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  • How to implement time traveling into a game?

    - by Billy
    I was wondering how to implement time travel into a game. Nothing super complex, just time-reversal like what's in Braid, where the user can rewind/fast forward time by 30 seconds or whatever. I searched around the web a lot, but my results usually referred to using time as in like "it's 3:00" or a timer and such. The only thing I could think of was using 2 arrays, one for the player's x position and the other for the player's y position, and then iterating through those arrays and placing the character at that position as they rewind/fast forward time. Could that work? If it would work, how large would the array have to be and how often should I store the player's x and y? If it doesn't work, what else could I try? Thanks in advance!

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  • Ubuntu perfomance issues

    - by Pelda
    I have as deafult Win 7 64b. But i get annoyed by some windows stuff so I decided to install ubuntu and learn Linux, because Win 8 is a nightmare. I have my Ubuntu 12.04 64bit installed in 100gb partition of my 1 Tb disc. My problem is that my Ubuntu feel really slower than Win 7 - even though my Win 7 are after some years of usage and they became much slower. And Ubuntu is just installed OS - I just downloaded wine and skype. It takes some time for new window to appear (its not 10 seconds, but its really slower than my windows). Sometimes my donwload get stuck (in basic ubuntu app store) Its just weird to me. I thought its because of some drivers, but I am really new to linux, so I decided to ask some1 before I screw whole system up. Specs: -6gbs of RAM - 3x2gb -3.0 ghz CPU quadcore -graphic card is HD4870 sapphire Please excuse my poor english and my addiction to windows interface. Pelda

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  • 2-components color model

    - by Cyan
    RGB is the natural color model for OpenGL. But a lot of other color models exist. For example, CMY(K) for printers, YUV for JPEG, the little cousins YCbCr and YCoCg, HSL & HSV from the 70's, and so on. All these models tend to share a common property : they are based on 3 components. Therefore my question is : Does it exist a 2-components color model ? I'm surprised to not find any. I was expecting something along the line of Hue+light could exist. I guess it cannot be as "complete" as a true 3-components color model, but a fine-enough approximation will be good for my usecase. The end objective is to store the 2 components into a single BC5 texture (GL_COMPRESSED_RED_GREEN_RGTC2 in OpenGL). The 3rd component requires a second fetch into a second texture, which hurts performance.

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  • Data for animation

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animatio? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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  • What is the good way of sharing specific data between ViewModels

    - by voroninp
    We have IAppContext which is injected into ViewModel. This service contains shared data: global filters and other application wide properties. But there are cases when data is very specific. For example one VM implements Master and the second one - Details of selected tree item. Thus DetailsVm must know about the selected item and its changes. We can store this information either in IAppContext or inside each concerned VM. In both cases update notifications are sent via Messenger. I see pros and cons for any of the approaches and can not decide which one is better. 1st: + explicitly exposed shared proerties, easy to follow dependencies - IAppContxt becomes cluttered with very specific data. 2nd: the exact opposite of the first and more memory load due to data duplication. May be someone can offer design alternatives or tell that one of the variants is objectively superior to the other cause I miss something important?

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  • Has anyone got "Creative Soundblaster X-Fi Surround 5.1 Pro" - (usb Interface) installed?

    - by Vivek Sharma
    Has anyone tried this external usb sound blaster on ubuntu. http://us.store.creative.com/Sound-Blaster-XFi-Surround-5.1-Pro/M/B0044DEDCA.htm. I have bought M-Audio Bx5a deluxe Studio Monitors for my T61. I think the onboard Intel HD sound card will not do any justice to these speakers. So I am looking for an external sound interface. I particularly liked this one as it is not very expensive and it has a volume control (speaker lack a central-front volume knob). Has anyone been able to use this on ubuntu. Also, if anyone would like to recommend me another option?

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  • Facebook connect vs. OpenID

    - by digit1001
    I just started working on a new project that has a general login feature. One suggestion in a meeting was to look into Facebook Connect or OpenID as an alternative. I'm curious if there's one that has less of a learning curve, or if they can both be used on the same site. Also, when you use either, do you have them initially create the account and just get a verify True/False back that you then use to set up a local user account? I what about forgotten passwords? I'm kind of curious as to best practices for integrated this type of login with a "traditional" one where you store the user info yourself. Thanks, D

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  • Visitor-pattern vs inheritance for rendering

    - by akaltar
    I have a game engine that currently uses inheritance to provide a generic interface to do rendering: class renderable { public: void render(); }; Each class calls the gl_* functions itself, this makes the code hard to optimize and hard to implement something like setting the quality of rendering: class sphere : public renderable { public: void render() { glDrawElements(...); } }; I was thinking about implementing a system where I would create a Renderer class that would render my objects: class sphere { void render( renderer* r ) { r->renderme( *this ); } }; class renderer { renderme( sphere& sphere ) { // magically get render resources here // magically render a sphere here } }; My main problem is where should I store the VBOs and where should I Create them when using this method? Should I even use this approach or stick to the current one, perhaps something else? PS: I already asked this question on SO but got no proper answers.

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  • Azure website that talks to third party services

    - by Andy Frank
    I have website that crawls data from many third party services when user browse to webpage. This can be really slow because I hit third party server and process returned data before showing it to user. I am hosting website on Azure (shared mode). I am thinking to improve my implementation. Here is what I am thinking... Run a service that crawls data from third party services, process it and then store it in database. when user browse to my site, my site pulls data from database and display them to user. But above solution is not clear to me. Should I have normal service or wcf service? If wcf service then should website talk to database or wcf service (that can access data from database)? If normal service then how can I deploy on Azure?

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  • Moving OVD from Test to Production

    - by mark.wilcox
    Customer asked support "How to move a test OVD server to production". There is a couple of ways to do this. One way is to clone the environment: http://download.oracle.com/docs/cd/E15523_01/core.1111/e10105/testprod.htm#CH... Another way - which is particularly useful if you want to push configuration from a parent OVD server to children in a cluster: http://download.oracle.com/docs/cd/E14571_01/oid.1111/e10046/basic_server_set... Note if you use the second option and you have any data in a Local Store Adapter - you may also need to use the oidcmprec tool to synchronize that data: http://download.oracle.com/docs/cd/E14571_01/oid.1111/e10029/replic_mng_mon.h... Posted via email from Virtual Identity Dialogue

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  • What is the most reliable session storage in PHP: Memcache, database or files?

    - by user1179459
    What is the best and most safest way to handle PHP sessions. Is the best way to store sessions in: Database (more reliable, but high bottleneck, slow speed, not good for high database usage websites)? Memcache (super fast, but distributed more security problems, chances of loosing data when the server restarted and chances of loosing data when the cache is full)? Files (default option, I guess slow since it reads and writes from file I/O, less security, etc). Which method is the best? What are the problems and good things of each of those approaches?

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  • Change guest username

    - by Eelviny
    Now, looking around on Google shows me some ways in which to customise the settings of the Guest session. But, I would love a way to change the name of the Guest account. Basically, I'm planning to take some laptops out to a school in Africa and want to rename the "Guest" account in 14.04 to "Student" so the students use that. They tend to store stuff on USB sticks and they're using the Guest account so they can't break anything. EDIT: I'll expand on this slightly. They're using the guest account simply for the reason it doesn't save anything after logoff. This was a specific thing the teachers have asked for. I don't mind if the actual username remains guest behind the scenes, but as long as it shows up as Student to on Unity. Any way of going about this?

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  • pop up html as javascript string instead of hidden div for seo [closed]

    - by user1324762
    Possible Duplicate: How bad is it to use display: none in CSS? I have heard that using display:none or visibility:hidden css properties are not a very good idea for seo purposes. I have about 4 different pop up windows to display and each one has about 20 words inside it. I can create hidden divs. Another option is to store div html elements as javascript string. In this way pop up html elements will be generated from javascript string. This will be still faster than using ajax since the data is static. Is this method absolutely safe for SEO? P.S.: I was just asking about similar question on http://stackoverflow.com/questions/12389075/storing-data-in-javascript-array-for-further-use, but this one is different, it is about static data and about SEO.

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  • when should a database table be broken into multiple tables with relations?

    - by GSto
    I have an application that needs to store client data, and part of that is some data about their employer as well. Assuming that a client can only have one employer, and that the chance of people having identical employer data is slim to none, which schema would make more sense to use? Schema 1 Client Table: ------------------- id int name varchar(255), email varchar(255), address varchar(255), city varchar(255), state char(2), zip varchar(16), employer_name varchar(255), employer_phone varchar(255), employer_address varchar(255), employer_city varchar(255), employer_state char(2), employer_zip varchar(16) **Schema 2** Client Table ------------------ id int name varchar(255), email varchar(255), address varchar(255), city varchar(255), state char(2), zip varchar(16), Employer Table --------------------- id int name varchar(255), phone varchar(255), address varchar(255), city varchar(255), state char(2), zip varchar(16) patient_id int Part of me thinks that since are clearly two different 'objects' in the real world, seperating them out into two different tables makes sense. However, since a client will always have an employer, I'm also not seeing any real benefits to seperating them out, and it would make querying data about clients more complex. Is there any benefit / reason for creating two tables in a situation like this one instead of one?

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  • Can Google Translate's audio files be used in a game?

    - by ashes999
    For my game, I need text-to-speech. Since it's Android, I decided to settle for MP3s, since the range of words spoken is few. For my prototype, I'm using Google Translate to generate the audio since it has awesome pronounciation across multiple languages. But can I use it in production? What if I sell my game for $1 on the app store? All I can find on SE is that the API may be LGPL, and that the licensing page mentions the API is only available for academic research -- nothing more. My usage is a bit different; I'm actually capturing the audio bits and using those instead. I'm curious to know the license for this; I can't find anything with my Google-fu.

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  • Showing "Failed" for a SharePoint 2010 Timer Job Status

    - by Damon
    I have been working with a bunch of custom timer jobs for last month.  Basically, I'm processing a bunch of SharePoint items from the timer job and since I don't want the job failing because of an error on one item, so I'm handing errors on an item-by-item basis and just continuing on with the next item.  The net result of this, I soon found, is that my timer job actually says it ran successfully even if every single item fails.  So I figured I would just set the "Failed" status on the timer job is anything went wrong so an administrator could see that not all was well. However, I quickly found that there is no way to set a timer job status.  If you want the status to show up as "Failed" then the only way to do it is to throw an exception.  In my case, I just used a flag to store whether or not an error had occurred, and if so the the timer job throws a an exception just before existing to let the status display correctly.

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  • How to refuse to give an access to passwords to a customer without being unprofessional or rude?

    - by MainMa
    Let's say you're creating a website for a customer. This website has its own registration (either combined with OpenID or not). The customer asks you to be able to see the passwords the users are choosing, given that the users will probably be using the same password on every website. In general, I say: either that it is impossible to retrieve the passwords, since they are not stored in plain text, but hashed, or that I have no right to do that or that administrators must not be able to see the passwords of users, without giving any additional details. The first one is false: even if the passwords are hashed, it is still possible to catch and store them on each logon (for example doing a strange sort of audit which will remember not only which user succeeded or failed to logon, but also with which password). The second one is rude. How to refuse this request, without being either unprofessional or rude?

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  • Caching preventing users seeing site updates

    - by Timmeh
    I'm experiencing a caching issue I can't explain. This is happening across browsers, IPs and ISPs. If a user force-refreshes, they see the new content. If they then refresh or return to the page, the old one displays. I've tried using headers via PHP such as header( 'Expires: Sat, 26 Jul 1997 05:00:00 GMT' ); header( 'Last-Modified: ' . gmdate( 'D, d M Y H:i:s' ) . ' GMT' ); header( 'Cache-Control: no-store, no-cache, must-revalidate' ); header( 'Cache-Control: post-check=0, pre-check=0', false ); header( 'Pragma: no-cache' ); Laid out correctly, at the very beginning of the file. The problem persists. A pan-ISP proxy is unlikely. Suggestions?

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  • Alternatives to voxel-based terrain

    - by Neomex
    Are there any alternatives to voxel based terrains? Such terrain should be fully destructable, allow for arches, overhangs, preserve sharp features where needed and keep consistent topology. Maybe you can explain the problem that makes you ask this question? Voxel based terrain is basically just using a 3D grid of data to store data. There are lots of ways to render that data, but it doesn't get much simpler for storing it. – Byte56 Current isosurface extraction methods aren't most effective/bug-free. Cubical Marching Squares seem to solve most of the issues, however it is a relatively new method and there aren't too many resources about it. (I've found single university paper) Even if we stick to CMS, when we want to add multi-material support, we can either divide surface into multiple meshes, or pass a texture array or texture atlas to shaders, then we are limited to set amount of textures and additionally increase memory-usage alot.

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  • Starting Game Programming in C++, where to begin for optimal cross-platform development?

    - by Qasim
    I wish to begin learning game development in C++. I have knowledge in syntax and the console using Visual C++ 2010, however I want to begin programming. My only problem is that I want to be able to support many platforms including Windows, Mac OS, and Linux. As I get better, I also hope I can submit games to XBLIG (or XBLA) and Steam, and even the Google Play Store (But that would take some porting and major redesign of controls). I have looked into c++ and SDL but I have no idea how to get started. I have Visual C++ 2010 installed and I hope I can still use that as other C++ IDEs are quit outdated. Because I want to stick with Visual C++ and SDL (unless there is a better library than SDL), there is not much room for debate but rather how to create projects to support cross-platform development.

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  • Are "skip deltas" unique to svn?

    - by echinodermata
    The good folks who created the SVN version control system use a structure they refer to as "skip deltas" to store the revision history of files internally. A revision is stored as a delta against an earlier revision. However, revision N is not necessarily stored as a delta against revision N-1, like this: 0 <- 1 <- 2 <- 3 <- 4 <- 5 <- 6 <- 7 <- 8 <- 9 Instead, revision N is stored as a delta against N-f(N), where f(N) is the greatest power of two that divides N: 0 <- 1 2 <- 3 4 <- 5 6 <- 7 0 <------ 2 4 <------ 6 0 <---------------- 4 0 <------------------------------------ 8 <- 9 (Superficially it looks like a skip list but really it's not that similar - for instance, skip deltas are not interested in supporting insertion in the middle of the list.) You can read more about it here. My question is: Do other systems use skip deltas? Were skip deltas known/used/published before SVN, or did the creators of SVN invent it themselves?

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  • How to structure an application which reads UPC barcodes

    - by tugberk
    I have no previous experience on creating a project for a seller which will use barcode reader. I am trying to put together a small project but I cannot figure out how the pieces should glue together. I will create a sample with Motorola Scanner SDK to read barcodes and from that point, I have couple of questions: How UPC barcodes work in general? AFAIK, a barcode stores the manufacturer and product info but no price data. Should I store price information inside a database which corresponds to barcode data? I would really appreciate if you can guide me here.

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  • DTLoggedExec 1.0.0.2 Released

    - by Davide Mauri
    These last days has been full of work and the next days, up until the end of july, will follow the same ultra-busy scheme. This makes the improvement of DTLoggedExec a little bit slower than what I desire, but nonetheless Friday I’ve been able to relase an updated version of the tool that fixes a bug and add a very convenient option to make even more straightforward the creationg of execution logs: [bugfix] Fixed a bug that prevented loading packages from SSIS Package Store [new] Added support for {filename} placeholder in both Data Flow Profiling and CSV Log Provider The added feature allow to generate DataFlow profile logs and CSV logs that has the same name of the package that generated them, es: DTLoggedExec.exec /FILE:”MyPackage.dtsx” /LPA:"FILE=C:\Log\{filename}_{date}_{time}.dtsCSVLog" Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Data structures for storing finger/stylus movements in drawing application?

    - by mattja?øb
    I have a general question about creating a drawing application, the language could be C++ or ObjectiveC with OpenGL. I would like to hear what are the best methods and practices for storing strokes data. Think of the many iPad apps that allow you to draw with your finger (or a stylus) or any other similar function on a desktop app. To summarize, the data structure must: be highly responsive to the movement store precise values (close in space / time) usable for rendering the strokes with complex textures (textures based on the dynamic of the stroke etc) exportable to a text file for saving/loading

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  • Take Camera Phone Macro Photos with a Cheap Laser Pointer Lens

    - by Jason Fitzpatrick
    Inside those cheap laser pointers you see in the grocery store checkout line there’s a handy little plastic lens that, when slapped on your phone’s camera, makes it easy to take macro photographs. In this tutorial, they take the lens from a laser point and secure it using tape and a bobby pin. An alternative method to achieve the same end (and with a higher quality lens) is to dismantle a CD/DVD drive to source the lens and use painter’s tape to hold the lens in place–this is the technique I used several years ago, check out the tutorial video here. Laser Pointer Macro Lens [via Apartment Therapy] How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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