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  • Rownum in SQL Server

    - by Derek Dieter
    Prior to SQL Server 2005, there was no inherent function to generate a rownumber within a row. There is a workaround however for SQL 2000. If you are on SQL 2005+, then you will utilize the following function:-- SQL 2005+ SELECT RowNumber = ROW_NUMBER() OVER (ORDER BY c.CustomerID ASC) [...]

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  • Deleting Unused Swaps Partions

    - by Nikita Kononov
    Good evening everyone , I got a little issue with Swap Partitions. Due to some issues after installing Ubuntu first time, I reinstalled it and now I have 3 Swaps. Here is sudo fdisk -l result Disk /dev/sda: 750.2 GB, 750156374016 bytes 255 heads, 63 sectors/track, 91201 cylinders, total 1465149168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0xaa9693fe Device Boot Start End Blocks Id System /dev/sda1 2048 52430847 26214400 1c Hidden W95 FAT32 (LBA) /dev/sda2 * 52430848 540677076 244123114+ 7 HPFS/NTFS/exFAT /dev/sda3 540678142 1465147391 462234625 5 Extended Partition 3 does not start on physical sector boundary. /dev/sda5 1452750848 1465147391 6198272 82 Linux swap / Solaris /dev/sda6 1440352256 1452742655 6195200 82 Linux swap / Solaris /dev/sda7 540678144 1427951615 443636736 83 Linux /dev/sda8 1427953664 1440339967 6193152 82 Linux swap / Solaris So Swaps in /dev/sda5 and /dev/sda6 are no longer in use as far as I understand and thus I was planning to delete them, however faced a problem. What I did is download and burn Gparted Live CD and boot it up, tried to delete those partitions but I have no idea how to add 12GB unallocated memory to the existing OS partition in this case to /dev/sda7 Is there anyway I can delete 2 swaps and extend unallocated memory to /dev/sda7 partion? Thank you in advance!

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  • Is it possible to add tcp autotuning to windows xp?

    - by Caspin
    I have a network application that needs to send messages at 60 times a second. The messages are usually 300-400 bytes, but can be as large as 1500. The default setting for SO_SNDBUF is too small and limits the number of message that can be sent if the network latency is anything greater then 100ms. The naive solution is to just bump the SO_SNDBUF size to to something large. However, depending on the latency and the packet size that could be anywhere from 64K to 8MB. One of Vista's new features is TCP autotuning. Autotuning monitors the tcp connection and dynamically adjust the buffer sizes to allow for optimal communication. I would like to use auto tuning on our windows xp machine so I don't need to guess what my buffers sizes should be. Is there a way to install either a microsoft or 3rd party tcp autotuner on windows xp?

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  • Is it possible to add tcp autotuning to windows xp?

    - by Caspin
    I have a network application that needs to send messages at 60 times a second. The messages are usually 300-400 bytes, but can be as large as 1500. The default setting for SO_SNDBUF is too small and limits the number of message that can be sent if the network latency is anything greater then 100ms. The naive solution is to just bump the SO_SNDBUF size to to something large. However, depending on the latency and the packet size that could be anywhere from 64K to 8MB. One of Vista's new features is TCP autotuning. Autotuning monitors the tcp connection and dynamically adjust the buffer sizes to allow for optimal communication. I would like to use auto tuning on our windows xp machine so I don't need to guess what my buffers sizes should be. Is there a way to install either a microsoft or 3rd party tcp autotuner on windows xp?

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  • Directional and orientation problem

    - by Ahmed Saleh
    I have drawn 5 tentacles which are shown in red. I have drew those tentacles on a 2D Circle, and positioned them on 5 vertices of the that circle. BTW, The circle is never be drawn, I have used it to simplify the problem. Now I wanted to attached that circle with tentacles underneath the jellyfish. There is a problem with the current code but I don't know what is it. You can see that the circle is parallel to the base of the jelly fish. I want it to be shifted so that it be inside the jelly fish. but I don't know how. I tried to multiply the direction vector to extend it but that didn't work. // One tentacle is constructed from nodes // Get the direction of the first tentacle's node 0 to node 39 of that tentacle; Vec3f dir = m_tentacle[0]->geNodesPos()[0] - m_tentacle[0]->geNodesPos()[39]; // Draw the circle with tentacles on it Vec3f pos = m_SpherePos; drawCircle(pos,dir,30,m_tentacle.size()); for (int i=0; i<m_tentacle.size(); i++) { m_tentacle[i]->Draw(); } // Draw the jelly fish, and orient it on the 2D Circle gl::pushMatrices(); Quatf q; // assign quaternion to rotate the jelly fish around the tentacles q.set(Vec3f(0,-1,0),Vec3f(dir.x,dir.y,dir.z)); // tanslate it to the position of the whole creature per every frame gl::translate(m_SpherePos.x,m_SpherePos.y,m_SpherePos.z); gl::rotate(q); // draw the jelly fish at center 0,0,0 drawHemiSphere(Vec3f(0,0,0),m_iRadius,90); gl::popMatrices();

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  • Linear Performance Scalability with HP San Solutions

    - by Berzemus
    Hi all, I need a San Solution with linear scalability in size as well as in performance. From what I know, with a Modular Smart Array solution such as the P2000/MSA-class solutions from HP, even with a dual controller initial node, I can only increase the size of it, as added nodes come controller-less, so overall performance tends to decrease. On the other hand, the P4000 (lefthand) family of solutions has each of it's nodes have it's own controller, and so when a node is added, storage capacity as well as performance increase. Am I right in all that I say, and is the P4000 the only solution, or have I forgotten something ?

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  • UUID in Mountain Lion

    - by Naji
    I am trying to find my external HDD UUID in Mountain Lion but diskutil info /dev/disk1s1 returns: Najis-MacBook-Air:~ ****$ diskutil info disk1s1 Device Identifier: disk1s1 Device Node: /dev/disk1s1 Part of Whole: disk1 Device / Media Name: Untitled 1 Volume Name: My Book Escaped with Unicode: My%FF%FE%20%00Book Mounted: Yes Mount Point: /Volumes/My Book Escaped with Unicode: /Volumes/My%FF%FE%20%00Book File System Personality: NTFS Type (Bundle): ntfs Name (User Visible): Windows NT File System (NTFS) Partition Type: Windows_NTFS OS Can Be Installed: No Media Type: Generic Protocol: USB SMART Status: Not Supported Total Size: 2.0 TB (2000364240896 Bytes) (exactly 3906961408 512-Byte-Blocks) Volume Free Space: 212.5 GB (212506509312 Bytes) (exactly 415051776 512-Byte-Blocks) Device Block Size: 512 Bytes Read-Only Media: No Read-Only Volume: Yes Ejectable: Yes Whole: No Internal: No And there is no UUID. What is wrong exactly? Thank you.

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • Why change net.inet.tcp.tcbhashsize in FreeBSD?

    - by sh-beta
    In virtually every FreeBSD network tuning document I can find: # /boot/loader.conf net.inet.tcp.tcbhashsize=4096 This is usually paired with some unhelpful statement like "TCP control-block hash table tuning" or "Set this to a reasonable value." man 4 tcp isn't much help either: tcbhashsize Size of the TCP control-block hash table (read-only). This may be tuned using the kernel option TCBHASHSIZE or by setting net.inet.tcp.tcbhashsize in the loader(8). The only document I can find that touches on this mysterious thing is the Protocol Control Block Lookup subsection beneath Transport Layer in Optimizing the FreeBSD IP and TCP Stack, but its description is more about potential bottlenecks in using it. It seems tied to matching new TCP segments to their listening sockets, but I'm not sure how. What exactly is the TCP Control Block used for? Why would you want to set its hash size to 4096 or any other particular number?

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  • Wireless drivers

    - by Kencer
    The results for my laptop are as below. How will i install wireless drivers and graphics? $ lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.1 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 2 (rev c4) 00:1c.3 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 4 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 02:00.0 Network controller: Broadcom Corporation Device 4365 (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07) $ sudo lshw -c network *-network UNCLAIMED description: Network controller product: Broadcom Corporation vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f0500000-f0507fff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 07 serial: 3c:97:0e:85:c0:0d size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl8168e-3_0.0.4 03/27/12 ip=172.16.96.36 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:43 ioport:2000(size=256) memory:f0404000-f0404fff memory:f0400000-f0403fff $ rfkill list all 0: tpacpi_bluetooth_sw: Bluetooth Soft blocked: no Hard blocked: no

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  • How to make this CSS design of words in headings look clean and well desinged? [closed]

    - by kacalapy
    I am trying to get the lipstick on the pig and not wearing my UI developer hat often is making this impossible. Can someone give me nice alternatives to the code below. this is what i have now. <style> .FirstLetter:first-letter{font-family: arial; font-size: 14pt; font-weight: bold;color:White; background:Blue; border:1px black solid; padding-top:8px; padding-left:8px; padding-bottom:3px;} .Spaced{letter-spacing: 5px;font-family: arial; font-size: 14pt; font-weight: bold;} </style> <div class="FirstLetter Spaced headerFont"> Executive Summary </div> Here is the ugly result of the above code- i am lookign to make the header section look better ONLY that's where the first letter is blue:

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  • Help with dual booting Windows 8.1 Professional and Ubuntu 13.10

    - by user1292548
    I recently installed a clean version of Windows 8.1 Professional on my Lenovo Y500 (with Samsung 256GB 840 Pro SSD). I have Windows all set up and running normally. I am trying to dual boot Windows 8.1 and Ubuntu 13.10, but the installation procedure don't allow me to either "Install alongside..." or shows my SSD partitions correctly when I chose the "Something Else" option. I have created a 25GB partition of free space in the Windows disk manager, but on the installation screen on Ubuntu, it shows the whole drive as a free space. I have tried installing with a burned .ISO disk and a bootable USB, the results are the same for both. Windows Disk Management screen: http://imageshack.us/a/img855/9504/59zu.jpg The Ubuntu installation screen: http://imageshack.us/a/img62/2712/9g6i.jpg I've ran into this problem before when trying to dual boot Ubuntu and Windows 7 Professional a month ago. But I gave up and never resolved the issue. --EDIT-- I tried what Eero Aaltonen suggested, and this is my result: ubuntu@ubuntu:~$ sudo parted /dev/sda print Warning: /dev/sda contains GPT signatures, indicating that it has a GPT table. However, it does not have a valid fake msdos partition table, as it should. Perhaps it was corrupted -- possibly by a program that doesn't understand GPT partition tables. Or perhaps you deleted the GPT table, and are now using an msdos partition table. Is this a GPT partition table? Yes/No? yes Model: ATA Samsung SSD 840 (scsi) Disk /dev/sda: 256GB Sector size (logical/physical): 512B/512B Partition Table: gpt Number Start End Size File system Name Flags ubuntu@ubuntu:~$

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  • Deleting pagefile.sys on shutdown

    - by Daniel E. Shub
    I have a Windows XP machine (it is a VM running in Xen) that I would like to backup. I have enabled ClearPageFileAtShutdown by following MS KB 314834. If I cleanly shutdown the XP machine and then mount the drive in another machine (which is trivial since the machine is virtual) I still have a large pagefile.sys. I was hoping that enabling ClearPageFileAtShutdown would result in a pagefile.sys with a size near zero. I have two questions. First, is it possible to have pagefile.sys be deleted, or have a drastic size reduction, at shutdown? Second, can I exclude pagefile.sys from my backup?

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  • Software Raid 10 corrupted superblock after dual disk failure, how do I recover it?

    - by Shoshomiga
    I have a software raid 10 with 6 x 2tb hard drives (raid 1 for /boot), ubuntu 10.04 is the os. I had a raid controller failure that put 2 drives out of sync, crashed the system and initially the os didnt boot up and went into initramfs instead, saying that drives were busy but I eventually managed to bring the raid up by stopping and assembling the drives. The os booted up and said that there were filesystem errors, I chose to ignore because it would remount the fs in read-only mode if there was a problem. Everything seemed to be working fine and the 2 drives started to rebuild, I was sure that it was a sata controller failure because I had dma errors in my log files. The os crashed soon after that with ext errors. Now its not bringing up the raid, it says that there is no superblock on /dev/sda2, even if I assemble manually with all the device names. I also did a memtest and changed the motherboard in addition to everything else. EDIT: This is my partition layout Disk /dev/sdb: 2000.4 GB, 2000398934016 bytes 255 heads, 63 sectors/track, 243201 cylinders, total 3907029168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x0009c34a Device Boot Start End Blocks Id System /dev/sdb1 * 2048 511999 254976 83 Linux /dev/sdb2 512000 3904980991 1952234496 83 Linux /dev/sdb3 3904980992 3907028991 1024000 82 Linux swap / Solaris All 6 disks have the same layout, partition #1 is for raid 1 /boot, partition #2 is for raid 10 far plan, partition #3 is swap, but sda did not have swap enabled EDIT2: This is the output of mdadm --detail /dev/md1 Layout : near=1, far=2 Chunk Size : 64k UUID : a0feff55:2018f8ff:e368bf24:bd0fce41 Events : 0.3112126 Number Major Minor RaidDevice State 0 8 34 0 spare rebuilding /dev/sdc2 1 0 0 1 removed 2 8 18 2 active sync /dev/sdb2 3 8 50 3 active sync /dev/sdd2 4 0 0 4 removed 5 8 82 5 active sync /dev/sdf2 6 8 66 - spare /dev/sde2 EDIT3: I ran ddrescue and it has copied everything from sda except a single 4096 byte sector that I suspect is the raid superblock EDIT4: Here is some more info too long to fit here lshw: http://pastebin.com/2eKrh7nF mdadm --detail /dev/sd[abcdef]1 (raid1): http://pastebin.com/cgMQWerS mdadm --detail /dev/sd[abcdef]2 (raid10): http://pastebin.com/V5dtcGPF dumpe2fs of /dev/sda2 (from the ddrescue cloned drive): http://pastebin.com/sp0GYcJG I tried to recreate md1 based on this info with the command mdadm --create /dev/md1 -v --assume-clean --level=10 --raid-devices=6 --chunk=64K --layout=f2 /dev/sda2 missing /dev/sdc2 /dev/sdd2 missing /dev/sdf2 But I can't mount it, I also tried to recreate it based on my initial mdadm --detail /dev/md1 but it still doesn't mount It also warns me that /dev/sda2 is an ext2fs file system but I guess its because of ddrescue

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  • How to force-resize a window in OS X ?

    - by cwd
    I remember from my Windows XP days that there was a utility that would let me re-size non-re-sizable windows. Is there something like that on OS X? I'm using PandoraJam and it is sort of iframing the pandora player. Pandora has recently changed the size of the player and PandoraJam has not caught up. I can hit the green zoom button but that changes it to a much bigger player with ads. It would be nice if there was a utility that would just let me force-resize it. This would also be handy for a few other apps too. Thanks!

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  • if there are multiple kernel module can drive the same device, what is the rule to choose from them?

    - by Dyno Fu
    both pcnet32 and vmxnet can drive the device. $ lspci -k ... 02:01.0 Ethernet controller: Advanced Micro Devices [AMD] 79c970 [PCnet32 LANCE] (rev 10) Subsystem: Advanced Micro Devices [AMD] 79c970 [PCnet32 LANCE] Flags: bus master, medium devsel, latency 64, IRQ 19 I/O ports at 2000 [size=128] [virtual] Expansion ROM at dc400000 [disabled] [size=64K] Kernel driver in use: vmxnet Kernel modules: vmxnet, pcnet32 both kernel modules are loaded, $ lsmod | grep net pcnet32 32644 0 vmxnet 17696 0 mii 5212 1 pcnet32 as you see, kernel driver in use is vmxnet. is there any policy/algorithm in kernel how to choose from the candidates?

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  • It's 2012.. why do we still need hacks like Micro Clearfix to do simple things? [closed]

    - by user72245
    I'm just dipping back into front-end development again. I seriously can't believe we're at "HTML5" yet the most basic thing imaginable - horizontal floating DIVs, still requires crazy esoteric hacks to work correctly? http://nicolasgallagher.com/micro-clearfix-hack/ Like this... why is this necessary? Why can't browsers just grow up and handle 3 dynamically-sized DIVs floating horizontally in a container row?

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  • A Quarter Century of SPARC

    - by kemer
    You might have missed an interesting milestone: the 25th anniversary of SPARC. Twenty-five years! Almost 40% of my life: humbling, maybe a little scary. When I joined Sun Microsystems in 1988, SPARC was just starting to shake things up. The next year we introduced the SPARCstation 1, which had basically triple the performance of our Motrolla-based Sun–3 systems. Not too long after that, our competition began a campaign of “SPARC is dead.” We really distressed them with our success, in spite of our small size. “It won’t last.” “It can’t last!” So they told themselves. For a stroll down memory lane take a look at this page. I remember the sales meeting we had in Atlanta to internally announce the SPARCstation 1. Sun hadn’t really hit the big times, yet. Our much bigger competitors viewed us as an ill-mannered pest, certain of our demise. And, why wouldn’t they be certain: other startups more our size, such as Apollo (remember them?), Silicon Graphics (they fought the good fight!), and the incredibly cool Symbolics are memories. Wait! There was also a BIG company, DEC, who scoffed at us: they are history, too. In fact, we really upset them with what was supposed to be an internal-only video production that was a take-off on Bruce Lee movies, in which we battled the evil Doctor DEC – complete with computer mice (or is that “mouses”?) wielded like nun chucks with the new SPARCstation 1 somehow in the middle of everything. The memory is vivid, but the details hazy. After all, that was almost a quarter century ago. So, here’s to Oracle’s SPARC: still going strong after all these years. – Kemer

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  • Adding delay between damage

    - by iQue
    I have a bunch of enemies chasing my main-character, and if they intersect I want them to damage him and that's all good. The problem is that right now they damage him as long as they stand around him, every frame! and since it gets called every frame my character's HP reaches 0 almost instantly. I've tried adding delay and I've tried a timertask, but can't get it to work. This is the code I use to check for intersection: private void checkCollision(Canvas canvas) { synchronized (getHolder()) { Rect h1 = happy.getBounds(); for (int i = 0; i < enemies.size(); i++) { for (int j = 0; j < bullets.size(); j++) { Rect b1 = bullets.get(j).getBounds(); Rect e1 = enemies.get(i).getBounds(); if (b1.intersect(e1)) { enemies.get(i).damageHP(5); bullets.remove(j); } if(e1.intersect(h1)){ happy.damageHP(5); // this is the statement that needs some sort of delay, I want them to damage him every 2 seconds they intersect him. } if(enemies.get(i).getHP() <= 0){ enemies.get(i).death(canvas, enemies); score.incScore(5); break; } if(happy.getHP() <= 0){ score.incScore(-50); //end-screen } } } } } If anyone knows the logic to do this please do tell.

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  • Troubleshoot odd large transaction log backups...

    - by Tim
    I have a SQL Server 2005 SP2 system with a single database that is 42gigs in size. It is a modestly active database that sees on average 25 transactions per second. The database is configured in Full recovery model and we perform transaction log backups every hour. However it seems to be pretty random at some point during the day the log backup will go from it's average size of 15megs all the way up to 40gigs. There are only 4 jobs that are scheduled to run on the SQL server and they are all typical backup jobs which occur on a daily/weekly basis. I'm not entirely sure of what client activity takes place as the application servers are maintained by a different department. Is there any good way to track down the cause of these log file growths and pinpoint them to a particular application, or client? Thanks in advance.

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  • Low Graphics and laggy screen after update to 13.10 from 13.04

    - by Wh0RU
    After updating from 13.04 to 13.10 many of 3D unity stuff has stopped working, I am suing Samsung Series 3 (NP350V5X) Laptop which has Switchable Intel and AMD Radeon HD 7670M GFX. xserver-xorg-video-ati does works but NO 3D support and graphics are very low. [I am currently using this] fglrx & fglrx-updates shows blank screen after Login. Intel Graphic Install doesn't work either (dependency error) Output of $ sudo lshw -c video *-display description: VGA compatible controller product: Thames [Radeon HD 7500M/7600M Series] vendor: Advanced Micro Devices, Inc. [AMD/ATI] physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:45 memory:e0000000-efffffff memory:c0120000-c013ffff ioport:3000(size=256) memory:c0100000-c011ffff *-display description: VGA compatible controller product: 3rd Gen Core processor Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:bfc00000-bfffffff memory:d0000000-dfffffff ioport:4000(size=64) Similarly $ /usr/lib/nux/unity_support_test -p OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.3, 256 bits) OpenGL version string: 2.1 Mesa 9.2.1 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no Shows no 3D support. Can anyone please guide how to make things working again.

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  • Improving the efficiency of my bloom/glow shader

    - by user1157885
    I'm making a neon style game where everything is glowing but the glow I have is kinda small and I want to know if there's an efficient way to increase the size of it other than increasing the pixel sample iterations. Right now I have something like this: float4 glowColor = tex2D(glowSampler, uvPixel); //Makes the inital lines brighter/closer to white if (glowColor.r != 0 || glowColor.g != 0 || glowColor.b != 0) { glowColor += 0.5; } //Loops over the weights and offsets and samples from the pixels based on those numbers for (int i = 0; i < 20; i++) { glowColor += tex2D(glowSampler, uvPixel + glowOffsets[i] + 0.0018) * glowWeights[i]; } finalColor += glowColor; for the offsets it moves up, down, left and right (5 times each so it loops over 20 times) and the weights just lower the glow amount the further away it gets. The method I was using before to increase it was to increase the number of iterations from 20 to 40 and to increase the size of the offset/weight array but my computer started to have FPS drops when I was doing this so I was wondering how can I make the glow bigger/more vibrant without making it so CPU/Gcard intensive?

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  • Can't run minecraft on ubuntu 12.04 lts [duplicate]

    - by user170011
    This question already has an answer here: How to correctly install and troubleshoot Minecraft (Client) 3 answers I was trying to run minecraft on my laptop with ubuntu 12.04 lts 64 bit. I have a lenovo ideapad p580 with 7.7 Gb and an Intel® Core™ i7-3520M CPU @ 2.90GHz × 4 processor. Under the graphics section of the system overview in ubuntu it says I have none installed. My computer comes with and nvidia geforce graphics card but it isnt recognized. When I start minecraft I get this crash report. ---- Minecraft Crash Report ---- // Shall we play a game? Time: 24/06/13 7:23 PM Description: Failed to start game org.lwjgl.LWJGLException: Could not init GLX at org.lwjgl.opengl.LinuxDisplayPeerInfo.initDefaultPeerInfo(Native Method) at org.lwjgl.opengl.LinuxDisplayPeerInfo.<init>(LinuxDisplayPeerInfo.java:52) at org.lwjgl.opengl.LinuxDisplay.createPeerInfo(LinuxDisplay.java:684) at org.lwjgl.opengl.Display.create(Display.java:854) at org.lwjgl.opengl.Display.create(Display.java:784) at org.lwjgl.opengl.Display.create(Display.java:765) at net.minecraft.client.Minecraft.a(SourceFile:235) at avv.a(SourceFile:56) at net.minecraft.client.Minecraft.run(SourceFile:507) at java.lang.Thread.run(Thread.java:679) A detailed walkthrough of the error, its code path and all known details is as follows: -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Linux (amd64) version 3.5.0-34-generic Java Version: 1.6.0_27, Sun Microsystems Inc. Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc. Memory: 406175448 bytes (387 MB) / 514523136 bytes (490 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 2 total; -Xmx2048M -Xms512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.4.2 OpenGL: ~~ERROR~~ NullPointerException: null Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null I can run it on different versions of linux such as fedora.

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  • Are there any real-world cases for C++ without exceptions?

    - by Martin
    In When to use C over C++, and C++ over C? there is a statement wrt. to code size / C++ exceptions: Jerry answers (among other points): (...) it tends to be more difficult to produce truly tiny executables with C++. For really small systems, you're rarely writing a lot of code anyway, and the extra (...) to which I asked why that would be, to which Jerry responded: the main thing is that C++ includes exception handling, which (at least usually) adds some minimum to the executable size. Most compilers will let you disable exception handling, but when you do the result isn't quite C++ anymore. (...) which I do not really doubt on a technical real world level. Therefore I'm interested (purely out of curiosity) to hear from real world examples where a project chose C++ as a language and then chose to disable exceptions. (Not just merely "not use" exceptions in user code, but disable them in the compiler, so that you can't throw or catch exceptions.) Why does a project chose to do so (still using C++ and not C, but no exceptions) - what are/were the (technical) reasons? Addendum: For those wishing to elaborate on their answers, it would be nice to detail how the implications of no-exceptions are handled: STL collections (vector, ...) do not work properly (allocation failure cannot be reported) new can't throw Constructors cannot fail

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  • VMWare guest OS is not using full hard drive space

    - by syuusuke
    Hey everyone, I'm wondering if you can give me some insight on how to figure this out. I've recently virtualized a w2k3 server that had 10GB C:\ drive size. Once I finished virtualizing it, I expanded the disk to 20GB for C:\ and within guest OS (W2K3) computer management settings, you can see it recognizes as 20GB partition C:. But for some reason, if I opened windows explorer and see the properties of C:\, it will only show total size of 10GB. Does anyone know how to solve this or even had this problem before?

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