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  • Installing ubuntu on MacBook Pro 9,1

    - by pratnala
    I bought a MacBook Pro 9,1 (Mid 2012, 15inch, NOT retina). Can anyone tell me how to install Ubuntu 12.04 on it? I already have Windows installed via BootCamp. Also, where to install drivers for Ubuntu and all? This link https://help.ubuntu.com/community/MacBookPro has nothing for 9,1 so please help me. If I have to remove BootCamp and reinstall Windows manually because BootCamp doesn't allow resizing of partitions, that's fine. Please tell me how to install Precise on MBP 9,1 Thanks!

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  • Curiosity’s Self Portrait

    - by Jason Fitzpatrick
    One space enthusiast couldn’t wait for NASA to release an official on-Mars portrait of the rover Curiosity, so he took 55 partial self-portraits sent back by the rover and stitched them all together into the first complete on-planet photo we’ve seen of Curiosity. Courtesy of Stuart Atkinson, the photos are stitched together from images collected over the initial portion of Curiosity’s mission. Hit up the link below to check out the full size image. Curiosity [via Wired] 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • RT3290 Bluetooth not pairing in Ubuntu 14.04

    - by Nashhole
    I recently followed the instructions listed in the following link to get my RT3290 bluetooth working on my laptop. These instructions have yielded the most progress I have had in the year I have had this laptop. My machine now sees my bluetooth, I can scan for and see devices, and other devices and see my laptop, but pairing continually fails. Ralink RT 3290 Bluetooth Problem on Ubuntu 14.04 -lscpi reads 04:00.1 Bluetooth: Ralink corp. RT3290 Bluetooth -rfkill list reads 0: hci0: Bluetooth Soft blocked: no Hard blocked: no -dmesg | grep Blue reads [ 5.965811] Bluetooth: Core ver 2.17 [ 5.965833] Bluetooth: HCI device and connection manager initialized [ 5.965840] Bluetooth: HCI socket layer initialized [ 5.965842] Bluetooth: L2CAP socket layer initialized [ 5.965847] Bluetooth: SCO socket layer initialized [ 6.038085] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 6.038088] Bluetooth: BNEP filters: protocol multicast [ 6.038096] Bluetooth: BNEP socket layer initialized [ 6.058013] Bluetooth: RFCOMM TTY layer initialized [ 6.058024] Bluetooth: RFCOMM socket layer initialized [ 6.058029] Bluetooth: RFCOMM ver 1.11 Any one have any thoughts or ideas I could try? Thanks in advance for your time and assistance.

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  • 24 DIY Softbox Designs for Cheap and Flexible Photography Lighting [DIY]

    - by Jason Fitzpatrick
    If you’re looking for just the right softbox for your budget and photography needs this collection of 24 great softbox designs is bound to have the perfect fit. At DIY Photography they hosted a DIY softbox contest. Out of the 70 entries they culled it down to the top 24 designs and rounded up the photo tours and build guides for you to browse. You can build the foamcore and CFL model seen in the photo above by following the build guide here. Hit up the link below to check out all the other designs that range from full body softboxes to on-camera softboxes. How To Build 24 DIY Softboxes [DIY Photography via Make] HTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)What is a Histogram, and How Can I Use it to Improve My Photos?

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  • Introducing the ADF Desktop Integration Troubleshooting Guide

    - by Juan Camilo Ruiz
    Since the addition of ADF Desktop Integration to the ADF Framework, a number of customers internal and external, have started extending their applications in use cases around integration with MS Excel. In an effor to share the knowledge collected since the product came out, we are happy to launch the ADF Desktop Integration Troubleshooting Guide, where usera can find an active collection of best practices to figuring out how to best approach issues while using ADF Desktop Integration. Be sure to bookmark this link and make sure to check it out, plenty of scenarios are covered and more will be added as we continue identifying them. 

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  • Live Support Webinar for Oracle Primavera Customers

    - by karl.prutzer
    Hi all, Our Customer Support team is hosting another Live Support Webinar for Oracle Primavera customers scheduled for May 6, 2010 at 11am Eastern Time. The webinar covers the following topics. Best Practices when submitting an SR My Oracle Support Overview Support Resources - lifetime support policy, My Oracle Support Speed training resources, etc. Both the conference key for the web conference and the audio passcode for the call is... Primavera Audio Conference Details Toll Free dial in number = 1.877.808.5067 International Toll dial in number = 1.706.902.0289 Web conference link https://strtc.oracle.com/imtapp/app/sch_mtg_details.uix?mID=6761278

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  • Using Amazon S3/Cloudfront and Encoding.com to deliver web video – step by step for iPhone/iPod/iPad

    - by joelvarty
      The Amazon AWS newsletter for May 2010 had a great link in it to this article by encoding.com on how you can use they service to encode your video for multi-format, multi-bandwidth streaming to many devices, including iPhone, iPad, and Flash with H264.   This looks like it doesn’t actually take advantage of CloudFront streaming, but merely splits your encoded files into the available chunks and includes all of the M3U8 files that point to the different bitrates and such.   This looks like a pretty sweet service in general, especially since they seem to have an API as well, so that may be very useful to those of you out there looking to host video. more later – joel

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  • How to include Facebook's “Send To Mobile” button in my Facebook App? [migrated]

    - by user2565192
    I have developed a simple Facebook Game listed in the facebook App Center. It has a "Send to mobile" button which basically sends the download link to the phone after prompting the user to enter his/her mobile phone number. I want to include that button in my Application. But i can't find any API to include it. How should i include it in my game? Its HTML code is: <a class="_42ft _42fu uiSendToMobile phone_button selected _42g- _42gy" role="button" href="#" ajaxify="/ajax/platform/send_to_mobile?app_id=274173959270591&amp;element_id=u_0_b&amp;fb_source=102" rel="async-post" id="u_0_c">Send to Mobile</a>

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  • Tutorial: Criando um Componente para o UCM

    - by Denisd
    Então você já instalou o UCM, seguindo o tutorial: http://blogs.oracle.com/ecmbrasil/2009/05/tutorial_de_instalao_do_ucm.html e também já fez o hands-on: http://blogs.oracle.com/ecmbrasil/2009/10/tutorial_de_ucm.html e agora quer ir além do básico? Quer começar a criar funcionalidades para o UCM? Quer se tornar um desenvolvedor do UCM? Quer criar o Content Server à sua imagem e semelhança?! Pois hoje é o seu dia de sorte! Neste tutorial, iremos aprender a criar um componente para o Content Server. O nosso primeiro componente, embora não seja tão simples, será feito apenas com recursos do Content Server. Em um futuro tutorial, iremos aprender a usar classes java como parte de nossos componentes. Neste tutorial, vamos desenvolver um recurso de Favoritos, aonde os usuários poderão marcar determinados documentos como seus Favoritos, e depois consultar estes documentos em uma lista. Não iremos montar o componente com todas as suas funcionalidades, mas com o que vocês verão aqui, será tranquilo aprimorar este componente, inclusive para ambientes de produção. Componente MyFavorites Algumas características do nosso componente favoritos: - Por motivos de espaço, iremos montar este componente de uma forma “rápida e crua”, ou seja, sem seguir necessariamente as melhores práticas de desenvolvimento de componentes. Para entender melhor a prática de desenvolvimento de componentes, recomendo a leitura do guia Working With Components. - Ele será desenvolvido apenas para português-Brasil. Outros idiomas podem ser adicionados posteriormente. - Ele irá apresentar uma opção “Adicionar aos Favoritos” no menu “Content Actions” (tela Content Information), para que o usuário possa definir este arquivo como um dos seus favoritos. - Ao clicar neste link, o usuário será direcionado à uma tela aonde ele poderá digitar um comentário sobre este favorito, para facilitar a leitura depois. - Os favoritos ficarão salvos em uma tabela de banco de dados que iremos criar como parte do componente - A aba “My Content Server” terá uma opção nova chamada “Meus Favoritos”, que irá trazer uma tela que lista os favoritos, permitindo que o usuário possa deletar os links - Alguns recursos ficarão de fora deste exercício, novamente por motivos de espaço. Mas iremos listar estes recursos ao final, como exercícios complementares. Recursos do nosso Componente O componente Favoritos será desenvolvido com alguns recursos. Vamos conhecer melhor o que são estes recursos e quais são as suas funções: - Query: Uma query é qualquer atividade que eu preciso executar no banco, o famoso CRUD: Criar, Ler, Atualizar, Deletar. Existem diferentes jeitos de chamar a query, dependendo do propósito: Select Query: executa um comando SQL, mas descarta o resultado. Usado apenas para testar se a conexão com o banco está ok. Não será usado no nosso exercício. Execute Query: executa um comando SQL que altera informações do banco. Pode ser um INSERT, UPDATE ou DELETE. Descarta os resultados. Iremos usar Execute Query para criar, alterar e excluir os favoritos. Select Cache Query: executa um comando SQL SELECT e armazena os resultados em um ResultSet. Este ResultSet retorna como resultado do serviço e pode ser manipulado em IDOC, Java ou outras linguagens. Iremos utilizar Select Cache Query para retornar a lista de favoritos de um usuário. - Service: Os serviços são os responsáveis por executar as queries (ou classes java, mas isso é papo para um outro tutorial...). O serviço recebe os parâmetros de entrada, executa a query e retorna o ResultSet (no caso de um SELECT). Os serviços podem ser executados através de templates, páginas IDOC, outras aplicações (através de API), ou diretamente na URL do browser. Neste exercício criaremos serviços para Criar, Editar, Deletar e Listar os favoritos de um usuário. - Template: Os templates são as interfaces gráficas (páginas) que serão apresentadas aos usuários. Por exemplo, antes de executar o serviço que deleta um documento do favoritos, quero que o usuário veja uma tela com o ID do Documento e um botão Confirma, para que ele tenha certeza que está deletando o registro correto. Esta tela pode ser criada como um template. Neste exercício iremos construir templates para os principais serviços, além da página que lista todos os favoritos do usuário e apresenta as ações de editar e deletar. Os templates nada mais são do que páginas HTML com scripts IDOC. A nossa sequência de atividades para o desenvolvimento deste componente será: - Criar a Tabela do banco - Criar o componente usando o Component Wizard - Criar as Queries para inserir, editar, deletar e listar os favoritos - Criar os Serviços que executam estas Queries - Criar os templates, que são as páginas que irão interagir com os usuários - Criar os links, na página de informações do conteúdo e no painel My Content Server Pois bem, vamos começar! Confira este tutorial na íntegra clicando neste link: http://blogs.oracle.com/ecmbrasil/Tutorial_Componente_Banco.pdf   Happy coding!  :-)

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  • Minecraft Style Chunk building problem

    - by David Torrey
    I'm having some problems with speed in my chunk engine. I timed it out, and in its current state it takes a total ~5 seconds per chunk to fill each face's list. I have a check to see if each face of a block is visible and if it is not visible, it skips it and moves on. I'm using a dictionary (unordered map) because it makes sense memorywise to just not have an entry if there is no block. I've tracked my problem down to testing if there is an entry, and accessing an entry if it does exist. If I remove the tests to see if there is an entry in the dictionary for an adjacent block, or if the block type itself is seethrough, it runs within about 2-4 milliseconds. so here's my question: Is there a faster way to check for an entry in a dictionary than .ContainsKey()? As an aside, I tried TryGetValue() and it doesn't really help with the speed that much. If I remove the ContainsKey() and keep the test where it does the IsSeeThrough for each block, it halves the time, but it's still about 2-3 seconds. It only drops to 2-4ms if I remove BOTH checks. Here is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using System.Drawing; namespace Anabelle_Lee { public enum BlockEnum { air = 0, dirt = 1, } [StructLayout(LayoutKind.Sequential,Pack=1)] public struct Coordinates<T1> { public T1 x; public T1 y; public T1 z; public override string ToString() { return "(" + x + "," + y + "," + z + ") : " + typeof(T1); } } public struct Sides<T1> { public T1 left; public T1 right; public T1 top; public T1 bottom; public T1 front; public T1 back; } public class Block { public int blockType; public bool SeeThrough() { switch (blockType) { case 0: return true; } return false ; } public override string ToString() { return ((BlockEnum)(blockType)).ToString(); } } class Chunk { private Dictionary<Coordinates<byte>, Block> mChunkData; //stores the block data private Sides<List<Coordinates<byte>>> mVBOVertexBuffer; private Sides<int> mVBOHandle; //private bool mIsChanged; private const byte mCHUNKSIZE = 16; public Chunk() { } public void InitializeChunk() { //create VBO references #if DEBUG Console.WriteLine ("Initializing Chunk"); #endif mChunkData = new Dictionary<Coordinates<byte> , Block>(); //mIsChanged = true; GL.GenBuffers(1, out mVBOHandle.left); GL.GenBuffers(1, out mVBOHandle.right); GL.GenBuffers(1, out mVBOHandle.top); GL.GenBuffers(1, out mVBOHandle.bottom); GL.GenBuffers(1, out mVBOHandle.front); GL.GenBuffers(1, out mVBOHandle.back); //make new list of vertexes for each face mVBOVertexBuffer.top = new List<Coordinates<byte>>(); mVBOVertexBuffer.bottom = new List<Coordinates<byte>>(); mVBOVertexBuffer.left = new List<Coordinates<byte>>(); mVBOVertexBuffer.right = new List<Coordinates<byte>>(); mVBOVertexBuffer.front = new List<Coordinates<byte>>(); mVBOVertexBuffer.back = new List<Coordinates<byte>>(); #if DEBUG Console.WriteLine("Chunk Initialized"); #endif } public void GenerateChunk() { #if DEBUG Console.WriteLine("Generating Chunk"); #endif for (byte i = 0; i < mCHUNKSIZE; i++) { for (byte j = 0; j < mCHUNKSIZE; j++) { for (byte k = 0; k < mCHUNKSIZE; k++) { Random blockLoc = new Random(); Coordinates<byte> randChunk = new Coordinates<byte> { x = i, y = j, z = k }; mChunkData.Add(randChunk, new Block()); mChunkData[randChunk].blockType = blockLoc.Next(0, 1); } } } #if DEBUG Console.WriteLine("Chunk Generated"); #endif } public void DeleteChunk() { //delete VBO references #if DEBUG Console.WriteLine("Deleting Chunk"); #endif GL.DeleteBuffers(1, ref mVBOHandle.left); GL.DeleteBuffers(1, ref mVBOHandle.right); GL.DeleteBuffers(1, ref mVBOHandle.top); GL.DeleteBuffers(1, ref mVBOHandle.bottom); GL.DeleteBuffers(1, ref mVBOHandle.front); GL.DeleteBuffers(1, ref mVBOHandle.back); //clear all vertex buffers ClearPolyLists(); #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void UpdateChunk() { #if DEBUG Console.WriteLine("Updating Chunk"); #endif ClearPolyLists(); //prepare buffers //for every entry in mChunkData map foreach(KeyValuePair<Coordinates<byte>,Block> feBlockData in mChunkData) { Coordinates<byte> checkBlock = new Coordinates<byte> { x = feBlockData.Key.x, y = feBlockData.Key.y, z = feBlockData.Key.z }; //check for polygonson the left side of the cube if (checkBlock.x > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x - 1, checkBlock.y, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } //check for polygons on the right side of the cube if (checkBlock.x < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x + 1, checkBlock.y, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } if (checkBlock.y > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y - 1, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } //check for polygons on the right side of the cube if (checkBlock.y < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y + 1, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } if (checkBlock.z > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z - 1)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } //check for polygons on the right side of the cube if (checkBlock.z < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z + 1)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } BuildBuffers(); #if DEBUG Console.WriteLine("Chunk Updated"); #endif } public void RenderChunk() { } public void LoadChunk() { #if DEBUG Console.WriteLine("Loading Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void SaveChunk() { #if DEBUG Console.WriteLine("Saving Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Saved"); #endif } private bool IsVisible(int pX,int pY,int pZ) { Block testBlock; Coordinates<byte> checkBlock = new Coordinates<byte> { x = Convert.ToByte(pX), y = Convert.ToByte(pY), z = Convert.ToByte(pZ) }; if (mChunkData.TryGetValue(checkBlock,out testBlock )) //if data exists { if (testBlock.SeeThrough() == true) //if existing data is not seethrough { return true; } } return true; } private void AddPoly(byte pX, byte pY, byte pZ, int BufferSide) { //create temp array GL.BindBuffer(BufferTarget.ArrayBuffer, BufferSide); if (BufferSide == mVBOHandle.front) { //front face mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.right) { //back face mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.top) { //left face mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.bottom) { //right face mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.front) { //top face mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.back) { //bottom face mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); } } private void BuildBuffers() { #if DEBUG Console.WriteLine("Building Chunk Buffers"); #endif GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.front); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.front.Count), mVBOVertexBuffer.front.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.back); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.back.Count), mVBOVertexBuffer.back.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.left); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.left.Count), mVBOVertexBuffer.left.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.right); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.right.Count), mVBOVertexBuffer.right.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.top); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.top.Count), mVBOVertexBuffer.top.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.bottom); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.bottom.Count), mVBOVertexBuffer.bottom.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer,0); #if DEBUG Console.WriteLine("Chunk Buffers Built"); #endif } private void ClearPolyLists() { #if DEBUG Console.WriteLine("Clearing Polygon Lists"); #endif mVBOVertexBuffer.top.Clear(); mVBOVertexBuffer.bottom.Clear(); mVBOVertexBuffer.left.Clear(); mVBOVertexBuffer.right.Clear(); mVBOVertexBuffer.front.Clear(); mVBOVertexBuffer.back.Clear(); #if DEBUG Console.WriteLine("Polygon Lists Cleared"); #endif } }//END CLASS }//END NAMESPACE

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  • $.fadeTo/fadeOut() operations on Table Rows in IE fail

    - by Rick Strahl
    Here’s a a small problem that one of customers ran into a few days ago: He was playing around with some of the sample code I’ve put out for one of my simple jQuery demos which deals with providing a simple pulse behavior plug-in: $.fn.pulse = function(time) { if (!time) time = 2000; // *** this == jQuery object that contains selections $(this).fadeTo(time, 0.20, function() { $(this).fadeTo(time, 1); }); return this; } it’s a very simplistic plug-in and it works fine for simple pulse animations. However he ran into a problem where it didn’t work when working with tables – specifically pulsing a table row in Internet Explorer. Works fine in FireFox and Chrome, but IE not so much. It also works just fine in IE as long as you don’t try it on tables or table rows specifically. Applying against something like this (an ASP.NET GridView): var sel = $("#gdEntries>tbody>tr") .not(":first-child") // no header .not(":last-child") // no footer .filter(":even") .addClass("gridalternate"); // *** Demonstrate simple plugin sel.pulse(2000); fails in IE. No pulsing happens in any version of IE. After some additional experimentation with single rows and various ways of selecting each and still failing, I’ve come to the conclusion that the various fade operations in jQuery simply won’t work correctly in IE (any version). So even something as ‘elemental’ as this: var el = $("#gdEntries>tbody>tr").get(0);$(el).fadeOut(2000); is not working correctly. The item will stick around for 2 seconds and then magically disappear. Likewise: sel.hide().fadeIn(5000); also doesn’t fade in although the items become immediately visible in IE. Go figure that behavior out. Thanks to a tweet from red_square and a link he provided here is a grid that explains what works and doesn’t in IE (and most last gen browsers) regarding opacity: http://www.quirksmode.org/js/opacity.html It appears from this link that table and row elements can’t be made opaque, but td elements can. This means for the row selections I can force each of the td elements to be selected and then pulse all of those. Once you have the rows it’s easy to explicitly select all the columns in those rows with .find(“td”). Aha the following actually works: var sel = $("#gdEntries>tbody>tr") .not(":first-child") // no header .not(":last-child") // no footer .filter(":even") .addClass("gridalternate"); // *** Demonstrate simple plugin sel.find("td").pulse(2000); A little unintuitive that, but it works. Stay away from <table> and <tr> Fades The moral of the story is – stay away from TR, TH and TABLE fades and opacity. If you have to do it on tables use the columns instead and if necessary use .find(“td”) on your row(s) selector to grab all the columns. I’ve been surprised by this uhm relevation, since I use fadeOut in almost every one of my applications for deletion of items and row deletions from grids are not uncommon especially in older apps. But it turns out that fadeOut actually works in terms of behavior: It removes the item when the timeout’s done and because the fade is relatively short lived and I don’t extensively test IE code any more I just never noticed that the fade wasn’t happening. Note – this behavior or rather lack thereof appears to be specific to table table,tr,th elements. I see no problems with other elements like <div> and <li> items. Chalk this one up to another of IE’s shortcomings. Incidentally I’m not the only one who has failed to address this in my simplistic plug-in: The jquery-ui pulsate effect also fails on the table rows in the same way. sel.effect("pulsate", { times: 3 }, 2000); and it also works with the same workaround. If you’re already using jquery-ui definitely use this version of the plugin which provides a few more options… Bottom line: be careful with table based fade operations and remember that if you do need to fade – fade on columns.© Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery  

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  • Can't download web photo albums to Picasa

    - by Arcadie
    Someone has shared a Picasa web album (Limited, anyone with the link), but I can't download it to Picasa. The following alert appears: Firefox doesn't know how to open this address, because the protocol (picasa) isn't associated with any program. I have Picasa 3.0.0 installed on Ubuntu 11.04, I remember it saying something about registering the picasa protocol with Firefox during the installation. I have Firefox 6.0.2, and these settings are present in about:config network.protocol-handler.app.picasa;/usr/bin/picasa network.protocol-handler.expose.picasa;true network.protocol-handler.external.picasa;true Picasa is located here: $ which picasa /usr/bin/picasa Is there something I can do to make this work? PS: I hope this is not off-topic here, and I can't find the "picasa" tag. Could someone please add it, if appropriate?

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  • Big Data Accelerator

    - by Jean-Pierre Dijcks
    For everyone who does not regularly listen to earnings calls, Oracle's Q4 call was interesting (as it mostly is). One of the announcements in the call was the Big Data Accelerator from Oracle (Seeking Alpha link here - slightly tweaked for correctness shown below):  "The big data accelerator includes some of the standard open source software, HDFS, the file system and a number of other pieces, but also some Oracle components that we think can dramatically speed up the entire map-reduce process. And will be particularly attractive to Java programmers [...]. There are some interesting applications they do, ETL is one. Log processing is another. We're going to have a lot of those features, functions and pre-built applications in our big data accelerator."  Not much else we can say right now, more on this (and Big Data in general) at Openworld!

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  • Convert a Door Peephole Viewer into a Fisheye Camera Lens

    - by Jason Fitzpatrick
    Commercial fish eye lenses are a niche product and carry a hefty price tag; if you’re looking to goof around with fish eye photography on the cheap, this $6 tutorial is for you. Courtesy of Dave from Knobtop–a thrifty DIY photography video blog–this hack uses dirt cheap parts (the whole build is composed of a PVC pipe reducer and a door peephole lens) to bring you fun fish eye photography on a budget. Check out the video above to see the build and the results, then hit up the link below to check out the notes on the video for more information. Fisheye Lens for $6 [via DIY Photography] HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux

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  • 555 Footstool Turns Tech into Mad Scientist Decor

    - by Jason Fitzpatrick
    If you just can’t find the appropriate footstool for your laboratory, this laser-cut footstool styled to look like the ubiquitous 555 Timer should fit the bill. At Evil Mad Scientist Laboratories they were in search for the perfect footstool. Never ones to do something halfway they set out to build a footstool shaped like the famous integrated circuit design the 555 Timer. The project involved computer design, CNC routers, laser engraving, lots of plywood and glue, and paint. Hit up the link below to see pictures of the entire build process. 555 Footstool [Evil Mad Scientist Laboratories] How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • SQL SERVER – Install Samples Database Adventure Works for SQL Server 2012

    - by pinaldave
    AdventureWorks is a Sample Database shipped with SQL Server and it can be downloaded from CodePlex site. AdventureWorks has replaced Northwind and Pubs from the sample database in SQL Server 2005.The Microsoft team keeps updating the sample database as they release new versions. For SQL Server 2012 RTM Samples AdventureWorks Database is released: AdventureWorks2012 Data File AdventureWorks2012 Case Sensitive Data File You can download either of the datafile and create database using the same. Here is the script which demonstrates how to create sample database in SQL Server 2012. CREATE DATABASE AdventureWorks2012 ON (FILENAME = 'D:\AdventureWorks2012_Data.mdf') FOR ATTACH_REBUILD_LOG ; Please specify your filepath in the filename variable. Here is the link for additional downloads. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • DIY Tablet Stands Prop Up Your Tablet On-The-Cheap

    - by Jason Fitzpatrick
    You shelled out a pile of money for your tablet computer already; skip the expensive stands and prop things up with a DIY model. Unpluggd shares a roundup of 5 DIY stands. The best part about the roundup is that three out of the five require no more DIY action than simply buying the product and using it in an unconventional way. Hit up the link below to check out their tablet-stand solutions. Have a clever solution of your own to share? Let’s hear about it in the comments. The Best of the DIY Tablet Stands [Unpluggd] Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive Follow How-To Geek on Google+

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  • Inside NASA’s Shuttle Trainer

    - by Jason Fitzpatrick
    After more than 30 years of service, NASA has retired their full-scale shuttle training simulator. Take a photo tour and learn where you can visit the trainer and crawl around inside for a more hands-on experience. The trainer is currently on display at the Charles Simonyi Space Gallery at the Museum of Flight in Seattle, Washington. For those of us unable to visit the trainer in person, Wired Magazine has a full photo tour at the link below. Get Inside the Replica that Trained Every Shuttle Astronaut [Wired] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Raspberry Pi Powered Coffee Table Serves Up Arcade Classics

    - by Jason Fitzpatrick
    If your living room is boring for want of a plethora of arcade hits, this DIY project parks a Raspberry Pi powered arcade machine in a coffee table for at-your-finger-tips retro gaming. Courtesy of tinker Graham Gelding, this build combines a 24-inch monitor, arcade buttons, a Raspberry Pi board, and a wooden coffee table to great effect. The end result is a table-top style arcade that also doubles, courtesy of a wireless keyboard and mouse, as a web browsing and email station. Hit up the link below for more information. Coffee Table Pi [via Hack A Day] HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8 How To Play DVDs on Windows 8

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  • Incorrect colour blending when using a pixel shader with XNA

    - by MazK
    I'm using XNA 4.0 to create a 2D game and while implementing a layer tinting pixel shader I noticed that when the texture's alpha value is anything between 1 or 0 the end result is different than expected. The tinting works from selecting a colour and setting the amount of tint. This is achieved via the shader which works out first the starting colour (for each r, g, b and a) : float red = texCoord.r * vertexColour.r; and then the final tinted colour : output.r = red + (tintColour.r - red) * tintAmount; The alpha value isn't tinted and is left as : output.a = texCoord.a * vertexColour.a; The picture in the link below shows different backdrops against an energy ball object where it's outer glow hasn't blended as I would like it to. The middle two are incorrect as the second non tinted one should not show a glow against a white BG and the third should be entirely invisible. The blending function is NonPremultiplied. Why the alpha value is interfering with the final colour?

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  • how to install flash for opera browser? ubuntu 12 04

    - by santosamaru
    for the opera:plugins setting its had been setup as enable to use the flash player .. and also i do trying to follow the instruction from I am testing the new Opera 11, but it keeps telling me I need to install flash player it still not help me .. what i have after following that link instructions is root@santos:/home/santos# cp /usr/lib/flashplugin-installer/libflashplayer.so ~/.opera/plugins/libflashplayer.so cp: cannot create regular file `/root/.opera/plugins/libflashplayer.so': No such file or directory root@santos:/home/santos# sudo apt-get gecko-mediaplayer E: Invalid operation gecko-mediaplayer root@santos:/home/santos# cp /usr/lib/flashplugin-installer/libflashplayer.so ~/.opera/plugins/libflashplayer.so cp: cannot create regular file `/root/.opera/plugins/libflashplayer.so': No such file or directory anyone can help me to solve this ?

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  • Week in Geek: Official 64-Bit ‘Nightly Builds’ of Mozilla Firefox have been Discontinued

    - by Asian Angel
    Our last edition of WIG for November is filled with news link coverage on topics such as how Microsoft gave Windows 8 Pro to pirates by mistake, Nintendo warns against interrupting the Wii U update, a new trojan is using Google Docs to communicate with its control server, and more. Original wallpaper by hackSkillz, available at deviantART. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • A new SQL, a new Analysis Services, a new Workshop! #ssas #sql2012

    - by Marco Russo (SQLBI)
    One week ago Microsoft SQL Server 2012 finally debuted with a virtual launch event and you can find many intro sessions there (20 minutes each). There is a lot of new content available if you want to learn more about SQL 2012 and in this blog post I’d like to provide a few link to sessions, documents, bits and courses that are available now or very soon. First of all, the release of Analysis Services 2012 has finally released PowerPivot 2012 (many of us called it PowerPivot v2 before this official name) and also the new Data Mining Add-in for Microsoft Office 2010, now available also for Excel 64bit! And, of course, don’t miss the Microsoft SQL Server 2012 Feature Pack, there are a lot of upgrades for both DBAs and developers. I just discovered there is a new LocalDB version of SQL Express that can run in user mode without any setup. Is this the end of SQL CE? But now, back to Analysis Services: if you want some tutorial on Tabular, the Microsoft Virtual Academy has a whole track dedicated to Analysis Services 2012 but you will probably be interested also in the one about Reporting Services 2012. If you think that virtual is good but it’s not enough, there are plenty of conferences in the coming months – these are just those where I and Alberto will deliver some SSAS Tabular presentations: SQLBits X, London, March 29-31, 2012: if you are in London or want a good reason to go, this is the most important SQL Server event in Europe this year, no doubts about it. And not only because of the high number of attendees, but also because there is an impressive number of speakers (excluding me, of course) coming from all over the world. This is an event second only to PASS Summit in Seattle so there are no good reasons to not attend it. Microsoft SQL Server & Business Intelligence Conference 2012, Milan, March 28-29, 2012: this is an Italian conference so the language might be a barrier, but many of us also speak English and the food is good! Just a few seats still available. TechEd North America, Orlando, June 11-14, 2012: you know, this is a big event and it contains everything – if you want to spend a whole day learning the SSAS Tabular model with me and Alberto, don’t miss our pre-conference day “Using BISM Tabular in Microsoft SQL Server Analysis Services 2012” (be careful, it is on June 10, a nice study-Sunday!). TechEd Europe, Amsterdam, June 26-29, 2012: the European version of TechEd provides almost the same content and you don’t have to go overseas. We also run the same pre-conference day “Using BISM Tabular in Microsoft SQL Server Analysis Services 2012” (in this case, it is on June 25, that’s a regular Monday). I and Alberto will also speak at some user group meeting around Europe during… well, we’re going to travel a lot in the next months. In fact, if you want to get a complete training on SSAS Tabular, you should spend two days with us in one of our SSAS Tabular Workshop! We prepared a 2-day seminar, a very intense one, that start from the simple tabular modeling and cover architecture, DAX, query, advanced modeling, security, deployment, optimization, monitoring, relationships with PowerPivot and Multidimensional… Really, there are a lot of stuffs here! We announced the first dates in Europe and also an online edition optimized for America’s time zone: Apr 16-17, 2012 – Amsterdam, Netherlands Apr 26-27, 2012 – Copenhagen, Denmark May 7-8, 2012 – Online for America’s time zone May 14-15, 2012 – Brussels, Belgium May 21-22, 2012 – Oslo, Norway May 24-25, 2012 – Stockholm, Sweden May 28-29, 2012 – London, United Kingdom May 31-Jun 1, 2012 – Milan, Italy (Italian language) Also Chris Webb will join us in this workshop and in every date you can find who is the speaker on the web site. The course is based on our upcoming book, almost 600 pages (!) about SSAS Tabular, an incredible effort that will be available very soon in a preview (rough cuts from O’Reilly) and will be on the shelf in May. I will provide a link to order it as soon as we have one! And if you think that this is not enough… you’re right! Do you know what is the only thing you can do to optimize your Tabular model? Optimize your DAX code. Learning DAX is easy, mastering DAX requires some knowledge… and our DAX Advanced Workshop will provide exactly the required content. Public classes will be available later this year, by now we just deliver it on demand.

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  • rsyslog channels change ownership from root

    - by Paul Whelan
    Hello all I am using rsyslog on ubuntu 10.4 64bit LTS. the following is the relevant config in /etc/rsyslog.d/60-mylogger.conf $template Paul,"%msg%\n" $outchannel log_rotation_paul,/var/log/paul/events.log,2000,/opt/scripts/log_rotation_script.sh local0.* $log_rotation_paul;Paul This should rotate every 2000 bytes My problem is the the channel directive here causes the ownership defined in /etc/rsyslog.conf to be completely ignored and when my log rotate script is called I don't have the root permissions required to move my log file as its the script runs as rsyslog and the file I am moving requires root permissions. Any ideas I found this link but unfortunately it does not fix my issue.

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  • Ubuntu 12.10 - Windows 8 Dual Boot (Tried boot-repair) - Dual OS option not showing

    - by Anand Danani
    as title says, this is my first time trying ubuntu. I have been trying since last week with continuous googling and searching, but still no luck. I had win8 x64 installed before, then tried installing Ubuntu 12.10 desktop (dual OS option) I tried like 10 times already, everytime it's showing installation complete, but when i restarted and boot from my HDD, dual boot option is not showing, directly to win8 startup I installed win8 on C before. I had a 104gb free drive to install linux to (it's installed already.. but the dual boot option is now showing) In case it helps, Laptop Model : Acer Aspire 4752 Intel Core i3, 2.30GHz Ram 4GB 64 Bit OS - Windows 8 Pro with Media Center This is the url i got from the boot-repair http://paste.ubuntu.com/1407018/ (it's not win vista, thou it seems showing so in the link) Thanks a lot.. Any help will be greatly appreciated. I really want to get my Linux installed. Ken D

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