Search Results

Search found 19072 results on 763 pages for 'iphone sdk 3 2'.

Page 411/763 | < Previous Page | 407 408 409 410 411 412 413 414 415 416 417 418  | Next Page >

  • Using undecorated UiNavigationBar

    - by Nicsoft
    Hello, I would like to use UINavigationBar without decoration. I.e. I would like to create my own custom buttons and link those to the same actions (e.g. back) as the navigation items were linked to and have no bar presented at the top. I was told that one should use navigation bar even though graphically you should design the interaction yourself. How do I go about doing this? I am quite new to navigation bar to start with... If there is some tutorial you can direct me to it would be great (that is for using nav-bar without decoration). Thanks in advance! Regards, Niklas

    Read the article

  • strange MPMoviePlayer problem

    - by Rahul Vyas
    I am using mpmovieplayer in my application.I have a button for playing movie witch has an image of play.But when mpmovieplayer plays movie i can see that button on movie player's overlying controlls like when i pause movie i see my play button instead of movie player's default button.Also i have customized navigation bar and i can see that navbar when movie plays instead of default nav bar.I tried hiding button when playing movie but it didn't worked.Does Someone knows about this issue? also i am having cropping of video issues does someone knows about how to handle video orientation i mean i want full video in any orientation recorded video.Thanks

    Read the article

  • current location from CoreLocation

    - by Christian
    I have an App which launches the google Map App. The code is: UIApplication *app = [UIApplication sharedApplication]; [app openURL:[[NSURL alloc] initWithString: @"http://maps.google.com/maps?daddr=Obere+Laube,+Konstanz,+Germany&saddr="]]; The saddr= should be the current location. I get the current location with -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { NSLog(@"%f,%f", [newLocation coordinate]); The Log displays the correct coordinates like 2010-04-05 15:33:25.436 deBordeaux[60657:207] 37.331689,-122.030731 I didn't find the right way to transmit the coordinates to the url-string. Does someone can give me a hint how-to?

    Read the article

  • Use VersionControlExt.Explorer outside Visual Studio

    - by Ian
    Hi All, I'm developing a TFS tool to assist the developers in our company. This said tool needs to be able to "browse" the TFS server like in the Source Control Explorer. I believe that by using VersionControlExt.Explorer.SelectedItems, a UI will pop-up that will enable the user to browse the TFS server (please correct me if I'm wrong). However, VersionControlExt is only accessible when developing inside Visual Studio (aka Plugin). Unfortunately, I am developing a Windows Application that won;t run inside VS. So the question is, Can I use VersionControlExt outside of Visual Studio? If yes, how? Here's an attempt on using the Changset Details Dialog outside of Visual Studio string path = System.IO.Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); Assembly vcControls = Assembly.LoadFile(path + @"\Microsoft.TeamFoundation.VersionControl.Controls.dll"); Assembly vcClient = Assembly.LoadFile(path + @"\Microsoft.TeamFoundation.VersionControl.Client.dll"); Type dialogChangesetDetailsType = vcControls.GetType("Microsoft.TeamFoundation.VersionControl.Controls.DialogChangesetDetails",true); Type[] ctorTypes = new Type[3] {vcClient.GetType("Microsoft.TeamFoundation.VersionControl.Client.VersionControlSever"), vcClient.GetType("Microsoft.TeamFoundation.VersionControl.Client.Changeset"), typeof(System.Boolean)}; ConstructorInfo ctorInfo = dialogChangesetDetailsType.GetConstructor(ctorTypes); Object[] ctorObjects = new Object[3] {VersionControlHelper.CurrentVersionControlServer, uc.ChangeSet, true}; Object oDialog = ctorInfo.Invoke(ctorObjects); dialogChangesetDetailsType.InvokeMember("ShowDialog", BindingFlags.InvokeMethod, null, oDialog, null);

    Read the article

  • NSArray in NSArray do not return the image I want

    - by Tibi
    Hi there, I've got a code snippet here that I can't make working. NSUInteger i; //NSMutableArray *textures = [[NSMutableArray alloc] initWithCapacity:kNumTextures]; //NSMutableArray *texturesHighlighted = [[NSMutableArray alloc] initWithCapacity:kNumTextures]; NSMutableArray *textures= [[NSMutableArray alloc] init]; for (i = 1; i <= kNumTextures; i++) { NSString *imageName = [NSString stringWithFormat:@"texture%d.png", i]; NSString *imageNameHighlighted = [NSString stringWithFormat:@"texture%d_select.png", i]; UIImage *image = [UIImage imageNamed:imageName]; UIImage *imageHighlighted = [UIImage imageNamed:imageNameHighlighted]; //NSArray *pics = [[NSArray alloc] initWithObjects:(UIImage)image,(UIImage)imageHighlighted,nil]; NSArray *pics = [NSArray arrayWithObjects:image,imageHighlighted,nil]; [textures addObject:pics]; [pics release]; } //select randomly the position of the picture that will be represented twice on the board NSInteger randomTexture = arc4random()%([textures count]+1); //extract image corresponding to the randomly selected index //remove corresponding pictures from textures array NSArray *coupleTexture = [textures objectAtIndex:randomTexture]; [textures removeObjectAtIndex:randomTexture]; //create the image array containing 1 couple + all other pictures NSMutableArray *texturesBoard = [[NSMutableArray alloc] initWithCapacity:kNumPotatoes]; [texturesBoard addObject:coupleTexture]; [texturesBoard addObject:coupleTexture]; [coupleTexture release]; NSArray *pics = [[NSArray alloc] init]; for (pics in textures) { [texturesBoard addObject:pics]; } [pics release]; //shuffle the textures //[texturesBoard shuffledMutableArray]; //Array with masks NSMutableArray *masks= [[NSMutableArray alloc] init]; for (i = 1; i <= kNumMasks; i++) { NSString *maskName = [NSString stringWithFormat:@"mask%d.png", i]; UIImage *mask = [UIImage imageNamed:maskName]; //NSArray *pics = [[NSArray alloc] initWithObjects:mask,nil]; [masks addObject:mask]; //[pics release]; [maskName release]; [mask release]; } //Now mask all images in texturesBoard NSMutableArray *list = [[NSMutableArray alloc] init]; for (i = 0; i <= kNumMasks-1; i++) { //take on image couple from textures NSArray *imgArray = [texturesBoard objectAtIndex:i]; UIImage *mask = [masks objectAtIndex:i]; //mask it with the mask un the array at corresponding index UIImage *img1 =(UIImage *) [imgArray objectAtIndex:0]; UIImage *img2 =(UIImage *) [imgArray objectAtIndex:1]; UIImage *picsMasked = [self maskImage:(UIImage *)img1 withMask:(UIImage *)mask]; UIImage *picsHighlightedMasked = [self maskImage:(UIImage *)img2 withMask:(UIImage *)mask]; //Init image with highlighted status TapDetectingImageView *imageView = [[TapDetectingImageView alloc] initWithImage:picsMasked imageHighlighted:picsHighlightedMasked]; [list addObject:imageView]; } The problem here is that : img1 and img2, are not images but rather NSArray with multiple entries. Ican't figure why... dos any fresh spirit here could provide me with some clue to fix. maaany thanks.

    Read the article

  • Launch Android Default Email application through btn click

    - by Rony
    Hello Experts, I posted this query here, but as usual, noone knows / no replies http://www.anddev.org/viewtopic.php?p=41513#41513 How can I launch the android default mail application through the click of a button in my code? I would also like to know, how this can be done to launch the contacts list also. Any help in this regard is appreciated, Regards, Rony

    Read the article

  • UIpopover is presenting user with a 'done' button that I can't get rid of

    - by nickthedude
    I'm not sure why this is coming up I am porting my app into an ipad version and moving one of my views which happens to be a navigation controller into a uipopover. I did have a uibarbutton item on the view im porting with a "done" button to dismiss the navcontroller but I commented out that code and its still appearing, not sure why. I remember someone mentioning some versions of xcode are wonky with uipopovers anyone know which ones? im using 3.2.3

    Read the article

  • Custom UIBarButtonItem with quartz

    - by burki
    Hi! How can I draw a button with quartz that has exactly the same style as a UIBarButtonItem. The button should be able to show different colors. I downloaded the Three20 project, but this project is really complex, you'd need a lot of time to overlook the whole framework. I just want to draw a custom UIBarButtonItem. Thanks for help.

    Read the article

  • Compare NSDate for Today or Yesterday

    - by elementsense
    Hi Well I guess this has been asked a thousand times, but for some reason the answeres dont really work or had other problems,.... Anyway here is what I have "working" : NSCalendar *calendar = [NSCalendar currentCalendar]; NSDate *currentDate = [NSDate date]; NSDateComponents *comps = [[NSDateComponents alloc] init]; // set tomorrow (0: today, -1: yesterday) [comps setDay:0]; NSDate *dateToday = [calendar dateByAddingComponents:comps toDate:currentDate options:0]; [comps setDay:-1]; NSDate *dateYesterday = [calendar dateByAddingComponents:comps toDate:currentDate options:0]; [comps release]; NSString *todayString = [self.dateFormatter stringFromDate:dateToday] ; NSString *yesterdayString = [self.dateFormatter stringFromDate:dateYesterday] ; NSString *refDateString = [self.dateFormatter stringFromDate:info.date]; if ([refDateString isEqualToString:todayString]) { cell.title.text = @"Today"; } else if ([refDateString isEqualToString:yesterdayString]) { cell.title.text = @"Yesterday"; } else { cell.title.text = [self.dateFormatter stringFromDate:info.date]; } Now to the problem(s) : That seems to be an awefull lot of code for just a date comparinson, is there an easier way ? And the most important question is the release of all the objects. As might have guessed, I use this in a UITableViewController. I also have these lines in my code : //[calendar release]; //[currentDate release]; //[dateToday release]; //[dateYesterday release]; //[todayString release]; //[yesterdayString release]; //[refDateString release]; The problem is that as soon that I uncomment one of these lines, my app crashes and I have no idea why ?! I hope someone can enlighten me here. Thanks lot.

    Read the article

  • UISegmentedControl tint color on touch

    - by gotye
    Hey everyone, I have a UISegmentedControl in my app (see code below) : // --------------- SETTING NAVIGATION BAR RIGHT BUTTONS NSArray *segControlItems = [NSArray arrayWithObjects:[UIImage imageNamed:@"up.png"],[UIImage imageNamed:@"down.png"], nil]; segControl = [[UISegmentedControl alloc] initWithItems:segControlItems]; segControl.segmentedControlStyle = UISegmentedControlStyleBar; segControl.momentary = YES; segControl.frame = CGRectMake(25.0, 7, 65.0, 30.0); segControl.tintColor = [UIColor blackColor]; [segControl addTarget:self action:@selector(segAction:) forControlEvents:UIControlEventValueChanged]; if (current == 0) [segControl setEnabled:NO forSegmentAtIndex:0]; if (current == ([news count]-1)) [segControl setEnabled:NO forSegmentAtIndex:1]; // --------------- But I can't make it to show something when you click on it ... It functionnally works perfectly but I would like it to tint to gray when you click on it (but just when you click) ... would that be possible ? Thank you, Gotye.

    Read the article

  • Supporting multiple screen sizes with Android using ImageButtons

    - by droidy
    I've read the Android documentation: http://developer.android.com/guide/practices/screens_support.html but still have some questions. I'm trying to design a music application which basically has images of the instrument (ImageButton) that play a sound when clicked. However, I'm confused about how to have the ImageButtons scale to fit all the different screen sizes and how to position them. Which layout is best used for needing to position ImageButtons in specific locations on the screen? (i.e. cymbals on a drum set) FrameLayout, RelativeLayout? If I only really care about medium and large screens, do I need to create different resources (images) for both as well as a different XML layout to position them? I'm trying to find the simplest way to do this without having to create a separate layout XML file for positioning/size and separate image resources for each screen. Any guidance is greatly appreciated. Thanks!

    Read the article

  • Cancel UITouch Events When View Covered By Modal UIViewController

    - by kkrizka
    Hi there, I am writing an application where the user has to move some stuff on the screen using his fingers and drop them. To do this, I am using the touchesBegan,touchesEnded... function of each view that has to be moved. The problem is that sometimes the views are covered by a view displayed using the [UIViewController presentModalViewController] function. As soon as that happens, the UIView that I was moving stops receiving the touch events, since it was covered up. But there is no event telling me that it stopped receiving the events, so I can reset the state of the moved view. The following is an example that demonstrates this. The functions are part of a UIView that is being shown in the main window. It listens to touch events and when I drag the finger for some distance, it presents a modal view that covers everything. In the Run Log, it prints what touch events are received. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchesBegan"); touchStart=[[touches anyObject] locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint touchAt=[[touches anyObject] locationInView:self]; float xx=(touchAt.x-touchStart.x)*(touchAt.x-touchStart.x); float yy=(touchAt.y-touchStart.y)*(touchAt.y-touchStart.y); float rr=xx+yy; NSLog(@"touchesMoved %f",rr); if(rr > 100) { NSLog(@"Show modal"); [viewController presentModalViewController:[UIViewController new] animated:NO]; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchesEnded"); } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchesCancelled"); } But when I test the application and trigger the modal dialog to be displayed, the following is the output in the Run Log. [Session started at 2010-03-27 16:17:14 -0700.] 2010-03-27 16:17:18.831 modelTouchCancel[2594:207] touchesBegan 2010-03-27 16:17:19.485 modelTouchCancel[2594:207] touchesMoved 2.000000 2010-03-27 16:17:19.504 modelTouchCancel[2594:207] touchesMoved 4.000000 2010-03-27 16:17:19.523 modelTouchCancel[2594:207] touchesMoved 16.000000 2010-03-27 16:17:19.538 modelTouchCancel[2594:207] touchesMoved 26.000000 2010-03-27 16:17:19.596 modelTouchCancel[2594:207] touchesMoved 68.000000 2010-03-27 16:17:19.624 modelTouchCancel[2594:207] touchesMoved 85.000000 2010-03-27 16:17:19.640 modelTouchCancel[2594:207] touchesMoved 125.000000 2010-03-27 16:17:19.641 modelTouchCancel[2594:207] Show modal Any suggestions on how to reset the state of a UIView when its touch events are interrupted by a modal view?

    Read the article

  • NSPredicate that is the equivalent of SQL's LIKE

    - by randombits
    I'm looking for a way to use NSPredicate to set a LIKE condition to fetch objects. In addition to that, an OR would be useful as well. I'm trying to do something where if a user searches "James" I can write an NSPredicate that will do the equivalent of: select * from users where firstname LIKE '%James%' OR lastname LIKE '%James%';

    Read the article

  • How does UIImage work in low-memory situations?

    - by kubi
    According to the UIImage documentation: In low-memory situations, image data may be purged from a UIImage object to free up memory on the system. Does anyone know how this works? It appears that this process is completely transparent and will occur in the background with no input from me, but I can't find any definitive documentation one way or the other. Second, will this data-purge occur when the image is not loaded by me? (I'm getting the image from UIImagePicker). Here's the situation: I'm taking a picture with the UIImagePickerController and and immediately taking that image and sending it to a new UIViewController for display. Sending the raw image to the new controller crashes my app with memory warnings about 30% of the time. Resizing the image takes a few moments, time that I'd rather not spend if there's a 3rd option available to me.

    Read the article

  • UIButton not firing selector if I draw it using CALayer

    - by Horatiu Paraschiv
    Hi everybody I create this button like this: _myButton = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; DLBadgeLayerDelegate *layerDelegate = [[DLBadgeLayerDelegate alloc] init]; _myButton.frame = CGRectMake(0.0 , 0.0, 100.0, 100.0); [_myButton addTarget:self action:@selector(myButtonTapped:) forControlEvents:UIControlEventTouchUpInside]; _myButton.layer.backgroundColor = [[UIColor redColor] CGColor]; _myButton.center = CGPointMake(10.0, 10.0); [self addSubview:_myButton]; [_myButton release]; The button appears on the screen but if I tap on it nothing happens. If I just create a Rounded rect button instead with no custom drawing on its layer or if I just leave the layer line of code out all works well. Do you have any Idea why do I get this behaviour as I would like to do some custom drawing in the button's layer?

    Read the article

  • Allow horizontal scrolling only in the core-plot barchart?

    - by Madhup
    Hi all, I am using core-plot lib to draw bar charts in my app like this My problem is that i want the enabling of grapgh movement only in horizontal direction so that I can see the records for a long period of time, But the problem is that i just wnt to keep the y axis fixed to its place, How can i do this? Waiting for help....

    Read the article

  • NSFetchedResultsController not updating UITableView's section indexes

    - by Luther Baker
    I am populating a UITableViewController with an NSFetchedResultsController with results creating sections that populate section headers and a section index. I am using the following method to populate the section index: - (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView { return [fetchedResultsController_ sectionIndexTitles]; } and now I've run into a problem. When I add a new element to the NSManagedObjectContext associated with the NSFetchedResultsController, the new element is saved and appropriately displayed as a cell in the UITableView ... except for one thing. If the new element creates a new SECTION, the new section index does not show up in the right hand margin unless I pop the UINavigationController's stack and reload the UITableViewController. I have conformed to the NSFetchedResultsControllerDelegate's interface and manually invoke [self.tableView reloadSectionIndexTitles]; at the end of both these delegate methods: controller:didChangeSection... controller:didChangeObject... and while I can debug and trace the execution into the methods and see the reload call invoked, the UITableView's section index never reflects the section changes. Again, the data shows up - new sections are physically visible (or removed) in the UITableView but the section indexes are not updated. Am I missing something?

    Read the article

  • bigger UITableViewCellStyleValue1 detailTextLabel

    - by Ziga Kranjec
    I am trying to make a UITableView. Table cells are done in style UITableViewCellStyleValue1. When text in either textLabel or detailTextLabel is too long, it gets shortened with ellipsis... This happens for both labels; the problem really occurs, when both labels are too long. What is a preferred way to disable this or make detailTextLabel slightly wider? I want detailTextLabel to always show the entire label (it will be max 6 chars long, so it will fit); textLabel is fine as it is.

    Read the article

  • how to load multiple images in iCarousel using this code?

    - by Dany
    i'm loading bunch of images in coverflow using i carousel but i'm not getting it?..initially i got Signal sigabart issue..after i edited some of the code the view gets displayed...Am i missing something?... #import "CollectionViewController.h" @interface CollectionViewController () @property (nonatomic, retain) NSMutableArray *items; @end @implementation CollectionViewController @synthesize carousel; @synthesize items; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)dealloc { carousel.delegate = nil; carousel.dataSource = nil; [items release]; [carousel release]; [super dealloc]; } - (void)viewDidLoad { [super viewDidLoad]; carousel.type = iCarouselTypeCoverFlow2; } - (void)viewDidUnload { [super viewDidUnload]; self.carousel = nil; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } #pragma mark - #pragma mark iCarousel methods - (NSUInteger)numberOfItemsInCarousel:(iCarousel *)carousel { return [items count]; } - (NSUInteger)numberOfVisibleItemsInCarousel:(iCarousel *)carousel { return 29; } - (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view { //create new view if no view is available for recycling if (view == nil) { view = [NSArray arrayWithObjects:[UIImage imageNamed:@"gal1.jpg"], [UIImage imageNamed:@"gal2.jpg"], [UIImage imageNamed:@"gal3.jpg"], [UIImage imageNamed:@"gal5.jpg"], [UIImage imageNamed:@"gal6.jpg"], [UIImage imageNamed:@"gal7.jpg"], [UIImage imageNamed:@"gal8.jpg"], [UIImage imageNamed:@"gal9.jpg"], [UIImage imageNamed:@"gal10.jpg"], [UIImage imageNamed:@"gal11.jpg"], [UIImage imageNamed:@"gal12.jpg"], [UIImage imageNamed:@"gal13.jpg"], [UIImage imageNamed:@"gal14.jpg"], [UIImage imageNamed:@"gal15.jpg"], [UIImage imageNamed:@"gal16.jpg"], [UIImage imageNamed:@"gal17.jpg"], [UIImage imageNamed:@"gal18.jpg"], [UIImage imageNamed:@"gal19.jpg"], [UIImage imageNamed:@"gal20.jpg"], [UIImage imageNamed:@"gal21.jpg"], [UIImage imageNamed:@"gal22.jpg"], [UIImage imageNamed:@"gal23.jpg"], [UIImage imageNamed:@"gal24.jpg"], [UIImage imageNamed:@"gal25.jpg"], [UIImage imageNamed:@"gal26.jpg"], [UIImage imageNamed:@"gal27.jpg"], [UIImage imageNamed:@"gal28.jpg"], } else { } return view; } @end while running on simulator i just get the screen not images?...i got stuck here....

    Read the article

  • UIButton doesn't appear on UIToolbar

    - by Sheehan Alam
    I have a UIToolbar where I have dragged a UIButton. When I set the button properties to Custom, and assign an image (or background image) the graphics don't appear. However, when I give it a custom text, the text will appear. Why is it that the images don't appear?

    Read the article

< Previous Page | 407 408 409 410 411 412 413 414 415 416 417 418  | Next Page >