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  • Internet is far slower in Ubuntu than Windows 7 on dual-booted machine

    - by Tim
    Edit: I'll leave the original post as-is, but after further investigation, it appears that the problem is something to do with my wi-fi card. Speeds are normal when I connect via cable. Edit 2: Problem was solved. It was something to do with the wireless card drivers. I normally use Windows 7 on my laptop and have internet speeds that are normally about 15-20 Mb/s. I have recently dual-booted with Ubuntu 12.10, and have noticed that internet speeds are drastically slower in Ubuntu. When tested, speeds range from 0.2-2 Mb/s, although occasionally being significantly faster than that or even stopping completely for short periods of time. I've also noticed that when first booting into Ubuntu, speeds start fairly fast, and drop to incredibly slow with a few seconds to a few minutes. There's still some possibility that the issue may be with my ISP, as things seem slower than usual even in Windows, but I suspect that it is related to Ubuntu, as things are far slower in Ubuntu than in Windows. I'm wondering, what could be the cause of this? Potentially relevant information: -I've dual booted before on this machine with earlier versions of Ubuntu (different ISP at the time) with no problem. ISP: Rogers (Major Canadian ISP) System info (Gateway NV53a Laptop): Operating System MS Windows 7 Home Premium 64-bit CPU AMD Phenom II N970 Caspian 45nm Technology RAM 6.00 GB Dual-Channel DDR3 @ 664MHz (9-9-9-24) Motherboard Gateway SJV51_DN (Socket S1G4) Graphics Generic PnP Monitor (1366x768@60Hz) ATI Mobility Radeon HD 4250 (Acer Incorporated [ALI]) Hard Drives 733GB TOSHIBA TOSHIBA MK7559GSXP ATA Device (SATA) Networking info: Connected through Wi-Fi Atheros AR5B97 Wireless Network A

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  • In a 2D platform game, how to ensure the player moves smoothly over sloping ground?

    - by Kovsa
    See image: http://i41.tinypic.com/huis13.jpg I'm developing a physics engine for a 2D platform game. I'm using the separating axis theorem for collision detection. The ground surface is constructed from oriented bounding boxes, with the player as an axis aligned bounding box. (Specifically, I'm using the algorithm from the book "Realtime Collision Detection" which performs swept collision detection for OBBs using SAT). I'm using a fairly small (close to zero) restitution coefficient in the collision response, to ensure that the dynamic objects don't penetrate the environment. The engine mostly works fine, it's just that I'm concerned about some edge cases that could possibly occur. For example, in the diagram, A, B and C are the ground surface. The player is heading left along B towards A. It seems to me that due to inaccuracy, the player box could be slightly below the box B as it continues up and left. When it reaches A, therefore, the bottom left corner of the player might then collide with the right side of A, which would be undesirable (as the intention is for the player to move smoothly over the top of A). It seems like a similar problem could happen when the player is on top of box C, moving left towards B - the most extreme point of B could collide with the left side of the player, instead of the player's bottom left corner sliding up and left above B. Box2D seems to handle this problem by storing connectivity information for its edge shapes, but I'm not really sure how it uses this information to solve the problem, and after looking at the code I don't really grasp what it's doing. Any suggestions would be greatly appreciated.

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  • Updating password hashing without forcing a new password for existing users

    - by Willem
    You maintain an existing application with an established user base. Over time it is decided that the current password hashing technique is outdated and needs to be upgraded. Furthermore, for UX reasons, you don't want existing users to be forced to update their password. The whole password hashing update needs to happen behind the screen. Assume a 'simplistic' database model for users that contains: ID Email Password How does one go around to solving such a requirement? My current thoughts are: create a new hashing method in the appropriate class update the user table in the database to hold an additional password field Once a user successfully logs in using the outdated password hash, fill the second password field with the updated hash This leaves me with the problem that I cannot reasonable differentiate between users who have and those who have not updated their password hash and thus will be forced to check both. This seems horribly flawed. Furthermore this basically means that the old hashing technique could be forced to stay indefinitely until every single user has updated their password. Only at that moment could I start removing the old hashing check and remove the superfluous database field. I'm mainly looking for some design tips here, since my current 'solution' is dirty, incomplete and what not, but if actual code is required to describe a possible solution, feel free to use any language.

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  • How to manage drawing loop when changing render targets

    - by George Duckett
    I'm managing my game state by having a base GameScreen class with a Draw method. I then have (basically) a stack of GameScreens that I render. I render the bottom one first, as screens above might not completely cover the ones below. I now have a problem where one GameScreen changes render targets while doing its rendering. Anything the previous screens have drawn to the backbuffer is lost (as XNA emulates what happens on the xbox). I don't want to just set the backbuffer to preserve its contents as I want this to work on the xbox as well as PC. How should I manage this problem? A few ideas I've had: Render every GameScreen to its own render target, then render them all to the backbuffer. Create some kind of RenderAction queue where a game screen (and anything else I guess) could queue something to be rendered to the back buffer. They'd render whatever they wanted to any render target as normal, but if they wanted to render to the backbuffer they'd stick that in a queue which would get processed once all rendertarget rendering was done. Abstract away from render targets and backbuffers and have some way of representing the way graphics flows and transforms between render targets and have something manage/work out the correct rendering order (and render targets) given what rendering process needs as input and what it produces as output. I think each of my ideas have pros and cons and there are probably several other ways of approaching this general problem so I'm interested in finding out what solutions are out there.

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  • Where can I find design exercises to work on?

    - by Oak
    I feel it's important to continue practicing my problem-solving skills. Writing my own mini-projects is one way, but another is to try and solve problems posted online. It's easy to find interesting programming quizzes online that require applying clever algorithms to solve - Project Euler is one well-known example. However, in a lot of real-life projects the design of the software - especially in the initial phases - has a large impact and at later stages it cannot be tweaked as easily as plain algorithms. In order to improve these skills, I'm looking for any collection of design problems. When I say "design", I mean the abstract design of a software solution - for example what modules will there be and what are the dependencies between them, how data will flow in the program, what sort of data needs to be saved in the database, etc. Design problems are those problems that are critical to solve in the early stages of any project, but their solution is a whiteboard diagram without a single line of code. Of course these sort of problems do not have a single correct solution, but I'll be especially happy with any place that also displays pros and cons of the typical solutions that might be used to approach the problem.

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  • Can no longer boot with rEFIt and Grub on early 2006 MacBook Pro

    - by Don Quixote
    I don't know what happened to cause this. I have Snow Leopard, Ubuntu 11.04 Natty Narwhal and Windows XP SP3 on my early 2006 MacBook Pro. It is a Core Duo unit, NOT Core 2 Duo, so it is 32-bit only - Model Identifier MacBookPro1,1. I use rEFIt 0.14 for my boot menu. For some reason neither XP nor Ubuntu would boot anymore. I'd just get a black screen with a rapidly flashing underscore in the top-left corner. Having both those OSes failing to boot suggested a problem with the boot loader in my MBR. The rEFIT partition tool verified that my MBR partitions were still synced with my GPT partitions, so I rewrote my MBR partition table with fdisk while booted from Parted Magic: # fdisk /dev/sda (fdisk warns about the disk having a GPT. I press on anyway.) p (Print the existing partition table to make sure it's OK.) w (Write the old partition table back to disk. This also writes a new MBR boot loader.) After this XP would boot but Ubuntu would not, with the same symptom. Now I used update-grub while chrooted into Ubuntu from Parted Magic: # mount /dev/sda3 /mnt # mount --bind /dev /mnt/dev # mount --bind /sys /mnt/sys # mount --bind /proc /mnt/proc # chroot /mnt Chroot issues some warnings about not being able to identify some group IDs. I don't know why that happens, or whether it is a problem. At this point while I am still booted off of Parted Magic's kernel, I am running from Natty's filesystem. # update-grub Update-grub detects each of my operating systems then claims to complete successfully, but still won't boot. I asked this same question over at rEFIt's Sourceforge support forum but there have been no replies yet. I also Googled quite a bit, and see many who have the same black screen problem, but none of their situations seem quite like mine. Thanks for any help you can give me. -- Don Quixote

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  • Regulating how much to draw based on how much was drawn last frame.

    - by Mike Howard
    I have a 3D game world on an iPhone (limited graphics speed), and I'm already regulating whether I draw each shape on the screen based on it's size and distance from the camera. Something like... if (how_big_it_looks_from_the_camera > constant) then draw What I want to do now is also take into account how many shapes are being drawn, so that in busier areas of the game world I can draw less than I otherwise would. I tried to do this by dividing how_big_it_looks by the number of shapes that were drawn last frame (well, the square root of this but I'm simplifying - the problem is the same). if (how_big_it_looks / shapes_drawn > constant2) then draw But the check happens at the level of objects which represent many drawn shapes, and if an object containing many shapes is switched on, it increases shapes_drawn lots and switches itself back off the next frame. It flickers on and off. I tried keeping a kind of weighted average of previous values, by each frame doing something like shapes_drawn_recently = 0.9 * shapes_drawn_recently + 0.1 * shapes_just_drawn, but of course it only slows the flickering down because of the nature of the feedback loop. Is there a good way of solving this? My project is in Objective-C, but a general algorithm or pseudo-code is good too. Thanks.

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  • A* Start path finding in HTML5 Canvas

    - by gyhgowvi
    I'm trying implement A* Start path finding in my games(which are written with JavaScript, HTML5 Canvas). Library for A* Start found this - http://46dogs.blogspot.com/2009/10/star-pathroute-finding-javascript-code.html and now I'm using this library for path finding. And with this library, I'm trying write a simple test, but stuck with one problem. I'm now done when in HTML5 canvas screen click with mouse show path until my mouse.x and mouse.y. Here is a screenshot - http://oi46.tinypic.com/14qxrl.jpg (Pink square: Player, Orange squares: path until my mouse.x/mouse.y) Code how I'm drawing the orange squares until my mouse.x/mouse.y is: 'http://pastebin.com/bfq74ybc (Sorry I do not understand how upload code in my post) My problem is I do not understand how to move my player until path goal. I've tried: 'http://pastebin.com/nVW3mhUM But with this code my player is not beung drawn.(When I run the code, player.x and player.y are equals to 0 and when I click with the mouse I get the path player blink and disappear) Maybe anyone know how to solve this problem? And I'm very very very sorry for my bad English language. :)

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  • How do you explain to an "agile" team that they still need to plan the software they write?

    - by user23157
    This week at work I got agiled yet again. Having gone through the standard agile, TDD, shared ownership, ad hoc development methodology of never planning anything beyond a few user stories on a piece of card, verbally chewing the cud over the technicallities of a 3rd party integration ad nauseam without ever doing any real thinking or due dilligence and architecturally coupling all production code to the first test that comes into anyone's head for the past few months we reach the end of a release cycle and lo and behold the main externally visible feature that we have been developing is too slow to use, buggy, becoming labyrinthinly complex and completely inflexible. During this process "spikes" were done but never documented and not a single architectural design was ever produced (there was no FS, so what the hell eh, if you don't know what you are developing, how can you plan or research it?) - the project passed from pair to pair, each of whom only ever focused on a single user story at a time and well the result was inevitable. To resolve this I went off the radar, went (the dreaded) waterfall, planned, coded and basically didn't swap off the pair and tried as much as I could to work alone - focusing on solid architecture and specifications rather than unit tests which will come later once everything is pinned down. The code is now much better and is actually totally usable, flexible and fast. Certain people seem to have really resented me doing this and have gone out of their way to sabotage my efforts (possibly unconsciously) because it goes against the holy process of agile. So how do you, as a developer, explain to the team that it is not "un-agile" to plan their work, and how do you fit planning into the agile process? (I'm not talking about the IPM; I'm talking about sitting down with a problem and sketching out an end-to-end design that says how a problem should be solved in sufficient detail that anyone who works on the problem knows what architecture and patterns they should be using and where the new code should integrate into existing code)

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  • Game Review: Monument Valley

    Once again, it was a tweet that caught my attention... and the official description on the Play Store sounds good, too. "In Monument Valley you will manipulate impossible architecture and guide a silent princess through a stunningly beautiful world. Monument Valley is a surreal exploration through fantastical architecture and impossible geometry. Guide the silent princess Ida through mysterious monuments, uncovering hidden paths, unfolding optical illusions and outsmarting the enigmatic Crow People." So, let's check it out. What an interesting puzzle game Once again, I left some review on the Play Store: "Beautiful but short distraction Woohoo, what a great story behind the game. Using optical illusions and impossible geometries in this fantastic adventure of the silent princess just puts all the pieces perfectly together. Walking the amazing paths in the various levels and solving the riddles gives some decent hours of distraction but in the end you might have the urge to do more..." I can't remember exactly when and who tweeted about the game but honestly it caught my attention based on the simplicity of the design and the aspect that it seems to be an isometric design. The game relies heavily on optical illusions in order to guide to the silent princess Ida through her illusory adventure of impossible architecture and forgiveness. The game is set like a clockwork and you are turning, flipping and switching elements on the paths between the doors. Unfortunately, there aren't many levels and the game play lasted only some hours. Maybe there are more astonishing looking realms and interesting gimmicks in future versions. Play Store: Monument Valley Also, check out the latest game updates on the official web site of ustwo BTW, the game is also available on the Apple App Store and on Amazon Store for the Kindle Fire.

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  • How to motivate visitors to comment

    - by Michal
    At first I must apologize, because I am not sure if this question is valid for webmasters topic. I deal with the problem as being webmaster, however, i think this question is more related with marketing. Nevertheless, I was searching for marketing stack-overflow at meta stack-overflow and did not find such page. Background Four days ago, I launched a portal with database of barber salons at which people can find a salon through various criterions, see its photos, details, and also put a comment with their own opinion. The development took me half a year and it took me other 2 months to fill the database with information about barbers (I've also hired another three people to this job). I have not a big problem with getting people to my portal, I pay for PPC, comment on barber discussions etc.. In past four days I've reached a satisfactory number of visitors. Problem I deal with fact that everyone wants to search and read comments, but no one is willing to put her/his own opinion to barber. So I've tried following (2 days ago): Made comment anonymous, no one has to be afraid of compromise her/his identity with a salon owner I prepared a competition for users in which they can win a cosmetic package if they comment on at least three different salons I payed for PPC campaign on facebook which is telling people about the competition I registered competition on 20 portals for competitions And the result: People are commenting on facebook that the competition is a good idea They are giving likes on facebook But no one put a single comment to a barber salon I am getting little confused about what am I doing wrong. I will be thankful for any advice.

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  • Analyzing Memory Usage: Java vs C++ Negligible?

    - by Anthony
    How does the memory usage of an integer object written in Java compare\contrast with the memory usage of a integer object written in C++? Is the difference negligible? No difference? A big difference? I'm guessing it's the same because an int is an int regardless of the language (?) The reason why I asked this is because I was reading about the importance of knowing when a program's memory requirements will prevent the programmer from solving a given problem. What fascinated me is the amount of memory required for creating a single Java object. Take for example, an integer object. Correct me if I'm wrong but a Java integer object requires 24 bytes of memory: 4 bytes for its int instance variable 16 bytes of overhead (reference to the object's class, garbage collection info & synchronization info) 4 bytes of padding As another example, a Java array (which is implemented as an object) requires 48+bytes: 24 bytes of header info 16 bytes of object overhead 4 bytes for length 4 bytes for padding plus the memory needed to store the values How do these memory usages compare with the same code written in C++? I used to be oblivious about the memory usage of the C++ and Java programs I wrote, but now that I'm beginning to learn about algorithms, I'm having a greater appreciation for the computer's resources.

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  • How to build a "traffic AI"?

    - by Lunikon
    A project I am working on right now features a lot of "traffic" in the sense of cars moving along roads, aircraft moving aroun an apron etc. As of now the available paths are precalculated, so nodes are generated automatically for crossings which themselves are interconnected by edges. When a character/agent spawns into the world it starts at some node and finds a path to a target node by means of a simply A* algorithm. The agent follows the path and ultimately reaches its destination. No problem so far. Now I need to enable the agents to avoid collisions and to handle complex traffic situations. Since I'm new to the field of AI I looked up several papers/articles on steering behavior but found them to be too low-level. My problem consists less of the actual collision avoidance (which is rather simple in this case because the agents follow strictly defined paths) but of situations like one agent leaving a dead-end while another one wants to enter exactly the same one. Or two agents meeting at a bottleneck which only allows one agent to pass at a time but both need to pass it (according to the optimal route found before) and they need to find a way to let the other one pass first. So basically the main aspect of the problem would be predicting traffic movement to avoid dead-locks. Difficult to describe, but I guess you get what I mean. Do you have any recommendations for me on where to start looking? Any papers, sample projects or similar things that could get me started? I appreciate your help!

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  • Strange and erratic transformations when using OpenGL VBOs to render scene

    - by janoside
    I have an existing iOS game with fairly simple scenes (all textured quads) and I'm using Apple's "Texture2D" class. I'm trying to convert this class to use VBOs since the vertices of my objects basically never change so I may as well not re-create them for every object every frame. I have the scene rendering using VBOs but the sizes and orientations of all rendered objects are strange and erratic - though locations seem generally correct. I've been toying with this code for a few days now, and I've found something odd: if I re-create all of my VBOs each frame, everything looks correct, even though I'm almost certain my vertices are not changing. Other notes I'm basing my work on this tutorial, and therefore am also using "IBOs" I create my buffers before rendering begins My buffers include vertex and texture data I'm using OpenGL ES 1.1 Fearing some strange effect of the current matrix GL state at the time of buffer creation I've also tried wrapping my buffer-setup code in a "pushMatrix-loadIdentity-popMatrix" block which (as expected) had no effect I'm aware that various articles have been published demonstrating that VBOs may not help performance, but I want to understand this problem and at least have the option to use them. I realize this is a shot in the dark, but has anyone else experienced this type of strange behavior? What might I be doing to result in this behavior? It's rather difficult for me to isolate the problem since I'm working in an existing, moderately complex project, so suggestions about how to approach the problem are also quite welcome.

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  • Parsing language for both binary and character files

    - by Thorsten S.
    The problem: You have some data and your program needs specified input. For example strings which are numbers. You are searching for a way to transform the original data in a format you need. And the problem is: The source can be anything. It can be XML, property lists, binary which contains the needed data deeply embedded in binary junk. And your output format may vary also: It can be number strings, float, doubles.... You don't want to program. You want routines which gives you commands capable to transform the data in a form you wish. Surely it contains regular expressions, but it is very good designed and it offers capabilities which are sometimes much more easier and more powerful. Something like a super-grep which you can access (!) as program routines, not only as tool. It allows: joining/grouping/merging of results inserting/deleting/finding/replacing write macros which allows to execute a command chain repeatedly meta-grouping (lists-tables-hypertables) Example (No, I am not looking for a solution to this, it is just an example): You want to read xml strings embedded in a binary file with variable length records. Your tool reads the record length and deletes the junk surrounding your text. Now it splits open the xml and extracts the strings. Being Indian number glyphs and containing decimal commas instead of decimal points, your tool transforms it into ASCII and replaces commas with points. Now the results must be stored into matrices of variable length....etc. etc. I am searching for a good language / language-design and if possible, an implementation. Which design do you like or even, if it does not fulfill the conditions, wouldn't you want to miss ? EDIT: The question is if a solution for the problem exists and if yes, which implementations are available. You DO NOT implement your own sorting algorithm if Quicksort, Mergesort and Heapsort is available. You DO NOT invent your own text parsing method if you have regular expressions. You DO NOT invent your own 3D language for graphics if OpenGL/Direct3D is available. There are existing solutions or at least papers describing the problem and giving suggestions. And there are people who may have worked and experienced such problems and who can give ideas and suggestions. The idea that this problem is totally new and I should work out and implement it myself without background knowledge seems for me, I must admit, totally off the mark.

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  • jqtransform and collapsed DIV

    - by Marco
    Hello, I am using a jQuery plugin called: jqtransform This plugin uses JavaScript to apply CSS styles to form elements. The problem that I have consists in the following scenario: I’m building a search page, with a advanced search option. When the page loads, the div called “advancedSearch” is hidden, and it will only show if the user clicks a element. Inside the div#advancedSearch I have several form elements. However, if I hide the div#advancedSearch with the CSS style: “diplay:none;”, the jqtransform plugin doesn’t work correctly with the elements that are hidden. So my solution was to hide the div#advancedsearch with JavaScript. This actually works, and it does not matter if it’s done after the document is ready or not. But… with the JavaScript solution, the div#advancedSearch stays visible for a couple of milliseconds… which is visually annoying. So I was wondering if the solution to this problem would be in the CSS, or in correcting the jqtransform plugin, or even in finding a way to immediately hide the div#advancedSearch with JS making it immediately hidden. UPDATE 1 After jeerose comment I decided to place here my function (please note that the <%= % are ASP.Net tags, that I use to get the images path) $('.toggleAdvancedSearch').click(function() { $('#advancedSearchWrap').slideToggle(250); $('form.jqtransform').jqTransform({ imgPath: '<%= ResolveClientUrl("~/masterpages/img/jqtransform/") %>' }); return false; }); UPDATE 2 To test the problem, I did the following: Added another element to the page, with the ID “applyStyle”, and onClick I call the $('form').jqTransform(); Disabled the the $('form').jqTransform(); from the load of the page. If I press the a#applyStyle, before expanding the div#advancedSearch I get the same problem that I had. But if I expand the the div#advancedSearch and press the the a#applyStyle after, the problem is solved. However, if I run the page with the $('form').jqTransform(); function on the load, I cannot reapply it after with the pressing of the a#applyStyle. I think that the solution could be: disabling the all the elements that are inside the div#advancedSearch, and on the same function that expands the div, make It also apply the styles to the elements that are inside the div#advancedSearch. However, I don’t know how to do this (nether if this will work). PS: This seems to be a known issue with the plugin, but I cannot wait indefinitely for a solution.

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  • Uses of persistent data structures in non-functional languages

    - by Ray Toal
    Languages that are purely functional or near-purely functional benefit from persistent data structures because they are immutable and fit well with the stateless style of functional programming. But from time to time we see libraries of persistent data structures for (state-based, OOP) languages like Java. A claim often heard in favor of persistent data structures is that because they are immutable, they are thread-safe. However, the reason that persistent data structures are thread-safe is that if one thread were to "add" an element to a persistent collection, the operation returns a new collection like the original but with the element added. Other threads therefore see the original collection. The two collections share a lot of internal state, of course -- that's why these persistent structures are efficient. But since different threads see different states of data, it would seem that persistent data structures are not in themselves sufficient to handle scenarios where one thread makes a change that is visible to other threads. For this, it seems we must use devices such as atoms, references, software transactional memory, or even classic locks and synchronization mechanisms. Why then, is the immutability of PDSs touted as something beneficial for "thread safety"? Are there any real examples where PDSs help in synchronization, or solving concurrency problems? Or are PDSs simply a way to provide a stateless interface to an object in support of a functional programming style?

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  • UNESCO, J-ISIS, and the JavaFX 2.2 WebView

    - by Geertjan
    J-ISIS, which is the newly developed Java version of the UNESCO generalized information storage and retrieval system for bibliographic information, continues to be under heavy development and code refactoring in its open source repository. Read more about J-ISIS and its NetBeans Platform basis here. Soon a new version will be available for testing and it would be cool to see the application in action at that time. Currently, it looks as follows, though note that the menu bar is under development and many menus you see there will be replaced or removed soon: About one aspect of the application, the browser, which you can see above, Jean-Claude Dauphin, its project lead, wrote me the following: The DJ-Native Swing JWebBrowser has been a nice solution for getting a Java Web Browser for most popular platforms. But the Java integration has always produced from time to time some strange behavior (like losing the focus on the other components after clicking on the Browser window, overlapping of windows, etc.), most probably because of mixing heavyweight and lightweight components and also because of our incompetency in solving the issues. Thus, recently we changed for the JavaFX 2.2 WebWiew. The integration with Java is fine and we have got rid of all the DJ-Native Swing problems. However, we have lost some features which were given for free with the native browsers such as downloading resources in different formats and opening them in the right application. This is a pretty cool step forward, i.e., the JavaFX integration. It also confirms for me something I've heard other people saying too: the JavaFX WebView component is a perfect low threshold entry point for Swing developers feeling their way into the world of JavaFX.

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  • looking for a short explanation of fuzzy logic

    - by user613326
    Well i got the idea that basics of fuzzy logic are not that hard to grasp. And i got the feeling that someone might explain it to me in like 30 minutes. Just like i understand neural networks and am able to re-create the famous Xor problem. And go just beyond it and create 3 layer networks of x nodes. I'd like to understand fuzzy till a similar usefully level, in c# language. However the problem is face, I'd like to get concept right however i see many websites who include lots of errors in their basic explaining. Like for example showing pictures and use different numbers as shown in pictures to calculate, as if lots of people just copied stuff without noticing what they write down. While others for me go to deep in their math notation) To me that's very annoying to learn from. For me there is no need to re-invent wheel; Aforge already got a fuzzy logic framework. So what i am looking for are some good examples, good examples like how the neural XOR problem is solved. Is there anyone such a instructional resource out there; do you know a web page, or YouTube where it is shortly explained, what would you recommend me ? Note this article comes close; but it just doesnt nail it for me. After that i downloaded a bunch of free PDF's but most are academic and hard to read for me (i'm not English and dont have a special math degree). (i've been looking around a lot for this, good starter material about it is hard to find).

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  • Can't connect to hidden network with BCM4313

    - by poomerang
    The wireless works fine with all the other wi-fi nets I have tried, the only problem is with this hidden network. I should add it's the only hidden network I've tried, so I am not sure if the problem is it being hidden or somethings else, but I've checked the settings of NetworkManager against another Ubuntu system (which can connect) and they appear to be the same, passphrase included. The network is using WPA2 Personal with AES encryption, I don't know how to check this setting but I believe it's the usual for WPA2, and therefore usually not a problem. Also, I can connect through ethernet, which should exclude any blacklisting of my device, I believe. I usually use brcmsmac drivers, I've tried also STA but the result is the same. I've also tried the suggestion from Unable to connect to hidden SSID with no luck output of lspci -v is 03:00.0 Network controller: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller (rev 01) Subsystem: Askey Computer Corp. Device 7175 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at d4000000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: brcmsmac Kernel modules: bcma, brcmsmac

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  • One of the partion on a usb harddisk cannot automount

    - by holmescn
    It is a very strange problem. My usb harddisk has four partitions, one is primary, the other three are logical (contained within an extended partition). When I plug in the disk, three of the partitions are mounted automatically except one--the first logical partition in the extended partition. Initially I thought it is the problem of system (at that time I used Mint). But after I change to Ubuntu 12.04, the problem wasn't solved. I don't want to add a rule in fstab, and I want to know what happened. The disk is fine, and the partition can be accessed in Windows and mounted manually. result of dmesg | tail: [100933.557649] usb 2-1.2: new high-speed USB device number 4 using ehci_hcd [100933.651891] scsi8 : usb-storage 2-1.2:1.0 [100934.649047] scsi 8:0:0:0: Direct-Access SAMSUNG PQ: 0 ANSI: 0 [100934.650963] sd 8:0:0:0: Attached scsi generic sg2 type 0 [100934.651342] sd 8:0:0:0: [sdb] 625142448 512-byte logical blocks: (320 GB/298 GiB) [100934.651977] sd 8:0:0:0: [sdb] Write Protect is off [100934.651989] sd 8:0:0:0: [sdb] Mode Sense: 03 00 00 00 [100934.652836] sd 8:0:0:0: [sdb] No Caching mode page present [100934.652848] sd 8:0:0:0: [sdb] Assuming drive cache: write through [100934.655354] sd 8:0:0:0: [sdb] No Caching mode page present [100934.655367] sd 8:0:0:0: [sdb] Assuming drive cache: write through [100934.734652] sdb: sdb1 sdb3 < sdb5 sdb6 sdb7 > [100934.737706] sd 8:0:0:0: [sdb] No Caching mode page present [100934.737725] sd 8:0:0:0: [sdb] Assuming drive cache: write through [100934.737731] sd 8:0:0:0: [sdb] Attached SCSI disk result of parted -l: Model: SAMSUNG (scsi) Disk /dev/sdb: 320GB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 1 32.3kB 21.5GB 21.5GB primary ntfs 3 21.5GB 320GB 299GB extended lba 5 21.5GB 129GB 107GB logical ntfs 6 129GB 236GB 107GB logical ntfs 7 236GB 320GB 83.8GB logical ntfs

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  • Ninject/DI: How to correctly pass initialisation data to injected type at runtime

    - by MrLane
    I have the following two classes: public class StoreService : IStoreService { private IEmailService _emailService; public StoreService(IEmailService emailService) { _emailService = emailService; } } public class EmailService : IEmailService { } Using Ninject I can set up bindings no problem to get it to inject a concrete implementation of IEmailService into the StoreService constructor. StoreService is actually injected into the code behind of an ASP.NET WebForm as so: [Ninject.Inject] public IStoreService StoreService { get; set; } But now I need to change EmailService to accept an object that contains SMTP related settings (that are pulled from the ApplicationSettings of the Web.config). So I changed EmailService to now look like this: public class EmailService : IEmailService { private SMTPSettings _smtpSettings; public void SetSMTPSettings(SMTPSettings smtpSettings) { _smtpSettings = smtpSettings; } } Setting SMTPSettings in this way also requires it to be passed into StoreService (via another public method). This has to be done in the Page_Load method in the WebForms code behind (I only have access to the Settings class in the UI layer). With manual/poor mans DI I could pass SMTPSettings directly into the constructor of EmailService and then inject EmailService into the StoreService constructor. With Ninject I don't have access to the instances of injected types outside of the objects they are injected to, so I have to set their data AFTER Ninject has already injected them via a separate public setter method. This to me seems wrong. How should I really be solving this scenario?

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  • Failed to load session gnome-fallback, after messing with metacity

    - by Carlito
    I am using Ubuntu 12.04 with gnome-session-fallback (Gnome Classic in the login menu). I wanted to remove window borders from metacity and stumbled across this post which basically changes window->mwm_decorated from TRUE to FALSE, which should remove the window borders in metacity. I know that it is also possible to change your GTK theme to one without window borders, but I wanted to try this solution. So I downloaded the source from my current metacity version (2.34.1) and changed that row. After compiling (./configure && make) I ran checkinstall which generates a .deb file from the source (had to change the version a bit to match the current one exactly). But after installing and loging out and back in, I couldn't load Gnome Classic. I get the error Failed to load session gnome-fallback. I could reinstall the old metacity which was still saved in /var/cache/apt/archives/, so everything is back where it was before. But I would like to mess around with metacity. Have I installed it correctly or did I forgot something? Are there any log files that I should check for solving this error? Thanks in advance!

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  • Ubuntu 12.10: Installing proprietary Nvidia driver causes freeze at boot

    - by Greg
    Ok, so I just installed Ubuntu on my laptop, and I immediately encountered an issue: the HDMI audio output won't work. Yes, I know about the sound settings thing where you have to select the HDMI option, but even when it's selected I get no sound out of the TV I'm hooking it up to. This is a dealbreaker for me, because my laptop speakers are terrible, it's one of the big reasons I use my TV monitor. So I decided to work on solving the problem by upgrading my Nvidia drivers. I switched to one of the propriety drivers offered in that software updating utility that comes with the OS, the one option that said (tested). Viola, sound over the HDMI is now working. Unfortunately, this now brings me to my next problem: when I reboot Ubuntu with this or any other proprietary driver installed, it freezes when it tries to load my desktop. As in I can see my wallpaper, but no icons or options of any kind. The system is totally frozen, and gives me one of those "we've experienced an error, do you want to report it messages." So there's my bind. I need HDMI audio out, that's a total dealbreaker for me, but installing the drivers that give me that capability crash the system. Does anyone have any idea what's causing this

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  • Thinking skills to be a good programmer

    - by Paul
    I have been programming for last 15 years with non-CS degree. Main reason I got into programming was that I liked to learn new things and apply them to my work. And I was able to find and fix programming errors and their causes faster than others. But I never find myself a a guru or an expert, maybe due to my non-CS major. And when I saw great programmers, I observed they are very good, much better than me of course, at solving problems. One skill I found good in my mid-career is thinking of requirements and tasks in a reverse order and in abstract. In that way, I can see what is really required for me to do without detail and can quickly find parts of solution that already exist. So I wonder if there are other thinking skills to be a good programmer. I've followed Q&As below and actually read some of books recommended there. But I couldn't really pickup good methods directly applicable for my programming work. What non-programming books should a programmer read to help develop programming/thinking skills? Skills and habits to develop to be good at programming (I'm a newbie)

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