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  • Can a conforming C# compiler optimize away a local (but unused) variable if it is the only strong re

    - by stakx
    The title says it all, but let me explain: void Case_1() { var weakRef = new WeakReference(new object()); GC.Collect(); // <-- doesn't have to be an explicit call; just assume that // garbage collection would occur at this point. if (weakRef.IsAlive) ... } In this code example, I obviously have to plan for the possibility that the new'ed object is reclaimed by the garbage collector; therefore the if statement. (Note that I'm using weakRef for the sole purpose of checking if the new'ed object is still around.) void Case_2() { var unusedLocalVar = new object(); var weakRef = new WeakReference(unusedLocalVar); GC.Collect(); // <-- doesn't have to be an explicit call; just assume that // garbage collection would occur at this point. Debug.Assert(weakReferenceToUseless.IsAlive); } The main change in this code example from the previous one is that the new'ed object is strongly referenced by a local variable (unusedLocalVar). However, this variable is never used again after the weak reference (weakRef) has been created. Question: Is a conforming C# compiler allowed to optimize the first two lines of Case_2 into those of Case_1 if it sees that unusedLocalVar is only used in one place, namely as an argument to the WeakReference constructor? i.e. is there any possibility that the assertion in Case_2 could ever fail?

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  • Threading in client-server socket program - proxy sever

    - by crazyTechie
    I am trying to write a program that acts as a proxy server. Proxy server basically listens to a given port (7575) and sends the request to the server. As of now, I did not implement caching the response. The code looks like ServerSocket socket = new ServerSocket(7575); Socket clientSocket = socket.accept(); clientRequestHandler(clientSocket); I changed the above code as below: //calling the same clientRequestHandler method from inside another method. Socket clientSocket = socket.accept(); Thread serverThread = new Thread(new ConnectionHandler(client)); serverThread.start(); class ConnectionHandler implements Runnable { Socket clientSocket = null; ConnectionHandler(Socket client){ this.clientSocket = client; } @Override public void run () { try { PrxyServer.clientRequestHandler(clientSocket); } catch (Exception ex) { ex.printStackTrace(); } } } Using the code, I am able to open a webpage like google. However, if I open another web page even I completely receive the first response, I get connection reset by peer expection. 1. How can I handle this issue Can i use threading to handle different requests. Can someone give a reference where I look for example code that implements threading. Thanks. Thanks.

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  • How to structure code with 2 methods, one after another, which throw the same two exceptions?

    - by dotnetdev
    Hi, I have two methods, one called straight after another, which both throw the exact same 2 exceptions (IF an erroneous condition occurs, not stating that I'm getting exceptions). For this, should I write seperate try and catch blocks with the one statement in each try block and catch both exceptions (Both of which I can handle as I checked MSDN class library reference and there is something I can do, eg, re-open SqlConnection or run a query and not a stored proc which does not exist). So code like this: try { obj.Open(); } catch (SqlException) { // Take action here. } catch (InvalidOperationException) { // Take action here. } And likewise for the other method I call straight after. This seems like a very messy way of coding. The other way is to code with the exception variable (that is ommited as I am using AOP to log the exception details, using a class-level attribute). Doing this, this could aid me in finding out which method caused an exception and then taking action accordingly. Is this the best approach or is there another best practise altogether? I also assume that, as only these two methods are thrown, I do not need to catch Exception as that would be for an exception I cannot handle (causes way out of my control). Thanks

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  • Is it OK to set state within Event Raising methods?

    - by Greg
    I ran across this pattern in the code of a library I'm using. It sets state within the event raising method, but only if the event is not null. protected virtual void OnMyEvent(EventArgs e) { if(MyEvent != null) { State = "Executing"; // Only sets state if MyEvent != null. MyEvent(this,e); } } Which means that the state is not set when overriding the method: protected override void OnMyEvent(EventArgs e) { base.OnMyEvent(e); Debug.Assert( State == "Executing" ); // This fails } but is only set when handling the event: foo.MyEvent += (o, args) => Debug.Assert(State == "Executing"); // This passes Setting state within the if(MyEvent != null) seems like bad form, but I've checked the Event Design Guidelines and it doesn't mention this. Do you think this code is incorrect? If so, why? (Reference to design guidelines would be helpful). Edit for Context: It's a Control, I'm trying to create subclass of it, and the state that it's setting is calling EnsureChildControls() conditionally based upon there being an event handler. I can call EnsureChildControls() myself, but I consider that something of a hack.

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  • Should .net comments start with a capital letter and end with a period?

    - by Hamish Grubijan
    Depending on the feedback I get, I might raise this "standard" with my colleagues. This might become a custom StyleCop rule. is there one written already? So, Stylecop already dictates this for summary, param, and return documentation tags. Do you think it makes sense to demand the same from comments? On related note: if a comment is already long, then should it be written as a proper sentence? For example (perhaps I tried too hard to illustrate a bad comment): //if exception quit vs. // If an exception occurred, then quit. If figured - most of the time, if one bothers to write a comment, then it might as well be informative. Consider these two samples: //if exception quit if (exc != null) { Application.Exit(-1); } and // If an exception occurred, then quit. if (exc != null) { Application.Exit(-1); } Arguably, one does not need a comment at all, but since one is provided, I would think that the second one is better. Please back up your opinion. Do you have a good reference for the art of commenting, particularly if it relates to .Net? Thanks.

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  • [OpenCV] What do the "left" and "right" values mean in the haar cascade xml files?

    - by user117046
    In OpenCV's haar cascade files, what are the "left" and "right" values, and how does this refer to the "threshold" value? Thanks! Just for reference, here's the structure of the files: <haarcascade_frontalface_alt type_id="opencv-haar-classifier"> <size>20 20</size> <stages> <_> <!-- stage 0 --> <trees> <_> <!-- tree 0 --> <_> <!-- root node --> <feature> <rects> <_>3 7 14 4 -1.</_> <_>3 9 14 2 2.</_></rects> <tilted>0</tilted></feature> <threshold>4.0141958743333817e-003</threshold> <left_val>0.0337941907346249</left_val> <right_val>0.8378106951713562</right_val></_></_> <_>

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  • short-cutting equality checking in F#?

    - by John Clements
    In F#, the equality operator (=) is generally extensional, rather than intensional. That's great! Unfortunately, it appears to me that F# does not use pointer equality to short-cut these extensional comparisons. For instance, this code: type Z = MT | NMT of Z ref // create a Z: let a = ref MT // make it point to itself: a := NMT a // check to see whether it's equal to itself: printf "a = a: %A\n" (a = a) ... gives me a big fat segmentation fault[*], despite the fact that 'a' and 'a' both evaluate to the same reference. That's not so great. Other functional languages (e.g. PLT Scheme) get this right, using pointer comparisons conservatively, to return 'true' when it can be determined using a pointer comparison. So: I'll accept the fact that F#'s equality operator doesn't use short-cutting; is there some way to perform an intensional (pointer-based) equality check? The (==) operator is not defined on my types, and I'd love it if someone could tell me that it's available somehow. Or tell me that I'm wrong in my analysis of the situation: I'd love that, too... [*] That would probably be a stack overflow on Windows; there are things about Mono that I'm not that fond of...

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  • JQuery to PHP function and back Ajaxed

    - by Xaris
    Hi all, i have a set of php function that i want to call on different events mostly onclick with jquery async (ajax). The first function is called on load $(document).ready(function() { $("#div2").hide('slow'); $("#div1").empty().html('<img src="ajax-loader.gif" />'); $.ajax( { type: "POST", url: "WebFunctions.php", data: {'func':'1'}, success: function(html) { $("#div1").show('slow').html(html) } }); The Data: {'func':'1'} -- is a switch statement on the php side switch($_POST['func']) { case '1': getParents(); break; case '2': getChilds(params); break; case '3': getChildObjects(params); break; default: } "This functions are calls to a soap server" <-- irrelevant. So when that function finishes i get an array which contains IDs and Names. I echo the names but i want the ID for reference so when i click on the echoed name i can call an other php function with parameter the ID of the name... How do i get rid of the switch statement?? How do i call properly php functions and pass params to it??? How can i save this IDs so when i click on an item with that id an other php function is called?? Plz feel free to ask any question, any answer is welcome :)

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  • Configuration Error , Finding assembly after I swapped referenced dll out. Visual Studio 2003

    - by TampaRich
    Here is the situation. I had a clean build of my asp.net web application working. I then went into the bin folder under the web app and replaced two referenced dll's with two older version of the same dll's. (Same name etc.) After testing I replaced those dll's back to the new ones and now my application keeps throwing the configuration error === Pre-bind state information === LOG: DisplayName = xxxxx.xxxx.Personalization (Partial) LOG: Appbase = file:///c:/inetpub/wwwroot/appname LOG: Initial PrivatePath = bin Calling assembly : (Unknown). LOG: Policy not being applied to reference at this time (private, custom, partial, or location-based assembly bind). I found this issue on the web and tried all the solutions to it but nothing worked. I then went into all my projects that it references under the solution and cleared out the bin/debug folder in each, I cleared out the obj folder under each and also deleted the temporary files associated with the application. I rebuilt it and it still will not work due to this error Not sure what is causing this or how to fix this issue. I have tried restarting IIS, stopping index services which was said to be a known issue. This is .net framework 1.1 app and visual studio 2003 Any suggestions would be great. Thanks.

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  • Yet another question about C++ books..

    - by suicideducky
    Intro rant Hey all, so after just over a year of browsing I decided it's time to ask a question for myself, it's sadly similar to many that have been asked before. I'm 18, am studying towards a BSc in Comp SCi and have been programming 'on and off' for about 6 years now, after wrestling with C++ for a bit then stumbling upon (and reading cover to cover) "Programming: Principles and Practice Using C++" by the great man himself I feel pretty comfortable with C++, I am almost finished writing my first open source program in C++ (a mediawiki parser, http://code.google.com/p/apertium-mediawiki/). I have decided I want to really get to know the power of C++, get familiar with some of its 'darker' corners and also delve into game programming, at this point I am rather keen on the book "Essential 3D Game Programming: with C++ and OpenGL" (released 24 may '10), I would also like to get 1 or 2 other books on 'general C++' that I can read cover to cover during my spare time. At this point I am pretty open to suggestions I would like something in the intermediate/advanced zone, some books I am rather keen on include: The C++ Standard Library: A tutorial and reference, C++ Template, the complete guide, and Modern C++ Design: Generic Programming and Design Patterns Applied Thanks in advance.

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  • How can I pass a hash to a Perl subroutine?

    - by Vishalrix
    In one of my main( or primary) routines,I have two or more hashes. I want the subroutine foo() to recieve these possibly-multiple hashes as distinct hashes. Right now I have no preference if they go by value, or as references. I am struggling with this for the last many hours and would appreciate help, so that I dont have to leave perl for php! ( I am using mod_perl, or will be) Right now I have got some answer to my requirement, shown here From http://forums.gentoo.org/viewtopic-t-803720-start-0.html # sub: dump the hash values with the keys '1' and '3' sub dumpvals { foreach $h (@_) { print "1: $h->{1} 3: $h->{3}\n"; } } # initialize an array of anonymous hash references @arr = ({1,2,3,4}, {1,7,3,8}); # create a new hash and add the reference to the array $t{1} = 5; $t{3} = 6; push @arr, \%t; # call the sub dumpvals(@arr); I only want to extend it so that in dumpvals I could do something like this: foreach my %k ( keys @_[0]) { # use $k and @_[0], and others } The syntax is wrong, but I suppose you can tell that I am trying to get the keys of the first hash ( hash1 or h1), and iterate over them. How to do it in the latter code snippet above?

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  • Static selection and Ruby on Rails objects

    - by Dave
    Hi all- I have a simple problem, but am having trouble wrapping my head around it. I have an video object that should have one or more "genres". This list of genres should be prepopulated and then the user should just select one or more using autocomplete or some such. Here is the question: Is it worth creating a table with genres for the static selection? Or should it just be included in the presentation layer? If there is a static table, how do we name it correctly. I envision something like this class Video < ActiveRecord::Base has_many :genres ... end class Genre < ... belongs_to :video ... end But then we get a table called genre, that basically maps all the selected genres to their parent videos. There would need to be some static table to reference the static genres. Is this the best way to do it? Sorry if this was rambl-y a little stream of conciousness. Thanks!

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  • Django: Storing ordered, arbitrary references

    - by Sarah
    I'm new to Django, and I'm not sure what I want is possible: I have a number of items that I want each AppUser (extended User model) to be able to reference. That is, given an AppUser, I want to be able to extract its list of items in the way that AppUser has chosen to order them. In general, these items would actually be references to something else in the database, and this led me to one possible solution: Store the keys for the given objects in a CommaSeparatedIntegerField in AppUser. This way, a user could have stored {7, 3, 232, 42, 1} in their items field and both the references and their preferred order would be stored. However, this feels hacky. Since most db backends store CommaSeparatedIntegerField as a VARCHAR internally, the user is not only limited by a number of objects, but also the number of digits in their chosen items. Eg. "you may store 10 items if you choose items with itemID < 10, but only 5 items if 10 < itemID < 100". Is there a better way to do this?

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  • C++ universal data type

    - by Gokul
    I have a universal data type, which is passed by value, but does not maintain the type information. We store only pointers and basic data types(like int, float etc) inside this. Now for the first time, we need to store std::string inside this. So we decided to convert it into std::string* and store it. Then comes the problem of destruction. We don't like to copy the std::string every time. So i am thinking of an approach like this. Say the data type looks like this class Atom { public : enum flags { IS_STRING, IS_EMPTY, HAS_GOT_COPIED, MARKER }; private: void* m_value; std::bitset<MARKER> m_flags; public: ..... Atom( Atom& atm ) { atm.m_flags.set( HAS_GOT_COPIED ); ..... } ..... ~Atom() { if( m_flags.test(IS_STRING) && !m_flags.test(HAS_GOT_COPIED) ) { std::string* val = static_cast<std::string*>(m_value); delete val; } } }; Is this a good approach to find out whether there is no more reference to std::string*? Any comments.. Thanks, Gokul.

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  • How to make 2 incompatible types, but with the same members, interchangeable?

    - by Quigrim
    Yesterday 2 of the guys on our team came to me with an uncommon problem. We are using a third-party component in one of our winforms applications. All the code has already been written against it. They then wanted to incorporate another third-party component, by the same vender, into our application. To their delight they found that the second component had the exact same public members as the first. But to their dismay, the 2 components have completely separate inheritance hierarchies, and implement no common interfaces. Makes you wonder... Well, makes me wonder. An example of the problem: public class ThirdPartyClass1 { public string Name { get { return "ThirdPartyClass1"; } } public void DoThirdPartyStuff () { Console.WriteLine ("ThirdPartyClass1 is doing its thing."); } } public class ThirdPartyClass2 { public string Name { get { return "ThirdPartyClass2"; } } public void DoThirdPartyStuff () { Console.WriteLine ("ThirdPartyClass2 is doing its thing."); } } Gladly they felt copying and pasting the code they wrote for the first component was not the correct answer. So they were thinking of assigning the component instant into an object reference and then modifying the code to do conditional casts after checking what type it was. But that is arguably even uglier than the copy and paste approach. So they then asked me if I can write some reflection code to access the properties and call the methods off the two different object types since we know what they are, and they are exactly the same. But my first thought was that there goes the elegance. I figure there has to be a better, graceful solution to this problem.

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  • A question about TBB/C++ code

    - by Jackie
    I am reading The thread building block book. I do not understand this piece of code: FibTask& a=*new(allocate_child()) FibTask(n-1,&x); FibTask& b=*new(allocate_child()) FibTask(n-2,&y); What do these directive mean? class object reference and new work together? Thanks for explanation. The following code is the defination of this class FibTask. class FibTask: public task { public: const long n; long* const sum; FibTask(long n_,long* sum_):n(n_),sum(sum_) {} task* execute() { if(n FibTask& a=*new(allocate_child()) FibTask(n-1,&x); FibTask& b=*new(allocate_child()) FibTask(n-2,&y); set_ref_count(3); spawn(b); spawn_and_wait_for_all(a); *sum=x+y; } return 0; } };

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  • Show dialog while loading new screen

    - by darkdusky
    I have a front screen with a button which opens a second screen. The second screen can take a few seconds to load so I want to display a dialog while loading. My problem is the dialog does not display while loading second screen, but it displays when I return to first page from the second page. If I comment out the "startActivity" to open second page the dialog shows fine. I'm fairly new to android programming - I guess it has something to do with threads. //code snippet from inside onCreate: NewGame.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { //does not get displayed before 2nd page opens showDialog(DIALOG2_KEY); //shows fine if next 2 lines commented out Intent i = new Intent(screen1.this, SudukuXL.class); startActivity(i); I've dealt with the dialog showing on returning to the front screen using onPause(). I've tried using threads to seperate the dialog from the startActivity but I've had no luck. Any help would be appreciated. I used code from Android examples to create dialog. I include below for reference: protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG2_KEY: { ProgressDialog dialog = new ProgressDialog(this); dialog.setMessage("Loading..."); dialog.setIndeterminate(true); dialog.setCancelable(true); return dialog; } } return null; }

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  • fluent nhibernate - storing and retrieving three classes in/from one table

    - by Will I Am
    Noob question. I have this situation where I have these objects: class Address { string Street; string City; ... } class User { string UserID; Address BillingAddress; Address MailingAddress; ... } What is the proper way of storing this data using (fluent) nHibernate? I could use a separate Address table and create a reference, but they are 1:1 relationships so I don't really want to incur the overhead of a join. Ideally I would store this as a single flat record. So, my question is, what is the proper way of storing an instance of class 'User' in such a way that it stores its contents and also the two addresses as a single record? My knowledge is failing me on how I can store this information in such a way that the two Address records get different column names (e.g. BillingAddress_Street and MailingAddress_Street, for example), and also how to read a record back into a User instance.

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  • Web service failing when installed in seperate project from the website...

    - by Adam
    I am totally new to web services and cannot get mine to work. My setup is on VS 2008 using IIS. I have one solution file with 3 projects in it: website, code, and services. If I put my webservice into my website and call it locally then it will work fine (it's just a hello world web service). I want to put the service into a different location for use from multiple sites. I don't know what I'm doing wrong - i've read so much conflicting info regarding disco files, access files, silverlight, flash, java, etc. I just looking for quick simple steps to create a web service that I can access from javascript and deploy to a seperate website. End goal is to have functionality in webservices so that website will call via JS and run much smoother in the loading time and async calls. Do I need to create a disco file? Do I need to configure security? -- I know this is prob best, i'm just looking to get it working at all. Do I need to allow cross browser access on IIS or on my hosted server? Are there any quick reference websites that you can recommend? Should I be using WCF as new technology? - I saw this on MSDN but seems to be more for windows apps then web apps. I'm not getting any specific error codes. I have installed the firefox debugging tools (firebug) and I can see what the headers are but I don't know how to interpret them and there is no response being passed back. Any help is appreciated!!!

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  • Optimizing C++ Tree Generation

    - by cam
    Hi, I'm generating a Tic-Tac-Toe game tree (9 seconds after the first move), and I'm told it should take only a few milliseconds. So I'm trying to optimize it, I ran it through CodeAnalyst and these are the top 5 calls being made (I used bitsets to represent the Tic-Tac-Toe board): std::_Iterator_base::_Orphan_me std::bitset<9::test std::_Iterator_base::_Adopt std::bitset<9::reference::operator bool std::_Iterator_base::~_Iterator_base void BuildTreeToDepth(Node &nNode, const int& nextPlayer, int depth) { if (depth > 0) { //Calculate gameboard states int evalBoard = nNode.m_board.CalculateBoardState(); bool isFinished = nNode.m_board.isFinished(); if (isFinished || (nNode.m_board.isWinner() > 0)) { nNode.m_winCount = evalBoard; } else { Ticboard tBoard = nNode.m_board; do { int validMove = tBoard.FirstValidMove(); if (validMove != -1) { Node f; Ticboard tempBoard = nNode.m_board; tempBoard.Move(validMove, nextPlayer); tBoard.Move(validMove, nextPlayer); f.m_board = tempBoard; f.m_winCount = 0; f.m_Move = validMove; int currPlay = (nextPlayer == 1 ? 2 : 1); BuildTreeToDepth(f,currPlay, depth - 1); nNode.m_winCount += f.m_board.CalculateBoardState(); nNode.m_branches.push_back(f); } else { break; } }while(true); } } } Where should I be looking to optimize it? How should I optimize these 5 calls (I don't recognize them=.

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  • Finding out inside which iframe a script is executing

    - by juandopazo
    I have a page with several iframes. One of this iframes has a page from a different domain. Inside this iframe there's another iframe with a page from the parent domain. my page from mydomain.com -> an iframe -> iframe "#foo" from another-domain.com> -> iframe "#bar" from mydomain.com -> another iframe I need to get a reference to the "#foo" node inside the main page. The security model should allow me to do that because "#bar" has the same domain as the main page. So what I'm doing is iterating through the window.top array and comparing each element to the window object which is currently the "#bar" window object. My test code looks like: for (var i = 0; i < top.length; i++) { for (var j = 0; j < top[i].length; j++) { if (top[i][j] == window) { alert("The iframe number " + i + " contains me"); } } } This works fine in all browsers, but Internet Explorer 6 throws a security error when accesing top[i][j]. Any ideas on how to solve this on IE6? Thanks!

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  • Page Entirely Blank Despite Having Source Code! (TinyMCE, FireFox)

    - by Chris Cooper
    Alright guys, here's a tough one... In reference to this page. The page will seemingly randomly not display the output of server when using Firefox (version 3.5). I have not seen this problem occur in Safari or IE. The best way to have the problem occur is just reload the page about 10 times and it ought to have happened by then, and once it does - it'll continue on subsequent refreshes until you change the page. The problem is literally the browser not displaying the output (code). Viewing the source shows all the appropriate code yet the browser displays a blank white page. The web developer and firebug plugins don't show any errors that would indicate the problem. I have tested this on a separate system and OS and it occurs in Firefox on that system as well. The problem did not occur until after TinyMCE (A Rich Text Editor JavaScript library for textareas) was added to the project. TinyMCE works however, where it should. I know this is a confusing problem, but I am completely lost as to what could be causing this significant issue. Thanks in advance. EDIT: If it's any help... I've noticed that if I cause a css file error by changing a stylesheet source to something non-existant (xxx.css), the page will continuously display without a problem (besides whatever related css not showing due to the src change). I've also noticed that causing any simple javascript error with some bad code will cause the page to load properly continuously (besides of course javascript not running on the page). EDIT#2: Moving all <script> tags down at the tail of the <body> 'fixes' (well, hides) this error and the page shows normally. A band-aid.

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  • Detecting what the target object is when NullReferenceException is thrown.

    - by StingyJack
    I'm sure we all have received the wonderfully vague "Object reference not set to instance of an Object" exception at some time or another. Identifying the object that is the problem is often a tedious task of setting breakpoints and inspecting all members in each statement. Does anyone have any tricks to easily and efficiently identify the object that causes the exception, either via programmatical means or otherwise? --edit It seems I was vague like the exception =). The point is to _not have to debug the app to find the errant object. The compiler/runtime does know that the object has been allocated, and that the object has not yet been instantiated. Is there a way to extract / identify those details in a caught exception @ W. Craig Trader Your explanation that it is a result of a design problem is probably the best answer I could get. I am fairly compulsive with defensive coding and have managed to get rid of most of these errors after fixing my habits over time. The remaining ones just tweak me to no end, and lead me to posting this question to the community. Thanks for everyone's suggestions.

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  • Help with simple javascript loop

    - by Gabriel
    Hello, I have a simple javascript that I'd like to loop for multiple elements. Here's my code: <script type='text/javascript'> for(i = 1; i < 100; i++) { $('#link'+i).click(function() { $('#container').removeClass(); $('#container').addClass('templateid'+i); }); } </script> What I'd like to achieve is the same addClass function for multiple id's (e.g. link2, link3, link4), with the corresponding class (e.g. template2, template3, template4). Any help would be hugely appreciated! For reference, an individual call like this one, does work, so I don't see why the loop above doesn't function the same: <script type='text/javascript'> $('#link2').click(function() { $('#container').removeClass(); $('#container').addClass('templateid2'); }); </script>

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  • How can this Ambient Context become null?

    - by Mark Seemann
    Can anyone help me explain how TimeProvider.Current can become null in the following class? public abstract class TimeProvider { private static TimeProvider current = DefaultTimeProvider.Instance; public static TimeProvider Current { get { return TimeProvider.current; } set { if (value == null) { throw new ArgumentNullException("value"); } TimeProvider.current = value; } } public abstract DateTime UtcNow { get; } public static void ResetToDefault() { TimeProvider.current = DefaultTimeProvider.Instance; } } Observations All unit tests that directly reference TimeProvider also invokes ResetToDefault() in their Fixture Teardown. There is no multithreaded code involved. Once in a while, one of the unit tests fail because TimeProvider.Current is null (NullReferenceException is thrown). This only happens when I run the entire suite, but not when I just run a single unit test, suggesting to me that there is some subtle test interdependence going on. It happens approximately once every five or six test runs. When a failure occurs, it seems to be occuring in the first executed tests that involves TimeProvider.Current. More than one test can fail, but only one fails in a given test run. FWIW, here's the DefaultTimeProvider class as well: public class DefaultTimeProvider : TimeProvider { private readonly static DefaultTimeProvider instance = new DefaultTimeProvider(); private DefaultTimeProvider() { } public override DateTime UtcNow { get { return DateTime.UtcNow; } } public static DefaultTimeProvider Instance { get { return DefaultTimeProvider.instance; } } } I suspect that there's some subtle interplay going on with static initialization where the runtime is actually allowed to access TimeProvider.Current before all static initialization has finished, but I can't quite put my finger on it. Any help is appreciated.

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