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  • Getting x/y coordinate of a UITouch...

    - by Tarek
    HI, I have been trying to get the x/y coordinates from a touch on any iDevice. When getting the touch locations, everything looks ok if the touch is in the middle of the screen. But if I drag my finger to the bottom of the screen, I can only get a y coordinate of 1015. It should be getting to 1023. Same thing for dragging my finger to the top of the screen. I get -6. It should be 0. I have explicitly set the window and views to an origin of 0,0 and the width, height of the device's screen. Still nothing. I am really lost on what might be going on. Is something shifted? Am I not reading the x/y coordinates properly. Does something need to be transformed or converted? Any help would be much appreciated. T

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  • how to get the camera data

    - by beof
    Hello ,guys, My app needs to get the camera data from Iphone. In my ImagePickerController, there is overlayView drawing realtime indications. I use UIGetScreenImage() to get the screenshot, and I also dump overlayview to image, then I can restore the original Image based on these two images. if the overlayView is still, it works quite well, but if the overlayView keeps changing, UIGetScreenImage() can not keep up with it. For example,if the overlayView changes from a rectangle to a circle, then calling UIGetScreenImage() returns with a rectangle on top of it. Is there a way to get the realtime camera data? I really appreciate if someone could help.

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  • ZipArchive memory problems on iPhone for large archive

    - by Mithin
    Hi, I am trying to compress multiple files into a single zip archive and I am running into low memory warning. Since the complete zip file is loaded into the memory I guess that's the problem. Is there a way by which I can manage the compression/decompression better using ZipArchive so that not all the data is in the memory at once? Thanks!

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  • How to Key-Value-Observe the rotation of a CALayer?

    - by HelloMoon
    I can access the value like this: NSNumber* rotationZ = [myLayer valueForKeyPath:@"transform.rotation.z"]; But for some reason, if I try to KV-observe that key path, I get a compiler error. First, this is how I try to do it: [myLayer addObserver:self forKeyPath:@"transform.rotation.z" options:0 context:nil]; The compiler tells me: *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ addObserver: forKeyPath:@"rotation.z" options:0x0 context:0x528890] was sent to an object that is not KVC-compliant for the "rotation" property.' what I don't get is, why I can access that z value by KVC key path, but not add an observer to it. Does this make sense? How else could I observe the z value of that matrix? I don't care about the other values of the matrix. Only the z rotation. Any other way to access and observe it?

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  • Saving a project as an .ipa

    - by itai alter
    Hello all! I wrote an app for the iPad, but I don't currently own an iPad. I would like to save my project as an .ipa file (assuming it's .ipa for the iPad, like the iPhone) so I could send it to a friend with a Jailbroken iPad to test it on an actual device before I release it to the App Store. Is there any way I can do this? Thanks a bunch!

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  • UIAccelerometer

    - by xyz
    hello, I want to make a iPhone application which makes use of UIAccelerometer and the application is as follows... As you move your iPhone in space, Air Paint(my application) creates a path of this movement mimicking a form of light graffiti.can any body have an idea of how to go about it?

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  • converting NSMutableData to NSMutableDictionary?

    - by senthilmuthu
    hi, i am accumulating data from NSMutableDictionary to NSMutabledata like NSMutableData *data = [receivedData objectForKey:@"tag1"]; and also data = [receivedData objectForKey:@"tag2"]; after this one , how can i get data for @"tag2" only from NSMutableData? NSMutableData tag2Data = [Data forKey:@"tag2"]; is not working?

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  • NSTimer freezes the app until it gets fired again?

    - by itai alter
    Hello all, I have a simple app with a button, UIImageView and a NSTimer. The timer is fired up every 5 seconds repeatedly to update the ImageView with a new image, while the button simply stops the timer and switches to another View. The problem is that when I press the button, nothing happens for a few seconds (until the timer fires up again). Is there a way to cause the button to stop the timer and do its job at any given time instead of between intervals of the timer? Thanks!

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  • touchesEnded Sound?

    - by NextRev
    I'm trying to play a sound on touchesEnded but I'm having a problem. There are multiple objects that get moved around, so if the below code holds true when any object is moved, it constantly plays the sound. How do I only play it once? -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ if(CGRectContainsRect([image1 frame], [image2 frame])){ [self playsound]; } }

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  • UIKeyboard slides from wrong coordinates when in landscape, why?

    - by Horatiu Paraschiv
    Hi I have an app that starts in Landscape Right mode. When I tap a textField the keyboard should slide up, however first time when the keyboard slides it slides from the right (where the home button is). After that it slides up and down as expected. So only the first time when I call the keyboard in it comes from where it would come if the app would be in portrait mode. Does anyone know how can I fix this?

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  • Youtube video embed in WebView and MoviePlayer control

    - by Tronic
    hi, i embed a youtube video into a webview. the problem is: when i pop the current view (which includes the webview) from navigation controller, the the movie itself stops, but the audio is continues running. when i push the view controller on the navigation controller again, i can play the movie newly, but the old audio is still there. my webview code ids_ = [NSArray arrayWithObjects:@"2b84g38Z_60",@"3URx0tM-rMc",@"HZpi-2HVhq0",@"Hhns0DRPI44",@"hRuoxRQ4Q3k",@"lkMXwNBGRA8",@"tXGc6wWIFJo",@"uzGdEn8aW-Q",@"ZAoEBdt8C5M",@"vn8EJqt2BvQ",@"7Z_qRbjG6Ck",@"JspRcxGUijs"@"lM2lcVOh5YU",@"2b84g38Z_60",nil]; int numIds_ = [ids_ count]; NSLog(@"%d", arc4random()%numIds_); NSString *youTubeVideoHTML = [[NSString alloc] initWithFormat:@"<html><head></head><body style=\"margin:0;background-color:#000;\"><iframe class=\"youtube-player\" type=\"text/html\" width=\"640\" height=\"365\" src=\"http://www.youtube.com/embed/%@\" frameborder=\"0\"></iframe></body></html>", [ids_ objectAtIndex:arc4random()%numIds_]]; NSLog(youTubeVideoHTML); [youtubeView loadHTMLString:youTubeVideoHTML baseURL:nil]; thanks in advance

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  • Connection

    - by pepersview
    Hello, I would like to ask you about NSURLConnection in objective-c for iPhone. I have one app that needs to connect to one webservice to receive data (about YouTube videos), Then I have all the things that I need to connect (Similar to Hello_Soap sample code in the web). But now, my problem is that I create a class (inherits from NSObject) named Connection and I have implemented the methods: didReceiveResponse, didReceiveData, didFailWithError and connectionDidFinishLoading. Also the method: -(void)Connect:(NSString *) soapMessage{ NSLog(soapMessage); NSURL *url = [NSURL URLWithString:@"http://....."]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:url]; NSString *msgLength = [NSString stringWithFormat:@"%d", [soapMessage length]]; [theRequest addValue: @"text/xml; charset=utf-8" forHTTPHeaderField:@"Content-Type"]; [theRequest addValue: msgLength forHTTPHeaderField:@"Content-Length"]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody: [soapMessage dataUsingEncoding:NSUTF8StringEncoding]]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if( theConnection ) { webData = [[NSMutableData data] retain]; } else { NSLog(@"theConnection is NULL"); } } But when from my AppDelegate I create one Connection object: Connection * connect = [[Connection alloc] Init:num]; //It's only one param to test. [connect Connect:method.soapMessage]; And I call this method, when this finishes, it doesn't continue calling didReceiveResponse, didReceiveData, didFailWithError or connectionDidFinishLoading. I'm trying to do this but I can't for the moment. The thing I would like to do is to be able to call this class "Connection" each time that I want to receive data (after that to be parsed and displayed in UITableViews). Thank you.

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  • Custom iPhone analytic tool

    - by Ondrej
    Do you think that if I'll build my own custom analytic tool (Flurry, Pinchmedia) and I'll host that on the same server where I have my data source for the application, will Apple consider this as a thirdparty analytic tool or not? ... Problem is that Flurry and Pinch are being banned from Appstore by the newest T&C ... than I thought that I'll build an open source library that will allow anyone to have their own analytic installed on their server ... Thanks, Ondrej

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  • How to get the model of iPhone from code. (e.g. MC143C)

    - by zakirulq
    Hi, I need to get the iPhone model number from code. I can see the model number from my iPhone which is "MC143C", but when I am retrieving this by using code it is returning "iPhone". This is the code I am using to get the model number. NSLog(@"model: %@", [[UIDevice currentDevice] model]); Can anyone please help me to have the information i want to get from my device. Thanks, !ZAQ

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  • Out-Of-Memory while doing Core Data migration

    - by Kamchatka
    Hello, I'm migrating a CoreData model between two versions of an application. I was storing binary data as blobs in the previous version and I want to take them out of the blobs for performance. My issue is that during the migration it seems that Core Data loads everything into memory which leads to Low Memory Warnings and then to my app being killed. Apple documentation suggests the following : http://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/CoreDataVersioning/Articles/vmCustomizingTheProcess.html#//apple_ref/doc/uid/TP40005510-SW9 However, it seems to rely on the fact that the large objects are applied different mapping. In my case, all the objects are basically the same and the same mapping has to be applied to each of them. I don't see in this case how I could apply their technique. How should I handle a migration with very large objects ?

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  • UIDisplayLink stops updating when UIScrollView scrolled

    - by Tricky
    Title is quite self explanatory, but I have some animation being done in a loop triggered by UIDisplayLink. However, as soon as I scroll a UIScrollView I have added to my view hierarchy, the animation stops immediately, only to return again when scrolling has completely stopped and come to a standstill.... Anyway to cancel this behaviour?

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  • How do I send text to a UITextView?

    - by Lee
    I'm new to iphone development. I'm a VB programmer who is trying to convert a VB application to an ipad app. I need some help with sending text to a UITextView. I want to first have a UIPickerView and then once the user hits a UIButton, a UITextView appears and the text is then generated by my source code code, line by line. The code would constantly be concatenating strings to the text. It would sort of go like this-- 1) User makes selections with UIPickerView. 2) User then hits UIButton. 3) UIPickerView is replaced on the screen with a UITextView. 4) The code does stuff. 5) The code adds the 1st line of text into the UITextView. 6) The code does more stuff. 7) The code then adds the 2nd line of text into the UITextView, retaining the 1st line that was already there. Steps 6 and 7 are repeated until the code is done. Does anyone know of any examples of this that I could look at? I am mostly interested in finding something like a youtube video, a webpage that explains the code or even a good book that covers this particular topic. I am finding that the sample codes that Apple has on this site goes over my head. In fact, I could probably benefit from a good book. But, I am looking for one that I would already know covers this particular topic, since it is so essential to the app that I am trying to build.

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