Search Results

Search found 10710 results on 429 pages for 'release candidate 0'.

Page 406/429 | < Previous Page | 402 403 404 405 406 407 408 409 410 411 412 413  | Next Page >

  • UIViewController not oreintating. Methods not called

    - by capple
    Greetings, This question does seem to be an ongoing saga in the world of iphone SDK... so heres my contribution... Had two separate projects from the same template... one semi-works, the other not at all... Please let me explain my steps... used this basic GL ES template //iphonedevelopment.blogspot.com/2008/12/opengl-project-template-for-xcode.html had to sort out some of the 'Release' configuration but otherwises has eveything I need to add orientation to a GL ES project. One my first project, did my stuff, then added these methods.... -(BOOL)shouldAutoRotateToInterfaceOrientation ..... -(void)willRotateToInterfaceOrientation .... -(void)didRotateFromInterfaceOrientation .... -(void)willAnimateRotationToInterfaceOrientation .... And understand what they do (or are trying to do in my case), the (BOOL)should... gets called once when the view controller is created, and returns 'YES'. But after that none of the other methods are called! So I started from scratch with a blank template (GL ES one from above)...and added minimum to support auto rotation. But this time none of the methods get called! So I investigated .... //developer.apple.com/iphone/library/qa/qa2010/qa1688.html as it said, I added the GLViewController.view first, then added the GLview as subviews of the application delegate. Nothing! Then found this //www.iphonedevsdk.com/forum/iphone-sdk-development/44993-how-determine-ipad-launch-orientation.html which states to enable orientation notifications [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; and then subsequently disable them in the view controller... makes sense...did it, nothing... I think the notifications might be on by default though, since I didn't need to enable them in the first project, yet it still try to verify a orientation (i.e (BOOL)shouldAutoRotate... )... If any one could help me out it would be greatly appreciated as this issue is driving me insane. Thanks in advance. The code can be found here ... http://rapidshare.com/files/392053688/autoRotation.zip N.B These projects avoid nib/xib resources, would like to keep it that way if possible. P.S iPad device not out where I am so I cannot test on a device yet. Would be nice for it to work on the simulator.

    Read the article

  • iPhone: didSelectRowAtIndexPath not invoked

    - by soletan
    Hi, I know this issue being mentioned before, but resolutions there didn't apply. I'm having a UINavigationController with an embedded UITableViewController set up using IB. In IB the UITableView's delegate and dataSource are both set to my derivation of UITableViewController. This class has been added using XCode's templates for UITableViewController classes. There is no custom UITableViewCell and the table view is using default plain style with single title, only. Well, in simulator the list is rendered properly, with two elements provided by dataSource, so dataSource is linked properly. If I remove the outlet link for dataSource in IB, an empty table is rendered instead. As soon as I tap on one of these two items, it is flashing blue and the GDB encounters interruption in __forwarding__ in scope of a UITableView::_selectRowAtIndexPath. It's not reaching breakpoint set in my non-empty method didSelectRowIndexPath. I checked the arguments and method's name to exclude typos resulting in different selector. I recently didn't succeed in whether delegate is set properly, but as it is set equivalently to dataSource which is getting two elements from the same class, I expect it to be set properly. So, what's wrong? I'm running iPhone/iPad SDK 3.1.2 ... but tried with iPhone SDK 3.1 in simulator as well. EDIT: This is the code of my UITableViewController derivation: #import "LocalBrowserListController.h" #import "InstrumentDescriptor.h" @implementation LocalBrowserListController - (void)viewDidLoad { [super viewDidLoad]; [self listLocalInstruments]; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [super viewDidUnload]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [entries count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) cell.textLabel.text = [[[entries objectAtIndex:[indexPath indexAtPosition:[indexPath length] - 1]] label] retain]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) { ... } } - (void)dealloc { [super dealloc]; } - (void) listLocalInstruments { NSMutableArray *result = [NSMutableArray arrayWithCapacity:10]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"idl"] withLabel:@"Default 1"]]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"xml"] withLabel:@"Default 2"]]; [entries release]; entries = [[NSArray alloc] initWithArray:result]; } @end

    Read the article

  • problem with reload data from table view after come back from another view

    - by user129677
    I have a problem in my application. Any help will be greatly appreciated. Basically it is from view A to view B, and then come back from view B. In the view A, it has dynamic data loaded in from the database, and display on the table view. In this page, it also has the edit button, not on the navigation bar. When user tabs the edit button, it goes to the view B, which shows the pick view. And user can make any changes in here. Once that is done, user tabs the back button on the navigation bar, it saves the changes into the NSUserDefaults, goes back to the view A by pop the view B. When coming back to the view A, it should get the new data from the UIUserDefaults, and it did. I user NSLog to print out to the console and it shows the correct data. Also it should invoke the viewWillAppear: method to get the new data for the table view, but it didn't. It even did not call the tableView:numberOfRowsInSection: method. I place a NSLog statement inside this method but didn't print out in the console. as the result, the view A still has the old data. the only way to get the new data in the view A is to stop and start the application. both view A and view B are the subclass of UIViewController, with UITableViewDelegate and UITableViewDataSource. here is my code in the view A : - (void)viewWillAppear:(BOOL)animated { NSLog(@"enter in Schedule2ViewController ..."); // load in data from database, and store into NSArray object //[self.theTableView reloadData]; [self.theTableView setNeedsDisplay]; //[self.theTableView setNeedsLayout]; } in here, the "theTableView" is a UITableView variable. And I try all three cases of "reloadData", "setNeedsDisplay", and "setNeedsLayout", but didn't seem to work. in the view B, here is the method corresponding to the back button on the navigation bar. - (void)viewDidLoad { UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemSave target:self action:@selector(savePreference)]; self.navigationItem.leftBarButtonItem = saveButton; [saveButton release]; } - (IBAction) savePreference { NSLog(@"save preference."); // save data into the NSUSerDefaults [self.navigationController popViewControllerAnimated:YES]; } Am I doing in the right way? Or is there anything that I missed? Many thanks.

    Read the article

  • Error after installing Django (supposed PATH or PYTHONPATH "error")

    - by illuminated
    Hi all, I guess this is a PATH/PYTHONPATH error, but my attempts failed so far to make django working. System is Ubuntu 10.04, 64bit: mx:~/webapps$ cat /etc/lsb-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=10.04 DISTRIB_CODENAME=lucid DISTRIB_DESCRIPTION="Ubuntu 10.04 LTS" Python version: 2.6.5: @mx:~/webapps$ python -V Python 2.6.5 When I run django-admin.py, the following happens: mx:~/webapps$ django-admin.py Traceback (most recent call last): File "/usr/local/bin/django-admin.py", line 2, in <module> from django.core import management ImportError: No module named django.core Similar when I import django in python shell: mx:~/webapps$ python Python 2.6.5 (r265:79063, Apr 16 2010, 13:09:56) [GCC 4.4.3] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import django Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named django >>> quit() More details: mx:~/webapps$ python -c "from distutils.sysconfig import get_python_lib; print get_python_lib()" /usr/lib/python2.6/dist-packages Within python shell: Python 2.6.5 (r265:79063, Apr 16 2010, 13:09:56) [GCC 4.4.3] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import sys >>> print sys.path ['', '/usr/lib/python2.6/dist-packages/django', '/usr/local/lib/python2.6/dist-packages/django/bin', '/usr/local/lib/python2.6/dist-packages/django', '/home/petra/webapps', '/usr/lib/python2.6', '/usr/lib/python2.6/plat-linux2', '/usr/lib/python2.6/lib-tk', '/usr/lib/python2.6/lib-old', '/usr/lib/python2.6/lib-dynload', '/usr/lib/python2.6/dist-packages', '/usr/lib/python2.6/dist-packages/PIL', '/usr/lib/pymodules/python2.6'] django-admin.py can be found here: mx:~/webapps$ locate django-admin.py ~/install/sources/Django-1.2.1/build/lib.linux-i686-2.6/django/bin/django-admin.py ~/install/sources/Django-1.2.1/build/scripts-2.6/django-admin.py ~/install/sources/Django-1.2.1/django/bin/django-admin.py /usr/local/bin/django-admin.py /usr/local/lib/python2.6/dist-packages/django/bin/django-admin.py /usr/local/lib/python2.6/dist-packages/django/bin/django-admin.pyc and in the end this doesn't help: export PYTHONPATH="/usr/lib/python2.6/dist-packages/django:$PYTHONPATH" nor this: export PYTHONPATH="/usr/local/lib/python2.6/dist-packages/django:$PYTHONPATH" How to solve this !? Thanks all in advance! :)

    Read the article

  • Hide button on first of two UIViews, but have it visible on second...

    - by Scott
    So I have a UIViewController (main application controller is a TabBarController). On this there is a UINavigationBar, and a UIBarButtonItem. I'm PRETTY sure I hooked up everything correctly in the Interface Builder and that the outlet in the code is connected to the button in the .xib. It should be because the method works correctly. Now I have another button on this view that brings up a second view, a UIWebView. I want this UIBarButtonItem, labeled "Back", to make the UIWebView dissapear, and bring back the first UIView, which it DOES DO correctly. However, when you are on the first UIView, there is no need to see the UIBarButtonItem, so how can I hide it but then bring it up for the UIWebView. By the way, both views use the same UINavigationBar, the UIWebView is brought up inside the tab bar and the nav bar. Here is my code: #import "WebViewController.h" @implementation WebViewController @synthesize webButton; @synthesize item; @synthesize infoView; UIWebView *webView; + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [WebViewController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } - (IBAction) pushWebButton { self.navigationItem.rightBarButtonItem = item; CGRect webFrame = CGRectMake(0.0, 45.0, 320.0, 365.0); webView = [[UIWebView alloc] initWithFrame:webFrame]; [webView setBackgroundColor:[UIColor whiteColor]]; NSString *urlAddress = @"http://www.independencenavigator.com"; NSURL *url = [NSURL URLWithString:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; webView.scalesPageToFit = YES; [webView loadRequest:requestObj]; [self.view addSubview:webView]; [webView release]; } - (void) pushBackButton { [webView removeFromSuperview]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { self.navigationItem.rightBarButtonItem = nil; [super viewDidLoad]; } @end Anyone know?

    Read the article

  • NSTimer as a self-targeting ivar.

    - by Matt Wilding
    I have come across an awkward situation where I would like to have a class with an NSTimer instance variable that repeatedly calls a method of the class as long as the class is alive. For illustration purposes, it might look like this: // .h @interface MyClock : NSObject { NSTimer* _myTimer; } - (void)timerTick; @end - // .m @implementation MyClock - (id)init { self = [super init]; if (self) { _myTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0f target:self selector:@selector(timerTick) userInfo:nil repeats:NO] retain]; } return self; } - (void)dealloc { [_myTimer invalidate]; [_myTImer release]; [super dealloc]; } - (void)timerTick { // Do something fantastic. } @end That's what I want. I don't want to to have to expose an interface on my class to start and stop the internal timer, I just want it to run while the class exists. Seems simple enough. But the problem is that NSTimer retains its target. That means that as long as that timer is active, it is keeping the class from being dealloc'd by normal memory management methods because the timer has retained it. Manually adjusting the retain count is out of the question. This behavior of NSTimer seems like it would make it difficult to ever have a repeating timer as an ivar, because I can't think of a time when an ivar should retain its owning class. This leaves me with the unpleasant duty of coming up with some method of providing an interface on MyClock that allows users of the class to control when the timer is started and stopped. Besides adding unneeded complexity, this is annoying because having one owner of an instance of the class invalidate the timer could step on the toes of another owner who is counting on it to keep running. I could implement my own pseudo-retain-count-system for keeping the timer running but, ...seriously? This is way to much work for such a simple concept. Any solution I can think of feels hacky. I ended up writing a wrapper for NSTimer that behaves exactly like a normal NSTimer, but doesn't retain its target. I don't like it, and I would appreciate any insight.

    Read the article

  • How to use CFNetwork to get byte array from sockets?

    - by Vic
    Hi, I'm working in a project for the iPad, it is a small program and I need it to communicate with another software that runs on windows and act like a server; so the application that I'm creating for the iPad will be the client. I'm using CFNetwork to do sockets communication, this is the way I'm establishing the connection: char ip[] = "192.168.0.244"; NSString *ipAddress = [[NSString alloc] initWithCString:ip]; /* Build our socket context; this ties an instance of self to the socket */ CFSocketContext CTX = { 0, self, NULL, NULL, NULL }; /* Create the server socket as a TCP IPv4 socket and set a callback */ /* for calls to the socket's lower-level connect() function */ TCPClient = CFSocketCreate(NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, (CFSocketCallBack)ConnectCallBack, &CTX); if (TCPClient == NULL) return; /* Set the port and address we want to listen on */ struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_len = sizeof(addr); addr.sin_family = AF_INET; addr.sin_port = htons(PORT); addr.sin_addr.s_addr = inet_addr([ipAddress UTF8String]); CFDataRef connectAddr = CFDataCreate(NULL, (unsigned char *)&addr, sizeof(addr)); CFSocketConnectToAddress(TCPClient, connectAddr, -1); CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, TCPClient, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), sourceRef, kCFRunLoopCommonModes); CFRelease(sourceRef); CFRunLoopRun(); And this is the way I sent the data, which basically is a byte array /* The native socket, used for various operations */ // TCPClient is a CFSocketRef member variable CFSocketNativeHandle sock = CFSocketGetNative(TCPClient); Byte byteData[3]; byteData[0] = 0; byteData[1] = 4; byteData[2] = 0; send(sock, byteData, strlen(byteData)+1, 0); Finally, as you may have noticed, when I create the server socket, I registered a callback for the kCFSocketDataCallBack type, this is the code. void ConnectCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { // SocketsViewController is the class that contains all the methods SocketsViewController *obj = (SocketsViewController*)info; UInt8 *unsignedData = (UInt8 *) CFDataGetBytePtr(data); char *value = (char*)unsignedData; NSString *text = [[NSString alloc]initWithCString:value length:strlen(value)]; [obj writeToTextView:text]; [text release]; } Actually, this callback is being invoked in my code, the problem is that I don't know how can I get the data that the windows client sent me, I'm expecting to receive an array of bytes, but I don't know how can I get those bytes from the data param. If anyone can help me to find a way to do this, or maybe me point me to another way to get the data from the server in my client application I would really appreciate it. Thanks.

    Read the article

  • Drawing a texture with an alpha channel doesn't work -- draws black

    - by DevDevDev
    I am modifying GLPaint to use a different background, so in this case it is white. Anyway the existing stamp they are using assumes the background is black, so I made a new background with an alpha channel. When I draw on the canvas it is still black, what gives? When I actually draw, I just bind the texture and it works. Something is wrong in this initialization. Here is the photo - (id)initWithCoder:(NSCoder*)coder { CGImageRef brushImage; CGContextRef brushContext; GLubyte *brushData; size_t width, height; if (self = [super initWithCoder:coder]) { CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = YES; // In this application, we want to retain the EAGLDrawable contents after a call to presentRenderbuffer. eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; if (!context || ![EAGLContext setCurrentContext:context]) { [self release]; return nil; } // Create a texture from an image // First create a UIImage object from the data in a image file, and then extract the Core Graphics image brushImage = [UIImage imageNamed:@"test.png"].CGImage; // Get the width and height of the image width = CGImageGetWidth(brushImage); height = CGImageGetHeight(brushImage); // Texture dimensions must be a power of 2. If you write an application that allows users to supply an image, // you'll want to add code that checks the dimensions and takes appropriate action if they are not a power of 2. // Make sure the image exists if(brushImage) { brushData = (GLubyte *) calloc(width * height * 4, sizeof(GLubyte)); brushContext = CGBitmapContextCreate(brushData, width, width, 8, width * 4, CGImageGetColorSpace(brushImage), kCGImageAlphaPremultipliedLast); CGContextDrawImage(brushContext, CGRectMake(0.0, 0.0, (CGFloat)width, (CGFloat)height), brushImage); CGContextRelease(brushContext); glGenTextures(1, &brushTexture); glBindTexture(GL_TEXTURE_2D, brushTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, brushData); free(brushData); } //Set up OpenGL states glMatrixMode(GL_PROJECTION); CGRect frame = self.bounds; glOrthof(0, frame.size.width, 0, frame.size.height, -1, 1); glViewport(0, 0, frame.size.width, frame.size.height); glMatrixMode(GL_MODELVIEW); glDisable(GL_DITHER); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA); glEnable(GL_POINT_SPRITE_OES); glTexEnvf(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, GL_TRUE); glPointSize(width / kBrushScale); } return self; }

    Read the article

  • Oracle Coding Standards Feature Implementation

    - by Mike Hofer
    Okay, I have reached a sort of an impasse. In my open source project, a .NET-based Oracle database browser, I've implemented a bunch of refactoring tools. So far, so good. The one feature I was really hoping to implement was a big "Global Reformat" that would make the code (scripts, functions, procedures, packages, views, etc.) standards compliant. (I've always been saddened by the lack of decent SQL refactoring tools, and wanted to do something about it.) Unfortunatey, I am discovering, much to my chagrin, that there doesn't seem to be any one widely-used or even "generally accepted" standard for PL-SQL. That kind of puts a crimp on my implementation plans. My search has been fairly exhaustive. I've found lots of conflicting documents, threads and articles and the opinions are fairly diverse. (Comma placement, of all things, seems to generate quite a bit of debate.) So I'm faced with a couple of options: Add a feature that lets the user customize the standard and then reformat the code according to that standard. —OR— Add a feature that lets the user customize the standard and simply generate a violations list like StyleCop does, leaving the SQL untouched. In my mind, the first option saves the end-users a lot of work, but runs the risk of modifying SQL in potentially unwanted ways. The second option runs the risk of generating lots of warnings and doing no work whatsoever. (It'd just be generally annoying.) In either scenario, I still have no standard to go by. What I'd need to know from you guys is kind of poll-ish, but kind of not. If you were going to use a tool of this nature, what parts of your SQL code would you want it to warn you about or fix? Again, I'm just at a loss due to a lack of a cohesive standard. And given that there isn't anything out there that's officially published by Oracle, I think this is something the community could weigh in on. Also, given the way that voting works on SO, the votes would help to establish the popularity of a given "refactoring." P.S. The engine parses SQL into an expression tree so it can robustly analyze the SQL and reformat it. There should be quite a bit that we can do to correct the format of the SQL. But I am thinking that for the first release of the thing, layout is the primary concern. Though it is worth noting that the thing already has refactorings for converting keywords to upper case, and identifiers to lower case.

    Read the article

  • POD global object initialization

    - by paercebal
    I've got bitten today by a bug. The following source can be copy/pasted (and then compiled) into a main.cpp file #include <iostream> // The point of SomeGlobalObject is for its // constructor to be launched before the main // ... struct SomeGlobalObject { SomeGlobalObject() ; } ; // ... // Which explains the global object SomeGlobalObject oSomeGlobalObject ; // A POD... I was hoping it would be constructed at // compile time when using an argument list struct MyPod { short m_short ; const char * const m_string ; } ; // declaration/Initialization of a MyPod array MyPod myArrayOfPod[] = { { 1, "Hello" }, { 2, "World" }, { 3, " !" } } ; // declaration/Initialization of an array of array of void * void * myArrayOfVoid[][2] = { { (void *)1, "Hello" }, { (void *)2, "World" }, { (void *)3, " !" } } ; // constructor of the global object... Launched BEFORE main SomeGlobalObject::SomeGlobalObject() { std::cout << "myArrayOfPod[0].m_short : " << myArrayOfPod[0].m_short << std::endl ; std::cout << "myArrayOfVoid[0][0] : " << myArrayOfVoid[0][0] << std::endl ; } // main... What else ? int main(int argc, char* argv[]) { return 0 ; } MyPod being a POD, I believed there would be no constructors. Only initialization at compile time. Thus, the global object SomeGlobalObject would have no problem to use the global array of PODs upon its construction. The problem is that in real life, nothing is so simple. On Visual C++ 2008 (I did not test on other compilers), upon execution myArrayOfPodis not initialized, even ifmyArrayOfVoid` is initialized. So my questions is: Are C++ compilers not supposed to initialize global PODs (including POD structures) at compilation time ? Note that I know global variable are evil, and I know that one can't be sure of the order of creation of global variables declared in different compilation units. The problem here is really the POD C-like initialization which seems to call a constructor (the default, compiler-generated one?). And to make everyone happy: This is on debug. On release, the global array of PODs is correctly initialized.

    Read the article

  • Installing Enclosure with Netbeans

    - by jdknewb
    Hi all, I am having trouble installing Enclosure and getting it to work. I have followed this guide http://www.enclojure.org/gettingstarted and successfully installed Enclosure (I think). However, when I try to build the sample application (labrepl) I get a bunch of errors and a failed build. I haven't used Java in a long time and I've never used Netbeans, and the error doesn't seem very helpful with my limited knowledge of this domain. I'm using the latest Netbeans and the Enclosure URL from the guide. Since I am on Windows, I can't use git to clone the repo, so I'm not sure what to do from here. Anyway, here are the error messages. WARNING: You are running embedded Maven builds, some build may fail due to incompatibilities with latest Maven release. To set Maven instance to use for building, click here. Scanning for projects... [#process-resources] [resources:resources] Using default encoding to copy filtered resources. [#compile] [ERROR]Transitive dependency resolution for scope: compile has failed for your project. [ERROR]Error message: Missing: [ERROR]---------- [ERROR]1) org.clojure:clojure-contrib:jar:1.2.0-master-SNAPSHOT [ERROR] Try downloading the file manually from the project website. [ERROR] Then, install it using the command: [ERROR] mvn install:install-file -DgroupId=org.clojure -DartifactId=clojure-contrib -Dversion=1.2.0-master-SNAPSHOT -Dpackaging=jar -Dfile=/path/to/file [ERROR] Alternatively, if you host your own repository you can deploy the file there: [ERROR] mvn deploy:deploy-file -DgroupId=org.clojure -DartifactId=clojure-contrib -Dversion=1.2.0-master-SNAPSHOT -Dpackaging=jar -Dfile=/path/to/file -Durl=[url] -DrepositoryId=[id] [ERROR] Path to dependency: [ERROR] 1) labrepl:labrepl:jar:0.0.1 [ERROR] 2) org.clojure:clojure-contrib:jar:1.2.0-master-SNAPSHOT [ERROR]---------- [ERROR]1 required artifact is missing. [ERROR]for artifact: [ERROR] labrepl:labrepl:jar:0.0.1 [ERROR]from the specified remote repositories: [ERROR] central (http://repo1.maven.org/maven2), [ERROR] clojars (http://clojars.org/repo/), [ERROR] incanter (http://repo.incanter.org), [ERROR] clojure-snapshots (http://build.clojure.org/snapshots), [ERROR] clojure (http://build.clojure.org/releases), [ERROR] clojure-releases (http://build.clojure.org/releases) [ERROR]Group-Id: labrepl [ERROR]Artifact-Id: labrepl [ERROR]Version: 0.0.1 [ERROR]From file: C:\Users\chloey\Documents\NetBeansProjects\RelevanceLabRepl\pom.xml ------------------------------------------------------------------------ For more information, run with the -e flag ------------------------------------------------------------------------ BUILD FAILED ------------------------------------------------------------------------ Total time: 1 second Finished at: Wed Jun 09 21:53:04 CDT 2010 Final Memory: 72M/172M ------------------------------------------------------------------------ Thanks all.

    Read the article

  • iPhone: value of selectedIndex for tab should be consistent, but isn't

    - by Janine
    This should be so simple... but something screwy is happening. My setup looks like this: MainViewController Tab Bar Controller 4 tabs, each of which loads WebViewController My AppDelegate contains an ivar, tabBarController, which is connected to the tab bar controller (this was all set up in Interface Builder). The leftmost tab is marked "selected" in IB. Within the viewWillAppear method in WebViewController, I need to know which tab was just selected so I can load the correct URL. I do this by switching on appDelegate.tabBarController.selectedIndex. When the app first runs and the leftmost tab is selected, selectedIndex is a large garbage value. After that, I get values from 0 to 3, which is as it should be, but they are in random order. Not only that, but each tab I touch reports a different value each time. This app is extremely simple right now and I can't imagine what I could have done to make things go this wrong. Has anyone seen (and hopefully solved) this behavior? Update: we have a request for code. There's not much to see. The tab bar controller gets loaded in applicationDidFinishLaunching: [self.mainViewController view]; //force nib to load [self.window addSubview:self.mainViewController.tabBarController.view] There is currently no code whatsoever in MainViewController.m other than the synthesize and release for tabBarController. From WebVewController.m: - (void)viewWillAppear:(BOOL)_animation { [super viewWillAppear:_animation]; NSURL *url; switch([S_UIDelegate mainViewController].tabBarController.selectedIndex) { case 0: url = [NSURL URLWithString:@"http://www.cnn.com"]; break; case 1: url = [NSURL URLWithString:@"http://www.facebook.com"]; break; case 2: url = [NSURL URLWithString:@"http://www.twitter.com"]; break; case 3: url = [NSURL URLWithString:@"http://www.google.com"]; break; default: url = [NSURL URLWithString:@"http://www.msnbc.com"]; } NSURLRequest *request = [NSURLRequest requestWithURL:url]; [webView loadRequest:request]; } This is where I'm seeing the random values.

    Read the article

  • Objective-C: properties not being saved or passed

    - by Gerald Yeo
    Hi, i'm a newbie to iphone development. I'm doing a navigation-based app, and I'm having trouble passing values to a new view. @interface RootViewController : UITableViewController { NSString *imgurl; NSMutableArray *galleryArray; } @property (nonatomic, retain) NSString *imgurl; @property (nonatomic, retain) NSMutableArray *galleryArray; - (void)showAll; @end #import "RootViewController.h" #import "ScrollView.h" #import "Model.h" #import "JSON/JSON.h" @implementation RootViewController @synthesize galleryArray, imgurl; - (void)viewDidLoad { UIBarButtonItem *showButton = [[[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Show All", @"") style:UIBarButtonItemStyleBordered target:self action:@selector(showAll)] autorelease]; self.navigationItem.rightBarButtonItem = showButton; NSString *jsonString = [[Model sharedInstance] jsonFromURLString:@"http://www.ddbstaging.com/gerald/gallery.php"]; NSDictionary *resultDictionary = [jsonString JSONValue]; if (resultDictionary == nil) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Webservice Down" message:@"The webservice you are accessing is currently down. Please try again later." delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } else { galleryArray = [[NSMutableArray alloc] init]; galleryArray = [resultDictionary valueForKey:@"gallery"]; imgurl = (NSString *)[galleryArray objectAtIndex:0]; NSLog(@" -> %@", galleryArray); NSLog(imgurl); } } - (void)showAll { NSLog(@" -> %@", galleryArray); NSLog(imgurl); ScrollView *controller = [[ScrollView alloc] initWithJSON:galleryArray]; [self.navigationController pushViewController:controller animated:YES]; } The RootViewController startup and the json data loads up fine. I can see it from the first console trace. However, once I click on the Show All button, the app crashes. It doesn't even trace the galleryArray and imgurl properyly. Maybe additional pairs of eyes can spot my mistakes. Any help is greatly appreciated! [Session started at 2010-05-08 16:16:07 +0800.] 2010-05-08 16:16:07.242 Photos[5892:20b] -> ( ) GNU gdb 6.3.50-20050815 (Apple version gdb-967) (Tue Jul 14 02:11:58 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 5892. (gdb)

    Read the article

  • Is the Scala 2.8 collections library a case of "the longest suicide note in history" ?

    - by oxbow_lakes
    First note the inflammatory subject title is a quotation made about the manifesto of a UK political party in the early 1980s. This question is subjective but it is a genuine question, I've made it CW and I'd like some opinions on the matter. Despite whatever my wife and coworkers keep telling me, I don't think I'm an idiot: I have a good degree in mathematics from the University of Oxford and I've been programming commercially for almost 12 years and in Scala for about a year (also commercially). I have just started to look at the Scala collections library re-implementation which is coming in the imminent 2.8 release. Those familiar with the library from 2.7 will notice that the library, from a usage perspective, has changed little. For example... > List("Paris", "London").map(_.length) res0: List[Int] List(5, 6) ...would work in either versions. The library is eminently useable: in fact it's fantastic. However, those previously unfamiliar with Scala and poking around to get a feel for the language now have to make sense of method signatures like: def map[B, That](f: A => B)(implicit bf: CanBuildFrom[Repr, B, That]): That For such simple functionality, this is a daunting signature and one which I find myself struggling to understand. Not that I think Scala was ever likely to be the next Java (or /C/C++/C#) - I don't believe its creators were aiming it at that market - but I think it is/was certainly feasible for Scala to become the next Ruby or Python (i.e. to gain a significant commercial user-base) Is this going to put people off coming to Scala? Is this going to give Scala a bad name in the commercial world as an academic plaything that only dedicated PhD students can understand? Are CTOs and heads of software going to get scared off? Was the library re-design a sensible idea? If you're using Scala commercially, are you worried about this? Are you planning to adopt 2.8 immediately or wait to see what happens? Steve Yegge once attacked Scala (mistakenly in my opinion) for what he saw as its overcomplicated type-system. I worry that someone is going to have a field day spreading fud with this API (similarly to how Josh Bloch scared the JCP out of adding closures to Java). Note - I should be clear that, whilst I believe that Josh Bloch was influential in the rejection of the BGGA closures proposal, I don't ascribe this to anything other than his honestly-held beliefs that the proposal represented a mistake.

    Read the article

  • Remove UIViewController from UIScrollView?

    - by tobi
    Hi, i add different View with (setPageID) to a ScrollView, but know i get a Memory problem on rotaion and i want to remove the actualy not showed view... how can i do this or how can i remove the memory problem? Thanks!!! - (void)setPageID:(int)page { if (page < 0) return; if (page >= self.listOfItems.count) return; CGFloat cx = 0; ScrollingViewStep *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[ScrollingViewStep alloc] init]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { if([[UIDevice currentDevice] orientation] == UIDeviceOrientationPortrait || [[UIDevice currentDevice] orientation] == UIDeviceOrientationPortraitUpsideDown) { cx = 768.0 * page; controller.view.frame = CGRectMake(cx, 0.0 , 768.0f, 926.0f); } else { cx = 1024.0 * page; controller.view.frame = CGRectMake(cx, 0.0 , 1024.0f, 670.0f); } [controller setView:ItemID PageID:page Text:[[self.listOfItems objectAtIndex:page] objectForKey:@"step"]]; [scrollView addSubview:controller.view]; } } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { CGFloat cx2 = 0; for (int i = 0; i < [self.viewControllers count]; i++) { ScrollingViewStep *viewController = [self.viewControllers objectAtIndex:i]; if ((NSNull *)viewController != [NSNull null]) { if([[UIDevice currentDevice] orientation] == UIDeviceOrientationPortrait || [[UIDevice currentDevice] orientation] == UIDeviceOrientationPortraitUpsideDown) { cx2 = 768.0 * i; viewController.view.frame = CGRectMake(cx2, 0.0 , 768.0f, 926.0f); [viewController repos]; } else { cx2 = 1024.0 * i; viewController.view.frame = CGRectMake(cx2, 0.0 , 1024.0f, 670.0f); [viewController repos]; } } } if((interfaceOrientation == UIInterfaceOrientationPortrait) || (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)) { CGRect frame = scrollView.frame; frame.origin.x = 768 * currentPageInScrollview; frame.origin.y = 0; [scrollView scrollRectToVisible:frame animated:NO]; } else { CGRect frame = scrollView.frame; frame.origin.x = 1024 * currentPageInScrollview; [scrollView scrollRectToVisible:frame animated:NO]; } pageControlIsChangingPage = YES; return YES; } - (void)didReceiveMemoryWarning { int currentPage = currentPageInScrollview; NSLog(@"MEMORY"); // unload the views+controllers which are no longer visible UIViewController *l; for (int i = 0; i < [self.viewControllers count]; i++) { ScrollingViewStep* viewController = [self.viewControllers objectAtIndex:i]; if((NSNull *)viewController != [NSNull null]) { if(i < currentPage-1 || i > currentPage+1) { [self.viewControllers replaceObjectAtIndex:i withObject:[NSNull null]]; } } } [super didReceiveMemoryWarning]; }

    Read the article

  • Stack trace method names redacted

    - by c.cam108
    I have users email me stack traces when my app crashes on their device. Prior to iOS 6 they looked like this: CRASH: NSInvalidArgumentException (*** -[__NSArrayM insertObject:atIndex:]: object cannot be nil) TRACE: ( 0 CoreFoundation 0x355e58a7 __exceptionPreprocess + 186 1 libobjc.A.dylib 0x3798c259 objc_exception_throw + 32 2 CoreFoundation 0x3553a1d7 -[__NSArrayM insertObject:atIndex:] + 186 3 MYAPP 0x0006c0f7 MYAPP + 188663 4 MYAPP 0x000652a3 MYAPP + 160419 5 Foundation 0x3512ac29 __65-[NSURLConnectionInternal _withConnectionAndDelegate:onlyActive:]_block_invoke_0 + 16 6 Foundation 0x350826d9 -[NSURLConnectionInternalConnection invokeForDelegate:] + 28 7 Foundation 0x350826a3 -[NSURLConnectionInternal _withConnectionAndDelegate:onlyActive:] + 198 8 Foundation 0x350825c5 -[NSURLConnectionInternal _withActiveConnectionAndDelegate:] + 60 9 CFNetwork 0x34de77f5 _ZN19URLConnectionClient23_clientDidFinishLoadingEPNS_26ClientConnectionEventQueueE + 192 10 CFNetwork 0x34ddc4a5 _ZN19URLConnectionClient26ClientConnectionEventQueue33processAllEventsAndConsumePayloadEP20XConnectionEventInfoI12XClientEvent18XClientEventParamsEl + 424 11 CFNetwork 0x34ddc1a3 _ZN19URLConnectionClient13processEventsEv + 106 12 CFNetwork 0x34ddc0d9 _ZN17MultiplexerSource7performEv + 156 13 CoreFoundation 0x355b9ad3 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 14 14 CoreFoundation 0x355b929f __CFRunLoopDoSources0 + 214 15 CoreFoundation 0x355b8045 __CFRunLoopRun + 652 16 CoreFoundation 0x3553b4a5 CFRunLoopRunSpecific + 300 17 CoreFoundation 0x3553b36d CFRunLoopRunInMode + 104 18 GraphicsServices 0x371d7439 GSEventRunModal + 136 19 UIKit 0x33047cd5 UIApplicationMain + 1080 20 MYAPP 0x0003fbcf MYAPP + 7119 21 MYAPP 0x0003fb84 MYAPP + 7044 ) From the CoreFoundation etc method names and asking the user what happened, I can get a pretty good idea of where the crash happened. However, since iOS 6 was released, my crash reports all look like this: CRASH: NSRangeException (*** -[__NSArrayI objectAtIndex:]: index 2147483670 beyond bounds [0 .. 11]) TRACE: ( 0 CoreFoundation 0x3a3872bb <redacted> + 186 1 libobjc.A.dylib 0x32ca697f objc_exception_throw + 30 2 CoreFoundation 0x3a2d1e8d <redacted> + 164 3 MYAPP 0x000ff721 MYAPP + 214817 4 MYAPP 0x000e8999 MYAPP + 121241 5 UIKit 0x372f60ad <redacted> + 72 6 UIKit 0x372f605f <redacted> + 30 7 UIKit 0x372f603d <redacted> + 44 8 UIKit 0x372f58f3 <redacted> + 502 9 UIKit 0x372e1287 <redacted> + 526 10 UIKit 0x37373f3d <redacted> + 748 11 UIKit 0x3721e52b <redacted> + 318 12 UIKit 0x3720b809 <redacted> + 380 13 UIKit 0x3720b123 <redacted> + 6154 14 GraphicsServices 0x362085a3 <redacted> + 590 15 GraphicsServices 0x362081d3 <redacted> + 34 16 CoreFoundation 0x3a35c173 <redacted> + 34 17 CoreFoundation 0x3a35c117 <redacted> + 138 18 CoreFoundation 0x3a35af99 <redacted> + 1384 19 CoreFoundation 0x3a2cdebd CFRunLoopRunSpecific + 356 20 CoreFoundation 0x3a2cdd49 CFRunLoopRunInMode + 104 21 GraphicsServices 0x362072eb GSEventRunModal + 74 22 UIKit 0x3725f301 UIApplicationMain + 1120 23 MYAPP 0x000ccbd3 MYAPP + 7123 24 MYAPP 0x000ccb88 MYAPP + 7048 ) I get the stack trace from here, which the user is prompted to email when the app is re-opened: void uncaughtExceptionHandler(NSException *exception) { //make a file name to write the data to using the documents directory: NSString *fileName = [NSString stringWithFormat:@"%@/crashlog.txt", documentsDirectory]; //create content - four lines of text NSString *content = [NSString stringWithFormat:@"CRASH: %@ (%@)\n\nTRACE: %@", [exception name], [exception reason], [exception callStackSymbols]]; //save content to the documents directory [content writeToFile:fileName atomically:NO encoding:NSStringEncodingConversionAllowLossy error:nil]; } Without the method names, this is worse than useless. Is there any way of getting these method names back into my stack traces? This is a release configuration, not debug.

    Read the article

  • How do you stop a user-instance of Sql Server? (Sql Express user instance database files locked, eve

    - by Bittercoder
    When using SQL Server Express 2005's User Instance feature with a connection string like this: <add name="Default" connectionString="Data Source=.\SQLExpress; AttachDbFilename=C:\My App\Data\MyApp.mdf; Initial Catalog=MyApp; User Instance=True; MultipleActiveResultSets=true; Trusted_Connection=Yes;" /> We find that we can't copy the database files MyApp.mdf and MyApp_Log.ldf (because they're locked) even after stopping the SqlExpress service, and have to resort to setting the SqlExpress service from automatic to manual startup mode, and then restarting the machine, before we can then copy the files. It was my understanding that stopping the SqlExpress service should stop all the user instances as well, which should release the locks on those files. But this does not seem to be the case - could anyone shed some light on how to stop a user instance, such that it's database files are no longer locked? Update OK, I stopped being lazy and fired up Process Explorer. Lock was held by sqlserver.exe - but there are two instances of sql server: sqlserver.exe PID: 4680 User Name: DefaultAppPool sqlserver.exe PID: 4644 User Name: NETWORK SERVICE The file is open by the sqlserver.exe instance with the PID: 4680 Stopping the "SQL Server (SQLEXPRESS)" service, killed off the process with PID: 4644, but left PID: 4680 alone. Seeing as the owner of the remaining process was DefaultAppPool, next thing I tried was stopping IIS (this database is being used from an ASP.Net application). Unfortunately this didn't kill the process off either. Manually killing off the remaining sql server process does remove the open file handle on the database files, allowing them to be copied/moved. Unfortunately I wish to copy/restore those files in some pre/post install tasks of a WiX installer - as such I was hoping there might be a way to achieve this by stopping a windows service, rather then having to shell out to kill all instances of sqlserver.exe as that poses some problems: Killing all the sqlserver.exe instances may have undesirable consequencies for users with other Sql Server instances on their machines. I can't restart those instances easily. Introduces additional complexities into the installer. Does anyone have any further thoughts on how to shutdown instances of sql server associated with a specific user instance?

    Read the article

  • iPhone App not saving values to .plist file

    - by Trent
    Hey everyone. I am working on an app that displays a modal the first time the consumer uses it. I have a .plist file that will store the information I request once the Save button is pressed. I can read from the .plist file fine and when I run my save method it SEEMS to work fine but the .plist file is not updating. I'm not so sure of the problem here. I show the modal like this. - (void) getConsumerInfo { NSString *filePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"consumer.plist"]; NSMutableDictionary *plistConsumerInfo = [[NSMutableDictionary alloc] initWithContentsOfFile:filePath]; NSString *hasAppeared = [plistConsumerInfo objectForKey:@"HasAppeared"]; if(hasAppeared != kHasAppeared) { ConsumerInfoViewController *tmpConsumerInfoVC = [[ConsumerInfoViewController alloc] initWithNibName:@"ConsumerInfoView" bundle:nil]; self.consumerInfoViewController = tmpConsumerInfoVC; [self presentModalViewController:consumerInfoViewController animated:YES]; [tmpConsumerInfoVC release]; } } This is called by the viewDidLoad method in the first view phone when the app is started. Within the consumerInfoViewController I have textfields that have data entered and when the Save button is pressed it calls this method. - (IBAction)saveConsumerInfo:(id)sender { NSString *filePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"consumer.plist"]; NSMutableDictionary *plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:filePath]; NSString *tmpDiversName = txtDiversName.text; NSString *tmpLicenseType = txtLicenseType.text; NSString *tmpLicenseNum = txtLicenseNumber.text; NSString *tmpHasAppeared = @"1"; NSString *tmpNumJumps = @"3"; [plistDict setValue:[[NSString alloc] initWithFormat:@"%@", tmpDiversName] forKey:@"ConsumerName"]; [plistDict setValue:[[NSString alloc] initWithFormat:@"%@", tmpLicenseType] forKey:@"LicenseType"]; [plistDict setValue:[[NSString alloc] initWithFormat:@"%@", tmpLicenseNum] forKey:@"LicenseNumb"]; [plistDict setValue:[[NSString alloc] initWithFormat:@"%@", tmpNumJumps] forKey:@"NumJumps"]; [plistDict setValue:[[NSString alloc] initWithFormat:@"%d", tmpHasAppeared] forKey:@"Show"]; [plistDict writeToFile:filePath atomically: YES]; NSLog([[NSString alloc] initWithContentsOfFile:filePath]); [self dismissModalViewControllerAnimated:YES]; } This all runs fine with no hiccups but the file is never updated. I would like it to update so I can use this information throughout the app and update the flag so it will not show the view again once the data is entered. Please let me know if there is anymore information you need. Thanks in advance!

    Read the article

  • iPhone: Speeding up a search that's polling 17,000 Core Data objects

    - by randombits
    I have a class that conforms to UISearchDisplayDelegate and contains a UISearchBar. This view is responsible for allowing the user to poll a store of about 17,000 objects that are currently managed by Core Data. Everytime the user types in a character, I created an instance of a SearchOperation (subclasses NSOperation) that queries Core Data to find results that might match the search. The code in the search controller looks something like: - (void)filterContentForSearchText:(NSString*)searchText scope:(NSString*)scope { // Update the filtered array based on the search text and scope in a secondary thread if ([searchText length] < 3) { [filteredList removeAllObjects]; // First clear the filtered array. [self setFilteredList:NULL]; [self.tableView reloadData]; return; } NSDictionary *searchdict = [NSDictionary dictionaryWithObjectsAndKeys:scope, @"scope", searchText, @"searchText", nil]; [aSearchQueue cancelAllOperations]; SearchOperation *searchOp = [[SearchOperation alloc] initWithDelegate:self dataDict:searchdict]; [aSearchQueue addOperation:searchOp]; } And my search is rather straight forward. SearchOperation is a subclass of NSOperation. I overwrote the main method with the following code: - (void)main { if ([self isCancelled]) { return; } NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"MyEntity" inManagedObjectContext:managedObjectContext]; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:entity]; NSPredicate *predicate = NULL; predicate = [NSPredicate predicateWithFormat:@"(someattr contains[cd] %@)", searchText]; [fetchRequest setPredicate:predicate]; NSError *error = NULL; NSArray *fetchResults = [managedObjectContext executeFetchRequest:fetchRequest error:&error]; [fetchRequest release]; if (self.delegate != nil) [self.delegate didFinishSearching:fetchResults]; [pool drain]; } This code works, but it has several issues. It's slow. Even though I have the search happening in a separate thread other than the UI thread, querying 17,000 objects is clearly not optimal. If I'm not careful, crashes can happen. I set the max concurrent searches in my NSOperationQueue to 1 to avoid this. What else can I do to make this search faster? I think preloading all 17,000 objects into memory might be risky. There has to be a smarter way to conduct this search to give results back to the user faster.

    Read the article

  • How to build Lucene / Solr from source code in windows environment in order to add patches

    - by Simon
    I have successfully implemented Apache’s Solr for free text searching a database driven web site build for windows platforms using Visual Studio in c#. I am trying to get a version Solr working with field collapsing (which is not in the release version). There are patches available from apache and discussions on the web of people successfully doing this for the version I am using but my problem is cannot get the build to work. I am a c# coder on windows platforms so java development is new to me. I understand I need to get the correct source code (and revision) from SVN, add the appropriate patches, then build the war file to deploy to my system. I cannot seem to get the source to build and produce the deployment code including jar (and subsequent war) files. My system is: Windows 7 Ultimate for development Visual Studio 2010 for c# / javascript development MyEclipse 8.6 / Eclipse 3.5 for the java build from source Subecplise 1.6x SVN plugin to get the source from apache’s SVN Apache Solr 1.4.1 So far I have: Found the right patches for the function I need: https://issues.apache.org/jira/browse/SOLR-236 Specifically I need to patch: field_collapsing_1.1.0.patch HTTPS //issues.apache.org/jira/secure/attachment/12357681/field_collapsing_1.1.0.patch and SOLR-236-1_4_1.patch HTTPS //issues.apache.org/jira/secure/attachment/12448216/SOLR-236-1_4_1.patch I downloaded the Lucene trunk version from the day before the patch was released (revision 958303 from 28/6/10) via subeclipse into a java package in myeclipse from: HTTPS //svn.apache.org/repos/asf/lucene/dev/trunk (Solr is the web implementation of Lucene and is in the subfolder solr/) I can apply patches to the solr directory once it has downloaded but the parent Lucene project doesn’t build the war files, copy the jar or other files into the bin folder (it stays empty). The build process starts, but doesn’t do anything apart from creating the folders bin and src. I am building the whole Lucene project, which contains Solr. I have tried building the source without patching and the same happens. If I copy out the Solr directory into a new project, it runs the build and copies all the related files, tests, etc but fails with 4,500 errors and does not produce the jar files or war file, which I assume is because it can’t find the Lucene trunk files which it depends on. I have two interrelated problems 1) I can't get the Lucene downloaded trunk to build 2) The jar, war and associated files are not created Can anyone help with what I am missing to build the war file? I have spent 2 days to get this far as the help online is extremely patchy and I can’t find a walk though tutorial on building a java war file from source in a windows environment. Any help will be much appreciated. Simon

    Read the article

  • sqlite3_prepare_v2 throws SQLITE_ERROR in iPhone code

    - by incognitii
    I have a piece of code that used to work, and other iterations of it that DO work within the same app, and have compared code, and they are identical in structure. This is driving me INSANE!!!!!! In this instance, sqlite3_prepare_v2 is throwing one of those useless SQLITE_ERROR exceptions. Apparently, it can FIND the database, and OPEN the database, but it can't prepare a statement for it. Does ANYONE have any ideas? I'm desperate here. second_maindatabaseName = @"database.db"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDir = [documentPaths objectAtIndex:0]; second_maindatabasePath = [documentsDir stringByAppendingPathComponent:second_maindatabaseName]; // Setup the database object sqlite3 *database; // Init the entry requirements Array BOOL success; NSFileManager *fileManager = [NSFileManager defaultManager]; success = [fileManager fileExistsAtPath:second_maindatabasePath]; if(!success) { NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:second_maindatabaseName]; [fileManager copyItemAtPath:databasePathFromApp toPath:second_maindatabasePath error:nil]; [fileManager release]; } if(sqlite3_open([second_maindatabasePath UTF8String], &database) == SQLITE_OK) { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; value1 = [defaults stringForKey:kConst1]; value2 = [defaults stringForKey:kConst2]; value3 = [defaults stringForKey:kConst3]; value4 = [defaults stringForKey:kConst4]; const char *sqlStatement = "SELECT * FROM myTable WHERE Field1 = ? AND Field2 = ? AND Field3 = ? AND Field4 = ?"; sqlite3_stmt *compiledStatement; int error_code = sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL); if(error_code == SQLITE_OK) { // Loop through the results and add them to the feeds array sqlite3_bind_text(compiledStatement,1,[value1 UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text(compiledStatement,2,[value2 UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text(compiledStatement,3,[value3 UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text(compiledStatement,4,[value4 UTF8String],-1,SQLITE_TRANSIENT); while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row NSString *aNewValue = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; } } sqlite3_finalize(compiledStatement); } sqlite3_close(database);

    Read the article

  • Using VCL for the web (intraweb) as a trick for adding web interface to a legacy non-tiered (2 tiers

    - by user193655
    My team is maintaining a huge Client Server win32 Delphi application. It is a client/server application (Thick client) that uses DevArt (SDAC) components to connect to SQL Server. The business logic is often "trapped" in Component's event handlers, anyway with some degree of refactoring it is doable to move the business logic in common units (a big part of this work has already been done during refactoring... Maintaing legacy applications someone else wrote is very frustrating, but this is a very common job). Now there is the request of a web interface, I have several options of course, in this question i want to focus on the VCL for the web (intraweb) option. The idea is to use the common code (the same pas files) for both the client/server application and the web application. I heard of many people that moved legacy apps from delphi to intraweb, but here I am trying to keep the Thick client too. The idea is to use common code, may be with some compiler directives to write specific code: {$IFDEF CLIENTSERVER} {here goes the thick client specific code} {$ELSE} {here goes the Intraweb specific code} {$ENDIF} Then another problem is the "migration plan", let's say I have 300 features and on the first release I will have only 50 of them available in the web application. How to keep track of it? I was thinking of (ab)using Delphi interfaces to handle this. For example for the User Authentication I could move all the related code in a procedure and declare an interface like: type IUserAuthentication= interface['{0D57624C-CDDE-458B-A36C-436AE465B477}'] procedure UserAuthentication; end; In this way as I implement the IUserAuthentication interface in both the applications (Thick Client and Intraweb) I know that That feature has been "ported" to the web. Anyway I don't know if this approach makes sense. I made a prototype to simulate the whole process. It works for a "Hello world" application, but I wonder if it makes sense on a large application or this Interface idea is only counter-productive and can backfire. My question is: does this approach make sense? (the Interface idea is just an extra idea, it is not so important as the common code part described above) Is it a viable option? I understand it depends a lot of the kind of application, anyway to be generic my one is in the CRM/Accounting domain, and the number of concurrent users on a single installation is typically less than 20 with peaks of 50. EXTRA COMMENT (UPDATE): I ask this question because since I don't have a n-tier application I see Intraweb as the unique option for having a web application that has common code with the thick client. Developing webservices from the Delphi code makes no sense in my specific case, so the alternative I have is to write the web interface using ASP.NET (duplicating the business logic), but in this case I cannot take advantage of the common code in an easy way. Yes I could use dlls maybe, but my code is not suitable for that.

    Read the article

  • Problem with WiX major upgrade!

    - by Joshua
    Okay, my last question on this journey of WiX upgrades managed to get my settings file to be preserved! However, There is another component that is being preserved that I don't want to! I need it to overwrite, and it's not. The component "Settings" now works, with the NeverOverwrite="yes", and a KeyPath="yes". However, the component immediately below it does not work! It needs to overwrite both the MDF and the LDF with new ones from the install! I've tried lots of stuff, and am stumped. Please and thank you! Here is the components: <DirectoryRef Id="CommonAppDataPathways"> <Component Id="CommonAppDataPathwaysFolderComponent" Guid="087C6F14-E87E-4B57-A7FA-C03FC8488E0D"> <CreateFolder> <Permission User="Everyone" GenericAll="yes" /> </CreateFolder> <RemoveFolder Id="CommonAppDataPathways" On="uninstall" /> <!-- <RegistryValue Root="HKCU" Key="Software\TDR\Pathways" Name="installed" Type="integer" Value="1" KeyPath="yes" />--> </Component> <Component Id="Settings" Guid="A3513208-4F12-4496-B609-197812B4A953" NeverOverwrite="yes"> <File Id="settingsXml" KeyPath="yes" ShortName="SETTINGS.XML" Name="Settings.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Settings\settings.xml" Vital="yes" /> </Component> <Component Id="Database" Guid="1D8756EF-FD6C-49BC-8400-299492E8C65D"> <File KeyPath="yes" Id="pathwaysMdf" Name="Pathways.mdf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.mdf" /> <File Id="pathwaysLdf" Name="Pathways_log.ldf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.ldf" /> <RemoveFile Id="pathwaysMdf" Name="Pathways.mdf" On="uninstall" /> <RemoveFile Id="pathwaysLdf" Name="Pathways_log.ldf" On="uninstall" /> </Component> </DirectoryRef> And here is the features: <Feature Id="App" Title="Pathways Application" Level="1" Description="Pathways software" Display="expand" ConfigurableDirectory="INSTALLDIR" Absent="disallow" AllowAdvertise="no" InstallDefault="local"> <ComponentRef Id="Application" /> <ComponentRef Id="CommonAppDataPathwaysFolderComponent" /> <ComponentRef Id="Settings"/> <ComponentRef Id="ProgramsMenuShortcutComponent" /> <Feature Id="Shortcuts" Title="Desktop Shortcut" Level="1" Absent="allow" AllowAdvertise="no" InstallDefault="local"> <ComponentRef Id="DesktopShortcutComponent" /> </Feature> </Feature> <Feature Id="Data" Title="Database" Level="1" Absent="allow" AllowAdvertise="no" InstallDefault="local"> <ComponentRef Id="Database" /> </Feature> And here is the InstallExecuteSequence: <InstallExecuteSequence> <RemoveExistingProducts After="InstallFinalize"/> </InstallExecuteSequence> What am I doing wrong?

    Read the article

  • How do I use IImgCtx to get load an image with an alpha channel?

    - by fret
    I have some working code that uses IImgCtx to load images, but I can't work out how to get at the alpha channel. For images like .gif's and .png's there are transparent pixels, but using anything other than a 24-bit bitmap as a drawing surface doesn't work. For reference on the interface: http://www.codeproject.com/KB/graphics/JianImgCtxDecoder.aspx My code looks like this: IImgCtx *Ctx = 0; HRESULT hr = CoCreateInstance(CLSID_IImgCtx, NULL, CLSCTX_INPROC_SERVER, IID_IImgCtx, (LPVOID*)&Ctx); if (SUCCEEDED(hr)) { GVariant Fn = Name; hr = Ctx->Load(Fn.WStr(), 0); if (SUCCEEDED(hr)) { SIZE Size = { -1, -1 }; ULONG State = 0; while (true) { hr = Ctx->GetStateInfo(&State, &Size, false); if (SUCCEEDED(hr)) { if ((State & IMGLOAD_COMPLETE) || (State & IMGLOAD_STOPPED) || (State & IMGLOAD_ERROR)) { break; } else { LgiSleep(1); } } else break; } if (Size.cx > 0 && Size.cy > 0 && pDC.Reset(new GMemDC)) { if (pDC->Create(Size.cx, Size.cy, 32)) { HDC hDC = pDC->StartDC(); if (hDC) { RECT rc = { 0, 0, pDC->X(), pDC->Y() }; Ctx->Draw(hDC, &rc); pDC->EndDC(); } } else pDC.Reset(); } } Ctx->Release(); Where "StartDC" basically wraps CreateCompatibleDC(NULL) and "EndDC" wraps DeleteDC, with appropriate SelectObjects for the HBITMAPS etc. And pDC-Create(x, y, bit_depth) calls CreateDIBSection(...DIB_RGB_COLORS...). So it works if I create a 24 bits/pixel bitmap but has no alpha to speak of, and it leaves the 32 bits/pixel bitmap blank. Now this interface apparently is used by Internet Explorer to load images, and obviously THAT supports transparency, so I believe that it's possible to get some level of alpha out of the interface. The question is how? (I also have fall back code that will call libpng/libjpeg/my .gif loader etc)

    Read the article

  • SurfaceView for Camera Preview won't get destroyed when pressing Power-Botton

    - by for3st
    I want to implement a camera preview. For that I have a custom View CameraView extends ViewGroup that in the constructor programatically creates an surfaceView. I have the following components (higly simplified for beverity): ScannerFragment.java public View onCreateView(..) { //inflate view and get cameraView } public void onResume() { //open camera -> set rotation -> startPreview (in a thread) -> //set preview callback -> start decoding worker } public void onPause() { // stop decoding worker -> stop Preview -> release camera } CameraView.java extends ViewGroup public void setUpCalledInConstructor(Context context) { //create a surfaceview and add it to this viewgroup -> //get SurfaceHolder and set callback } /* SurfaceHolder.Callback */ public void surfaceCreated(SurfaceHolder holder) { camera.setPreviewDisplay(holder); } public void surfaceDestroyed(SurfaceHolder holder) { //NOTHING is done here } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { camera.getParameters().setPreviewSize(previewSize.width, previewSize.height); } fragment_scanner.xml <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <com.myapp.camera.CameraView android:id="@+id/cameraPreview" android:layout_width="match_parent" android:layout_height="match_parent"/> </RelativeLayout> I think I have set the lifecycle correct (getting resources onResume(), releasing it onPause() roughly said) and the following works just fine: pressing home and returning pressing Taskswitcher and returning rotation But one thing doesn't work and that is when I press the power-button on the device and then return to the camera-preview. The result is: the preview is stuck with the image that was last captured before button was pressed. If I rotate it works fine again, since it will get through the lifecycle. After some research I found out that this is probably due to the fact that surfaceView won't get destroyed when the power-button is pressed, i.e. SurfaceHolder.Callback.surfaceDestroyed(SurfaceHolder holder) won't be called. And in fact when I compare the (very verbose) log output of the home-button-case and the power-button-case it's the same except that 'surfaceDestroyed' won't get called. So far I found no solution whatsoever to work around it. I purposely avoid any resource cleaning code in my surfaceDestroyed(), but this does not help. My idea was to manually destroy the surfaceView like asked in this question but this seems not possible. I also tested other applications with surfaceViews/cameras and they don't seem to have this issue. So I would appreciate any hints or tips on that.

    Read the article

< Previous Page | 402 403 404 405 406 407 408 409 410 411 412 413  | Next Page >