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  • PDFs and Networked Printers

    - by Bart Silverstrim
    Weird issue. We have users printing to networked windows-shared printers (print server Win2003 sp2). Some users have been reporting recently that they can't print PDF documents to particular printers (two example printers are HP 2430 PCL 6 driver and 4250 PCL 6 driver). At first, we found that on many of these systems the "Everyone" object was added to the permissions for the root of the C: volume but had no permissions checked. We added modify privileges to it (these are Deep-Freeze systems, so modifications to these systems that we don't add as administrators won't matter) and they seemed to be able to print. Perhaps Acrobat Reader was writing a temp file for printing where users didn't have permission, we surmised, and made the change and moved on. Yesterday the user called in saying it's not working still. Looked at it; bring up a PDF, click Print and the reader app says that you have to install a printer. Look at the printers folder (Windows XP workstation), and it has printers installed. Print a test page, return to AcroReader, and it will print fine to that printer. The whole time web pages, MS Office documents, etc. print without issue to the same printers. Has anyone seen this issue with Acro Reader 9 and certain network printer drivers or shares involving HP printers? I'd post this to SuperUser but it seems to be associated with a networked printer issue, seems to affect subsets of users but may be more widespread and our users aren't reporting it to us assuming we just know about it, and I've not found rhyme or reason as to why it's affecting just PDF printing and particular printers. The print spoolers are all running on the workstations and print server without errors being logged so far, but I'm going through the logs now to see if I can find anything out of place.

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  • restoring a failed SBS 2000 box...

    - by Brad Pears
    Hi there, I read a post where you had mentioned you have had a PERC card blow up on you in an SBS box... I've got a similar situation where one of my RAID drives failed and then the power supply failed before I could replace the drive... I then replaced the power supply and the failed drive and reconfigured the RAID array. I had a recent full backup of the my Win2k SBS's C: drive stored on my SYmantec backup exec server so I installed win2K server on the c: partition and then once I had that up and running, installed the backup exec agent so as to do a restore of the entire c drive including system state. THis all worked just fine, until I had to reboot. I received an "incorrect drive configuration" error and then it hangs. I figure that likely makes sense becasue I think my RAID array is configured slightly different now in that the partitions may be sizeded ever so slightly differently now than they were before I think... Is there a way I can just restore from my backup BUT maybe exclude some of the registry and hidden boot files it wants to restore so that it is booting with the current configuration now active on that machine - not the pre blow up configuration files? I also read a post that indicated you might have to install the exact same service pack etc... etc.. before attemting a restore but that does not make sense to me being as the entire c drive contents are going to be overwritten by the restore anyway? THe basic OS install is just to be able to get the backup exec agent installed . I can;t understand why one would need to install the exact same SP level. CAn you shed some light on what I might be able to do to get this thing up and running? Thanks,Brad

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  • CPU / Affinity mask problem in SQL 2005

    - by Robert Moir
    Hi folks, Having a problem with a SQL Server which was virtualised. The CPU mask was set on the physical host for some reason and now advanced options are not available. So I need to reconfigure the CPU affinity mask settings - which are advanced options, so this is blocked because of the affinity mask issue. I've tried doing this from the SQL server in single user command line mode, I've googled and found lots of people with similar problems but no real solution. I'm stumped. Any ideas? Sample commands and output from query analyser below. sp_configure 'show advanced options', 1 GO RECONFIGURE WITH OVERRIDE GO sp_configure 'affinity mask', 0x00000000 GO RECONFIGURE GO ----------------------------------------- Configuration option 'show advanced options' changed from 0 to 1. Run the RECONFIGURE statement to install. Msg 5832, Level 16, State 1, Line 1 The affinity mask specified does not match the CPU mask on this system. Msg 15123, Level 16, State 1, Procedure sp_configure, Line 51 The configuration option 'affinity mask' does not exist, or it may be an advanced option.

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  • backup of TFS with DPM 2007 - different backup times

    - by user46516
    I have DPM set up to back up my TFS server every 30 minutes, the reason being it's a way better interface than the quirky SQL backup interface. I also do a full backup nightly using an SQL maintenance job. My thinking is I would use DPM to restore my databases in case of losing my database and the nightly full backup would be a "just in case" the DPM restore doesn't work. I was thinking a little harder about this set up today and started to think about the fact that the DPM backup of the individual databases happens at different 30 min windows.. i.e. one happens at 13h30, another at 13h34 etc. Would this difference in time be a problem when it comes to restoring the TFS server? If I restore the databases and they are from different times, will this create corruption with pointers in one database pointing to missing items in the other database.. do the databases even rely on each other or are they completely interdependant. Lastly, how would SQL (log) backup cope with this?

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  • More Opportunities to Discuss IDM 11g R2

    - by Naresh Persaud
    If you attended any of the recent webcasts, then you heard several customer testimonials discussing early adoption of Identity Management 11g R2.  If you missed a chance to connect with product managers from Oracle in person regarding the new release, here are a few physical events that you may wish to attend.Click on a city below to register. Atlanta IdM 11g ForumWednesday, December 5, 2012 Orlando IdM 11g ForumThursday, December 6, 2012 Scottsdale IDM 11g ForumTuesday, December 11, 2012 Dallas IDM 11g Forum Thursday, December 13, 2012 If you missed any of the customer presentations you can read the Kaiser and BT testimonials in Oracle Magazine - Security on The Move.

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  • Trying to configure samba share with office server

    - by tomphelps
    Hi, i'm trying to set up fstab to automatically connect to my office shared server. I'm undoubtedly doing something silly here as the username and password and server name work fine in the first code snippet below, just not the second - any help would be appreciated! The following command works as expected... tom@tom-desktop: sudo /usr/bin/smbclient -L Server.local -Uguest Enter guest's password: Domain=[WORKGROUP] OS=[Unix] Server=[Samba 3.0.10] Sharename Type Comment --------- ---- ------- Lacie Disk Disk macosx Server Disk macosx IPC$ IPC IPC Service (Server) ADMIN$ IPC IPC Service (Server) Domain=[WORKGROUP] OS=[Unix] Server=[Samba 3.0.10] Server Comment --------- ------- ACER-9D60040D10 SERVER Server Workgroup Master --------- ------- WORKGROUP ACER-9D60040D10 But when i add the following line to /etc/fstab, i get this error: cifs_mount failed w/return code = -22 //Server.local/Server /media/maguires cifs username=guest,password=password 0 0

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  • Backtrack 5 R2 Dual-Boot w/Windows 7 No Longer Loads

    - by dstars5
    A while back, I installed Backtrack 5 R2 to Dual Boot on a Windows 7 PC. It worked fine for a while, but now when I try to load it, the screen gets all messed up (tried to get a picture with my phone, but it wasn't working too well). The last line before it freezes says: fb: conflicting fb hw usage: nouveaufb vs VESA VGA - removing generic driver Since it last worked, the only changes I can think of are that the computer is now connected via ethernet cable to the router, and I upgraded the graphics card (to nvidia). Because of the last line, I personally would put my money on the latter, but I still have no clue how to fix this. Can someone help me? Thanks!

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  • Lockdown users on Windows Server 2012

    - by el.severo
    I set up a Active Directory on a server machine with Windows Server 2012 and I'd like to create some users with limitations like Windows Steady State does in Windows XP (locally). Seen already the Windows SteadyState Handbook (with Windows Server 2008), but I'd like to know if anyone has tried this before, the limitations are the following: 1. Prevent locked or roaming user profiles that cannot be found on the computer from logging on 2. Do not cache copies of locked or roaming user profiles for users who have previously logged on to this computer 3. Do not allow Windows to compute and store passwords using LAN Manager Hash values 4. Do not store usernames or passwords used to log on to the Windows Live ID or the domain 5. Prevent users from creating folders and files on drive C:\ 6. Lock profile to prevent the user from making permanent changes 7. Remove the Control Panel, Printer and Network Settings from the Classic Start menu 8. Remove the Favorites icon 9. Remove the My Network Places icon 10. Remove the Frequently Used Program list 11. Remove the Shared documents folder from My Computer 12. Remove control Panel icon 13. Remove the Set Program Access and Defaults icon 14. Remove the Network Connection(Connect To)icon 15. Remove the Printers and Faxes icon 16. Remove the Run icon 17. Prevent access to Windows Explorer features: Folder Options, Customize Toolbar, and the Notification Area 18. Prevent access to the taskbar 19. Prevent access to the command prompt 20. Prevent access to the registry editor 21. Prevent access to the Task Manager 22. Prevent access to Microsoft Management Console utilities 23. Prevent users from adding or removing printers 24. Prevent users from locking the computer 25. Prevent password changes (also requires the Control Panel icon to be removed) 26. Disable System Tools and other management programs 27. Prevent users from saving files to the desktop 28. Hide A Drive 29. Hide B Drive 30. Hide C Drive 31. Prevent changes to Internet Explorer registry settings 32. Empty the Temporary Internet Files folder when Internet Explorer is closed 33. Remove Internet Options 34. Remove General tab in Internet Options 35. Remove Security tab in Internet Options 36. Remove Privacy tab in Internet Options 37. Remove Content tab in Internet Options 38. Remove Connections tab in Internet Options 39. Remove Programs tab in Internet Options 40. Remove Advanced tab in Internet Options 41. Set a home page (Internet Explorer) 42. Restrict the possibility to change desktop image 43. Restrict the possibility to change wallpaper 44. Restrict usb flash drives Any suggestions for this? UPDATE: As @Dan suggested me I'd like to specify that would be applied to a educational scenario where students can login from a computer and want to add some restrictions to them.

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  • ??????30?????WebLogic Server 11g????|WebLogic Channel|??????

    - by ???02
    Oracle WebLogic Server 11g?????????????30?????????????No1??????????????????????????WebLogic Server??11g???????????????????????????ActiveCache?Real Operations?Enterprise Grid Messaging????11gR1?????????????????????????????????????????????????????????????????????? ???? ¦Oracle WebLogic Server 11g R1 ????¦Oracle WebLogic Server 11g R1 Update¦Real Operations¦Oracle TopLink 11g¦Multi Data Source¦Enterprise Grid Messaging(JMS)¦ActiveCache¦Web Tier Utilities(OHS,WebCache)¦???¦??? ??Oracle WebLogic Server 11g R1 ?? <??:?30?>http://otndnld.oracle.co.jp/ondemand/otn-seminar/fm/WLS11g/index.htmlhttp://www.oracle.com/technetwork/jp/ondemand/application-grid/wls11gr1-overview-265878-ja.pdf ??????????(????????)What's New in Oracle WebLogic Server 11g Release 1 (10.3.5)(??)http://download.oracle.com/docs/cd/E21764_01/web.1111/e13852/toc.htmOracle WebLogic Server11g ????1(10.3.4)????(???)http://download.oracle.com/docs/cd/E23549_01/web.1111/b55571/toc.htm

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • I have a ESXi 5.0 installed and when I am Installing Ubuntu Server 12.04 LTS it is giving an error saying grub installation failed?

    - by Rishee
    I have a ESXi 5.0 installed and when I am Installing Ubuntu Server 12.04 LTS (32 bit) it is giving an error saying grub installation failed? Please check the below screenshot of the error. I have other Ubuntu servers running fine on this esxi server, so I don't think problem is with ESXi. I have 32 GB of ram spare on this ESXi and have given 2 GB of RAM to this 12.0 LTS VM. I have given 2 cores of processor. I have tried supplying different ISO Image to this VM as I thought the 1st image that I downloaded has errors.. But defiantly that's not the case as all 3 different ISO images that I downloaded of Ubuntu server 12.04 LTS (32-bit) can't be corrupt!! Just to make sure that the Image does not have problem I used that Image to install it for testing on stand alone system. it works fine there!! This is a production ESXi server with which I can't play with, how ever I can play whith the Ubuntu Server 12.04 LTS (32-Bit) VM that we have created on that ESXi. I need help on this as soon as possible. go live date of this server is really close. (This Question is already there on Super user and Server Fault.)

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Migrate installation from one HDD to another?

    - by dougoftheabaci
    I have a server with a 64 GB SSD inside. It runs just fine, but occasionally there's a hiccup that causes it to nearly fill up. When that happens my server starts to lockup and generally misbehave. I'm looking to buy a bigger SSD (either 128 GB or 256 GB) but I'm a bit unsure of how best to make the transition. For a start, I don't have an external monitor. If I need one I'll have to borrow it from work. Most of the time I just SSH into the server from my iMac. The only solution I can think of would be to buy two FW800 2.5" cases, boot from the 64 GB SSD and clone it to the 128 GB SSD. Seem a bit excessive but it might be my best option. I do have more than one SATA port on my server, but they're all currently being use for storage drives. They don't mount by default, so I could unplug them and just have the two SSDs and do the whole thing via SSH. This is another option I'm considering. My main concern with either is how best to make sure everything goes across. I want a carbon copy of the first one onto the second. This is especially important because I have a ZFS volume (my storage) and I'm a bit unfamiliar with how to move everything across. I could just start fresh and reinstall everything on the SSD, but that seems like extra trouble I don't need. So any advice on how best to achieve my goals would be appreciated. Thanks! Server is running Ubuntu Server 12.04. The iMac has 10.8.1.

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  • VMWare Server 2 Install is Failing w/ Error 25032: "failed to customize windows logon process"

    - by Justin Searls
    VMWare Server 2 install question here.* Straightforward question that would probably require a VMWare expert to pull apart, given that Google has been totally worthless on this. On a patched Windows XP machine, any attempt to install VMWare Server 2.0.1 results in failure, just prior to completion (progress bar is full but I can tell network adapter stuff hasn't been fired yet and most of the services haven't been instaled). The error: Error 25032. Failed to customize Windows logon process (). Please contact your administrator. Upon dismissing the error, you're treated to: Warning 25033. Failed to remove Windows logon customization (VMGINA.DLL). Please contact your administrator. Clicking "OK" rolls back your installation. Killing the installer and hoping that it somehow leaves a working install behind was also unproductive. *I hope install troubleshooting isn't outside the purview of serverfault, I'm typically an SO user.

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  • Server 2012 AD-DS Setup Fails (Microsoft.Directory.Services.Deployment.DeepTasks.DeepTasks not found)

    - by Daniel Steiner
    Good Morning everyone, I am currently trying to promote my 2012 Server to a Domain Controller but when I am at the first step in the setup I get the Error Message (German, Original Message): [Bereitstellungskonfiguration] Fehler bei der Bestimmung, ob der Zielserver bereits ein Domänencontroller ist: Der Typ [Microsoft.Directory.Services.Deployment.DeepTasks.DeepTasks] wurde nicht gefunden: Vergewissern Sie sich, dass die Assembly, die diesen Typ enthält, geladen ist. (Translated to English): Error while determining, if the Targetserver already is a Domain Controller: The Type [Microsoft.Directory.Services.Deployment.DeepTasks.DeepTasks] was not found: Make sure, that the assembly, that contains this type, is loaded. Thus I can neither Configure the AD-DS nor deinstall them via Server Manager. Any Help how to fix that problem would be greatly appricieated.

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  • SQL Error Log Message- 'ACCESS_METHODS_SCAN_RANGE_GENERATOR'

    - by Chirag
    One of our SQL2005 Enterprise Servers running on Win2003 became unresponsive and on reboot I saw these errors logged before it went down. Date 17/09/2009 10:16:22 Log SQL Server (Archive #1 - 17/09/2009 10:17:00) Source spid111 Message Timeout occurred while waiting for latch: class 'ACCESS_METHODS_SCAN_RANGE_GENERATOR', id 000000002A761760, type 4, Task 0x000000000E609EB8 : 14, waittime 600, flags 0x1a, owning task 0x000000000E6129B8. Continuing to wait. Anyone know what this error points or relates to? Many thanks in advance.

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  • Problems upgrading VB.Net 2008 project into VS2010

    - by Brett Rigby
    Hi there, I have been upgrading several different VS2008 projects into VS2010 and have found a problem with VB.Net projects when they are converted. Once converted, the .vbproj files have changed from this in VS2008: <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <DefineDebug>true</DefineDebug> <DefineTrace>true</DefineTrace> <OutputPath>bin\Debug\</OutputPath> <DocumentationFile>CustomerManager.xml</DocumentationFile> <WarningsAsErrors>41999,42016,42017,42018,42019,42020,42021,42022,42032,42036</WarningsAsErrors> </PropertyGroup> To this in VS2010: <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <DefineDebug>true</DefineDebug> <DefineTrace>true</DefineTrace> <OutputPath>bin\Debug\</OutputPath> <DocumentationFile>CustomerManager.xml</DocumentationFile> <NoWarn>42353,42354,42355</NoWarn> <WarningsAsErrors>41999,42016,42017,42018,42019,42020,42021,42022,42032,42036</WarningsAsErrors> </PropertyGroup> The main difference, is that in the VS2010 version, the 42353,42354,42355 value has been added; Inside the IDE, this manifests itself as the following setting in the Project Properties | Compile section as: "Function returning intrinsic value type without return value" = None This isn't a problem when building code inside Visual Studio 2010, but when trying to build the code through our continuous integration scripts, it fails with the following errors: [msbuild] vbc : Command line error BC2026: warning number '42353' for the option 'nowarn' is either not configurable or not valid [msbuild] vbc : Command line error BC2026: warning number '42354' for the option 'nowarn' is either not configurable or not valid [msbuild] vbc : Command line error BC2026: warning number '42355' for the option 'nowarn' is either not configurable or not valid I couldn't find anything on Google for these messages, which is strange, as I am trying to find out why this is happening. Any suggestions as to why Visual Studio 2010's conversion wizard is doing this?

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  • Double default gateway ubuntu server

    - by Elena
    Hi, I've just installed an Ubuntu server 9.10 on an EEEBox. This is my /etc/network/interfaces # The loopback network interface auto lo iface lo inet loopback auto wlan0 iface wlan0 inet static address 192.168.48.16 netmask 255.255.248.0 wireless-essid mynet auto eth0 iface eth0 inet static address xx.xx.xx.xx netmask 255.255.255.224 gateway xx.xx.yy.yy When I restart /etc/init.d/networking, I can access the eth0 ip address from the internet and I can ping the machines in my wifi network mynet. Everything works fine and I have one default gateway. But after some time if I check again the route I just find two default gateways: one is correct and is the previous one, but the other is the one of the wifi network. I have a quite low signal of mynet where my server is and sometimes the wifi just disconnect and then reconnect again. Then I think that this can be a problem and the dhcp of the wifi net, when reconnecting it also add a default gateway. Any idea on how to resolve this issue?

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  • Error while installing ltsp server package in fedora 12

    - by paragjain16
    Hi, i am using fedora 12, while i was installing ltsp(Linux terminal server project) server package, it told me that some more packages need to be installed with it as well, while downloading the packages i got the following error - Local Conflict between packages Test Transaction Errors: file /usr/share/man/man5/dhcp-eval.5.gz from install of dhcp-12:4.1.1-5.fc12.i686 conflicts with file from package dhclient-12:4.1.0p1-12.fc12.i686 file /usr/share/man/man5/dhcp-options.5.gz from install of dhcp-12:4.1.1-5.fc12.i686 conflicts with file from package dhclient-12:4.1.0p1-12.fc12.i686 i also deleted all the dhcp packages from man5 directory, even then it is giving the same error msg. please help me with it

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  • Issue with VS 2008 designer and usercontrol.

    - by Ram
    Hello, I have created a custom data grid control. I dragged it on windows form and set its properties like column and all & ran the project. It built successfully and I am able to view the grid control on the form. Now if i try to view that form in designer, I am getting following error.. Object reference not set to an instance of an object. Instances of this error (1) 1. Hide Call Stack at Microsoft.VisualStudio.Design.Serialization.CodeDom.XML.CodeDomXmlProcessor.GetMemberTargetObject(XmlElementData xmlElementData, String& member) at Microsoft.VisualStudio.Design.Serialization.CodeDom.XML.CodeDomXmlProcessor.CreateAssignStatement(XmlElementData xmlElement) at Microsoft.VisualStudio.Design.Serialization.CodeDom.XML.CodeDomXmlProcessor.XmlElementData.get_CodeDomElement() at Microsoft.VisualStudio.Design.Serialization.CodeDom.XML.CodeDomXmlProcessor.EndElement(String prefix, String name, String urn) at Microsoft.VisualStudio.Design.Serialization.CodeDom.XML.CodeDomXmlProcessor.Parse(XmlReader reader) at Microsoft.VisualStudio.Design.Serialization.CodeDom.XML.CodeDomXmlProcessor.ParseXml(String xmlStream, CodeStatementCollection statementCollection, String fileName, String methodName) at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomParser.OnMethodPopulateStatements(Object sender, EventArgs e) at System.CodeDom.CodeMemberMethod.get_Statements() at System.ComponentModel.Design.Serialization.TypeCodeDomSerializer.Deserialize(IDesignerSerializationManager manager, CodeTypeDeclaration declaration) at System.ComponentModel.Design.Serialization.CodeDomDesignerLoader.PerformLoad(IDesignerSerializationManager manager) at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomDesignerLoader.PerformLoad(IDesignerSerializationManager serializationManager) at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomDesignerLoader.DeferredLoadHandler.Microsoft.VisualStudio.TextManager.Interop.IVsTextBufferDataEvents.OnLoadCompleted(Int32 fReload) If I ignore the exception, form appears blank with no sign of grid control on it. However I can see the code for the grid in the designer file. Any pointer on this would be a great help.

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  • Visual studio 2008 autorecover directory location change

    - by Spooky2010
    howdy using vs2008 C# Does anyone know how change the directory location that auto recover files are saved to in visual studio sp1. The specific directory it should be on my C# drive in my documents is always empty even when the feature is turned on. There where some changes to our network env and it seems my auto recover files are now being mapped to network drive and i need to change it back. I cant find anything on how to do this on net searches if anyone can help please. thanks for any help

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