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  • Possible to bind an event listener to a (hypothetical) onChangeInnerHTML event?

    - by DustMason
    In my app, I have an OL tag whose contents are changed by various other dynamic events. Is there some way to put a listener on that OL so that I can execute a function whenever its contents are altered in any way? In this example I need to update a count of items in the list which appears in another spot in the interface. I am using jQuery if that helps. The contents of the OL are being changed with OL.append() and LI.remove(), in case those methods have some special events that I don't know about Thanks!

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  • Where can I find the transaction protocol used by Automated Teller Machines?

    - by Dave
    I'm doing a grad-school software engineering project and I'm looking for the protocol that governs communications between ATMs and bank networks. I've been googling for quite a while now, and though I'm finding all sorts of interesting information about ATMs, I'm surprised to find that there seems to be no industry standard for high-level communications. I'm not talking about 3DES or low-level transmission protocols, but something along the lines of an Interface Control Document; something that governs the sequence of events for various transactions: verify credentials, withdrawal, check balance, etc. Any ideas? Does anything like this even exist? I can't believe that after all this time the banks and ATM manufacturers are still just making this up as they go. A shorter question: if I wanted to go into the ATM software manufacturing business, where would I start looking for standards?

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  • How to interact between GameCanvas and LCDUI elements on J2ME?

    - by Santiago
    The thing is I writing a J2ME program that fisrt of all show a "menu" using graphics interface (GameCanvas) and when the user select one item, I need to setCurrent that item (ex. a List), but when return from the List (it could be because the user push a Command "Menu" Item) I need to show the menu again. The real problem when the menu show again, the keyPressed() listener of gamecanvas object stop working. Basically I have: A Midlet object with: GameCanvas object instance A List object instance I don't understand how that works, I didn't find tutorial that share low and high graphics-level APIs on one Midlet.

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  • MochaUI: 'A is null' when adding columns

    - by Richard John
    I've just downloaded MochaUI, and I'm playing around trying to build an interface. I've successfully created windows, but I'm having trouble when it comes to layouts with columns. I've included all of the libraries in the same order as the demo, and this is in my init code: window.addEvent('domready', function(){ new MochaUI.Column({ id: 'sideColumn1', placement: 'left', width: 200, resizeLimit: [100, 300] }); }); When run, no column is created and I get the error: A is null Does anyone have any ideas? Thanks!

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  • Why is the base class being called?

    - by oneBelizean
    I'm new to c# so bare with me. But here's my situation. interface Icontainer{ string name(); } abstract class fuzzyContainer : Icontainer{ string name(){ return "Fuzzy Container"; } } class specialContainer: fuzzyContainer{ string name(){ return base.name() + " Special Container"; } } Icontainer cont = new SpecialContainer(); cont.name(); // I expected "Fuzzy Container Special Container" as the output. When I run my code as described above the output is simply "Fuzzy Container". What am i missing here? Is there a better way to get the desired results?

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  • bitfield mask calculation macro

    - by Aidan Cully
    We have a set of C macros, here, for using the preprocessor to do bitfield operations, and we run into warnings when attempting to use these macros in visual studio. The problem can be demonstrated very easily: #define BITFIELD_WIDTHMASK(Width) \ ((Width) >= 32 ? ~0x0ul : (1ul << (Width)) - 1) unsigned long foo(void) { return BITFIELD_WIDTHMASK(32); } Compiling this with MSVC yields the warning: test.c(12) : warning C4293: '<<' : shift count negative or too big, undefined behavior This isn't a behavior problem - the << operator won't be used in this case, and that should be detected at compile time. But does anyone have any suggestions about how to rewrite the macro to avoid the warning? Or, failing that, how to redesign the macro interface for this? Thanks in advance

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  • How to style a standard GWT component (TabBar) differently?

    - by Mike Petterson
    I am using a TabBar and I want to style the component in different ways. So one time this style, another time that style. I thought this will work but it didn't: TabBar t = new TabBar(); t.addTab( "1" ); t.addTab( "2" ); t.addStyleName( MyResources.INSTANCE.css().slickTab() ); And: public interface MyCssResource extends CssResource { String slickTab(); } In the CSS .slickTab .gwt-TabBar .gwt-TabBarItem { background-color: #ff0000; font-weight: normal; } But the appearance don't change. What I am doing wrong?

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  • Connection to .mdb file fails on windows 2008 core - 32bit

    - by amritad
    Hi, I have an application where I am doing connection with .mdb file. Here are the steps we are following : Creating object for database utils inteface Calling the connect() function, to get connected to the database whose extension is .mdb file Above flow is working correct on all windows platform but not on windows server 2008 CORE 32-bit. I also checked whether the ODBC drivers are installed or not, by opening regedit. I found that all drivers specially Microsoft access driver (*.mdb) is installed. ANd I think it is by default get installed while installing OS. Is anyone aware of any thing about ODBC drivers and connectivity to the database (like .mdb) on windows 2008 CORE ( which runs only on command line and no interface)

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  • How do you override operator == when using interfaces instead of actual types?

    - by RickL
    I have some code like this: How should I implement the operator == so that it will be called when the variables are of interface IMyClass? public class MyClass : IMyClass { public static bool operator ==(MyClass a, MyClass b) { if (ReferenceEquals(a, b)) return true; if ((Object)a == null || (Object)b == null) return false; return false; } public static bool operator !=(MyClass a, MyClass b) { return !(a == b); } } class Program { static void Main(string[] args) { IMyClass m1 = new MyClass(); IMyClass m2 = new MyClass(); MyClass m3 = new MyClass(); MyClass m4 = new MyClass(); Console.WriteLine(m1 == m2); // does not go into custom == function. why not? Console.WriteLine(m3 == m4); // DOES go into custom == function } }

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  • Entity Framework 4.0 Unit Testing

    - by Steve Ward
    Hi, I've implemented unit testing along the lines of this article with a fake object context and IObjectSet with POCO in EF4. http://blogs.msdn.com/adonet/archive/2009/12/17/test-driven-development-walkthrough-with-the-entity-framework-4-0.aspx But I'm unsure how to implement a couple of methods on my fake object context for testing. I have CreateQuery and ExecuteFunction methods on my object context interface so that I can execute ESQL and Stored Procedures but I cant (easily) implement them in my fake object context. An alternative would be to use a test double of my repository instead of a double of my object context as suggested here: http://social.msdn.microsoft.com/Forums/en-US/adonetefx/thread/c4921443-e8a3-4414-92dd-eba1480a07ad/ But this would mean my real repository isnt being tested and would seem to just bypass the issue. Can anyone offer any recommendations?

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  • What are good Opensource Billing Solution with Customer Portal?

    - by krunaloverflow
    I'm looking for an Online Billing Solution along with a Customer Portal in open source space so that I can customize it the way as required in future. My requires are: Flat & Subscription(Periodical) based Billing (orders/invoices) Able to set products/services, its prices add customers or customers can register themselves from client end (a web page) and mange their profile themselves from customer portal, pay online, order products, check invoices, cancel order / subscription, etc. An interface (web service or API) that would provide a mechanism to check when customer recieves service, his current status and then allow them access to the services (similar to subscription membership website ) Please provide me with the options I should consider.

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  • why don't more programming languages have builtin interfaces to the window manager?

    - by Naveen
    Programming is at the heart about automating tasks on a computer. Presumably those tasks would normally be done manually by a human. Humans use the computer through the keyboard, mouse, and interaction with the console or the window manager. But very few languages have built in functions that provide an interface to these basic computing objects. A notable exception is autohotkey, an open source language on windows, providing builtin functions that allow the following simple tasks: * Get Pixel Information * Get mouse position * Keyboard macros * Simulate key strokes * Simulate mouse click * Window management See examples on rosettacode. There have been various attempts on linux, many of which were stopped without explanation. One is the inactive tcl library: android. Search google code for android, lang:tcl

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  • How to save state of the app when app terminates?

    - by user164589
    Hi guys. I am trying to save the app state by encoding when the app terminates. I've found the solution related this issue. But I don't know how to use. I am really trying to make encoding and decoding like this: http://cocoaheads.byu.edu/wiki/nscoding in CustomObject.h @interface CustomObject : NSObject <NSCoding> { NSArray *someArray; } in CustomObject.m @implementation CustomObject // Other method implementations here - (void) encodeWithCoder:(NSCoder*)encoder { [encoder encodeObject:someArray forKey:@"someArray"]; } - (id) initWithCoder:(NSCoder*)decoder { if (self = [super init]) { someArray = [[decoder decodeObjectForKey:@"someArray"] retain]; } return self; } @end My object to save is another NSArray. Not "someArray" in CustomObject. We call it that "MySaveObject". I want to pass "MySaveObject" to "someArray" in CustomObject. Actually I don't know how to encode "MySaveObject" and to pass to "someArray" in CustomObject. Thanks in advance.

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  • Rails architecture questions

    - by justinbach
    I'm building a Rails site that, among other things, allows users to build their own recipe repository. Recipes are entered either manually or via a link to another site (think epicurious, cooks.com, etc). I'm writing scripts that will scrape a recipe from these sites given a link from a user, and so far (legal issues notwithstanding) that part isn't giving me any trouble. However, I'm not sure where to put the code that I'm writing for these scraper scripts. My first thought was to put it in the recipes model, but it seems a bit too involved to go there; would a library or a helper be more appropriate? Also, as I mentioned, I'm building several different scrapers for different food websites. It seems to me that the elegant way to do this would be to define an interface (or abstract base class) that determines a set of methods for constructing a recipe object given a link, but I'm not sure what the best approach would be here, either. How might I build out these OO relationships, and where should the code go?

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  • Code Interaction with Quartz Composition

    - by Alberto MQO
    Hi, i have a Quartz Composition with a Cube, and X/Y/Z rotation inputs are published. On Interface Builder i made a QCView and a QCPatchController with the previous Quartz Composition loaded. In QCView the Patch Controller is binded, and the rotation published ports are binded too to three NSSlider, so when i change the value of the NSSlider's then the cube rotates. All this works fine, but i want to change the rotation values of the cube from the App Delegate on XCode. I tried to change the value of the NSSliders with IBoulets pointing to them, but this change doesnt apply to the cube, like it does when i change the Sliders directly with my mouse. What should i instanciate and/or how to access and change this Input_Ports.value throught the CQPatchController? Thank you very much for reading, i really need help!

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  • DrawRect on the iPhone vs. the Mac

    - by Joe Cannatti
    I am an experienced iPhone dev beginning to work on my first Mac app. One thing that is really throwing me off is the differences between UIView and NSView. It seems that I cannot set the background color of a NSView via interface builder as I can with a UIView. It also seems that I cannot do it by simply sending a setBackgroundColor: message to it. All the examples I have seen are overriding drawRect: in a subclass of NSView. Is that really the only way to do it? What is the conceptual difference here, and why is it this way? NOTE: I am only trying to set the background color to the default grey.

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  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

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  • Where could I get the information about the in-memory layout info of .NET Object Model?

    - by smwikipedia
    I want to know the in-memory representation of .NET constructs such as "interface", "class", "struct", etc. There's an excellent book for C++ object model - <Inside the C++ Object Model by Stanley. Lippman, I want a similar book for .NET and C#. Could someone provide some hints about books and articles? I have read about the "Drill Into .NET Framework Internals to See How the CLR Creates Runtime Objects" Anything more? If this info is not publicly avaialble. Shared source one like Mono or Shared Source CLI could be an option. Many thanks.

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  • JButtons re-enable themselves after being disabled

    - by Anarchist
    I have an array of JButtons which form a keypad interface. After six numbers are entered I want to disable the keypad so that no further numbers can be entered by the user. I have written the code and the buttons do disable until the mouse hovers above any of them, then the buttons seem to re-enable themselves and run actionEvents added to them. The full code is available here. Possible things that I think are wrong. There is some sort of MouseListener which is ignoring when I set button.setEnabled(false); I haven't separated attributes from the buildGUI(); correctly, I only did this anyway so that the inner class could access them. Possibly something to do with the gridLayout as disabling the buttons seems to work for my services JPanel buttons.

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  • Possible to sort via two time stamps and display same row twice.

    - by jamiethompson90
    I'm looking at creating a time table solution. I have a task sheet that looks like Area 1 item 1 startTime endTime Area 1 item1 startTime endTime I wish to create a display where I can view what even is happening next, either endTime or startTime i.e. Newcastle reel 16:45 18:45 Newcastle reel2 17:45 19:45 would output Newcastle reel 16:45 Newcastle reel 17:45 Newcastle reel 18:45 Newcastle reel 19:45 More so, I would like to detect if the time is a startTime or an endTime would I have to enter two rows for each activity (time,area,item, start|end). I can make the interface to the creation of two rows. I just wondered if there was a better solution. Any input is appreciated, Thanks, Jamie

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  • Autorelease and properties

    - by ganuke
    I have few questions to ask about the following class #import <Cocoa/Cocoa.h> @interface SomeObject { NSString *title; } @property (retain) NSString *title; @end implementation SomeObject @synthesize title; -(id)init { if (self=[super init]) { self.title=[NSString stringWithFormat:@"allyouneed"]; } return self; } -(void)testMethod{ self.title=[[NSString alloc] init] ; } -(void)dealloc { self.title=nil; [super dealloc]; } In the .h file do we need to declare the title and sub when we add the property. is it not enough to add the @property (retain) NSString *title; line. 2.Do i need to autorelease both assignment to title in the init and testMethod. if So why? Can some one explain these things to me.

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  • Can anyone explain why this behaviour might be happening in Windows Forms?

    - by gizgok
    I'm developing a Windows Forms Application. See attached image for the Interface. Now I've put a close button (X) in the Panel(say Panel2) which has Application Constants as label.The first combo box is in another panel(say Panel1). Now when I click on the X button in Panel 2 I want the Panel to be invisible and the combo box text to be blank. Simple enough. So I write Panel2.visible=false; comboBox1.SelectedIndex=-1; When I click on X, the text in combo box goes blank, then I have to click again for the Panel2 to go invisible. Then I changed the sequence comboBox1.SelectedIndex=-1; Panel2.visible=fasle; and this works smooth. Not sure why this might be happening? Is there anything that I might be doing with my form design/code to have such a behaviour?

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  • selecting ppp of multiple interfaces

    - by Neeraj
    Hi everyone, I am currently having a hard time on getting the mobile broadband connection running on ubuntu 10.04(lucid lynx). I am using a USB modem and used wvdial to connect to the web It went like: Sending ATZ ... OK sending some more flags OK modem initialized connecting Local IP x.x.x.x Remote IP y.y.y.y Primary DNS z.z.z.z Secondary DNS a.a.a.a (Some more output) I tested this with invalid username to make sure it is really connected and i think it was connected as connection failed with invalid usernames. Now when I do a remote ping say 8.8.8.8 (Google DNS servers), the ping says unreachable I think this might be because the system may be using the ethernet to send packets which was indeed disconnected. So can anyone help me out with this. How can I select ppp as the interface to send packets or is there some other problem. A command line solution will be appreciated as my network manager applet doesnt works correctly. Any help is much much appreciated. -- thx

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  • How can I run an android frame animation without it skewing?

    - by GameDev123
    I have a small state machine that runs a series of frame by frame animations in an ImageView, in a nested hierarchy of layouts. There is more than adequate space to display each frame of the animation. Each frame of the animation is cropped to fit the minimum amount of area, in order to save memory. If a frame only contains 50x50 worth of pixels then the png is 50x50. There is no transparent padding to keep them the same size. The ImageView is directly within a RelativeLayout, and is anchored to the bottom left with some padding. The general idea being that the character in the animation performs some action, which results in individual frames of the animation growing or shrinking. The issue is that individual frames of animation are skewed, and there does not appear to be any way of preventing this. If I set the source of the imageview directly to one of the frames of animation, it displays fine in the layout manager. I have tried this with Adjust View Bounds set to true, false, and undefined. I have tried using the background and the src attribute of imageview to set the animation drawable, I have tried every configuration of layout manager and setting minimum/maximum size that I can think of, and it still stretches the character on various frames depending on the size of the source png. In essence, all I want to do is say "I want this ImageView to anchor in the bottom left and then display any frame that happens to be in it without stretching or skewing it in any way aside from that which occurred when the frame png's were loaded." Seems simple, but I have yet to come across any way of doing it. Here is the layout of the imageview as of my last test, I had to remove bits of the XML to get it to display but nothing pertinent: RelativeLayout android:orientation="horizontal" android:layout_above="@+id/MenuOptions" android:layout_width="fill_parent" android:id="@+id/AnimationLayout" android:clipChildren="false" android:minHeight="180dp" android:layout_height="fill_parent" android:layout_below="@+id/GameBarLayout" ImageView android:id="@+id/animatedImg" android:layout_height="wrap_content" android:layout_width="wrap_content" android:visibility="visible" android:baselineAlignBottom="true" android:minHeight="180dp" android:minWidth="200dp" android:adjustViewBounds="true" android:layout_alignParentBottom="true" android:paddingLeft="30dp" android:paddingBottom="10dp" android:src="@drawable/idle01"/ImageView /RelativeLayout Here is how an animation is set up: animationDrawable = new AnimationDrawable(); animationDrawable.addFrame(res.getDrawable(R.drawable.idle01), 16); animationDrawable.addFrame(res.getDrawable(R.drawable.idle02), 16); animationDrawable.addFrame(res.getDrawable(R.drawable.idle03), 16);

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  • Is there a definitive list of uri patterns for use in android apps made by google?

    - by The Trav
    Apart from http://developer.android.com/guide/appendix/g-app-intents.html (which is quite good but fairly limited in the number of apps/uri's it covers) I've been unable to find a decent reference source for looking up URI's to use when integrating with google apps. I'm currently working on triggering the "add new contact" UI, and have found that the tel: uri pattern seems to work, but what if I only have a name and an email? I wouldn't have expected I'd need to rely on sample code / trial and error, but I really can't see anywhere where the intent/URI interface is supposed to be documented in android apps. Does such a standard exist? Is there some quasi standard / user database that I can consult? On a platform with such a good inter-interoperability architecture it just seems like something so useful I can't believe it's not there

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