Search Results

Search found 15685 results on 628 pages for 'iphone sdk3 2'.

Page 393/628 | < Previous Page | 389 390 391 392 393 394 395 396 397 398 399 400  | Next Page >

  • Scroll bar does not appear in UITableView

    - by user335398
    Hi there, When I create UITableView with UITableViewController, all the right - scroll bar is present on UITableView. But I'd like to place some more controls apart from table on the area, so I have to use UIViewController instead. I create UITableView *tableView as controller's member, and set controller as its delegate conforming to UITableViewDelegate and UITableViewDataSource protocols. All the OK now, except of scroll bars do not appear at all. tableView.showsVerticalScrollIndicator is set to YES. Where might be a problem? Much thanks! WBR, Timur

    Read the article

  • How can Core Data store an NSData?

    - by mystify
    The documentation says, that core data properties can only store NSString, NSNumber and NSDate types. However, a lot of Core Data users claim Core Data could also store an NSData type. But I wasn't able to see that in the documentation, although the Xcode Data Modeler allows to choose a data type called "binary" (which seems to be NSData). Did I miss something? Is there a hidden place in the documentation that indeed lists NSData for binary stuff?

    Read the article

  • Change width of UIImageView

    - by BenMills
    How would you change just the width of a UIImageView in objective-c? Currently I'm doing this: imageview.frame = GCRectMake(x,y,width,height); But when I change the width it seems to just change the position rather then change the size.

    Read the article

  • How to change a UIBarButtonItem in a UINavigationBar

    - by pkulak
    I'm trying to set up a list of items that can be edited. I have a main view, with a UINavigationBar at the top and a UITableView directly under it. I'd like to have my "edit" button change to a "done" button on click, but I can't figure out how to do it. If I could do it in the code (not it interface builder), I could just replace it, but I can't even do that. I've seen some code using [self.navigationItem], but in my case self is a UIView. It also feels a bit odd to be using a UINavigationBar when I don't want navigation (this is one page only), but I want a toolbar with a title and and a button, so I don't think really have a choice.

    Read the article

  • How can I pass latitude and longitude values from UIViewController to MKMapView?

    - by jerincbus
    I have a detail view that includes three UIButtons, each of which pushes a different view on to the stack. One of the buttons is connected to a MKMapView. When that button is pushed I need to send the latitude and longitude variables from the detail view to the map view. I'm trying to add the string declaration in the IBAction: - (IBAction)goToMapView { MapViewController *mapController = [[MapViewController alloc] initWithNibName:@"MapViewController" bundle:nil]; mapController.mapAddress = self.address; mapController.mapTitle = self.Title; mapController.mapLat = self.lat; mapController.mapLng = self.lng; //Push the new view on the stack [[self navigationController] pushViewController:mapController animated:YES]; [mapController release]; //mapController = nil; } And on my MapViewController.h file I have: #import <UIKit/UIKit.h> #import <MapKit/MapKit.h> #import "DetailViewController.h" #import "CourseAnnotation.h" @class CourseAnnotation; @interface MapViewController : UIViewController <MKMapViewDelegate> { IBOutlet MKMapView *mapView; NSString *mapAddress; NSString *mapTitle; NSNumber *mapLat; NSNumber *mapLng; } @property (nonatomic, retain) IBOutlet MKMapView *mapView; @property (nonatomic, retain) NSString *mapAddress; @property (nonatomic, retain) NSString *mapTitle; @property (nonatomic, retain) NSNumber *mapLat; @property (nonatomic, retain) NSNumber *mapLng; @end And on the pertinent parts of the MapViewController.m file I have: @synthesize mapView, mapAddress, mapTitle, mapLat, mapLng; - (void)viewDidLoad { [super viewDidLoad]; [mapView setMapType:MKMapTypeStandard]; [mapView setZoomEnabled:YES]; [mapView setScrollEnabled:YES]; MKCoordinateRegion region = { {0.0, 0.0 }, { 0.0, 0.0 } }; region.center.latitude = mapLat; //40.105085; region.center.longitude = mapLng; //-83.005237; region.span.longitudeDelta = 0.01f; region.span.latitudeDelta = 0.01f; [mapView setRegion:region animated:YES]; [mapView setDelegate:self]; CourseAnnotation *ann = [[CourseAnnotation alloc] init]; ann.title = mapTitle; ann.subtitle = mapAddress; ann.coordinate = region.center; [mapView addAnnotation:ann]; } But I get this when I try to build: 'error: incompatible types in assignment' for both lat and lng variables. So my questions are am I going about passing the variables from one view to another the right way? And does the MKMapView accept latitude and longitude as a string or a number?

    Read the article

  • Getting Tap/Touch Position when selecting a TableView cell

    - by Omer
    Hi, hope to get some help here because this is something that really makes me mad... I have a view with a tableView, and when I tap a cell I want to present a popOver window pointing the arrow to the cell I tapped. the things that I think I need is: 1- the position of the cell in the screen (not in the view, because on large tables the Y value of the cell's rect could be grater than screen hight) or 2- a CGPoint or something similar that represents the point in the screen I tapped. I can't figured this out, and makes me really mad!!! Any help will very very very very usefull. Have a nice day.

    Read the article

  • NSXMLParser error code 65

    - by Zhongcai
    Hi guys, NSXMLParser is giving me the following error: "Error 65, Description: (null), Line: 1, Column: 47" I've checked the documentation, and it says that a space is required at column47??. Was hoping someone can help out on this? The raw xml file is as follows. Strangely, the parser works intermittently at times, and for the same xml file. <?xml version="1.0"?> <contacts> <known> <pid>116</pid> <abid>188</abid> <latitude>1.417320695</latitude> <longitude>103.7597807</longitude> <status>Available</status> </known> </contacts>

    Read the article

  • NO such file or directory for the files -----stdarg.h and float.h ?

    - by balraj
    HI all I am using some files on .mm extension in the xcode project for compiling these files we have added the LLVM-GCC 4.2 in the build setting after adding this compiler this showing the error /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/usr/include/stdarg.h:4:25: error: stdarg.h: No such file or directory /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/usr/include/float.h:8:24: error: float.h: No such file or directory i have no idea how to remove this error any help to remove this error. thanks Balraj

    Read the article

  • UITabBarController detect tab clicks

    - by satyam
    I'm creating an app using tab bar controller. It has 2 tabs. In first tab, it will have a text field and a submit button. user will enter some value in text field and clicks submit. Now my problem: on click of submit button, some result "X" is computed depending on value entered in text field and it will open second tab. here result "X" has to be shown in label. without entering some value in text field, if user clicks on second tab, it must show an alert that "enter some value in text field" How can i achieve this. please help me.

    Read the article

  • Scrolling png with text & alpha on top of a static UIImageView

    - by heymon
    I have a view controller that has a view structure as follows: FilesOwner FirstResponder View ImageView (.jpg) ScrollView ImageView (.png) The text in the innermost imageview has white text and clear (alpha) all around. I want to scroll the innermost imageview, and see the background image (the .jpg) behind it. Its not working. Its acting like the scrollview background obscures the underneath .jpg. I say this because if I change the background color of the scrollview, that's what I see i.e. if I set it black, I see black behind my .png, if I set it white, I see white. If I change the alpha of the scrollview that doesn't seem to work either. The one other thing I tried was unchecking drawing: Opaque, but that doesn't get it either.

    Read the article

  • How to resolve warning about does not implement the 'UIActionSheetDelegate' protocol

    - by RAGOpoR
    here is my .h code @interface ROSettingViewController : UITableViewController { UISwitch *switchCtl; UISwitch *switchCtl1; NSArray *dataSourceArray; } @property (nonatomic, retain, readonly) UISwitch *switchCtl; @property (nonatomic, retain, readonly) UISwitch *switchCtl1; @property (nonatomic, retain) NSArray *dataSourceArray; - (void)dialogOKCancelAction; - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex; @end /Users/ragopor/Desktop/Power Spot beta 2/code/Classes/ROSettingViewController.m:321: warning: class 'ROSettingViewController' does not implement the 'UIActionSheetDelegate' protocol

    Read the article

  • table viwe set from textfeilds.?

    - by shishir.bobby
    i hv three textfeilds to,from and message. and a button when user fills these three and hits button,the values in these three textfield should be set in tableview. everytime user hits the button,the value should be set at the top of thetableview,pushing other entries 1 row down, how can i do this? its kind of urjent suggestions are always appreciated hopeing for a quick reply regards shishir

    Read the article

  • Saving data - does work on Simulator, not on Device

    - by Peter Hajas
    I use NSData to persist an image in my application. I save the image like so (in my App Delegate): - (void)applicationWillTerminate:(UIApplication *)application { NSLog(@"Saving data"); NSData *data = UIImagePNGRepresentation([[viewController.myViewController myImage]image]); //Write the file out! NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path_to_file = [documentsDirectory stringByAppendingString:@"lastimage.png"]; [data writeToFile:path_to_file atomically:YES]; NSLog(@"Data saved."); } and then I load it back like so (in my view controller, under viewDidLoad): NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path_to_file = [documentsDirectory stringByAppendingString:@"lastimage.png"]; if([[NSFileManager defaultManager] fileExistsAtPath:path_to_file]) { NSLog(@"Found saved file, loading in image"); NSData *data = [NSData dataWithContentsOfFile:path_to_file]; UIImage *temp = [[UIImage alloc] initWithData:data]; myViewController.myImage.image = temp; NSLog(@"Finished loading in image"); } This code works every time on the simulator, but on the device, it can never seem to load back in the image. I'm pretty sure that it saves out, but I have no view of the filesystem. Am I doing something weird? Does the simulator have a different way to access its directories than the device? Thanks!

    Read the article

  • How UIWindow#addSubview can make memory leak?

    - by Jakub
    Hello, I started to learn using Instrument, but I cannot figure it out. After I start my application, the UI shows up, I do nothing and after few seconds I can see memory leak detected: When I have a look at the second leak I can see the following stack: When I double click on the cell related to my code I can see that it is pointing to the following line of code: [window addSubview:newPostUIViewController.view]; from the method: - (void)applicationDidFinishLaunching:(UIApplication *)application { //creating view controller newPostUIViewController = [[NewPostUIViewController alloc] initWithNibName:@"NewPostView" bundle:nil]; newPostUIViewController.title = @"Post it!"; [window addSubview:newPostUIViewController.view]; // Override point for customization after application launch [window makeKeyAndVisible]; } I wonder, how this can be a reason of a leak? I release newPostUIViewController in the dealloc method of PostItAppDelegate class. Any ideas how this could be explained?

    Read the article

  • DTGridView losing content while scrolling

    - by Wim Haanstra
    I am using DTGridView from the DTKit by Daniel Tull. I implemented it in a very simple ViewController and the test I am doing is to place a button in the last row of the grid, which should add another row to the grid (and therefor moving the button to a row beneath it). The problem is, when I click the button a couple of times and then start scrolling, the grid seems to lose its content. As I am not completly sure this is a bug in the grid, but more in my code, I hope you guys can help me out and track down the bug. First I have my header file, which is quite simple, because this is a test: #import <UIKit/UIKit.h> #import "DTGridView.h" @interface TestController : UIViewController <DTGridViewDelegate, DTGridViewDataSource> { DTGridView* thumbGrid; } @end I declare a DTGridView, which will be my grid, where I want to put content in. Now, my code file: #import "TestController.h" @implementation TestController int rows = 1; - (NSInteger)numberOfRowsInGridView:(DTGridView *)gridView { return rows; } - (NSInteger)numberOfColumnsInGridView:(DTGridView *)gridView forRowWithIndex:(NSInteger)index { if (index == rows - 1) return 1; else return 3; } - (CGFloat)gridView:(DTGridView *)gridView heightForRow:(NSInteger)rowIndex { return 57.0f; } - (CGFloat)gridView:(DTGridView *)gridView widthForCellAtRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { if (rowIndex == rows - 1) return 320.0f; else return 106.6f; } - (DTGridViewCell *)gridView:(DTGridView *)gridView viewForRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { DTGridViewCell *view = [[gridView dequeueReusableCellWithIdentifier:@"thumbcell"] retain]; if (!view) view = [[DTGridViewCell alloc] initWithReuseIdentifier:@"thumbcell"]; if (rowIndex == rows - 1) { UIButton* btnLoadMoreItem = [[UIButton alloc] initWithFrame:CGRectMake(10, 0, 301, 57)]; [btnLoadMoreItem setTitle:[NSString stringWithFormat:@"Button %d", rowIndex] forState:UIControlStateNormal]; [btnLoadMoreItem.titleLabel setFont:[UIFont boldSystemFontOfSize:20]]; [btnLoadMoreItem setBackgroundImage:[[UIImage imageNamed:@"big-green-button.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [btnLoadMoreItem addTarget:self action:@selector(selectLoadMoreItems:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:btnLoadMoreItem]; [btnLoadMoreItem release]; } else { UILabel* label = [[UILabel alloc] initWithFrame:CGRectMake(10,0,100,57)]; label.text = [NSString stringWithFormat:@"%d x %d", rowIndex, columnIndex]; [view addSubview:label]; [label release]; } return [view autorelease]; } - (void) selectLoadMoreItems:(id) sender { rows++; [thumbGrid setNeedsDisplay]; } - (void)viewDidLoad { [super viewDidLoad]; thumbGrid = [[DTGridView alloc] initWithFrame:CGRectMake(0,0, 320, 320)]; thumbGrid.dataSource = self; thumbGrid.gridDelegate = self; [self.view addSubview:thumbGrid]; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [super dealloc]; } @end I implement all the methods for the DataSource, which seem to work. The grid is filled with as many rows as my int 'rows' ( +1 ) has. The last row does NOT contain 3 columns, but just one. That cell contains a button which (when pressed) adds 1 to the 'rows' integer. The problem starts, when it starts reusing cells (I am guessing) and content start disappearing. When I scroll back up, the UILabels I am putting in the cells are gone. Is there some bug, code error, mistake, dumb-ass-move I am missing here? Hope anyone can help.

    Read the article

  • how to delete contents from plist programmatically ?

    - by srikanth rongali
    I have a plist file. I want to delete the data from the plist. How can I do it programmatically ? My Plist have an array cells. cells is filled by dictionaries . Each dictionary is filled by string. I used the following way. NSString* plistPath1 = [[NSBundle mainBundle] pathForResource:@"details" ofType:@"plist"]; [cells removeObjectAtIndex:[clickedButtonPath row]]; NSMutableArray *array1 = [[NSMutableArray alloc] initWithCapacity:4]; array1 = cells; [array1 writeToFile:plistPath1 atomically: YES]; But the plist is not taking the changes. Thank you.

    Read the article

  • ObjC: Alloc instance of Class and performing selectors on it leads to __CFRequireConcreteImplementat

    - by Arakyd
    Hi, I'm new to Objective-C and I'd like to abstract my database access using a model class like this: @interface LectureModel : NSMutableDictionary { } -(NSString*)title; -(NSDate*)begin; ... @end I use the dictionary methods setValue:forKey: to store attributes and return these in the getters. Now I want to read these models from a sqlite database by using the Class dynamically. + (NSArray*)findBySQL:(NSString*)sql intoModelClass:(Class)modelClass { NSMutableArray* models = [[[NSMutableArray alloc] init] autorelease]; sqlite3* db = sqlite3_open(...); sqlite3_stmt* result = NULL; sqlite3_prepare_v2(db, [sql UTF8String], -1, &result, NULL); while(sqlite3_step(result) == SQLITE_ROW) { id modelInstance = [[modelClass alloc] init]; for (int i = 0; i < sqlite3_column_count(result); ++i) { NSString* key = [NSString stringWithUTF8String:sqlite3_column_name(result, i)]; NSString* value = [NSString stringWithUTF8String:(const char*)sqlite3_column_text(result, i)]; if([modelInstance respondsToSelector:@selector(setValue:forKey:)]) [modelInstance setValue:value forKey:key]; } [models addObject:modelInstance]; } sqlite3_finalize(result); sqlite3_close(db); return models; } Funny thing is, the respondsToSelector: works, but if I try (in the debugger) to step over [modelInstance setValue:value forKey:key], it will throw an exception, and the stacktrace looks like: #0 0x302ac924 in ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ #1 0x991d9509 in objc_exception_throw #2 0x302d6e4d in __CFRequireConcreteImplementation #3 0x00024d92 in +[DBManager findBySQL:intoModelClass:] at DBManager.m:114 #4 0x0001ea86 in -[FavoritesViewController initializeTableData:] at FavoritesViewController.m:423 #5 0x0001ee41 in -[FavoritesViewController initializeTableData] at FavoritesViewController.m:540 #6 0x305359da in __NSFireDelayedPerform #7 0x302454a0 in CFRunLoopRunSpecific #8 0x30244628 in CFRunLoopRunInMode #9 0x32044c31 in GSEventRunModal #10 0x32044cf6 in GSEventRun #11 0x309021ee in UIApplicationMain #12 0x00002988 in main at main.m:14 So, what's wrong with this? Presumably I'm doing something really stupid and just don't see it... Many thanks in advance for your answers, Arakyd :..

    Read the article

  • Detecting double tap in UIScrollView

    - by william-hu
    Hi, i searched much, the main way is subclass, override -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { } but i use NSL(@"") in this method to display the times ,but can't work ,who can give me a way to detect double click in detail.thank you so much!

    Read the article

  • UITableViewCellStyleDefault image size

    - by Rob Bonner
    Hello all, I am getting some odd behavior from stock table cells, or maybe not odd, maybe I am making some assumptions. I create the cells as follows: cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; Then I assign an image to the default imageView property. My image usually comes in from a user, so it might be larger than the default size. To take care of this I: [cell.imageView setContentMode:UIViewContentModeScaleAspectFit]; which I expected to scale the image for me within the control, but in reality, the images are all over the map. So, is there a proper way to constrain the image in stock cell types? Thanks in advance!

    Read the article

  • Hiding UIToolBar for child views of UITableViewController

    - by Robin Jamieson
    My main controller is a subclass of UITableViewController with a UIToolBar at the bottom and when a row is selected, I'd like to display another view without the toolbar. How can I hide the UIToolBar in the child view? Right now, it's present throughout all child views unless they're created as modal. Toolbar is created in RootController: self.toolbar = [[UIToolbar alloc] init]; // add tool bar items here [self.navigationController.view addSubview:toolbar]; RootController displays its child views as such: UIViewController *controller = [[UIViewController alloc] init...] [self.navigationController pushViewController:controller animated:YES]; RootController is instantiated as such in the app delegate's applicationDidFinishLaunching: RootController *rootcontroller = [[RootController alloc] initWithStyle:UITableViewStyleGrouped]; self.navigationController = [[UINavigationController alloc] initWithRootViewController:rootcontroller]; [rootcontroller release]; [window addSubview:[self.navigationController view]]; If I add the toolbar to [self.view] within RootController instead of navigationController's view, the toolbar disappears alltogether..

    Read the article

  • uiscrollview not switching image subviews

    - by nickthedude
    I'm building a comic viewer app, that consists of two view controllers, the root viewcontroller basically displays a view where a user decides what comic they want to read by pressing a button. The second viewController actually displays the comic as a uiscrollview with a toolbar and a title at the top. So the problem I am having is that the comic image panels themselves are not changing from whatever the first comic you go to if you select another comic after viewing the first one. The way I set it up, and I admit it's not exactly mvc, so please don't hate, anyway the way I set it up is each comic uiscrollview consists of x number of jpg images where each comic set's image names have a common prefix and then a number like 'funny1.jpg', 'funny2.jpg', 'funny3.jpg' and 'soda1.jpg', 'soda2.jpg', 'soda3.jpg', etc... so when a user selects a comic to view in the root controller it makes a call to the delegate and sets ivars on instances of the comicviewcontroller that belongs to the delegate (mainDelegate.comicViewController.property) I set the number of panels in that comic, the comic name for the title label, and the image prefix. The number of images changes(or at least the number that you can scroll through), and the title changes but for some reason the images are the same ones as whatever comic you clicked on initially. I'm basing this whole app off of the 'scrolling' code sample from apple. I thought if I added a viewWillAppear:(BOOL) animated call to the comicViewController everytime the user clicked the button that would fix it but it didn't, after all that is where the scrollview is laid out. Anyway here is some code from each of the two controllers: RootController: -(IBAction) launchComic2{ AppDelegate *mainDelegate = [(AppDelegate *) [UIApplication sharedApplication] delegate]; mainDelegate.myViewController.comicPageCount = 3; mainDelegate.myViewController.comicTitle.text = @"\"Death by ETOH\""; mainDelegate.myViewController.comicImagePrefix = @"etoh"; [mainDelegate.myViewController viewWillAppear:YES]; [mainDelegate.window addSubview: mainDelegate.myViewController.view]; comicViewController: -(void) viewWillAppear:(BOOL)animated { self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor]; // 1. setup the scrollview for multiple images and add it to the view controller // // note: the following can be done in Interface Builder, but we show this in code for clarity [scrollView1 setBackgroundColor:[UIColor whiteColor]]; [scrollView1 setCanCancelContentTouches:NO]; scrollView1.indicatorStyle = UIScrollViewIndicatorStyleWhite; scrollView1.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView1.scrollEnabled = YES; // pagingEnabled property default is NO, if set the scroller will stop or snap at each photo // if you want free-flowing scroll, don't set this property. scrollView1.pagingEnabled = YES; // load all the images from our bundle and add them to the scroll view NSUInteger i; for (i = 1; i <= self.comicPageCount; i++) { NSString *imageName = [NSString stringWithFormat:@"%@%d.jpg", self.comicImagePrefix, i]; NSLog(@"%@%d.jpg", self.comicImagePrefix, i); UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView1 addSubview:imageView]; [imageView release]; } [self layoutScrollImages]; // now place the photos in serial layout within the scrollview } - (void)layoutScrollImages { UIImageView *view = nil; NSArray *subviews = [scrollView1 subviews]; // reposition all image subviews in a horizontal serial fashion CGFloat curXLoc = 0; for (view in subviews) { if ([view isKindOfClass:[UIImageView class]] && view.tag 0) { CGRect frame = view.frame; frame.origin = CGPointMake(curXLoc, 0); view.frame = frame; curXLoc += (kScrollObjWidth); } } // set the content size so it can be scrollable [scrollView1 setContentSize:CGSizeMake((self.comicPageCount * kScrollObjWidth), [scrollView1 bounds].size.height)]; } Any help would be appreciated on this. Nick

    Read the article

  • UIButton to intercept UITableView's didSelectRowAtIndexPath method

    - by Michael
    I've got a UIButton on a table cell that is meant to pop up a UIActionSheet but the problem is the didSelectRowAtIndexPath captures that touch and its action takes precedence. Any clever way to override that action when the user touches the button and still have the default action when the user presses elsewhere in the cell? Too bad there is no MoveToFront property.

    Read the article

< Previous Page | 389 390 391 392 393 394 395 396 397 398 399 400  | Next Page >