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  • Les outils de développement Google Chrome s'enrichissent d'un émulateur des terminaux mobiles et de plusieurs autres fonctions

    Les outils de développement Google Chrome s'enrichissent d'un émulateur des terminaux mobiles et de plusieurs autres fonctions expérimentales Google a procédé à une mise à jour des outils de développement de son navigateur Chrome. La fonction vedette de cette nouvelle version est l'intégration d'un émulateur, qui permettra aux développeurs de tester des applications Web sur différents navigateurs mobiles à travers une multitude de dispositifs. Grâce à cette fonctionnalité, les développeurs pourront tester leur application et déboguer celle-ci dans un environnement virtuel, proche de celui des différents terminaux ciblés, à l'instar de la Galaxy Nexus ou encore l'iPhone.

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  • Projet Tango : après les smartphones capables de capturer des images en 3D, Google plancherait cette fois-ci sur les tablettes

    Projet Tango : après les smartphones capables de capturer des images en 3D, Google plancherait cette fois-ci sur les tablettes Après avoir dévoilé son projet Tango, qui prévoit des smartphones disposant de capteurs 3D capables de récréer l'environnement dans lequel l'utilisateur se trouve en 3D sur l'écran, Google devrait produire un nombre restreint de tablettes dotées d'un écran de 7 pouces elles aussi capables de capturer des images en 3D. Les tablettes seraient équipées de deux caméras orientées...

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  • Go : nouvelle version pour le langage de Google avec un meilleur support sous Windows et des modifications significatives de la syntaxe

    Go : une nouvelle version du langage de Google améliore le support sous Windows Et introduit des modifications significatives de sa syntaxe Mise à jour du 03/02/2011 par Idelways Une nouvelle version de Go, le langage de programmation open-source de Google, vient de voir le jour. Estampillée « release.2011-02-01 » par l'équipe du développement du langage, cette version introduit des changements significatifs à la syntaxe des opérations sur les canaux et introduit de nouvelles améliorations au support dans les environnements Windows. Les opérations non bloquantes sur les canaux ont été supprimées. ...

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  • Google Chrome sur le point d'intégrer le framework WebRTC soutenu par la fondation Mozilla, une sérieuse menace pour Microsoft Skype ?

    Google Chrome sur le point d'intégrer le framework WebRTC Soutenu par la fondation Mozilla, une sérieuse menace pour Microsoft Skype ? Mise à jour du 23/06/2011 Google Chrome est sur le point d'avoir des capacités de communication audio et vidéo en natif qui pourraient permettre à n'importe quelle application Web de rivaliser avec Skype, le célèbre logiciel de VoIP, propriété de Microsoft désormais. Ces nouvelles fonctionnalités seront fondées sur le framework Web...

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  • Firefox OS une alternative au contrôle de Google sur Android ? Mozilla voit son OS comme la solution qui réduira la dépendance des constructeurs

    Firefox OS une alternative au contrôle de Google sur Android ? Mozilla voit son OS comme la solution qui réduira la dépendance des constructeurs de Google Le lancement officiel de Firefox OS est prévu pour ce mois dans plusieurs pays, notamment le Brésil, le Mexique, la Pologne ou encore l'Espagne (lire le dossier de la rédaction sur l'OS).Développé depuis pratiquement deux ans par la fondation Mozilla, Firefox OS repose sur les technologies du Web, et est présenté comme un système d'exploitation pour le « Web ouvert », qui ouvrira le plein potentiel des terminaux mobiles aux développeurs d'applications Web.L'OS est la réponse d...

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  • Des smartphones sous Android... mais avec Bing, Motorola proposera l'OS de Google en Chine avec le m

    Mise à jour du 11/03/10 [NB : Les commentaires sur cette mise à jour commencent ici dans le topic] Chine vs Google : des smartphones sous Android, mais avec Bing L'OS de Google sera proposé avec le moteur de recherche de Microsoft sur les modèles de Motorola Motorola vient de signer un accord pour le moins curieux avec Microsoft. Sur le marché Chinois, le constructeur proposera Bing, le moteur de recherche de Redmond, sur ses smartphones sous Android. Ironique quand on sait...

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  • Droit à l'oubli : 12 000 requêtes reçues par Google en une journée, après le lancement de son formulaire

    Droit à l'oubli : 12 000 requêtes reçues par Google en une journée après le lancement du formulaire de demande de suppression des données sensiblesEn fin de semaine dernière, Google lançait un formulaire en ligne pour permettre aux internautes européens de signaler en quelques clics qu'ils ne souhaitaient plus voir des liens vers des informations sensibles les concernant affichés dans les résultats du moteur de recherche.En seulement une journée après l'ouverture des soumissions, le géant de la...

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  • Google : vers plus de reconnaissance faciale et de réalité augmentée, Motorola vient de racheter la société spécialisée Viewdle

    Google va ajouter plus de reconnaissance faciale et de réalité augmentée à ses produits Motorola rachète la société spécialisée Viewdle Google, via sa filiale Motorola, vient de racheter une société d'origine Ukrainienne baptisée Viewdle. Basé aujourd'hui en Californie, Viewdle est spécialisée « dans la réalité augmentée et la reconnaissance faciale ». [IMG]http://ftp-developpez.com/gordon-fowler/Viewdle%20Google%20Motorola/Viewdle%20Google%20Motorola%201.jpg[/IMG] Sur le même modèle que Face.com acquis par Facebook, son produit phare reconnait et tague automatiquement les visages sur les photos avant de les uploader sur Facebook.

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  • Button click does not start Service in Android App Widget

    - by Feanor
    I'm having trouble starting a Service to update an AppWidget that I'm creating as an exercise. I'm trying to get the latitude and longitude of spoofed location data from DDMS to display in the widget. The widget uses a service to update the TextView, which may be slightly overkill, but I wanted to follow the template that seems to be common in AppWidgets that do more work (like the Forecast widget or the Wiktionary widget). Right now, I'm not getting any error messages or strange behavior; nothing at all happens when the button is pressed. I'm a bit mystified as to what might be wrong. Could anyone out there point me in the right direction? Additionally, if my logic for location is faulty, I'd love recommendations on that too. I've looked at several blogs, the Google examples, and the documentation, but I feel a little fuzzy on how it works. Here is the current state of the widget: public class Widget extends AppWidgetProvider { static final String TAG = "Widget"; /** * {@inheritDoc} */ public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { // Create an intent to launch the service Intent serviceIntent = new Intent(context, UpdateService.class); // PendingIntent is required for the onClickPendingIntent that actually // starts the service from a button click PendingIntent pendingServiceIntent = PendingIntent.getService(context, 0, serviceIntent, 0); // Get the layout for the App Widget and attach a click listener to the // button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.main); views.setOnClickPendingIntent(R.id.address_button, pendingServiceIntent); super.onUpdate(context, appWidgetManager, appWidgetIds); } // To prevent any ANR timeouts, we perform the update in a service; // really should have its own thread too public static class UpdateService extends Service { static final String TAG = "UpdateService"; private LocationManager locationManager; private Location currentLocation; private double latitude; private double longitude; public void onStart(Intent intent, int startId) { // Get a LocationManager from the system services locationManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE); // Register for updates from spoofed GPS locationManager.requestLocationUpdates("gps", 30000L, 0.0f, new LocationListener() { @Override public void onLocationChanged(Location location) { currentLocation = location; } @Override public void onProviderDisabled(String provider) {} @Override public void onProviderEnabled(String provider) {} @Override public void onStatusChanged(String provider, int status, Bundle extras) {} }); // Get the last known location from GPS currentLocation = locationManager.getLastKnownLocation("gps"); // Build the widget update RemoteViews updateViews = buildUpdate(this); // Push update for this widget to the home screen ComponentName thisWidget = new ComponentName(this, Widget.class); // AppWidgetManager updates AppWidget state; gets information about // installed AppWidget providers and other AppWidget related state AppWidgetManager manager = AppWidgetManager.getInstance(this); // Updates the views based on the RemoteView returned from the // buildUpdate method (stored in updateViews) manager.updateAppWidget(thisWidget, updateViews); } public RemoteViews buildUpdate(Context context) { latitude = currentLocation.getLatitude(); longitude = currentLocation.getLongitude(); RemoteViews updateViews = new RemoteViews(context.getPackageName(), R.layout.main); updateViews.setTextViewText(R.id.latitude_text, "" + latitude); updateViews.setTextViewText(R.id.longitude_text, "" + longitude); return updateViews; } @Override public IBinder onBind(Intent intent) { // We don't need to bind to this service return null; } } }

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  • Imitate Google suggest with Ajax and php

    - by phil
    I want to imitate Google suggest with the following code, which means: step 1: When user types in search box, the query string will be processed by a server php file and query suggestion string is returned(using Ajax object). step 2:When user clicks on a query suggestion, it will fill into the search box (autocomplete). Step 1 is achieved while step 2 is not. I think the problem lies in the .click() method. My intention is to use .click() binding a onclick event to the dynamically created <li> element. Any idea? <script src="jquery-1.4.2.js"> </script> <style> #search,#suggest,ul,li{margin: 0; padding:0; width: 200px;} ul{ list-style-type: none;} .border{border: solid red 1px; } </style> <p>My first language is:</p> <input type="text" width="200px" id="search" onkeyup="main(this.value)" value="" /> <ul id="suggest"></ul> <script type="text/javascript"> function main(str) { //setup Ajax object var request=new XMLHttpRequest(); request.open("GET","language.php?q="+str,true) //core function request.onreadystatechange=function() { if ( request.readyState==4 && request.status==200) { if (str=="") {$('li').remove(); $('ul').removeClass('border');return;} $('li').remove(); array=request.responseText.split(","); for (i=0;i<array.length;i++) { //create HTML element of <li> $('#suggest').append($('<li>',{id: 'li'+i, html: array[i]})); //style ul $('ul').addClass('border'); //I THINK HERE IS THE PROBLEM! $('li'+i).click(function(){ $("#search").html(array[i]);}); } } } request.send(); } </script> PHP: <?php $q=$_GET[q]; $a[]='english'; $a[]='chinese'; $a[]='japanese'; $a[]='eeeeee'; //lookup all hints from array if length of q>0 if (strlen($q) > 0) { $hint=""; for($i=0; $i<count($a); $i++) { if (strtolower($q)==strtolower(substr($a[$i],0,strlen($q)))) { if ($hint=="") { $hint=$a[$i]; } else { $hint=$hint." , ".$a[$i]; } } } } // Set output to "no suggestion" if no hint were found // or to the correct values if ($hint == "") { $response="no suggestion"; } else { $response=$hint; } //output the response echo $response; ?>

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  • android searchable not opening

    - by ng93
    Hi im trying to use a searchable activity in my application but when the search button is pressed nothing happens AndroidManifest.xml <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.test.test" android:versionCode="1" android:versionName="1.0.0" android:configChanges="keyboardHidden|orientation"> <uses-sdk android:minSdkVersion="7"/> <application android:icon="@drawable/icon" android:label="Test"> <activity android:name=".Test" android:label="Test" android:debuggable="true" android:theme="@android:style/Theme.NoTitleBar" android:launchMode="singleTask"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> <activity android:name=".Searchable"> <intent-filter> <action android:name="android.intent.action.SEARCH" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <meta-data android:name="android.app.searchable" android:resource="@xml/searchable"/> </activity> <meta-data android:name="android.app.default_searchable" android:value=".Searchable"/> </application> </manifest> Searchable.xml (res/xml/searchable.xml) <?xml version="1.0" encoding="utf-8"?> <searchable xmlns:android="http://schemas.android.com/apk/res/android" android:label="Search" android:hint="Perform Search"> </searchable> Searchable.java (src/com/test/test/Searchable.java) package com.test.test; import android.app.Activity; import android.app.SearchManager; import android.content.Intent; import android.os.Bundle; public class Searchable extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); handleIntent(getIntent()); } @Override protected void onNewIntent(Intent intent) { setIntent(intent); handleIntent(intent); } private void handleIntent(Intent intent) { if (Intent.ACTION_SEARCH.equals(intent.getAction())) { String query = intent.getStringExtra(SearchManager.QUERY); } } } TIA, ng93

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  • Multiple View App shows Blank Screen in Simulator

    - by Brett Coburn
    Hello; I am developing a simple app that first shows a menu screen, and when a button is pressed, a game screen appears. I was able to develop the game screen without any issues, but when I changed the code to first display the menu, the simulator showed a blank screen. I've read all the articles on connecting views with IB but I can't figure this out. Any help would be appreciated. This is my code: // Pong_Multiple_ViewAppDelegate.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class MenuViewController; @interface Pong_Multiple_ViewAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MenuViewController *navigationController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MenuViewController *navigationController; @end // // Pong_Multiple_ViewAppDelegate.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "Pong_Multiple_ViewAppDelegate.h" #import "MenuViewController.h" @implementation Pong_Multiple_ViewAppDelegate @synthesize window; @synthesize navigationController; - (void)application:(UIApplication *)application{ // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)dealloc { [navigationController release]; [window release]; [super dealloc]; } @end // // MenuViewController.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> #import "GameViewController.h" @interface MenuViewController : UIViewController { GameViewController *gameViewController; IBOutlet UIButton *gameButton; } @property(nonatomic, retain) GameViewController *gameViewController; @property(nonatomic, retain) UIButton *gameButton; -(IBAction)switchPage:(id)sender; @end // // MenuViewController.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "MenuViewController.h" #import "GameViewController.h" @implementation MenuViewController @synthesize gameViewController; @synthesize gameButton; -(IBAction)switchPage:(id)sender{ if (self.gameViewController==nil) { GameViewController *gameView = [[GameViewController alloc]initWithNibName:@"GameView" bundle:[NSBundle mainBundle]]; self.gameViewController= gameView; [gameView release]; } [self.navigationController pushViewController:self.gameViewController animated:YES]; } .... @end My code also includes classes: GameViewController.h, GameViewController.m, and nib files: MenuView.xib, and GameView.xib Thanks, B

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  • Connecting to embedded FireBird database from C# app issue

    - by be here now
    Hi, guys. I seem to have an issue with connecting to an embedded FireBird database from a sample C# app. Here's what I've got. static void Main(string[] args) { //Some constant parameters used to form up the connection string... #region constant literals const String User = "SYSDBA"; const String Password = "masterkey"; const String DBPath = "D:\\!tmp\\1\\cafw.fdb"; const String DLLPath = @"fbembed.dll"; const String Charset = "WIN1251"; const int Dialect = 3; #endregion //I check whether we actually have a database file nearby //and fbembed.dll. If we don't - we leave if (File.Exists(DBPath) == true && File.Exists(DLLPath) == true) { //I form up a connection string out of literals I've declared above FbConnectionStringBuilder CStr = new FbConnectionStringBuilder(); CStr.ServerType = FbServerType.Embedded; CStr.UserID = User; CStr.Password = Password; CStr.Dialect = Dialect; CStr.Database = DBPath; CStr.Charset = Charset; CStr.ClientLibrary = DLLPath; //And then I finally try to connect FbConnection Conn = new FbConnection(CStr.ToString()); try { //See what we've got in the end Console.WriteLine(CStr.ToString()); //And try to connect Conn.Open(); } catch (Exception Ex) { //Show me what has gone wrong Console.WriteLine("\n" + Ex.Message.ToString()); Console.ReadKey(); } finally { Conn.Close(); } } } The problem is, it yields me a server type=Embedded;user id=SYSDBA;password=masterkey;dialect=3;initial catalog=D:!tmp\1 \cafw.fdb;character set=WIN1251;client library=fbembed.dll No message for error code 335544972 found. Invalid ESCAPE sequence as an output. I've googled around to find out about 335544972 error code, and it seems to be something about invalid connection string, but I haven't found any "official" info about that. Hase anybody encountered anything similar so one could tell me what am I doing wrong? Thanks.

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  • Andorid: the keyboard appeares when the app is started

    - by Briesanji
    I have coded an Android application composed by a LinearLayout(with an editbox and a button) and a ScrollView(with a LinearLayout that contains a TextView). When the app is started the keyboard pops up immediatly and I don't want this to happen. Have you got some advice?? THIS IS MY LAYOUT : <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context="com.example.b2875.Messaggi$PlaceholderFragment" > <LinearLayout android:layout_width="fill_parent" android:layout_height="70dp" android:layout_marginTop="650dp" > <EditText android:id="@+id/ScriviMessaggio" android:layout_width="332dp" android:layout_height="71dp" android:ems="10" android:hint="@string/scriviMessaggio" /> <Button android:id="@+id/invia" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/invia" /> </LinearLayout> <ScrollView android:id="@+id/scrollView1" android:scrollbarAlwaysDrawVerticalTrack="true" android:layout_width="fill_parent" android:layout_height="600dp" android:focusable="true" android:focusableInTouchMode="true" > <LinearLayout android:id="@+id/linearVertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" > <TextView android:id="@+id/AreaMessaggi" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/messaggi" /> </LinearLayout> </ScrollView> </RelativeLayout> MY MANIFEST IS THIS: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.b2875" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="19" /> <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <application android:allowBackup="true" android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:windowSoftInputMode="stateHidden" android:name="com.example.b2875.Messaggi" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>

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  • Asynchronous vs Synchronous vs Threading in an iPhone App

    - by Coocoo4Cocoa
    I'm in the design stage for an app which will utilize a REST web service and sort of have a dilemma in as far as using asynchronous vs synchronous vs threading. Here's the scenario. Say you have three options to drill down into, each one having its own REST-based resource. I can either lazily load each one with a synchronous request, but that'll block the UI and prevent the user from hitting a back navigation button while data is retrieved. This case applies almost anywhere except for when your application requires a login screen. I can't see any reason to use synchronous HTTP requests vs asynchronous because of that reason alone. The only time it makes sense is to have a worker thread make your synchronous request, and notify the main thread when the request is done. This will prevent the block. The question then is bench marking your code and seeing which has more overhead, a threaded synchronous request or an asynchronous request. The problem with asynchronous requests is you need to either setup a smart notification or delegate system as you can have multiple requests for multiple resources happening at any given time. The other problem with them is if I have a class, say a singleton which is handling all of my data, I can't use asynchronous requests in a getter method. Meaning the following won't go: - (NSArray *)users { if(users == nil) users = do_async_request // NO GOOD return users; } whereas the following: - (NSArray *)users { if(users == nil) users == do_sync_request // OK. return users; } You also might have priority. What I mean by priority is if you look at Apple's Mail application on the iPhone, you'll notice they first suck down your entire POP/IMAP tree before making a second request to retrieve the first 2 lines (the default) of your message. I suppose my question to you experts is this. When are you using asynchronous, synchronous, threads -- and when are you using either async/sync in a thread? What kind of delegation system do you have setup to know what to do when a async request completes? Are you prioritizing your async requests? There's a gamut of solutions to this all too common problem. It's simple to hack something out. The problem is, I don't want to hack and I want to have something that's simple and easy to maintain.

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  • WCF Service Library - make calls from Console App

    - by inutan
    Hello there, I have a WCF Service Library with netTcpBinding. Its app.config as follows: <configuration> <system.serviceModel> <bindings> <netTcpBinding> <binding name="netTcp" maxBufferPoolSize="50000000" maxReceivedMessageSize="50000000"> <readerQuotas maxDepth="500" maxStringContentLength="50000000" maxArrayLength="50000000" maxBytesPerRead="50000000" maxNameTableCharCount="50000000" /> <security mode="None"></security> </binding> </netTcpBinding> </bindings> <services> <service behaviorConfiguration="ReportingComponentLibrary.TemplateServiceBehavior" name="ReportingComponentLibrary.TemplateReportService"> <endpoint address="TemplateService" binding="netTcpBinding" bindingConfiguration="netTcp" contract="ReportingComponentLibrary.ITemplateService"></endpoint> <endpoint address="ReportService" binding="netTcpBinding" bindingConfiguration="netTcp" contract="ReportingComponentLibrary.IReportService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" ></endpoint> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:8001/TemplateReportService" /> <add baseAddress ="http://localhost:8080/TemplateReportService" /> </baseAddresses> </host> </service> </services> <behaviors> <serviceBehaviors> <behavior name="ReportingComponentLibrary.TemplateServiceBehavior"> <serviceMetadata httpGetEnabled="True"/> <serviceDebug includeExceptionDetailInFaults="True" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration> I want to call it from a console application for testing purpose. I understand that I can call by adding Service Reference or by adding proxy using svcutil. But in both these cases, my service needs to be up and running (I used WCF Test Client) Is there any other way I can call and test service method from console application?

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  • google link for the RGBA library?

    - by Navruk
    I want google link for the RGBA library <script type='text/javascript' src='jquery.color-RGBa-patch.js'></script> This file contains /* * jQuery Color Animations */ (function(jQuery){ // We override the animation for all of these color styles jQuery.each(['backgroundColor', 'borderBottomColor', 'borderLeftColor', 'borderRightColor', 'borderTopColor', 'color', 'outlineColor'], function(i,attr){ jQuery.fx.step[attr] = function(fx){ if ( fx.colorFunction == undefined || fx.state == 0 ) { fx.start = getColor( fx.elem, attr ); fx.end = getRGB( fx.end ); if ( fx.start == undefined ) { fx.start = [ 255,255,255,0 ]; } else { if ( fx.start[3] == undefined ) // if alpha channel is not spotted fx.start[3] = 1; // assume it is fully opaque if ( fx.start[3] == 0 ) // if alpha is present and fully transparent fx.start[0] = fx.start[1] = fx.start[2] = 255; // assume starting with white } if ( fx.end[3] == undefined ) // if alpha channel is not spotted fx.end[3] = 1; // assume it is fully opaque fx.colorFunction = ( fx.start[3] == 1 && fx.end[3] == 1 ? calcRGB : calcRGBa ); } fx.elem.style[attr] = fx.colorFunction(); } }); var calcRGB = function() { return 'rgb(' + Math.max(Math.min( parseInt((this.pos * (this.end[0] - this.start[0])) + this.start[0]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[1] - this.start[1])) + this.start[1]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[2] - this.start[2])) + this.start[2]), 255), 0) + ')'; }; var calcRGBa = function() { return 'rgba(' + Math.max(Math.min( parseInt((this.pos * (this.end[0] - this.start[0])) + this.start[0]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[1] - this.start[1])) + this.start[1]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[2] - this.start[2])) + this.start[2]), 255), 0) + ',' + Math.max(Math.min( parseFloat((this.pos * (this.end[3] - this.start[3])) + this.start[3]), 1), 0) + ')'; }; // Color Conversion functions from highlightFade // By Blair Mitchelmore // http://jquery.offput.ca/highlightFade/ // Parse strings looking for color tuples [255,255,255] function getRGB(color) { var result; // Check if we're already dealing with an array of colors if ( color && color.constructor == Array && color.length >= 3 ) return color; // Look for rgb(num,num,num) if (result = /rgba?\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,?\s*((?:[0-9](?:\.[0-9]+)?)?)\s*\)/.exec(color)) return [ parseInt(result[1]), parseInt(result[2]), parseInt(result[3]), parseFloat(result[4]||1) ]; // Look for rgb(num%,num%,num%) if (result = /rgba?\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,?\s*((?:[0-9](?:\.[0-9]+)?)?)\s*\)/.exec(color)) return [parseFloat(result[1])*2.55, parseFloat(result[2])*2.55, parseFloat(result[3])*2.55, parseFloat(result[4]||1)]; // Look for #a0b1c2 if (result = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(color)) return [parseInt(result[1],16), parseInt(result[2],16), parseInt(result[3],16)]; // Look for #fff if (result = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(color)) return [parseInt(result[1]+result[1],16), parseInt(result[2]+result[2],16), parseInt(result[3]+result[3],16)]; // Otherwise, we're most likely dealing with a named color var colorName = jQuery.trim(color).toLowerCase(); if ( colors[colorName] != undefined ) return colors[colorName]; return [ 255, 255, 255, 0 ]; } function getColor(elem, attr) { var color; do { color = jQuery.curCSS(elem, attr); // Keep going until we find an element that has color, or we hit the body if ( color != '' && color != 'transparent' || jQuery.nodeName(elem, "body") ) break; attr = "backgroundColor"; } while ( elem = elem.parentNode ); return getRGB(color); }; // Some named colors to work with // From Interface by Stefan Petre // http://interface.eyecon.ro/ var colors = { aqua:[0,255,255], azure:[240,255,255], beige:[245,245,220], black:[0,0,0], blue:[0,0,255], brown:[165,42,42], cyan:[0,255,255], darkblue:[0,0,139], darkcyan:[0,139,139], darkgrey:[169,169,169], darkgreen:[0,100,0], darkkhaki:[189,183,107], darkmagenta:[139,0,139], darkolivegreen:[85,107,47], darkorange:[255,140,0], darkorchid:[153,50,204], darkred:[139,0,0], darksalmon:[233,150,122], darkviolet:[148,0,211], fuchsia:[255,0,255], gold:[255,215,0], green:[0,128,0], indigo:[75,0,130], khaki:[240,230,140], lightblue:[173,216,230], lightcyan:[224,255,255], lightgreen:[144,238,144], lightgrey:[211,211,211], lightpink:[255,182,193], lightyellow:[255,255,224], lime:[0,255,0], magenta:[255,0,255], maroon:[128,0,0], navy:[0,0,128], olive:[128,128,0], orange:[255,165,0], pink:[255,192,203], purple:[128,0,128], violet:[128,0,128], red:[255,0,0], silver:[192,192,192], white:[255,255,255], yellow:[255,255,0] }; })(jQuery);

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  • Open a save file dialog for a js variable

    - by Constructor
    In my web app I need to give the user the option to save a js variable as a file (when the user clicks download, the app offers him to save a file, preffereably as .js file). Similarly as google docs offers you to save a file. Is it possible for javascript to pass it's variable this way?

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  • Best practices managing JavaScript on a single-page app

    - by seanmonstar
    With a single page app, where I change the hash and load and change only the content of the page, I'm trying to decide on how to manage the JavaScript that each "page" might need. I've already got a History module monitoring the location hash which could look like domain.com/#/company/about, and a Page class that will use XHR to get the content and insert it into the content area. function onHashChange(hash) { var skipCache = false; if(hash in noCacheList) { skipCache = true; } new Page(hash, skipCache).insert(); } // Page.js var _pageCache = {}; function Page(url, skipCache) { if(!skipCache && (url in _pageCache)) { return _pageCache[url]; } this.url = url; this.load(); } The cache should let pages that have already been loaded skip the XHR. I also am storing the content into a documentFragment, and then pulling the current content out of the document when I insert the new Page, so I the browser will only have to build the DOM for the fragment once. Skipping the cache could be desired if the page has time sensitive data. Here's what I need help deciding on: It's very likely that any of the pages that get loaded will have some of their own JavaScript to control the page. Like if the page will use Tabs, needs a slide show, has some sort of animation, has an ajax form, or what-have-you. What exactly is the best way to go around loading that JavaScript into the page? Include the script tags in the documentFragment I get back from the XHR? What if I need to skip the cache, and re-download the fragment. I feel the exact same JavaScript being called a second time might cause conflicts, like redeclaring the same variables. Would the better way be to attach the scripts to the head when grabbing the new Page? That would require the original page know all the assets that every other page might need. And besides knowing the best way to include everything, won't I need to worry about memory management, and possible leaks of loading so many different JavaScript bits into a single page instance?

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  • Windows phone app xaml error

    - by thewarri0r9
    i am developing an app for windows phone 8 and i stuck on this code which visual studio showing invalid xaml. But Code compiles and works well. Invalid xaml Code is : <DataTemplate x:Key="AddrBookItemTemplate"> <StackPanel Margin="0,0,0,2" Orientation="Horizontal"> <StackPanel Width="80" Orientation="Horizontal" Height="80"> <Ellipse Margin="0" Height="70" Width="70" HorizontalAlignment="Left" Stroke="{x:Null}"> <Ellipse.Fill> <ImageBrush Stretch="Fill" ImageSource="{Binding imageBytes, Converter={StaticResource BytesToImageConverter}}"/> </Ellipse.Fill> </Ellipse> </StackPanel> <StackPanel Height="80" Margin="0" Width="380" HorizontalAlignment="Left"> <TextBlock FontWeight="Bold" Text="{Binding FirstName}" FontFamily="Segoe WP Semibold" FontSize="30" VerticalAlignment="Top" Margin="5,0,0,0" HorizontalAlignment="Left" /> <TextBlock Text="{Binding Phone}" FontFamily="Segoe WP" FontSize="24" Foreground="{StaticResource PhoneTextBoxReadOnlyBrush}" Margin="5,0,0,-12" Width="320" HorizontalAlignment="Left" VerticalAlignment="Top"/> </StackPanel> </StackPanel> </DataTemplate> I am serializing image by converting it to byte, it works fine but if image is null it gives an error. code behind: if (e.Results != null) { List<AddressBook> source = new List<AddressBook>(); foreach (var result in e.Results) { if (result.PhoneNumbers.FirstOrDefault() != null && result.GetPicture()!=null) { BitmapImage bmp = new BitmapImage(); BitmapImage nullbmp = new BitmapImage(); if (result.GetPicture() == null) { bmp.UriSource = new Uri(@"/Images/ci2.png", UriKind.RelativeOrAbsolute); } else { bmp.SetSource(result.GetPicture()); } listobj.Add(new AddressBook() { FirstName = result.DisplayName != null ? result.DisplayName : "", imageBytes = AddressBook.imageConvert(bmp), EmailAddress = "", LastName = "", Phone = result.PhoneNumbers.FirstOrDefault() != null ? result.PhoneNumbers.FirstOrDefault().PhoneNumber : "", }); } } Above code show an error "object reference not set to instance of an object". I want to show the default image (or color) in ellipse when image is null.What should I do?

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • Save file in a different location in iPhone App

    - by zp26
    Hi, I have a problem. My proget create a xml file. In the iPhone this file was store in the NSDocumentDirectory. I wanna save this file in another directory like Desktop(where there are the apps) or another visible folder. Thanks. This is my code: -(void)saveInXML:(NSString*)name:(float)x:(float)y:(float)z{ //NSDocumentDirectory put the file in the app directory NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; NSFileHandle *myHandle; NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *titoloXML = [NSString stringWithFormat:@"File Xml delle posizioni del iPhone"]; NSString *inizioTag = [NSString stringWithFormat:@"\n\n\n<posizione>"]; NSString *tagName = [NSString stringWithFormat:@"\n <name>%@</name>", name]; NSString *tagX = [NSString stringWithFormat:@"\n <x>%f</x>", x]; NSString *tagY = [NSString stringWithFormat:@"\n <y>%f</y>", y]; NSString *tagZ = [NSString stringWithFormat:@"\n <z>%f</z>", z]; NSString *fineTag= [NSString stringWithFormat:@"\n</posizione>"]; NSData* dataTitoloXML = [titoloXML dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataInizioTag = [inizioTag dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataName = [tagName dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataX = [tagX dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataY = [tagY dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataZ = [tagZ dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataFineTag = [fineTag dataUsingEncoding: NSASCIIStringEncoding]; if(![fileManager fileExistsAtPath:filePath]) [fileManager createFileAtPath:filePath contents:dataTitoloXML attributes:nil]; myHandle = [NSFileHandle fileHandleForUpdatingAtPath:filePath]; [myHandle seekToEndOfFile]; [myHandle writeData:dataInizioTag]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataName]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataX]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataY]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataZ]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataFineTag]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; NSLog(@"zp26 %@",filePath); }

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