Search Results

Search found 27239 results on 1090 pages for 'microsoft extension frame'.

Page 413/1090 | < Previous Page | 409 410 411 412 413 414 415 416 417 418 419 420  | Next Page >

  • Memory over-release problem when I am animating UIView

    - by Sheehan Alam
    I have enabled NSZombie's and I am getting the following message in my console when I am running my application: *** -[UIViewAnimationState release]: message sent to deallocated instance 0xf96d7e0 Here is the method that is performing the animation -(void)loadAvatar:(STObject*)st { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; avatar.alpha = 0; avatar.frame = avatarRectSmall; avatar.image = [ImageCache getMemoryCachedImageAtUrl:st.avatar_url]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:.50]; avatar.frame = avatarRectNormal; [avatar setAlpha:1]; [UIView commitAnimations]; [pool release]; pool = nil; } I don't always get a crash, only sometimes. I'm wondering what is getting released?

    Read the article

  • Unable to modify git bash Windows shortcut

    - by netgirlk
    Under Windows 7 I'd like to change the settings for the Git Bash Here shell extension command window, e.g. width, height and font. But when I do this, I get an error "Unable to modify the shortcut". I can modify the shortcut for Git Bash in the Start menu by using "Run as administrator..." This works, but only for Bash windows opened from the Start menu. It doesn't work for the "Git Bash Here" shell extension and there's no "Run as administrator..." option on right-click context menu. How do you do it?

    Read the article

  • good __eq__, __lt__, ..., __hash__ methods for image class?

    - by Marten Bauer
    I create the following class: class Image(object): def __init__(self, extension, data, urls=None, user_data=None): self._extension = extension self._data = data self._urls = urls self._user_data = user_data self._hex_digest = hashlib.sha1(self._data).hexDigest() Images should be equal when all values are equal. Therefore I wrote: def __eq__(self, other): if isinstance(other, Image) and self.__dict__ == other.__dict__: return True return False def __ne__(self, other): return not self.__eq__(other) def __lt__(self, other): return self.__dict__ < other.__dict__ ... But how should the __hash__ method look like? Equal Images should return equal hashes... def __hash__(self): # won't work !?! return hash(self.__dict__) Is the way I try to use __eq__, __ne__, __lt__, __hash__, ... recommend?

    Read the article

  • Cstom handler on IIS 7.5 doesn't work

    - by Amit
    Hi, I am new to IIS 7.5. I have an application in asp.net 2.0, which has its own custom URL rewriting mechanism. All the requests on the browser with .htm will be mapped to .aspx. It works fine on IIS 6, but somehow I could not get it working on IIS 7.5. On IIS 6, I go to Application PropertiesConfigurationMappings and add a new extension .htm with the executable as aspnet_isapi.dll On IIS 7.5 i added a handler mapping, with path as .htm and executable as aspnet_ispai.dll But the request does not even come to global.asax. If i try the URL with .aspx extension, pages load properly. Any idea how to set up custom mappings in iis 7.5?

    Read the article

  • How should I manage data in an 2D vector based animation program?

    - by shadow
    I've been trying to design a program that makes 2D animations and then uses the ffmpeg library to create the video for possible use in tv and movies. The problem is when I think about how to manage the data in the application I can only think of two ways, I don't think either of them will work out very well. One is to use an SQlite database, but it seems like it will be difficult to save, especially if an artist puts 1000 things on screen. The other is to use something like linked lists, which would duplicate many features of the database and get complicated when dealing with things like points on a bezier curve and jumping to a frame and collecting all the objects that need to be drawn on that frame. Should I use one of these solutions, or is there something else that would be better? Currently planning to use C# for code.

    Read the article

  • Public-facing SharePoint 2007 portal - authentication question

    - by jdcorr
    I am involved in developing a portal with a public-facing side. For this i created a web application with windows authentication for intranet zone and after that, I created an extension for an internet zone with fba. In the internet extension we have the following requirement: - able to acess to sharepoint backoffice using fba. - have a authentication mecanism for portal visitors, where they can authenticate and acess to a page where they can subscribe the newsletter and define some site appearance (this users can't acess to sharepoint backoffice). My idea is use the aspnet membership provider to authenticate both users and create diferente roles for them. Anyone suggests another approach? Is there any way to ensure that visitors (2 case) do not enter the backoffice portal? Thanks

    Read the article

  • R how to find NA values after using addNA function

    - by screechOwl
    I have a data frame with a bunch of categorical variables. Some of them contain NA's and I use the addNA function to convert them to an explicit factor level. My problem comes when I try to treat them as NA's they don't seem to register. Here's my example data set and attempts to 'find' NA's: df1 <- data.frame(id = 1:200, y =rbinom(200, 1, .5), var1 = factor(rep(c('abc','def','ghi','jkl'),50))) df1$var2 <- factor(rep(c('ab c','ghi','jkl','def'),50)) df1$var3 <- factor(rep(c('abc','ghi','nop','xyz'),50)) df1[df1$var1 == 'abc','var1'] <- NA df1$var1 <- addNA(df1$var1) df1$isNaCol <- ifelse(df1$var1 == NA, 1, 0);summary(df1$isNaCol) df1$isNaCol <- ifelse(is.na(df1$var1), 1, 0);summary(df1$isNaCol) df1$isNaCol <- ifelse(df1$var1 == 'NA', 1, 0);summary(df1$isNaCol) df1$isNaCol <- ifelse(df1$var1 == '<NA>', 1, 0);summary(df1$isNaCol) Also when I type ??addNA I don't get any matches. Is this a gray-market function or something? Any suggestions would be appreciated.

    Read the article

  • Storyboard editor layout confusion

    - by drew
    I am having layout problems with the storyboard editor with a fairly simple screen. I have a UIViewController to which I have added a 320x440 UIScrollView at 0,0 followed by a 320x20 UIProgressBar at 0,440. It looks fine in Storyboard editor. I'm not entirely sure how the 20 pixel status bar at the top of the screen is accommodated given the CGRect frame coordinates that Storyboard calculates. On loading ( in -(void)viewDidLoad ), the UIScrollView frame seems to be set to 320x460 pixels at 0,0 but the UIProgressBar is still 320x20 at 0,440. When I add subviews to the UIScrollView, (UIImageViews in particular), they get stretched and get clipped on the screen because although the UIScrollView thinks it is 460 pixels high, it only has 440 pixels of screen to display in. Can anyone point me to a solution? Thanks

    Read the article

  • Asp.net MVC Label For

    - by Jaimal Chohan
    I have the following <label for="Forename">Forename</label> <%= Html.TextBoxFor(m => m.Customer.Name.Forename) %> the problem with this is that this is rendered as <label for="AddressLine1">Address Line 1</label> <input type="text" value="" name="Customer.Address.Thoroughfare" id="Customer_Address_Thoroughfare"> not what I want ofc. I would like an extension to render the label correctly (i.e. with the for="" attribute having the value of the input id), is there anything in MVC 2 that does this nativly before I go writing my own extension?

    Read the article

  • Can't get Xdebug to work on Windows 7

    - by Derek
    I installed the latest XAMPP package which includes PHP 5.3.0. I am trying to enable Xdebug, but it just won't work. Here's what I changed in the php.ini shipped with XAMPP: ; uncommented zend_extension = "X:\xampp\php\ext\php_xdebug.dll" ; added the following lines: xdebug.remote_enable=true xdebug.remote_host=localhost xdebug.remote_port=9000 xdebug.remote_handler=dbgp Apache starts fine, but when I open http://localhost/ in my browser, I get the following error If I click the Close the program button, the error message will reappear in a second as if it was in an infinite loop. I'd greatly appreciate any help in getting this to work. I am running a fresh install of Windows 7 Ultimate 64-bit. EDIT: From the result of phpinfo(): Zend Extension Build API220090626,TS,VC6 PHP Extension Build API20090626,TS,VC6 Debug Build no Thread Safety enabled

    Read the article

  • restrict access to page to only be allowed from a certain page

    - by controlfreak123
    This question is similar to the one i asked here. But its related because I want to achieve the same effect. I want the users to be restricted to only accessing other pages on the site through the main page. The first page contains a frame for navigation and then a frame for content of the page they navigate to. I want it to be setup so that the only way they can access the content pages is by using this main page. So if the main page is http://intranet/index.html then they cannot get to http://intranet/other_page.html without using the link provided in index.html. Is this possible and if so what would the best technique be? I'm using apache to serve the site and I have php and javascript available.

    Read the article

  • OpenGL 2D Texture Mapping problem.

    - by gutsblow
    Hi there, I am relatively new to OpenGL and I am having some issues when I am rendering an image as a texture for a QUAD which is as the same size of the image. Here is my code. I would be very grateful if someone helps me to solve this problem. The image appears way smaller and is squished. (BTW, the image dimensions are 500x375). glGenTextures( 1, &S_GLator_InputFrameTextureIDSu ); glBindTexture(GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexImage2D( GL_TEXTURE_2D, 0, 4, S_GLator_EffectCommonData.mRenderBufferWidthSu, S_GLator_EffectCommonData.mRenderBufferHeightSu, 0, GL_RGBA, GL_UNSIGNED_BYTE, dataP); glBindTexture(GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, S_GLator_EffectCommonData.mRenderBufferWidthSu, S_GLator_EffectCommonData.mRenderBufferHeightSu, GL_RGBA, GL_UNSIGNED_BYTE, bufferP); //set the matrix modes glMatrixMode( GL_PROJECTION ); glLoadIdentity(); //gluPerspective( 45.0, (GLdouble)widthL / heightL, 0.1, 100.0 ); glOrtho (0, 1, 0, 1, -1, 1); // Set up the frame-buffer object just like a window. glViewport( 0, 0, widthL, heightL ); glDisable(GL_DEPTH_TEST); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glBindTexture( GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu ); //Render the geometry to the frame-buffer object glBegin(GL_QUADS); //input frame glColor4f(1.f,1.f,1.f,1.f); glTexCoord2f(0.0f,0.0f); glVertex3f(0.f ,0.f ,0.0f); glTexCoord2f(1.0f,0.0f); glVertex3f(1.f ,0.f,0.0f); glTexCoord2f(1.0f,1.f); glVertex3f(1.f ,1.f,0.0f); glTexCoord2f(0.0f,1.f); glVertex3f(0.f ,1.f,0.0f); glEnd();

    Read the article

  • Loading external pngs into an AS2 swf that is loaded into an AS3 swf wrapper

    - by James Fassett
    I have a Wrapper SWF that loads a series of AS2 movies. Each AS2 movie loads a series of .png files. AS3_wrapper.swf |-> AS2_1.swf |-> image_1.png |-> image_2.png |-> AS2_2.swf |-> image_1.png |-> image_2.png Inside of the AS2 I listen for the load of the pngs using onLoadInit and update my UI. This works fine for the first AS2 swf. But when I load the second AS2 swf the onLoadInit isn't triggered for the pngs. My guess is that the images are in a cache or something like that. I put a random string on the end of the request to try and avoid the cache but that doesn't seem to work. The code in the as2 looks roughly like this: var flagLoader:MovieClipLoader = new MovieClipLoader(); var listener:Object = new Object(); listener.onLoadInit = Delegate.create(this, handleImageLoad); flagLoader.addListener(listener); var row:MovieClip = frame1["row" + (numLoaded + 1)]; flagLoader.loadClip(predictionData[numLoaded].flag + "?r="+Math.random(), row.flag); I'm making sure to load only one image at a time (I've read anecdotal evidence loading more than one thing at a time can confuse the MovieClipLoader). For the first as2 file everything works great. When I load the second as2 file the handleImageLoad never gets called. Update: Even more perplexing is if I reload the first AS2 movie (after the second AS2 movie fails to load the images) the first AS2 movie loads the images again fine. Update 2: After trying to change from using a MovieClipLoader to polling (as was helpfully suggested) I have found some more evidence that is relevant. When I load the first AS2 files and trace from the top level clip it prints out _root. The second AS2 file when loaded traces the same _root. This lead me to check if they were clashing on names and they are. Both have a child called frame. The first one, when I trace it comes out as _root.frame as expected. The second AS2 file traces _level0.instance3.instance118.instance111.frame. I'm guessing this is related to the problem. Flash is keeping the _root of the two files the same but it is changing the locations of their children (for subsequently loaded files that have children with the same names). So either the onLoad is going to the wrong clip or the events about it loading are.

    Read the article

  • Remove Custom UINavigationBar

    - by Lithium
    Hi, I've customized my UINavigationBar with an image like that : @implementation UINavigationBar (CustomImage) - (void)drawRect:(CGRect)rect { UIImage *image = [UIImage imageNamed: @"NavigationBar.png"]; [image drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)]; } @end When I launch a video my custom NavigationBar (with the picture) is on the top or I would like to have the default navigationBar style when I'm playing a video. I tried to hide the navigationBar with [self.navigationController setNavigationBarHidden:YES animated:animated]; but it just remove the navigationBar in my controller but I still have the NavigationBar.png when I'm playing a video. I tried to set the barstyle but it doesn't work either ... self.navigationController.navigationBar.barStyle = UIBarStyleDefault; Could you help me ?

    Read the article

  • NSOpenGLView resize on window resize

    - by ADAM
    I have a class called ModelView which inherits from NSOpenGLView. When my program runs i attach the ModelView as follows to the main window. - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { // Insert code here to initialize your application ModelView *glView; NSRect glViewRect = CGRectMake(0.0f, 0.0f, window.frame.size.width, window.frame.size.height); glView = [[ModelView alloc] initWithFrame: glViewRect]; [[window contentView] addSubview:glView]; } In my ModelView class i have a reshape function which is firing every time the window resizes - (void)reshape { [super setNeedsDisplay:YES]; [[self openGLContext] update]; NSLog(@"reshap function called"); } I want to get the main window width so i can resize the ModelView but i cant find how to get the window width from the ModelView class I am reasonably new to cocoa/objective-c Any help appreciated

    Read the article

  • Why use multiple OpenGL context

    - by Luca
    For rendering I have a current GL context, associated to a window. In the case the application render multiple scenes (for example using accumulation or different viewports) I think it is ok to reuse the same context. My question, indeed, is: why should I use multiple GL context? I red on ARB_framebuffer_object extension spec that MakeCurrent call could be expansive, and in the case the ARB_framebuffer_object extension is present I can render on a generic buffer without using MakeCurrent. Apparently the only reason to use multiple GL context is to avoid to setup context state (pixel store, transfer, point size, polygon stipple...) or to have avaialable multiple render buffers configuration (one context with accumulation, another without). How to determine when is better an alternative context instead of setting context state? Thankyou all!

    Read the article

  • Saving an image in OpenCV

    - by Sujay Ghosh
    I am new to OpenCV, and trying to capture an image, and then save it to a file. I am posting the code for your reference, below. The jpg file is being saved, but it is black. // Capture the Image from the webcam CvCapture *pCapturedImage = cvCreateCameraCapture(0); // Get the frame IplImage *pSaveImg = cvQueryFrame(pCapturedImage); // Save the frame into a file cvSaveImage("test.jpg". ,pSaveImg); // A JPG FILE IS BEING SAVED // OF 6KB , BUT IT IS BLACK All of the functions are succesful. I have tried the above code in both XP and Vista - the result is a black image on both. Please let me know what I am missing out.

    Read the article

  • question about CGAffineTransformTranslate

    - by www.ruu.cc
    CGRect rect1 = backgroundImageView.frame; NSLog(@"%f,%f,%f,%f",rect1.origin.x,rect1.origin.y,rect1.size.width,rect1.size.height); angle = -90.0; moveX = 0; moveY = 0.0; CGFloat degreesToRadians = M_PI * angle / 180.0; CGAffineTransform landscapeTransform = CGAffineTransformMakeRotation(degreesToRadians); landscapeTransform = CGAffineTransformTranslate( landscapeTransform, moveX, moveY ); [backgroundImageView setTransform:landscapeTransform]; rect1 = backgroundImageView.frame; NSLog(@"%f,%f,%f,%f",rect1.origin.x,rect1.origin.y,rect1.size.width,rect1.size.height); the debug message output: 0.000000,0.000000,320.000000,480.000000 -80.000000,80.000000,480.000000,320.000000 why does the (x,y) changes to (-80,80)?

    Read the article

  • dotnetnuke iis 6 problem

    - by user311166
    i went to the root dir of my website in iis 6. right clicked properties and went the documents tab. i wanted to add a document extension to the list. when i clicked apply i received an inheritance override (UNCPassword and DefaultDoc) pop up showing many dnn files. i clicked cancel in both pop ups and then okay to apply the new document extension. now all my pages only pull up the home page information in dotnetnuke. the url changes in the address bar but only home page information is displayed. what could i have done to break dotnetnuke? are there some inheritance parameters needed? if so can i revert? thanks in advance.

    Read the article

  • Sizing of a UITableViewCell

    - by Xetius
    I have created a UITableViewCell derived class which resizes itself to display at an indentation level. I have tried setting indentationLevel and indentationWidth using the following in the ViewControllers cellForRowAtIndexPath: cell.indentationLevel = [[item objectForKey:@"indent"] intValue]; cell.indentationWidth = CELL_INDENT_SIZE; This in itself does not indent the cell, so I am using the following layoutSubviews in the UITableViewCell: -(void)layoutSubviews { CGFloat indentSize = (self.indentationLevel - 1) * self.indentationWidth; CGRect r = containerView.frame; containerView.frame = CGRectMake (r.origin.x + indentSize, r.origin.y, r.size.width - indentSize, r.size.height); DLog(@"frameRect : %f, %f, %f, %f, %f",indentSize, r.origin.x, r.origin.y, r.size.width, r.size.height); [super layoutSubviews]; } This works fine for the initial layout, but when the cell is selected, it recalculates itself from the new dimensions and effectively shrinks the cell every time it is selected. How can I resize this cell so that it doesn't keep changing the layout.

    Read the article

  • Decoration View *above* cells in UICollectionView

    - by Dhiraj Gupta
    I've got a decoration view showing the way I want, in my UICollectionView. The position and size is right. The decoration view stays at the frame I'm setting for it in my layout. But, I want the decoration view to be above the cells, not below them. I tried setting the zIndex property on the UICollectionViewLayoutAttributes for the decoration view, but this has no effect - I tried logging out the zindex of the cells, and they're all returning 0, and my decoration view's zIndex is set to 20. I'm guessing having decoration views above the cells is not supported, at least in UICollectionViewFlowLayout? Someone please confirm this, thanks! In the meantime, I'm going back to having a custom UIView subclass as a subview in the parent controller of the collection view and laying out the frame of it in the - (void) viewWillLayoutSubviews() method.

    Read the article

  • Notepad++ Associate custom ext for use by ctags

    - by user185420
    Hi, I use .pkb and pkh extensions for PL/SQL files (rather than .sql). I have already associated .pkb and .pkh extension in the langs.xml (Styler Config) so that Notepad++ recognizes the syntax highlight to use when I open pkb and pkh files (the syntax highlighting would be the same as for sql ext). Now the problem is that I cannot use plugins that parse code using ctags (like SourceCookifier, OpenCtag,GtagSearch) because these plugins do not recognize the pkb and pkh extension. THe only way I could use them is to change my file to sql and when done change to the pkh or pkb ext. Is there any config that could make ctags based plugin work with non-sql ext? I tried changing various config for the plugins but did not succeed in making them work. Thanks.

    Read the article

  • Codeigniter HTML & Apache, JPG & jpg

    - by romme86
    Hi i'm using codeigniter to save some jpg/JPG files on the webserver. The problem is i don't know if all of the files extension will be the same: jpg/JPG so on rendering i put a tag like this <img src="/.../name.JPG"/> in this way if the uploaded file is a .jpg it will not be displayed. the solution i'm going to use is a simple redundance of the tag HTML: <img src="/.../name.JPG"/> <img src="/.../name.jpg"/> this way if one is not rendered the other is i would like to know if this problem can be resolved in php or codeigniter by changing the file extension on upload.

    Read the article

  • How do I move a Java JFrame partially off my Linux desktop?

    - by Erick Robertson
    I'm writing a Java application with movable frames, and I've come across a quirk in Linux. I'm running GNOME 2.16.0 under CentOS. When I use JFrame.setBounds to set the bounds to any location that's half off the screen, it actually sets the location of the frame to be as close as possible to the bounds specified while still staying completely on the screen. This is confusing because other non-Java windows can move half off the screen. How do I tell Java to tell GNOME to actually put the frame where I specify, even if that's half off the screen?

    Read the article

  • Help understanding some OpenGL stuff

    - by shinjuo
    I am working with some code to create a triangle that moves with arrow keys. I want to create a second object that moves independently. This is where I am having trouble, I have created the second actor, but cannot get it to move. There is too much code to post it all so I will just post a little and see if anyone can help at all. ogl_test.cpp #include "platform.h" #include "srt/scheduler.h" #include "model.h" #include "controller.h" #include "model_module.h" #include "graphics_module.h" class blob : public actor { public: blob(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; class enemyOne : public actor { public: enemyOne(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, char* lpCmdLine, int nCmdShow ) { model m; controller control(m); srt::scheduler scheduler(33); srt::frame* model_frame = new srt::frame(scheduler.timer(), 0, 1, 2); srt::frame* render_frame = new srt::frame(scheduler.timer(), 1, 1, 2); model_frame->add(new model_module(m, control)); render_frame->add(new graphics_module(m)); scheduler.add(model_frame); scheduler.add(render_frame); blob* prime = new blob(0.0f, 0.0f); m.add(prime); m.set_prime(prime); enemyOne* primeTwo = new enemyOne(2.0f, 0.0f); m.add(primeTwo); m.set_prime(primeTwo); scheduler.start(); control.start(); return 0; } model.h #include <vector> #include "vec.h" const double pi = 3.14159265358979323; class controller; using math::vector2f; class actor { public: vector2f P; float theta; float v; float rho; actor(const vector2f& init_location) : P(init_location), rho(0.0), v(0.0), theta(0.0) { } virtual void render() = 0; virtual void update(controller&, float dt) { float v1 = v; float theta1 = theta + rho * dt; vector2f P1 = P + v1 * vector2f(cos(theta1), sin(theta1)); if (P1.x < -4.5f || P1.x > 4.5f) { P1.x = -P1.x; } if (P1.y < -4.5f || P1.y > 4.5f) { P1.y = -P1.y; } v = v1; theta = theta1; P = P1; } protected: void transform() { glPushMatrix(); glTranslatef(P.x, P.y, 0.0f); glRotatef(theta * 180.0f / pi, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis } void end_transform() { glPopMatrix(); } }; class model { private: typedef std::vector<actor*> actor_vector; actor_vector actors; public: actor* _prime; model() { } void add(actor* a) { actors.push_back(a); } void set_prime(actor* a) { _prime = a; } void update(controller& control, float dt) { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->update(control, dt); } } void render() { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->render(); } } };

    Read the article

< Previous Page | 409 410 411 412 413 414 415 416 417 418 419 420  | Next Page >