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  • Firefox Extension Socket Transport

    - by Nathan
    Hey, I'm making a firefox extension and I'm currently trying to get it to send XML data over a local socket to another application that's listening on that socket. Does anyone know what I'm doing wrong in this? Its probably something simple and I'm just having a monday. Thanks. socketConn: function() { var httpLoc = window.top.getBrowser(). selectedBrowser.contentWindow.location.href; var outputData = '<?xml version="1.0"?>' + '<site_data>' + '<session_id></session_id>' + 'site_url>' + httpLoc + '</site_url>' + '<mime_type></mime_type>' + '<data_file>' + filePath + '</data_file>' + '<capture_mode></capture_mode>' + '</site_data>\n'; var transportService = Cc["@mozilla.org/network/socket-transport-service;1"] .getService(Ci.nsISocketTransportService); var transport = transportService.createTransport(["starttls"], 1,"localhost",currentPort, null); var outstream = transport.openOutputStream(0, 0, 0); outstream.write(outputData, outputData.length); var stream = transport.openInputStream(0, 0, 0); var instream = Cc["@mozilla.org/scriptableinputstream;1"] .createInstance(Ci.nsIScriptableInputStream); instream.init(stream); var dataListener = { data : "", onStartRequest: function(request, context){}, onStopRequest: function(request, context, status){ instream.close(); outstream.close(); }, onDataAvailable: function(request, context, inputStream, offset, count){ this.data += instream.read(count); }, };//end dataListener var pump = Cc["@mozilla.org/network/input-stream-pump;1"] .createInstance(Ci.nsIInputStreamPump); pump.init(stream, -1, -1, 0, 0, false); pump.asyncRead(dataListener, null); }//end socketConn Please ask questions about this if you don't understand what I'm trying to do with this.

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  • Why is invalid value being thrown?

    - by Nathan Koop
    I've got a DevExpress TextEdit which is databound to a dataset. The field is an optional percentage, (datatype double). When the record gets loaded and there is no value in the field, everything is fine. However, if you type something into the field (IE 100) and then want to remove it afterwards, I get an Invalid Value, error. Why does this occur, and how can I remove it? I do not have any mask or any sort of explicit validation on this field.

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  • How to have two UIPickerViews together in one ViewController?

    - by 0SX
    I'm trying to put 2 UIPickerViews together in one ViewController. Each UIPickerView has different data arrays. I'm using interface builder to link the pickers up. I know I'll have to use separate delegates and dataSources but I can't seem to hook everything up with interface builder correctly. Here's all my code: pickerTesting.h #import <UIKit/UIKit.h> #import "picker2DataSource.h" @interface pickerTestingViewController : UIViewController <UIPickerViewDelegate, UIPickerViewDataSource>{ IBOutlet UIPickerView *picker; IBOutlet UIPickerView *picker2; NSMutableArray *pickerViewArray; } @property (nonatomic, retain) IBOutlet UIPickerView *picker; @property (nonatomic, retain) IBOutlet UIPickerView *picker2; @property (nonatomic, retain) NSMutableArray *pickerViewArray; @end pickerTesting.m #import "pickerTestingViewController.h" @implementation pickerTestingViewController @synthesize picker, picker2, pickerViewArray; - (void)viewDidLoad { [super viewDidLoad]; pickerViewArray = [[NSMutableArray alloc] init]; [pickerViewArray addObject:@" 100 "]; [pickerViewArray addObject:@" 200 "]; [pickerViewArray addObject:@" 400 "]; [pickerViewArray addObject:@" 600 "]; [pickerViewArray addObject:@" 1000 "]; [picker selectRow:1 inComponent:0 animated:NO]; picker2.delegate = self; picker2.dataSource = self; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker; { return 1; } - (void)pickerView:(UIPickerView *)picker didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker numberOfRowsInComponent:(NSInteger)component; { return [pickerViewArray count]; } - (NSString *)pickerView:(UIPickerView *)picker titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [pickerViewArray objectAtIndex:row]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end And I have a separate class for the other datasource. picker2DataSource.h @interface picker2DataSource : NSObject <UIPickerViewDataSource, UIPickerViewDelegate> { NSMutableArray *customPickerArray; } @property (nonatomic, retain) NSMutableArray *customPickerArray; @end picker2DataSource.m #import "picker2DataSource.h" @implementation picker2DataSource @synthesize customPickerArray; - (id)init { // use predetermined frame size self = [super init]; if (self) { customPickerArray = [[NSMutableArray alloc] init]; [customPickerArray addObject:@" a "]; [customPickerArray addObject:@" b "]; [customPickerArray addObject:@" c "]; [customPickerArray addObject:@" d "]; [customPickerArray addObject:@" e "]; } return self; } - (void)dealloc { [customPickerArray release]; [super dealloc]; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker2; { return 1; } - (void)pickerView:(UIPickerView *)picker2 didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker2 numberOfRowsInComponent:(NSInteger)component; { return [customPickerArray count]; } - (NSString *)pickerView:(UIPickerView *)picker2 titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [customPickerArray objectAtIndex:row]; } @end Any help or code examples would be great. Thanks.

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  • What is the proper query to get all the children in a tree?

    - by Nathan Adams
    Lets say I have the following MySQL structure: CREATE TABLE `domains` ( `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, `domain` CHAR(50) NOT NULL, `parent` INT(11) DEFAULT NULL, PRIMARY KEY (`id`) ) ENGINE=MYISAM AUTO_INCREMENT=10 DEFAULT CHARSET=latin1 insert into `domains`(`id`,`domain`,`parent`) values (1,'.com',0); insert into `domains`(`id`,`domain`,`parent`) values (2,'example.com',1); insert into `domains`(`id`,`domain`,`parent`) values (3,'sub1.example.com',2); insert into `domains`(`id`,`domain`,`parent`) values (4,'sub2.example.com',2); insert into `domains`(`id`,`domain`,`parent`) values (5,'s1.sub1.example.com',3); insert into `domains`(`id`,`domain`,`parent`) values (6,'s2.sub1.example.com',3); insert into `domains`(`id`,`domain`,`parent`) values (7,'sx1.s1.sub1.example.com',5); insert into `domains`(`id`,`domain`,`parent`) values (8,'sx2.s2.sub1.example.com',6); insert into `domains`(`id`,`domain`,`parent`) values (9,'x.sub2.example.com',4); In my mind that is enough to emulate a simple tree structure: .com | example / \ sub1 sub2 ect My problem is that give sub1.example.com I want to know all the children of sub1.example.com without using multiple queries in my code. I have tried joining the table to itself and tried to use subqueries, I can't think of anything that will reveal all the children. At work we are using MPTT to keep in hierarchal order a list of domains/subdomains however, I feel that there is an easier way to do it. I did some digging and someone did something similar but they required the use of a function in MySQL. I don't think for something simple like this we would need a whole function. Maybe I am just dumb and not seeing some sort of obvious solution. Also, feel free to alter the structure.

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  • How does one get rid of fishy behavior in Windows?

    - by Tom Wijsman
    After I had boot my computer this morning there suddenly flooded water from the top of the screen, after which some fishes dropped into it. Now I can barely see what I am doing because the water distorts the view. Sometimes the fish follow the cursor so I need to move it away or wait for the fish to mind their own business. This makes it very annoying to use my system. What have I tried? Reboot the system. This caused the water to deplete from the desktop. Upon reboot, the screen was refilled with water and fishes. Attach another monitor. Same problem, fills that monitor as well and gives me extra fish. Clicking the fish. Makes them turn direction. Right clicking the fish. Changes color of the fish, not really useful. I'm locked out of changing the background or screen saver settings. Hence, I had to post the lady below... Safe mode doesn't save me from the fishes. It does give me another background there, but I can't screenshot easily. Other user accounts experience this as well. The Guest account seems to experience more fish than the other accounts. Using HijackThis, OTL Timekeeper List, Syninternal Autoruns, RootKitRevealer, ShellExView and similar tools I can't seem to find any entries that could be it, the Sysinternals tools show everything as verified. I'm suspecting this to be a driver problem. Randomly removing drivers doesn't seem to alleviate the problem. When removing the Graphics Drivers, it makes my screen black. While that could be considered the solution, it's not what I want. Changing the time / date settings does also not seem to affect the fishes. Changing the time a few years in the future, I would have expected the fishes to be dead. But, the same fishes are still there... They simply won't die! Tried to get used to them. They are really bothering me, looks like they require food. I don't know how to give them food, but apparently they get it elsewhere during reboot... Tried to disable my mouse pointer and use the keyboard. This works, they now swim around more randomly. They do put their attention to huge changes on the screen, so I need to type slow. Or otherwise I can't see what I'm tying exactly. Hold my laptop upside down. This seems to affect the water and fishes, but the water stays in the screen. They seem super resistant against water sickness and confusion though... What does the problem look like? What do I need? A way to get rid of these fishes on my screen forever, they are really annoying me a lot and I'm about to crack the screen to see if that makes them escape. Do you have any idea why this problem is occurring? What are my considerations? Buying an USB fish tank could make the fish leave the screen, I am uncertain though whether the fish could leave the screen through the USB cable. Using the FISh (programming language) which seems to provide EXPRESSIVE POWER and EFFICIENT EXECUTION, I can however not find any examples on how to remove fish. What are my Specifications? I'm using a Sony Vaio Fishy laptop. Sony VAIO VGN-Fishy, VAIO. Processor: 1337 MHz, Intel Core 2 Duo, T5432, 1 MB, Intel PM965 Express, 667 MHz. Memory: 1024 MB, DDR2-SDRAM, 667 MHz, 2 x 1024 MB, 4 GB. Disk Drive: 50 GB, Serial ATA, 5400 RPM. Storage Media: Memory Stick™, Memory Stick PRO™. Display: 15.4 ", 1280 x 800 pixels, LCD. Video: GeForce 8400M GT, 128 MB. Optical Drive: DVD±R/RW DL, 24 x, 24 x, 24 x, 6 x, 4 x, 6 x, 4 x, 5 x, 5 x, 8 x, 8 x, 8 x, 8 x, 6 x, 6 x, 24 x, 24 x, 24 x, 16 x. Camera: 1.3 MP, 30 fps. Networking: 2.0+EDR. Keyboard: Touchpad, AZERTY. Operating System/Software: Windows Vista Home Premium. Security: Kensington. Weight & Dimensions: 98.8 oz (2800 g), 14 " (355.8 mm), 10 " (254.4 mm), 0.98 " (24.9 mm). Other features: 100 BASE-TX/10 BASE-T, 802.11a/b/g/n/Draft n, V92/V.90, fishes. Plz! Help me...

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  • VS2010 compiles solution without errors, msbuild fails: "fatal error CS0002: Unable to load message string from resources"

    - by Nathan Ridley
    I'm having a lot of trouble trying to track down the cause of this error message. I have a large Visual Studio 2010 solution which compiles without error on my local machine but on the build server, msbuild fails on one of the projects with the error: fatal error CS0002: Unable to load message string from resources Here's the red error section at the end: Build FAILED. "C:\TeamCity\buildAgent\work\85eff164854b9e67\Libraries\Domainface.Proxy.Common\Domainface.Proxy.Common.csproj" (default target) (9) -> (CoreCompile target) -> CSC : fatal error CS0002: Unable to load message string from resources. [C:\TeamCity\buildAgent\work\85eff164854b9e67\Libraries\Domainface.Proxy.Common\Domainface.Proxy.Common.csproj] 0 Warning(s) 1 Error(s) The entire msbuild output from the build server is here: http://pastie.org/3660842 What does the error generally refer to, that would cause it to build locally but not on the build server? UPDATE I have just run msbuild /version on both machines and it turns out the .net framework versions are very slightly different. Local machine is 4.0.30319.488 and build server is 4.0.30319.1. I'm about to run windows update on the server to allow it to install some updates, as several seem to be .net framework-related, so I'll see if that makes a difference. UPDATE Installing the updates didn't help. Just remembered I copied up csc.exe from the async preview a little while ago in order to facilitate async compilation (the actual async preview had failed to install on the server due to visual studio not being there, but installing visual studio team viewer seems to have fixed that, so i've just run the proper async ctp3 installer to see if that makes a difference.

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  • VS2010 converted project invalid reference

    - by Nathan
    Opening a .Net 2 project in VS2010 it converts the project without any issues BUT when I attempt to build it fails. The reason is that in VS2005 a reference was added to System.Web.Extensions which is a .Net 3.5 assembly. Now VS2005 never complained at this and quite happily worked but VS2010 is far more strict and won't allow it. I've tried changing the targeted framework to .Net 3.5 but I get another situation there where the web page is never displayed, it simply hangs not even getting to Applicatin_OnStart. Any help either on adding the reference with .Net 2 as target framework (prefered option for time) or getting the .Net 3.5 version to work would be greatly appreciated.

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  • Parsec: backtracking not working

    - by Nathan Sanders
    I am trying to parse F# type syntax. I started writing an [F]Parsec grammar and ran into problems, so I simplified the grammar down to this: type ::= identifier | type -> type identifier ::= [A-Za-z0-9.`]+ After running into problems with FParsec, I switched to Parsec, since I have a full chapter of a book dedicated to explaining it. My code for this grammar is typeP = choice [identP, arrowP] identP = do id <- many1 (digit <|> letter <|> char '.' <|> char '`') -- more complicated code here later return id arrowP = do domain <- typeP string "->" range <- typeP return $ "("++domain++" -> "++range++")" run = parse (do t <- typeP eof return t) "F# type syntax" The problem is that Parsec doesn't backtrack by default, so > run "int" Right "int" -- works! > run "int->int" Left "F# type syntax" unexpected "-" expecting digit, letter, ".", "`" or end of input -- doesn't work! The first thing I tried was to reorder typeP: typeP = choice [arrowP, identP] But this just stack overflows because the grammar is left-recursive--typeP never gets to trying identP because it keeps trying arrowP over and over. Next I tried try in various places, for example: typeP = choice [try identP, arrowP] But nothing I do seems to change the basic behaviours of (1) stack overflow or (2) non-recognition of "-" following an identifier. My mistake is probably obvious to anybody who has successfully written a Parsec grammar. Can somebody point it out?

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  • Andengine put bullet to pull, when it leaves screen

    - by Ashot
    i'm creating a bullet with physics body. Bullet class (extends Sprite class) has die() method, which unregister physics connector, hide sprite and put it in pull public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } in onUpdate method of PhysicsConnector i executes die method, when sprite leaves screen physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); _bullet.die(); } } }; it works as i expected, but _bullet.die() executes TWICE. what i`m doing wrong and is it right way to hide sprites? here is full code of Bullet class (it is inner class of class that represents player) private class Bullet extends Sprite implements PhysicsConstants { private final Body body; private final PhysicsConnector physicsConnector; private final Bullet _bullet; private int id; public Bullet(float x, float y, ITextureRegion texture, VertexBufferObjectManager vertexBufferObjectManager) { super(x,y,texture,vertexBufferObjectManager); _bullet = this; id = bulletId++; body = PhysicsFactory.createCircleBody(mPhysicsWorld, this, BodyDef.BodyType.DynamicBody, bulletFixture); physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); Log.d("bulletDie",id+""); _bullet.die(); } } }; mPhysicsWorld.registerPhysicsConnector(physicsConnector); $this.getParent().attachChild(this); } public void reset() { final float angle = canon.getRotation(); final float x = (float) ((Math.cos(MathUtils.degToRad(angle))*radius) + centerX) / PIXEL_TO_METER_RATIO_DEFAULT; final float y = (float) ((Math.sin(MathUtils.degToRad(angle))*radius) + centerY) / PIXEL_TO_METER_RATIO_DEFAULT; this.setVisible(true); this.setIgnoreUpdate(false); body.setActive(true); mPhysicsWorld.registerPhysicsConnector(physicsConnector); body.setTransform(new Vector2(x,y),0); } public Body getBody() { return body; } public void setLinearVelocity(Vector2 velocity) { body.setLinearVelocity(velocity); } public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } }

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  • Cocoa nextEventMatchingMask not receiving NSMouseMoved event

    - by Jonny
    Hello, I created a local event loop and showed up a borderless window (derived from NSPanel), I found in the event loop there's no NSMouseMoved event received, although I can receive Mouse button down/up events. What should I do to get the NSMouseMoved events? I found making the float window as key window can receive the NSMouseMoved events, but I don't want to change key window. And it appears this is possible, because I found after clicking the test App Icon in System Dock Bar, I can receive the mousemoved events, and the key window/mainwindow are unchanged. Here's the my test code: (Create a Cocoa App project names FloatWindowTest, and put a button to link it with the onClick: IBAction). Thanks in advance! -Jonny #import "FloatWindowTestAppDelegate.h" @interface FloatWindow : NSPanel @end @interface FloatWindowContentView : NSView @end @implementation FloatWindowTestAppDelegate @synthesize window; - (void)delayedAction:(id)sender { // What does this function do? // 1. create a float window // 2. create a local event loop // 3. print out the events got from nextEventMatchingMask. // 4. send it to float window. // What is the problem? // In local event loop, althrough the event mask has set NSMouseMovedMask // there's no mouse moved messages received. // FloatWindow* floatWindow = [[FloatWindow alloc] init]; NSEvent* event = [NSApp currentEvent]; NSPoint screenOrigin = [[self window] convertBaseToScreen:[event locationInWindow]]; [floatWindow setFrameTopLeftPoint:screenOrigin]; [floatWindow orderFront:nil]; //Making the float window as Key window will work, however //change active window is not anticipated. //[floatWindow makeKeyAndOrderFront:nil]; BOOL done = NO; while (!done) { NSAutoreleasePool* pool = [NSAutoreleasePool new]; NSUInteger eventMask = NSLeftMouseDownMask| NSLeftMouseUpMask| NSMouseMovedMask| NSMouseEnteredMask| NSMouseExitedMask| NSLeftMouseDraggedMask; NSEvent* event = [NSApp nextEventMatchingMask:eventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; //why I cannot get NSMouseMoved event?? NSLog(@"new event %@", [event description]); [floatWindow sendEvent:event]; [pool drain]; } [floatWindow release]; return; } -(IBAction)onClick:(id)sender { //Tried to postpone the local event loop //after return from button's mouse tracking loop. //but not fixes this problem. [[NSRunLoop currentRunLoop] performSelector:@selector(delayedAction:) target:self argument:nil order:0 modes:[NSArray arrayWithObject:NSDefaultRunLoopMode]]; } @end @implementation FloatWindow - (id)init { NSRect contentRect = NSMakeRect(200,300,200,300); self = [super initWithContentRect:contentRect styleMask:NSTitledWindowMask backing:NSBackingStoreBuffered defer:YES]; if (self) { [self setLevel:NSFloatingWindowLevel]; NSRect frameRect = [self frameRectForContentRect:contentRect]; NSView* view = [[[FloatWindowContentView alloc] initWithFrame:frameRect] autorelease]; [self setContentView:view]; [self setAcceptsMouseMovedEvents:YES]; [self setIgnoresMouseEvents:NO]; } return self; } - (BOOL)becomesKeyOnlyIfNeeded { return YES; } - (void)becomeMainWindow { NSLog(@"becomeMainWindow"); [super becomeMainWindow]; } - (void)becomeKeyWindow { NSLog(@"becomeKeyWindow"); [super becomeKeyWindow]; } @end @implementation FloatWindowContentView - (BOOL)acceptsFirstMouse:(NSEvent *)theEvent { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (id)initWithFrame:(NSRect)frameRect { self = [super initWithFrame:frameRect]; if (self) { NSTrackingArea* area; area = [[NSTrackingArea alloc] initWithRect:frameRect options:NSTrackingActiveAlways| NSTrackingMouseMoved| NSTrackingMouseEnteredAndExited owner:self userInfo:nil]; [self addTrackingArea:area]; [area release]; } return self; } - (void)drawRect:(NSRect)rect { [[NSColor redColor] set]; NSRectFill([self bounds]); } - (BOOL)becomeFirstResponder { NSLog(@"becomeFirstResponder"); return [super becomeFirstResponder]; } @end

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  • How To show document directory save image in thumbnail in cocos2d class

    - by Anil gupta
    I have just implemented multiple photo selection from iphone photo library and i am saving all selected photo in document directory every time as a array, now i want to show all saved images in my class from document directory as a thumbnail, i have tried some logic but my game getting crashing, My code is below. Any help will be appreciate. Thanks in advance. -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init])) { CCSprite *photoalbumbg = [CCSprite spriteWithFile:@"photoalbumbg.png"]; photoalbumbg.anchorPoint = ccp(0,0); [self addChild:photoalbumbg z:0]; //Background Sound // [[SimpleAudioEngine sharedEngine]playBackgroundMusic:@"Background Music.wav" loop:YES]; CCSprite *photoalbumframe = [CCSprite spriteWithFile:@"photoalbumframe.png"]; photoalbumframe.position = ccp(160,240); [self addChild:photoalbumframe z:2]; CCSprite *frame = [CCSprite spriteWithFile:@"Photo-Frames.png"]; frame.position = ccp(160,270); [self addChild:frame z:1]; /*_____________________________________________________________________________________*/ CCMenuItemImage * upgradebtn = [CCMenuItemImage itemFromNormalImage:@"AlbumUpgrade.png" selectedImage:@"AlbumUpgrade.png" target:self selector:@selector(Upgrade:)]; CCMenu * fMenu = [CCMenu menuWithItems:upgradebtn,nil]; fMenu.position = ccp(200,110); [self addChild:fMenu z:3]; NSError *error; NSFileManager *fM = [NSFileManager defaultManager]; NSString *documentsDirectory = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSLog(@"Documents directory: %@", [fM contentsOfDirectoryAtPath:documentsDirectory error:&error]); NSArray *allfiles = [fM contentsOfDirectoryAtPath :documentsDirectory error:&error]; directoryList = [[NSMutableArray alloc] init]; for(NSString *file in allfiles) { NSString *path = [documentsDirectory stringByAppendingPathComponent:file]; [directoryList addObject:file]; } NSLog(@"array file name value ==== %@", directoryList); CCSprite *temp = [CCSprite spriteWithFile:[directoryList objectAtIndex:0]]; [temp setTextureRect:CGRectMake(160.0f, 240.0f, 50,50)]; // temp.anchorPoint = ccp(0,0); [self addChild:temp z:10]; for(UIImage *file in directoryList) { // NSData *pngData = [NSData dataWithContentsOfFile:file]; // image = [UIImage imageWithData:pngData]; NSLog(@"uiimage = %@",image); // UIImage *image = [UIImage imageWithContentsOfFile:file]; for (int i=1; i<=3; i++) { for (int j=1;j<=3; j++) { CCTexture2D *tex = [[[CCTexture2D alloc] initWithImage:file] autorelease]; CCSprite *selectedimage = [CCSprite spriteWithTexture:tex rect:CGRectMake(0, 0, 67, 66)]; selectedimage.position = ccp(100*i,350*j); [self addChild:selectedimage]; } } } } return self; }

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  • Cloning a read-write github repository using TortoiseHg

    - by Nathan Palmer
    I'm trying to clone my personal fork on github using the git+ssh protocol with TortoiseHg. It's giving me a rather strange error. Here is the command hg clone git+ssh//[email protected]:myusername/thefork.git This is after I have installed the hg-git module and it works just fine to clone using the git:// syntax. But I believe it's having trouble with the ssh. The error I'm getting is this. importing Hg objects into Git [Error 2] The system cannot find the file specified I have tried adding manually the ssh command into the mercurial.ini file like this [ui] username = [email protected] ssh="C:\Program Files\TortoiseHg\TortoisePlink.exe" -ssh -2 -i "C:\Source\SSHPrivateKey.ppk" But I still get the same error. Any ideas? Thanks.

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  • edit commandline with $EDITOR in tcsh

    - by Nathan Fellman
    Today's Daily Vim says this: Assuming you're using the bash shell, the following can be helpful when composing long command lines. Start typing on the command line and then type Ctrl-x Ctrl-e, it should drop you into your system's default editor (hopefully Vim) and allow you to edit the command line from there. Once finished, save the command line, and bash will run the command. Is there any way to do this in tcsh?

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  • Problems with Level Architect, Citrus Engine, Flash

    - by Idan
    I am using the Citrus Engine to make a Flash game, and the Level Architect doesn't work well for me. Firstly, when I first launch it and open my project and my level, nothing is shown, no assets and not anything I have previously done with my level. To fix it, I open another project. The other project works fine, meaning I can see the assets and the level. Then I go back to the actual project I am working on, and the problem is fixed, only it does not fix the second problem: I can't add my own assests. I follow the manual and add tags like this: [Property(value="0")] But it doesn't change a thing in the level architect window (even after I close and reopen it). Any ideas? Thanks! Here's the code of the class I want to be shown in the Level Architect: package { import com.citrusengine.objects.PhysicsObject; import com.citrusengine.objects.platformer.Sensor; import flash.utils.clearTimeout; import flash.utils.setTimeout; /** * @author Aymeric */ public class Teleporter extends Sensor { [Property(value="0")] public var endX:Number=0; [Property(value="0")] public var endY:Number=0; public var object:PhysicsObject; [Property(value="0")] public var time:Number = 0; public var needToTeleport:Boolean = false; protected var _teleporting:Boolean = false; private var _teleportTimeoutID:uint; public function Teleporter(name:String, params:Object = null) { super(name, params); } override public function destroy():void { clearTimeout(_teleportTimeoutID); super.destroy(); } override public function update(timeDelta:Number):void { super.update(timeDelta); if (needToTeleport) { _teleporting = true; _teleportTimeoutID = setTimeout(_teleport, time); needToTeleport = false; } _updateAnimation(); } protected function _teleport():void { _teleporting = false; object.x = endX; object.y = endY; clearTimeout(_teleportTimeoutID); } protected function _updateAnimation():void { if (_teleporting) { _animation = "teleport"; } else { _animation = "normal"; } } } }

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  • Cant get lm-sensors to load ATI Radeon temp or fan

    - by woody
    New to Linux and having minor issues :/ . I followed this guide initially but did not recieve the proper output and did not show my ATI Radeon HD 5000 temp or fan speed. Then used this guide, same problems exhibited. No issues installing and no errors. I think its not reading i2c for some reason. The proprietary driver is installed and functioning correctly according fglrxinfo. I can use aticonfig commands and view both temp and fan. Any ideas on how to get it working under 'sensors'? When i run 'sudo sensors-detect' this is my ouput # sensors-detect revision 5984 (2011-07-10 21:22:53 +0200) # System: LENOVO IdeaPad Y560 (laptop) # Board: Lenovo KL3 This program will help you determine which kernel modules you need to load to use lm_sensors most effectively. It is generally safe and recommended to accept the default answers to all questions, unless you know what you're doing. Some south bridges, CPUs or memory controllers contain embedded sensors. Do you want to scan for them? This is totally safe. (YES/no): y Silicon Integrated Systems SIS5595... No VIA VT82C686 Integrated Sensors... No VIA VT8231 Integrated Sensors... No AMD K8 thermal sensors... No AMD Family 10h thermal sensors... No AMD Family 11h thermal sensors... No AMD Family 12h and 14h thermal sensors... No AMD Family 15h thermal sensors... No AMD Family 15h power sensors... No Intel digital thermal sensor... Success! (driver `coretemp') Intel AMB FB-DIMM thermal sensor... No VIA C7 thermal sensor... No VIA Nano thermal sensor... No Some Super I/O chips contain embedded sensors. We have to write to standard I/O ports to probe them. This is usually safe. Do you want to scan for Super I/O sensors? (YES/no): y Probing for Super-I/O at 0x2e/0x2f Trying family `National Semiconductor/ITE'... Yes Found unknown chip with ID 0x8502 Probing for Super-I/O at 0x4e/0x4f Trying family `National Semiconductor/ITE'... No Trying family `SMSC'... No Trying family `VIA/Winbond/Nuvoton/Fintek'... No Trying family `ITE'... No Some hardware monitoring chips are accessible through the ISA I/O ports. We have to write to arbitrary I/O ports to probe them. This is usually safe though. Yes, you do have ISA I/O ports even if you do not have any ISA slots! Do you want to scan the ISA I/O ports? (YES/no): y Probing for `National Semiconductor LM78' at 0x290... No Probing for `National Semiconductor LM79' at 0x290... No Probing for `Winbond W83781D' at 0x290... No Probing for `Winbond W83782D' at 0x290... No Lastly, we can probe the I2C/SMBus adapters for connected hardware monitoring devices. This is the most risky part, and while it works reasonably well on most systems, it has been reported to cause trouble on some systems. Do you want to probe the I2C/SMBus adapters now? (YES/no): y Using driver `i2c-i801' for device 0000:00:1f.3: Intel 3400/5 Series (PCH) Now follows a summary of the probes I have just done. Just press ENTER to continue: Driver `coretemp': * Chip `Intel digital thermal sensor' (confidence: 9) To load everything that is needed, add this to /etc/modules: #----cut here---- # Chip drivers coretemp #----cut here---- If you have some drivers built into your kernel, the list above will contain too many modules. Skip the appropriate ones! Do you want to add these lines automatically to /etc/modules? (yes/NO) My output for 'sensors' is: acpitz-virtual-0 Adapter: Virtual device temp1: +58.0°C (crit = +100.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +56.0°C (high = +84.0°C, crit = +100.0°C) Core 1: +57.0°C (high = +84.0°C, crit = +100.0°C) Core 2: +58.0°C (high = +84.0°C, crit = +100.0°C) Core 3: +57.0°C (high = +84.0°C, crit = +100.0°C) and my '/etc/modules' is: # /etc/modules: kernel modules to load at boot time. # # This file contains the names of kernel modules that should be loaded # at boot time, one per line. Lines beginning with "#" are ignored. lp rtc # Generated by sensors-detect on Fri Nov 30 23:24:31 2012 # Chip drivers coretemp

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  • JavaScript on the server-side like PHP

    - by Nathan Campos
    I'm now thinking to establish my server-side code in JavaScript, and begin to do all on it, but I want to know about its security and flexibility compared to PHP. I want to know too, if it can be successfully used to develop things like forum boards, full web-sites and things like this, as PHP does.

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  • ASP.NET MVC2 - Resolve Parameter Attribute in Model Binder

    - by Nathan Taylor
    Given an action like: public ActionResult DoStuff([CustomAttribute("foo")]string value) { // ... } Is there any way to resolve the instance of value's CustomAttribute within a ModelBinder? I was looking at the MVC sources and chances are I'm just doing it wrong, but when I tried to replicate their code which retrieves the BindAttribute for a complex model, calling GetAttributes() did not return the attribute I am looking for. DefaultModelBinder GetTypeDescriptor(controllerContext, bindingContext).GetAttributes();

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  • Hiding a UINavigationController's UIToolbar during viewWillDisappear:

    - by Nathan de Vries
    I've got an iPhone application with a UITableView menu. When a row in the table is selected, the appropriate view controller is pushed onto the application's UINavigationController stack. My issue is that the MenuViewController does not need a toolbar, but the UIViewControllers which are pushed onto the stack do. Each UIViewController that gets pushed calls setToolbarHidden:animated: in viewDidAppear:. To hide the toolbar, I call setToolbarHidden:animated: in viewWillDisappear:. Showing the toolbar works, such that when the pushed view appears the toolbar slides up and the view resizes correctly. However, when the back button is pressed the toolbar slides down but the view does not resize. This means that there's a black strip along the bottom of the view as the other view transitions in. I've tried adding the toolbar's height to the height of the view prior to hiding the toolbar, but this causes the view to be animated during the transition so that there's still a black bar. I realise I can manage my own UIToolbar, but I'd like to use UINavigationControllers built in UIToolbar for convenience. This forum post mentions the same issue, but no workaround is mentioned.

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  • ASP.NET Line Breaks in Title Element

    - by Nathan Taylor
    I'm trying to optimize SEO readability on our websites and one issue I've come across is ASP.NET butchering the title element of my MasterPage. Entered as such in my MasterPage (manually reformatted to remove line breaks caused by the <% %> tags): <title><asp:ContentPlaceHolder ID="TitleContent" runat="server" /> - <%=WebsiteSettings.WebsiteName %></title> This is the output I receive: <title> Home - Website Name</title> As you can see ASP.NET is adding preceding and trailing line breaks where the <asp:ContentPlaceHolder /> is substitute becaused Visual Studio auto-formats <asp:Content /> to start and end with a line break. Obviously, this can be prevented in the Visual Studio formatting options, but this is not ideal because I only would want to remove that behavior for the TitleContent placeholder and not the rest. Is there any way I can ensure my Title is trimmed before it is rendered? I am using MVC so code-behind is not an acceptable option.

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  • Ruby Mobile Ports

    - by Nathan Campos
    I'm now learning Ruby because I saw it's a very powerfull language, but now I want to know what mobile ports of Ruby we have and for what devices. PS: I have a HTC S711, HP iPAQ Hx2, Nokia E61, Nokia N95, Palm T|X, Palm Z22, HP Jornada 720..., it's better if I can use it on these platforms, but I'm open to buy other devices, as I'm a mobile addict.

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  • MinGW Doesn't Generate an Object File When Compiling

    - by Nathan Campos
    I've just bought a new laptop for me on the travel, then on my free time, I've started to test MinGW on it by trying to compile my own OS that is written in C++, then I've created all the files needed and the kernel.cpp: extern "C" void _main(struct multiboot_data* mbd, unsigned int magic); void _main( struct multiboot_data* mbd, unsigned int magic ) { char * boot_loader_name =(char*) ((long*)mbd)[16]; /* Print a letter to screen to see everything is working: */ unsigned char *videoram = (unsigned char *) 0xb8000; videoram[0] = 65; /* character 'A' */ videoram[1] = 0x07; /* forground, background color. */ } And tried to compile it with g++ G: g++ -o C:\kernel.o -c kernel.cpp -Wall -Wextra -Werror -nostdlib -nostartfiles -nodefaultlibs kernel.cpp: In function `void _main(multiboot_data*, unsigned int)': kernel.cpp:8: warning: unused variable 'boot_loader_name' kernel.cpp: At global scope: kernel.cpp:4: warning: unused parameter 'magic' G: But it don't create any binary file at C:/. What can I do?

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