it wants me to have Cache-control: no-cache="set-cookie" in addition to Cache-control: no-cache I have been setting the latter with the following line in my C# codebehind: Response.CacheControl = "no-cache"; Is there a special way to indicate both directives at once? Do I just separate them with a semicolon?

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  • source control when starting up a new project

    - by jaras
    when starting with a project and using source control i find it hard to separate the things people are working on so they don't either write duplicate code or think it should be named one thing and so on. this problem diminishes over time because the general foundation is in place and it's easier to separate the tasks so they don't overlap as much how do you manage working with source control in the beginning phase? EDIT: I can see that it don't really have anything to do with source control, but it gets more apparent when you have source control too. so the question becomes more along the lines of "how do you manage to separate the tasks so they don't overlap too much. I think it's really hard and i haven't really seen much about how to do it.

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  • Version control for Adobe Flash projects

    - by Guss
    I'm working with a very complex Flash project which is part of a full range of services that we deploy for the use of our clients. For most of our software sources (Java, PHP, Javascript, HTML and a some supporting scripts in other languages) we use subversion for version control and management, so we do the same for our Flash projects, even though we gain little benefits from version controlling that (except being able revert to previous versions) as FLA files are stored as just binaries which we cannot get meaningful diffs from. We're putting as much code as we can into AS files which we can properly manage using subversion, but due to the requirements of our architecture and our deployment strategy (both we cannot change because of our clients needs), we still maintain a large collection of FLA files that we need to manage. I've looked at Adobe Version Cue and while I do not really understand what it does in terms of version control, will moving our Flash projects to hosting on Version Cue will give me better control then I currently get from Subversion? Also - if people can share their experience and suggestions regarding version control of Flash projects, it will be very helpful.

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  • C# - Moving a control to the mouse's position

    - by APShredder
    Hello everybody. I am trying to get a control to follow the cursor when the user clicks and drag the control. The problem is that 1.) the control doesn't go to the mouse's position, and 2.) the control flickers and flies all over the place. I've tried a few different methods of doing this, but all so far have failed. I've tried: protected override void OnMouseDown(MouseEventArgs e) { while (e.Button == System.Windows.Forms.MouseButtons.Left) { this.Location = e.Location; } } and protected override void OnMouseMove(MouseEventArgs e) { while (e.Button == System.Windows.Forms.MouseButtons.Left) { this.Location = e.Location; } } but neither of these work. Any help is appreciated, and thanks in advance!

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  • Renaming files: Visual Studio vs Version control

    - by Benjol
    The problem with renaming files is that if you want to take advantage of Visual Studio refactoring, you really need to do it from inside Visual Studio. But most (not all*) version control system also want to be the ones doing the renaming. One solution is to use integrated source control, but this is not always available, and in some cases is pretty clunky. I'd personally be more comfortable using source control separately, outside of Visual Studio, but I'm not sure how to manage this question of file renames. So, for those of you that use Visual Studio, which source control do you use? Do you use a VS integration (which one?) and otherwise, how do you resolve this renaming problem? (* git is smart enough to work it out for itself)

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  • C# Custom Control Properties load before Load and arrays are empties

    - by Wildhorn
    Hello, I made a custom control with custom properties. When I modify these properties in the "Form.cs [Design]", I need stuff to happens (it fill some arrays and modify the look of the control), so I call a function within the "set" of the property. All of this works good. My problem is that when I run the program with my custom control, it seems that properties "set" is called, which will call the function, but then, my arrays seems now to have lost all their values and the function use these arrays, but now because they are all empty, it crashes due to NullException blahblahblah. It also seems that properties "set" is called before the control Load (which I guess is called only when it is added to my Form, and not when the Form load). So question is, why does my arrays become empty once I try to run the Form and is there an event that is called before that when the Form load? Thanks

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  • Trigger user control post back from client side

    - by Narmatha Balasundaram
    Can a post back to the user control be triggered from javascript (on the client side) without updatepanels? What I am trying to achieve is this Initially the page and the user control are loaded with default values The parent pages makes a PageMethod request When the data is available (from the PageMethod request), the user control has to be reloaded to update with the new values

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