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  • Oracle Develop Online ???????!

    - by OTN-J Master
      4????????Oracle OpenWorld Tokyo 2012???????????Oracle Develop???????????????????????????????????????????????Oracle Develop????Database??Fusion Middleware??Server & Solaris??3?????????????????????????????????????????????????????????????????????????????????????????????? ??????????????????????????????????????????????? ????????Oracle OpenWorld 2012 SF???????????????????????????! Oracle Develop Online ????????? ??????????????????????????????????????????????????????????????????????????????????iPhone?????????? Android??????????

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  • How to disable scrolling in ScrollViewer while Ctrl is pressed

    - by zunyite
    I'd like to implement zoom function while Ctrl key is pressed. But the MouseWheel event is not trigger while the mouse is over the ScrollView. Is there any way to do it? ps:SilverLight 4.0 <UserControl x:Class="SilverlightApplication11.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <ScrollViewer Background="Gray" MouseWheel="ScrollViewer_MouseWheel" x:Name="scrollViewer"> <Rectangle Width="200" Height="2000" MouseWheel="ScrollViewer_MouseWheel" Fill="AliceBlue" /> </ScrollViewer> </Grid> private void ScrollViewer_MouseWheel(object sender, MouseWheelEventArgs e) { if (Keyboard.Modifiers.HasFlag(ModifierKeys.Control)) { zoom+=0.1; e.Handled = true; } }

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  • UIScrollView. Any thoughts on implementing "infinite" scroll/zoom?

    - by dugla
    So, UITableView supports essentially "infinite" scrolling. There' may be a limit but that sucker can scroll for a looonnnggg time. I would like to mimic this behavior with a UIScrollView but there are two fundamental impediments: 1) scrollView.contentSize is fixed at creation time. 2) zooming can blow any lazy-loading scheme all to hell since it can cause infinte data explosion. Have others out there pondered this idea? Yah, I know, we are essentially talking about re-creating Google Maps here. Any insights would be much appreciated. Cheers, Doug

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  • What should I do about this random iPhone crash in WebCore?

    - by xtravar
    This happens at random intervals. Any ideas would be appreciated. Obviously it has to do with the UIWebView, but not sure what's going on. Thread 1 Crashed: 0 WebCore 0x0006eb56 WebCore::ScrollView::repaintContentRectangle(WebCore::IntRect const&, bool) + 10 1 WebCore 0x0005ad88 WebCore::FrameView::doDeferredRepaints() + 32 2 WebCore 0x0005ad00 WebCore::FrameView::endDeferredRepaints() + 104 3 WebCore 0x00050818 WebCore::FrameView::layout(bool) + 844 4 WebCore 0x000504c4 WebCore::FrameView::layoutTimerFired(WebCore::Timer<WebCore::FrameView>*) + 4 5 WebCore 0x000504ae WebCore::Timer<WebCore::FrameView>::fired() + 26 6 WebCore 0x000502c6 WebCore::TimerBase::fireTimers(double, WTF::Vector<WebCore::TimerBase*, 0ul> const&) + 102 7 WebCore 0x0004fd1e WebCore::TimerBase::sharedTimerFired() + 66 8 WebCore 0x0004fcb2 WebCore::timerFired(__CFRunLoopTimer*, void*) + 34 9 CoreFoundation 0x00056bac CFRunLoopRunSpecific + 2112 10 CoreFoundation 0x00056356 CFRunLoopRunInMode + 42 11 WebCore 0x0005d6b2 RunWebThread(void*) + 286 12 libSystem.B.dylib 0x0002490a _pthread_body + 10

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  • Must I call super when I implement -scrollViewDidScroll: of UIScrollViewDelegate in an UITableView?

    - by mystify
    I made a custom UITableView subclass and implemented this: - (void)scrollViewDidScroll:(UIScrollView *)scrollView { // scrolled... } Now, what I think is that UITableView may also love to get this message for some obvious reasons. However, when I don't forward that to super, for some reason, everything still works fine. Must I forward that guy to super? I mean...it's a delegate method implementation, but as far as I'm aware of, this would still override anything implemented in UITableView, or not? Edit: I see...the delegate could be anyone. Never mind about this. BUT: What I have such a thing in a superclass, and make a subclass. How would I even know that the superclass does implement that method and I must forward it to super?

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  • How to intercept UIScrollView contentOffset changes from UITableView subclass?

    - by mystify
    Actually, a UITableView is a UIScrollView (inherits from that). Now, I made a UITableView subclass and added this line of code to it: - (void)scrollViewDidScroll:(UIScrollView *)scrollView { NSLog(@"contentOffset: %@", NSStringFromCGPoint(self.contentOffset)); } For some reason this is never called when I scroll the table view. But since UITableView has a delegate property on it's own, I assume that it must implement UIScrollViewDelegate protocol and is the delegate for the scroll view itself. Isn't it? How could I intercept scroll position changes? I want to read them only. Probably I couldn't set them with contentOffset, right?

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  • UIScrollView setZoomScale not working ?

    - by iFloh
    Hi, I am struggeling with my UIScrollview to get it to zoom-in the underlying UIImageView. In my view controller I set - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myImageView; } In the viewDidLoad method I try to set the zoomScale to 2 as follows (note the UIImageView and Image is set in Interface Builder): - (void)viewDidLoad { [super viewDidLoad]; myScrollView.contentSize = CGSizeMake(myImageView.frame.size.width, myImageView.frame.size.height); myScrollView.contentOffset = CGPointMake(941.0, 990.0); myScrollView.minimumZoomScale = 0.1; myScrollView.maximumZoomScale = 10.0; myScrollView.zoomScale = 0.7; myScrollView.clipsToBounds = YES; myScrollView.delegate = self; NSLog(@"zoomScale: %.1f, minZoolScale: %.3f", myScrollView.zoomScale, myScrollView.minimumZoomScale); } I tried a few variations of this, but the NSLog always shows a zoomScale of 1.0. Any ideas where I screw this one up?

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  • UIScrollView and UIImage in it with paging enabled

    - by Infinity
    Hello guys! I need to display 10 - 1000 images on a UIScrollView. Paging is enabled. So every page of the scrollview is an image, it is an uiimage. I can load 10 images to 10 uiimages which stays in the memory, but with 1000 images I have problems on the iPhone or on the iPad. I am trying to unload and then load the images when I am doing scrolling. I every time displays 3 images. The current page image, and the -1 and +1 pages. When I am scrolling I unload the image and then load the next. With this method I have two problems. The scrolling is laggy and if I scroll very fast the images don't appear. Maybe is there any good solution for these problems? Can you suggest me one?

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  • UIToolbar above UIWebView inside UIScrollView

    - by Nick VanderPyle
    I'd like to display a toolbar above a UIWebView but hide the toolbar until the person "pulls it down". The same functionality can be seen in Safari on the iPhone. When the page loads, the toolbar containing the address is hidden. You must pull it down. In Safari it's possible to scroll up and eventually see the toolbar or scroll down through the page contents. I've tried placing a UIToolbar and UIWebView inside a UIScrollView but it didn't work. I've tried setting the UIScrollView to the size of the toolbar and webview combined, but that didn't work. - (void)viewDidLoad{ CGSize size = CGSizeMake(webView.frame.size.width, toolBar.frame.size.height + webView.frame.size.height); [scrollView setContentSize:size]; } How should I go about doing this?

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  • Is this crash in libdispatch caused by Reachability?

    - by esilver
    Can anyone tell me if this crashing stack appears to be caused by Reachability? I am running apple's latest implementation of Reachability, downloadable at https://developer.apple.com/library/ios/samplecode/reachability/Introduction/Intro.html I have an app where ARC is not enabled by default (it is a legacy app) but I enable it on a per-file basis. I have enabled -fobjc-arc for Reachability.m When I look at these threads, my code is nowhere to be found. I see some activity happening because of a WebHTMLView (probably the ad network view code currently on screen; it's not mine). On Thread 10, I see a SCNetworkReachabilityDeallocate, then a dispatch_semaphore_wait_slow, and the crash happens on Thread 14 in libdispatch. Do you think this crash is being caused by that Reachability code, and have I erred in using -fobjc-arc with Reachability.m? Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x2000000c Triggered by Thread: 14 Thread 0: 0 libsystem_kernel.dylib 0x39cafa84 mach_msg_trap + 20 1 libsystem_kernel.dylib 0x39caf87c mach_msg + 36 2 CoreFoundation 0x2f3e255c __CFRunLoopServiceMachPort + 152 3 CoreFoundation 0x2f3e0cc2 __CFRunLoopRun + 858 4 CoreFoundation 0x2f34b53c CFRunLoopRunSpecific + 520 5 CoreFoundation 0x2f34b31e CFRunLoopRunInMode + 102 6 GraphicsServices 0x340822e6 GSEventRunModal + 134 7 UIKit 0x31c021e0 UIApplicationMain + 1132 8 MyApp 0x00053ad4 main (main.m:33) 9 libdyld.dylib 0x39c0bab4 start + 0 Thread 1: 0 libsystem_kernel.dylib 0x39caf838 kevent64 + 24 1 libdispatch.dylib 0x39bfe0d0 _dispatch_mgr_invoke + 228 2 libdispatch.dylib 0x39bf863e _dispatch_mgr_thread + 34 Thread 2 name: com.apple.NSURLConnectionLoader Thread 2: 0 libsystem_kernel.dylib 0x39cb0910 close + 8 1 CoreFoundation 0x2f370ef6 CFSocketInvalidate + 434 2 CFNetwork 0x2f0122a2 Schedulables::_SchedulablesInvalidateApplierFunction(void const*, void*) + 14 3 CoreFoundation 0x2f34af6e CFArrayApplyFunction + 34 4 CFNetwork 0x2f011a94 SocketStream::close(void const*) + 280 5 CFNetwork 0x2f01194e CoreStreamBase::_streamInterface_Close() + 46 6 CFNetwork 0x2f030286 HTTPReadFilter::_streamImpl_Close() + 66 7 CFNetwork 0x2f01194e CoreStreamBase::_streamInterface_Close() + 46 8 CFNetwork 0x2f0301c6 NetConnection::shutdownConnectionStreams() + 98 9 CFNetwork 0x2f0309c8 NetConnection::closeStreamsIfPossibleOrSignalThatThatNeedsToBeDonePrettyPlease() + 56 10 CFNetwork 0x2f030d12 HTTPConnectionCacheEntry::removeUnauthConnection(NetConnection*) + 182 11 CoreFoundation 0x2f34af6e CFArrayApplyFunction + 34 12 CFNetwork 0x2f075678 HTTPConnectionCacheEntry::purgeIdleConnections(double, double) + 256 13 CFNetwork 0x2f030ad4 HTTPConnectionCache::performIdleSweep() + 156 14 CFNetwork 0x2f073b42 HTTPConnectionCache::timeoutIdleCellConnections() + 18 15 CFNetwork 0x2f0b3394 ___ZNK17CoreSchedulingSet13_performAsyncEPKcU13block_pointerFvvE_block_invoke + 16 16 CoreFoundation 0x2f34af6e CFArrayApplyFunction + 34 17 CFNetwork 0x2f019f10 RunloopBlockContext::perform() + 160 18 CFNetwork 0x2f019de2 MultiplexerSource::perform() + 218 19 CFNetwork 0x2f019c70 MultiplexerSource::_perform(void*) + 44 20 CoreFoundation 0x2f3e2f24 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 12 21 CoreFoundation 0x2f3e23ea __CFRunLoopDoSources0 + 202 22 CoreFoundation 0x2f3e0bda __CFRunLoopRun + 626 23 CoreFoundation 0x2f34b53c CFRunLoopRunSpecific + 520 24 CoreFoundation 0x2f34b31e CFRunLoopRunInMode + 102 25 Foundation 0x2fd8664c +[NSURLConnection(Loader) _resourceLoadLoop:] + 316 26 Foundation 0x2fdfbdc2 __NSThread__main__ + 1058 27 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 28 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 29 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 3 name: WebThread Thread 3: 0 CoreGraphics 0x2f49163c CGRectIsEmpty + 0 1 WebCore 0x37291700 -[WAKView setNeedsDisplayInRect:] + 76 2 WebKit 0x37cad22a -[WebHTMLView setNeedsDisplayInRect:] + 214 3 WebCore 0x372915cc WebCore::ScrollView::platformRepaintContentRectangle(WebCore::IntRect const&, bool) + 148 4 WebCore 0x37291412 WebCore::ScrollView::repaintContentRectangle(WebCore::IntRect const&, bool) + 98 5 WebCore 0x37291272 WebCore::FrameView::doDeferredRepaints() + 90 6 WebCore 0x372dc96c WebCore::FrameView::layout(bool) + 1748 7 WebCore 0x3721fb94 WebCore::ThreadTimers::sharedTimerFiredInternal() + 132 8 WebCore 0x3721fae6 WebCore::timerFired(__CFRunLoopTimer*, void*) + 22 9 CoreFoundation 0x2f3e2e84 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 12 10 CoreFoundation 0x2f3e2a9e __CFRunLoopDoTimer + 790 11 CoreFoundation 0x2f3e0e26 __CFRunLoopRun + 1214 12 CoreFoundation 0x2f34b53c CFRunLoopRunSpecific + 520 13 CoreFoundation 0x2f34b31e CFRunLoopRunInMode + 102 14 WebCore 0x372ae7d8 RunWebThread(void*) + 416 15 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 16 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 17 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 4: 0 libsystem_kernel.dylib 0x39cafa84 mach_msg_trap + 20 1 libsystem_kernel.dylib 0x39caf87c mach_msg + 36 2 CoreFoundation 0x2f3e255c __CFRunLoopServiceMachPort + 152 3 CoreFoundation 0x2f3e0c7c __CFRunLoopRun + 788 4 CoreFoundation 0x2f34b53c CFRunLoopRunSpecific + 520 5 CoreFoundation 0x2f34b31e CFRunLoopRunInMode + 102 6 libAVFAudio.dylib 0x2e3295ae GenericRunLoopThread::Entry(void*) + 126 7 libAVFAudio.dylib 0x2e31dbf4 CAPThread::Entry(CAPThread*) + 176 8 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 9 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 10 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 5 name: JavaScriptCore::BlockFree Thread 5: 0 libsystem_kernel.dylib 0x39cc1f38 __psynch_cvwait + 24 1 libsystem_pthread.dylib 0x39d28262 _pthread_cond_wait + 538 2 libsystem_pthread.dylib 0x39d2903c pthread_cond_wait + 36 3 JavaScriptCore 0x3036f408 JSC::BlockAllocator::blockFreeingThreadMain() + 204 4 JavaScriptCore 0x3036ca70 WTF::wtfThreadEntryPoint(void*) + 12 5 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 6 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 7 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 6 name: JavaScriptCore::Marking Thread 6: 0 libsystem_kernel.dylib 0x39cc1f38 __psynch_cvwait + 24 1 libsystem_pthread.dylib 0x39d28262 _pthread_cond_wait + 538 2 libsystem_pthread.dylib 0x39d2903c pthread_cond_wait + 36 3 JavaScriptCore 0x3050daf2 JSC::GCThread::waitForNextPhase() + 74 4 JavaScriptCore 0x3050db4c JSC::GCThread::gcThreadMain() + 48 5 JavaScriptCore 0x3036ca70 WTF::wtfThreadEntryPoint(void*) + 12 6 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 7 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 8 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 7 name: com.apple.CFSocket.private Thread 7: 0 libsystem_kernel.dylib 0x39cc2440 select$DARWIN_EXTSN + 20 1 CoreFoundation 0x2f3e645e __CFSocketManager + 482 2 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 3 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 4 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 8 name: AFNetworking Thread 8: 0 libsystem_kernel.dylib 0x39cafa84 mach_msg_trap + 20 1 libsystem_kernel.dylib 0x39caf87c mach_msg + 36 2 CoreFoundation 0x2f3e255c __CFRunLoopServiceMachPort + 152 3 CoreFoundation 0x2f3e0c7c __CFRunLoopRun + 788 4 CoreFoundation 0x2f34b53c CFRunLoopRunSpecific + 520 5 CoreFoundation 0x2f34b31e CFRunLoopRunInMode + 102 6 Foundation 0x2fd39822 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 250 7 Foundation 0x2fd8a664 -[NSRunLoop(NSRunLoop) run] + 76 8 MyApp 0x002c33d0 +[AFURLConnectionOperation networkRequestThreadEntryPoint:] (AFURLConnectionOperation.m:184) 9 Foundation 0x2fdfbdc2 __NSThread__main__ + 1058 10 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 11 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 12 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 9 name: WebCore: CFNetwork Loader Thread 9: 0 libsystem_kernel.dylib 0x39cafa84 mach_msg_trap + 20 1 libsystem_kernel.dylib 0x39caf87c mach_msg + 36 2 CoreFoundation 0x2f3e255c __CFRunLoopServiceMachPort + 152 3 CoreFoundation 0x2f3e0c7c __CFRunLoopRun + 788 4 CoreFoundation 0x2f34b53c CFRunLoopRunSpecific + 520 5 CoreFoundation 0x2f34b31e CFRunLoopRunInMode + 102 6 WebCore 0x372f7872 WebCore::runLoaderThread(void*) + 250 7 JavaScriptCore 0x3036ca70 WTF::wtfThreadEntryPoint(void*) + 12 8 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 9 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 10 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 10: 0 libsystem_kernel.dylib 0x39cafad4 semaphore_wait_trap + 8 1 libdispatch.dylib 0x39bfcdec _dispatch_semaphore_wait_slow + 172 2 libxpc.dylib 0x39d370d6 xpc_connection_send_message_with_reply_sync + 150 3 SystemConfiguration 0x31b77362 _reach_server_target_remove + 90 4 SystemConfiguration 0x31b772d2 __SCNetworkReachabilityServer_targetRemove + 38 5 SystemConfiguration 0x31b5e318 __SCNetworkReachabilityDeallocate + 92 6 CoreFoundation 0x2f347efc CFRelease + 464 7 libdispatch.dylib 0x39bfc7e0 _dispatch_root_queue_drain + 220 8 libdispatch.dylib 0x39bfc9cc _dispatch_worker_thread2 + 52 9 libsystem_pthread.dylib 0x39d26dfc _pthread_wqthread + 296 10 libsystem_pthread.dylib 0x39d26cc0 start_wqthread + 4 Thread 11: 0 libsystem_kernel.dylib 0x39cc2c7c __workq_kernreturn + 8 1 libsystem_pthread.dylib 0x39d26e06 _pthread_wqthread + 306 2 libsystem_pthread.dylib 0x39d26cc0 start_wqthread + 4 Thread 12: 0 libsystem_kernel.dylib 0x39cc2c7c __workq_kernreturn + 8 1 libsystem_pthread.dylib 0x39d26e06 _pthread_wqthread + 306 2 libsystem_pthread.dylib 0x39d26cc0 start_wqthread + 4 Thread 13: 0 libsystem_kernel.dylib 0x39cafa84 mach_msg_trap + 20 1 libsystem_kernel.dylib 0x39caf87c mach_msg + 36 2 CoreFoundation 0x2f3e255c __CFRunLoopServiceMachPort + 152 3 CoreFoundation 0x2f3e0c7c __CFRunLoopRun + 788 4 CoreFoundation 0x2f34b53c CFRunLoopRunSpecific + 520 5 CoreFoundation 0x2f38f1a6 CFRunLoopRun + 94 6 CoreMotion 0x2fa03394 ___lldb_unnamed_function1407$$CoreMotion + 724 7 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 8 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 9 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 14 Crashed: 0 libobjc.A.dylib 0x3970db66 objc_msgSend + 6 1 CoreFoundation 0x2f347f58 CFRelease + 556 2 libdispatch.dylib 0x39bf7100 _dispatch_call_block_and_release + 8 3 libdispatch.dylib 0x39bfbe72 _dispatch_queue_drain + 370 4 libdispatch.dylib 0x39bf8f96 _dispatch_queue_invoke + 38 5 libdispatch.dylib 0x39bfc74e _dispatch_root_queue_drain + 74 6 libdispatch.dylib 0x39bfc9cc _dispatch_worker_thread2 + 52 7 libsystem_pthread.dylib 0x39d26dfc _pthread_wqthread + 296 8 libsystem_pthread.dylib 0x39d26cc0 start_wqthread + 4

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  • Monotouch UIScrollView/UIPageView with UITableView as panel

    - by cvista
    Hi I'm building an app which is a guide to festivals. In the app I show lineups. You can see the Ui I have built for this on the video here: http://wmcstar.com/download.html The problem I have is that the scrollview/UIPageView - which does the left/right scrolling through the days, sometimes conflicts (i think) with the up/down scrolling of the days lineup UITableView and crashes. It doesn't crash if I disable scrolling - so the only way to switch between days is by selecting the day and programatically scrolling to the day rather than by using touch gestures. Has anyone else seen this behaviour? w://

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  • iPhone: Howto get notified when an UIView becomes visible

    - by arne_
    Is there a way to get a notification, a callback or some other means to call a method whenever a UIView becomes visible for the user, i.e. when a UIScrollview is the superview of some UIViews, and the ViewController of such a UIView shall get notified when its view is now visible to the user? I am aware of the possible, but not so elegant solution of checking to which position the ScrollView scrolled (via UIScrollViewDelegate-methods) and compute if either one of the subviews is visible... But I'm looking for a more universal way of doing this.

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  • how do i add two delegates to a ui element at run time?

    - by Michael Xu
    Hi everyone, im trying to implement some behaviors when a mapview element scrolls... by coding a delegate for the scrollview inside of a mapview. so, right now, i got a pointer to the scroll view used by the map view in my code. however, i wish to set the delegate of this scroll view inside the map view, but the issue is that the mapview already sets up a default delegate for this scroll view inside the map view. can i make my delegate implement all of the messages of the protocol, explicitly sending them to the mapview's default delegate while also implementing my own behaviors? how else can i go about adding my own delegate behavior, to an already existing default delegate....? thanks everyone, michael

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  • How does the momentum/inertial scroll work with the Magic Mouse on NSScrollView?

    - by jbrennan
    When you scroll with the newer Apple Magic Mouse (at least on 10.6, I can't confirm any previous Mac OS) you get inertial scroll like scrolling on iPhone (that is, after a flick of the finger to scroll, it doesn't abruptly stop, but instead gradually slows down). This behaviour is "for free" with all NSScrollViews, it would appear. There are exceptional cases, such as Tweetie for Mac (I've heard Tweetie was written with a custom Table View class that works akin to how UITableView works on iPhone). My question is, how do the scroll views know how to do this inertial scrolling? My guess is the mouse [driver] repeatedly sends scroll events with a dampening scroll magnitude (or something like that) over the scroll period. But I'm not really sure how it works. I am having some scrolling problems in my scrollview class and I'm trying to figure out why (obviously we don't have the source code to Tweetie to see why it doesn't get the proper scrolling), but just trying to better understand how it works in order to fix my own problems.

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  • Transform/redraw view after pinch zoom on x-axis

    - by Jonathan
    My setup. UIScrollView (scrollView) - UIView (contentView) - UIView (subView) I have managed to do so I can zoom contentView only on the x-axis. The problem is that subView is containing a graph. When contentView is zoomed and transformed the graph gets unsharp and distorded since the scaling only effect the x-axis. What I need help with is to somehow redraw the contentView after I'm done with the zooming without distorting the graph. Is it possible to transform the contentView so that the graph stays sharp even if you only zoom in the x-axis or redraw the content in the zoomed/stretched view somehow? I have tried the solution in this thread link but haven't succeeded to get it running.

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  • TTTabItem in three20 icon not working?

    - by Frank
    I have been trying to get TTTabItem to work with images. And I dug up that you can set the icon to an image file. This is my implemenation: TTTabItem *tab1 = [[[TTTabItem alloc] initWithTitle:@"Item 1"] autorelease]; tab1.icon = @"bundle://icon_eat_min.png"; filterBar.tabItems = [NSArray arrayWithObjects: tab1, nil]; [scrollView addSubview:filterBar]; However, my icon doesn't even appear. I even search through this group: http://groups.google.com/group/three20/browse_thread/thread/f879f6643... and override the rounded style. But I am just contemplating why would you have an something you can set and not have it work? or am i doing this badly

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  • How to make scrolling through images as fast as Apple's Photos app

    - by clozach
    The Goal — On an iPhone, to browse through several hundred locally-stored jpgs using a UIScrollView. The Problem — Like many others before me, I've tried implementing a scroll view based on Apple's Page Control sample code and found it lacking. The biggest issue I'm currently up against is that the sample code's architecture doesn't seem to scale. With just a few images loaded from disk, everything's fine. Once the number of images gets into the dozens, though, scrolling suffers terribly: the scrollview stutters mid-scroll with each new swipe. The only code I've toyed with that comes even close to being reasonably responsive is Three20, but even there the performance doesn't hold a candle to Photos. For now, I'm just using Three20, but a faster, custom solution would definitely be preferable.

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  • Zooming image in a scroll view

    - by iSharreth
    I want to zoom an image in a scroll view. I used the below code. All are working fine, but the image is not zooming. Anyone please help. I am a beginner in iPhone app development. I had connected the delegate to files manager and set max zooming to 5 I can see the image. But how can I zoom it. IBOutlet UIScrollView *scrForImg; IBOutlet UIImageView *imgForScr; (void)viewDidLoad { [super viewDidLoad]; NSString *imagePath = [NSString stringWithFormat:@"myImage.png"]; imgForScr.image = [UIImage imageNamed:imagePath]; } -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView{ return imgForScr; }

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  • Dynamically loading hi-res images into UIScrollView

    - by Jeff
    I've been looking into creating a gallery mode in my application. The functionality will be identical to the built in Photos App. Here's the flow: 1. You touch on a thumbnail and ... 2. a modal view displays a large detail version of the image 3. You have the ability to scroll horizontally through all the images in the gallery while in this modal view I'm stuck on step 3. How do I dynamically load hi res images into a scroll view? I understand I need to set the contentSize for the the scrollView but how do I do that when I've only selected and loaded one image? What delegate methods do I need to implement and what does the heavy lifting look like? Thanks in advance!

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  • Pull down UIToolbar above UIWebView inside UIScrollView

    - by Nick VanderPyle
    I'd like to display a toolbar above a UIWebView but hide the toolbar until the person "pulls it down". The same functionality can be seen in Safari on the iPhone. When the page loads, the toolbar containing the address is hidden. You must pull it down. In Safari it's possible to scroll up and eventually see the toolbar or scroll down through the page contents. I've tried placing a UIToolbar and UIWebView inside a UIScrollView but it didn't work. I've tried setting the UIScrollView to the size of the toolbar and webview combined, but that didn't work. - (void)viewDidLoad{ CGSize size = CGSizeMake(webView.frame.size.width, toolBar.frame.size.height + webView.frame.size.height); [scrollView setContentSize:size]; } How should I go about doing this?

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  • UIImage Rotation

    - by Kamchatka
    I display an image in a UIImageView (within a UIScrollView) which is also stored in CoreData. In the interface, I want the user to be able to rotate the picture by 90 degrees. I also want it to be saved in CoreData. What should I rotate in the display? the scrollview, the uiimageview or the image itself? (If possible I would like the rotation to be animated) But then I also have to save the picture to CoreData. I thought about changing the image orientation but this property is readonly.

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  • Why does my UIScrollView change it's original content offset when I scroll?

    - by Tony
    Before I scroll, my UIScrollView is laid out perfectly. See here However if I scroll up, the view bounces as I go out of bounds and then resets too high. See here I am going to guess this has to do with a hack that I did earlier to get the view to originally show like in the first screen shot. For some reason, to get my view to look like the second screen shot, I do: [scrollView setContentOffset:CGPointMake(0,-50) animated:YES]; in viewDidLoad But if I set the content offset to 0,0 in viewDidLoad, I get something that looks like the second screen shot when the view loads. This doesn't make much sense to me because if the content offset is 0,0 I would think the content should begin in the upper right corner of the screen. Does anyone know what could be going on here? Thanks!

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  • zoomScale for OS 2.0

    - by sasayins
    Hi, Is there any alternative or work around so that I can use zoomScale in Iphone OS 2.0. It seems the property is only available in Iphone OS 3.0 or later? I have two subviews in my UIScrollView and if the first subview reach a specified scale then it will change to the other subview and save the current scale to zoomScale so that the new subview will apply to the previous scale. Like for example in, scrollViewDidEndZooming, scrollView.zoomScale = scale; When I run my app in Iphone OS 2.0, it gives me error saying invalid zoomScale invalid selector. How can I work around this? Thanks.

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  • Dismissing the keyboard in a UIScrollView

    - by Nicholas1024
    Alright, I have a couple of UITextFields and UITextViews inside a UIScrollView, and I'd like to set the keyboard to disappear whenever the scrollview is touched or scrolled (except when you touch down inside the text field/view, of course). My current attempt at doing this is replacing the UIScrollView with a subclass, and setting it to call a removeKeyboard function (defined inside the main view controller) inside the touchesBegan method. However, this only removes the keyboard for a normal touch, not when the view is simply scrolled. So, what's the best way to remove the keyboard inside a UIScrollView? Thanks in advance for your help.

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