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  • getting global name not defined error

    - by nashr rafeeg
    i have the following class class notify(): def __init__(self,server="localhost", port=23053): self.host = server self.port = port register = gntp.GNTPRegister() register.add_header('Application-Name',"SVN Monitor") register.add_notification("svnupdate",True) growl(register) def svn_update(self, author="Unknown", files=0): notice = gntp.GNTPNotice() notice.add_header('Application-Name',"SVN Monitor") notice.add_header('Notification-Name', "svnupdate") notice.add_header('Notification-Title',"SVN Commit") # notice.add_header('Notification-Icon',"") notice.add_header('Notification-Text',Msg) growl(notice) def growl(data): s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect((self.host,self.port)) s.send(data) response = gntp.parse_gntp(s.recv(1024)) print response s.close() but when ever i try to use this class via the follwoing code i get 'NameError: global name 'growl' is not defined' from growlnotify import * n = notify() n.svn_update() any one has an idea what is going on here ? cheers nash

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  • Chrome Extension Manifest 'Matches'

    - by Aristotle
    I'm trying my hands at a simple Chrome Extension, but am running into a problem with providing a value for the matches array in my content_scripts. { "name": "My Extension", "version": "1.0", "description": "My Extension Experiment", "browser_action": { "default_icon": "icon.png", "default_title": "Ext", "default_popup": "popup.html" }, "content_scripts": { "matches": ["http://*"], "js": ["scripts.js"] } } When I try to load this extension into Chrome, I get the following message: Could not load extension from 'C:\Users\foo\Desktop\Extensions\bar'.Invalid value for 'content_scripts'. I cannot see what is "invalid" about my value though. What I'm trying to do is match every URL, so my extension can manipulate the DOM (via javascript within scripts.js) of any page it is ran on. Am I missing something, going about this all wrong, or what? update After posting this question, I did notice that the Google example was slightly different than mine, so I modified my code a bit to reflect their syntax: "content_scripts": [{ "matches": ["http://*"], "js": ["scripts.js"] }] That being said, I still get the following error when trying to load my extension: Could not load extension from 'C:\Users\foo\Desktop\Extensions\bar'. Invalid value for 'content_scripts[0].matches[0]'.

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  • How to use AVAudioPlayer to play M4P

    - by SimpleCode
    I want to use AVAudioPlayer to play M4p files from iTunes generator. I could use uiWebView to play it and it worked, but I want to put an image of my choice on the background of the player instead of the "quick time" logo. Can you help me as how to do this? Here is an example of the m4p file I want to play with AVAudioPlayer. http://a801.phobos.apple.com/us/r1000/059/Music/b9/0d/be/mzi.zqnndbil.aac.p.m4p Seriously, big thanks in advance!!

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  • Increasing width of UISearchDisplayController PopOver Results

    - by George
    I have an iPad app that has a UISearchBar in its navigation bar. When I enter text in the search bar the results are automatically displayed in a UIPopOverController. That's great except the popover's default size is not wide enough for my needs. Is there a way to set its width? Apple has done this themselves with Safari's search bar. The popover that displays search results is a good bit wider than the default and they have removed the "Results" title from the popover.

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  • iPhone OS: Posting an image + text "story" to a user's news feed through the facebook api

    - by nickthedude
    So what I am trying to do is post an image that has been created by a user on an iphone into that users newsfeed. The functionality I am having a hard time understanding if it is possible: Can I pass a local NSURL (or URL?)(to a png file that lives in the documents folder) through a JSON string and onto Facebook? i want to mimic the action of a user going to his/her facebook page, clicking into the textfield for their newsfeeld, uploading an image by clicking the "photos" icon and selecting an image from a local disk and uploading it. I would also like to add some text into the post optionally. I'm just getting started with the Facebook api and it seems pretty tough right now, any help would be appreciated. code examples appreciated. Thanks, Nick

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  • EXC_BAD_ACCESS at UITableView on IOS

    - by Suprie
    Hi all, When scrolling through table, my application crash and console said it was EXC_BAD_ACCESS. I've look everywhere, and people suggest me to use NSZombieEnabled on my executables environment variables. I've set NSZombieEnabled, NSDebugEnabled, MallocStackLogging and MallocStackLoggingNoCompact to YES on my executables. But apparently i still can't figure out which part of my program that cause EXC_BAD_ACCESS. This is what my console said [Session started at 2010-12-21 21:11:21 +0700.] GNU gdb 6.3.50-20050815 (Apple version gdb-1510) (Wed Sep 22 02:45:02 UTC 2010) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "x86_64-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 9335. TwitterSearch(9335) malloc: recording malloc stacks to disk using standard recorder TwitterSearch(9335) malloc: process 9300 no longer exists, stack logs deleted from /tmp/stack-logs.9300.TwitterSearch.suirlR.index TwitterSearch(9335) malloc: stack logs being written into /tmp/stack- logs.9335.TwitterSearch.tQJAXk.index 2010-12-21 21:11:25.446 TwitterSearch[9335:207] View Did Load Program received signal: “EXC_BAD_ACCESS”. And this is when i tried to type backtrace on gdb : Program received signal: “EXC_BAD_ACCESS”. (gdb) backtrace #0 0x00f20a67 in objc_msgSend () #1 0x0565cd80 in ?? () #2 0x0033b7fa in -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:withIndexPath:] () #3 0x0033177f in -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:] () #4 0x00346450 in -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow:] () #5 0x0033e538 in -[UITableView layoutSubviews] () #6 0x01ffc451 in -[CALayer layoutSublayers] () #7 0x01ffc17c in CALayerLayoutIfNeeded () #8 0x01ff537c in CA::Context::commit_transaction () #9 0x01ff50d0 in CA::Transaction::commit () #10 0x020257d5 in CA::Transaction::observer_callback () #11 0x00d9ffbb in __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ () #12 0x00d350e7 in __CFRunLoopDoObservers () #13 0x00cfdbd7 in __CFRunLoopRun () #14 0x00cfd240 in CFRunLoopRunSpecific () #15 0x00cfd161 in CFRunLoopRunInMode () #16 0x01a73268 in GSEventRunModal () #17 0x01a7332d in GSEventRun () #18 0x002d642e in UIApplicationMain () #19 0x00001d4e in main (argc=1, argv=0xbfffee34) at /Users/suprie/Documents/Projects/Self/cocoa/TwitterSearch/main.m:14 I really appreciate for any clue to help me debug my application. EDIT this is the Header file of table #import <UIKit/UIKit.h> @interface TwitterTableViewController : UITableViewController { NSMutableArray *twitters; } @property(nonatomic,retain) NSMutableArray *twitters; @end and the implementation file #import "TwitterTableViewController.h" @implementation TwitterTableViewController @synthesize twitters; #pragma mark - #pragma mark Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [twitters count]; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 90.0f; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { const NSInteger TAG_IMAGE_VIEW = 1001; const NSInteger TAG_TWEET_VIEW = 1002; const NSInteger TAG_FROM_VIEW = 1003; static NSString *CellIdentifier = @"Cell"; UIImageView *imageView; UILabel *tweet; UILabel *from; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; // Image imageView = [[[[UIImageView alloc] initWithFrame:CGRectMake(5.0f, 5.0f, 60.0f, 60.0f)] autorelease] retain]; [cell.contentView addSubview:imageView]; imageView.tag = TAG_IMAGE_VIEW; // Tweet tweet = [[[UILabel alloc] initWithFrame:CGRectMake(105.0f, 5.0f, 200.0f, 50.0f)] autorelease]; [cell.contentView addSubview:tweet]; tweet.tag = TAG_TWEET_VIEW; tweet.numberOfLines = 2; tweet.font = [UIFont fontWithName:@"Helvetica" size:12]; tweet.textColor = [UIColor blackColor]; tweet.backgroundColor = [UIColor clearColor]; // From from = [[[UILabel alloc] initWithFrame:CGRectMake(105.0f, 55.0, 200.0f, 35.0f)] autorelease]; [cell.contentView addSubview:from]; from.tag = TAG_FROM_VIEW; from.numberOfLines = 1; from.font = [UIFont fontWithName:@"Helvetica" size:10]; from.textColor = [UIColor blackColor]; from.backgroundColor = [UIColor clearColor]; } // Configure the cell... NSMutableDictionary *twitter = [twitters objectAtIndex:(NSInteger) indexPath.row]; // cell.text = [twitter objectForKey:@"text"]; tweet.text = (NSString *) [twitter objectForKey:@"text"]; tweet.hidden = NO; from.text = (NSString *) [twitter objectForKey:@"from_user"]; from.hidden = NO; NSString *avatar_url = (NSString *)[twitter objectForKey:@"profile_image_url"]; NSData * imageData = [[NSData alloc] initWithContentsOfURL: [NSURL URLWithString: avatar_url]]; imageView.image = [UIImage imageWithData: imageData]; imageView.hidden = NO; return cell; } #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSMutableDictionary *twitter = [twitters objectAtIndex:(NSInteger)indexPath.row]; NSLog(@"Twit ini kepilih :%@", [twitter objectForKey:@"text"]); } #pragma mark - #pragma mark Memory management - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; } - (void)viewDidUnload { } - (void)dealloc { [super dealloc]; } @end

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  • Force Python to be 32 bit on OS X Lion

    - by sciencectn
    I'm trying to use CPLEX within Python on Mac OS 10.7.5. CPLEX appears to only support a 32 bit python. I'm using this in a python shell to check if it's 32 bit: import sys,platform; print platform.architecture()[0], sys.maxsize > 2**32 I've tried these 2 commands as suggested in man 1 python, but neither seem to force 32 bit: export VERSIONER_PYTHON_PREFER_32_BIT=yes defaults write com.apple.versioner.python Prefer-32-Bit -bool yes The only thing that seems to work is this: arch -i386 python However, if I run a script using arch which calls other scripts, they all seem to start up in 64 bit mode. Is there another system wide variable to force it into 32 bit mode?

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  • different markers on google maps v3

    - by user1447313
    i need help again :( How i can add different markers to google map v3. here is example for may marker var latlng = new google.maps.LatLng(lat,lng); var image = "../img/hotel_icon.png"; var locationDescription = this.locationDescription; var marker = new google.maps.Marker({ map: map, position: latlng, title:'pk:'+name, icon: image }); bounds.extend(latlng); setMarkes(map, marker, name, locationDescription); });//close each map.fitBounds(bounds); });//close getjson }//close initialize function setMarkes(map, marker, name, locationDescription){ google.maps.event.addListener(marker, 'mouseover', function() { infowindow.close(); infowindow.setContent('<h3>'+name+'</h3><em>'+locationDescription+'</em>'); infowindow.open(map, marker); }); } is any help

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  • charset problem?

    - by Ben Fransen
    Hi all, I have a bugging problem. For a website I made there are search engine friendly URL's generated. The only problem is there are ß-chars in the url too. Chars like ö, ï, ä, ü etc. are placed correct. But with the ß-char there is a diamond-icon with a questionmark in it. I thought it had to do with the charset which is used but i've tried both UTF-8 and iso-8859-1. Both without luck. I need to have the correct character in the url for the readability of deeplinks. Hope to hear from you!

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  • dynamic html "more information" callout / annotation (jquery? ajax control toolkit?)

    - by nailitdown
    Hola, I have an app i'm building in c#, and i'd like to have the ability to have a user click a "more information" icon next to a field, which will then show a callout with some blurb about why the field contains what it does. ideally it'd look a lot like the ValidatorCallout, but instead of being shown as a result of validation, it'll be shown as a result of a mouseclick, or hover. Anyone know of a nice way to do this with either the ajaxcontroltoolkit, or jquery? cheers for any help you can give me.

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  • iPhone: should initWithNibName:bundle: method be deleted from UIViewController class if not used?

    - by Scott Pendleton
    I notice that this method is provided in UIViewController .m files, but is commented out: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil I had been leaving that method commented out, or even deleting it. But then I looked at this line inside the method: if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) I assume that if it were truly important for self to be set equal to super, then Apple would not have the method be commented out by default. On the other hand, if I do need to do some customization in that method, why do I need to set self = super? What's the best practice, and why?

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  • Loading...Please wait for UIWebView - iPhone

    - by niha7229
    Hi guys, In Safari and other browsers, there is a bar that would indicate the percentage of the loading progress, and I, myself, trying to implement something similiar on iPhone, when loading some content in UIWebView, I would like the app to indicate the percentage of the page being loaded. I tried some google search and realize we could use NSURLConnection to read only the header and get the Content-Length ( but don't know how to, I read the Apple's NSURLConnection docs but probably I missed something ... ). And the size ( kb ) which UIWebView had loaded, seem like UIWebView don't support it for the public API... I hope this would be complete in some other ways than I thought, so if you have any ideas, please throw it out, thanks for your patient reading. P.S : I could just show an Activities Indicator for users with the long loading progress actions of the UIWebView but I just want to go further with the loading percentage bar :). Regards.

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  • How to show a video stored on server on iphone

    - by Amitkumar
    Hi, I have a query regarding showing a video (which is stored on server) on iPhone. I want show a video in an iPhone Application. This is not live streaming. So how the video can be shown? I have read the Apple's documentation for HTTP streaming of video. Do I need to call a Web Service? Is there any tutorial for this? Thanks in advance..

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  • Implementing Multitasking on an iPhone/iOS4 Web App

    - by Peter Watts
    I am looking to build a web app that implements background audio and fast app switching. These features work out of the box, when run as regular Safari web pages, but as soon as you add the web-app-capable tag, and try to run in full screen mode, this functionality breaks. I did some testing and even the most basic web app will reload every time when you switch back to it. And seeing as it's a web app, we can't exactly implement the multitasking API. Has anyone found a work around? This isn't a deal-breaker, as you can just avoid full screen mode, but then you also lose the ability to use your own icon in the app switch tray. Perhaps this explains a lack of full screen mode in YouTube's new web app....

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  • How can I change Twitter's Share button height?

    - by user1035890
    How can I change Twitter's icon height? I have another custom image, but the height stays the same. How do I fix this? https://dev.twitter.com/docs/tweet-button and I used the div method and not the iframe because I wanted to add the data-title I used this code: <script src="//platform.twitter.com/widgets.js" type="text/javascript"></script> <div> <a href="https://twitter.com/share" class="twitter-share-button" data-url="https://dev.twitter.com/pages/tweet_button" data-via="your_screen_name" data-text="Checking out this page about Tweet Buttons" data-related="anywhere:The Javascript API" data-count="vertical">Tweet</a> </div>

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  • Is there any user-friendly way to deliver an In-app purchase subscription to multiple devices?

    - by mkvakin
    Hi everybody, Apple requires an in-app purchase subscription purchased on one device to be available on all devices associated with the user: “...subscriptions must be provided on all devices associated with a user. In App Purchase expects subscriptions to be delivered through an external server that you will provide. You must provide infrastructure to deliver subscriptions to multiple devices.” Is there any way to propagate a subscription to another device transparently without user having to create a server side user account and log in each time he needs to enable the subscription on another device? E.g. by reading a username from some kind of API and using it as a key on a server to store information about subscriptions. I tried to find an API for retrieving user account info but couldn't find any.

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  • Objective-c class initializer executes multiple times

    - by apisip
    Unless I misunderstood it, this LINK from Apple's documentation clearly states that the class initializer, "+ (void)initialize)", only executes once per class. Here is the excerpt: Special Considerations initialize it is invoked only once per class. If you want to perform independent initialization for the class and for categories of the class, you should implement load methods. However, I'm getting a weird behavior on my project and the initializer is being executed twice. So I have to check if _classContext is null. I only got one class that has this method. What are the possible reasons why this is happening? I'm using XCode 4.5.2 and OS X 10.8.2. I got multiple iOS simulators, iPhone 5.1 and 6.0. + (void) initialize { num++; NSLog([NSString stringWithFormat:@"Times: %i", num]); if(_classContext == nil) _classContext = [[myClass alloc] init]; }

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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  • CSS3 Continous Rotate Animation (Just like a loading sundial)

    - by Gcoop
    Hi, I am trying to replicate an Apple style activity indicator (sundial loading icon) by using a PNG and CSS3 animation. I have the image rotating and doing it continuously, but there seems to be a delay after the animation has finished before it does the next rotation. @-webkit-keyframes rotate { from { -webkit-transform: rotate(0deg); } to { -webkit-transform: rotate(360deg); } } #loading img { -webkit-animation-name: rotate; -webkit-animation-duration: 0.5s; -webkit-animation-iteration-count: infinite; -webkit-transition-timing-function: linear; } I have tried changing the animation duration but it makes no difference, if you slow it right down say 5s its just more apparent that after the first rotation there is a pause before it rotates again. It's this pause I want to get rid of. Any help is much appreciated, thanks.

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  • How can I create a simple message box in Python?

    - by Carson Myers
    I'm looking for the same effect as alert() in JavaScript. I wrote a simple web-based interpreter this afternoon using Twisted.web. You basically submit a block of Python code through a form, and the client comes and grabs it and executes it. I want to be able to make a simple popup message, without having to re-write a whole bunch of boilerplate wxPython or TkInter code every time (since the code gets submitted through a form and then disappears). I've tried tkMessageBox: import tkMessageBox tkMessageBox.showinfo(title="Greetings", message="Hello World!") but this opens another window in the background with a tk icon. I don't want this. I was looking for some simple wxPython code but it always required setting up a class and entering an app loop etc. Is there no simple, catch-free way of making a message box in Python?

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  • Embed remote desktop in browser

    - by Shaun_web
    I would like to embed a Remote Desktop session within my browser. I must use remote desktop because my clients can't install any additional software on the server. Here are some problems that I can already foresee: 1) I believe that I can embed an RDP ActiveX control, but then all I could support is IE. And even then, IE lockdown may forbid ActiveX controls. 2) I don't know anything about Apple computers, but I presume that they don't inherently run RDP? 3) I think there are ways to run RDP through a Java control. I don't have experience to know if this is a good or bad idea. I suppose that Java may even be disabled on some browsers, but don't know if this is a common case? So, what options have I got here to make this work reliably? I presume that I may need some default options (ie ActiveX), and then some fallback options (ie Java), and code to identify the correct option each time.

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  • database design suggesion

    - by Bharanikumar
    Hi , am going to start new travel site, I want some advise from guru's regarding database design , Things coming to picture are, Book taxi online , This is the core idea, So i like to implement lot of jquery,ajax stuff in my site , Main thing site must run veryt fast,safe,security, In mysql , which typw shall i use, MYISAM OR INNODB Which is best type for ajax works, fast,safe ,secure ,performance view . This is my demo site, Just look this site, i implemented some ajax stuff here, my-url In this site please choose the postcode in the taxifrom tab, It ask you value please enter, just enter nw7 , See How long it will take for response,some time no response and system goes to hang or idle mode, Also please look the diversion , select No diversion, There you will list of textbox, enter the nw3 then hit the search icon , See after 80seconds only , you will get response from DB, See this too bad response ... This is DB , my Database type if myisam ,no idexing , no fulltext and nothing...no constraints, So please advise me , which database type i choose, Myisam or innodb, Thanks Bharanikumar

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  • How do I get user input into a PackageMaker package?

    - by Brian Postow
    I'm trying to create an install package. I've got all my components, and I think I understand most of the process. I want to have an install/set-up script that is run as part of the install. I planned to put it either as a post-install action or a post-install script. The problem is that I need user-input. I can't figure out how to either get user input into the script, or how to add a page in the install UI that has a place for user input and then pass that on to the script. I guess, I could write an apple-script with a dialog to ask the question, and then pass that information on to my shell script (or, write the whole thing in the applescript) but that seems unnecessarily complicated... Is there a normal way to do this? Thanks

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  • Easiest way to convert json data into objects with methods attached?

    - by John Mee
    What's the quickest and easiest way to convert my json, containing the data of the objects, into actual objects with methods attached? By way of example, I get data for a fruitbowl with an array of fruit objects which in turn contain an array of seeds thus: {"fruitbowl": [{ "name": "apple", "color": "red", "seeds": [] },{ "name": "orange", "color": "orange", "seeds": [ {"size":"small","density":"hard"}, {"size":"small","density":"soft"} ]} } That's all nice and good but down on the client we do stuff with this fruit, like eat it and plant trees... var fruitbowl = [] function Fruit(name, color, seeds){ this.name = name this.color = color this.seeds = seeds this.eat = function(){ // munch munch } } function Seed(size, density){ this.size = size this.density = density this.plant = function(){ // grow grow } } My ajax's success routine currently is currently looping over the thing and constructing each object in turn and it doesn't handle the seeds yet, because before I go looping over seed constructors I'm thinking Is there not a better way? success: function(data){ fruitbowl.length = 0 $.each(data.fruitbowl, function(i, f){ fruitbowl.push(new Fruit(f.name, f.color, f.seeds)) }) I haven't explored looping over the objects as they are and attaching all the methods. Would that work?

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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