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  • YUI Autocomplete: itemSelectEvent getting lost with IE6 and IE7?

    - by Parand
    I'm using YUI Autocomplete (latest version loaded using loader as of today (May 14th, 2010), which looks to be 2.8.1, with the following options: ac = new YAHOO.widget.AutoComplete("mynode", "autocomp_node", ac_ds, {typeAhead: true, forceSelection: true}); ac.itemSelectEvent.subscribe( function(type, args) { alert("hey:" + args[2][1]); $('#parent_id').val(args[2][1]); }); The itemSelectEvent catches selections in AutoComplete and fills in some data on the parent. This works on FF, Chrome, Safari, and IE8. On IE6 and IE7, however, the event never seems to trigger. To replicate: In the autocomplete field, allow it to autofill for you, then hit enter. This should select the autofill and move on to the next field (that's what it does in other browsers). With IE6 and IE7 it seems to instead trigger the form submission - the itemSelectEvent never fires (or perhaps fires after the form submission?). Has anyone seen this? Any work-arounds?

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  • Is there a way to load an icon from a memory file handler?

    - by Jon Trauntvein
    I am writing wxWidgets application where I am importing the .ICO file as a header. I am attempting to use a wxMemoryFSHandler to make this icon (and others as well) accessible as files. I am using the following code to do this: wxFileSystem::AddHandler(new wxMemoryFSHandler); wxMemoryFSHandler::AddFileWithMimeType( "app_inactive.ico", CsiWebAdmin_ico, sizeof(CsiWebAdmin_ico), "image/vnd.microsoft.icon"); Unfortunately, if I try to load an icon from this "file" as shown below, it does not work. As I stepped through the MSW source (wx 2.8.10), I can see that the loader never attempted to resolve the virtual file name. wxIcon icon("memory:app_inactive.ico"); I have also tried the following: wxIcon icon(wxIconLocation("memory:app_inactive.ico")); and have encountered the same results. I realise that I can use resources to load these files but I would still face the same dilemma when the time came to port my application to GTK. Is there something obvious that I am missing?

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  • TextField breaking MOUSE_OVER in as3: only after moving it!

    - by Franz
    I'm having a really weird problem with the MOUSE_OVER event. I'm building dynamic tabs representing mp3 songs containing textfields with info and a dynamic image for the cover art. I am trying to get a simple MOUSE_OVER working over the whole tab, such that you can select the next song to play. I am using a Sprite with alpha 0 that overlays my whole tab (incl. the textFields) as a Listener for MOUSE_OVER and _OUT... I've checked by setting the alpha to something visible and it indeed covers my tab and follows it around as I move it (just making sure I'm not moving the tab without moving the hotspot). Also, I only create it once my cover art is loaded, ensuring that it will cover that too. Now, when the tab is in the top position, everything is dandy. As soon as I move the tab to make space for the next tab, the textFields break my roll behaviour... just like that noob mistake of overlaying a sprite over the one that you're listening for MouseEvents on. But... the roll area is still on top of the field, I've set selectable and mouseEnabled to false on the textFields... nothing. It is as if the mere fact of moving the whole tab now puts the textField on top of everything in my tab (whereas visually, it's still in its expected layer). I'm using pixel fonts but tried it with system fonts, same thing... at my wits end here. public function Tab(tune:Tune) { _tune = tune; mainSprite = new Sprite(); addChild(mainSprite); drawBorder(); createFormat(); placeArtist(); placeTitle(); placeAlbum(); coverArt(); } private function placeButton():void { _button = new Sprite(); _button.graphics.beginFill(0xFF000,0); _button.graphics.drawRect(0,0,229,40); _button.graphics.endFill(); _button.addEventListener(MouseEvent.MOUSE_OVER, mouseListener); _button.addEventListener(MouseEvent.MOUSE_OUT, mouseListener); _button.buttonMode = true; mainSprite.addChild(_button); } private function mouseListener(event:MouseEvent):void { switch(event.type){ case MouseEvent.MOUSE_OVER : hilite(true); break; case MouseEvent.MOUSE_OUT : hilite(false); break; } } private function createFormat():void { _format = new TextFormat(); _format.font = "FFF Neostandard"; _format.size = 8; _format.color = 0xFFFFFF; } private function placeArtist():void { var artist : TextField = new TextField(); artist.selectable = false; artist.defaultTextFormat = _format; artist.x = 41; artist.y = 3; artist.width = 135; artist.text = _tune.artist; artist.mouseEnabled = false; mainSprite.addChild(artist); } private function placeTitle():void { var title : TextField = new TextField(); title.selectable = false; title.defaultTextFormat = _format; title.x = 41; title.y = 14; title.width = 135; title.text = _tune.title; title.mouseEnabled = false; mainSprite.addChild(title); } private function placeAlbum():void { var album : TextField = new TextField(); album.selectable = false; album.defaultTextFormat = _format; album.x = 41; album.y = 25; album.width = 135; album.text = _tune.album; album.mouseEnabled = false; mainSprite.addChild(album); } private function drawBorder():void { _border = new Sprite(); _border.graphics.lineStyle(1, 0x545454); _border.graphics.drawRect (0,0,229,40); mainSprite.addChild(_border); } private function coverArt():void { _image = new Sprite(); var imageLoader : Loader = new Loader(); _loaderInfo = imageLoader.contentLoaderInfo; _loaderInfo.addEventListener(Event.COMPLETE, coverLoaded) var image:URLRequest = new URLRequest(_tune.coverArt); imageLoader.load(image); _image.x = 1.5; _image.y = 2; _image.addChild(imageLoader); } private function coverLoaded(event:Event):void { _loaderInfo.removeEventListener(Event.COMPLETE, coverLoaded); var scaling : Number = IMAGE_SIZE / _image.width; _image.scaleX = scaling; _image.scaleY = scaling; mainSprite.addChild (_image); placeButton(); } public function hilite(state:Boolean):void{ var col : ColorTransform = new ColorTransform(); if(state){ col.color = 0xFFFFFF; } else { col.color = 0x545454; } _border.transform.colorTransform = col; }

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  • How to make a database service in Netbeans 6.5 to connect to SQLite databases?

    - by farzad
    I use Netbeans IDE (6.5) and I have a SQLite 2.x database. I installed a JDBC SQLite driver from zentus.com and added a new driver in Nebeans services panel. Then tried to connect to my database file from Services Databases using this URL for my database: jdbc:sqlite:/home/farzad/netbeans/myproject/mydb.sqlite but it fails to connect. I get this exception: org.netbeans.modules.db.dataview.meta.DBException: Unable to Connect to database : DatabaseConnection[name='jdbc:sqlite://home/farzad/netbeans/myproject/mydb.sqlite [ on session]'] at org.netbeans.modules.db.dataview.output.SQLExecutionHelper.initialDataLoad(SQLExecutionHelper.java:103) at org.netbeans.modules.db.dataview.output.DataView.create(DataView.java:101) at org.netbeans.modules.db.dataview.api.DataView.create(DataView.java:71) at org.netbeans.modules.db.sql.execute.SQLExecuteHelper.execute(SQLExecuteHelper.java:105) at org.netbeans.modules.db.sql.loader.SQLEditorSupport$SQLExecutor.run(SQLEditorSupport.java:480) at org.openide.util.RequestProcessor$Task.run(RequestProcessor.java:572) [catch] at org.openide.util.RequestProcessor$Processor.run(RequestProcessor.java:997) What should I do? :(

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  • Java multiple Images Uploader

    - by Padur
    Hello Folks I have this new requirement to develop a software which is a large scale image up loader in a web application. I was able to do the same using swing contains several feature like drag and drop, progress bar, remove file / files , modify, limit file size, verify file information, timer, verify at run time ..and its a very powerful tool which uploads images. I would like to do the same in web based app, like user selects 200 images process it and click upload and it should start uploading, like to know any feasible frameworks or any API's which help me do this faster and achieve the same kind of functionality. Please point me in correct direction. -PD

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  • Loading images from Facebook in Flash Builder

    - by wannax
    Hi, I'm doing a Facebook App where I'd like to pull out all the possible images from a user's album. What I'm trying to do at the moment is a fql query so that i can find all the images that belong to that specific user. it goes something like that: protected function loadFromFacebook(event:MouseEvent):void { var fql:String = "select src_small from photo where owner = me()"; Facebook.fqlQuery(fql, handleGetPhotosResponse); } private function handleGetPhotosResponse(event:Object, fail:Object):void { if (event != null){ facebookPhotos = new ArrayCollection(event as Array); } } I store this images in an array collection but I don't know how to proceed after that. How can I load those images into, say, a Tile List or a Loader? Any help would be much appreciated, thanks

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  • How few a files does it take to load a program on Linux?

    - by BCS
    The (hypothetical for now) situation is the user of my system is going to be given a chunk of C code and needs my system to compile and run it in a chroot sandbox that is generated on the fly and I want to require the fewest files in the box as possible. I'm only willing to play with compiler and linker settings (e.g. static link everything I can expect to be able to find) and make some moderate restriction on what the code can expect use (e.g. they can't use arbitrary libs). The question is how simple can I get the sandbox. Clearly I need the executable, but what about an ELF loader and a .so for the system calls? Can I dump either of them and is there something else I'll need?

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  • Using a different array for vertices and normals in glDrawElements (OpenGL/VBOs)

    - by Tuxer
    I'm currently programming a .obj loader in OpenGL. I store the vertex data in a VBO, then bind it using Vertex Attribs. Same for normals. Thing is, the normal data and vertex data aren't stored in the same order. The indices I give to glDrawElements to render the mesh are used, I suppose, by OpenGL to get vertices in the vertex VBO and to get normals in the normals VBO. Is there an opengl way, besides using glBegin/glVertex/glNormal/glEnd to tell glDrawElements to use an index for vertices and an other index for normals? Thanks

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  • Blackberry 507 Erorr

    - by Haoest
    I didn't think it would be so catastrophic when I typed JavaLoader -usb wipe -a into the command line with my blackberry 8800 test device. It reboots with a 507 error that I can't get rid of. I have Blackberry Desktop Manager 4.6, which is normally what I use to upload my test apps, but this time I go to Application Loader, hitting start gives me that dialog box that shows me the list of 1 USB connection "PIN: xxx" with a password field (which I have no idea of,) then it says "connecting to boot ROM" then stops at the message: A connection to the device can not be established... Now is there a hard physical way of resetting my blackberry 8800, please?

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  • How do I know this function is return empty..and how do I show it??

    - by mathew
    Hi I am not familiar with javascripts...so cant understand how do I check which variable return empty?? if tweet is there then it fill with tweets but if not then it wont show up. but I want know which varible is fills the container and if I want show "there is no tweets for you" then where will I add that?? $(document).ready(function() { $.twtter.start({ searchType:"searchWord", searchObject:"google", lang:"en", live:"live-180", placeHolder:"twitterdiv", loadMSG: "Loading messages...", imgName: "loader.gif", total: 6, readMore: "Read it on Twitter", nameUser:"image", openExternalLinks:"newWindow", }); $("#twitSearch").submit(function(){ $.twtter.start({ searchType:"searchWord", searchObject:$(".twitSearch").val(), live:"live-180", }); return false; }); }) the result is displayed in <div id="twitterdiv"></div> THanks

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  • Design question - loading info from DB

    - by eriks
    I need to build a class that will represent a row in some table in DB (lets say the table is 'Subscriber' and so is the class). I can have the class Subscriber which constructor receives the Objectkey of subscriber, retrieves info from DB and initializes its members. I add another class - SubscriberLoader which have a static method 'LoadSubscriber'. This method will receive the subscriber objectkey, retrieve info from DB, crate a Subscriber object and initialize its members. Subscriber constructor will be private and SubscirberLoader will be friend class of Subscriber - this way, client could build a Subscriber only using the loader. which of the two in better? any other suggestions?

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  • jQuery create new div with ID?

    - by John
    Hello, I have form in my ASP.NET masterPage.master and if i click on submit it call some method from masterPage.master.cs file by ajax (i have it in update panel). But i want improve it with jQuery. So i have this: $('#submit').click(function () { $.ajax({ type: "POST", url: '<% Response.Write("~"+Request.Path); %>', beforeSend: function () { $(document.createElement('div')).width($('#formBox').width()) .height($('#formBox').height()) .css({ backgroundImage: 'url(/Static/Img/bc_overlay.png)', position: 'absolute', left: 0, top: 0, margin: "5px", textAlign: "center", color: "#000", display: "none" }) .append("<strong>Nacítám</strong><br /><img src='Static/Img/ajax-loader.gif' width='33px' height='33px' alt='loading' />") .fadeIn("slow") .prependTo($('#formBox')); $('#formBox').css('position', 'relative'); }, success: function () { } }); }); So if i click on submit, new div is creating (there is loading text and image, and cool opacity overlay), but how i give to this div some ID? Because i need use it in success: function () { } i need clear this box and write here some text (error or success).

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  • Error 500 on template.render() with jinja2

    - by Asperitas
    I am working on playing with some Python to create a webapp. At first I put the HTML in a string, using %s to fill certain elements. That all worked perfectly. Now I want to put the HTML in a template, so I followed this tutorial. My code looks like this (I deleted irrelevant code for this error): import codecs import cgi import os import jinja2 jinja_environment = jinja2.Environment(loader=jinja2.FileSystemLoader(os.path.join(os.path.dirname(__file__)))) class Rot13Handler(webapp2.RequestHandler): def get(self): template = jinja_environment.get_template('rot13.html') self.response.out.write(template.render({'text': ''})) When I replace just template.render({'text': ''}) a random string, the program works fine. I did add the latest jinja2 library to my app.yaml, and naturally my rot13.html does exist with the {{ text }} added. So could anyone please help me in the right direction? I don't know why it's going wrong.

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  • OpenGL texture shifted somewhat to the left when applied to a quad

    - by user308226
    I'm a bit new to OpenGL and I've been having a problem with using textures. The texture seems to load fine, but when I run the program, the texture displays shifted a couple pixels to the left, with the section cut off by the shift appearing on the right side. I don't know if the problem here is in the my TGA loader or if it's the way I'm applying the texture to the quad. Here is the loader: #include "texture.h" #include <iostream> GLubyte uncompressedheader[12] = {0,0, 2,0,0,0,0,0,0,0,0,0}; GLubyte compressedheader[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; TGA::TGA() { } //Private loading function called by LoadTGA. Loads uncompressed TGA files //Returns: TRUE on success, FALSE on failure bool TGA::LoadCompressedTGA(char *filename,ifstream &texturestream) { return false; } bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); // Bind Our Texture glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; } GLubyte* TGA::getImageData() { return imagedata; } GLuint& TGA::getTexID() { return texID; } And here's the quad: void Square::show() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture.texID); //Move to offset glTranslatef( x, y, 0 ); //Start quad glBegin( GL_QUADS ); //Set color to white glColor4f( 1.0, 1.0, 1.0, 1.0 ); //Draw square glTexCoord2f(0.0f, 0.0f); glVertex3f( 0, 0, 0 ); glTexCoord2f(1.0f, 0.0f); glVertex3f( SQUARE_WIDTH, 0, 0 ); glTexCoord2f(1.0f, 1.0f); glVertex3f( SQUARE_WIDTH, SQUARE_HEIGHT, 0 ); glTexCoord2f(0.0f, 1.0f); glVertex3f( 0, SQUARE_HEIGHT, 0 ); //End quad glEnd(); //Reset glLoadIdentity(); }

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  • Loading large amounts of data to an Oracle SQL Database

    - by James
    Hey all, I was wondering if anyone had any experience with what I am about to embark on. I have several csv files which are all around a GB or so in size and I need to load them into a an oracle database. While most of my work after loading will be read-only I will need to load updates from time to time. Basically I just need a good tool for loading several rows of data at a time up to my db. Here is what I have found so far: I could use SQL Loader t do a lot of the work I could use Bulk-Insert commands Some sort of batch insert. Using prepared statement somehow might be a good idea. I guess I was wondering what everyone thinks is the fastest way to get this insert done. Any tips?

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  • Jquery ajax call with '+' sign.

    - by 0plus1
    Hi, I'm doing this: $.ajax({ type: "POST", url: baseURL+"sys/formTipi_azioni",data:"az_tipo="+azione, beforeSend: function(){$("#form").html('<p><img src="'+baseURL+'lib/img/ajax-loader.gif" width="16" height="16" alt="loading" /><p>');}, success: function(html){$("#form").html(html);} }); there is a case when azione is TB+ the plus sign doesn't get POSTed at all, a blank space get sent. I already tried this: azione = escape(String(azione)); With no luck. Does anybody knows how to fix this? Thank you

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  • Adding mouse events to dynamically loaded SWF

    - by Josamoto
    I am loading an external SWF using the Loader class, and adding it to the stage with addChild. When trying to add a mouse click event listener to the MovieClip, using addEventListener, nothing happens, the event never fires. Is there a specific way to add listeners to externally loaded movie clips? My code looks somewhat like this: var target:MovieClip = assets["screensaver"] as MovieClip; target.root.addEventListener(MouseEvent.CLICK, onClickScreenSaver, true); addChild(target); The target shows up on the display, but the CLICK event is completely ignored.

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  • How to replace the image ?

    - by master123
    Below code displays the tree structure.When i click on the image Pic.gif,it has to get replaced by new image.Similarly pic1.gif to new image,pic6.gif to new image.Can you help mw with the code where exactly it fits in this code ???? var children = [{ text: 'family', icon: 'pic1.gif', children: [{ text: 'parent1', icon: 'pic2.gif', children: [{ icon: 'pic3.gif', text: 'children1', leaf: true}, { icon: 'pic4.gif', text: 'children2', leaf: true}, { icon: 'pic5.gif', text: 'children3', leaf: true}]}], }, { text: 'Parent2', icon: 'pic6.gif', children: [{ icon: 'pic7.gif', text: 'children4', leaf: true}, { icon: 'pic8.gif', text: 'children5', leaf: true}, { icon: 'pic9.gif', text: "children6", leaf: true}]}]; Ext.onReady(function() { var tree = new Ext.tree.TreePanel({ loader: new Ext.tree.TreeLoader(), width: 1000, height: 1000, renderTo: Ext.getBody(), root: new Ext.tree.AsyncTreeNode({ expanded: false, leaf: false, icon: 'pic.gif' , text: 'Head', children: children }) }); });

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  • nightmare with relative imports, how does pep 366 work?

    - by pygabriel
    I have a "canonical file structure" like that (I'm giving sensible names to ease the reading): mainpack/ __main__.py __init__.py - helpers/ __init__.py path.py - network/ __init__.py clientlib.py server.py - gui/ __init__.py mainwindow.py controllers.py In this structure, for example modules contained in each package may want to access the helpers utilities through relative imports in something like: # network/clientlib.py from ..helpers.path import create_dir The program is runned "as a script" using the __main__.py file in this way: python mainpack/ Trying to follow the PEP 366 I've put in __main__.py these lines: ___package___ = "mainpack" from .network.clientlib import helloclient But when running: $ python mainpack Traceback (most recent call last): File "/usr/lib/python2.6/runpy.py", line 122, in _run_module_as_main "__main__", fname, loader, pkg_name) File "/usr/lib/python2.6/runpy.py", line 34, in _run_code exec code in run_globals File "path/mainpack/__main__.py", line 2, in <module> from .network.clientlib import helloclient SystemError: Parent module 'mainpack' not loaded, cannot perform relative import What's wrong? What is the correct way to handle and effectively use relative imports? I've tried also to add the current directory to the PYTHONPATH, nothing changes.

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  • Can I use a string variable to reference a class variable?

    - by rson
    Here's the scenario: I have an external swf file with x number of movieclips in its library that I load into a containing swf. Each MC in the external swf is linked with a class name and referenced on frame 1 as such var unique1:lineSequence1 = new lineSequence1(); the unique1 variable name will match a string variable I create in the containing swf: function initLines():void{ lineLoader = new Loader(); lineLoader.load(new URLRequest("theLines.swf")); //load external swf lineLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, linesLoaded); } function linesLoaded(e:Event):void{ var loadedswf:MovieClip = e.target.content as MovieClip; var initialLines = projects[0].pageid; //projects is an xmllist trace("initialLines: "+initialLines); //returns "initialLines: unique1" lines_holder_mc.addChild(loadedswf.[initialLines]); } I would like to use the initialLines variable as the reference to unique1 instead of hardcoding unique1 into loadedswf.unique1 to reference said variable in the loaded swf.

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  • Velocity templates seem to fail with UTF-8

    - by steve
    Hi, i have been trying to use a velocity Template with the following content: Sübjäct $item everything works fine except the translation of the tow unicode characters. The result string printed on the commandline looks like: Sübjäct foo I searched the velocity website and the web an this issue, and came uo with differnt font encoding options, which i added to my code. But those won't help. This is the actuall code: velocity.setProperty("file.resource.loader.path", absPath); velocity.setProperty("input.encoding", "UTF-8"); velocity.setProperty("output.encoding", "UTF-8"); Template t = velocity.getTemplate("subject.vm"); t.setEncoding("UTF-8"); StringWriter sw = new StringWriter(); t.merge(null, sw); System.out.println(sw.getBuffer()); Can anyone give me some hints, how to fix this issue?

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  • using html text in as3

    - by vincent
    Hello, i'm having a bit of a question, I have some newspost from my database. But there are tags in it and some tags aswell. My questiion is how i should go about it to get the newspost showing as it should be. The images should get shown instead of the tags etc. I know i'll have to work with a loader to use the images but how would as3 recognize them? Is there anyway i could use htmltext or something so as3 knows automaticly where the imagetags are? Also, if i add the image would it be possible to wrap the text around it? So i dont have an empty space next to the image?

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  • Live() keyword not working on load with dynamic html images

    - by Sara Chipps
    I have images being dynamically added to a page, I don't seem to be able to get the 'load' event working dynamically with live(). This is the code I currently have: $('#largeImg' + nextUniqueItemID).hide(); $('#largeImg' + nextUniqueItemID).live('load' , function() { $('#loader' + nextUniqueItemID).hide(); $('#largeImg' + nextUniqueItemID).show(); }); with '#largeImg' + nextUniqueItemID being an image that was added to the page earlier in the function and '#largeImg' + nextUniqueItemID being a loading image. I feel as if I may be misusing "live" as it doesn't really need a listener but to trigger the event immediately.

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  • How do I add a loading indicator to my page while my iframe loads?

    - by keybored
    I am currently creating a page where upon clicking a link an iframe is inserted into a div and it's contents loaded. I do this using the following jQuery call: $('#mydiv').html('<iframe src="sourcelink.html" frameborder="0" width="760" height="2400" scrolling="no"></iframe>'); Sometimes the source content loads very slowly and, as a result, it looks like nothing is happening. I would like to have a simple loading animation while the content is loading while the iframe's content loads. When the iframe finishes loading it's content should pop in and the loading animation should go away. I've been considering a couple ways I could do this (e.g. having a separate loader div to simply swap the two in and out) but I'm not sure of what the 'best' approach to solving this problem is. Perhaps I shouldn't be using .html()? I'm open to suggestion if there is a more correct solution.

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  • Experience with protecting PHP code

    - by Alec Smart
    Hello, I am aware of that there are a number of code obfuscators/licensing programs for PHP. I wanted to know if anyone has actually used these and what their experience has been. Please note I do not want to know the solutions available. I want to know your experience using one of these solutions. Is it worth investing say 200$ purchasing a code obfuscator etc? I honestly would prefer something that does not have a loader etc. I know that it increases the chances of cracking, but I only want it to be a detrimental factor for them. Thank you for your time.

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