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  • Sharing My Thoughts on Space Flight

    - by Grant Fritchey
    This went out in the DBA newsletter from Red Gate, but I enjoyed writing it so much, I thought I'd share it to a wider audience: I grew up watching the US space program. I watched men walk on the moon for the first time in 1969, when I was only six years old. From that moment on, I dreamed of going into space. I studied aeronautics and tried to get into the Air Force Academy, all in preparation for my long career as an astronaut. Clearly, that didn't quite work out for me. But it sure could for you. At Red Gate, we're running a new contest: DBA in Space. The prize is a sub-orbital flight. When I first got word of this contest, my immediate response was, "And you need me to go right away and do a test flight? Excellent!" No, no test flight needed, plus I was pretty low on the list of volunteers. "That's OK, I'll just enter." Then I was told that, as a Red Gate employee, I couldn't win. My next response was, "I quit".eventually, I was talked down off the ledge, and agreed to help make this special for some other DBA. Many (most?) of us are science fiction fans, either the soft science of Star Trek and Star Wars, or the hard science of Niven and Pournelle, or Allen Steele. We watched the Shuttles go up and land. We've been dreaming of our own trips into orbit and our vacation-home on the Moon for a long, long time. All that might not arrive on schedule, but you've got a shot at breaking clear of the atmosphere. The first stage is a video quiz, starring Brad McGehee, and it's live at www.DBAinSpace.com now. Go for it. Good luck and God speed!

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  • Caching by in-memory dictionaries. Are we doing it all wrong?

    - by user73983
    This approach is pretty much the accepted way to do anything in our company. A simple example : when a piece of data for a customer is requested from a service, we fetch all the data for that customer(relevant part to the service) and save it in a in-memory dictionary then serve it from there on following requests(we run singleton services). Any update goes to DB, then updates the in memory dictionary. It seems all simple and harmless but as we implement more complicated business rules the cache gets out of sync and we have to deal with hard to find bugs. Sometimes we defer writing to database, keeping new data in cache till then. There are cases when we store millions of rows in memory because the table has many relations to other tables and we need to show aggregate data quickly. All this cache handling is a big part of our codebase and I sense this is not the right way to do it. All of this juggling adds too much noise to the code and it makes it hard to understand the actual business logic. However I don't think we can serve data in a reasonable amount of time if we have to hit the database every time. I am unhappy about the current situation but I don't have a better alternative. My only solution would be to use NHibernate 2nd level cache but I have nearly no experience with it. I know many campanies use Redis or MemCached heavily to gain performance but I have no idea how I would integrate them into our system. I also don't know if they can perform better than in-memory data structures and queries. Are there any alternative approaches that I should look into?

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  • Troubleshooting PO Output in Oracle Purchasing

    - by user793553
    Do your approved Purchase Orders occasionally not make it to the supplier, or the attached document is incorrect?  Or perhaps your users are reporting that the PO Output for Communication fails to fax, print or email.  Try the new Search Helper in Doc ID 1377764.1  First choose the radial button that pertains to your issue. Below we see a case where there is a problem with the  Purchase Order being sent to the supplier.  Then choose the symptom (or symptoms) that occur in the second section.  In this case we have chosen that the PDF attachment is malformed. Drill down to review the notes returned based on your symptom, for possible issue resolution.  Try this before logging a Service Request.   For a list of all the Procurement Search Helpers visit the Product Information Center via Doc ID 1391332.2.      

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  • Sprite sorting issues

    - by TheBroodian
    I apologize for the vague title, I'm not sure how else to phrase this problem. I am using tIDE to assist me in my game's world development. To give a dynamic effect to map layers within tIDE, it has events that can be wired up to draw sprites before or after the draw of layers, to create foreground or background effects during runtime. This all works fine and well, however, the only way that I understand that this works, is by calling tIDE's internal spritebatch to create this effect. This creates a problem for me, because within tIDE's source code, its spritebatch's call block is set to SpriteSortMode.Deferred, and my characters have particle elements that I would like to draw in front of and behind themselves, via a drawdepth value. I can use a separate instance of spritebatch and call my character's draw method, and set sprite sorting there, but then my character is drawn ontop of all layers in my tIDE map. Which is even worse to me than my particles not being drawn as I want them to be. So, in summary, I want all of my crap to work, but at the moment the only way I can figure to do that is to ghetto rig the spritebatch within my characters' draw methods by calling a spritebatch.End();, then starting a new call to Begin() with SpriteSortMode.BackToFront, doing all of my characters' draw logic, and then calling another spritebatch.End(); followed once again by a new spritebatch.Begin(). Obviously that is pretty undesirable, but I don't know any other feasible alternatives. Anybody got any wisdom they could impart unto me as to how I could handle this?

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  • backlight doesn't work on acer 5732z tried everything I can find

    - by Dude Random21
    Ok if you can solve my problem you're really really good. I want to run ubuntu 12.04 on my acer aspire 5732z I know (from research) that these computer's have issues with the backlight on ubuntu. So I tried a couple of solutions: The "sudo lightdm restart" method. I get no change at all. The "sudo setpci -s 00:02.0 F4.B=30" method. This so far has been the most effective, I first tried it in the F1 console right away I get the screen back, problem is going back to the desktop it goes back to being black. So I tried it from a terminal window and it works as well but as soon as I unplug my external monitor the screen turns black again and doesn't come back. If I plug the monitor back in the screen stays black and the only thing I see is the mouse pointer. From here I go back into console (which I am able to see) and reboot from there. The "sudo sed -i 's/GRUB_CMDLINE_LINUX=""/GRUB_CMDLINE_LINUX="acpi_osi=Linux"/g' /etc/default/grub" method. This one I got no instant change and after reboot still no change. I'm open to pretty much any suggestions you may have.

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  • Homepage not showing on Google

    - by MIke Mayberry
    About six weeks ago my homepage (mayberrykayakingdotcodotuk) disappeared from the google organic search for "kayaking pembrokeshire" despite it having been number 2 within a few weeks of it's launch last summer. My previous site (www.mikemayberrykayakingdotcodotuk) had been 2nd for about six years and has 301 redirects for all pages to the new site. Google toolbar still rates the homepage as 3/10 and the domain is still showing in search results, just not the homepage. A little research suggests that this is most likely to be due to an issue with google treating two pages as identical content (one with www. and one with not) since the changes in their algorithms around that time and that the way to fix this is to add some code somewhere. This makes sense to me as my print advertising doesn't have the www part of the address. I have cpanel access but a limited knowledge on web coding, having picked things up as I've gone along and paid for designers etc., when needed. Would someone be able to let me know where I have to go to add the code and what code I need to add to redirect the crawlers to one page? Or is there another issue that is causing this? Thanks in advance.

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  • SSD I/O extremely slow installing/booting Ubuntu 12.04

    - by Menda
    These are some useful specs: Macbook Pro 7,1 OWC Mercury Extreme Pro 2,5" SATA SSD (120 GB). Has SandForce driver. Ubuntu 12.04 Desktop 32 bits. One 18 GB partition for GNU/Linux and 1.5 GB for SWAP. MD5 for the Ubuntu install CD is OK. I tried to install Ubuntu. It seems that everything is recognized, but there's a big problem: read and writes to the SSD are extremely slow. For example, the install process, which shouldn't take more than 20 minutes, it takes 7 hours. Then, booting up the computer takes about 20 minutes. I checked and the problem is definitely the SSD. Every access to any file is like 10 times slower than normal. I have tried to format the partition as Ext4 and Ext3 with the same problem. Trying to install other distros like Fedora 17, I have a similar problem. There's a "lag" with the SSD, but not so accused as in Ubuntu. Surprisingly, Debian 6.0 installs and works without any problem. Mac OS works pretty good as well in the other partition, so I discard it's an SSD problem. Thanks for your help!

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  • Cry Engine 3 vs UDK

    - by Daniele Riccardelli
    I'm new here and I hope that other people may find this question interesting. Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we choose". At first, we were thinking about Unity3D Free, in particular because we are pretty familiar with C# and, even better, it's completely free, but on the other hand there are some cons like no dynamic shadowing that make the realization of our game kinda hard. So, we are thinking about moving either to UDK or Cry Engine, since they are not as expensive as Unity3D Pro (at least before the game deployment) . The thing we are worried the most, though, is that we are kind of scared about the support for team work(i mean, that we might find it hard to coordinate our efforts without software support), since in Unity3D the team features are part of purchasable content, and we are not interested in paying that much for a project we are not even sure we can complete. So, finally, I hope one of you knows the mentioned engines enough to give us a tip telling which one offers better team features and is advisable for guys that have barely worked before on videogames but have good object oriented programming skills. Probably might be helpful for your suggestion, if i say that our game is an exploration game. Thanks to anybody who's going to answer.

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  • X won't start, root filesystem mounted read only

    - by TK Kocheran
    I just experienced a very strange and puzzling problem on my machine that I can't seem to get sorted out. I was running Windows on a second partition, and everything was working great. I then went to restart into Linux, and noticed that X wouldn't start. Everything was displayed in super-low resolution, so I tried reinstalling my NVIDIA driver. I started seeing all of these I/O error problems, so I figured that my SSD was bad. After a bit more playing around, I ran fsck on the drive when mounted from a startup disk as well as badsectors and everything looked great. The SMART drive tests all passed and again, everything was looking good, so I rebooted again and still, no joy. I started then getting some weird USB errors, so I followed someone's advice and unplugged my computer's power supply, then started back up again and my graphics looked a lot better in the BIOS and in the boot logo, but X still wouldn't start. I then found out that my main boot drive was being mounted read-only for some reason. What's going wrong? I've done some pretty extensive tests on the SSD from a startup disk such as writing massive files, reading big files, running filesystem checks on the entire disk, and everything is looking great, until I try to boot. Whenever I try installing the drivers with apt-get, I get a ton of ata error messages looking like this: How can I diagnose what's going wrong and fix it so I can get back to work?

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  • What will be the better way for data retrieval on application that needs to handle limited amount of data?

    - by Milanix
    Just moved this question from Stack Overflow. Since, adding my code snippets itself would make this question really long. Instead, I am pretty interested in knowing a better ways for data retrieval on application that needs to handle limited amount of data which isn't updated regularly. Let's take this example: I am writing an application which gets a schedule as an XML from server. I have written a logic in order to parse XML version and update database only if the version is newer than the local version. Although the update is checked automatically/manually on daily basis based on user preference, the actual version update happens only once per few months or so. Since, this is done by some other authority which doesn't provide API but, rather inform publicly on their changes. The actual XML contains a "(n number of groups)(days in a week) (n number of schedule)" . The group is usually 6 and the number of schedule is usually 2. So basically there would usually be only around 100 strings. Now although I have used SQLite at the moment. I want to know how to make update on database. Should I show progress dialog that the application is updating and exit the app when it's done? Since, my updates are infrequent i don't think this will really harm user experience but, is there any better ways to do it? Because I don't want update to be made when user is searching which is done using database. This will cause an database already open exception. At least I have faced this problem before. Is it better to rather parse XML every time when user wants to view certain things or to use SQLite? Since, I make lots of use of adapter in my app to create lists, will that degrade the performance?

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  • Cheap ways to do scaling ops in shader?

    - by Nick Wiggill
    I've got an extensive world terrain that uses vec3 for the vertex position attribute. That's good, because the terrain has endless gradations due to the use of floating point. But I'm thinking about how to reduce the amount of data uploaded to the GPU. For my terrain, which uses discrete / grid-based vertex positions in x and z, it's pretty clear that I can replace my vec3s (floats, really) with shorts, halving the per-vertex position attribute cost from 12 bytes each to 6 bytes. Considering I've got little enough other vertex data, and an enormous amount of terrain data to push into the world, it's a major gain. Currently in my code, one unit in GLSL shaders is equal to 1m in the world. I like that scale. If I move over to using shorts, though, I won't be able to use the same scale, as I would then have a very blocky world where every step in height is an entire metre. So I see these potential solutions to scale the positional data correctly once it arrives at the vertex shader stage: Use 10:1 scaling, i.e. 1 short unit = 1 decimetre in CPU-side code. Do a division by 10 in the vertex shader to scale incoming decimetre values back to metres. Arbirary (non-PoT) divisions tend to be slow, however. Use (some-power-of-two):1 scaling (eg. 8:1), which enables the use of a bitshift (eg. val >> 3) to do the division... not sure how performant this is in shaders, though. Not as intuitive to read values, but possibly quite a bit faster than div by a non-PoT value. Use a texture as lookup table. I've heard that this is really fast. Or whatever solutions others can offer to achieve the same results -- minimal vertex data with sensible scaling.

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  • How to keep the trunk stable when tests take a long time?

    - by Oak
    We have three sets of test suites: A "small" suite, taking only a couple of hours to run A "medium" suite that takes multiple hours, usually ran every night (nightly) A "large" suite that takes a week+ to run We also have a bunch of shorter test suites, but I'm not focusing on them here. The current methodology is to run the small suite before each commit to the trunk. Then, the medium suite runs every night, and if in the morning it turned out it failed, we try to isolate which of yesterday's commits was to blame, rollback that commit and retry the tests. A similar process, only at a weekly instead of nightly frequency, is done for the large suite. Unfortunately, the medium suite does fail pretty frequently. That means that the trunk is often unstable, which is extremely annoying when you want to make modifications and test them. It's annoying because when I check out from the trunk, I cannot know for certain it's stable, and if a test fails I cannot know for certain if it's my fault or not. My question is, is there some known methodology for handling these kinds of situations in a way which will leave the trunk always in top shape? e.g. "commit into a special precommit branch which will then periodically update the trunk every time the nightly passes". And does it matter if it's a centralized source control system like SVN or a distributed one like git? By the way I am a junior developer with a limited ability to change things, I'm just trying to understand if there's a way to handle this pain I am experiencing.

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  • Mercurial says "nothing changed", but it did. Sometimes my software is too clever.

    - by user12608033
    It seems I have found a "bug" in Mercurial. It takes a shortcut when checking for differences in tracked files. If the file's size and modification time are unchanged, it assumes its contents are unchanged: $ hg init . $ cp -p .sccs2hg/2005-06-05_00\:00\:00\,nicstat.c nicstat.c $ ls -ogE nicstat.c -rw-r--r-- 1 14722 2012-08-24 11:22:48.819451726 -0700 nicstat.c $ hg add nicstat.c $ hg commit -m "added nicstat.c" $ cp -p .sccs2hg/2005-07-02_00\:00\:00\,nicstat.c nicstat.c $ ls -ogE nicstat.c -rw-r--r-- 1 14722 2012-08-24 11:22:48.819451726 -0700 nicstat.c $ hg diff $ hg commit nothing changed $ touch nicstat.c $ hg diff diff -r b49cf59d431d nicstat.c --- a/nicstat.c Fri Aug 24 11:21:27 2012 -0700 +++ b/nicstat.c Fri Aug 24 11:22:50 2012 -0700 @@ -2,7 +2,7 @@ * nicstat - print network traffic, Kb/s read and written. Solaris 8+. * "netstat -i" only gives a packet count, this program gives Kbytes. * - * 05-Jun-2005, ver 0.81 (check for new versions, http://www.brendangregg.com) + * 02-Jul-2005, ver 0.90 (check for new versions, http://www.brendangregg.com) * [...] Now, before you agree or disagree with me on whether this is a bug, I will also say that I believe it is a feature. Yes, I feel it is an acceptable shortcut because in "real" situations an edit to a file will change the modification time by at least one second (the resolution that hg diff or hg commit is looking for). The benefit of the shortcut is greatly improved performance of operations like "hg diff" and "hg status", particularly where your repository contains a lot of files. Why did I have no change in modification time? Well, my source file was generated by a script that I have written to convert SCCS change history to Mercurial commits. If my script can generate two revisions of a file within a second, and the files are the same size, then I run afoul of this shortcut. Solution - I will just change my script to apply the modification time from the SCCS history to the file prior to commit. A "touch -t " will do that easily.

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  • Existing laravel 4 project gives 404 in browser

    - by Richard A
    I'm trying to set up a development environment on a virtual machine running Ubuntu 14.04 LTS using Nginx and HHVM. To do this, I followed the tutorial here. This goes well with a new installation of Laravel. But when I import an existing Laravel 4 project and try to open that on my actual machine (which will serve as the client running Windows 7), I'm getting a 404 File Not Found error on the screen while connecting to http://sav.savrichard.dev. I did add this to the hosts file with the correct IP Address. The virtual machine is receiving the request and responds with a 404 error. How do I solve this error? I'm pretty new to Ubuntu so I'm not exactly sure what's wrong. The project is located at /var/www/sav.savrichard.net The server configuration is as follow: server { listen 80 default_server; root /var/www/sav.savrichard.net/public; index index.html index.htm index.php; server_name sav.savrichard.dev; access_log /var/log/nginx/localhost.sav.savrichard.dev-access.log; error_log /var/log/nginx/localhost.sav.savrichard.dev-error.log error; charset utf-8; location / { try_files \$uri \$uri/ /index.php?\$query_string; } location = /favicon.ico { log_not_found off; access_log off; } location = /robots.txt { log_not_found off; access_log off; } error_page 404 /index.php; include hhvm.conf; # Deny .htaccess file access location ~ /\.ht { deny all; } } And the hhvm.conf file is: location ~ \.(hh|php)$ { fastcgi_keep_conn on; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; }

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  • Now Available:Oracle Utilities Customer Care & Billing Version 2.4.0 SP1

    - by Roxana Babiciu
    We are pleased to announce the general availability of Oracle Utilities Customer Care & Billing 2.4.0 SP1. Key Features & Benefits: Oracle Utilities Customer Care & Billing 2.4.0 SP1 includes several base enhancements and a new licensable module called Customer Program Management. Key base enhancements in this release are: Configuration Migration Assistant (Additional Migration Plans) – Configuration Migration Assistant (CMA) was introduced in Oracle Utilities Application Framework V4.2.0 to supersede the ConfigLab facility. Oracle Utilities Customer Care and Billing now has a large number of migration plans to support migrating administration objects between environments. Encryption – Ability to configure encryption for fields that store sensitive data such as credit card numbers, bank account numbers, social security numbers, and MICR ID. Single Euro Payments Area (SEPA) Direct Debit – Functionality for configuring recurring direct debit payments in accordance with the Single Euro Payments Area (SEPA) initiative. Usage Enhancement for Bill Print – Allows additional information to be captured on a usage request to support billing when meter reads are not obtained from Oracle Utilities Customer Care & Billing but from a meter data management system (e.g. Oracle Utilities Meter Data Management). Preferences Portal – Communication preference zones allowing utilities to track customers’ preferred communication channels for various types of notifications or communications (e.g. phone, SMS, email). More information can be found on OPN!

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  • FOSS Development: Who develops the OS-specific packages?

    - by achristi
    I have a couple of FOSS projects. They can be a bit of a pain to get running unless you've got dependencies in place already, which I figure is par for the course for FOSS projects. We know that each free operating system out there has its own package management systems. A few of them, such as homebrew on Mac OS or AUR on Arch linux are very friendly to community contributions. What I am wondering is, who exactly is expected to contribute packages? Primarily I am concerned with the case of small or developing projects, since it's pretty standard for the big projects to be put in there by the OS maintainers. From my perspective, it is something of a chicken-egg problem, because your software will not make its way into a package system if it does not have users, and it is less likely to gain users if it is not easy to install and use. For the sake of discussion, let's assume that the software in question is actually legitimately useful. I can see where people could create crapware or spam and that should obviously be kept out of any package system. So, in summary, whose job is this? Is it spammy for a FOSS software dev to put his own work into various OS package repositories?

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  • What's wrong with cplusplus.com?

    - by Kerrek SB
    This is perhaps not a perfectly suitable forum for this question, but let me give it a shot, at the risk of being moved away. There are several references for the C++ standard library, including the invaluable ISO standard, MSDN, IBM, cppreference, and cplusplus. Personally, when writing C++ I need a reference that has quick random access, short load times and usage examples, and I've been finding cplusplus.com pretty useful. However, I've been hearing negative opinions about that website frequently here on SO, so I would like to get specific: What are the errors, misconceptions or bad pieces of advice given by cplusplus.com? What are the risks of using it to make coding decisions? Let me add this point: I want to be able to answer questions here on SO with accurate quotes of the standard, and thus I would like to post immediately-usable links, and cplusplus.com would have been my choice site were it not for this issue. Update: There have been many great responses, and I have seriously changed my view on cplusplus.com. I'd like to list a few choice results here; feel free to suggest more (and keep posting answers). As of June 29, 2011: Incorrect description of some algorithms (e.g. remove). Information about the behaviour of functions is sometimes incorrect (atoi), fails to mention special cases (strncpy), or omits vital information (iterator invalidation). Examples contain deprecated code (#include style). Inexact terminology is doing a disservice to learners and the general community ("STL", "compiler" vs "toolchain"). Incorrect and misleading description of the typeid keyword.

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  • Why is math taught "backwards"? [closed]

    - by Yorirou
    A friend of mine showed me a pretty practical Java example. It was a riddle. I got excited and quickly solved the problem. After it, he showed me the mathematical explanation of my solution (he proved why is it good), and it was completely clear for me. This seems like natural approach for me: solve problems, and generalize. This is very familiar to me, I do it all the time when I am programming: I write a function. When I have to write a similar function, I generalize the problem, grab the generic parts, and refactor them to a function, and solve the original problems as a specialization of the general function. At the university (or at least where I study), things work backwards. The professors shows just the highest possible level of the solutions ("cryptic" mathematical formulas). My problem is that this is too abstract for me. There is no connection of my previous knowledge (== reality in my sense), so even if I can understand it, I can't really learn it properly. Others are learning these formulas word-by-word, and get good grades, since they can write exactly the same to the test, but this is not an option for me. I am a curious person, I can learn interesting things, but I can't learn just text. My brain is for storing toughts, not strings. There are proofs for the theories, but they are also really hard to understand because of this, and in most of the cases they are omitted. What is the reason for this? I don't understand why is it a good idea to show the really high level of abstraction and then leave the practical connections (or some important ideas / practical motivations) out?

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  • The Start of a Blog

    - by dbradley
    So, here's my new blog up and running, who am I and what am I planning to write here?First off - here's a little about me:I'm a recent graduate from university (coming up to a year ago since I finished) studying Software Engineering on a four year course where the third year was an industrial placement. During the industrial placement I went to work for a company called Adfero in a "Technical Consultant" role as well as a junior "Information Systems Developer". Once I completed my placement I went back to complete my final year but also continued in my developer role 2/3 days a week with the company.Working part time while at uni always seems like a great idea until you get half way through the year. For me the problem was not so much having a lack of time, but rather a lack of interest in the course content having got a chance at working on real projects in a live environment. Most people who have been graduated a little while also find this - when looking back at uni work, it seem to be much more trivial from a problem solving point of view which I found to be true and I found key to uni work to actually be your ability to prove though how you talk about something that you comprehensively understand the basics.After completing uni I then returned full time to Adfero purely in the developer role which is where I've now been for almost a year and have now also taken on the title of "Information Systems Architect" where I'm working on some of the more high level design problems within the products.What I'm wanting to share on this blog is some of the interesting things I've learnt myself over the last year, the things they don't teach you in uni and pretty much anything else I find interesting! My personal favorite areas are text indexing, search and particularly good software engineering design - good design combined with good code makes the first step towards a well-written, maintainable piece of software.Hopefully I'll also be able to share a few of the products I've worked on, the mistake I've made and the software problems I've inherited from previous developers and had to heavily re-factor.

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  • Trouble with Collada bones

    - by KyleT
    I have a Collada file with a rigged mesh. I've read the node tags in the library_visual_scenes tag and extracted the matrix for each node and stored everything in a hierarchical bone structure. My Matrix container is "row major", so I'd store the first float of a matrix tag in the 1st row, 1st column, the second in the 1st row, 2nd column, etc. From what I gather this is the Bind Pose Matrix. After that I went through the tag and extracted the float array in the source tag of the skin tag of the controller for the mesh. I stored each matrix from this float array in their corresponding Bone as the Inverse Bind Matrix. I also extracted the bind-shape-matrix and stored it. Now I'd like to draw the skeleton with OpenGL to see if everything is working correctly before I go about skinning. I iterate once over my bones and multiply a bone's Bind Pose Matrix by it's parents and store that. After that I iterate again over the bones and multiply the result of the previous matrix multiplication by the Inverse Bind Matrix and then by the Bind Shape Matrix. The results look something like this: [0.2, 9.2, 5.8, 1.2 ] [4.6, -3.3, -0.2, -0.1 ] [-1.8, 0.2, -4.2, -3.9 ] [0, 0, 0, 1 ] I've had to go to various sources to get the little understanding of Collada I have and books about 3d transform matricies can get pretty intense. I've hit a brick wall and if you could please read through this and see if there is something I'm doing wrong, and how I'd go about getting an X,Y,Z to draw a point for each of these joints once I've calculated the final transform, I'd really appreciate it.

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  • Video freezes when larger than a certain size

    - by Poyan
    I have a weird problem playing video files. I have a fairly new (a few years old) graphic card that should and has played up to 1080p video files without much a lot of trouble. I seem to be having a weird issue where the video plays back fine if the window is below a certain size, but as soon as the windowsize increases, the picture freezes. The audio still plays. Usually this is mitigated by killing som applications. Especially GTK (?) apps seem to cause this lag, like having a Nautilus window open usually triggers this error for me. With hardware rendering I get the error regardless of application. I have tried enabling software rendering in VLC and that eliminates the problem (but I get other problems using software rendering, so I've avoided it). I know this is pretty fuzzy, but I'm not sure how to approach this problem. Do you have any idea? EDIT: Some more information. I have the correct and latest drivers installed. My graphics card is a Nvidia 7600 GT.

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  • Is there a common programming term for the problems of adding features to an already-featureful program?

    - by Jeremy Friesner
    I'm looking for a commonly used programming term to describe a software-engineering phenomenon, which (for lack of a better way to describe it) I'll illustrate first with a couple of examples-by-analogy: Scenario 1: We want to build/extend a subway system on the outskirts of a small town in Wyoming. There are the usual subway-problems to solve, of course (hiring the right construction company, choosing the best route, buying the subway cars), but other than that it's pretty straightforward to implement the system because there aren't a huge number of constraints to satisfy. Scenario 2: Same as above, except now we need to build/extend the subway system in downtown Los Angeles. Here we face all of the problems we did in case (1), but also additional problems -- most of the applicable space is already in use, and has a vocal constituency which will protest loudly if we inconvenience them by repurposing, redesigning, or otherwise modifying the infrastructure that they rely on. Because of this, extensions to the system happen either very slowly and expensively, or they don't happen at all. I sometimes see a similar pattern with software development -- adding a new feature to a small/simple program is straightforward, but as the program grows, adding further new features becomes more and more difficult, if only because it is difficult to integrate the new feature without adversely affecting any of the large number of existing use-cases or user-constituencies. (even with a robust, adaptable program design, you run into the problem of the user interface becoming so elaborate that the program becomes difficult to learn or use) Is there a term for this phenomenon?

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  • Is learning C# as a first language a mistake?

    - by JuniorDeveloper1208
    I know there are similar questions on here, which I've read, but I recently read this post by Joel Spolsky: How can I teach a bright person, with no programming experience, how to program? And it got me thinking about my way of learning and whether it might actually be harmful in the long run. I've dabbled with various languages but C# is my first serious one, I've read "Head First C#" and created a few projects. But after reading the post above I've found it a bit disheartening that I may be going about it all wrong, obviously I respect Joel's opinion which is what has thrown me a bit. I've started reading "Code" as recommended in the reading list and I'm finding it pretty hard going, although enjoyable. I feel like it's taken the shine off of my "noobish hacking about" in Visual Studio. So now I'm unsure as to what path I should take? Should I take a step back and follow Joel's advice and start reading? I guess my main aim is just to become a good programmer, like everyone else, but I don't want to be going into bad practice by learning a .NET language when someone who's opinion I respect thinks that it is harmful. Thoughts?

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  • Does F# kill C++?

    - by MarkPearl
    Okay, so the title may be a little misleading… but I am currently travelling and so have had very little time and access to resources to do much fsharping – this has meant that I am right now missing my favourite new language. I was interested to see this post on Stack Overflow this evening concerning the performance of the F# language. The person posing the question asked 8 key points about the F# language, namely… How well does it do floating-point? Does it allow vector instructions How friendly is it towards optimizing compilers? How big a memory foot print does it have? Does it allow fine-grained control over memory locality? Does it have capacity for distributed memory processors, for example Cray? What features does it have that may be of interest to computational science where heavy number processing is involved? Are there actual scientific computing implementations that use it? Now, I don’t have much time to look into a decent response and to be honest I don’t know half of the answers to what he is asking, but it was interesting to see what was put up as an answer so far and would be interesting to get other peoples feedback on these questions if they know of anything other than what has been covered in the answer section already.

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  • Install a i386 printer driver into an amd64 distribution or how can I find a good printer based on features?

    - by Yanick Rochon
    Hi, I just bought a Lexmark Interpret S408 all-in-one printer. The box said that it supported Ubuntu 8.04, but I told myself it should work with Lucid... well no. The only driver I have found is for i386 while I have a amd64 image installed; the architecture is incompatible. So, the quesiton is : Is it possible to install that driver anyway, somehow? Or do I need to take that printer back to the store and buy another one? If the latter is the only alternative, I need a printer that has wireless connection capability can do color printing is of good price (less than $200 CAD) Thank you for your answers, help, and tips. ** UPDATE ** The driver was given in the form of deb package (for Debian distributions) and I managed to extract the actual deb package driver out of the install program. I ran sudo dpkg -i --force-all lexmark-inkjet-09-driver-1.5-1.i386.deb and the driver installed, and I was able to print something out. But that pretty much ends there; I cannot access anymore of the printer settings, etc. (i.g. scanner, fax, wifi settings, etc.) I should suffice for now as I'm satisfied with the printer's features (and size, and prince), but if I could have a full-linux-supported printer like that one, I would return this one in exchange for the other.

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