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  • logic of button to be disabled or not in mvc

    - by rod
    Hi All, Here's an excerpt from a book I'm reading about application design with MVC: Ideally, the view is so simple and logic-free as to need virtually no testing. Users (and developers before users) can reasonably test the view by simply looking at the pixels on the screen. Anything else beyond pure graphical rendering should ideally be taken out of the view and placed in the controller and model. This includes, for example, the logic that determines whether a certain button should be enabled or grayed out at some point. what does the bold statement mean to you? what would this look like? thanks, rod.

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  • Is their an optimal config/format for a TIFF when using Tesseract or other OCR?

    - by Zando
    I'm having a bizarre problem with Tesseract. I have a name, "Janice" that is in a 200x40 pixel tiff, that Tesseract interprets as a blank. I'm running hundreds of names through Tesseract and they are processed fine. What I'm actually doing, though, is breaking up a larger TIFF into smaller tiffs of one word each. In the larger TIFF, tesseract recognizes "Janice". What could cause it to hiccup in a TIFF that solely contains that word (and there's enough space around the word to not truncate any of the pixels)? I'm using ImageMagick to split the big TIFF, are there options I should set when reconstituting the new TIFF files?

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  • Cropping image with ImageScience

    - by fl00r
    ImageScience is cool and light. I am using it in my sinatra app. But I can't understand how can I crop image with not square form and how can I make thumbnail with two dimensions. As I found on ImageScience site: ImageScience.with_image(file) do |img| img.cropped_thumbnail(100) do |thumb| thumb.save "#{file}_cropped.png" end img.thumbnail(100) do |thumb| thumb.save "#{file}_thumb.png" end img.resize(100, 150) do |img2| img2.save "#{file}_resize.png" end end I can crop thumb and resize thumb only with ONE dimension but I want to use two, as in RMagick. For example I want to crop 100x200px box from image, or I want to make thumbnail with width or height not bigger then 300 (width) or 500 (height) pixels.

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  • Getting Image size of JPEG from its binary

    - by rajeshsr
    Hi I have a lot of jpeg files with varying image size. For instance, here is the first 640 bytes as given by hexdump of an image of size 256*384(pixels): 0000000: ffd8 ffe0 0010 4a46 4946 0001 0101 0048 ......JFIF.....H 0000010: 0048 0000 ffdb 0043 0003 0202 0302 0203 .H.....C........ 0000020: 0303 0304 0303 0405 0805 0504 0405 0a07 ................ 0000030: 0706 080c 0a0c 0c0b 0a0b 0b0d 0e12 100d ................ I guess the size information mus be within these lines. But am unable to see which bytes give the sizes correctly. Can anyone help me find the fields that contains the size information?

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  • Cinema4D XML scene not rendering texture

    - by George Profenza
    I was playing with the Cinema 4D command line options and ran into a problem that might not be specific to the command line options. I saved a basic scene(a textured cube) in two formats: the original .c4d(binary) format and .xml(Cinema 4D XML via File Export). the .c4d file renders with the texture applied, while the .xml file renders without the texture applied. I had a look at the xml file, and there is a node that holds a reference to the image used as texture, and there is another node which seems to store the pixels in xml. When I opened the .xml document in Cinema 4D, the document did store the material with the texture, but it was not applied to the object. Am I missing something when I export to XML ? How can I export a Cinema 4D XML that can render with the texture applied ?

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  • jQuery image grid effect

    - by anon
    I have an image sitting on a page that I want to create a grid type overlay (that covers the image with a black fill) which will be partitioned into 50x50 pixels (what ever size, tbh) squares. The squares on the grid will then flip over, one at a time, in random positions revealing the image below it. The only way I can think of accomplishing this would be to create a whole bunch of grid squares and overlay them on the image with jQuery, then flip each image square individually. This, though, would be a pain in the ass. Doing this all dynamically in jQuery is what I'm hoping to accomplish. Any ideas?

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  • Using CGRectIntersectsRect for collision detection

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • How to add a margin to a CheckedListBox in .NET?

    - by Xanatos
    I'm writing an windforms application using .NET (actually IronPython, but that's not relevant), and I have a CheckedListBox object in my GUI. It's working fine, it has about 20 items in a multicolumn layout. But I can't figure out how to give the thing a nice internal margin--I want to insert around 20 or 30 pixels of whitespace around the top, bottom, left, and right edges of the checkboxes. To be clear, I want the whitespace to appear between the border of the CheckedListBox and the Checkboxes inside it, not outside the whole component. Hopefully this is an easy answer, and I'm just missing it cause I'm new to programming in windows. If its not possible, I guess that'd be good to know too, so I don't waste anymore time with it. (If I were doing this in Swing (Java) I would be looking to set the Insets on my component, or maybe build up a compound border with some empty space in it.)

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  • What's the reason both Image and Bitmap classes don't implement a custom equality/hashcode logic?

    - by devoured elysium
    From MSDN documentation, it seems as both GetHashCode() and Equals() haven't been overriden in Bitmap. Neither have them been overriden in Image. So both classes are using the Object's version of them just compares references. I wasn't too convinced so I decided to fire up Reflector to check it out. It seems MSDN is correct in that matter. So, is there any special reason why MS guys wouldn't implement "comparison logic", at least for the Bitmap class? I find it is kinda acceptable for Image, as it is an abstract class, but not so much for the Bitmap class. I can see in a lot of situations calculating the hash code can be an expensive operation, but it'd be alright if it used some kind of lazy evaluation (storing the computed hash code integer in a variable a variable, so it wouldn't have to calculate it later again). When wanting to compare 2 bitmaps, will I have to resort to having to run all over the picture comparing each one of its pixels? Thanks

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  • layout messed up once spinner has entries

    - by AndyAndroid
    Hello, I have <LinearLayout android:id="@+id/LinearLayoutPlayer" xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Spinner android:id="@+id/Spinner01" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="100"></Spinner> <ToggleButton android:text="@+id/ToggleButton01" android:id="@+id/ToggleButton01" android:layout_height="wrap_content" android:layout_width="wrap_content" android:layout_weight="1"></ToggleButton> </LinearLayout> Which displays a spinner and next to it a toggle button. Everything okay so far. Of course the spinner need some entries, so I add to the spinner the attribute: android:entries="@array/myentries" The problem now is that the toggle button is a bit lower than the spinner and the botton of the toggle button is cut off, maybe 3 or 5 lines of pixels. Anyone an idea what is wrong here? Android is version 2.2 Thanks!

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  • Need help making row of buttons consistent

    - by oliverghingold
    I'm making my first website, and I'm trying to make variable-sized buttons so they'll render correctly on low resolution (read: mobile) browsers. Currently I just have the usual rollover image solution (185 pixels wide by 37 tall if anybody cares), but when I preview the site in low resolution it looks, predictably enough, like complete crap (more specifically they don't have room so they arrange vertically instead of horizontally and take up a huge amount of screen real estate). Semi-related, is there a way to overlay text on a button without saving separate images, each with the correct text? Just using a single template for buttons and then deciding what text goes on it as it's needed? tl;dr: I'm trying to get a horizontal lineup of buttons for navigating my website, but I'm a noob and I can't do it right without your generous assistance.

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  • Indent text left and right

    - by Elliott
    I am using the p tag to align text left and right on the same line using: .left { float: left; text-indent: 5px; margin-top: 0px; } .right { float: right; text-indent: 5px; margin-top: 0px; } <div id="content"> <p class="left">Left Text </p> <p class="right">Right Text </p> </div> The left text will indent by 5 pixels, the right text will not. I have tried -5px and just 5px, any ideas how I could do this? Thanks

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  • What is the fastest way to display an image in QT on X11 without OpenGL?

    - by msh
    I need to display a raw image in a QT widget. I'm running X11 on a framebuffer, so OpenGL is not available. Both the image and the framebuffer are in the same format - RGB565, but I can change it to any other format if needed. I don't need blending or scaling. I just need to display pixels as is. I'm using QPainter::drawImage, but it converts QImage to QPixmap and this conversion seems to be very slow. Also it is backed by Xrender and I think there is unnecessary overhead required to support blending in Xrender which I don't really need Is there any better way? If it is not available in QT, I can use Xlib or any other library or protocol. I can modify the driver, X server or anything else.

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  • div width problem...problem is cross browser

    - by Aakash Sahai
    hello ol. I have a div having two buttons inside it as |Add| and |Cancel|. I didnt set any width to that div intially and as a result they were displayed vertically not in horizontal.then i add width in % to 11.5%.now the display is ok in moz but not in chrome and ie.i cant use pixels neither in height nor width.problem explanied by example |_______| // a textbox |Add| //initially with no width |Cancel| //after width to 11.5% in moz |_______| |Add| |Cancel| //after width to 11.5% in chrome and ie |_______| |Add| |Cancel| so u can see that in moz it is aligned to the above textbox but not in ie and chrome.hope sum ie hack or chrome hack may lead to correct result..or ONLY a MOZ hack..

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  • HTML 5 Canvas - Get pixel data for a path

    - by Mikey S.
    I wonder if is there any way I can get pixel data for the currently drawn path in the canvas tag. I can calculate the pixel data on my own when drawing simple shapes like square or a line, but things get messy with more complicated shapes like ellipse or even a simple circle. The reason i'm asking this is because I'm working on a web application which involves sending canvas pixels data to the server when I add a path to the canvas. The server needs to keep it's own copy of the entire canvas, and I really don't want to send the ENTIRE canvas image every single change, but only the delta for efficiency reasons... Thanks.

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  • Adding an ActionScript eventListener that takes the whole sprite

    - by Rudy
    Hello, I have a very simple constructor in ActionScript as the following: public function ButtonTest() { this.addEventListener(MouseEvent.CLICK, browseFiles); } My problem is that when I open the SWF file itself, the window is not full size and the whole area responds to the mouse click. If I expand the window to full size, a margin of like 200 pixels on the left is not clickable. I hope I make some sense. The issue is that I had the .SWF file in a in my HTML code, and when I make it small, it seems that only the center of the SWF file is clickable. I hope someone can please help me. Thank you, Rudy

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  • Why must "stride" in the System.Drawing.Bitmap constructor be a multiple of 4?

    - by Gorchestopher H
    I am writing an application that requires me to take a proprietary bitmap format (an MVTec Halcon HImage) and convert it into a System.Drawing.Bitmap in C#. The only proprietary functions given to me to help me do this involve me writing to file, except for the use of a "get pointer" function. This function is great, it gives me a pointer to the pixel data, the width, the height, and the type of the image. My issue is that when I create my System.Drawing.Bitmap using the constructor: new System.Drawing.Bitmap(width, height, stride, format, scan) I need to specify a "stride" that is a multiple of 4. This may be a problem as I am unsure what size bitmap my function will be hit with. Supposing I end up with a bitmap that is 111x111 pixels, I have no way to run this function other than adding a bogus column to my image or subtracting 3 columns. Is there a way I can sneak around this limitation?

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  • How to read pixel values of a video?

    - by vikramtheone
    Hi Guys, I recently wrote C programs for image processing of BMP images, I had to read the pixel values and process them, it was very simple I followed the BMP header contents and I could get most of the information of the BMP image. Now the challenge is to process videos (Frame by Frame), how can I do it? How will I be able to read the headers of continuous streams of image frames in a video clip? Or else, is it like, for example, the mpeg format will also have universal header, upon reading which I can get the information about the entire video and after the header, all the data are only pixels. I hope I could convey. Has anyone got experience with processing videos? Any books or links to tutorials will be very helpful. Vikram

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  • WPF Dispatcher {"The calling thread cannot access this object because a different thread owns it."}

    - by user359446
    first I need to say that I´m noob with WPF and C#. Application: Create Mandelbrot Image (GUI) My disptacher works perfektly this this case: private void progressBarRefresh(){ while ((con.Progress) < 99) { progressBar1.Dispatcher.Invoke(DispatcherPriority.Send, new Action(delegate { progressBar1.Value = con.Progress; } )); } } I get the Message (Title) when tring to do this with the below code: bmp = BitmapSource.Create(width, height, 96, 96, pf, null, rawImage, stride); this.Dispatcher.Invoke(DispatcherPriority.Send, new Action(delegate { img.Source = bmp; ViewBox.Child = img; //vllt am schluss } )); I will try to explain how my program works. I created a new Thread (because GUI dont response) for the calculation of the pixels and the colors. In this Thread(Mehtod) I´m using the Dispatcher to Refresh my Image in the ViewBox after the calculations are ready. When I´m dont put the calculation in a seperate Thread then I can refresh or build my Image.

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  • Find the closest vector

    - by Alexey Lebedev
    Hello! Recently I wrote the algorithm to quantize an RGB image. Every pixel is represented by an (R,G,B) vector, and quantization codebook is a couple of 3-dimensional vectors. Every pixel of the image needs to be mapped to (say, "replaced by") the codebook pixel closest in terms of euclidean distance (more exactly, squared euclidean). I did it as follows: class EuclideanMetric(DistanceMetric): def __call__(self, x, y): d = x - y return sqrt(sum(d * d, -1)) class Quantizer(object): def __init__(self, codebook, distanceMetric = EuclideanMetric()): self._codebook = codebook self._distMetric = distanceMetric def quantize(self, imageArray): quantizedRaster = zeros(imageArray.shape) X = quantizedRaster.shape[0] Y = quantizedRaster.shape[1] for i in xrange(0, X): print i for j in xrange(0, Y): dist = self._distMetric(imageArray[i,j], self._codebook) code = argmin(dist) quantizedRaster[i,j] = self._codebook[code] return quantizedRaster ...and it works awfully, almost 800 seconds on my Pentium Core Duo 2.2 GHz, 4 Gigs of memory and an image of 2600*2700 pixels:( Is there a way to somewhat optimize this? Maybe the other algorithm or some Python-specific optimizations.

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  • Canvas element covering the entire screen?

    - by Stefan Kendall
    I'm trying to use <canvas> in iPhone Safari, and if I place the element in the body, there are unused pixels to the left and top of the element. I tried specifying margin:0;padding:0 with CSS to no avail. What's going on here? <html> <head> $(document).ready(function() { $('#screen').attr("height", $(window).height() ); $('#screen').attr("width", $(window).width() ); //prevent scrolling $(document).bind('touchstart touchmove', function(e) { e.preventDefault(); }); }); </script> </head> <body> <canvas id = "screen"> </canvas> </body> </html>

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  • How to scroll and zoom in/out large images on iPhone?

    - by Horace Ho
    I have a large image, size around 30000 (w) x 6000 (h) pixels. You may consider it's like a big map. I assume I need to crop it up into smaller tiles. Questions: what are the right ViewControllers to use? (link) what is the tile strategy? (I put this in another question, as it's not iPhone specific) Requirements: whole image (though cropped) can be scrolled up/down/left/right by swipes zoom in (up to pixel-to-pixel) out (down to screen-fit-by-height) by the 2-finger operation memory efficiency by lazy loading tiles Bonus requirements: automatic scroll, say from left to right slowly and smoothly Thanks!

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  • JFrame the same shape as an Image / Program running in background

    - by Jan Weber
    My question is simple, the solution surely not. I am looking for a way to shape a JFrame the same as an Image it will be displaying. By shape I mean the shape of the pixels that have an alpha != 0. I've already found a working example using a GeneralPath object, but it created ~110000 "nodes" for an Image of about 500*400, so starting the JFrame took more than 2 minutes, which is definitely not the desired effect, the startup should be in under 2 seconds. Thanks for your time.

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  • VB.NET: Scrollbar "button"?

    - by Omega
    I plan on using a scrollbar for, well, scrolling an image. The image is 200x500, however, the only visible area is 200x250. So I set the max value to 250, and the min value to 0. The idea is that if I drag the scrollbar's button to the bottom, 250 pixels will have moved for the image, right? But wait, the scrollbar's button is.... very small. And the scrollbar is actually pretty long. Is there a way to make the scrollbar's button longer?

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  • Make jQuery-ui draggable handle cover entire page

    - by Acorn
    What would be the best way to make an element draggable when clicking anywhere in the window? Would I have to use a container <div> that covers the whole window? I tried making the body draggable but that didn't work. The problem with using a container <div> is that it moves and therefore doesn't cover the whole of the screen any more after it has been dragged. What about making a really vast container <div> that spans a large number of pixels in every direction so you would never get to the edge of it. Is that a bad idea? The idea (simplified) is to have a page with a square in the middle that can be dragged by dragging any part of the window. Here's a wonderfully unnecessary mockup :)

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