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  • How do I make lines scale when using GLOrtho?

    - by Mason Wheeler
    I'm using GLOrtho to set up a 2D view that I can render textures onto. It works really well, up until I try to zoom in on the image. If I pass half the width and half the height of the viewport to GLOrtho, I end up with all my textures displayed twice as big as normal, which is exactly what I expect. But then I try to draw a box around part of the image and it all falls apart. I call glBegin(GL_LINE_LOOP), place the four vertices, and call glEnd, and I expect to see the same thing I would see if I drew it at normal zoom level, doubled. Instead, I get lines that are all the right length, but they all come out one pixel wide, instead of two, and it looks really bad. What am I missing?

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  • Passing big multi-dimensional array to function in C

    - by kirbuchi
    Hi, I'm having trouble passing a big array to a function in C. I declare: int image[height][width][3]={}; where height and width can be as big as 1500. And when I call: foo((void *)image,height,width); which is declared as follows: int *foo(const int *inputImage, int h, int w); I get segmentation fault error. What's strange is that if my values are: height=1200; width=290; theres no problem, but when they're: height=1200; width=291; i get the mentioned error. At 4 bytes per integer with both height and width of 1500 (absolute worst case) the array size would be of 27MB which imo isn't that big and shouldn't really matter because I'm only passing a pointer to the first element of the array. Any advice?

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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • Interpreting WPF Dependency properties as a set.

    - by moogs
    So, I have a control. It displays an image based some xml document and an optional parameter "Document" - XML document "RenderingOption" - optional image-rendering ( sharpen, soften ) So: <XMLRenderingWidget Document="xxxxxx"/> The above will render the document once <XMLRenderingWidget Document="xxxxxx" RenderingOption="Sharpen"/> The above will, sometimes render the document once, more oftentimes: Perform the rendering of the document as if no Rendering was set then, re-render the document with the Sharpen option I do the rendering on the PropertyChangedCallback assigned to the property. How do I tell the control to "hey, before doing the rendering, apply the changes on the other properties being set, too" Is this not possible? Should I bundle them up as one property instead?

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  • flash with recaptcha or any other captcha solution

    - by Katsuke
    Hello there, I have been looking over the internet for a while about this, but it doesn't seem like there is any information available specifically related to captcah and flash. My purpose is to create an image up-loader on flash, and implement "recaptcha" on it, so the upload is controlled. I know that some people will say, "well you can't automatize flash input so you don't need captcha in this situation" even though this is somewhat true, there is still screen macro programs that could potentially make the computer upload hundreds of pictures if there is not something in place to avoid it. I thought of implementing my own captcha but that seems to me like i would be reinventing the wheel, can anyone point me on the right track for this? or suggest another approach to avoid abuse on my image up-loader flash?

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  • Returned JSON is seemingly mixed up when using jQuery Ajax

    - by Niall Paterson
    I've a php script that has the following line: echo json_encode(array('success'=>'true','userid'=>$userid, 'data' => $array)); It returns the following: { "success": "true", "userid": "1", "data": [ { "id": "1", "name": "Trigger", "image": "", "subtitle": "", "description": "", "range1": null, "range2": null, "range3": null }, { "id": "2", "name": "DWS", "image": "", "subtitle": "", "description": "", "range1": null, "range2": null, "range3": null } ] } But when I call a jQuery ajax as below: $.ajax({ type: 'POST', url: 'url', crossDomain: true, data: {name: name}, success: function(success, userid, data) { if (success = true) { document.write(userid); document.write(success); } } }); The userid is 'success'. The actual success one works, its true. Is this malformed data being returned? Or is it simply my code? Thanks in advance, Niall

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  • Attach fancybox/lightbox/idontknowbox function on an element

    - by tanathos
    I'm developing a jquery gallery, and I want to parametrize the highlighter function to support any kind of lightboxes (fancybox for example). In my defaults I did something like: $.fn.mygallery.defaults = { functionHighlighter: null } so in the code, creating the item, I'll check this property, and if it's setted to a function, I want to call it on the element: if ((typeof opt.functionHighlighter) === "function") { opt.functionHighlighter.call(link); } where link is the anchor element containing the miniature image, with href setted to the original image. In my idea, when the plugin is called, I set the function with: $("#gallery").mygallery({ functionHighlighter: $.fancybox }); but the "call" on the functionHighlighter executes directly the fancybox, that returns an empty area. What I want to emulate is the execution of link.fancybox(); that correctly builds the plugin on link. Any ideas?

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  • How to determine cpu, ram needed for rails app?

    - by Ben
    What is the most accurate way to determine the amount of cpu speed and ram needed to run my rails app? I believe there are stress testing tools like Tsung, but how do I determine, for example, that I need X more ram, or X more CPU? I would like to find some way to roughly gauge the performance needs of my application so I can anticipate future needs. I think this data will also be useful for me to decide whether to upgrade one machine, or get another dedicated machine and put all the databases on that one. Essentially, I am concerned about scaling issues, and how to anticipate them. Thanks in advance for the help!

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  • CKEditor adds html entities to inline CSS. Is the CSS still valid?

    - by Mihai Secasiu
    I have this piece of code: <table style="background-image: url(path/to_image.png)"> And when I load it in CKEditor it's transformed in: <table style="background-image: url(&quot;path/to_image.png&quot;)"> Is this still still valid CSS? Actually I'm not so interested if it's valid but if there would be any problems with any web browser or email client ( the editor is used for composing a html email ). Firefox and Thunderbird seem to be fine with it.

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  • Refreshing a binding that uses a value converter

    - by Hadi Eskandari
    I have a WPF UI that is bound to an object. I'm using a ValueConverter to convert a property to a specific image by a business rule: public class ProposalStateImageConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { var proposal = value as Proposal; var basePath = "pack://application:,,,/ePub.Content;component/Images/General/Flag_{0}.png"; string imagePath; if(proposal.Invoice != null) { imagePath = string.Format(basePath, "Good"); } else { imagePath = string.Format(basePath, "Warning"); } var uri = new Uri(imagePath); var src = uri.GetImageSource(); //Extention method return src; } } It is working fine, but later, when the object's state changes, I want to refresh the image and make the value converter reevaluate. How is this possible?

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  • Telerik RadAjaxManager and Mouse Events in Chrome

    - by kuzco
    Whenever I'm using Telerik's RadAjaxManager in Chrome, the events sent to any mouse events I'm using are passed as null. For instance, the following: <img id="Image1" src="image.gif" onclick="alert(event)" /> <rad:RadAjaxManager ID="RadAjaxManager1" runat="server"> <AjaxSettings> </AjaxSettings> </rad:RadAjaxManager> Alerts null when clicking the image. This does not happen in IE or FF. The version of the RadAjaxManager is 1.8.5.0. I'm guessing the problem does not occur in later versions, but an upgrade is not an option at the moment. I tried Telerik's support forum, but they didn't really provide any answer. What could cause such a problem? And how can it be dealt with?

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  • Enable PyGTK Eventbox motion-notify-event while is a Layout child

    - by mkotechno
    I noticed when a Eventbox is added into a Layout some events are missed, this does not happend for example adding it to a Fixed (very similar widget), I tried to restore the event mask in this way with no sucess: import pygtk import gtk def foo(widget, event): print event pygtk.require('2.0') window = gtk.Window(gtk.WINDOW_TOPLEVEL) window.connect('destroy', lambda x: gtk.main_quit()) eventbox = gtk.EventBox() eventbox.connect('button-press-event', foo) # works eventbox.connect('motion-notify-event', foo) # fail eventbox.set_events( gtk.gdk.BUTTON_MOTION_MASK| # restoring missed masks gtk.gdk.BUTTON1_MOTION_MASK| gtk.gdk.BUTTON2_MOTION_MASK| gtk.gdk.BUTTON3_MOTION_MASK) layout = gtk.Layout() image = gtk.image_new_from_file('/home/me/picture.jpg') layout.add(image) eventbox.add(layout) window.add(eventbox) window.show_all() gtk.main() How should I restore the missed event/mask?

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • Choosing between YUI Charts or Google Visualization API

    - by r2b2
    Hello , I'm a bit stuck with which charting library I will use in my project. Im stuck with this two (but also open for other suggestions) For YUI Charts : Pro : - Very robust and configurable Cons : - Uses flash 9 , which might potentially be inaccessible for users without up to date flash version - Does not support export to image (for flash versions < 10 only) For Google Visualization API pros: - small file size for the libraries, - can be exported to static image charts (via separate API call) Cons - limited configuration options So there, please help me decide. YUI charts has the edge over configuration options but Google Visualization API has the edge in terms of accessibility as it uses SVG to render the grapsh instead of Flash. For users that are hand-cuffed by corporate IT prohibitions , they cant just upgrade their Flash version and the page will not work. Thanks!

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  • Dynamically loading hi-res images into UIScrollView

    - by Jeff
    I've been looking into creating a gallery mode in my application. The functionality will be identical to the built in Photos App. Here's the flow: 1. You touch on a thumbnail and ... 2. a modal view displays a large detail version of the image 3. You have the ability to scroll horizontally through all the images in the gallery while in this modal view I'm stuck on step 3. How do I dynamically load hi res images into a scroll view? I understand I need to set the contentSize for the the scrollView but how do I do that when I've only selected and loaded one image? What delegate methods do I need to implement and what does the heavy lifting look like? Thanks in advance!

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  • I am trying to move a rectangle in Pygame using coordinates but won't work

    - by user1821449
    this is my code import pygame from pygame.locals import * import sys pygame.init() pygame.display.set_caption("*no current mission*") size = (1280, 750) screen = pygame.display.set_mode(size) clock = pygame.time.Clock() bg = pygame.image.load("bg1.png") guy = pygame.image.load("hero_stand.png") rect = guy.get_rect() x = 10 y = 10 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == KEYDOWN: _if event.key == K_RIGHT: x += 5 rect.move(x,y)_ rect.move(x,y) screen.blit(bg,(0,0)) screen.blit(guy, rect) pygame.display.flip() it is just a simple test to see if i can get a rectangle to move. Everything seems to work except the code I put in italic.

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  • UIView Obscuring Other Views

    - by Matt Long
    I cannot figure out what is obscuring my buttons. The first image shows the buttons that I want to click. They are clickable while the view is contracted like this, but when the view is expanded like in the second image, the buttons are no longer clickable. There seems to be another view obscuring the buttons. Any thoughts on what might be causing that? If not, any idea how I can figure out what view is getting the tap events when I tap in that area? Thanks. -Matt

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  • iPhone: fast hash function for storing web images (url) as files (hashed filenames)

    - by Stefan Klumpp
    What is a fast hash function available for the iPhone to hash web urls (images)? I'd like to store the cached web image as a file with a hash as the filename, because I suppose the raw web url could contain strange characters that could cause problems on the file system. The hash function doesn't need to be cryptographic, but it definitely needs to be fast. Example: Input: http://www.calumetphoto.com/files/iccprofiles/icc-test-image.jpg Output: 3573ed9c4d3a5b093355b2d8a1468509 This was done by using MD5(), but since I don't know much about that topic I don't know if it is overkill (- slow).

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  • How can I receive CameraActivities result in a DIFFERENT Activity (i.e. not in the launching one)?

    - by steff
    Hi, I hope the title says it all: I've got Activity A which fires up the Camera intent via: Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(intent, REQUEST_CAMERA); After the picture is taken I can easily grab the picture in: @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) But I'd like to receive the result in Activity B in which the image can be edited. Right now I'm receiving the result in Activity A and pass it over to Activity B which results in showing the GUI of Activity A for a short while: Intent i = new Intent().setAction("DisplayJPEG"); i.setClass(this, EditImageActivity.class); i.putExtra("IMAGE_URI", uri); startActivityForResult(i, REQUEST_EDIT_IMAGE); Of course, I will need the result from Activity B in Activity A after the image has been edited. But that should work with: setResult(resultCode, data); So there has to be a way to do what I need. Please point me into the right direction. Thanks in advance, steff

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  • JavaEE Application Server or Lightweight Container?

    - by Jeff Storey
    Let me preface this by saying this is not an actual situation of mine but I'm asking this question more for my own knowledge and to get other people's inputs here. I've used both Spring and EJB3/JBoss, and for the smaller types of applications I've built, Spring (+Tomcat when needed) has been much simpler to use. However, when scaling up to larger applications that require things like load balancing and clustering, is Spring still a viable solution? Or is it time to turn to a solution like EJB3/JBoss when you start to get big enough to need that? I'm not sure if I've scoped the problem well enough to get a good answer, so please let me know. Thanks, Jeff

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  • Application Server or Lightweight Container?

    - by Jeff Storey
    Let me preface this by saying this is not an actual situation of mine but I'm asking this question more for my own knowledge and to get other people's inputs here. I've used both Spring and EJB3/JBoss, and for the smaller types of applications I've built, Spring (+Tomcat when needed) has been much simpler to use. However, when scaling up to larger applications that require things like load balancing and clustering, is Spring still a viable solution? Or is it time to turn to a solution like EJB3/JBoss when you start to get big enough to need that? I'm not sure if I've scoped the problem well enough to get a good answer, so please let me know. Thanks, Jeff

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  • Silverlight Issue : Save in Jpeg format

    - by Amit
    Hi All, I am new to Silverlight. We are working on silverlight 3.0. I want to implement a functionality that specific part of the file like stack panel or grid needs to be export or print to the image format. I mean when i click on specific button then that part of the application needs to export in image format. My first question is, Is it possible to implement it in Silverlight3.0? Or funcitonality is in Silverlight4.0. Can anyone please replay ASAP? Thanks, Amit

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  • wpf keep base style in custom control

    - by Archana R
    Hello, I have created a custom button as i wanted an image and a text inside it as follows: <Style TargetType="{x:Type Local:ImageButton}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Local:ImageButton}"> <StackPanel Height="Auto" Orientation="Horizontal"> <Image Margin="0,0,3,0" Source="{TemplateBinding ImageSource}"/> <TextBlock Text="{TemplateBinding Content}" /> </StackPanel> </ControlTemplate> </Setter.Value> </Setter> </Style> Here, ImageButton is a class which inherits from Button class and has ImageSource as a dependency property. But i want to keep the look and feel of the original button. How can i do it? Thanks.

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  • Java output file doesnt recognise \n as linebreak

    - by oderebek
    for a Java project for a University Class I have a method that saves ASCII images as a uniline string and another method called toString rebuilds this ASCII image and returns as a string. When I run my program on the Eclipse my output looks on console alright and multiline, and there are line breaks where they should be. But when I run it with the command line with a redirected outputfile java myprogram < input output the text in the output is uniline without line breaks Here is the code of the method public String toString(){ String output = ""; for(int i=0; i<height; i++){ output=output+image.substring(i*width, i*width+width)+"\n"; } return output; } What should I do so I can get a multiline output text file

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