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  • LINQ extention SelectMany in 3.5 vs 4.0?

    - by Moberg
    Hi When I saw Darins suggestion here .. IEnumerable<Process> processes = new[] { "process1", "process2" } .SelectMany(Process.GetProcessesByName); ( http://stackoverflow.com/questions/3059667/process-getprocessesbyname/3059733#3059733 ) .. I was a bit intrigued and I tried it in VS2008 with .NET 3.5 - and it did not compiling unless I changed it to .. IEnumerable<Process> res = new string[] { "notepad", "firefox", "outlook" } .SelectMany(s => Process.GetProcessesByName(s)); Having read some Darins answers before I suspected that it was me that were the problem, and when I later got my hands on a VS2010 with.NET 4.0 - as expected - the original suggestion worked beautifully. My question is : What have happend from 3.5 to 4.0 that makes this (new syntax) possible? Is it the extentionmethods that have been extended(hmm) or new rules for lambda syntax or? I've tried to search but my google-fu was not strong enough. Please forgive if the question is a bit naive and note that I've taged it as beginner :)

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  • Trouble Downloading from some sites

    - by Fletch
    I am trying to download the new Microsoft Security Essentials but when I click on the Download button instead of getting the Download box popup nothing comes up. The progess bar at the bottom shows it doing something then when it reaches 100% nada. I can down load from HP (Drivers) and sites like Majorgeeks with no problem. I also have this problem on the Adobe download page when trying to get the shockwave and flash player. I am fixing my Granddaughters laptop that she got from someone else. There were over 26 Trojans listed on it when I installed AVG and they would not go away. I used CCleaner and HiJack This and deleted everything I could and wiped the freespace. Then ran AVG again and this time after finding a few Trojans and deleting them the system was reported as clean. IE8 then would not connect to the net so I used my computer to DL a copy and put it on the laptop, after that I was able to use the laptop to connect to the net and download a driver to get the sound working again. Laptop HP dv4000 XP Pro

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  • Best practices for encrytping continuous/small UDP data

    - by temp
    Hello everyone, I am having an application where I have to send several small data per second through the network using UDP. The application need to send the data in real-time (on waiting). I want to encrypt these data and insure that what I am doing is as secure as possible. Since I am using UDP, there is no way to use SSL/TLS, so I have to encrypt each packet alone since the protocol is connectionless/unreliable/unregulated. Right now, I am using a 128-bit key derived from a passphrase from the user, and AES in CBC mode (PBE using AES-CBC). I decided to use a random salt with the passphrase to derive the 128-bit key (prevent dictionary attack on the passphrase), and of course use IVs (to prevent statistical analysis for packets). However I am concerned about few things: Each packet contains small amount of data (like a couple of integer values per packet) which will make the encrypted packets vulnerable to known-plaintext attacks (which will result in making it easier to crack the key). Also, since the encryption key is derived from a passphrase, this will make the key space way less (I know the salt will help, but I have to send the salt through the network once and anyone can get it). Given these two things, anyone can sniff and store the sent data, and try to crack the key. Although this process might take some time, once the key is cracked all the stored data will be decrypted, which will be a real problem for my application. So my question is, what is the best practices for sending/encrypting continuous small data using a connectionless protocol (UDP)? Is my way the best way to do it? ...flowed? ...Overkill? ... Please note that I am not asking for a 100% secure solution, as there is no such thing. Cheers

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  • Linksys SFE2000 Interface

    - by boburob
    I have a real problem with a layer 3 Linksys switch. First, every time it looses power, it seems to reset back to an older config. Not only this, but when this happens it looses interface settings on one subnet. This would not be a problem but I am completely unable to get to the interface on the working side. It allows me to log on and then just displays a blank screen. I have tried this on: IE6 IE7 IE8 IE9 Firefox 3.5 Opera Chrome All with the same results, except for Opera, which loads half the interface but nothing I can really use. I really need to get onto this switch so I can sort out routing and VLAN tagged ports, so if anyone has any ideas on either of these issues please let me know ASAP! Thanks! Also, due to its location and my lack of laptops with serial connections I cannot putty into it. UPDATE: Looked into this a bit more and it looks like this model of switch does not save the current config to boot unless you make sure to save it yourself, which explains the first issue, however the broken interface is more worrying!

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  • Question about array subscripting in C#

    - by Michael J
    Back in the old days of C, one could use array subscripting to address storage in very useful ways. For example, one could declare an array as such. This array represents an EEPROM image with 8 bit words. BYTE eepromImage[1024] = { ... }; And later refer to that array as if it were really multi-dimensional storage BYTE mpuImage[2][512] = eepromImage; I'm sure I have the syntax wrong, but I hope you get the idea. Anyway, this projected a two dimension image of what is really single dimensional storage. The two dimensional projection represents the EEPROM image when loaded into the memory of an MPU with 16 bit words. In C one could reference the storage multi-dimensionaly and change values and the changed values would show up in the real (single dimension) storage almost as if by magic. Is it possible to do this same thing using C#? Our current solution uses multiple arrays and event handlers to keep things synchronized. This kind of works but it is additional complexity that we would like to avoid if there is a better way.

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  • How much is too much memory allocation in NDK?

    - by Maximus
    The NDK download page notes that, "Typical good candidates for the NDK are self-contained, CPU-intensive operations that don't allocate much memory, such as signal processing, physics simulation, and so on." I came from a C background and was excited to try to use the NDK to operate most of my OpenGL ES functions and any native functions related to physics, animation of vertices, etc... I'm finding that I'm relying quite a bit on Native code and wondering if I may be making some mistakes. I've had no trouble with testing at this point, but I'm curious if I may run into problems in the future. For example, I have game struct defined (somewhat like is seen in the San-Angeles example). I'm loading vertex information for objects dynamically (just what is needed for an active game area) so there's quite a bit of memory allocation happening for vertices, normals, texture coordinates, indices and texture graphic data... just to name the essentials. I'm quite careful about freeing what is allocated between game areas. Would I be safer setting some caps on array sizes or should I charge bravely forward as I'm going now?

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  • Message passing chrome extension

    - by Mayur Kataria
    I wants to create an extension where content script will send message to background page and then on browser action means clicking on extension icon will access that background page and get some data.I am using chrome Version 23.0.1271.64 m on windows8. I am getting following error. Port error: Could not establish connection. Receiving end does not exist. I tried to solve the same. but people are using sendRequest which is not supported by chrome20+. i also found solution mentioned for chrome 20+. But not working. Please help. Below is the file contents. manifest.json { "name": "Test Extension", "version": "1.0", "manifest_version": 2, "description": "A test extension.", "background": "background.html", "content_scripts": [ { "matches": ["<all_urls>"], "js": ["jquery.js","content.js"] } ], "permissions": ["tabs", "http://*/", "https://*/"], "browser_action": { "default_icon": "icon.png", "default_popup": "popup.html" } } background.html <html> <head> <script src="background.js"></script> </head> <body> <h1>Wy</h1> </body> </html> background.js chrome.extension.onMessage.addListener(function(request, sender, sendResponse) { // Chrome 20+ alert(request); console.log('received in listener'); sendResponse({farewell: "goodbye"}); }); content.js $(function(){ console.log('start-sending message'); chrome.extension.sendMessage({greeting: "hello"},function(response){alert(response);}); console.log('end-sending message'); }); popup.html <!doctype html> <html> <head> <title>Getting Started Extension's Popup</title> </style> <!-- JavaScript and HTML must be in separate files for security. --> <script src="jquery.js"></script> <script src="popup.js"></script> </head> <body> </body> </html> popup.js $(function(){ var str_html = "<tr><td width='60%'>S</td><td width='40%'>15</td></tr><tr><td width='60%'>M</td><td width='40%'>25</td></tr>"; $('#sizes_container').html(str_html); var bkg = chrome.extension.getBackgroundPage(); console.log(bkg); });

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  • How to limit TCP writes to particular size and then block untlil the data is read

    - by ustulation
    {Qt 4.7.0 , VS 2010} I have a Server written in Qt and a 3rd party client executable. Qt based server uses QTcpServer and QTcpSocket facilities (non-blocking). Going through the articles on TCP I understand the following: the original implementation of TCP mentioned the negotiable window size to be a 16-bit value, thus maximum being 65535 bytes. But implementations often used the RFC window-scale-extension that allows the sliding window size to be scalable by bit-shifting to yield a maximum of 1 gigabyte. This is implementation defined. This could have resulted in majorly different window sizes on receiver and sender end as the server uses Qt facilities without hardcoding any window size limit. Client 1st asks for all information it can based on the previous messages from the server before handling the new (accumulating) incoming messages. So at some point Server receives a lot of messages each asking for data of several MB's. This the server processes and puts it into the sender buffer. Client however is unable to handle the messages at the same pace and it seems that client’s receiver buffer is far smaller (65535 bytes maybe) than sender’s transmit window size. The messages thus get accumulated at sender’s end until the sender’s buffer is full too after which the TCP writes on sender would block. This however does not happen as sender buffer is much larger. Hence this manifests as increase in memory consumption on the sender’s end. To prevent this from happening, I used Qt’s socket’s waitForBytesWritten() with timeout set to -1 for infinite waiting period. This as I see from the behaviour blocks the thread writing TCP data until the data has actually been sensed by the receiver’s window (which will happen when earlier messages have been processed by the client at application level). This has caused memory consumption at Server end to be almost negligible. is there a better alternative to this (in Qt) if i want to restrict the memory consumption at server end to say x MB's? Also please point out if any of my understandings is incorrect.

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  • Organising files and classes in XCode (iPhone application)

    - by pulegium
    It's a generic question and really a newbie one too, so bear with me... I'm playing with some iPhone development, and trying to create a simple "flip type" application. Nothing sophisticated, let's say on the flip side is a short application summary, bit like 'help' and on the main screen is a simple board game, let's say tic-tac-toe or similar. Now, XCode has generated me 'Main View', 'Flipside View' and 'Application Delegate' folders, with default template files in them. Now the question is where do I create appropriate 'MVC' classes? Let's say (V)iew classes are going to be the ones that have been automatically created. So the Flipside view class is responsible for generating text/images etc on the 'help' view. 'Main View' class is what draws the items on the table and updates the counters, etc. Where should I place the 'controller' class? And also, should it only be dealing with proxying only to the model? According to this the controller method is called from the view and manipulates the method classes. Similarly, the results from model are passed back to the view class by the controller issuing the calls to appropriate view methods. Similarly, where does the model class go? or should I just create a new folder for each, controller and model class files? What I'm after is the best practices, or just a short description how people normally structure their applications. I know it's very specific and also undefined... I came from Django background, so the way stuff is organised there is slightly different. Hope this makes sense, sorry if it's all bit vague, but I have to start somewhere :) And yes I've read quite few docs on the apple developer site, but trouble is that the documents are either going into too much detail about the language/framework/etc and the examples are way too simplistic. Actually, this leads me to the final question, has anyone know any good example of relatively complete application tutorial which I could use as a reference in organising my files?...

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  • What is the appropriate granularity in building a ViewModel?

    - by JasCav
    I am working on a new project, and, after seeing some of the difficulties of previous projects that didn't provide enough separation of view from their models (specifically using MVC - the models and views began to bleed into each other a bit), I wanted to use MVVM. I understand the basic concept, and I'm excited to start using it. However, one thing that escapes me a bit - what data should be contained in the ViewModel? For example, if I am creating a ViewModel that will encompass two pieces of data so they can be edited in a form, do I capture it like this: public PersonAddressViewModel { public Person Person { get; set; } public Address Address { get; set; } } or like this: public PersonAddressViewModel { public string FirstName { get; set; } public string LastName { get; set; } public string StreetName { get; set; } // ...etc } To me, the first feels more correct for what we're attempting to do. If we were doing more fine grain forms (maybe all we were capturing was FirstName, LastName, and StreetAddress) then it might make more sense to go down to that level. But, I feel like the first is correct since we're capturing ALL Person data in the form and ALL Address data. It seems like it doesn't make sense (and a lot of extra work) to split things apart like that. Appreciate any insight.

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  • Removing expired self-signed certificate in IE9 (created with IIS7.5)

    - by Itison
    Over 1 year ago, I created a self-signed certificate in IIS 7.5 and exported it. I then installed it for IE9 (it may have been IE8 at the time), which worked fine until a year later when the certificate expired. I have put this off, but today I created a new self-signed certificate in IIS, exported it, and attempted to install it in IE9. The problem is that for whatever reason, IE cannot seem to forget about the old, expired certificate. Here's what I tried initially: Accessed my ASP.NET application and see the Certificate error. Clicked "View certificates". Clicked "Install Certificate" and then Next/Next/Finish. At this point, it says the import is successful, but it still only shows the expired certificate. I've tried simply double-clicking on the exported certificate on my desktop. Initially I chose to automatically select the certificate store, but then I tried it again and manually selected "Trusted Root Certification Authorities". I've also tried dragging/dropping the certificate over an IE window and clicking "Open". The process is then exactly the same as it is if I had double-clicked on the certificate, but I had hoped that this would somehow specifically tell IE to use this certificate. I tried opening MMC and with the Certificate snap-in, confirmed that the new certificate was added under "Trusted Root Certification Authorities". It was also under my "Personal" certificates (I guess this is where it goes by default). Nothing worked, so I went through every folder in MMC and deleted the expired certificate. I also deleted the expired certificate in IIS. Nothing has worked. Any ideas? I see no clear resolution and I can't seem to find any posts related to this issue.

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • Split UInt32 (audio frame) into two SInt16s (left and right)?

    - by morgancodes
    Total noob to anything lower-level than Java, diving into iPhone audio, and realing from all of the casting/pointers/raw memory access. I'm working with some example code wich reads a WAV file from disc and returns stereo samples as single UInt32 values. If I understand correctly, this is just a convenient way to return the 32 bits of memory required to create two 16 bit samples. Eventually this data gets written to a buffer, and an audio unit picks it up down the road. Even though the data is written in UInt32-sized chunks, it eventually is interpreted as pairs of 16-bit samples. What I need help with is splitting these UInt32 frames into left and right samples. I'm assuming I'll want to convert each UInt32 into an SInt16, since an audio sample is a signed value. It seems to me that for efficiency's sake, I ought to be able to simply point to the same blocks in memory, and avoid any copying. So, in pseudo-code, it would be something like this: UInt32 myStereoFrame = getFramefromFilePlayer; SInt16* leftChannel = getFirst16Bits(myStereoFrame); SInt16* rightChannel = getSecond16Bits(myStereoFrame); Can anyone help me turn my pseudo into real code?

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  • Number of characters recommended for a statement

    - by liaK
    Hi, I have been using Qt 4.5 and so do C++. I have been told that it's a standard practice to maintain the length of each statement in the application to 80 characters. Even in Qt creator we can make a right border visible so that we can know whether we are crossing the 80 characters limit. But my question is, Is it really a standard being followed? Because in my application, I use indenting and all, so it's quite common that I cross the boundary. Other cases include, there might be a error statement which will be a bit explanatory one and which is in an inner block of code, so it too will cross the boundary. Usually my variable names look bit lengthier so as to make the names meaningful. When I call the functions of the variable names, again I will cross. Function names will not be in fewer characters either. I agree a horizontal scroll bar shows up and it's quite annoying to move back and forth. So, for function calls including multiple arguments, when the boundary is reached I will make the forth coming arguments in the new line. But besides that, for a single statement (for e.g a very long error message which is in double quotes " " or like longfun1()->longfun2()->...) if I use an \ and split into multiple lines, the readability becomes very poor. So is it a good practice to have those statement length restrictions? If this restriction in statement has to be followed? I don't think it depends on a specific language anyway. I added C++ and Qt tags since if it might. Any pointers regarding this are welcome.

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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • What is the most efficient way to handle points / small vectors in JavaScript?

    - by Chris
    Currently I'm creating an web based (= JavaScript) application thata is using a lot of "points" (= small, fixed size vectors). There are basically two obvious ways of representing them: var pointA = [ xValue, yValue ]; and var pointB = { x: xValue, y: yValue }; So translating my point a bit would look like: var pointAtrans = [ pointA[0] + 3, pointA[1] + 4 ]; var pointBtrans = { x: pointB.x + 3, pointB.y + 4 }; Both are easy to handle from a programmer point of view (the object variant is a bit more readable, especially as I'm mostly dealing with 2D data, seldom with 3D and hardly with 4D - but never more. It'll allways fit into x,y,z and w) But my question is now: What is the most efficient way from the language perspective - theoretically and in real implementations? What are the memory requirements? What are the setup costs of an array vs. an object? ... My target browsers are FireFox and the Webkit based ones (Chromium, Safari), but it wouldn't hurt to have a great (= fast) experience under IE and Opera as well...

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  • Return the Largest Span in a given Array -Core Java and Arrays Question

    - by Deepak
    Hi Stack People, Merry Christmas and hope you are in great Spirits,I have a Question in Java-Arrays as shown below.Im stuck up with this struggling to get it rite. Consider the leftmost and righmost appearances of some value in an array. We'll say that the "span" is the number of elements between the two inclusive. A single value has a span of 1. Write a **Java Function** that returns the largest span found in the given array. **Example: maxSpan({1, 2, 1, 1, 3}) ? 4,answer is 4 coz MaxSpan between 1 to 1 is 4 maxSpan({1, 4, 2, 1, 4, 1, 4}) ? 6,answer is 6 coz MaxSpan between 4 to 4 is 6 maxSpan({1, 4, 2, 1, 4, 4, 4}) ? 6,answer is 6 coz Maxspan between 4 to 4 is 6 which is greater than MaxSpan between 1 and 1 which is 4,Hence 64 answer is 6. I have the code which is not working,it includes all the Spans for a given element,im unable to find the MaxSpan for a given element. Please help me out. Results of the above Program are as shown below Expected This Run maxSpan({1, 2, 1, 1, 3}) ? 4 5 X maxSpan({1, 4, 2, 1, 4, 1, 4}) ? 6 8 X maxSpan({1, 4, 2, 1, 4, 4, 4}) ? 6 9 X maxSpan({3, 3, 3}) ? 3 5 X maxSpan({3, 9, 3}) ? 3 3 OK maxSpan({3, 9, 9}) ? 2 3 X maxSpan({3, 9}) ? 1 1 OK maxSpan({3, 3}) ? 2 3 X maxSpan({}) ? 0 1 X maxSpan({1}) ? 1 1 OK ::Code:: public int maxSpan(int[] nums) { int count=1;//keep an intial count of maxspan=1 int maxspan=0;//initialize maxspan=0 for(int i=0;i<nums.length;i++){ for(int j=i+1;j<nums.length;j++){ if(nums[i] == nums[j]){ //check to see if "i" index contents == "j" index contents count++; //increment count maxspan=count; //make maxspan as your final count int number = nums[i]; //number=actual number for maxspan } } } return maxspan+1; //return maxspan }

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  • ASP.NET DynamicData: Whats happening during an update?

    - by Jens A.
    I am using ASP.NET DynamicData (based on LINQ to SQL) on my site for basic scaffolding. On one table I have added additional properties, that are not stored in the table, but are retrieved from somewhere else. (Profile information for a user account, in this case). They are displayed just fine, but when editing these values and pressing "Update", they are not changed. Here's what the properties look like, the table is the standard aspnet_Users table: public String Address { get { UserProfile profile = UserProfile.GetUserProfile(UserName); return profile.Address; } set { UserProfile profile = UserProfile.GetUserProfile(UserName); profile.Address = value; profile.Save(); } } When I fired up the debugger, I've noticed that for each update the set accessor is called three times. Once with the new value, but on a newly created instance of user, then once with the old value, again on an new instance, and finally with the old value on the existing instance. Wondering a bit, I checked with the properties created by the designer, and they, too, are called three times in (almost) the same fashion. The only difference is, that the last call contains the new value for the property. I am a bit stumped here. Why three times, and why are my new properties behaving differently? I'd be grateful for any help on that matter! =)

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  • Is there a way to receive data as unsigned char over UDP on Qt?

    - by user269037
    I need to send floating point numbers using a UDP connection to a Qt application. Now in Qt the only function available is qint64 readDatagram ( char * data, qint64 maxSize, QHostAddress * address = 0, quint16 * port = 0 ) which accepts data in the form of signed character buffer. I can convert my float into a string and send it but it will obviously not be very efficient converting a 4 byte float into a much longer sized character buffer. I got hold of these 2 functions to convert a 4 byte float into an unsinged 32 bit integer to transfer over network which works fine for a simple C++ UDP program but for Qt I need to receive the data as unsigned char. Is it possible to avoid converting the floatinf point data into a string and then sending it? uint32_t htonf(float f) { uint32_t p; uint32_t sign; if (f < 0) { sign = 1; f = -f; } else { sign = 0; } p = ((((uint32_t)f)&0x7fff)<<16) | (sign<<31); // Whole part and sign. p |= (uint32_t)(((f - (int)f) * 65536.0f))&0xffff; // Fraction. return p; } float ntohf(uint32_t p) { float f = ((p>>16)&0x7fff); // Whole part. f += (p&0xffff) / 65536.0f; // Fraction. if (((p>>31)&0x1) == 0x1) { f = -f; } // Sign bit set. return f; }

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  • How to split this string and identify first sentence after last '*'?

    - by DaveDev
    I have to get a quick demo for a client, so this is a bit hacky. Please don't flame me too much! :-) I'm getting a string similar to the following back from the database: The object of the following is to do: * blah 1 * blah 2 * blah 3 * blah 4. Some more extremely uninteresting text. Followed by yet another sentence full of extrememly uninteresting text. Thankfully this is the last sentence. I need to format this so that each * represents a bullet point, and the sentence after the last * goes onto a new line, ideally as follows: The object of the following is to do: blah 1 (StackOverflow wants to add bullet points here, but I just need '*') blah 2 blah 3 blah 4. Some more extremely uninteresting text. Followed by yet another sentence full of extrememly uninteresting text. Thankfully this is the last sentence. It's easy enough to split the string by the * character and replace that with <br /> *. I'm using the following for that: string description = GetDescription(); description = description.Replace("*", "<br />*"); // it's going onto a web page. but the result this gives me is: The object of the following is to do: blah 1 blah 2 blah 3 blah 4. Some more extremely uninteresting text. Followed by yet another sentence full of extrememly uninteresting text. Thankfully this is the last sentence. I'm having a bit of difficulty identifying the fist sentence after the last '*' so I can put a break there too. Can somebody show me how to do this?

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  • Patterns and Libraries for working with raw UI values.

    - by ProfK
    By raw values, I mean the application level values provided by UI controls, such as the Text property on a TextBox. Too often I find myself writing code to check and parse such values before they get used as a business level value, e.g. PaymentTermsNumDays. I've mitigated a lot of the spade work with rough and ready extension methods like String.ToNullableInt, but we all know that just isn't right. We can't put the whole world on String's shoulders. Do I look at tasking my UI to provide business values, using a ruleset pushed out from the server app, or open my business objects up a bit to do the required sanitising etc. as they required? Neither of these approaches sits quite right with me; the first seems closer to ideal, but quite a bit of work, while the latter doesn't show much respect to the business objects' single responsibility. The responsibilities of the UI are a closer match. Between these extremes, I could also just implement another DTO layer, an IoC container with sanitising and parsing services, derive enhanced UI controls, or stick to copy and paste inline drudgery.

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  • Why doesen't the number 2 work in this for-loop?

    - by Emil
    Hello. I have a function that runs trough each element in an array. It's hard to explain, so I'll just paste in the code here: NSLog(@"%@", arraySub); for (NSString *string in arrayFav){ int favoriteLoop = [string intValue] + favCount; NSLog(@"%d", favoriteLoop); id arrayFavObject = [array objectAtIndex:favoriteLoop]; [arrayFavObject retain]; [array removeObjectAtIndex:favoriteLoop]; [array insertObject:arrayFavObject atIndex:0]; [arrayFavObject release]; id arraySubFavObject = [arraySub objectAtIndex:favoriteLoop]; [arraySubFavObject retain]; [arraySub removeObjectAtIndex:favoriteLoop]; [arraySub insertObject:arraySubFavObject atIndex:0]; [arraySubFavObject release]; id arrayLengthFavObject = [arrayLength objectAtIndex:favoriteLoop]; [arrayLengthFavObject retain]; [arrayLength removeObjectAtIndex:favoriteLoop]; [arrayLength insertObject:arrayLengthFavObject atIndex:0]; [arrayLengthFavObject release]; } NSLog(@"%@", arraySub); The array arrayFav contains these strings: "3", "8", "2", "10", "40". Array array contains 92 strings with a name. Array arraySub contains numbers 0 to 91, representing a filename with a title from the array array. Array arrayLength contains 92 strings representing the size of each file from array arraySub. Now, the first NSLog shows, as expected, the numbers 0 to 91. The NSLog-s in the loop shows the numbers 3, 8, 2, 10, 40, also as expected. But here's the odd part: the last NSLog shows these numbers: 40, 10, 0, 8, 3, 1, 2, 4, 5, 6, 7, 9, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91 that is 40, 10, 0, 8, 3, and so on. It was not supposed to be a zero in there, it was supposed to be a 2.. Do you have any idea at why this is happening or a way to fix it? Thank you.

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  • md5_file() not working with IP addresses?

    - by Rob
    Here is my code relating to the question: $theurl = trim($_POST['url']); $md5file = md5_file($theurl); if ($md5file != '96a0cec80eb773687ca28840ecc67ca1') { echo 'Hash doesn\'t match. Incorrect file. Reupload it and try again'; When I run this script, it doesn't even output an error. It just stops. It loads for a bit, and then it just stops. Further down the script I implement it again, and it fails here, too: while($row=mysql_fetch_array($execquery, MYSQL_ASSOC)){ $hash = @md5_file($row['url']); $url = $row['url']; mysql_query("UPDATE urls SET hash='" . $hash . "' WHERE url='" . $url . "'") or die("MYSQL is indeed gay: ".mysql_error()); if ($hash != '96a0cec80eb773687ca28840ecc67ca1'){ $status = 'down'; }else{ $status = 'up'; } mysql_query("UPDATE urls SET status='" . $status . "' WHERE url='" . $url . "'") or die("MYSQL is indeed gay: ".mysql_error()); } And it checks all the URL's just fine, until it gets to one with an IP instead of a domain, such as: http://188.72.215.195/config.php In which, again, the script then just loads for a bit, and then stops. Any help would be much appreciated, if you need any more information just ask.

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  • Utility to indexing a directory?

    - by achacha
    Here is what I am trying to do: I have a directory (with sub-directories) with source files, I need to index them so I can find files fast (find as I type) so I can open them for compare/analysis. I don't want it to scan the content, just filename index for quick lookup. I do this when trying to determine if a class exists in a given tree (we maintain directory trees for each release which has a lot of files) and sometimes I want to quickly check files to see how something was implemented, etc. Most of these directories are on remote servers (sometimes on the other side of the world) or on a VM (which is on a server far away), so I only want to read the directory trees once, which is why running find every time is way too slow and doing 'find . foo.txt' and then searching that is a bit tedious. It's kind of like how "Find Resource" works in eclipse after it indexes all files, but it's a bit of a chore to import/remove directories into eclipse every time. Eclipse is also very slow when dealing with remote volumes. Any suggestions are appreciated :)

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  • No Network Connection in WinXP image from Microsoft running on VirtualBox 3.1.6 OSE (Ubuntu 10.04) due to missing CD Rom

    - by Bevor
    I'd like to test local websites in IE7 and IE8.To do that I thought about using the free Microsoft images: http://www.microsoft.com/windowsxp/using/networking/setup/default.mspx I converted the VHDs to VDIs to make them run in VirtualBox. ( http://www.qc4blog.com/?p=721 ) This works fine. The problem is that in this Windows XP installation there is no Network Adapter configured. Actually nothing at all is configured because it needs the Windows XP CD Rom to do that. If I would have a Windows XP CD Rom, I would not need to run the Microsoft image, so is there some kind of workaround to get an internet connection? Meanwhile I set "bridged" in VirtualBox. But this doesn't help because "ipconfig /all" in the guest system doesn't show any data because nothing is configured. How can I get a connection to my local Apache (Host system). http://localhost would be enough. By the way: I can't install the "Guest additions". When I do that, the 3 days trial period of the guest system is suddenly gone, so I can't use it anymore and it is senseless. Any ideas? Update: I've tried the Vista image and it gets an internet connection. From Vista image I can get to my site with 192.168.1.3/mywebsite in the browser url. So actually I don't care about the WinXP issue anymore but I would be glad if anyone still knows a solution.

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