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  • Who is preventing the release of Java 1.7

    - by Shawn
    I recently attended a talk by a Sun engineer Charlie Hunt regarding performance. The talk was interesting enough but one question was regarding release date of 1.7. He said it's delayed as there are parties who are refusing to sign off JSRs they own and thus preventing the 1.7 release. It apparently has something to do with the cost of determining your Sun compliance. I would be interested to know the full story if anyone knows or can point me in the right direction. What triggered my question was the amazing long release notes for 6u18. Thanks

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  • [PHP] building html tables from query data... faster?

    - by Andrew Heath
    With my limited experience/knowledge I am using the following structure to generate HTML tables on the fly from MySQL queries: $c = 0; $t = count($results); $table = '<table>'; while ($c < $t) { $table .= "<tr><td>$results[0]</td><td>$results[1]</td> (etc etc) </tr>"; ++$c; } $table .= '</table>'; this works, obviously. But for tables with 300+ rows there is a noticeable delay in pageload while the script builds the table. Currently the maximum results list is only about 1,100 rows, and the wait isn't long, but there's clearly a wait. Are there other methods for outputting an HTML table that are faster than my WHILE loop? (PHP only please...)

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • I have Person.Surname field implemented as a string if I change the implementation of the field to a

    - by AndyM
    This is me going right back to basics with TDD for learning purposes. I originally implemented Person.Surname as field of type object (the simplest possible way of passing the test. I then added a test setting Person.Surname stating that the return value should be a string and set Person.Surname=20. I 'fixed' the test by changing the implementation to use string rather than object. The test now long compiles due to static type checking, so I commented it out. So I'm left with no way of leaving my intention in the test. Is there a way of having a failing test in this circumstance?

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  • How to display jQuery Dialog on top of YouTube Video/SlideShare PPT?

    - by Gopinath
    We use jQuery modal dialog box to get confirmation from users before they delete an item. The modal dialog works fine as long as there are no YouTube videos on the screen. If there is a YouTube video the dialog box is displayed beneath the video. I tried changing the z-index of dialog to 3999, but no use. (I don't know much about CSS) $('#dialog').dialog({ autoOpen: false, modal: true, width: 300, zindex:3999, buttons: { 'Ok': performDelete_dialog, 'Cancel': function(){$(this).dialog('close');} } }); Can some one suggestme what should we do to place jquery dialog box on top of YouTube videos?

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  • how to deploy jboss app over the internet

    - by james mccvoy
    I am using JBOSS 7 AS. I am deploying the projects via the linux box by the cmd like so bin/standalone.sh -b [ipaddress] This works fine only when i am on the network, however it doesn't work when i'm outside the network or over the internet. How do i launch it so people can access it over the internet? I tried this but it doesnt work. bin/standalone.sh -b 0.0.0.0 It says: Google Chrome could not load the webpage because took too long to respond. The website may be down, or you may be experiencing issues with your Internet connection.

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  • Is there any sense in performing binary AND with a number where all bits are set to 1

    - by n535
    Greetings everybody. I have seen examples of such operations for so many times that I begin to think that I am getting something wrong with binary arithmetic. Is there any sense to perform the following: byte value = someAnotherByteValue & 0xFF; I don't really understand this, because it does not change anything anyway. Thanks for help. P.S. I was trying to search for information both elsewhere and here, but unsuccessfully. EDIT: Well, off course i assume that someAnotherByteValue is 8 bits long, the problem is that i don't get why so many people ( i mean professionals ) use such things in their code. For example in Jon Skeet's MiscUtil there is: uint s1 = (uint)(initial & 0xffff); where initial is int.

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  • iPhone or Android for development?

    - by user974873
    I have programming experience and would like to start developing for mobile platforms. Now I see that iPhone and Android are both dominating he smartphone market, but also that more and more people are buying iPhones. Which one would be better to start developing for? I currently do not own a Mac but would purchase a Mac Mini if I was to buy an iPhone. Would it be better to buy iPhone and Mac because it will be better in the long run because of the amount of users or Android?

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  • Counting characters in an Access database column using SQL

    - by jzr
    I have the following table col1 col2 col3 col4 ==== ==== ==== ===== 1233 4566 ABCD CDEF 1233 4566 ACD1 CDEF 1233 4566 D1AF CDEF I need to count the characters in col3, so from the data in the previous table it would be: char count ==== ===== A 3 B 1 C 2 D 3 F 1 1 2 Is this possible to achieve by using SQL only? At the moment I am thinking of passing a parameter in to SQL query and count the characters one by one and then sum, however I did not start the VBA part yet, and frankly wouldn't want to do that. This is my query at the moment: PARAMETERS X Long; SELECT First(Mid(TABLE.col3,X,1)) AS [col3 Field], Count(Mid(TABLE.col3,X,1)) AS Dcount FROM TEST GROUP BY Mid(TABLE.col3,X,1) HAVING (((Count(Mid([TABLE].[col3],[X],1)))>=1)); Ideas and help are much appreciated, as I don't usually work with Access and SQL.

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  • VB.NET: Scrollbar "button"?

    - by Omega
    I plan on using a scrollbar for, well, scrolling an image. The image is 200x500, however, the only visible area is 200x250. So I set the max value to 250, and the min value to 0. The idea is that if I drag the scrollbar's button to the bottom, 250 pixels will have moved for the image, right? But wait, the scrollbar's button is.... very small. And the scrollbar is actually pretty long. Is there a way to make the scrollbar's button longer?

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  • Encoding a string as an integer .NET

    - by Paul Knopf
    I have a string that I would like represented uniquely as an integer. For example: A3FJEI = 34950140 How would I go about writing a EncodeAsInteger(string) method. I understand that the amount of characters in the string will make the integer increase greatly, forcing the value to become a long, not an int. Since I need the value to be an integer, I don't need the numerical representation to be entirely unique to the string. Maybe I can foreach through all the characters of the string and sum the numerical keycode of the character.

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  • Set a script to automatically detect character encoding in a plain-text-file in Python?

    - by Haidon
    I've set up a script that basically does a large-scale find-and-replace on a plain text document. At the moment it works fine with ASCII, UTF-8, and UTF-16 (and possibly others, but I've only tested these three) encoded documents so long as the encoding is specified inside the script (the example code below specifies UTF-16). Is there a way to make the script automatically detect which of these character encodings is being used in the input file and automatically set the character encoding of the output file the same as the encoding used on the input file? findreplace = [ ('term1', 'term2'), ] inF = open(infile,'rb') s=unicode(inF.read(),'utf-16') inF.close() for couple in findreplace: outtext=s.replace(couple[0],couple[1]) s=outtext outF = open(outFile,'wb') outF.write(outtext.encode('utf-16')) outF.close() Thanks!

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  • Convert XML to table in SQL Server 2005.

    - by Tamim Sadikali
    If I pass in an xml parameter to a stored proc which looks like this: <ClientKeys> <ck>3052</ck> <ck>3051</ck> <ck>3050</ck> <ck>3049</ck> ... </ClientKeys> ...and then convert the XML to a temp table like this: CREATE TABLE #ClientKeys ( ClientKey varchar(36) ) INSERT INTO #ClientKeys (ClientKey) SELECT ParamValues.ck.value('.','VARCHAR(36)') FROM @ClientKeys.nodes('/ClientKeys/ck') as ParamValues(ck) ...the temp tbl is populated and everything is good. However the time taken to populate said table is strictly proportionate to the number of 'ck' elements in the xml - which I wasn't expecting as there is no iterative step. And thus the time taken to populate the tbl soon becomes 'too long'. Is there a quicker way to achieve the above?

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  • Perform Grouping of Resultset in Code

    - by NinjaBomb
    Stackoverflowers, I have a resultset from a SQL query in the form of: Category Column2 Column3 A 2 3.50 A 3 2 B 3 2 B 1 5 ... I need to group the resultset based on the Category column and sum the values for Column2 and Column3. I have to do it in code because I cannot perform the grouping in the SQL query that gets the data due to the complexity of the query (long story). This grouped data will then be displayed in a table. I have it working for specific set of values in the Category column, but I would like a solution that would handle any possible values that appear in the Category column. I know there has to be a straightforward, efficient way to do it but I cannot wrap my head around it right now. How would you accomplish it?

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  • Problem with IE when using display:block for links

    - by Waleed Eissa
    This is my HTML: <div id="links"> <a href="">Link 1</a> <a href="">Link 2</a> <a href="">Link 3</a> <a href="">Link 4</a> </div> And these are the CSS styles: #links { position: absolute; border: 1px solid #000; } #links a { display: block; } #links a:hover { background-color: #CCC; } This displays a list of links, the problem is that in IE, I can only click a link by directly clicking the text link, which is not the case with other browsers (where you can click anywhere whether the text link or anywhere else as long as it's in the link block), is there any fix for that (with only CSS, no javascript)? Please note that I don't want to specify a width for the links or the div.

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  • kill -9 and production application

    - by valodzka
    Which problem can cause kill -9 in production application (in linux to be exact)? I have application which do some periodical work, stopping these takes long time, and I don't care if some jobs will be aborted - work can be finished by new processes. So can I use kill -9 just to stop it immediately or this can cause serious OS problems? For example, Unicorn, uses it as normal working procedure: When your application goes awry, a BOFH can just "kill -9" the runaway worker process without worrying about tearing all clients down, just one. But this article claims: The -9 (or KILL) argument to kill(1) should never be used on Unix systems

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  • How to determine what in my script is blocking my HTML rendering?

    - by Vicki
    I have a web application that uses quite a bit of JavaScript. When the page loads, it's very clear visually that something is blocking the rendering of a particular portion of the web site. This portion is generated by a Tabber Tabify JavaScript library. How can I determine what's blocking the HTML rendering specifically so that I can modify my code to prevent this blocking? Can I use Firebug, or some other tool, to walk through my HTML/JavaScript to determine where the HTML rendering is being blocked and if so, how? UPDATE: YSlow gives my web-application a score of "A" and Page Speed give a score of 94/100. UPDATE 2: The live site is linked below. http://www.uptownelite.com/index.uncompressed.html?city=Dallas,TX What I'm specifically referring too is the actual Tabs themselves being rendering (and NOT the panel content inside the tab panes). It seems strange to me that the Tab headings themselves are taking so long to generate on the first (empty cache) page load.

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  • Google maps spatial reference system

    - by JavaRocky
    What is Google map's spatial reference system using when you enter a lat, long into the maps search bar? I've found hints that it might be WGS84 but after converting to that coordinate system, nothing shows up when i paste the coordinates into the google maps search box. I am converting from GDA MGA 56. Sample: Input MGA56 coords: 336301, 6253363 Expected WGS86 coords: -33.8473340793201, 151.230631835944 I get: 16834916.928327594 -4008321.1020318186 Spatial coord systems: EPSG:28356 for MGA56 EPSG:900913 for WGS86 (google maps) I am using geotools to do the transform: CoordinateReferenceSystem crsMga56 = CRS.parseWKT(mga56); CoordinateReferenceSystem crsGmaps = CRS.parseWKT(gmaps); Coordinate coordinate = new Coordinate(336301, 6253363); Point point = new GeometryFactory().createPoint(coordinate); MathTransform transform = CRS.findMathTransform(crsMga56, crsGmaps); Geometry geometry = JTS.transform(point, transform); I know the transform is not correct, as when i use an online tool it gives me the correct coords. http://www.environment.gov.au/cgi-bin/transform/mga2geo%5Fgda.pl?east=336301&north=6253363&zone=56

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  • JVM tuning on Amazon EC2

    - by Shadowman
    We will be deploying a production application to Amazon EC2 very shortly. Initially, we'll just be using a "small" instance, but have plans to scale up not long afterwards. My question is, has any investigation been done on JVM tuning for the EC2 environment? Are there any specific changes that we should make to our JVM parameters to compensate for quirks/characteristics of Amazon EC2? Or, do the normal tuning methodologies apply here as they would in a physical environment? Our application will be deployed on Tomcat 6.x. It is built using JBoss Seam 2.2.x, and uses PostgreSQL 8.x as the backend database. Any advice you can give is greatly appreciated!

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  • How to file split at a line number

    - by superspace
    I want to split a 400k line long log file from a particular line number. For this question, lets make this an arbitrary number 300k. Is there a linux function that allows me to do this? I know split lets me split the file in equal parts either by size or line numbers but that's not what I want. I want to the first 300k in one file and the last 100k in the second file. Any help would be appreciated. Thanks!

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  • align an iframe

    - by Gaurav
    I have a html page and I want to align an iframe at the bottom of the page such that the iframe occupies all the width , I am unable to align the iframe at the bottom.Please find the iframe tag at the bottom of the page. <html> <body> <p>The rest of the code has not been mentioned to reduce code overflow.</p> <p>I want to align the iframe after a long page having no. of jquery , images etc.</p> <iframe src ="bottom.html" width="100%" height="200" style="float:bottom" scrolling="no" frameborder="0"> <p>Your browser does not support iframes.</p> </iframe> </body> </html>

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  • Where to open sessions in a Spring/Hibernate stack?

    - by CaptainAwesomePants
    I'm trying to figure out a good design for a Spring/Hibernate app. When creating such an app, it appears like there are a handful of major decisions. The first major decision seems to be where to put the session/transaction boundary. It seems like I have 3 major choices: as a filter before controllers are even invoked, immediately below the controllers at the service call level, and stuffed way below the business level in repository calls. It seems to me like the right call is the middle path, but I'm not sure. I don't want my transactions open too long, but at the same time, I don't want to constantly worry about detached objects and lazy loading in the business logic. Still, there are some downsides. For instance, it makes it hard for the business logic to make a remote call without holding up a transaction for a few seconds. I wonder if there's a better way?

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  • Web-based JSON editor that works like property explorer with AJAXy input form

    - by dreftymac
    Background: This is a request for something that may not exist yet, but I've been meaning to build one for a long time. First I will ask if anyone has seen anything like it yet. Suppose you have an arbitrary JSON structure like the following: { 'str_title':'My Employee List' ,'str_lastmod': '2009-June-15' ,'arr_list':[ {'firstname':'john','lastname':'doe','age':'33',} ,{'firstname':'jane','lastname':'doe','age':'34',} ,{'firstname':'samuel','lastname':'doe','age':'35',} ] } Question: Is there a web-based JSON editor that could take a structure like this, and automatically allow the user to modify this in a user-friendly GUI? Example: Imagine an auto-generated HTML form that displays 2 input-type-text controls for both title and lastmod, and a table of input-type-text controls with three columns and three rows for arr_list ... with the ability to delete or add additional rows by clicking on a [+][X] next to each row in the table. Big Idea: The "big idea" behind this is that the user would be able to specify any arbitrary (non-recursive) JSON structure and then also be able to edit the structure with a GUI-based interaction (this would be similar to the "XML Editor Grid View" in XML Spy).

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  • Improve my Haskell implementation of Filter

    - by mvid
    I have recently been teaching myself Haskell, and one of my exercises was to re-implement the filter function. However, of all the exercises I have performed, my answer for this one seems to me the most ugly and long. How could I improve it? Are there any Haskell tricks I don't yet know? myfilter :: (a -> Bool) -> [a] -> [a] myfilter f (x:xs) = if f x then x : myfilter f xs else myfilter f xs myfilter _ [] = [] Thank You

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  • LinqToSql: insert instead of update

    - by Christina Mayers
    I am stuck with this problems for a long time now. Everything I try to do is insert a row in my DB if it's new information - if not update the existing one. I've updated many entities in my life before - but what's wrong with this code is beyond me (probably something pretty basic) I guess I can't see the wood for the trees... private Models.databaseDataContext db = new Models.databaseDataContext(); internal void StoreInformations(IEnumerable<EntityType> iEnumerable) { foreach (EntityType item in iEnumerable) { EntityType type = db.EntityType.Where(t => t.Room == iEnumerable.Room).FirstOrDefault(); if (type == null) { db.EntityType.InsertOnSubmit(item); } else { cur.Date = item.Date; cur.LastUpdate = DateTime.Now(); cur.End = item.End; } } } internal void Save() { db.SubmitChanges(); }

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