Search Results

Search found 47834 results on 1914 pages for 'system drawing imaging'.

Page 395/1914 | < Previous Page | 391 392 393 394 395 396 397 398 399 400 401 402  | Next Page >

  • Writing the tests for FluentPath

    - by Latest Microsoft Blogs
    Writing the tests for FluentPath is a challenge. The library is a wrapper around a legacy API (System.IO) that wasn’t designed to be easily testable. If it were more testable, the sensible testing methodology would be to tell System.IO to act against Read More......(read more)

    Read the article

  • no volume in kubuntu 10.04

    - by neha
    hello,I am having both gnome and kde on my system.as my gnome is working perfectly but in KDE is there is no sound being generated. output of apley -l and lspci commands is as follows.. neha@neha-laptop:~$ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: STAC92xx Analog [STAC92xx Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 3: INTEL HDMI [INTEL HDMI] Subdevices: 1/1 Subdevice #0: subdevice #0 and output of lspci command is: neha@neha-laptop:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile PM965/GM965/GL960 Memory Controller Hub (rev 0c) 00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c) 00:02.1 Display controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c) 00:1a.0 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #4 (rev 02) 00:1a.1 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #5 (rev 02) 00:1a.7 USB Controller: Intel Corporation 82801H (ICH8 Family) USB2 EHCI Controller #2 (rev 02) 00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 1 (rev 02) 00:1c.1 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 2 (rev 02) 00:1c.4 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 5 (rev 02) 00:1d.0 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #1 (rev 02) 00:1d.1 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #2 (rev 02) 00:1d.2 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #3 (rev 02) 00:1d.7 USB Controller: Intel Corporation 82801H (ICH8 Family) USB2 EHCI Controller #1 (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev f2) 00:1f.0 ISA bridge: Intel Corporation 82801HEM (ICH8M) LPC Interface Controller (rev 02) 00:1f.1 IDE interface: Intel Corporation 82801HBM/HEM (ICH8M/ICH8M-E) IDE Controller (rev 02) 00:1f.2 SATA controller: Intel Corporation 82801HBM/HEM (ICH8M/ICH8M-E) SATA AHCI Controller (rev 02) 00:1f.3 SMBus: Intel Corporation 82801H (ICH8 Family) SMBus Controller (rev 02) 02:09.0 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller (rev 05) 02:09.1 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 22) 02:09.2 System peripheral: Ricoh Co Ltd R5C843 MMC Host Controller (rev 12) 02:09.3 System peripheral: Ricoh Co Ltd R5C592 Memory Stick Bus Host Adapter (rev 12) 02:09.4 System peripheral: Ricoh Co Ltd xD-Picture Card Controller (rev ff) 09:00.0 Ethernet controller: Marvell Technology Group Ltd. 88E8040 PCI-E Fast Ethernet Controller (rev 12) 0b:00.0 Network controller: Broadcom Corporation BCM4312 802.11a/b/g (rev 01) can anyone help me??

    Read the article

  • Oracle Expands Sun Blade Portfolio for Cloud and Highly Virtualized Environments

    - by Ferhat Hatay
    Oracle announced the expansion of Sun Blade Portfolio for cloud and highly virtualized environments that deliver powerful performance and simplified management as tightly integrated systems.  Along with the SPARC T3-1B blade server, Oracle VM blade cluster reference configuration and Oracle's optimized solution for Oracle WebLogic Suite, Oracle introduced the dual-node Sun Blade X6275 M2 server module with some impressive benchmark results.   Benchmarks on the Sun Blade X6275 M2 server module demonstrate the outstanding performance characteristics critical for running varied commercial applications used in cloud and highly virtualized environments.  These include best-in-class SPEC CPU2006 results with the Intel Xeon processor 5600 series, six Fluent world records and 1.8 times the price-performance of the IBM Power 755 running NAMD, a prominent bio-informatics workload.   Benchmarks for Sun Blade X6275 M2 server module  SPEC CPU2006  The Sun Blade X6275 M2 server module demonstrated best in class SPECint_rate2006 results for all published results using the Intel Xeon processor 5600 series, with a result of 679.  This result is 97% better than the HP BL460c G7 blade, 80% better than the IBM HS22V blade, and 79% better than the Dell M710 blade.  This result demonstrates the density advantage of the new Oracle's server module for space-constrained data centers.     Sun Blade X6275M2 (2 Nodes, Intel Xeon X5670 2.93GHz) - 679 SPECint_rate2006; HP ProLiant BL460c G7 (2.93 GHz, Intel Xeon X5670) - 347 SPECint_rate2006; IBM BladeCenter HS22V (Intel Xeon X5680)  - 377 SPECint_rate2006; Dell PowerEdge M710 (Intel Xeon X5680, 3.33 GHz) - 380 SPECint_rate2006.  SPEC, SPECint, SPECfp reg tm of Standard Performance Evaluation Corporation. Results from www.spec.org as of 11/24/2010 and this report.    For more specifics about these results, please go to see http://blogs.sun.com/BestPerf   Fluent The Sun Fire X6275 M2 server module produced world-record results on each of the six standard cases in the current "FLUENT 12" benchmark test suite at 8-, 12-, 24-, 32-, 64- and 96-core configurations. These results beat the most recent QLogic score with IBM DX 360 M series platforms and QLogic "Truescale" interconnects.  Results on sedan_4m test case on the Sun Blade X6275 M2 server module are 23% better than the HP C7000 system, and 20% better than the IBM DX 360 M2; Dell has not posted a result for this test case.  Results can be found at the FLUENT website.   ANSYS's FLUENT software solves fluid flow problems, and is based on a numerical technique called computational fluid dynamics (CFD), which is used in the automotive, aerospace, and consumer products industries. The FLUENT 12 benchmark test suite consists of seven models that are well suited for multi-node clustered environments and representative of modern engineering CFD clusters. Vendors benchmark their systems with the principal objective of providing comparative performance information for FLUENT software that, among other things, depends on compilers, optimization, interconnect, and the performance characteristics of the hardware.   FLUENT application performance is representative of other commercial applications that require memory and CPU resources to be available in a scalable cluster-ready format.  FLUENT benchmark has six conventional test cases (eddy_417k, turbo_500k, aircraft_2m, sedan_4m, truck_14m, truck_poly_14m) at various core counts.   All information on the FLUENT website (http://www.fluent.com) is Copyrighted1995-2010 by ANSYS Inc. Results as of November 24, 2010. For more specifics about these results, please go to see http://blogs.sun.com/BestPerf   NAMD Results on the Sun Blade X6275 M2 server module running NAMD (a parallel molecular dynamics code designed for high-performance simulation of large biomolecular systems) show up to a 1.8X better price/performance than IBM's Power 7-based system.  For space-constrained environments, the ultra-dense Sun Blade X6275 M2 server module provides a 1.7X better price/performance per rack unit than IBM's system.     IBM Power 755 4-way Cluster (16U). Total price for cluster: $324,212. See IBM United States Hardware Announcement 110-008, dated February 9, 2010, pp. 4, 21 and 39-46.  Sun Blade X6275 M2 8-Blade Cluster (10U). Total price for cluster:  $193,939. Price/performance and performance/RU comparisons based on f1ATPase molecule test results. Sun Blade X6275 M2 cluster: $3,568/step/sec, 5.435 step/sec/RU. IBM Power 755 cluster: $6,355/step/sec, 3.189 step/sec/U. See http://www-03.ibm.com/systems/power/hardware/reports/system_perf.html. See http://www.ks.uiuc.edu/Research/namd/performance.html for more information, results as of 11/24/10.   For more specifics about these results, please go to see http://blogs.sun.com/BestPerf   Reverse Time Migration The Reverse Time Migration is heavily used in geophysical imaging and modeling for Oil & Gas Exploration.  The Sun Blade X6275 M2 server module showed up to a 40% performance improvement over the previous generation server module with super-linear scalability to 16 nodes for the 9-Point Stencil used in this Reverse Time Migration computational kernel.  The balanced combination of Oracle's Sun Storage 7410 system with the Sun Blade X6275 M2 server module cluster showed linear scalability for the total application throughput, including the I/O and MPI communication, to produce a final 3-D seismic depth imaged cube for interpretation. The final image write time from the Sun Blade X6275 M2 server module nodes to Oracle's Sun Storage 7410 system achieved 10GbE line speed of 1.25 GBytes/second or better performance. Between subsequent runs, the effects of I/O buffer caching on the Sun Blade X6275 M2 server module nodes and write optimized caching on the Sun Storage 7410 system gave up to 1.8 GBytes/second effective write performance. The performance results and characterization of this Reverse Time Migration benchmark could serve as a useful measure for many other I/O intensive commercial applications. 3D VTI Reverse Time Migration Seismic Depth Imaging, see http://blogs.sun.com/BestPerf/entry/3d_vti_reverse_time_migration for more information, results as of 11/14/2010.                            

    Read the article

  • Nouvelle certification sur le système de stockage New Certification Pillar Axiom 600

    - by swalker
    Vous pouvez dès à présent passer l'examen Pillar Axiom 600 Storage System Essentials (1Z0-581) en version bêta. Décrochez cet examen pour devenir Spécialiste de l'implémentation des systèmes de stockage Pillar Axiom 600. Les partenaires Oracle peuvent bénéficier de bons gratuits ! Si vous souhaitez recevoir un bon gratuit pour l’examen bêta, veuillez envoyer votre demande à l’adresse [email protected] sans oublier de préciser votre nom, votre adresse email professionnelle, le nom de votre société ainsi que le nom de l'examen : Examen Pillar Axiom 600 Storage System Essentials Beta.

    Read the article

  • Oracle VM Templates for EBS 12.1.3 for Exalogic Now Available

    - by Elke Phelps (Oracle Development)
    Oracle VM Templates for Oracle E-Business Suite 12.1.3 for x86 Exalogic Platform (64 bit) are now available on the Oracle Software Delivery Cloud.  The templates contain all the required elements to create an Oracle E-Business Suite R12 demonstration system on an Exalogic server. You can use these templates to quickly build an EBS 12.1.3 demonstration environment, bypassing the operating system and the software install (via the EBS Rapid Install).   The Oracle E-Business Suite Release 12.1.3 (64 bit) template for the Exalogic platform is a Oracle Virtual Server Guest template that contains a complete Oracle E-Business Suite Release 12.1.3 Database Tier and Application Tier Installation.  For additional details, please refer to the following My Oracle Support Note: Oracle E-Business Suite Release 12.1.3 Database Tier and Application Tier Template for Oracle Exalogic Platform (Note 1499132.1) The Oracle E-Business Suite system is installed on top of Oracle Linux Version 5 update 6. The templates have been optimized for performance, including OS kernel settings and E-Business Suite configuration settings tuned specifically for the Exalogic platform.  The configuration delivered with this template for a mid-tier running on Exalogic will support hundreds of concurrent users.  Please refer to Section 2: Performance Analysis in My Oracle Support Note 1499132.1 for additional details.   Additional Information The Oracle E-Business Suite VM templates for the Exalogic platform contain the following software versions: Operating System: Oracle Linux Version 5 Update 6 Oracle E-Business Suite 12.1.3 (Database Tier) Oracle E-Business Suite 12.1.3 (Application Tier) The following considerations were made when the Oracle E-Business Suite VM template for the Exalogic platform were designed: Templates use the hardware-virtualized architecture, supporting hardware with virtualization feature. Database Tier Template is configured to use the following configuration: 16 GB RAM 4 VCPUs 250 GB of Disk space for application installation Application Tier Template is configured to use the following configuration: 16 GB RAM 4 VCPUs 50 GB of Disk space for application installation References Oracle E-Business Suite Release 12.1.3 Database Tier and Application Tier Template for Oracle Exalogic Platform (Note 1499132.1) Related Articles Part 1: E-Business Suite 12.1.1 Templates for Oracle VM Now Available Part 2: Using Oracle VM with Oracle E-Business Suite Virtualization Kit Part 3: On Clouds and Virtualization in EBS Environments (OpenWorld 2009 Recap) Part 4: Deploying E-Business Suite on Amazon Web Services Elastic Compute Cloud Part 5: Live Migration of EBS Services Using Oracle VM Support Policies for Virtualization Technologies and Oracle E-Business Suite Virtualization and the E-Business Suite, Redux Virtualization and E-Business Suite

    Read the article

  • XNA: Rotating Bones

    - by MLM
    XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root - Main - Turret - Barrel I have binded all of the objects to the bones so that all translations/rotations work as planned in C4D. I exported it as .fbx I based my test project after: http://create.msdn.com/en-US/education/catalog/sample/simple_animation I can build successfully with no errors but all the rotations I try to do to my bones have no effect. I can transform my Root successfully using below but the bone transforms have no effect: myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; I am wondering if my model is just not right or something important I am missing in the code. Here is my Game1.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; float aspectRatio; Tank myModel; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here myModel = new Tank(); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here myModel.Load(Content); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here float time = (float)gameTime.TotalGameTime.TotalSeconds; // Move the pieces /* myModel.TurretRotation = (float)Math.Sin(time * 0.333f) * 1.25f; myModel.BarrelRotation = (float)Math.Sin(time * 0.25f) * 0.333f - 0.333f; */ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Calculate the camera matrices. float time = (float)gameTime.TotalGameTime.TotalSeconds; Matrix rotation = Matrix.CreateRotationY(MathHelper.ToRadians(45)); Matrix view = Matrix.CreateLookAt(new Vector3(2000, 500, 0), new Vector3(0, 150, 0), Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, graphics.GraphicsDevice.Viewport.AspectRatio, 10, 10000); // TODO: Add your drawing code here myModel.Draw(rotation, view, projection); base.Draw(gameTime); } } } And here is my tank class: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { public class Tank { Model myModel; // Array holding all the bone transform matrices for the entire model. // We could just allocate this locally inside the Draw method, but it // is more efficient to reuse a single array, as this avoids creating // unnecessary garbage. public Matrix[] boneTransforms; // Shortcut references to the bones that we are going to animate. // We could just look these up inside the Draw method, but it is more // efficient to do the lookups while loading and cache the results. ModelBone MainBone; ModelBone TurretBone; ModelBone BarrelBone; // Store the original transform matrix for each animating bone. Matrix MainTransform; Matrix TurretTransform; Matrix BarrelTransform; // current animation positions float turretRotationValue; float barrelRotationValue; /// <summary> /// Gets or sets the turret rotation amount. /// </summary> public float TurretRotation { get { return turretRotationValue; } set { turretRotationValue = value; } } /// <summary> /// Gets or sets the barrel rotation amount. /// </summary> public float BarrelRotation { get { return barrelRotationValue; } set { barrelRotationValue = value; } } /// <summary> /// Load the model /// </summary> public void Load(ContentManager Content) { // TODO: use this.Content to load your game content here myModel = Content.Load<Model>("Models\\simple_tank02"); MainBone = myModel.Bones["Main"]; TurretBone = myModel.Bones["Turret"]; BarrelBone = myModel.Bones["Barrel"]; MainTransform = MainBone.Transform; TurretTransform = TurretBone.Transform; BarrelTransform = BarrelBone.Transform; // Allocate the transform matrix array. boneTransforms = new Matrix[myModel.Bones.Count]; } public void Draw(Matrix world, Matrix view, Matrix projection) { myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; myModel.CopyAbsoluteBoneTransformsTo(boneTransforms); // Draw the model, a model can have multiple meshes, so loop foreach (ModelMesh mesh in myModel.Meshes) { // This is where the mesh orientation is set foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } // Draw the mesh, will use the effects set above mesh.Draw(); } } } }

    Read the article

  • Ogre3D Fog with overlays

    - by Yourdoom
    I'm building a game with Ogre3d, I've got fog working properly with: scenemanager->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue( 0.23f, 0.725f, 1.0f ), 0, 18, 20 ); However I'm currently implementing a GUI system (libRocket) which is rendered on top of everything else, and this removes the fog, does anyone know how to fix this? (I'm using the default libRocket rendering system for ogre as included in the samples, but this problem also appears when using a semi-transparent overlay).

    Read the article

  • Sprites are sometimes blurry in Flash

    - by Tim Cooper
    I am playing around with drawing an SVG sprite (imported in through [Embed]). Depending on the coordinates of the image, sometimes it appears more crisp than others. The following image shows how at different locations is it rendered differently: (Image link - You may have to download and zoom in with an image editor to see it) You'll notice that the middle sprite is more blurry than the ones on the sides. Does anyone know why this is? Any help would be appreciated.

    Read the article

  • How to free up space on /boot? [closed]

    - by Phrogz
    Possible Duplicate: Free up more space on /boot I logged onto my server today to find the message: => /boot is using 98.9% of 91MB When I look at /boot I see that it is indeed very low on space, and has old-kernel files in it: phrogz@planar:~$ df -h /boot Filesystem Size Used Avail Use% Mounted on /dev/sda1 92M 54M 33M 63% /boot phrogz@planar:~$ la /boot total 81880 drwxr-xr-x 4 root root 3072 2011-12-02 06:26 ./ drwxr-xr-x 22 root root 4096 2011-09-29 06:37 ../ -rw-r--r-- 1 root root 646419 2011-03-01 19:02 abi-2.6.32-30-server -rw-r--r-- 1 root root 646419 2011-04-08 17:07 abi-2.6.32-31-server -rw-r--r-- 1 root root 646454 2011-04-20 16:53 abi-2.6.32-32-server -rw-r--r-- 1 root root 646454 2011-07-29 16:07 abi-2.6.32-33-server -rw-r--r-- 1 root root 646710 2011-09-13 18:00 abi-2.6.32-34-server -rw-r--r-- 1 root root 646820 2011-10-11 11:10 abi-2.6.32-35-server -rw-r--r-- 1 root root 110687 2011-03-01 19:02 config-2.6.32-30-server -rw-r--r-- 1 root root 110676 2011-04-08 17:07 config-2.6.32-31-server -rw-r--r-- 1 root root 110687 2011-04-20 16:53 config-2.6.32-32-server -rw-r--r-- 1 root root 110687 2011-07-29 16:07 config-2.6.32-33-server -rw-r--r-- 1 root root 110687 2011-09-13 18:00 config-2.6.32-34-server -rw-r--r-- 1 root root 110687 2011-10-11 11:10 config-2.6.32-35-server drwxr-xr-x 3 root root 6144 2011-12-02 06:26 grub/ -rw-r--r-- 1 root root 8258196 2011-05-18 11:58 initrd.img-2.6.32-30-server -rw-r--r-- 1 root root 8259568 2011-05-23 20:24 initrd.img-2.6.32-31-server -rw-r--r-- 1 root root 8257374 2011-05-30 07:47 initrd.img-2.6.32-32-server -rw-r--r-- 1 root root 8287489 2011-08-10 06:37 initrd.img-2.6.32-33-server -rw-r--r-- 1 root root 8288075 2011-09-29 06:37 initrd.img-2.6.32-34-server drwx------ 2 root root 12288 2011-05-18 11:46 lost+found/ -rw-r--r-- 1 root root 160280 2010-03-23 03:40 memtest86+.bin -rw-r--r-- 1 root root 2179117 2011-03-01 19:02 System.map-2.6.32-30-server -rw-r--r-- 1 root root 2179628 2011-04-08 17:07 System.map-2.6.32-31-server -rw-r--r-- 1 root root 2178240 2011-04-20 16:53 System.map-2.6.32-32-server -rw-r--r-- 1 root root 2178382 2011-07-29 16:07 System.map-2.6.32-33-server -rw-r--r-- 1 root root 2178952 2011-09-13 18:00 System.map-2.6.32-34-server -rw-r--r-- 1 root root 2179333 2011-10-11 11:10 System.map-2.6.32-35-server -rw-r--r-- 1 root root 1336 2011-03-01 19:08 vmcoreinfo-2.6.32-30-server -rw-r--r-- 1 root root 1336 2011-04-08 17:13 vmcoreinfo-2.6.32-31-server -rw-r--r-- 1 root root 1336 2011-04-20 16:54 vmcoreinfo-2.6.32-32-server -rw-r--r-- 1 root root 1336 2011-07-29 16:08 vmcoreinfo-2.6.32-33-server -rw-r--r-- 1 root root 1336 2011-09-13 18:03 vmcoreinfo-2.6.32-34-server -rw-r--r-- 1 root root 1336 2011-10-11 11:11 vmcoreinfo-2.6.32-35-server -rw-r--r-- 1 root root 4111552 2011-03-01 19:02 vmlinuz-2.6.32-30-server -rw-r--r-- 1 root root 4113344 2011-04-08 17:07 vmlinuz-2.6.32-31-server -rw-r--r-- 1 root root 4106528 2011-04-20 16:53 vmlinuz-2.6.32-32-server -rw-r--r-- 1 root root 4107648 2011-07-29 16:07 vmlinuz-2.6.32-33-server -rw-r--r-- 1 root root 4108960 2011-09-13 18:00 vmlinuz-2.6.32-34-server -rw-r--r-- 1 root root 4111040 2011-10-11 11:10 vmlinuz-2.6.32-35-server I was able to find the old kernel packages like so: phrogz@planar:/boot$ dpkg -l | grep linux-image ii linux-image-2.6.32-30-server 2.6.32-30.59 Linux kernel image for version 2.6.32 on x86 ii linux-image-2.6.32-31-server 2.6.32-31.61 Linux kernel image for version 2.6.32 on x86 ii linux-image-2.6.32-32-server 2.6.32-32.62 Linux kernel image for version 2.6.32 on x86 ii linux-image-2.6.32-33-server 2.6.32-33.72 Linux kernel image for version 2.6.32 on x86 ii linux-image-2.6.32-34-server 2.6.32-34.77 Linux kernel image for version 2.6.32 on x86 iF linux-image-2.6.32-35-server 2.6.32-35.78 Linux kernel image for version 2.6.32 on x86 iU linux-image-server 2.6.32.36.42 Linux kernel image on Server Equipment. …and I can see that many of them are older than my current image: phrogz@planar:/boot$ uname -a Linux planar 2.6.32-34-server #77-Ubuntu SMP Tue Sep 13 20:54:38 UTC 2011 x86_64 GNU/Linux However, I can't actually remove them due to an unmet dependency: phrogz@planar:/boot$ sudo apt-get --purge remove linux-image-2.6.32-30-server Reading package lists... Done Building dependency tree Reading state information... Done You might want to run `apt-get -f install' to correct these: The following packages have unmet dependencies: linux-image-server: Depends: linux-image-2.6.32-36-server but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). But I can't fix the dependency (presumably due to low disk space): phrogz@planar:/boot$ sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: liblcms1 linux-headers-2.6.32-32-server libnspr4-0d linux-headers-2.6.32-33-server linux-headers-2.6.32-32 linux-headers-2.6.32-33 linux-headers-2.6.32-34 libcups2 tzdata-java libjpeg62 linux-headers-2.6.32-34-server libavahi-client3 ca-certificates-java libnss3-1d Use 'apt-get autoremove' to remove them. The following extra packages will be installed: linux-image-2.6.32-36-server Suggested packages: fdutils linux-doc-2.6.32 linux-source-2.6.32 linux-tools The following NEW packages will be installed: linux-image-2.6.32-36-server 0 upgraded, 1 newly installed, 0 to remove and 8 not upgraded. 3 not fully installed or removed. Need to get 0B/31.8MB of archives. After this operation, 128MB of additional disk space will be used. Do you want to continue [Y/n]? (Reading database ... 145200 files and directories currently installed.) Unpacking linux-image-2.6.32-36-server (from .../linux-image-2.6.32-36-server_2.6.32-36.79_amd64.deb) ... Done. dpkg: error processing /var/cache/apt/archives/linux-image-2.6.32-36-server_2.6.32-36.79_amd64.deb (--unpack): failed in buffer_write(fd) (10, ret=-1): backend dpkg-deb during `./boot/vmlinuz-2.6.32-36-server': No space left on device dpkg-deb: subprocess paste killed by signal (Broken pipe) Running postrm hook script /usr/sbin/update-grub. Generating grub.cfg ... Found linux image: /boot/vmlinuz-2.6.32-35-server Found linux image: /boot/vmlinuz-2.6.32-34-server Found initrd image: /boot/initrd.img-2.6.32-34-server Found linux image: /boot/vmlinuz-2.6.32-33-server Found initrd image: /boot/initrd.img-2.6.32-33-server Found linux image: /boot/vmlinuz-2.6.32-32-server Found initrd image: /boot/initrd.img-2.6.32-32-server Found linux image: /boot/vmlinuz-2.6.32-31-server Found initrd image: /boot/initrd.img-2.6.32-31-server Found linux image: /boot/vmlinuz-2.6.32-30-server Found initrd image: /boot/initrd.img-2.6.32-30-server Found memtest86+ image: /memtest86+.bin done Errors were encountered while processing: /var/cache/apt/archives/linux-image-2.6.32-36-server_2.6.32-36.79_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) How do I free up space on /boot so that I can fix my dependencies? Should I just delete the files manually? And then, should I resize my /boot to be larger, so this doesn't happen again? If so, how? If not, what maintenance should I be running regularly to prevent the accumulation of this cruft?

    Read the article

  • Why is a fully transparent pixel still rendered?

    - by Mr Bell
    I am trying to make a pixel shader that achieves an effect similar to this video http://www.youtube.com/watch?v=f1uZvurrhig&feature=related My basic idea is render the scene to a temp render target then Render the previously rendered image with a slight fade on to another temp render target Draw the current scene on top of that Draw the results on to a render target that persists between draws Draw the results on to the screen But I am having problems with the fading portion. If I have my pixel shader return a color with its A component set to 0, shouldn't that basically amount to drawing nothing? (Assuming that sprite batch blend mode is set to AlphaBlend) To test this I have my pixel shader return a transparent red color. Instead of nothing being drawn, it draws a partially transparent red box. I hope that my question makes sense, but if it doesnt please ask me to clarify Here is the drawing code public override void Draw(GameTime gameTime) { GraphicsDevice.SamplerStates[1] = SamplerState.PointWrap; drawImageOnClearedRenderTarget(presentationTarget, tempRenderTarget, fadeEffect); drawImageOnRenderTarget(sceneRenderTarget, tempRenderTarget); drawImageOnClearedRenderTarget(tempRenderTarget, presentationTarget); GraphicsDevice.SetRenderTarget(null); drawImage(backgroundTexture); drawImage(presentationTarget); base.Draw(gameTime); } private void drawImage(Texture2D image, Effect effect = null) { spriteBatch.Begin(0, BlendState.AlphaBlend, SamplerState.PointWrap, null, null, effect); spriteBatch.Draw(image, new Rectangle(0, 0, width, height), Color.White); spriteBatch.End(); } private void drawImageOnRenderTarget(Texture2D image, RenderTarget2D target, Effect effect = null) { GraphicsDevice.SetRenderTarget(target); drawImage(image, effect); } private void drawImageOnClearedRenderTarget(Texture2D image, RenderTarget2D target, Effect effect = null) { GraphicsDevice.SetRenderTarget(target); GraphicsDevice.Clear(Color.Transparent); drawImage(image, effect); } Here is the fade pixel shader sampler TextureSampler : register(s0); float4 PixelShaderFunction(float2 texCoord : TEXCOORD0) : COLOR0 { float4 c = 0; c = tex2D(TextureSampler, texCoord); //c.a = clamp(c.a - 0.05, 0, 1); c.r = 1; c.g = 0; c.b = 0; c.a = 0; return c; } technique Fade { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

    Read the article

  • Filtering Your Content

    - by rickramsey
    Watch it directly on YouTube You can't always get what you want, but we do try to get you what you need. Use these OTN System Collections to see what's been published lately in your area of interest: Sysadmin Collection Developer Collection OTN ystems Collection See all collections (work in progress) If you prefer to use your RSS feeder, try this page: RSS Feeds for OTN Systems Content - Rick System Admin and Developer Community of OTN OTN Garage Blog OTN Garage on Facebook OTN Garage on Twitter

    Read the article

  • which default.list should i modify for default applications and what are the differences between the 2

    - by damien
    I would like to add miro to the default application GUI in system settings/default applications.I added ;miro.desktopnext to all rhythmbox.desktop entries eventually discovering if it was not added to audio/x-vorbis+ogg=rhythmbox.desktop as audio/x-vorbis+ogg=rhythmbox.desktop;miro.desktop it would not appear in the system settings/default applications drop down list for audio. I can find default.list in either /etc/gnome/defaults.list or /usr/share/applications/defaults.list modifying either gives me the same results.What is the difference and which is the correct list to modify?

    Read the article

  • A Generic, IDisposable WCF Service Client

    - by Steve Wilkes
    WCF clients need to be cleaned up properly, but as they're usually auto-generated they don't implement IDisposable. I've been doing a fair bit of WCF work recently, so I wrote a generic WCF client wrapper which effectively gives me a disposable service client. The ServiceClientWrapper is constructed using a WebServiceConfig instance, which contains a Binding, an EndPointAddress, and whether the client should ignore SSL certificate errors - pretty useful during testing! The Binding can be created based on configuration data or entirely programmatically - that's not the client's concern. Here's the service client code: using System; using System.Net; using System.Net.Security; using System.ServiceModel; public class ServiceClientWrapper<TService, TChannel> : IDisposable     where TService : ClientBase<TChannel>     where TChannel : class {     private readonly WebServiceConfig _config;     private TService _serviceClient;     public ServiceClientWrapper(WebServiceConfig config)     {         this._config = config;     }     public TService CreateServiceClient()     {         this.DisposeExistingServiceClientIfRequired();         if (this._config.IgnoreSslErrors)         {             ServicePointManager.ServerCertificateValidationCallback =                 (obj, certificate, chain, errors) => true;         }         else         {             ServicePointManager.ServerCertificateValidationCallback =                 (obj, certificate, chain, errors) => errors == SslPolicyErrors.None;         }         this._serviceClient = (TService)Activator.CreateInstance(             typeof(TService),             this._config.Binding,             this._config.Endpoint);         if (this._config.ClientCertificate != null)         {             this._serviceClient.ClientCredentials.ClientCertificate.Certificate =                 this._config.ClientCertificate;         }         return this._serviceClient;     }     public void Dispose()     {         this.DisposeExistingServiceClientIfRequired();     }     private void DisposeExistingServiceClientIfRequired()     {         if (this._serviceClient != null)         {             try             {                 if (this._serviceClient.State == CommunicationState.Faulted)                 {                     this._serviceClient.Abort();                 }                 else                 {                     this._serviceClient.Close();                 }             }             catch             {                 this._serviceClient.Abort();             }             this._serviceClient = null;         }     } } A client for a particular service can then be created something like this: public class ManagementServiceClientWrapper :     ServiceClientWrapper<ManagementServiceClient, IManagementService> {     public ManagementServiceClientWrapper(WebServiceConfig config)         : base(config)     {     } } ...where ManagementServiceClient is the auto-generated client class, and the IManagementService is the auto-generated WCF channel class - and used like this: using(var serviceClientWrapper = new ManagementServiceClientWrapper(config)) {     serviceClientWrapper.CreateServiceClient().CallService(); } The underlying WCF client created by the CreateServiceClient() will be disposed after the using, and hey presto - a disposable WCF service client.

    Read the article

  • Announcing a functional best practices White Paper for SIM and RMS integration

    - by Oracle Retail Documentation Team
    Oracle Retail has published a document on My Oracle Support (https://support.oracle.com) that provides you with guidance on how to adopt best practices that best facilitate the integration between the Oracle Retail Merchandising System (RMS) and the Oracle Retail Store Inventory Management System (SIM). Doc ID: 1424596.1This paper highlights some specific functional best practices when integrating Oracle Retail Merchandising System (RMS) and Oracle Retail Store Inventory Management (SIM). The list in this paper is not comprehensive. Topics include: Inventory adjustments Returns to vendor (RTV) Transfer shipping Receipts Receipt unit adjustments Stock order reconcoliation Stock counts Transformable items

    Read the article

  • Silverlight Cream for June 19, 2011 -- #1109

    - by Dave Campbell
    In this Issue: Kunal Chowdhury(-2-), Oren Gal, Rudi Grobler, Stephen Price, Erno de Weerd, Joost van Schaik, WindowsPhoneGeek, Andrea Boschin, and Vikram Pendse. Above the Fold: Silverlight: "Multiple Page Printing in Silverlight4 - Part 3 - Printing Driving Directions" Oren Gal WP7: "Prototyping Windows Phone 7 Applications using SketchFlow" Vikram Pendse Shoutouts: Not Silverlight, but darned cool... Michael Crump has just what you need to get going with Kinect: The busy developers guide to the Kinect SDK Beta Rudi Grobler replies to a few questions about how he gets great WP7 screenshots: Screenshot Tools for WP7 From SilverlightCream.com: Windows Phone 7 (Mango) Tutorial - 14 - Detecting Network Information of the Device Squeaking in just under the posting wire with 2 more WP7.1 posts is Kunal Chowdhury ... first up is this one on grabbing the mobile operator and othe rnetwork info in WP7.1 Windows Phone 7 (Mango) Tutorial - 15 - Detecting Device Information Kunal Chowdhury's latest is on using the DeviceStatus class in WP7.1 to detect device information such as is there is a physical keyboard installed, Memory Usage, Total Memory, etc. Multiple Page Printing in Silverlight4 - Part 3 - Printing Driving Directions Oren Gal has the final episode in his Multiple Page Printing Tutorial Trilogy up... and this is *way* cool... Printing the driving directions. AgFx hidden gem - PhoneApplicationFrameEx Rudi Grobler continues his previous post about AgFX with this one talking about the PhoneApplicationFrameEx class inside AgFx.Controls.Phone.dll.. a RootFrame replacement. Binding to ActualHeight or ActualWidth Stephen Price's latest XAML snippet is about Binding to ActualHeight or ActualWidth... you've probably tried to without luck... check out the workaround. Windows Phone 7: Drawing graphics for your application with Inkscape – Part I: Tiles Erno de Weerd decided to try the 'free' route to Drawing graphics for his WP7 app, and has part 1 of a tutorial series on doing that with Inkscape. Mogade powered Live Tile high score service for Windows Phone 7 Joost van Schaik expounds on his "Catch 'em Birds" WP7 game in the Marketplace... specifically the online leaderboard using the services of Mogade. Building a Reusable ICommand implementation for Windows Phone Mango MVVM apps WindowsPhoneGeek's latest post is discussing the ICommand interface available in WP7.1, and he demontstrates how to implement a reusable ICommand Implementation and how to use it. A TCP Server with Reactive Extensions Andrea Boschin is back posting about Rx, and promises this post *will be* Silverlight related eventually :) First up though is a socket server using Rx. Prototyping Windows Phone 7 Applications using SketchFlow Vikram Pendse has a tutorial up for prototyping your WP7* apps in Sketchflow including a 5 minute video Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • Routes on a sphere surface - Find geodesic?

    - by CaNNaDaRk
    I'm working with some friends on a browser based game where people can move on a 2D map. It's been almost 7 years and still people play this game so we are thinking of a way to give them something new. Since then the game map was a limited plane and people could move from (0, 0) to (MAX_X, MAX_Y) in quantized X and Y increments (just imagine it as a big chessboard). We believe it's time to give it another dimension so, just a couple of weeks ago, we began to wonder how the game could look with other mappings: Unlimited plane with continous movement: this could be a step forward but still i'm not convinced. Toroidal World (continous or quantized movement): sincerely I worked with torus before but this time I want something more... Spherical world with continous movement: this would be great! What we want Users browsers are given a list of coordinates like (latitude, longitude) for each object on the spherical surface map; browsers must then show this in user's screen rendering them inside a web element (canvas maybe? this is not a problem). When people click on the plane we convert the (mouseX, mouseY) to (lat, lng) and send it to the server which has to compute a route between current user's position to the clicked point. What we have We began writing a Java library with many useful maths to work with Rotation Matrices, Quaternions, Euler Angles, Translations, etc. We put it all together and created a program that generates sphere points, renders them and show them to the user inside a JPanel. We managed to catch clicks and translate them to spherical coords and to provide some other useful features like view rotation, scale, translation etc. What we have now is like a little (very little indeed) engine that simulates client and server interaction. Client side shows points on the screen and catches other interactions, server side renders the view and does other calculus like interpolating the route between current position and clicked point. Where is the problem? Obviously we want to have the shortest path to interpolate between the two route points. We use quaternions to interpolate between two points on the surface of the sphere and this seemed to work fine until i noticed that we weren't getting the shortest path on the sphere surface: We though the problem was that the route is calculated as the sum of two rotations about X and Y axis. So we changed the way we calculate the destination quaternion: We get the third angle (the first is latitude, the second is longitude, the third is the rotation about the vector which points toward our current position) which we called orientation. Now that we have the "orientation" angle we rotate Z axis and then use the result vector as the rotation axis for the destination quaternion (you can see the rotation axis in grey): What we got is the correct route (you can see it lays on a great circle), but we get to this ONLY if the starting route point is at latitude, longitude (0, 0) which means the starting vector is (sphereRadius, 0, 0). With the previous version (image 1) we don't get a good result even when startin point is 0, 0, so i think we're moving towards a solution, but the procedure we follow to get this route is a little "strange" maybe? In the following image you get a view of the problem we get when starting point is not (0, 0), as you can see starting point is not the (sphereRadius, 0, 0) vector, and as you can see the destination point (which is correctly drawn!) is not on the route. The magenta point (the one which lays on the route) is the route's ending point rotated about the center of the sphere of (-startLatitude, 0, -startLongitude). This means that if i calculate a rotation matrix and apply it to every point on the route maybe i'll get the real route, but I start to think that there's a better way to do this. Maybe I should try to get the plane through the center of the sphere and the route points, intersect it with the sphere and get the geodesic? But how? Sorry for being way too verbose and maybe for incorrect English but this thing is blowing my mind! EDIT: This code version is related to the first image: public void setRouteStart(double lat, double lng) { EulerAngles tmp = new EulerAngles ( Math.toRadians(lat), 0, -Math.toRadians(lng)); //set route start Quaternion qtStart.setInertialToObject(tmp); //do other stuff like drawing start point... } public void impostaDestinazione(double lat, double lng) { EulerAngles tmp = new AngoliEulero( Math.toRadians(lat), 0, -Math.toRadians(lng)); qtEnd.setInertialToObject(tmp); //do other stuff like drawing dest point... } public V3D interpolate(double totalTime, double t) { double _t = t/totalTime; Quaternion q = Quaternion.Slerp(qtStart, qtEnd, _t); RotationMatrix.inertialQuatToIObject(q); V3D p = matInt.inertialToObject(V3D.Xaxis.scale(sphereRadius)); //other stuff, like drawing point ... return p; } //mostly taken from a book! public static Quaternion Slerp(Quaternion q0, Quaternion q1, double t) { double cosO = q0.dot(q1); double q1w = q1.w; double q1x = q1.x; double q1y = q1.y; double q1z = q1.z; if (cosO < 0.0f) { q1w = -q1w; q1x = -q1x; q1y = -q1y; q1z = -q1z; cosO = -cosO; } double sinO = Math.sqrt(1.0f - cosO*cosO); double O = Math.atan2(sinO, cosO); double oneOverSinO = 1.0f / senoOmega; k0 = Math.sin((1.0f - t) * O) * oneOverSinO; k1 = Math.sin(t * O) * oneOverSinO; // Interpolate return new Quaternion( k0*q0.w + k1*q1w, k0*q0.x + k1*q1x, k0*q0.y + k1*q1y, k0*q0.z + k1*q1z ); } A little dump of what i get (again check image 1): Route info: Sphere radius and center: 200,000, (0.0, 0.0, 0.0) Route start: lat 0,000 °, lng 0,000 ° @v: (200,000, 0,000, 0,000), |v| = 200,000 Route end: lat 30,000 °, lng 30,000 ° @v: (150,000, 86,603, 100,000), |v| = 200,000 Qt dump: (w, x, y, z), rot. angle°, (x, y, z) rot. axis Qt start: (1,000, 0,000, -0,000, 0,000); 0,000 °; (1,000, 0,000, 0,000) Qt end: (0,933, 0,067, -0,250, 0,250); 42,181 °; (0,186, -0,695, 0,695) Route start: lat 30,000 °, lng 10,000 ° @v: (170,574, 30,077, 100,000), |v| = 200,000 Route end: lat 80,000 °, lng -50,000 ° @v: (22,324, -26,604, 196,962), |v| = 200,000 Qt dump: (w, x, y, z), rot. angle°, (x, y, z) rot. axis Qt start: (0,962, 0,023, -0,258, 0,084); 31,586 °; (0,083, -0,947, 0,309) Qt end: (0,694, -0,272, -0,583, -0,324); 92,062 °; (-0,377, -0,809, -0,450)

    Read the article

  • Can I blacklist an appindicator?

    - by d3vid
    I've whitelisted some indicators for apps that don't yet have Unity-compliant appindicators. Is there any way to blacklist appindicators for apps that are Unity-compliant (not old-style indicators) but don't provide a "Don't show in the system tray" option? Any solutions to ban an appindicator from being displayed, GUI- or CLI-based, are welcome. (I'm not looking for a way to just hide them like you can hide system tray icons in Windows.) (New-style appindicators can't be removed from the systray-whitelist.)

    Read the article

  • Find Out Which PC Games Are Vista Compatible

    Do you know that for games, there is no other PC operating system that offers as great a variety as an operating system released by Microsoft? Therefore Windows Vista from Microsoft is no exception. ... [Author: Steffen Anderson - Computers and Internet - March 29, 2010]

    Read the article

  • Banshee does not start (Ubuntu 12.04)

    - by balg
    I have installed banshee, but during the installation something went wrong and now i am experiencing this: balg@scorpion:~$ banshee Unhandled Exception: System.TypeLoadException: Could not load type 'Banshee.ServiceStack.DBusServiceManager' from assembly 'Banshee.Services, Version=2.4.0.0, Culture=neutral, PublicKeyToken=null'. [ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not load type 'Banshee.ServiceStack.DBusServiceManager' from assembly 'Banshee.Services, Version=2.4.0.0, Culture=neutral, PublicKeyToken=null'. I have tried to remove and purge banshee, delete the config files and then reinstall it, but it didn't help. Can anyone help me? Thanks, balg

    Read the article

  • GDL Presents: Women Techmakers with Pixel Qi

    GDL Presents: Women Techmakers with Pixel Qi Jean Wang sits down with 2011 Anita Borg "Woman of Vision" Award for Innovation winner Mary Lou Jepsen of Pixel Qi to discuss overcoming technical challenges in hardware, drawing on Mary Lou's experience leading the engineering and architectural design of the $100 laptops that inspired the One Laptop Per Child (OLPC) organization. Hosts: Jean Wang - Lead Hardware Engineer for Project Glass | Vivian Cromwell - Manager, Global Chrome Developer Relations Guest: Mary Lou Jepsen - CEO and Founder, Pixel Qi From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

    Read the article

  • How can I implement collision detection for these tiles?

    - by Fiona
    I am wondering how this would be possible, if at all. In the image below: http://i.stack.imgur.com/d8cO3.png The light brows tiles are ground, while the dark brown is background, so the player can pass over those tiles. Here's the for loops that draws the level: float scale = 1f; for (row = 0; row < currentLevel.Rows; row++) { for (column = 0; column < currentLevel.Columns; column++) { Tile tile = (Tile)currentLevel.GetTile(row, column); if (tile == null) { continue; } Texture2D texture = tile.Texture; spriteBatch.Draw(texture, new Microsoft.Xna.Framework.Rectangle( (int)(column * currentLevel.CellSize.X * scale), (int)(row * currentLevel.CellSize.Y * scale), (int)(currentLevel.CellSize.X * scale), (int)(currentLevel.CellSize.Y * scale)), Microsoft.Xna.Framework.Color.White); } } Here's what I have so far to determine where to create a Rectangle: Microsoft.Xna.Framework.Rectangle[,,,] groundBounds = new Microsoft.Xna.Framework.Rectangle[?, ?, ?, ?]; int tileSize = 20; int screenSizeInTiles = 30; var tilePositions = new System.Drawing.Point[screenSizeInTiles, screenSizeInTiles]; for (int x = 0; x < screenSizeInTiles; x++) { for (int y = 0; y < screenSizeInTiles; y++) { tilePositions[x, y] = new System.Drawing.Point(x * tileSize, y * tileSize); groundBounds[x, y, tileSize, tileSize] = new Microsoft.Xna.Framework.Rectangle(x, y, 20, 20); } } First off, I'm not sure how to initialize the array groundBounds (I don't know how big to make it). Also, I'm not entirely sure how to go about adding information to groundBounds. I want to add a Rectangle for each tile in the level. Preferably I'd only make a Rectangle for those tiles accessible by the player, and not background tiles, but that's for a different day. FYI, the map was made with a freeware program called Realm Factory.

    Read the article

  • Database Design - Surrogate keys: Part 1 of many (Rules for Surrogate Keys, E. F. Codd and C J Date

    - by tonyrogerson
    I started writing an article for my blog on surrogate keys drawing in the original research by E F Codd and C J Date, its getting a bit big :) so I'm going to chop it up into a number of posts over the coming weeks depending on my time. I'm interested in your thoughts and if you disagree please let me know but more importantly give me references back to papers stating why you take that position. Hope it makes sense. Surrogate keys There are two factions in the world of Database Design that...(read more)

    Read the article

  • Altering a Column Which has a Default Constraint

    - by Dinesh Asanka
    Setting up a default column is a common task for  developers.  But, are we naming those default constraints explicitly? In the below  table creation, for the column, sys_DateTime the default value Getdate() will be allocated. CREATE TABLE SampleTable (ID int identity(1,1), Sys_DateTime Datetime DEFAULT getdate() ) We can check the relevant information from the system catalogs from following query. SELECT sc.name TableName, dc.name DefaultName, dc.definition, OBJECT_NAME(dc.parent_object_id) TableName, dc.is_system_named  FROM sys.default_constraints dc INNER JOIN sys.columns sc ON dc.parent_object_id = sc.object_id AND dc.parent_column_id = sc.column_id and results would be: Most of the above columns are self-explanatory. The last column, is_system_named, is to identify whether the default name was given by the system. As you know, in the above case, since we didn’t provide  any default name, the  system will generate a default name for you. But the problem with these names is that they can differ from environment to environment.  If example if I create this table in different table the default name could be DF__SampleTab__Sys_D__7E6CC920 Now let us create another default and explicitly name it: CREATE TABLE SampleTable2 (ID int identity(1,1), Sys_DateTime Datetime )   ALTER TABLE SampleTable2 ADD CONSTRAINT DF_sys_DateTime_Getdate DEFAULT( Getdate()) FOR Sys_DateTime If we run the previous query again we will be returned the below output. And you can see that last created default name has 0 for is_system_named. Now let us say I want to change the data type of the sys_DateTime column to something else: ALTER TABLE SampleTable2 ALTER COLUMN Sys_DateTime Date This will generate the below error: Msg 5074, Level 16, State 1, Line 1 The object ‘DF_sys_DateTime_Getdate’ is dependent on column ‘Sys_DateTime’. Msg 4922, Level 16, State 9, Line 1 ALTER TABLE ALTER COLUMN Sys_DateTime failed because one or more objects access this column. This means, you need to drop the default constraint before altering it: ALTER TABLE [dbo].[SampleTable2] DROP CONSTRAINT [DF_sys_DateTime_Getdate] ALTER TABLE SampleTable2 ALTER COLUMN Sys_DateTime Date   ALTER TABLE [dbo].[SampleTable2] ADD CONSTRAINT [DF_sys_DateTime_Getdate] DEFAULT (getdate()) FOR [Sys_DateTime] If you have a system named default constraint that can differ from environment to environment and so you cannot drop it as before, you can use the below code template: DECLARE @defaultname VARCHAR(255) DECLARE @executesql VARCHAR(1000)   SELECT @defaultname = dc.name FROM sys.default_constraints dc INNER JOIN sys.columns sc ON dc.parent_object_id = sc.object_id AND dc.parent_column_id = sc.column_id WHERE OBJECT_NAME (parent_object_id) = 'SampleTable' AND sc.name ='Sys_DateTime' SET @executesql = 'ALTER TABLE SampleTable DROP CONSTRAINT ' + @defaultname EXEC( @executesql) ALTER TABLE SampleTable ALTER COLUMN Sys_DateTime Date ALTER TABLE [dbo].[SampleTable] ADD DEFAULT (Getdate()) FOR [Sys_DateTime]

    Read the article

< Previous Page | 391 392 393 394 395 396 397 398 399 400 401 402  | Next Page >