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  • Can I access the Cocoa Accessibility API from with Java on OSX?

    - by sanity
    I need to write an app which can observe and manipulate the positions of windows on screen, and I've been told that this requires using Cocoa's Accessibility API. Unfortunately I'm a Java programmer, and Objective C scares me ;) Is it possible to access this Cocoa API from within Java? I know that back when Apple cared about Java it maintained a "bridge" to cocoa, but I'm not sure if this does what I need. Oh, and my IDE is Eclipse, in case that is relevant.

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  • iOS: Gesture recogniser for smooth scrolling and flicking a View

    - by AppleDeveloper
    I am building an iPad app where I needed to allow resizing views functionality using divider view provided between two views. This divider view is just a 20px height view between two half screen content views - please refer attached images. When user scrolls this divider view up or down, both content views changes their sizes appropriately. I have extended UIView and implemented this using touchMoved delegate as code given below in touchesMoved delegate. It works fine. The only thing is missing with TouchMoved is you can't flick divider view to top or bottom directly. You have to scroll all the way to top or bottom! To support flicking the view I have tried UIPanGestureRecognizer but I don't see smooth scrolling with it. When I handle split position change in UIGestureRecognizerStateChanged state, just touching divider view flick it to top or bottom. Handling split position change in UIGestureRecognizerStateEnded does the same but I don't see content view resizing with dividerview scrolling! Could someone please tell me how could I achieve both smooth scrolling of divider view with resizing content views(like touchMoved) and flicking the view. Any alternative approach would also fine. Thanks. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if (touch) { CGPoint lastPt = [touch previousLocationInView:self]; CGPoint pt = [touch locationInView:self]; float offset = pt.y - lastPt.y; self.parentViewController.splitPosition = self.parentViewController.splitPosition + offset; } } - (void)handlePan:(UIPanGestureRecognizer*)recognizer { CGPoint translation = [recognizer translationInView:recognizer.view]; CGPoint velocity = [recognizer velocityInView:recognizer.view]; if (recognizer.state == UIGestureRecognizerStateBegan) { } else if (recognizer.state == UIGestureRecognizerStateChanged) { // If I change split position here, I don't see smooth scrolling dividerview...it directly jumps to the top or bottom! self.parentViewController.splitPosition = self.parentViewController.splitPosition + translation.y; } else if (recognizer.state == UIGestureRecognizerStateEnded) { // If I change split position here, the same thing happens at end and I don't see my divider view moving with my scrolling and resizing my views. self.parentViewController.splitPosition = self.parentViewController.splitPosition + translation.y; } } Initial screen Increased top view size by scrolling divider view Top view is totally hidden here but I have to scroll divider view all the way to top. I want to flick the divider view so that it directly goes from any position to top

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  • objc[989] objc_exception_throw failed.

    - by thyrgle
    I was just adding some more CCSprites to a CCLayer and it just starts crashing giving me the error: objc[989] objc_exception_throw failed. Is there like a limit to the amount of CCSprites you can have on a screen or something? I added the CCSprites doing the following with the CCSprites already declared at interface: L1Circle1 = [CCSprite spriteWithFile:@"LaserCircle.png"]; [L1Circle1 setPosition:ccp(180,180)]; [self addChild:L1Circle1]; What am I doing wrong?

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  • Inno setup, How do I check for an app and set install directory based on it?

    - by JustSmith
    I'm installing an extension to an application and it needs to be copied into the same directory. I want the setup script to look to see if the app is installed by checking for it's register key and getting its installed directory and set the install path that is shown to this path. My questions are: Can I check a registry key with the installer before they user gets to the directory selection screen? If I can how to I change the text in that box?

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  • Getting monitor size in python

    - by None
    I am using python and want to create a fullscreen window. I know about the pygame.FULLSCREEN flag but when I use that there's areas of black around the screen. Is there any way to get the monitor size using python so I can make the window the correct size?

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  • Android InAppBilling - what to do when user presses the buy button?

    - by GeekedOut
    I set up the "Dungeons" InAppBilling example locally and I am ready to try it out, but I am a bit confused. I have a button like this: Button donate = (Button)findViewById(R.id.donate); donate.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { // But what do I do here? :) } }); And when it is called, what do I need to do to actually go to the pay screen on android store? Thanks!

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  • Create Thumbnail from url like Digg

    - by user308213
    How I can create thumbnail from url. For example: Like Digg website, when I submit a link, Digg for me chose a Thumbnail from any images on that URL. Or like Facebook, when I submit a link, I can chose a thumbnail for that link. So, how i can do that with asp.net/C#. I just want create thumbnail (not Screen Shot of web page) Thanks so much.

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  • Is there something like PHP ob_start for C?

    - by echedey lorenzo
    Hi, I have a simple gateway listener which generates a log at the screen output via printf. I would like to record it so I can insert it in a mysql table. printf("\nPacket received!! Decoding..."); I wonder if there is any fast way to do this is C. In case there is, could I get both outputs at the same time? Thanks

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  • Reporting Android Application Crashes

    - by Travis
    I've noticed a couple of Android applications that seem to be using a 3rd party crash reporting tool. Has anyone seen this screen and do you know where I can find it? I started using http://code.google.com/p/android-remote-stacktrace/ but i rather not require internet permissions if I can use an intent to send emails.

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  • How can I change 'self.view' within a button method created outside of 'loadView'

    - by Scott
    Hey guys. So I am creating buttons dynamically within loadView. Each of these buttons is given an action using the @Selector method, such as : [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; Now that showCCView method is defined outside of loadView, where this above statement is located. The point of the method is to change the view currently on the screen (so set self.view = ccView). It gives me an error every time I try and access self.view outside of loadView, and even sometimes when I try and access it at random places within loadView, it just has been acting really weird. I tried to change it around so I wouldn't have to deal with this either. I had made a function + (void) showView: (UIView*) oldView: (UIView*) newView; but this didn't work out either because the @Selector was being real prissy about using it with a function that needed two parameters. Any help please? Here is my code: // // SiteOneController.m // InstantNavigator // // Created by dni on 2/22/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SiteOneController.h" @implementation SiteOneController + (UIView*) ccContent { UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; ccContent.backgroundColor = [UIColor whiteColor]; [ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; return ccContent; } // Button Dimensions int a = 62; int b = 80; int c = 200; int d = 30; // NPSIN Green Color + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [SiteOneController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { //hard coded array of content for each site // CC NSMutableArray *allccContent = [[NSMutableArray alloc] init]; NSString *cc1 = @"House Model"; NSString *cc2 = @"James Dexter History"; [allccContent addObject: cc1]; [cc1 release]; [allccContent addObject: cc2]; [cc2 release]; // FC NSMutableArray *allfcContent = [[NSMutableArray alloc] init]; NSString *fc1 = @"Ghost House"; NSString *fc2 = @"Franklins Letters"; NSString *fc3 = @"Franklins Business"; [allfcContent addObject: fc1]; [fc1 release]; [allfcContent addObject: fc2]; [fc2 release]; [allfcContent addObject: fc3]; [fc3 release]; // PC NSMutableArray *allphContent = [[NSMutableArray alloc] init]; NSString *ph1 = @"Changing Occupancy"; NSString *ph2 = @"Sketches"; NSString *ph3 = @"Servant House"; NSString *ph4 = @"Monument"; NSString *ph5 = @"Virtual Model"; [allphContent addObject: ph1]; [ph1 release]; [allphContent addObject: ph2]; [ph2 release]; [allphContent addObject: ph3]; [ph3 release]; [allphContent addObject: ph4]; [ph4 release]; [allphContent addObject: ph5]; [ph5 release]; // Each content page's view //UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *fcContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *phContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //ccContent.backgroundColor = [UIColor whiteColor]; fcContent.backgroundColor = [UIColor whiteColor]; phContent.backgroundColor = [UIColor whiteColor]; //[ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; [fcContent addSubview:[SiteOneController myNavBar1:@"Franklin Court Content"]]; [phContent addSubview:[SiteOneController myNavBar1:@"Presidents House Content"]]; //allocate the view self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [UIColor whiteColor]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *ccName = @"Constitution Center"; NSString *fcName = @"Franklin Court"; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; /*- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second { NSLog(@"Logs %@ then %@", first, second); } - (void) performMethodsViaSelectors { [self performSelector:@selector(fooNoInputs)]; [self performSelector:@selector(fooOneInput:) withObject:@"first"]; [self performSelector;@selector(fooFirstInput:secondInput:) withObject:@"first" withObject:@"second"];*/ //UIView *old = self.view; if (element == ccName) { [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; } else if (element == fcName) { } else { } [self.view addSubview: button]; j++; } } // This method show the content views for each of the sites. /*+ (void) showCCView { self.view = [SiteOneController ccContent]; }*/

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  • Facebook publisher box with iframe?

    - by user325377
    I have a facebook iframe application. I wish to use the publisher box (http://wiki.developers.facebook.com/index.php/Publisher), that text box in the top of the screen where users can post and also click icons of added facebook apps. Is it possible to use this box in iframe apps, or only with fbml apps?

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  • Tool tip in modal window...

    - by piemesons
    I m havin a jqueryui modal form. and i m using jquery cluetip tool tip plugin but tool tip is not working in a proper way on modal window form.. this is the screen shot ... Star is showing the place where tool tip must be there and arrows are showing the place where tool tip is showin.. can any body tell me how to figure this out..

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  • iPhone KeyBoard Reposition

    - by NIL
    Hi all, I want to set position of keyboard when it appears. Can i set this using any API? I didn't want to use private API for that. Actually I want to display tab bar which is place d at bottom of screen.When keyboard appears then it hide the tab bar.So i want to set keyboard position at top of tab bar. Thanks in Advance.

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  • UINavigation Bar while moving view for writing in a textfield

    - by ObiWanKeNerd
    i'm using this code to move the view when i'm about to type on a textfield, otherwise the keyboard may cover the textfield if it's in the lower side of the screen. I would like to know if there is a way to maintain the UINavigation Bar in it's place, because with this code the bar will move with all the view outside the screen, becoming untouchable until i end editing the textfield (closing the keyboard). CGFloat animatedDistance; static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3; static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2; static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8; static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216; static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162; - (void)textFieldDidBeginEditing:(UITextField *)textField { CGRect textFieldRect = [self.view.window convertRect:textField.bounds fromView:textField]; CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view]; CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height; CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height; CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height; CGFloat heightFraction = numerator / denominator; if (heightFraction < 0.0) { heightFraction = 0.0; } else if (heightFraction > 1.0) { heightFraction = 1.0; } UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; if (orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown) { animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction); } else { animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction); } CGRect viewFrame = self.view.frame; viewFrame.origin.y -= animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [self.view setFrame:viewFrame]; [UIView commitAnimations]; } - (void)textFieldDidEndEditing:(UITextField *)textField { CGRect viewFrame = self.view.frame; viewFrame.origin.y += animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [self.view setFrame:viewFrame]; [UIView commitAnimations]; } Thanks in advance!

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  • problem with ubuntu gnome environment

    - by Kukmedis
    Hello, after removing gnome-panel gnome doesn't start at all. I get black screen and terminal upon turning PC on. It would seem no problem but wireless network doesn't start too, so i have no internet connection to "apt-get install--reinstall". Any solutions? Thank you

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  • Android pattern locking

    - by JonF
    I have been able to lock the screen using LOCK_PATTERN_ENABLED, however in many cases when I enable this pattern locking it will take any pattern and move past the pattern check. Has anyone else run across this?

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  • Using glDrawElements does not draw my .obj file

    - by Hallik
    I am trying to correctly import an .OBJ file from 3ds Max. I got this working using glBegin() & glEnd() from a previous question on here, but had really poor performance obviously, so I am trying to use glDrawElements now. I am importing a chessboard, its game pieces, etc. The board, each game piece, and each square on the board is stored in a struct GroupObject. The way I store the data is like this: struct Vertex { float position[3]; float texCoord[2]; float normal[3]; float tangent[4]; float bitangent[3]; }; struct Material { float ambient[4]; float diffuse[4]; float specular[4]; float shininess; // [0 = min shininess, 1 = max shininess] float alpha; // [0 = fully transparent, 1 = fully opaque] std::string name; std::string colorMapFilename; std::string bumpMapFilename; std::vector<int> indices; int id; }; //A chess piece or square struct GroupObject { std::vector<Material *> materials; std::string objectName; std::string groupName; int index; }; All vertices are triangles, so there are always 3 points. When I am looping through the faces f section in the obj file, I store the v0, v1, & v2 in the Material-indices. (I am doing v[0-2] - 1 to account for obj files being 1-based and my vectors being 0-based. So when I get to the render method, I am trying to loop through every object, which loops through every material attached to that object. I set the material information and try and use glDrawElements. However, the screen is black. I was able to draw the model just fine when I looped through each distinct material with all the indices associated with that material, and it drew the model fine. This time around, so I can use the stencil buffer for selecting GroupObjects, I changed up the loop, but the screen is black. Here is my render loop. The only thing I changed was the for loop(s) so they go through each object, and each material in the object in turn. void GLEngine::drawModel() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Vertex arrays setup glEnableClientState( GL_VERTEX_ARRAY ); glVertexPointer(3, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->position); glEnableClientState( GL_NORMAL_ARRAY ); glNormalPointer(GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->normal); glClientActiveTexture( GL_TEXTURE0 ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexCoordPointer(2, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->texCoord); glUseProgram(blinnPhongShader); objects = model.getObjects(); // Loop through objects... for( int i=0 ; i < objects.size(); i++ ) { ModelOBJ::GroupObject *object = objects[i]; // Loop through materials used by object... for( int j=0 ; j<object->materials.size() ; j++ ) { ModelOBJ::Material *pMaterial = object->materials[j]; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pMaterial->ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pMaterial->diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, pMaterial->specular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, pMaterial->shininess * 128.0f); // Draw faces, letting OpenGL loop through them glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices ); } } if (model.hasNormals()) glDisableClientState(GL_NORMAL_ARRAY); if (model.hasTextureCoords()) { glClientActiveTexture(GL_TEXTURE0); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } if (model.hasPositions()) glDisableClientState(GL_VERTEX_ARRAY); glBindTexture(GL_TEXTURE_2D, 0); glUseProgram(0); glDisable(GL_BLEND); } I don't know what I am missing that's important. If it's also helpful, here is where I read a 'f' face line and store the info in the obj importer in the pMaterial-indices. else if (sscanf(buffer, "%d/%d/%d", &v[0], &vt[0], &vn[0]) == 3) // v/vt/vn { fscanf(pFile, "%d/%d/%d", &v[1], &vt[1], &vn[1]); fscanf(pFile, "%d/%d/%d", &v[2], &vt[2], &vn[2]); v[0] = (v[0] < 0) ? v[0] + numVertices - 1 : v[0] - 1; v[1] = (v[1] < 0) ? v[1] + numVertices - 1 : v[1] - 1; v[2] = (v[2] < 0) ? v[2] + numVertices - 1 : v[2] - 1; currentMaterial->indices.push_back(v[0]); currentMaterial->indices.push_back(v[1]); currentMaterial->indices.push_back(v[2]); Again, this worked drawing it all together only separated by materials, so I haven't changed code anywhere else except added the indices to the materials within objects, and the loop in the draw method. Before everything was showing up black, now with the setup as above, I am getting an unhandled exception write violation on the glDrawElements line. I did a breakpoint there, and there are over 600 elements in the pMaterial-indices array, so it's not empty, it has indices to use. When I set the glDrawElements like this, it gives me the black screen but no errors glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices[0] ); I have also tried adding this when I loop through the faces on import if ( currentMaterial->startIndex == -1 ) currentMaterial->startIndex = v[0]; currentMaterial->triangleCount++; And when drawing... //in draw method glDrawElements( GL_TRIANGLES, pMaterial->triangleCount * 3, GL_UNSIGNED_INT, model.getIndexBuffer() + pMaterial->startIndex );

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  • stock exchange software

    - by darko petreski
    Hi, Does anybody knows how several tens of display screens are refreshed each second in stock exchange buildings? Of course the server pushes the data to each screen, bud is this custom technology or some well known technology like example MSMQ ? Are there any study papers, books or something for the architecture of this kind of software ? Regards

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  • Calling a groovy script or Java from Javascript

    - by RenegadeAndy
    Hey! I have a cool bit of dojo running where I click a button - and it brings a success message on the screen via javascript. Is it possible to issue a call to a server side Groovy script foo.groovy from within this Javascript - because not only do I want to show the cool success message - but I need to do some work in the background at that point also. Thanks Andy

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  • Camera and Image recognition

    - by kjh
    I recently watched a youtube video where a guy got a camera to recognize when a rubik's cube was held up to it, and it captured the 9 square color combination before snapping a picture of the cube and displaying the 3x3 grid on the screen of his computer. What kind of programming is this and where would I start reading to get into this sort of thing? specifically, controlling a camera, and getting it to pick out certain parts of an image and translate that data.

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