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  • Installed Service Pack 3 for SQL Server 2005 but it does not show up when selecting @@version

    - by Blegger
    We installed Service Pack 3 for SQL Server 2005 Standard Edition (64-bit). In the Add or Remove Programs menu we have the following entries under Microsoft SQL Server 2005 (64-bit): Service Pack 3 for SQL Server Integration Services 64-bit) ENU (KB955706) Service Pack 3 for SQL Server Notification Services 2005 (64-bit) ENU (KB955706) Service Pack 3 for SQL Server Database Services 2005 (64-bit) ENU (KB955706) Service Pack 3 for SQL Server Tools and Workstation Components 2005 (64-bit) ENU (KB955706) But when I run the following query on the server: select @@version I get this result: Microsoft SQL Server 2005 - 9.00.4035.00 (X64) Nov 24 2008 16:17:31 Copyright (c) 1988-2005 Microsoft Corporation Standard Edition (64-bit) on Windows NT 5.2 (Build 3790: Service Pack 2) Why does it not display that it is running Service Pack 3?

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  • Error in bisection method code in Matlab

    - by Amanda Collins
    I need to write a proper implementation of the bisection method, which means I must address all possible user input errors. Here is my code: function [x_sol, f_at_x_sol, N_iterations] = bisection(f, xn, xp, eps_f, eps_x) % solving f(x)=0 with bisection method % f is the function handle to the desired function, % xn and xp are borders of search, % f(xn)<0 and f(xp)>0 required, % eps_f defines how close f(x) should be to zero, % eps_x defines uncertainty of solution x if(f(xp) < 0) error('xp must be positive') end; if(f(xn)>0) error('xn must be negative') end; if (xn >= xp) error ('xn must be less than xp') end; xg=(xp+xn)/2; %initial guess fg=f(xg); % initial function evaluation N_iterations=1; while ( (abs(fg) > eps_f) & (abs(xg-xp) > eps_x) ) if (fg>0) xp=xg; else xn=xg; end xg=(xp+xn)/2; %update guess fg=f(xg); %update function evaluation N_iterations=N_iterations+1; end x_sol=xg; %solution is ready f_at_x_sol=fg; if (f_at_x_sol > eps_f) error('No convergence') end and here is the error message I receive when I try to test this in Matlab: >> bisection(x.^2, 2, -1, 1e-8, 1e-10) Attempted to access f(-1); index must be a positive integer or logical. Error in bisection (line 9) if(f(xp)<0) I was attempting to see if my error codes worked, but it doesn't look like they do. I get the same error when I try to test it on a function that should work.

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  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

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  • JPA - Real primary key generated ID for references

    - by Val
    I have ~10 classes, each of them, have composite key, consist of 2-4 values. 1 of the classes is a main one (let's call it "Center") and related to other as one-to-one or one-to-many. Thinking about correct way of describing this in JPA I think I need to describe all the primary keys using @Embedded / @PrimaryKey annotations. Question #1: My concern is - does it mean that on the database level I will have # of additional columns in each table referring to the "Center" equal to number of column in "Center" PK? If yes, is it possible to avoid it by using some artificial unique key for references? Could you please give an idea how real PK and the artificial one needs to be described in this case? Note: The reason why I would like to keep the real PK and not just use the unique id as PK is - my application have some data loading functionality from external data sources and sometimes they may return records which I already have in local database. If unique ID will be used as PK - for new records I won't be able to do data update, since the unique ID will not be available for just downloaded ones. At the same time it is normal case scenario for application and it just need to update of insert new records depends on if the real composite primary key matches. Question #2: All of the 10 classes have common field "date" which I described in an abstract class which each of them extends. The "date" itself is never a key, but it always a part of composite key for each class. Composite key is different for each class. To be able to use this field as a part of PK should I describe it in each class or is there any way to use it as is? I experimented with @Embedded and @PrimaryKey annotations and always got an error that eclipselink can't find field described in an abstract class. Thank you in advance! PS. I'm using latest version of eclipselink & H2 database.

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  • Updating a field in a record dyanamically in extjs

    - by Daemon
    Scenario I want to update the column data of particular record in grid having store with static data. Here is my store: : : extend : 'Ext.data.Store', model : 'MyModel', autoLoad:true, proxy: { type: 'ajax', url:'app/data/data.json', reader: { type: 'json', root: 'users' } }, My data.json { 'users': [ { QMgrStatus:"active", QMgrName: 'R01QN00_LQYV', ChannelStatus:'active', ChannelName : 'LQYV.L.CLNT', MxConn: 50 } ] } What I am doing to update the record : var grid = Ext.getCmp('MyGrid'); var store = Ext.getStore('Mystore'); store.each(function(record,idx){ val = record.get('ChannelName'); if(val == "LQYV.L.CLNT"){ record.set('ChannelStatus','inactive'); record.commit(); } }); console.log(store); grid.getView().refresh(); MY PROBLEM I am getting the record updated over here.It is not getting reflected in my grid panel.The grid is using the same old store(static).Is the problem of static data? Or am I missing something or going somewhere wrong? Please help me out with this issue.Thanks a lot. MY EDIT I am tryng to color code the column based on the status.But here I am always getting the status="active" even though I am updating the store. What I am trying to do in my grid { xtype : 'grid', itemId : 'InterfaceQueueGrid', id :'MyGrid', store : 'Mytore', height : 216, width : 600, columns : [ { text: 'QueueMgr Status', dataIndex: 'QMgrStatus' , width:80 }, { text: 'Queue Manager \n Name', dataIndex: 'QMgrName' , width: 138}, { text: 'Channel Status',dataIndex: 'ChannelStatus' , width: 78,align:'center', renderer: function(value, meta, record) { var val = record.get('ChannelStatus'); console.log(val); // Here I am always getting status="active". if (val == 'inactive') { return '<img src="redIcon.png"/>'; }else if (val == 'active') { return '<img src="greenIcon.png"/>'; } } }, { text: 'Channel Name', align:'center', dataIndex: 'ChannelName', width: 80} { text: 'Max Connections', align:'center', dataIndex: 'MxConn', width: 80} ] }

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  • how to add menu dynamically in Qt

    - by Solitaire
    Hi, I want to add, submenu to a menu item dynamically. How can I achive this? I tried like this, I have created an Action and submenu. Then I have added the submenu to action. But, I have connected the “triggered” signal of action. its getting crash if I click on the action.. I have also handled the “aboutToShow” signal of menu, same its also getting crash when I click on action.. Here is the sampe code. Submenu = new QMenu(this); connect(Submenu, SIGNAL( aboutToShow()), this, SLOT(move ())); QAction *test = new QAction(tr("Selection"), this); test ->setMenu(Submenu); menubar()->addAction(test); I want to get the notification, before the display of submenu..

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  • PHP Check slave status without mysql_connect timeout issues

    - by Jonathon
    I have a web-app that has a master mysql db and four slave dbs. I want to handle all (or almost all) read-only (SELECT) queries from the slaves. Our load-balancer sends the user to one of the slave machines automatically, since they are also running Apache/PHP and serving webpages. I am using an include file to setup the connection to the databases, such as: //for master server (i.e. - UPDATE/INSERT/DELETE statements) $Host = "10.0.0.x"; $User = "xx"; $Password = "xx"; $Link = mysql_connect( $Host, $User, $Password ); if( !$Link ) ) { die( "Master database is currently unavailable. Please try again later." ); } //this connection can be used for READ-ONLY (i.e. - SELECT statements) on the localhost $Host_Local = "localhost"; $User_Local = "xx"; $Password_Local = "xx"; $Link_Local = mysql_connect( $Host_Local, $User_Local, $Password_Local ); //fail back to master if slave db is down if( !$Link_Local ) ) { $Link_Local = mysql_connect( $Host, $User, $Password ); } I then use $Link for all update queries and $Link_Local as the connection for SELECT statements. Everything works fine until the slave server database goes down. If the local db is down, the $Link_Local = mysql_connect() call takes at least 30 seconds before it gives up on trying to connect to the localhost and returns back to the script. This causes a huge backlog of page serves and basically shuts down the system (due to the extremely slow response time). Does anyone know of a better way to handle connections to slave servers via PHP? Or, is there some kind of timeout function that could be used to stop the mysql_connect call after 2-3 seconds? Thanks for the help. I searched the other mysql_connect threads, but didn't see any that addressed this issue.

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  • Battery drains even with app off screen, could it be Location Services doing it?

    - by John Jorsett
    I run my app, which uses GPS and Bluetooth, then hit the back button so it goes off screen. I verified via LogCat that the app's onDestroy was called. OnDestroy removes the location listeners and shuts down my app's Bluetooth service. I look at the phone 8 hours later and half the battery charge has been consumed, and my app was responsible according the phone's Battery Use screen. If I use the phone's Settings menu to Force Stop the app, this doesn't occur. So my question is: do I need to do something more than remove the listeners to stop Location Services from consuming power? That's the only thing I can think of that would be draining the battery to that degree when the app is supposedly dormant. Here's my onStart() where I turn on the location-related stuff and Bluetooth: @Override public void onStart() { super.onStart(); if(D_GEN) Log.d(TAG, "MainActivity onStart, adding location listeners"); // If BT is not on, request that it be enabled. // setupBluetooth() will then be called during onActivityResult if (!mBluetoothAdapter.isEnabled()) { Intent enableIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE); startActivityForResult(enableIntent, REQUEST_ENABLE_BT); // Otherwise, setup the Bluetooth session } else { if (mBluetoothService == null) setupBluetooth(); } // Define listeners that respond to location updates mLocationManager = (LocationManager) this.getSystemService(Context.LOCATION_SERVICE); mLocationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, GPS_UPDATE_INTERVAL, 0, this); mLocationManager.addGpsStatusListener(this); mLocationManager.addNmeaListener(this); } And here's my onDestroy() where I remove them: public void onDestroy() { super.onDestroy(); if(D_GEN) Log.d(TAG, "MainActivity onDestroy, removing update listeners"); // Remove the location updates if(mLocationManager != null) { mLocationManager.removeUpdates(this); mLocationManager.removeGpsStatusListener(this); mLocationManager.removeNmeaListener(this); } if(D_GEN) Log.d(TAG, "MainActivity onDestroy, finished removing update listeners"); if(D_GEN) Log.d(TAG, "MainActivity onDestroy, stopping Bluetooth"); stopBluetooth(); if(D_GEN) Log.d(TAG, "MainActivity onDestroy finished"); }

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  • Django, url tag in template doesn't work: NoReverseMatch

    - by Lukasz Jocz
    I've encountered a problem with generating reverse url in templates in django. I'm trying to solve it since a few hours and I have no idea what the problem might be. URL reversing works great in models and views: # like this in models.py @models.permalink def get_absolute_url(self): return ('entry', (), { 'entry_id': self.entry.id, }) # or this in views.py return HttpResponseRedirect(reverse('entry',args=(entry_id,))) but when I'm trying to make it in template I get such an error: NoReverseMatch at /entry/1/ Reverse for ''add_comment'' with arguments '(1L,)' and keyword arguments '{}' not found. My file structure looks like this: project/ +-- frontend ¦   +-- models.py ¦   +-- urls.py ¦   +-- views.py +-- settings.py +-- templates ¦   +-- add_comment.html ¦   +-- entry.html +-- utils ¦   +-- with_template.py +-- wsgi.py My urls.py: from project.frontend.views import * from django.conf.urls import patterns, include, url urlpatterns = patterns('project.frontend.views', url(r'^entry/(?P<entry_id>\d+)/', 'entry', name="entry"), (r'^entry_list/', 'entry_list'), Then entry_list.html: {% extends "base.html" %} {% block content %} {% for entry in entries %} {% url 'entry' entry.id %} {% endfor %} {% endblock %} In views.py I have: @with_template def entry(request, entry_id): entry = Entry.objects.get(id=entry_id) entry.comments = entry.get_comments() return locals() where with_template is following decorator(but I don't think this is a case): class TheWrapper(object): def __init__(self, default_template_name): self.default_template_name = default_template_name def __call__(self, func): def decorated_func(request, *args, **kwargs): extra_context = kwargs.pop('extra_context', {}) dictionary = {} ret = func(request, *args, **kwargs) if isinstance(ret, HttpResponse): return ret dictionary.update(ret) dictionary.update(extra_context) return render_to_response(dictionary.get('template_name', self.default_template_name), context_instance=RequestContext(request), dictionary=dictionary) update_wrapper(decorated_func, func) return decorated_func if not callable(arg): return TheWrapper(arg) else: default_template_name = ''.join([ arg.__name__, '.html']) return TheWrapper(default_template_name)(arg) Do you have any idea, what may cause the problem? Great thanks in advance!

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  • Increase and decrease row value by 1 in MySQL

    - by Elliott
    Hi I have a MySQL database table "points" the user can click a button and a point should be removed from their account, the button they pressed has an ID of another user, therefore their account must increase by one. I have it working in jQuery and checked the varibles/posts in Firebug, and it does send the correct data, such as: userid= 1 posterid = 4 I think the problem is with my PHP page: <?php include ('../functions.php'); $userid=mysql_real_escape_string($_POST['user_id']); $posterid=mysql_real_escape_string($_POST['poster_id']); if (loggedin()) { include ('../connection.php'); $query1 = "UPDATE `points` SET `points` = `points` - 1 WHERE `userID` = '$userid'"; $result1=mysql_query($query1); $query2 = "UPDATE `points` SET `points` = `points` + 1 WHERE `userID` = '$posterid'"; $result2=mysql_query($query2); if ($result1 && result2) { echo "Successful"; return 1; } else { echo mysql_error(); return 0; } } ?> Any ideas? Thanks :)

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  • tk: how to invoke it just to display something, and return to the main program?

    - by max
    Sorry for the noob question but I really don't understand this. I'm using python / tkinter and I want to display something (say, a canvas with a few shapes on it), and keep it displayed until the program quits. I understand that no widgets would be displayed until I call tkinter.tk.mainloop(). However, if I call tkinter.tk.mainloop(), I won't be able to do anything else until the user closes the main window. I don't need to monitor any user input events, just display some stuff. What's a good way to do this without giving up control to mainloop? EDIT: Is this sample code reasonable: class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.loop() def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after(0, self.loop) def redraw(): # get whatever we need from self.sim, and put it on the screen EDIT2 (added after_idle): class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.after_idle(self.preloop) def preloop(): self.after(0, self.loop) def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after_idle(self.preloop) def redraw(): # get whatever we need from self.sim, and put it on the screen

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  • Black Corners On Grouped UITableViewCells Only After Navigation Pops

    - by coneybeare
    I am not graphics expert but I somehow managed to make some good looking custom grouped UITableViewCells by setting the background view to a backgroundView with some CG code. In all SDK's up to 3.1.3 (maybe 3.2... I haven't tested on the iPad) this was working great, but I think a more recent SDK has introduced a change in the way graphics are cached offscreen. Upon first render, everything is great: The drawing is fine and the corners are transparent. If I push a couple of view controllers on the navigation stack and come back, there are now black corners that appear in the views: BEFORE && AFTER I have tons of code, most of which is written up here. I have tried tweaking to the best of my ability, looking at the docs for applicable changes, but after at least 8 hours in I still cannot find what might cause this. I have tried setting every view I can think of to be backgroundColor=clearColor and opaque=NO What else am I missing? Any debugging tips? UPDATE: I have some debug code in viewDidAppear that prints the backgroundColor and class description of all the subviews. - (void)debugView:(UIView *)view { DebugLog(@"%@ - %@", view.backgroundColor, [[view class] description]); for (UIView* child in view.subviews) { [self debugView:child]; } } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [DownloadController.networkQueue setSuspended:NO]; for (TTTableViewCell *cell in [self.tableView visibleCells]) { [cell debugView:cell]; } } With this code, I inspect the backgroundColor settings of the cell views on first load, when it is fine, and then again after coming back. There are some differences, but all the colors are still set to be clear. This leads me to believe the issue is underneath the UITableViewCell. UPDATE 2: I have created a simple sample application to highlight the problem here

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  • Strategies for Synchronizing Data Between a Rails App and iPhone App

    - by jessecurry
    I've written many iPhone Applications that have pulled data from web services and I've worked on synchronizing data between an iPhone App and a Web Application, but I've always felt that there is probably a better way to handle the synchronization. I'd like to know what strategies you have used to synchronize data between your iPhone(read: mobile) Apps and your Rails(read: web) Applications. Are there any strategies that scale particularly well? How have you dealt with large amounts of data? (Do you use paged responses?) How do you make sure that data is not overwritten? Is there a reason to avoid Ruby on Rails? if so, can you suggest an alternative? What is better about the alternative? What strategies have failed? Why do you believe that those strategies failed? I would like to be able to keep all of the data modifications on the server, but the particular application I am about to start work on will need the ability to operate while disconnected from the network. The user will be able to update data on the mobile device and update data through the web application. When the user's mobile device connects to the server any local changes will be pushed to the server.

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  • C# XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • NHibernate will not insert a record

    - by Brian Beckham
    I have an application that is now 4+ years old that is exhibiting some odd behavior on our latest deployment. The application uses nHibernate for all inserts / updates / selects, etc. We are currently using .NET 2.0, and nHibernate 1.2 (I know, we need to upgrade) This deployment is on Windows 2008 Server x64, IIS 7.5 - what I have seen so far is that the application runs, but is unable to insert or update records in the DB - reads seem fine so far, but writes are a problem. SOME writes actually work, inserts into some small tables, but most never even make it to the DB. Using SQL Profiler, the insert / updates never make it to the server, and turning log4net up to DEBUG, and show_sql true - the select statements appear, but the insert / update statements never make it into the log at all, and never show up at the server. What's even more odd is that the application seems to be oblivious to this - the commandandclose runs without exception (open session in view with an httpmodule), the domain objects come back with uuid's generated, etc. but never get persisted. Certainly an upgrade is due, but I would hate to try it during a deployment, and without time to accurately test the app. Any ideas?

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  • Advanced All In One .NET Framework (should i go for a software factory ?)

    - by alfredo dobrekk
    Hi, i m starting a new project that would basically take input from user and save them to database among about 30 screens, and i would like to find a framework that will allow the maximum number of these features out of the box : .net c#. windows form. unit testing continuous integration logging screens with lists, combo boxes, text boxes, add, delete, save, cancel that are easy to update when you add a property to your classes or a field to your database. auto completion on controls to help user find its way use of an orm like nhibernate easy multithreading and display of wait screens for user easy undo redo tabbed child windows search forms ability to grant access to some functionnalities according to user profiles mvp/mvvm or whatever design patterns either some code generation from database to c# classe or generation of database schema from c# classes some kind of database versioning / upgrade to easily update database when i release patches to application once in production automatic control resizing code metrics analysis some code generator i can use against my entities that would generate some rough form i can rearrange after code documentation generator ... At this point i have 3 options : Build from scratch on top of clr :( Find functionnalities among several open source framework and use them as a stack for infrastucture Find a "software factory" I know its lot but i really would like to use existing code to build upon so i can focus on business rules. What open source tools would u use to achieve these ?

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  • Is it possible to disable the iPhone's automatic hyperlinks?

    - by mririgo
    We send out a notification email whenever we have "phishing" emails reported to us. In these emails, we include a copy-paste of the text inside the original phishing email as a sample of what is reported to us. Our code strips all hyperlinks out of the email via PHP, but still includes (in plain text) the link. When users receive this email in their client (Thunderbird, Outlook, Horde/IMP, etc), the hyperlink is removed. However, the iPhone likes to take web addresses in plain text and automatically turn them into hyperlinks. Is there any possible way to stop this action from happening via a HTML tag or by using PHP to replace certain parts of the hyperlink?

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  • CakePHP Observe field for validation check(already exists)

    - by deck john
    i have already user observe field in cakephp 1.3 Now i want to do the same thing in cakephp 2.0 I have one form.there is a one field named email. When user insert email. onblur there is a popup one message that displays "email already exists" or "right" for that i have write below code in my projects. the below code is my add file code <?php $options = array('url' => array( 'controller' => 'users', 'action' => 'is_exist'), 'update' => 'email_exist'); echo $this->ajax->observeField('UserEmailId',array('url' => array( 'controller' => 'users', 'action' => 'is_exist'), 'update' => 'email_exists')); ?> In my controller i have created one function like public function is_exist($id = null) { $result = "yes"; $this->set('existdata',$result); } i have also created is_exists.ctp fiel in view/uers. i dont know why its not working. i did the same thing in Cakephp 1.3 and its working file but not in cakephp 2.0 can anyone tell me how i implement this ? thanks in advance

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  • C# : Redirect console application output : How to flush the output?

    - by user93422
    I am spawning external console application and use async output redirect. as shown in this SO post My problem is it seems that the spawned process needs to produce certain amount of output before I get the OutputDataReceived event notification. I want to receive the OutputDataReceived event as soon as possible. I have a bare-bones redirecting application, and here are some observations: 1. When I call a simple 'while(true) print("X");' console application (C#) I receive output event immediately. 2. When I call a 3d party app I am trying to wrap from the command line I see the line-by-line output. 3. When I call that 3d party app from my bare-bone wrapper (see 1) - the output comes in chunks (about one page size). What happens inside that app? FYI: The app in question is a "USBee DX Data Exctarctor (Async bus) v1.0".

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  • Git add not working with .png files?

    - by D Lawson
    I have a dirty working tree, dirty because I made changes to source files and touched up some images. I was trying to add just the images to the index, so I ran this command: git add *.png But, this doesn't add the files. There were a few new image files that were added, but none of the ones that were modified/pre-existing were added. What gives? Edit: Here is some relevant terminal output $ git status # On branch master # # Changed but not updated: # (use "git add <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # modified: src/main/java/net/plugins/analysis/FormMatcher.java # modified: src/main/resources/icons/doctor_edit_male.png # modified: src/main/resources/icons/doctor_female.png # # Untracked files: # (use "git add <file>..." to include in what will be committed) # # src/main/resources/icons/arrow_up.png # src/main/resources/icons/bullet_arrow_down.png # src/main/resources/icons/bullet_arrow_up.png no changes added to commit (use "git add" and/or "git commit -a") Then executed "git add *.png" (no output after command) Then: $ git status # On branch master # # Changes to be committed: # (use "git reset HEAD <file>..." to unstage) # # new file: src/main/resources/icons/arrow_up.png # new file: src/main/resources/icons/bullet_arrow_down.png # new file: src/main/resources/icons/bullet_arrow_up.png # # Changed but not updated: # (use "git add <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # modified: src/main/java/net/plugins/analysis/FormMatcher.java # modified: src/main/resources/icons/doctor_edit_female.png # modified: src/main/resources/icons/doctor_edit_male.png

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  • How to do "map chunks", like terraria or minecraft maps?

    - by O'poil
    Due to performance issues, I have to cut my maps into chunks. I manage the maps in this way: listMap[x][y] = new Tile (x,y); I tried in vain to cut this list for several "chunk" to avoid loading all the map because the fps are not very high with large map. And yet, when I update or Draw I do it with a little tile range. Here is how I proceed: foreach (List<Tile> list in listMap) { foreach (Tile leTile in list) { if ((leTile.Position.X < screenWidth + hero.Pos.X) && (leTile.Position.X > hero.Pos.X - tileSize) && (leTile.Position.Y < screenHeight + hero.Pos.Y) && (leTile.Position.Y > hero.Pos.Y - tileSize) ) { leTile.Draw(spriteBatch, gameTime); } } } (and the same thing, for the update method). So I try to learn with games like minecraft or terraria, and any two manages maps much larger than mine, without the slightest drop of fps. And apparently, they load "chunks". What I would like to understand is how to cut my list in Chunk, and how to display depending on the position of my character. I try many things without success. Thank you in advance for putting me on the right track! Ps : Again, sorry for my English :'( Pps : I'm not an experimented developer ;)

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  • Eclipse > Javascript > Code highlighting not working with Object Notation

    - by Redsandro
    I am using Eclipse Helios with PDT, and when I am editing JavaScript files with the default JavaScript Editor (JSDT), code highlighting (Mark Occurrences) is not working for half of the code, for example JSON-style (or Object Literal if you will) declarations. Little example: Foo = {}; Foo.Bar = Foo.Bar || {}; Foo.Bar = { bar: function(str) { alert(str) }, baz: function(str) { this.bar(str); // This bar *is* highlighted though } }; Foo.Bar.baz('text'); No Bar, bar or baz is highlighted. For now, I humbly edit the JavaScript part of projects in Notepad++ because it just highlights every occurrence of whatever is currently selected. Is there a common practice for Eclipse JavaScript developers to get code highlighting work correctly, using the popular Object Literal notation? An option or update I missed? -update- I have found that code highlighting depends on the code being properly outlined. Altough commonly used, Object Literal outlining still seems rare in javascript editors. the Spket Javascript Editor does partial Object Literal outlining, and the Aptana Javascript Editor does full Object Literal outlining. But both loses other important functionality. A quest for the editor with the least loss of functionality is currently in progress in this question.

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  • Display CFUserNotification on iPhone lock screen

    - by user1768826
    I am developing an iPhone app that need to display some message on lock screen. I have tried to use local notification or CFUserNotification but neither of them can display the message on top of the lock screen. For CFUserNotification I have tried kCFUserNotificationAlertTopMostKey (refer this similar question) but it still not work. I am not going to hook springboard since my phone is not jailbreak. I have found an app do implement it and I have tested on my none-jailbreak iPhone iOS 6.0, don't know how to implement this. Any help much appreciated.

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  • Change table row using Rails Ajax

    - by xopht
    I've a simple page with link_to_remote Rails Ajax function and HTML table. I'd like to change row of the table when click that link. This is my html. <table border="1"> <tr> <td><div id="ajax_result_1">1</div></td> <div id="ajax_result_2"><td>2</td></div> </tr> <div id="ajax_result_3"> <tr> <td>3</td> <td>4</td> </tr> </div> </table> And this is my code. <%= link_to_remote 'Change', :update => "ajax_result_1", :url => "change_path" %> change action just render simple text. When I use ajax_result_1 for :update, it worked okay. But, not for *ajax_result_2* and *ajax_result_3*. Is there a way to solve this? I want to replace row of the table.

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  • str_replace() and strpos() for arrays?

    - by Josh
    I'm working with an array of data that I've changed the names of some array keys, but I want the data to stay the same basically... Basically I want to be able to keep the data that's in the array stored in the DB, but I want to update the array key names associated with it. Previously the array would have looked like this: $var_opts['services'] = array('foo-1', 'foo-2', 'foo-3', 'foo-4'); Now the array keys are no longer prefixed with "foo", but rather with "bar" instead. So how can I update the array variable to get rid of the "foos" and replace with "bars" instead? Like so: $var_opts['services'] = array('bar-1', 'bar-2', 'bar-3', 'bar-4'); I'm already using if(isset($var_opts['services']['foo-1'])) { unset($var_opts['services']['foo-1']); } to get rid of the foos... I just need to figure out how to replace each foo with a bar. I thought I would use str_replace on the whole array, but to my dismay it only works on strings (go figure, heh) and not arrays.

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