Search Results

Search found 19410 results on 777 pages for 'white screen'.

Page 412/777 | < Previous Page | 408 409 410 411 412 413 414 415 416 417 418 419  | Next Page >

  • Unity launcher autohide leaves "ghost" behind?

    - by Hailwood
    In 12.04 I had the launcher set to autohide, which worked perfectly. However in 12.10 I am getting a strange "ghost" issue. Take this screenshot, with me having a maximised google chrome window, mousing over the back button. As well as this, I also get another ghosting issue when I have the panel set with an opacity, whereby whatever is in approximately the middle left of the screen gets mirrored up to to panel, but only when I move/switch to a window. But that one is not so annoying as the autohide bug, how can I fix that?

    Read the article

  • OpenGL 2D Rasterization Sub-Pixel Translations

    - by Armin Ronacher
    I have a tile based 2D engine where the projection matrix is an orthographic view of the world without any scaling applied. Thus: one pixel texture is drawn on the screen in the same size. That all works well and looks nice but if the camera makes a sub-pixel movement small lines appear between the tiles. I can tell you in advance what does not fix the problem: GL_NEAREST texture interpolation GL_CLAMP_TO_EDGE What does “fix” the problem is anchoring the camera to the nearest pixel instead of doing a sub-pixel translation. I can live with that, but the camera movement becomes jerky. Any ideas how to fix that problem without resorting to the rounding trick I do currently?

    Read the article

  • Ubuntu 12.04 Can't Login-Tty Console said: -bash: /usr/bin/byobu/-launch: no such file or directory

    - by zuhudfm
    I face problem in login to Ubuntu 12.04. I think it's caused by accessing super user (if not wrong). I type sudo nautilus to put a background to burg, but i fail x_x. After reboot, i can't login to desktop. But i can login as guest. I had 'googling' for problem solving. Most of it is login to screen like terminal (maybe tty console) by pressing ctrl+alt+F1. But after i login system says: -bash: /usr/bin/byobu/-launch: no such file or directory help help help :(

    Read the article

  • Why does 12.04 freeze when using multiple desktops?

    - by Dustin
    I am using 12.04 32-bit, upgraded from 11.10. Within the last week and a half Unity has hung on me with no option but a hard reboot, which I hate. It usually happens when I am using multiple desktops and applications and switching desktops. The screen just hangs, sometimes broken between desktops and applications, I can move my mouse but cannot click on anything. alt+f2 , HUD , super+w/s/d and alt+tab/~ does nothing, they do not activate. I let it rest for 15-20 minutes in hopes it will sort itself out but nothing. I'd hate to move to Unity 2D, but I can't risk having to do hard reboots/shutdowns, or moving to a different DE. Other information: the only PPA's I have added recently would be the word lens. 2.8GB RAM processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 127 model name : AMD Sempron(tm) Processor LE-1250 stepping : 2 microcode : 0x83 cpu MHz : 1000.000

    Read the article

  • Can't disable giant cursors (from accessibility mode)

    - by jackweirdy
    I've just installed ubuntu 12.04 from a livecd. Out of curiosity, I enabled the accessibility options for people who are hard of sight. As you can guess this does the usual stuff of inverting colours, increasing text size and making the cursor larger. Having finished the installation I booted into the new system to find accessibility mode was still installed. From the lightdm login screen I disabled this which switched colours and text size back to default, however it's only the pointer cursor that has gone back to default. To put it another way, the "hand" icon that you get when hovering over a link, the cursor which appears when typing and pretty much every other cursor on the system are still large. I've looked on the Universal Access menu, but there's no option to disable large cursors. I've tried toggling accessibility on and off but to no avail.

    Read the article

  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

    Read the article

  • Fastest bit-blit in C# ?

    - by AttackingHobo
    I know there is Unity, and XNA that both use C#, but I am don't know what else I could use. The reason I say C# is that the syntax and style is similar to AS3, which I am familiar with, and I want to choose the correct framework to start learning with. What should I use to be able to do the most possible bit-blit(direct pixel copy) objects per frame. EDIT: I should not need to add this, but I am looking for the most possible amount of objects per frame because I am making a few Bullet-Hell SHMUPS. I need thousands and thousands of bullets, particles, and hundreds of enemies on the screen at once. I am looking for a solution to do as many bit-blit operations per frame, I am not looking for a general purpose engine. EDIT2: I want bit-blitting because I do not want to exclude people who have lower end video cards but a fast processor from playing my games.

    Read the article

  • Exporting .jar files with Jarsplice

    - by SystemNetworks
    Help! I'm Using Mac OS X 10.8 Mountain Lion and Using Eclipse. I'm using the library called Slick and Lwjgl. When i first exported it, it has a .jar file. I followed some You Tube Tutorials (Different, they don't have slick) It worked for them. I don't know why it dosen't work for me. Should i put Slick-util too? I didn't even use lwjgl btw. Please help!!! Jars I used(Libraries) Slick LWJGL(I didn't use it) Tutorials I followed TheCodingUniverse(Exporting) TheNewBoston(The Code and Set-up) Programs I used Eclipse IDE Java Jarsplice No warnings found or errors. It is perfect! But Nothing shows up in the screen everytime I pressed the jar(After Jarsplice) Help!!!

    Read the article

  • How do I reopen an instance window once it has disappeared from desktop?

    - by Mohamad
    I'm new to Ubuntu. I use Skype and often the main window just disappears from my desktop. The Skype instance itself is still running in the background. I know this because I can see its notifications on the bottom right side of the screen. If I click on the Skype icon again, Ubuntu will launch a new instance instead of maximizing the running instance. Of course this will not work because Skype will not let you sign in: Another instance of Skype may be running. How do I refocus/bring to the foreground the existing Skype instance? In Windows, you can restore running instances through the taskbar. I've tried cycling through open windows, but the running instance window is no where to be seen.

    Read the article

  • Is the "App" side of Windows 8 practical for programmers?

    - by jt0dd
    I like the tablet-friendliness of Windows 8 Apps, and some of the programming apps seem pretty neat, but there are many aspects that make me think I would have difficulty using this format for an efficient programming environment: Unlike the desktop + multiple windows setup, I can't simply drag my files around from source, to FTP or SFTP file managers, between folders, web applications, and into other apps, etc. I can't switch between apps as fast. This could have different implications with different monitor setups, but it seems like a shaky setup for an agile workflow. The split screen functionality is cool, but it doesn't seem to allow for as much maneuverability as the classic desktop setup. This could just require me getting used to the top-left corner shortcut, but it does bother me that I have to move my mouse all the way up there to see my different windows. These aspects could become relevant in the event that Windows were to move further towards their "app" structure and less towards the Windows 7 style. I'm wondering if anyone has been able to utilize the "App" side of Windows 8 for an efficient programming workflow.

    Read the article

  • Why does my program stutter so much?

    - by user36322
    I've been very frustrated trying to solve this. I've looked it up, and all the answers are the same: set IsFixedTimeStep = false. This doesn't help me at all, the program is still jittery and stutters. I have absolutely no idea what is going on, can you guys help? Code for movement (objects is a list): speed = Math.Min(speed + (speedIncrement * gameTime.ElapsedGameTime.Milliseconds / 200), maxSpeed); for (int i = objects.Count - 1; i >= 0; i--) { objects[i].rect.Y += (int)(speed * gameTime.ElapsedGameTime.Milliseconds); //Check if the object is past the screen. If it is, remove it if (objects[i].rect.Y > screenHeight) { objects.Remove(objects[i]); } }

    Read the article

  • while upgrading a virtual machine do I need to install a bootloader

    - by Bond
    I have a virtualization server which is having a few virtual machines running at top of it. All this was done using Ubuntu server edition with KVM and using virt-manager on SSH connection. These VMs are Lucid 10.04 64 bit Vms. When I upgrade them via apt-get upgrade on an SSH connection in between the ncurses screen, it asks me if it should install a bootloader and to select Yes or No for it. I have no clue what should I select here and I cancel the upgrade.Since it is a production machine I can not specify any thing like this. So let me know what will be a correct.

    Read the article

  • Determine corners of a specific plane in the frustum

    - by Takumi
    I'm working on a game with a 2D view in a 3D world. It's a kind of shoot'em up. I've a spaceship at the center of the screen and i want that ennemies appear at the borders of my window. Now i don't know how to determine positions of the borders of the window. For example, my camera is at (0,0,0) and looking forward (0,0,1). I set my spaceship at (0,0,50). I also know the near plane (1) and the far plane(1000). I think i'd have to find the 4 corners of the plane in the frustum whose z position is 50, and with these corner i can determine borders. But i don't know how to determine x and y.

    Read the article

  • Ubuntu 12.04, web cam light flashing

    - by user205877
    Have been running Ubuntu on my Compaq C757 reliably since 9.10. Currently running a fresh install of 12.04 LTS. Somewhere during my regular updates, my webcam started flashing its power light. Light flashes from logon screen all throughout my session. I am not running Google Chrome but chromium and firefox. Webcam works normally whenever I run Cheese webcam booth, light comes on solid and webcam works normally. I close out of Cheese, webcam shuts off, and then the light starts blinking again. My system is dual boot, when I boot into Windows 7, webcam does not exhibit this problem. I suspect issue may be related to new laptop power management settings in kernel based on research on the web of similar problems, but I do not know how to instruct it to treat webcam differently.

    Read the article

  • NEW - Oracle Certifications and Documentation Available for Pre-Acquisition Sun/BEA IdM Products

    - by Irina
    If you have been looking for Oracle certification information or documentation for the pre-Acquisition Sun/BEA Identity Management products, you can now find them at the Certifications Central Hub.Use this Hub if you're looking for Sun Identity Management documentation, certified configurations for Waveset, Identity Analytics, OpenSSO, and more. Scroll down, below the bullets, to the bottom of the table to find: Of course, you can still find a great wealth of certification information for current products at this hub, as in the past. Be sure to check before you install! In case you haven't used this page before, notice that you can get to the documentation, certifications and downloads for IdM products by clicking on "Identity Management" in the leftmost pane. In the new screen, you will see each IdM product, along with tabs for Downloads, Documentation, Community, and Learn More. Let us know if you don't find what you are looking for. Happy Trails.

    Read the article

  • How do I fix dragging windows to the adjacent workspace?

    - by Bill O'Dwyer
    I installed CompizConfig-Settings-Manager and I put on all the settings I liked and had in 11.10, including the ability to drag my windows to the adjacent workspace. It's under the Desktop Wall section, on the Edge Flipping tab and I've checked "Edge Flip Move" and "Edge Flip DnD." In 11.10, the movement was smooth between each workspace, and the window would still be "grabbed" in the same place. In 12.04, it's leaving the window behind and the mouse appears to be "grabbing" nothing, but I'm still holding onto the window, and I can still move and place it within the workspace (or indeed the previous workspace as it won't appear in the desired place until I drag the mouse all the way to the edge of the screen). Any way to fix this? I'm running 12.04 beta 2.

    Read the article

  • Installing updates from hard drive [closed]

    - by Ajay
    I am using Oneiric Beta 2. Installed it yesterday. Then downloaded 350+ MB of updates and installed it. Then when I tried to auto-mount my drives using Storage manager, I screwed up and the system will boot right up to the Ubuntu Splash screen, then turn off. Anyways planning to reinstall Ubuntu again. But I do not want to have to download the updates again. I have a copy of all the downloaded update files with me. Can anyone tell me how I can install the updates from the hard drive without downloading them again ?? Thanks in advance.....

    Read the article

  • Probelm with ATI catalyst drivers in ubuntu 13.10

    - by Raja
    Recently I've installed dual boot ubuntu 13.10 alongside windows 8. My Laptop is Dell Inspiron 15, with AMD Radeon HD 7670 Video Card. Without fglrx my battery is draining to 1:30 hrs from 3:30hrs (In Ubuntu 13.04 but very slow booting ) so I installed fglrx using What is the correct way to install ATI Catalyst Video Drivers (fglrx)? But the problem is as you all know, Black Screen after logging into ubuntu. Tried so many solutions for this like reinstalling unity , ubuntu-desktop , compizconfig , etc.. but none helped except removing fglrx* completely. (But I need them very badly due to battery) Assuming that all hope is lost., Posting here as a final try.! Will be highly greatfull for those who helped :) PS : For those who think this question is a duplicate., Though the question may be a duplicate, but the answer is not! (so give me a assured solution for this problem before flagging this as duplicate., Kindly understand my frustation) Thank You !

    Read the article

  • Configuration server problem after changing /tmp mountpoint: how to solve?

    - by Aron Rotteveel
    I created a new partition on my hard drive because my /tmp partition was too small. I changed the mountpoint in /etc/fstab and rebooted. Every time I reboot, I get the following error message at the login screen: There is a problem with the configuration server. (/usr/lib/libgconf2-4/gconf-sanity-check-2 exited with status 256) When I log in, /tmp is mounted correctly and everything seems to work fine. When I reboot, the error shows again. When I change the /tmp mountpoint back to the old partition, the error message disappears. What could be causing this and how can I solve this issue?

    Read the article

  • What would I do to figure out why Suspend sometimes crashes?

    - by Isaac
    Something is causing suspend crash occasionally. When it does crash, the system freezes with a black screen and stays on, not suspending. This makes me have to hold the power button until the system shuts down. One setting difference I have from most people is, I don't use the option that lets you suspend when the laptop lid is closed. So opening and closing the laptop lid has no actions. I like to press suspend manually. Could this preference change be the cause? How can I start looking for what's causing the crash, since the crash doesn't display errors?

    Read the article

  • What You Said: Giving an Old Laptop a New Life

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your tips and tricks for breathing life into an old laptop, now we’re back to share your junk-bin sparing methods. Many of you worked to keep old laptops from getting scrapped by dusting them off and donating them. Mark writes: My acquaintances & friends give me their old computers when they buy a new one. So I disassemble, clean, install an opsys,and get internet working. I also upgrade memory, wireless, etc. from my parts bin. Then I give it to a poor person who needs a computer. Usually a single working mom with kids. I also do the same with old desktops as well. They really appreciate them and It gives me the satisfaction of resurrecting an old computer. Wbrown does the same: How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

    Read the article

  • Basic game architechture best practices in Cocos2D on iOS

    - by MrDatabase
    Consider the following simple game: 20 squares floating around an iPhone's screen. Tapping a square causes that square to disappear. What's the "best practices" way to set this up in Cocos2D? Here's my plan so far: One Objective-c GameState singleton class (maintains list of active squares) One CCScene (since there's no menus etc) One CCLayer (child node of the scene) Many CCSprite nodes (one for each square, all child nodes of the layer) Each sprite listens for a tap on itself. Receive tap = remove from GameState Since I'm relatively new to Cocos2D I'd like some feedback on this design. For example I'm unsure of the GameState singleton. Perhaps it's unnecessary.

    Read the article

  • Desktop interface crashes after software updates

    - by N.C. Weber
    Recently, after installing Ubuntu software updates on the evening of December 7th, 2012, my desktop interface crashes regularly leaving me with a command line screen with a long string of automated commands showing (I assume what goes on behind the pretty desktop). At first, I thought it was only crashing whenever I played DirectX games in WINE, but now it crashes if I open the native Firefox browser or if it's doing nothing at all but sitting there. Apport attempts to report the bugs after restart, but often they crash as well. I've done a SMART check on the hard drive, and everything report OK. No read errors, no bad sectors. I am using an Acer Extensa 4620Z Memory: 2.0 GiB Processor: Intel Pentium Dual CPU T2370 @ 1.73GHz x 2 GraphicsL: Intel 965GM x86/MMX/SSE2 OS: Ubuntu 12.10 32-bit Disk: 116.0 GB with 33.4 GB Available

    Read the article

  • How do i stop or turn off the x-server?

    - by Alex
    im trying to do this tutorial: http://wiki.accelereyes.com/wiki/index.php/Installing_CUDA_Under_Ubuntu_10.04 I need the command that would completely stop/turn off the x-server. when i try to install the nvidia developer driver, i get a blue screen telling my Error:cant install with x-server running, please turn it off (something like that). "sudo service gdm stop" worked at the time i guess, (didnt give any errors) but the x-server is still running. is this the command i should be using? thanks for anyhelp!

    Read the article

  • Thinkpad T530 with Optimus and Docking Station

    - by Vic Boudolf
    I have a Lenovo Thinkpad T530 with Optimus video, which is not supported on 12.04.1. I don't normally need the discrete (nVidia) graphics, so I turn it off in the BIOS settings to achieve longer battery life (and so that the screen dimmer will work), but when placed in the docking station, the integrated (Intel) graphics don't power the HDMI ports. (The VGA port does work, but I want to focus on the HDMI.) This means I have to change the BIOS settings constantly. Is there any way to have the system detect the docking station and power up/enable the discrete graphics accordingly? I don't need to do it on the fly. Just at startup. This post suggests that bumblebee can turn the discrete graphics on and off for specific applications, but I just want to turn it on or off. [2 suggests that vga_switcheroo will not work with nVidia Optimus.

    Read the article

< Previous Page | 408 409 410 411 412 413 414 415 416 417 418 419  | Next Page >