Search Results

Search found 21939 results on 878 pages for 'victor may'.

Page 403/878 | < Previous Page | 399 400 401 402 403 404 405 406 407 408 409 410  | Next Page >

  • GMail IMAP + Apple Mail / iPhone - "Account exceeded bandwidth limits. (Failure)"

    - by bpapa
    Started seeing this this morning in Apple Mail. I have one of those exclamation point error indicators next to "Inbox", with this error message when I click on it: There may be a problem with the mail server or network. Verify the settings for account “IMAP Account” or try again. The server returned the error: Account exceeded bandwidth limits. (Failure). This is in Snow Leopard. I'm using GMail IMAP, and I am way below the size quota - I've never heard of there even being a bandwidth quota. I'm also not getting mail from the same account to the mail app on my iPhone. EDIT - a month later I'm seeing this, and I'm thinking of just switching Mobile Me. EDIT AGAIN - Making community wiki. I stopped seeing the problem once I updated Snow Leopard to the latest version, but since others continue to see it...

    Read the article

  • In the days of modern computing, in 'typical business apps' - why does performance matter?

    - by Prog
    This may seem like an odd question to some of you. I'm a hobbyist Java programmer. I have developed several games, an AI program that creates music, another program for painting, and similar stuff. This is to tell you that I have an experience in programming, but not in professional development of business applications. I see a lot of talk on this site about performance. People often debate what would be the most efficient algorithm in C# to perform a task, or why Python is slow and Java is faster, etc. What I'm trying to understand is: why does this matter? There are specific areas of computing where I see why performance matters: games, where tens of thousands of computations are happening every second in a constant-update loop, or low level systems which other programs rely on, such as OSs and VMs, etc. But for the normal, typical high-level business app, why does performance matter? I can understand why it used to matter, decades ago. Computers were much slower and had much less memory, so you had to think carefully about these things. But today, we have so much memory to spare and computers are so fast: does it actually matter if a particular Java algorithm is O(n^2)? Will it actually make a difference for the end users of this typical business app? When you press a GUI button in a typical business app, and behind the scenes it invokes an O(n^2) algorithm, in these days of modern computing - do you actually feel the inefficiency? My question is split in two: In practice, today does performance matter in a typical normal business program? If it does, please give me real-world examples of places in such an application, where performance and optimizations are important.

    Read the article

  • Inheriting projects - General Rules?

    - by pspahn
    This is an area of discussion I have long been curious about, but overall, I generally lack the experience to give myself an answer that I would fully trust. We've all been there, a new client shows up with a half-complete project they are looking to finish and launch. For whatever reason, they fired their previous developer, and it's now up to you to save the day. I am just finishing up a code review for a new client, and in my estimation is would be better to scrap what the previous developers built since and start from scratch. There's a ton of reasons why I am leaning toward this way, but it still makes me nervous since the client isn't going to want to hear "those last guys built you a big turd, and I can either polish it, or throw it in the trash". What are your general rules for accepting these projects? How do you determine whether it will be better to start from scratch or continue with the existing code base? What other extra steps might you take to help control client expectations, since the previous developer may have inflated those expectations beyond a reasonable level? Any other general advice?

    Read the article

  • What should every programmer know about web development?

    - by Joel Coehoorn
    What things should a programmer implementing the technical details of a web application before making the site public? If Jeff Atwood can forget about HttpOnly cookies, sitemaps, and cross-site request forgeries all in the same site, what important thing could I be forgetting as well? I'm thinking about this from a web developer's perspective, such that someone else is creating the actual design and content for the site. So while usability and content may be more important than the platform, you the programmer have little say in that. What you do need to worry about is that your implementation of the platform is stable, performs well, is secure, and meets any other business goals (like not cost too much, take too long to build, and rank as well with Google as the content supports). Think of this from the perspective of a developer who's done some work for intranet-type applications in a fairly trusted environment, and is about to have his first shot and putting out a potentially popular site for the entire big bad world wide web. Also, I'm looking for something more specific than just a vague "web standards" response. I mean, HTML, JavaScript, and CSS over HTTP are pretty much a given, especially when I've already specified that you're a professional web developer. So going beyond that, Which standards? In what circumstances, and why? Provide a link to the standard's specification.

    Read the article

  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

    Read the article

  • How can I find a laptop if it has a different name all over the world?

    - by Mike
    CONUNDRUM: A laptop review in the UK talks about how brilliant the "ASUS ABCDE 55" is, but in America, France, etc there is no such laptop name. In fact it's called "ASUS 12345 AB" - AAARRGH! QUESTION: Is there a way of finding out all the diverse names for the same laptop all over the world? Example: if Samsung create a R2D2500, then what is that spec laptop called in all the other countries (if they release it of course). Or if it's not released, what is their similar spec laptop called in the other countries? I understand that specs may be different, but if I read a review on my trusted UK website, but live in say Australia, I want to be able to find the name of the same laptop in Australia and then check out local places to buy it. So if anyone knows if there is a technique, specific website, or even how to use a company website to find out these annoying name changes I'd really appreciate it.

    Read the article

  • Virtual NIC on VM couldn't ping externally after Vmotion

    - by ToreTrygg
    Today I vmotioned 5 MS SQL 2005 servers over to a new DRS Cluster. All SQL servers use the "Production_LAN" network and a single virtual NIC of type "VMXNET 3". The first 4 SQL VM (Windows 2003 Standard or Enterprise x32 bit) vmotioned over without a hitch. The last SQL VM I vmotioned (Windows 2003 Standard x64 bit R2) vmotioned over without error, but I upon completion, I could no longer ping the VM. I went into the VM and could not even ping the gateway, however I could ping the loopback. This SQL server is extremely busy in comparison with the previous 4 VM's. I restarted the server and it came back up with the virtual nic working just fine. The build of both servers (vmotioner and vmotionee) is ESX 4.0.0 175625 - So, pre-update 1. Should I suspect the network switch/VM for possibly not updating the mac table on the switch? Anybody else ever have this issue or know what may have caused it? Thank you!

    Read the article

  • FULL LIST Difference Edubuntu over Ubuntu

    - by Richard Kemp
    I have always used Edubuntu rather than Ubuntu because I have many children including home educated ones who casually use the education offerings. I appreciate many but not all of the extra offerings. I never got beyond 8.04.4 LTS, so am considering updating. I note now with Edubuntu 12.04 it is 2GB i.e.4 times bigger, even apparently using squashfs. I do now have to consider whether the extra resources are worth it in each computer in my household. I am sick of reading over and over again 'Edubuntu is Unbuntu with extras such as blah blah', and in a different place the same thing but with a different blah blah. I downloaded Edubuntu 12.04 and ran it 'live'. Can't say I got on at all with the Unity Interface (this can be changed when installed), but the apparent education stuff seemed quite small and pathetic, I am obviously not finding it. Is there anywhere a FULL LIST of what Edubuntu has pre-installed has over Ubuntu, so a sensible decision can be made whether to go for it, or just add packages that look relevant to me to Ubuntu. Is there truly no other difference between Unbuntu/Edubuntu but the extra educational packages? (I for example have no school server, but if I understood exactly what is involved, with the number of computers in the house, it may be worth creating one!) Please advise. Thank You.

    Read the article

  • Animating DOM elements vs refreshing a single Canvas

    - by mgibsonbr
    A few years ago, when the HTML Canvas element was still kinda fresh, I wrote a small game in a rather "unusual" way: each game element had its own canvas, and frequently animated elements even had multiple canvases, one for each animation sprite. This way, the translation would be done by manipulating the DOM position of the canvases, while the sprite animation would consist of altering the visibility of the already drawn canvases. (z-indexes, of course, were the tricky part) It worked like a charm: even in IE6 with excanvas it showed a decent performance, and everything was rather consistent between browsers, including some smartphones. Now I'm thinking in writing a larger game engine in the same fashion, so I'm wondering whether it would be a good idea to do so in the current context (with all the advances in browsers and so on). I know I'm trading memory for time, so this needs to be customizable (even at runtime) for each machine the game will be running. But I believe using separate canvases would also help to avoid the game "freezing" on CPU spikes, since the translation would still happen even if the redraws lag for a while. Besides, the browsers' rendering engines are already optimized in may ways, so I'm guessing this scheme would also reduce the load on the CPU (in contrast to doing everything in JavaScript - specially the less optimized ones). It looks good in my head, but I'd like to hear the opinion of more experienced people before proceeding further. Is there any known drawback of doing this? I'm particulartly unexperienced in dealing with the GPU, so I wonder whether this "trick" would nullify any benefit of using a single, big canvas. Or maybe on modern devices it's overkill (though I'm skeptic about the claims that canvas+js - especially WebGL - will ever be a good alternative to native code). Any thoughts?

    Read the article

  • Good Laptop .NET Developer VM Setup

    - by Steve Brouillard
    I was torn between putting this question on this site or SuperUsers. I've tried to do a good bit of searching on this, and while I find plenty of info on why to go with a VM or not, there isn't much practical advise on HOW to best set things up. Here's what I currently HAVE: HP EliteBook 1540, quad-core, 8GB memory, 500GB 7200 RPM HD, eSATA port. Descent machine. Should work just fine. Windows 7 64-bit Host OS. This also acts as my day-to-day basic stuff (email, Word Docs, etc...) OS. VMWare Desktop Windows 7 64-bit Guest OS with all my .NET dev tools, frameworks, etc loaded on it. It's configured to use 2 cores and up to 6GB of memory. I figure that the dev env will need more than email, word, etc... So, this seemed like a good option to me, but I find with the VM running, things tend to slow down all around on both the host and guest OS. Memory and CPU utilization don't seem to be an issue, but I/O does. I tried running the VM on an external eSATA drive, figuring that the extra channel might pick up the slack. Things only got worse (could be my eSATA enclosure). So, for all of that I have basically two questions in one. Has anyone used this sort of setup and are there any gotchas either around the VMWare configuration or anything else I may have missed here that you can point me to? Is there another option that might work better? For example, I've considered trying a lighter weight Host OS and run both of my environments as VMs? I tried this with Server 2008 Hyper-V, but I lose too much laptop functionality going this route, so I never completed setup. I'm not averse to Linux as a host OS, though I'm no Linux expert. If I'm missing any critical info, feel free to ask. Thanks in advance for your help. Steve

    Read the article

  • Is there a way of disabled byte-range requests in Apache?

    - by Sam Minnée
    I have a web page with a link to a PDF file (target="_blank"). If I click the link, the PDF reader just shows a grey screen within the Firefox browser. If I copy that link and manually open it in a new tab, the PDF will display correctly, and subsequent requests made by clicking the original link now work, suggesting that the problem occurs when loading the file into the cache. It appears as though the Adobe PDF reader plugin is making byte-range requests (I see lots of 206 responses) and I suspect that this may be the cause of the issue. I am running an Apache webserver. Has anyone had problems with Apache and Adobe's byte-range requests? Are there any workarounds? Perhaps a way of configuring Apache to ignore byte-range requests on PDFs?

    Read the article

  • How can I unit test rendering output?

    - by stephelton
    I've been embracing Test-Driven Development (TDD) recently and it's had wonderful impacts on my development output and the resiliency of my codebase. I would like to extend this approach to some of the rendering work that I do in OpenGL, but I've been unable to find any good approaches to this. I'll start with a concrete example so we know what kinds of things I want to test; lets say I want to create a unit cube that rotates about some axis, and that I want to ensure that, for some number of frames, each frame is rendered correctly. How can I create an automated test case for this? Preferably, I'd even be able to write a test case before writing any code to render the cube (per usual TDD practices.) Among many other things, I'd want to make sure that the cube's size, location, and orientation are correct in each rendered frame. I may even want to make sure that the lighting equations in my shaders are correct in each frame. The only remotely useful approach to this that I've come across involves comparing rendered output to a reference output, which generally precludes TDD practice, and is very cumbersome. I could go on about other desired requirements, but I'm afraid the ones I've listed already are out of reach.

    Read the article

  • Supporting copy 'n paste in your Windows Phone app

    - by Daniel Moth
    Some Windows Phone 7 owners already have the NoDo update, and others are getting it soon. This update brings, among other things, copy & paste support for text boxes. The user taps on a piece of text (and can drag in either direction to select more/less words), a popup icon appears that when tapped copies the text to the clipboard, and then at any app that shows the soft input panel there is an icon option to paste the copied text into the associated textbox. For more read this 'how to'. Note that there is no programmatic access to the clipboard, only the end user experience I just summarized, so there is nothing you need to do for your app's textboxes to support copy & paste: it just works. The only issue may be if in your app you use static TextBlock controls, for which the copy support will not appear, of course. That was the case with my Translator by Moth app where the translated text appears in a TextBlock. So, I wanted the user to be able to copy directly from the translated text (without offering an editable TextBox for an area where user input does not make sense). Take a look at a screenshot of my app before I made any changes to it. I then made changes to it preserving the look and feel, yet with additional copy support (see screenshot on the right)! So how did I achieve that? Simply by using my co-author's template (thanks Peter!): Copyable TextBlock for Windows Phone.   (aside: in my app even without this change there is a workaround, the user could use the "swap" feature to swap the source and target, so they can copy from the text box) Comments about this post welcome at the original blog.

    Read the article

  • DNS Propagation Investigation Techniques?

    - by darkAsPitch
    So I changed the nameservers to veeter.com about 5 days ago now - and the domain is still not resolving over the net. It does intermittently, but then cuts out again every few hours. I run 10+ other domains through the same dedicated server (running CentOS/WHM) and they are all up - so it has nothing to do with that. I have asked my dedicated server support staff what the problem might be, they told me to "log into WHM and click on 'Add a DNS Zone' under the 'DNS Functions' section on the left hand side of the screen. Once you have done this and dns fully propagates it should resolve any intermittent dns issues you may be experiencing." BUT there is already a DNS zone in place for the domain on my server - so what should I do

    Read the article

  • Internal LTO tape drive becomes hot

    - by claasz
    We use an internal LTO3 tape drive (HP Ultrium 920) in a PC (no particular server hardware) running Linux. The tape drive becomes quite hot - I don't have the exact temperature, but you may touch it for a second or two, then it hurts ;-) This happens when the tape has nothing to do (during reading/writing, it might become even hotter, I haven't checked that). Besides that, the system is working fine. Now I'm wondering Why does the tape becomes so hot? Is this something I need to care about? Is there something like a 'standby' mode for the tape? (I think it should not consume that much energy when it is not used)

    Read the article

  • Could not open the dk file

    - by IgnacioRivera
    I dont know what I have done, but it is over a month now that I can not open my virtual machine, I'm using a MacBookPro with Fusion 2.0.6. I recently upgraded my system to Snow Leopard. but it was working fine. Now I get a message that says" File not found: Windox XP. vmdk. I went to all my backups and when I unpack the files in the virtual machine, there is not such a file. the only file that I can see that may contents the data is the .vmem file that show to have 1.2 GB of data. I have tryed and tryed to contact VMware support but it has become an impossible task, If theres someone that could give me some ideas on how to recover my virtual machine????

    Read the article

  • Windows Disk I/O Analysis

    - by Jonathon
    It appears that we are having a problem with the disk i/o speed on our Windows 2003 Enterprise Edition server (64-bit). As we were initializing a database that created two 1G tablespaces on 3 different machines, it became obvious that the two smaller machines (each 32-bit Windows 2003 Standard Edition with less RAM) killed the larger machine when creating the files. The larger machine took 10x as long to create the tablespaces than did the other machines. Now, I am left wondering how that could be. What programs or scripts would you guys recommend for tracking down the I/O problem? I think the issue may be with the controller card (all boxes are hardware RAID 10, but have different controller cards), but I would like to check the actual disk I/O speed as well, so I have some hard numbers to work with. Any help would be appreciated.

    Read the article

  • Meaning of offset in pygame Mask.overlap methods

    - by Alan
    I have a situation in which two rectangles collide, and I have to detect how much did they collide so so I can redraw the objects in a way that they are only touching each others edges. It's a situation in which a moving ball should hit a completely unmovable wall and instantly stop moving. Since the ball sometimes moves multiple pixels per screen refresh, it it possible that it enters the wall with more that half its surface when the collision is detected, in which case i want to shift it position back to the point where it only touches the edges of the wall. Here is the conceptual image it: I decided to implement this with masks, and thought that i could supply the masks of both objects (wall and ball) and get the surface (as a square) of their intersection. However, there is also the offset parameter which i don't understand. Here are the docs for the method: Mask.overlap Returns the point of intersection if the masks overlap with the given offset - or None if it does not overlap. Mask.overlap(othermask, offset) -> x,y The overlap tests uses the following offsets (which may be negative): +----+----------.. |A | yoffset | +-+----------.. +--|B |xoffset | | : :

    Read the article

  • Sql Server Prevent Saving Changes That Require Table to be Re-created

    When working with SQL Server Management studio, if you use the Design view of a table and attempt to make a change that will require the table to be dropped and re-added, you may receive an error message like this one: Saving changes is not permitted.  The changes you have made require the following tables to be dropped and re-created.  You have either made changes to a table that cant be re-created or enabled the option Prevent saving changes that require the table to be re-created. In truth, its quite likely that you didnt enable such an option, despite the error dialogs accusations, as it is enabled by default when you install SQL Management Studio.  You can learn more about the issue in the KB article, Error message when you try to save a table in SQL Server 2008: Saving changes is not permitted. Warning: As the above article states, it is not recommended that you turn off this option (at least not permanently), as it will ensure that you do not accidentally change the schema of a table such that data is lost.  Do so at your peril. The simplest way to bypass this error is to go into Option Designers and uncheck the option Prevent saving changes that require table re-creation.  See the screenshot below. The main reason why you will see this error is if you attempted to do any of the following to the table whose design you are saving: Change the Allow Nulls setting for a column Reorder columns Change any columns data type Add a new column The recommended workaround is to script out the changes to a SQL file and execute them by hand, or to simply write out your own T-SQL to make the changes. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • What functionality of an iPad can I use with Ubuntu?

    - by Andrew Ferrier
    What functionality of an iPad can I use with Ubuntu? I'm thinking about buying an iPad, but I only have Ubuntu PCs these days (no Windows, no Mac), and I'm nervous that it may be too reliant on the existence of iTunes. I'm less concerned about getting media onto and off it (and I have read that I can do this with libimobiledevice), but will I be able to activate it with iTunes? Does it need to be USB synced on a regular basis, or can I do most anything I want through the cloud (i.e. over wifi)? Edit: In answer to jrgifford's question, in theory, I'd like to do everything I would want to do with it were I using Windows/Mac. But more specifically, I think I'd want to: "Activate" it, if that's necessary Copy music / video onto it Install apps How much of this can I do without a Windows/Mac PC? Is it necessary to activate it? I don't think I'm that interested in backing it up (what would I back up?), but then again, maybe I'm confused as to how easy it is to get data on and off. Can I get a regular SFTP app for the iPad to copy data to my Ubuntu machine over wi-fi, for example?

    Read the article

  • Distributed transactions and queues, ruby, erlang

    - by chrispanda
    I have a problem that involves several machines, message queues, and transactions. So for example a user clicks on a web page, the click sends a message to another machine which adds a payment to the user's account. There may be many thousands of clicks per second. All aspects of the transaction should be fault tolerant. I've never had to deal with anything like this before, but a bit of reading suggests this is a well known problem. So to my questions. Am I correct in assuming that secure way of doing this is with a two phase commit, but the protocol is blocking and so I won't get the required performance? It appears that DBs like redis and message queuing system like Rescue, RabbitMQ etc don't really help me a lot - even if I implement some sort of two phase commit, the data will be lost if redis crashes because it is essentially memory-only. All of this has led me to look at erlang - but before I wade in and start learning a new language, I would really like to understand better if this is worth the effort. Specifically, am I right in thinking that because of its parallel processing capabilities, erlang is a better choice for implementing a blocking protocol like two phase commit, or am I confused?

    Read the article

  • Apache2 enable .ini mod in /etc/php5/mods-available

    - by GuiTeK
    One can use the a2enmod [module] command to enable mods located in /etc/apache2/mods-available. But what about mods in /etc/php5/mods-available? When I try to enable a mod in this directory (eg. xdebug), I get the following error: ERROR: Module xdebug does not exist! Yet, /etc/php5/mods-available/xdebug.ini exists. I understand a2enmod may work only with *.load files (it makes sense since *.ini files are just configuration files) but then what's the correct way of enabling modules located in /etc/php5/mods-available?

    Read the article

  • Simple monitoring utility with up/down statuses of the host's network connectivity and services

    - by Beaming Mel-Bin
    We've looked at many monitoring tools (SolarWinds, Zabbix, Nagios) through out the last 10 years but they never took hold because they are overly complicated. I am willing to try them again or something new at this point but with a much simpler goal: ping to check up and down of host tcp probes to test up and down of service notifications via e-mail web GUI prefer an OSS solution Wanted to know if someone has any recommendations on this. This could be a Windows or Linux application. Preferably without the reqirement of agents. I don't even need SNMP support but that may be nice for expanding once we have the above mentioned bare minimum in place.

    Read the article

  • MSSQL Auditing Recomendations

    - by Josh Anderson
    As an aspiring DBA, I have recently been asssigned the task of implementing the tracking of all data changes in the database for a peice of software we are developing. After playing with microsoft's change data capture methods, Im looking into some other solutions. We are planing to distribute our product as a hosted solution and unlimited installations would be desired for maximum scalability. Ive looked at IBM's Guardium as well as DB Audit by SoftTree. Im curious if anyone has any solutions they may have used in the past or possibly any suggestions or methods to achieve complete, and of course cost effective, auditing of data changes.

    Read the article

  • Numlock on when computer is off

    - by George Duckett
    I have a desktop PC which was recently moved. Since moving I've noticed that even while the PC is turned off (but wall socket turned on) the NumLock LED on the keyboard is on. It may have been doing this before the move, but I've only noticed it now. Maybe it matters that the keyboard is connected via a shared mouse/keyboard PS/2 port and I'm running Windows 7. I've not checked whether the LEDs are just keeping whatever state they were in when I turned the PC off but will do this if that information could be relevant. Why does the led stay on when the PC is turned off and how can I prevent this?

    Read the article

< Previous Page | 399 400 401 402 403 404 405 406 407 408 409 410  | Next Page >